1 | #include <cstring>
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2 |
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3 | #include <d3dcompiler.h>
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4 | #include <d3d11_4.h>
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5 |
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6 | #include <windows.h>
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7 | #include <windowsx.h>
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8 |
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9 | #include "../test_utils.h"
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10 |
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11 | #undef ENUM_NAME
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12 | #define ENUM_NAME(e) case e: return #e;
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13 |
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14 | using namespace dxvk;
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15 |
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16 | std::string GetFormatName(DXGI_FORMAT Format) {
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17 | switch (Format) {
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18 | ENUM_NAME(DXGI_FORMAT_UNKNOWN);
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19 | ENUM_NAME(DXGI_FORMAT_R32G32B32A32_TYPELESS);
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20 | ENUM_NAME(DXGI_FORMAT_R32G32B32A32_FLOAT);
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21 | ENUM_NAME(DXGI_FORMAT_R32G32B32A32_UINT);
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22 | ENUM_NAME(DXGI_FORMAT_R32G32B32A32_SINT);
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23 | ENUM_NAME(DXGI_FORMAT_R32G32B32_TYPELESS);
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24 | ENUM_NAME(DXGI_FORMAT_R32G32B32_FLOAT);
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25 | ENUM_NAME(DXGI_FORMAT_R32G32B32_UINT);
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26 | ENUM_NAME(DXGI_FORMAT_R32G32B32_SINT);
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27 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_TYPELESS);
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28 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_FLOAT);
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29 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UNORM);
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30 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_UINT);
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31 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SNORM);
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32 | ENUM_NAME(DXGI_FORMAT_R16G16B16A16_SINT);
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33 | ENUM_NAME(DXGI_FORMAT_R32G32_TYPELESS);
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34 | ENUM_NAME(DXGI_FORMAT_R32G32_FLOAT);
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35 | ENUM_NAME(DXGI_FORMAT_R32G32_UINT);
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36 | ENUM_NAME(DXGI_FORMAT_R32G32_SINT);
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37 | ENUM_NAME(DXGI_FORMAT_R32G8X24_TYPELESS);
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38 | ENUM_NAME(DXGI_FORMAT_D32_FLOAT_S8X24_UINT);
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39 | ENUM_NAME(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS);
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40 | ENUM_NAME(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT);
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41 | ENUM_NAME(DXGI_FORMAT_R10G10B10A2_TYPELESS);
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42 | ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UNORM);
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43 | ENUM_NAME(DXGI_FORMAT_R10G10B10A2_UINT);
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44 | ENUM_NAME(DXGI_FORMAT_R11G11B10_FLOAT);
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45 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_TYPELESS);
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46 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM);
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47 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB);
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48 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_UINT);
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49 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SNORM);
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50 | ENUM_NAME(DXGI_FORMAT_R8G8B8A8_SINT);
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51 | ENUM_NAME(DXGI_FORMAT_R16G16_TYPELESS);
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52 | ENUM_NAME(DXGI_FORMAT_R16G16_FLOAT);
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53 | ENUM_NAME(DXGI_FORMAT_R16G16_UNORM);
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54 | ENUM_NAME(DXGI_FORMAT_R16G16_UINT);
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55 | ENUM_NAME(DXGI_FORMAT_R16G16_SNORM);
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56 | ENUM_NAME(DXGI_FORMAT_R16G16_SINT);
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57 | ENUM_NAME(DXGI_FORMAT_R32_TYPELESS);
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58 | ENUM_NAME(DXGI_FORMAT_D32_FLOAT);
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59 | ENUM_NAME(DXGI_FORMAT_R32_FLOAT);
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60 | ENUM_NAME(DXGI_FORMAT_R32_UINT);
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61 | ENUM_NAME(DXGI_FORMAT_R32_SINT);
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62 | ENUM_NAME(DXGI_FORMAT_R24G8_TYPELESS);
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63 | ENUM_NAME(DXGI_FORMAT_D24_UNORM_S8_UINT);
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64 | ENUM_NAME(DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
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65 | ENUM_NAME(DXGI_FORMAT_X24_TYPELESS_G8_UINT);
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66 | ENUM_NAME(DXGI_FORMAT_R8G8_TYPELESS);
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67 | ENUM_NAME(DXGI_FORMAT_R8G8_UNORM);
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68 | ENUM_NAME(DXGI_FORMAT_R8G8_UINT);
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69 | ENUM_NAME(DXGI_FORMAT_R8G8_SNORM);
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70 | ENUM_NAME(DXGI_FORMAT_R8G8_SINT);
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71 | ENUM_NAME(DXGI_FORMAT_R16_TYPELESS);
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72 | ENUM_NAME(DXGI_FORMAT_R16_FLOAT);
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73 | ENUM_NAME(DXGI_FORMAT_D16_UNORM);
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74 | ENUM_NAME(DXGI_FORMAT_R16_UNORM);
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75 | ENUM_NAME(DXGI_FORMAT_R16_UINT);
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76 | ENUM_NAME(DXGI_FORMAT_R16_SNORM);
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77 | ENUM_NAME(DXGI_FORMAT_R16_SINT);
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78 | ENUM_NAME(DXGI_FORMAT_R8_TYPELESS);
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79 | ENUM_NAME(DXGI_FORMAT_R8_UNORM);
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80 | ENUM_NAME(DXGI_FORMAT_R8_UINT);
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81 | ENUM_NAME(DXGI_FORMAT_R8_SNORM);
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82 | ENUM_NAME(DXGI_FORMAT_R8_SINT);
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83 | ENUM_NAME(DXGI_FORMAT_A8_UNORM);
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84 | ENUM_NAME(DXGI_FORMAT_R1_UNORM);
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85 | ENUM_NAME(DXGI_FORMAT_R9G9B9E5_SHAREDEXP);
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86 | ENUM_NAME(DXGI_FORMAT_R8G8_B8G8_UNORM);
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87 | ENUM_NAME(DXGI_FORMAT_G8R8_G8B8_UNORM);
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88 | ENUM_NAME(DXGI_FORMAT_BC1_TYPELESS);
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89 | ENUM_NAME(DXGI_FORMAT_BC1_UNORM);
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90 | ENUM_NAME(DXGI_FORMAT_BC1_UNORM_SRGB);
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91 | ENUM_NAME(DXGI_FORMAT_BC2_TYPELESS);
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92 | ENUM_NAME(DXGI_FORMAT_BC2_UNORM);
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93 | ENUM_NAME(DXGI_FORMAT_BC2_UNORM_SRGB);
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94 | ENUM_NAME(DXGI_FORMAT_BC3_TYPELESS);
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95 | ENUM_NAME(DXGI_FORMAT_BC3_UNORM);
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96 | ENUM_NAME(DXGI_FORMAT_BC3_UNORM_SRGB);
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97 | ENUM_NAME(DXGI_FORMAT_BC4_TYPELESS);
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98 | ENUM_NAME(DXGI_FORMAT_BC4_UNORM);
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99 | ENUM_NAME(DXGI_FORMAT_BC4_SNORM);
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100 | ENUM_NAME(DXGI_FORMAT_BC5_TYPELESS);
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101 | ENUM_NAME(DXGI_FORMAT_BC5_UNORM);
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102 | ENUM_NAME(DXGI_FORMAT_BC5_SNORM);
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103 | ENUM_NAME(DXGI_FORMAT_B5G6R5_UNORM);
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104 | ENUM_NAME(DXGI_FORMAT_B5G5R5A1_UNORM);
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105 | ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM);
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106 | ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM);
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107 | ENUM_NAME(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM);
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108 | ENUM_NAME(DXGI_FORMAT_B8G8R8A8_TYPELESS);
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109 | ENUM_NAME(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB);
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110 | ENUM_NAME(DXGI_FORMAT_B8G8R8X8_TYPELESS);
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111 | ENUM_NAME(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB);
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112 | ENUM_NAME(DXGI_FORMAT_BC6H_TYPELESS);
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113 | ENUM_NAME(DXGI_FORMAT_BC6H_UF16);
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114 | ENUM_NAME(DXGI_FORMAT_BC6H_SF16);
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115 | ENUM_NAME(DXGI_FORMAT_BC7_TYPELESS);
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116 | ENUM_NAME(DXGI_FORMAT_BC7_UNORM);
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117 | ENUM_NAME(DXGI_FORMAT_BC7_UNORM_SRGB);
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118 | default: return std::to_string(Format);
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119 | }
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120 | }
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121 |
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122 |
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123 | std::string GetFormatFlagName(D3D11_FORMAT_SUPPORT Flag) {
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124 | switch (Flag) {
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125 | ENUM_NAME(D3D11_FORMAT_SUPPORT_BUFFER);
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126 | ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER);
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127 | ENUM_NAME(D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER);
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128 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SO_BUFFER);
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129 | ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE1D);
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130 | ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE2D);
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131 | ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURE3D);
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132 | ENUM_NAME(D3D11_FORMAT_SUPPORT_TEXTURECUBE);
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133 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_LOAD);
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134 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
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135 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON);
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136 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT);
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137 | ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP);
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138 | ENUM_NAME(D3D11_FORMAT_SUPPORT_MIP_AUTOGEN);
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139 | ENUM_NAME(D3D11_FORMAT_SUPPORT_RENDER_TARGET);
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140 | ENUM_NAME(D3D11_FORMAT_SUPPORT_BLENDABLE);
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141 | ENUM_NAME(D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
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142 | ENUM_NAME(D3D11_FORMAT_SUPPORT_CPU_LOCKABLE);
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143 | ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE);
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144 | ENUM_NAME(D3D11_FORMAT_SUPPORT_DISPLAY);
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145 | ENUM_NAME(D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT);
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146 | ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET);
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147 | ENUM_NAME(D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD);
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148 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER);
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149 | ENUM_NAME(D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST);
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150 | ENUM_NAME(D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW);
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151 | ENUM_NAME(D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON);
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152 | ENUM_NAME(D3D11_FORMAT_SUPPORT_DECODER_OUTPUT);
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153 | ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT);
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154 | ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT);
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155 | ENUM_NAME(D3D11_FORMAT_SUPPORT_VIDEO_ENCODER);
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156 | default: return std::to_string(Flag);
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157 | }
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158 | }
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159 |
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160 |
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161 | int WINAPI WinMain(HINSTANCE hInstance,
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162 | HINSTANCE hPrevInstance,
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163 | LPSTR lpCmdLine,
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164 | int nCmdShow) {
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165 | Com<ID3D11Device> device;
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166 |
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167 | if (FAILED(D3D11CreateDevice(
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168 | nullptr, D3D_DRIVER_TYPE_HARDWARE,
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169 | nullptr, 0, nullptr, 0, D3D11_SDK_VERSION,
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170 | &device, nullptr, nullptr))) {
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171 | std::cerr << "Failed to create D3D11 device" << std::endl;
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172 | return 1;
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173 | }
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174 |
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175 | D3D11_FEATURE_DATA_THREADING featureThreading = { };
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176 | D3D11_FEATURE_DATA_DOUBLES featureDoubles = { };
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177 | D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT featureMinPrecision = { };
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178 | D3D11_FEATURE_DATA_D3D11_OPTIONS featureD3D11Options = { };
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179 | D3D11_FEATURE_DATA_D3D11_OPTIONS1 featureD3D11Options1 = { };
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180 | D3D11_FEATURE_DATA_D3D11_OPTIONS2 featureD3D11Options2 = { };
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181 | D3D11_FEATURE_DATA_D3D11_OPTIONS3 featureD3D11Options3 = { };
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182 | D3D11_FEATURE_DATA_D3D11_OPTIONS4 featureD3D11Options4 = { };
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183 |
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184 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_THREADING, &featureThreading, sizeof(featureThreading)))) {
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185 | std::cout << "D3D11_FEATURE_THREADING:" << std::endl
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186 | << " DriverConcurrentCreates: " << featureThreading.DriverConcurrentCreates << std::endl
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187 | << " DriverCommandLists: " << featureThreading.DriverCommandLists << std::endl;
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188 | }
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189 |
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190 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_DOUBLES, &featureDoubles, sizeof(featureDoubles)))) {
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191 | std::cout << "D3D11_FEATURE_DOUBLES:" << std::endl
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192 | << " DoublePrecisionFloatShaderOps: " << featureDoubles.DoublePrecisionFloatShaderOps << std::endl;
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193 | }
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194 |
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195 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &featureMinPrecision, sizeof(featureMinPrecision)))) {
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196 | std::cout << "D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT:" << std::endl
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197 | << " PixelShaderMinPrecision: " << featureMinPrecision.PixelShaderMinPrecision << std::endl
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198 | << " AllOtherShaderStagesMinPrecision: " << featureMinPrecision.AllOtherShaderStagesMinPrecision << std::endl;
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199 | }
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200 |
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201 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &featureD3D11Options, sizeof(featureD3D11Options)))) {
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202 | std::cout << "D3D11_FEATURE_D3D11_OPTIONS:" << std::endl
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203 | << " OutputMergerLogicOp: " << featureD3D11Options.OutputMergerLogicOp << std::endl
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204 | << " UAVOnlyRenderingForcedSampleCount: " << featureD3D11Options.UAVOnlyRenderingForcedSampleCount << std::endl
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205 | << " DiscardAPIsSeenByDriver: " << featureD3D11Options.DiscardAPIsSeenByDriver << std::endl
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206 | << " FlagsForUpdateAndCopySeenByDriver: " << featureD3D11Options.FlagsForUpdateAndCopySeenByDriver << std::endl
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207 | << " ClearView: " << featureD3D11Options.ClearView << std::endl
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208 | << " CopyWithOverlap: " << featureD3D11Options.CopyWithOverlap << std::endl
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209 | << " ConstantBufferPartialUpdate: " << featureD3D11Options.ConstantBufferPartialUpdate << std::endl
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210 | << " ConstantBufferOffsetting: " << featureD3D11Options.ConstantBufferOffsetting << std::endl
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211 | << " MapNoOverwriteOnDynamicConstantBuffer: " << featureD3D11Options.MapNoOverwriteOnDynamicConstantBuffer << std::endl
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212 | << " MapNoOverwriteOnDynamicBufferSRV: " << featureD3D11Options.MapNoOverwriteOnDynamicBufferSRV << std::endl
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213 | << " MultisampleRTVWithForcedSampleCountOne: " << featureD3D11Options.MultisampleRTVWithForcedSampleCountOne << std::endl
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214 | << " SAD4ShaderInstructions: " << featureD3D11Options.SAD4ShaderInstructions << std::endl
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215 | << " ExtendedDoublesShaderInstructions: " << featureD3D11Options.ExtendedDoublesShaderInstructions << std::endl
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216 | << " ExtendedResourceSharing: " << featureD3D11Options.ExtendedResourceSharing << std::endl;
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217 | }
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218 |
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219 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS1, &featureD3D11Options1, sizeof(featureD3D11Options1)))) {
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220 | std::cout << "D3D11_FEATURE_D3D11_OPTIONS1:" << std::endl
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221 | << " TiledResourcesTier: " << featureD3D11Options1.TiledResourcesTier << std::endl
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222 | << " MinMaxFiltering: " << featureD3D11Options1.MinMaxFiltering << std::endl
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223 | << " ClearViewAlsoSupportsDepthOnlyFormats: " << featureD3D11Options1.ClearViewAlsoSupportsDepthOnlyFormats << std::endl
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224 | << " MapOnDefaultBuffers: " << featureD3D11Options1.MapOnDefaultBuffers << std::endl;
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225 |
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226 | }
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227 |
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228 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &featureD3D11Options2, sizeof(featureD3D11Options2)))) {
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229 | std::cout << "D3D11_FEATURE_D3D11_OPTIONS2:" << std::endl
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230 | << " PSSpecifiedStencilRefSupported: " << featureD3D11Options2.PSSpecifiedStencilRefSupported << std::endl
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231 | << " TypedUAVLoadAdditionalFormats: " << featureD3D11Options2.TypedUAVLoadAdditionalFormats << std::endl
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232 | << " ROVsSupported: " << featureD3D11Options2.ROVsSupported << std::endl
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233 | << " ConservativeRasterizationTier: " << featureD3D11Options2.ConservativeRasterizationTier << std::endl
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234 | << " MapOnDefaultTextures: " << featureD3D11Options2.MapOnDefaultTextures << std::endl
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235 | << " TiledResourcesTier: " << featureD3D11Options2.TiledResourcesTier << std::endl
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236 | << " StandardSwizzle: " << featureD3D11Options2.StandardSwizzle << std::endl
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237 | << " UnifiedMemoryArchitecture: " << featureD3D11Options2.UnifiedMemoryArchitecture << std::endl;
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238 | }
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239 |
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240 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS3, &featureD3D11Options3, sizeof(featureD3D11Options3)))) {
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241 | std::cout << "D3D11_FEATURE_D3D11_OPTIONS3:" << std::endl
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242 | << " VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: " << featureD3D11Options3.VPAndRTArrayIndexFromAnyShaderFeedingRasterizer << std::endl;
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243 | }
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244 |
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245 | if (SUCCEEDED(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS4, &featureD3D11Options4, sizeof(featureD3D11Options4)))) {
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246 | std::cout << "D3D11_FEATURE_D3D11_OPTIONS4:" << std::endl
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247 | << " ExtendedNV12SharedTextureSupported: " << featureD3D11Options4.ExtendedNV12SharedTextureSupported << std::endl;
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248 | }
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249 |
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250 | for (UINT i = UINT(DXGI_FORMAT_UNKNOWN);
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251 | i <= UINT(DXGI_FORMAT_BC7_UNORM_SRGB);
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252 | i++) {
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253 | DXGI_FORMAT format = DXGI_FORMAT(i);
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254 | UINT flags = 0;
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255 |
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256 | std::cout << GetFormatName(format) << ": " << std::endl;
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257 |
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258 | if (SUCCEEDED(device->CheckFormatSupport(format, &flags))) {
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259 | for (uint32_t i = 0; i < 32; i++) {
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260 | if (flags & (1 << i)) {
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261 | std::cout << " "
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262 | << GetFormatFlagName(D3D11_FORMAT_SUPPORT(1 << i))
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263 | << std::endl;
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264 | }
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265 | }
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266 |
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267 | } else {
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268 | std::cout << " Not supported" << std::endl;
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269 | }
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270 | }
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271 |
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272 | return 0;
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273 | }
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