1 | #include <cstring>
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2 |
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3 | #include <d3d9.h>
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4 | #include <d3dcompiler.h>
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5 |
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6 | #include "../test_utils.h"
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7 |
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8 | using namespace dxvk;
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9 |
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10 | struct Extent2D {
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11 | uint32_t w, h;
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12 | };
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13 |
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14 | const std::string g_vertexShaderCode = R"(
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15 |
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16 | struct VS_INPUT {
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17 | float3 Position : POSITION;
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18 | };
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19 |
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20 | struct VS_OUTPUT {
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21 | float4 Position : POSITION;
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22 | };
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23 |
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24 | VS_OUTPUT main( VS_INPUT IN ) {
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25 | VS_OUTPUT OUT;
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26 | OUT.Position = float4(IN.Position, 1.0f);
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27 |
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28 | return OUT;
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29 | }
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30 |
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31 | )";
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32 |
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33 | const std::string g_pixelShaderCode = R"(
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34 |
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35 | struct VS_OUTPUT {
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36 | float4 Position : POSITION;
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37 | };
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38 |
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39 | struct PS_OUTPUT {
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40 | float4 Colour : COLOR;
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41 | };
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42 |
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43 | sampler g_tex : register( s0 );
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44 |
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45 | PS_OUTPUT main( VS_OUTPUT IN ) {
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46 | PS_OUTPUT OUT;
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47 |
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48 | float4 color = float4(tex2D(g_tex, float2(0.5, 0.5)).rgb, 1.0f);
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49 | color.r = -color.r;
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50 | color.g = -color.g;
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51 | OUT.Colour = color;
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52 |
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53 |
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54 | return OUT;
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55 | }
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56 |
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57 |
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58 | )";
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59 |
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60 | class TriangleApp {
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61 |
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62 | public:
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63 |
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64 | TriangleApp(HINSTANCE instance, HWND window)
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65 | : m_window(window) {
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66 | HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d);
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67 |
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68 | if (FAILED(status))
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69 | throw DxvkError("Failed to create D3D9 interface");
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70 |
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71 | D3DPRESENT_PARAMETERS params;
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72 | getPresentParams(params);
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73 |
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74 | status = m_d3d->CreateDeviceEx(
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75 | D3DADAPTER_DEFAULT,
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76 | D3DDEVTYPE_HAL,
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77 | m_window,
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78 | D3DCREATE_HARDWARE_VERTEXPROCESSING,
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79 | ¶ms,
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80 | nullptr,
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81 | &m_device);
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82 |
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83 | if (FAILED(status))
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84 | throw DxvkError("Failed to create D3D9 device");
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85 |
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86 | // Vertex Shader
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87 | {
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88 | Com<ID3DBlob> blob;
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89 |
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90 | status = D3DCompile(
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91 | g_vertexShaderCode.data(),
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92 | g_vertexShaderCode.length(),
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93 | nullptr, nullptr, nullptr,
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94 | "main",
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95 | "vs_2_0",
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96 | 0, 0, &blob,
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97 | nullptr);
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98 |
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99 | if (FAILED(status))
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100 | throw DxvkError("Failed to compile vertex shader");
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101 |
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102 | status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs);
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103 |
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104 | if (FAILED(status))
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105 | throw DxvkError("Failed to create vertex shader");
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106 | }
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107 |
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108 | // Pixel Shader
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109 | {
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110 | Com<ID3DBlob> blob;
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111 |
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112 | status = D3DCompile(
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113 | g_pixelShaderCode.data(),
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114 | g_pixelShaderCode.length(),
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115 | nullptr, nullptr, nullptr,
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116 | "main",
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117 | "ps_2_0",
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118 | 0, 0, &blob,
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119 | nullptr);
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120 |
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121 | if (FAILED(status))
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122 | throw DxvkError("Failed to compile pixel shader");
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123 |
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124 | status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps);
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125 |
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126 | if (FAILED(status))
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127 | throw DxvkError("Failed to create pixel shader");
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128 | }
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129 |
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130 | m_device->SetVertexShader(m_vs.ptr());
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131 | m_device->SetPixelShader(m_ps.ptr());
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132 |
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133 | std::array<float, 9> vertices = {
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134 | 0.0f, 0.5f, 0.0f,
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135 | 0.5f, -0.5f, 0.0f,
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136 | -0.5f, -0.5f, 0.0f,
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137 | };
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138 |
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139 | const size_t vbSize = vertices.size() * sizeof(float);
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140 |
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141 | status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr);
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142 | if (FAILED(status))
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143 | throw DxvkError("Failed to create vertex buffer");
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144 |
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145 | void* data = nullptr;
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146 | status = m_vb->Lock(0, 0, &data, 0);
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147 | if (FAILED(status))
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148 | throw DxvkError("Failed to lock vertex buffer");
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149 |
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150 | std::memcpy(data, vertices.data(), vbSize);
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151 |
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152 | status = m_vb->Unlock();
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153 | if (FAILED(status))
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154 | throw DxvkError("Failed to unlock vertex buffer");
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155 |
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156 | m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float));
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157 |
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158 | std::array<D3DVERTEXELEMENT9, 2> elements;
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159 |
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160 | elements[0].Method = 0;
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161 | elements[0].Offset = 0;
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162 | elements[0].Stream = 0;
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163 | elements[0].Type = D3DDECLTYPE_FLOAT3;
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164 | elements[0].Usage = D3DDECLUSAGE_POSITION;
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165 | elements[0].UsageIndex = 0;
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166 |
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167 | elements[1] = D3DDECL_END();
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168 |
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169 | HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl);
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170 | if (FAILED(result))
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171 | throw DxvkError("Failed to create vertex decl");
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172 |
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173 | m_device->SetVertexDeclaration(m_decl.ptr());
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174 |
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175 | // The actual texture we want to test...
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176 |
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177 | Com<IDirect3DTexture9> texture;
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178 | status = m_device->CreateTexture(64, 64, 1, D3DUSAGE_DYNAMIC, D3DFMT_L6V5U5, D3DPOOL_DEFAULT, &texture, nullptr);
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179 |
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180 | D3DLOCKED_RECT rect;
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181 | status = texture->LockRect(0, &rect, nullptr, 0);
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182 |
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183 | uint16_t* texData = reinterpret_cast<uint16_t*>(rect.pBits);
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184 | for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint16_t); i++) {
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185 | // -> U -1, V -1, L 1
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186 | texData[i] = 0b1111111000010000;
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187 | // -> U 1, V 1, L 1
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188 | //texData[i] = 0b1111110111101111;
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189 | }
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190 |
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191 | status = texture->UnlockRect(0);
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192 |
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193 | status = m_device->SetTexture(0, texture.ptr());
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194 |
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195 | /////////////
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196 |
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197 | /*Com<IDirect3DTexture9> texture2;
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198 | status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_A8B8G8R8, D3DPOOL_MANAGED, &texture2, nullptr);
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199 | status = texture2->LockRect(0, &rect, nullptr, 0);
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200 |
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201 | uint32_t* texData2 = reinterpret_cast<uint32_t*>(rect.pBits);
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202 | for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint32_t); i++) {
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203 | texData2[i] = 0b00000000000000000000000011111111;
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204 | }
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205 |
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206 | status = texture2->UnlockRect(0);
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207 |
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208 | status = m_device->SetTexture(0, texture2.ptr());*/
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209 | }
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210 |
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211 | void run() {
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212 | this->adjustBackBuffer();
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213 |
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214 | m_device->BeginScene();
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215 |
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216 | m_device->Clear(
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217 | 0,
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218 | nullptr,
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219 | D3DCLEAR_TARGET,
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220 | D3DCOLOR_RGBA(44, 62, 80, 0),
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221 | 0,
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222 | 0);
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223 |
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224 | m_device->Clear(
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225 | 0,
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226 | nullptr,
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227 | D3DCLEAR_ZBUFFER,
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228 | 0,
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229 | 0.5f,
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230 | 0);
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231 |
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232 | m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
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233 |
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234 | m_device->EndScene();
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235 |
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236 | m_device->PresentEx(
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237 | nullptr,
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238 | nullptr,
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239 | nullptr,
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240 | nullptr,
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241 | 0);
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242 | }
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243 |
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244 | void adjustBackBuffer() {
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245 | RECT windowRect = { 0, 0, 1024, 600 };
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246 | GetClientRect(m_window, &windowRect);
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247 |
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248 | Extent2D newSize = {
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249 | static_cast<uint32_t>(windowRect.right - windowRect.left),
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250 | static_cast<uint32_t>(windowRect.bottom - windowRect.top),
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251 | };
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252 |
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253 | if (m_windowSize.w != newSize.w
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254 | || m_windowSize.h != newSize.h) {
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255 | m_windowSize = newSize;
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256 |
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257 | D3DPRESENT_PARAMETERS params;
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258 | getPresentParams(params);
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259 | HRESULT status = m_device->ResetEx(¶ms, nullptr);
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260 |
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261 | if (FAILED(status))
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262 | throw DxvkError("Device reset failed");
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263 | }
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264 | }
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265 |
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266 | void getPresentParams(D3DPRESENT_PARAMETERS& params) {
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267 | params.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
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268 | params.BackBufferCount = 1;
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269 | params.BackBufferFormat = D3DFMT_X8R8G8B8;
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270 | params.BackBufferWidth = m_windowSize.w;
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271 | params.BackBufferHeight = m_windowSize.h;
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272 | params.EnableAutoDepthStencil = 0;
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273 | params.Flags = 0;
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274 | params.FullScreen_RefreshRateInHz = 0;
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275 | params.hDeviceWindow = m_window;
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276 | params.MultiSampleQuality = 0;
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277 | params.MultiSampleType = D3DMULTISAMPLE_NONE;
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278 | params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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279 | params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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280 | params.Windowed = TRUE;
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281 | }
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282 |
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283 | private:
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284 |
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285 | HWND m_window;
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286 | Extent2D m_windowSize = { 1024, 600 };
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287 |
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288 | Com<IDirect3D9Ex> m_d3d;
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289 | Com<IDirect3DDevice9Ex> m_device;
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290 |
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291 | Com<IDirect3DVertexShader9> m_vs;
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292 | Com<IDirect3DPixelShader9> m_ps;
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293 | Com<IDirect3DVertexBuffer9> m_vb;
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294 | Com<IDirect3DVertexDeclaration9> m_decl;
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295 |
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296 | };
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297 |
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298 | LRESULT CALLBACK WindowProc(HWND hWnd,
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299 | UINT message,
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300 | WPARAM wParam,
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301 | LPARAM lParam);
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302 |
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303 | int WINAPI WinMain(HINSTANCE hInstance,
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304 | HINSTANCE hPrevInstance,
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305 | LPSTR lpCmdLine,
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306 | int nCmdShow) {
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307 | HWND hWnd;
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308 | WNDCLASSEXW wc;
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309 | ZeroMemory(&wc, sizeof(WNDCLASSEX));
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310 | wc.cbSize = sizeof(WNDCLASSEX);
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311 | wc.style = CS_HREDRAW | CS_VREDRAW;
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312 | wc.lpfnWndProc = WindowProc;
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313 | wc.hInstance = hInstance;
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314 | wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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315 | wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
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316 | wc.lpszClassName = L"WindowClass1";
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317 | RegisterClassExW(&wc);
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318 |
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319 | hWnd = CreateWindowExW(0,
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320 | L"WindowClass1",
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321 | L"Our First Windowed Program",
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322 | WS_OVERLAPPEDWINDOW,
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323 | 300, 300,
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324 | 640, 480,
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325 | nullptr,
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326 | nullptr,
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327 | hInstance,
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328 | nullptr);
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329 | ShowWindow(hWnd, nCmdShow);
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330 |
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331 | MSG msg;
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332 |
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333 | try {
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334 | TriangleApp app(hInstance, hWnd);
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335 |
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336 | while (true) {
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337 | if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
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338 | TranslateMessage(&msg);
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339 | DispatchMessage(&msg);
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340 |
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341 | if (msg.message == WM_QUIT)
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342 | return msg.wParam;
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343 | } else {
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344 | app.run();
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345 | }
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346 | }
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347 | } catch (const dxvk::DxvkError& e) {
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348 | std::cerr << e.message() << std::endl;
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349 | return msg.wParam;
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350 | }
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351 | }
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352 |
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353 | LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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354 | switch (message) {
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355 | case WM_CLOSE:
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356 | PostQuitMessage(0);
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357 | return 0;
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358 | }
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359 |
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360 | return DefWindowProc(hWnd, message, wParam, lParam);
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361 | }
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