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source: vbox/trunk/src/libs/dxvk-native-1.9.2a/tests/native/test_native_d3d9.cpp@ 103698

最後變更 在這個檔案從103698是 96497,由 vboxsync 提交於 3 年 前

libs/dxvk-native-1.9.2a: export to OSE

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1#include <SDL2/SDL.h>
2#include <SDL2/SDL_vulkan.h>
3
4#include <cstring>
5
6#include <d3d9.h>
7
8#include <wsi/native_wsi.h>
9
10#include "../test_utils.h"
11
12using namespace dxvk;
13
14/*
15 struct VS_INPUT {
16 float3 Position : POSITION;
17 };
18
19 struct VS_OUTPUT {
20 float4 Position : POSITION;
21 };
22
23 VS_OUTPUT main( VS_INPUT IN ) {
24 VS_OUTPUT OUT;
25 OUT.Position = float4(IN.Position, 0.6f);
26
27 return OUT;
28 }
29 */
30
31const std::array<uint8_t, 148> g_vertexShaderCode = {{
32 0x00, 0x02, 0xfe, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
33 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xfe, 0xff,
34 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
35 0x1c, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
36 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
37 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
38 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
39 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
40 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x9a, 0x99, 0x19, 0x3f,
41 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80,
42 0x00, 0x00, 0x0f, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xc0,
43 0x00, 0x00, 0x24, 0x90, 0x00, 0x00, 0x40, 0xa0, 0x00, 0x00, 0x95, 0xa0,
44 0xff, 0xff, 0x00, 0x00
45}};
46
47/*
48 struct VS_OUTPUT {
49 float4 Position : POSITION;
50 };
51
52 struct PS_OUTPUT {
53 float4 Colour : COLOR;
54 };
55
56 sampler g_texDepth : register( s0 );
57
58 PS_OUTPUT main( VS_OUTPUT IN ) {
59 PS_OUTPUT OUT;
60
61 OUT.Colour = tex2D(g_texDepth, float2(0, 0));
62 OUT.Colour = 1.0;
63
64 return OUT;
65 }
66 */
67
68const std::array<uint8_t, 140> g_pixelShaderCode = {{
69 0x00, 0x02, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42,
70 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x02, 0xff, 0xff,
71 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
72 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x32, 0x5f, 0x30, 0x00, 0x4d,
73 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29,
74 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72,
75 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30,
76 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0,
77 0x00, 0x00, 0x80, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
78 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0f, 0x80,
79 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80,
80 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00
81}};
82
83Logger Logger::s_instance("triangle.log");
84
85class TriangleApp {
86
87public:
88
89 TriangleApp(SDL_Window* window)
90 : m_window(window) {
91 if (FAILED(Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d)))
92 throw DxvkError("Failed to create D3D9 interface");
93
94 D3DPRESENT_PARAMETERS params;
95 getPresentParams(params);
96
97 if (FAILED(m_d3d->CreateDeviceEx(
98 D3DADAPTER_DEFAULT,
99 D3DDEVTYPE_HAL,
100 wsi::toHwnd(m_window),
101 D3DCREATE_HARDWARE_VERTEXPROCESSING,
102 &params,
103 nullptr,
104 &m_device)))
105 throw DxvkError("Failed to create D3D9 device");
106
107 if (FAILED(m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(g_vertexShaderCode.data()), &m_vs)))
108 throw DxvkError("Failed to create vertex shader");
109 m_device->SetVertexShader(m_vs.ptr());
110
111 if (FAILED(m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(g_pixelShaderCode.data()), &m_ps)))
112 throw DxvkError("Failed to create pixel shader");
113 m_device->SetPixelShader(m_ps.ptr());
114
115 std::array<float, 9> vertices = {
116 0.0f, 0.5f, 0.0f,
117 0.5f, -0.5f, 0.0f,
118 -0.5f, -0.5f, 0.0f,
119 };
120
121 const size_t vbSize = vertices.size() * sizeof(float);
122
123 if (FAILED(m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr)))
124 throw DxvkError("Failed to create vertex buffer");
125
126 void* data = nullptr;
127 if (FAILED(m_vb->Lock(0, 0, &data, 0)))
128 throw DxvkError("Failed to lock vertex buffer");
129
130 std::memcpy(data, vertices.data(), vbSize);
131
132 if (FAILED(m_vb->Unlock()))
133 throw DxvkError("Failed to unlock vertex buffer");
134
135 m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
136
137 std::array<D3DVERTEXELEMENT9, 2> elements;
138
139 elements[0].Method = 0;
140 elements[0].Offset = 0;
141 elements[0].Stream = 0;
142 elements[0].Type = D3DDECLTYPE_FLOAT3;
143 elements[0].Usage = D3DDECLUSAGE_POSITION;
144 elements[0].UsageIndex = 0;
145
146 elements[1] = D3DDECL_END();
147
148 if (FAILED(m_device->CreateVertexDeclaration(elements.data(), &m_decl)))
149 throw DxvkError("Failed to create vertex decl");
150
151 m_device->SetVertexDeclaration(m_decl.ptr());
152 }
153
154 void run() {
155 this->adjustBackBuffer();
156
157 m_device->BeginScene();
158
159 m_device->Clear(
160 0, nullptr,
161 D3DCLEAR_TARGET,
162 D3DCOLOR_RGBA(44, 62, 80, 0),
163 0, 0);
164
165 m_device->Clear(
166 0, nullptr,
167 D3DCLEAR_ZBUFFER,
168 0, 0.5f, 0);
169
170 m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
171
172 m_device->EndScene();
173
174 m_device->PresentEx(
175 nullptr,nullptr,
176 nullptr, nullptr,
177 0);
178 }
179
180 void adjustBackBuffer() {
181 int32_t w, h;
182 SDL_GetWindowSize(m_window, &w, &h);
183
184 uint32_t newWindowSizeW = uint32_t(w);
185 uint32_t newWindowSizeH = uint32_t(h);
186
187 if (m_windowSizeW != newWindowSizeW
188 || m_windowSizeH != newWindowSizeH) {
189 m_windowSizeW = newWindowSizeW;
190 m_windowSizeH = newWindowSizeH;
191
192 D3DPRESENT_PARAMETERS params;
193 getPresentParams(params);
194 HRESULT status = m_device->ResetEx(&params, nullptr);
195
196 if (FAILED(status))
197 throw DxvkError("Device reset failed");
198 }
199 }
200
201 void getPresentParams(D3DPRESENT_PARAMETERS& params) {
202 params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
203 params.BackBufferCount = 1;
204 params.BackBufferFormat = D3DFMT_X8R8G8B8;
205 params.BackBufferWidth = m_windowSizeW;
206 params.BackBufferHeight = m_windowSizeH;
207 params.EnableAutoDepthStencil = 0;
208 params.Flags = 0;
209 params.FullScreen_RefreshRateInHz = 0;
210 params.hDeviceWindow = m_window;
211 params.MultiSampleQuality = 0;
212 params.MultiSampleType = D3DMULTISAMPLE_NONE;
213 params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
214 params.SwapEffect = D3DSWAPEFFECT_DISCARD;
215 params.Windowed = TRUE;
216 }
217
218private:
219
220 SDL_Window* m_window;
221 uint32_t m_windowSizeW = 1024;
222 uint32_t m_windowSizeH = 600;
223
224 Com<IDirect3D9Ex> m_d3d;
225 Com<IDirect3DDevice9Ex> m_device;
226
227 Com<IDirect3DVertexShader9> m_vs;
228 Com<IDirect3DPixelShader9> m_ps;
229 Com<IDirect3DVertexBuffer9> m_vb;
230 Com<IDirect3DVertexDeclaration9> m_decl;
231
232};
233
234int main(int argc, char** argv) {
235 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) {
236 std::cerr << "Failed to init SDL" << std::endl;
237 return 1;
238 }
239
240 SDL_Window* window = SDL_CreateWindow(
241 "DXVK Native Triangle! - D3D9",
242 SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
243 1024, 600,
244 SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
245 if (!window) {
246 std::cerr << "Failed to create SDL window" << std::endl;
247 return 1;
248 }
249
250 TriangleApp app(window);
251
252 bool running = true;
253 while (running) {
254 SDL_Event event;
255 while (SDL_PollEvent(&event)) {
256 switch (event.type) {
257 case SDL_QUIT:
258 running = false;
259 break;
260 default:
261 break;
262 }
263 }
264
265 app.run();
266 }
267
268 return 0;
269}
270
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