VirtualBox

source: vbox/trunk/src/libs/dxvk-2.3.1/include/native/directx/d3d11_3.h

最後變更 在這個檔案是 105107,由 vboxsync 提交於 9 月 前

libs/dxvk-2.3.1: Make it build, bugref:10716

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 271.2 KB
 
1/*** Autogenerated by WIDL 7.7 from include/d3d11_3.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __d3d11_3_h__
17#define __d3d11_3_h__
18
19/* Forward declarations */
20
21#ifndef __ID3D11Texture2D1_FWD_DEFINED__
22#define __ID3D11Texture2D1_FWD_DEFINED__
23typedef interface ID3D11Texture2D1 ID3D11Texture2D1;
24#ifdef __cplusplus
25interface ID3D11Texture2D1;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __ID3D11Texture3D1_FWD_DEFINED__
30#define __ID3D11Texture3D1_FWD_DEFINED__
31typedef interface ID3D11Texture3D1 ID3D11Texture3D1;
32#ifdef __cplusplus
33interface ID3D11Texture3D1;
34#endif /* __cplusplus */
35#endif
36
37#ifndef __ID3D11RasterizerState2_FWD_DEFINED__
38#define __ID3D11RasterizerState2_FWD_DEFINED__
39typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2;
40#ifdef __cplusplus
41interface ID3D11RasterizerState2;
42#endif /* __cplusplus */
43#endif
44
45#ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__
46#define __ID3D11ShaderResourceView1_FWD_DEFINED__
47typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1;
48#ifdef __cplusplus
49interface ID3D11ShaderResourceView1;
50#endif /* __cplusplus */
51#endif
52
53#ifndef __ID3D11RenderTargetView1_FWD_DEFINED__
54#define __ID3D11RenderTargetView1_FWD_DEFINED__
55typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1;
56#ifdef __cplusplus
57interface ID3D11RenderTargetView1;
58#endif /* __cplusplus */
59#endif
60
61#ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__
62#define __ID3D11UnorderedAccessView1_FWD_DEFINED__
63typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1;
64#ifdef __cplusplus
65interface ID3D11UnorderedAccessView1;
66#endif /* __cplusplus */
67#endif
68
69#ifndef __ID3D11Query1_FWD_DEFINED__
70#define __ID3D11Query1_FWD_DEFINED__
71typedef interface ID3D11Query1 ID3D11Query1;
72#ifdef __cplusplus
73interface ID3D11Query1;
74#endif /* __cplusplus */
75#endif
76
77#ifndef __ID3D11DeviceContext3_FWD_DEFINED__
78#define __ID3D11DeviceContext3_FWD_DEFINED__
79typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3;
80#ifdef __cplusplus
81interface ID3D11DeviceContext3;
82#endif /* __cplusplus */
83#endif
84
85#ifndef __ID3D11Fence_FWD_DEFINED__
86#define __ID3D11Fence_FWD_DEFINED__
87typedef interface ID3D11Fence ID3D11Fence;
88#ifdef __cplusplus
89interface ID3D11Fence;
90#endif /* __cplusplus */
91#endif
92
93#ifndef __ID3D11DeviceContext4_FWD_DEFINED__
94#define __ID3D11DeviceContext4_FWD_DEFINED__
95typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4;
96#ifdef __cplusplus
97interface ID3D11DeviceContext4;
98#endif /* __cplusplus */
99#endif
100
101#ifndef __ID3D11Device3_FWD_DEFINED__
102#define __ID3D11Device3_FWD_DEFINED__
103typedef interface ID3D11Device3 ID3D11Device3;
104#ifdef __cplusplus
105interface ID3D11Device3;
106#endif /* __cplusplus */
107#endif
108
109/* Headers for imported files */
110
111#include <oaidl.h>
112#include <ocidl.h>
113#include <dxgi1_3.h>
114#include <d3dcommon.h>
115#include <d3d11_2.h>
116
117#ifdef __cplusplus
118extern "C" {
119#endif
120
121typedef enum D3D11_CONTEXT_TYPE {
122 D3D11_CONTEXT_TYPE_ALL = 0x0,
123 D3D11_CONTEXT_TYPE_3D = 0x1,
124 D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
125 D3D11_CONTEXT_TYPE_COPY = 0x3,
126 D3D11_CONTEXT_TYPE_VIDEO = 0x4
127} D3D11_CONTEXT_TYPE;
128typedef enum D3D11_TEXTURE_LAYOUT {
129 D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
130 D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
131 D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2
132} D3D11_TEXTURE_LAYOUT;
133typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE {
134 D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
135 D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1
136} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
137typedef enum D3D11_FENCE_FLAG {
138 D3D11_FENCE_FLAG_NONE = 0x1,
139 D3D11_FENCE_FLAG_SHARED = 0x2,
140 D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
141 D3D11_FENCE_FLAG_NON_MONITORED = 0x8
142} D3D11_FENCE_FLAG;
143typedef struct D3D11_TEXTURE2D_DESC1 {
144 UINT Width;
145 UINT Height;
146 UINT MipLevels;
147 UINT ArraySize;
148 DXGI_FORMAT Format;
149 DXGI_SAMPLE_DESC SampleDesc;
150 D3D11_USAGE Usage;
151 UINT BindFlags;
152 UINT CPUAccessFlags;
153 UINT MiscFlags;
154 D3D11_TEXTURE_LAYOUT TextureLayout;
155} D3D11_TEXTURE2D_DESC1;
156typedef struct D3D11_TEXTURE3D_DESC1 {
157 UINT Width;
158 UINT Height;
159 UINT Depth;
160 UINT MipLevels;
161 DXGI_FORMAT Format;
162 D3D11_USAGE Usage;
163 UINT BindFlags;
164 UINT CPUAccessFlags;
165 UINT MiscFlags;
166 D3D11_TEXTURE_LAYOUT TextureLayout;
167} D3D11_TEXTURE3D_DESC1;
168typedef struct D3D11_RASTERIZER_DESC2 {
169 D3D11_FILL_MODE FillMode;
170 D3D11_CULL_MODE CullMode;
171 WINBOOL FrontCounterClockwise;
172 int DepthBias;
173 float DepthBiasClamp;
174 float SlopeScaledDepthBias;
175 WINBOOL DepthClipEnable;
176 WINBOOL ScissorEnable;
177 WINBOOL MultisampleEnable;
178 WINBOOL AntialiasedLineEnable;
179 UINT ForcedSampleCount;
180 D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
181} D3D11_RASTERIZER_DESC2;
182typedef struct D3D11_TEX2D_SRV1 {
183 UINT MostDetailedMip;
184 UINT MipLevels;
185 UINT PlaneSlice;
186} D3D11_TEX2D_SRV1;
187typedef struct D3D11_TEX2D_ARRAY_SRV1 {
188 UINT MostDetailedMip;
189 UINT MipLevels;
190 UINT FirstArraySlice;
191 UINT ArraySize;
192 UINT PlaneSlice;
193} D3D11_TEX2D_ARRAY_SRV1;
194typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
195 DXGI_FORMAT Format;
196 D3D11_SRV_DIMENSION ViewDimension;
197 __C89_NAMELESS union {
198 D3D11_BUFFER_SRV Buffer;
199 D3D11_TEX1D_SRV Texture1D;
200 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
201 D3D11_TEX2D_SRV1 Texture2D;
202 D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
203 D3D11_TEX2DMS_SRV Texture2DMS;
204 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
205 D3D11_TEX3D_SRV Texture3D;
206 D3D11_TEXCUBE_SRV TextureCube;
207 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
208 D3D11_BUFFEREX_SRV BufferEx;
209 } __C89_NAMELESSUNIONNAME;
210} D3D11_SHADER_RESOURCE_VIEW_DESC1;
211typedef struct D3D11_TEX2D_RTV1 {
212 UINT MipSlice;
213 UINT PlaneSlice;
214} D3D11_TEX2D_RTV1;
215typedef struct D3D11_TEX2D_ARRAY_RTV1 {
216 UINT MipSlice;
217 UINT FirstArraySlice;
218 UINT ArraySize;
219 UINT PlaneSlice;
220} D3D11_TEX2D_ARRAY_RTV1;
221typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 {
222 DXGI_FORMAT Format;
223 D3D11_RTV_DIMENSION ViewDimension;
224 __C89_NAMELESS union {
225 D3D11_BUFFER_RTV Buffer;
226 D3D11_TEX1D_RTV Texture1D;
227 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
228 D3D11_TEX2D_RTV1 Texture2D;
229 D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
230 D3D11_TEX2DMS_RTV Texture2DMS;
231 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
232 D3D11_TEX3D_RTV Texture3D;
233 } __C89_NAMELESSUNIONNAME;
234} D3D11_RENDER_TARGET_VIEW_DESC1;
235typedef struct D3D11_TEX2D_UAV1 {
236 UINT MipSlice;
237 UINT PlaneSlice;
238} D3D11_TEX2D_UAV1;
239typedef struct D3D11_TEX2D_ARRAY_UAV1 {
240 UINT MipSlice;
241 UINT FirstArraySlice;
242 UINT ArraySize;
243 UINT PlaneSlice;
244} D3D11_TEX2D_ARRAY_UAV1;
245typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
246 DXGI_FORMAT Format;
247 D3D11_UAV_DIMENSION ViewDimension;
248 __C89_NAMELESS union {
249 D3D11_BUFFER_UAV Buffer;
250 D3D11_TEX1D_UAV Texture1D;
251 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
252 D3D11_TEX2D_UAV1 Texture2D;
253 D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
254 D3D11_TEX3D_UAV Texture3D;
255 } __C89_NAMELESSUNIONNAME;
256} D3D11_UNORDERED_ACCESS_VIEW_DESC1;
257typedef struct D3D11_QUERY_DESC1 {
258 D3D11_QUERY Query;
259 UINT MiscFlags;
260 D3D11_CONTEXT_TYPE ContextType;
261} D3D11_QUERY_DESC1;
262/*****************************************************************************
263 * ID3D11Texture2D1 interface
264 */
265#ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__
266#define __ID3D11Texture2D1_INTERFACE_DEFINED__
267
268DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb);
269#if defined(__cplusplus) && !defined(CINTERFACE)
270MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb")
271ID3D11Texture2D1 : public ID3D11Texture2D
272{
273 virtual void STDMETHODCALLTYPE GetDesc1(
274 D3D11_TEXTURE2D_DESC1 *desc) = 0;
275
276};
277#ifdef __CRT_UUID_DECL
278__CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb)
279#endif
280#else
281typedef struct ID3D11Texture2D1Vtbl {
282 BEGIN_INTERFACE
283
284 /*** IUnknown methods ***/
285 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
286 ID3D11Texture2D1 *This,
287 REFIID riid,
288 void **ppvObject);
289
290 ULONG (STDMETHODCALLTYPE *AddRef)(
291 ID3D11Texture2D1 *This);
292
293 ULONG (STDMETHODCALLTYPE *Release)(
294 ID3D11Texture2D1 *This);
295
296 /*** ID3D11DeviceChild methods ***/
297 void (STDMETHODCALLTYPE *GetDevice)(
298 ID3D11Texture2D1 *This,
299 ID3D11Device **ppDevice);
300
301 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
302 ID3D11Texture2D1 *This,
303 REFGUID guid,
304 UINT *pDataSize,
305 void *pData);
306
307 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
308 ID3D11Texture2D1 *This,
309 REFGUID guid,
310 UINT DataSize,
311 const void *pData);
312
313 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
314 ID3D11Texture2D1 *This,
315 REFGUID guid,
316 const IUnknown *pData);
317
318 /*** ID3D11Resource methods ***/
319 void (STDMETHODCALLTYPE *GetType)(
320 ID3D11Texture2D1 *This,
321 D3D11_RESOURCE_DIMENSION *pResourceDimension);
322
323 void (STDMETHODCALLTYPE *SetEvictionPriority)(
324 ID3D11Texture2D1 *This,
325 UINT EvictionPriority);
326
327 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
328 ID3D11Texture2D1 *This);
329
330 /*** ID3D11Texture2D methods ***/
331 void (STDMETHODCALLTYPE *GetDesc)(
332 ID3D11Texture2D1 *This,
333 D3D11_TEXTURE2D_DESC *pDesc);
334
335 /*** ID3D11Texture2D1 methods ***/
336 void (STDMETHODCALLTYPE *GetDesc1)(
337 ID3D11Texture2D1 *This,
338 D3D11_TEXTURE2D_DESC1 *desc);
339
340 END_INTERFACE
341} ID3D11Texture2D1Vtbl;
342
343interface ID3D11Texture2D1 {
344 CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl;
345};
346
347#ifdef COBJMACROS
348#ifndef WIDL_C_INLINE_WRAPPERS
349/*** IUnknown methods ***/
350#define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
351#define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This)
352#define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This)
353/*** ID3D11DeviceChild methods ***/
354#define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
355#define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
356#define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
357#define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
358/*** ID3D11Resource methods ***/
359#define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
360#define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
361#define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
362/*** ID3D11Texture2D methods ***/
363#define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
364/*** ID3D11Texture2D1 methods ***/
365#define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
366#else
367/*** IUnknown methods ***/
368static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) {
369 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
370}
371static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) {
372 return This->lpVtbl->AddRef(This);
373}
374static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) {
375 return This->lpVtbl->Release(This);
376}
377/*** ID3D11DeviceChild methods ***/
378static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) {
379 This->lpVtbl->GetDevice(This,ppDevice);
380}
381static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
382 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
383}
384static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) {
385 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
386}
387static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) {
388 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
389}
390/*** ID3D11Resource methods ***/
391static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
392 This->lpVtbl->GetType(This,pResourceDimension);
393}
394static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) {
395 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
396}
397static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) {
398 return This->lpVtbl->GetEvictionPriority(This);
399}
400/*** ID3D11Texture2D methods ***/
401static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) {
402 This->lpVtbl->GetDesc(This,pDesc);
403}
404/*** ID3D11Texture2D1 methods ***/
405static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) {
406 This->lpVtbl->GetDesc1(This,desc);
407}
408#endif
409#endif
410
411#endif
412
413
414#endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */
415
416/*****************************************************************************
417 * ID3D11Texture3D1 interface
418 */
419#ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__
420#define __ID3D11Texture3D1_INTERFACE_DEFINED__
421
422DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a);
423#if defined(__cplusplus) && !defined(CINTERFACE)
424MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a")
425ID3D11Texture3D1 : public ID3D11Texture3D
426{
427 virtual void STDMETHODCALLTYPE GetDesc1(
428 D3D11_TEXTURE3D_DESC1 *desc) = 0;
429
430};
431#ifdef __CRT_UUID_DECL
432__CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a)
433#endif
434#else
435typedef struct ID3D11Texture3D1Vtbl {
436 BEGIN_INTERFACE
437
438 /*** IUnknown methods ***/
439 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
440 ID3D11Texture3D1 *This,
441 REFIID riid,
442 void **ppvObject);
443
444 ULONG (STDMETHODCALLTYPE *AddRef)(
445 ID3D11Texture3D1 *This);
446
447 ULONG (STDMETHODCALLTYPE *Release)(
448 ID3D11Texture3D1 *This);
449
450 /*** ID3D11DeviceChild methods ***/
451 void (STDMETHODCALLTYPE *GetDevice)(
452 ID3D11Texture3D1 *This,
453 ID3D11Device **ppDevice);
454
455 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
456 ID3D11Texture3D1 *This,
457 REFGUID guid,
458 UINT *pDataSize,
459 void *pData);
460
461 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
462 ID3D11Texture3D1 *This,
463 REFGUID guid,
464 UINT DataSize,
465 const void *pData);
466
467 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
468 ID3D11Texture3D1 *This,
469 REFGUID guid,
470 const IUnknown *pData);
471
472 /*** ID3D11Resource methods ***/
473 void (STDMETHODCALLTYPE *GetType)(
474 ID3D11Texture3D1 *This,
475 D3D11_RESOURCE_DIMENSION *pResourceDimension);
476
477 void (STDMETHODCALLTYPE *SetEvictionPriority)(
478 ID3D11Texture3D1 *This,
479 UINT EvictionPriority);
480
481 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
482 ID3D11Texture3D1 *This);
483
484 /*** ID3D11Texture3D methods ***/
485 void (STDMETHODCALLTYPE *GetDesc)(
486 ID3D11Texture3D1 *This,
487 D3D11_TEXTURE3D_DESC *pDesc);
488
489 /*** ID3D11Texture3D1 methods ***/
490 void (STDMETHODCALLTYPE *GetDesc1)(
491 ID3D11Texture3D1 *This,
492 D3D11_TEXTURE3D_DESC1 *desc);
493
494 END_INTERFACE
495} ID3D11Texture3D1Vtbl;
496
497interface ID3D11Texture3D1 {
498 CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl;
499};
500
501#ifdef COBJMACROS
502#ifndef WIDL_C_INLINE_WRAPPERS
503/*** IUnknown methods ***/
504#define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
505#define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This)
506#define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This)
507/*** ID3D11DeviceChild methods ***/
508#define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
509#define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
510#define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
511#define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
512/*** ID3D11Resource methods ***/
513#define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
514#define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
515#define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
516/*** ID3D11Texture3D methods ***/
517#define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
518/*** ID3D11Texture3D1 methods ***/
519#define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
520#else
521/*** IUnknown methods ***/
522static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) {
523 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
524}
525static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) {
526 return This->lpVtbl->AddRef(This);
527}
528static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) {
529 return This->lpVtbl->Release(This);
530}
531/*** ID3D11DeviceChild methods ***/
532static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) {
533 This->lpVtbl->GetDevice(This,ppDevice);
534}
535static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
536 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
537}
538static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) {
539 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
540}
541static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) {
542 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
543}
544/*** ID3D11Resource methods ***/
545static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
546 This->lpVtbl->GetType(This,pResourceDimension);
547}
548static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) {
549 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
550}
551static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) {
552 return This->lpVtbl->GetEvictionPriority(This);
553}
554/*** ID3D11Texture3D methods ***/
555static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) {
556 This->lpVtbl->GetDesc(This,pDesc);
557}
558/*** ID3D11Texture3D1 methods ***/
559static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) {
560 This->lpVtbl->GetDesc1(This,desc);
561}
562#endif
563#endif
564
565#endif
566
567
568#endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */
569
570/*****************************************************************************
571 * ID3D11RasterizerState2 interface
572 */
573#ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__
574#define __ID3D11RasterizerState2_INTERFACE_DEFINED__
575
576DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac);
577#if defined(__cplusplus) && !defined(CINTERFACE)
578MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac")
579ID3D11RasterizerState2 : public ID3D11RasterizerState1
580{
581 virtual void STDMETHODCALLTYPE GetDesc2(
582 D3D11_RASTERIZER_DESC2 *desc) = 0;
583
584};
585#ifdef __CRT_UUID_DECL
586__CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac)
587#endif
588#else
589typedef struct ID3D11RasterizerState2Vtbl {
590 BEGIN_INTERFACE
591
592 /*** IUnknown methods ***/
593 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
594 ID3D11RasterizerState2 *This,
595 REFIID riid,
596 void **ppvObject);
597
598 ULONG (STDMETHODCALLTYPE *AddRef)(
599 ID3D11RasterizerState2 *This);
600
601 ULONG (STDMETHODCALLTYPE *Release)(
602 ID3D11RasterizerState2 *This);
603
604 /*** ID3D11DeviceChild methods ***/
605 void (STDMETHODCALLTYPE *GetDevice)(
606 ID3D11RasterizerState2 *This,
607 ID3D11Device **ppDevice);
608
609 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
610 ID3D11RasterizerState2 *This,
611 REFGUID guid,
612 UINT *pDataSize,
613 void *pData);
614
615 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
616 ID3D11RasterizerState2 *This,
617 REFGUID guid,
618 UINT DataSize,
619 const void *pData);
620
621 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
622 ID3D11RasterizerState2 *This,
623 REFGUID guid,
624 const IUnknown *pData);
625
626 /*** ID3D11RasterizerState methods ***/
627 void (STDMETHODCALLTYPE *GetDesc)(
628 ID3D11RasterizerState2 *This,
629 D3D11_RASTERIZER_DESC *pDesc);
630
631 /*** ID3D11RasterizerState1 methods ***/
632 void (STDMETHODCALLTYPE *GetDesc1)(
633 ID3D11RasterizerState2 *This,
634 D3D11_RASTERIZER_DESC1 *pDesc);
635
636 /*** ID3D11RasterizerState2 methods ***/
637 void (STDMETHODCALLTYPE *GetDesc2)(
638 ID3D11RasterizerState2 *This,
639 D3D11_RASTERIZER_DESC2 *desc);
640
641 END_INTERFACE
642} ID3D11RasterizerState2Vtbl;
643
644interface ID3D11RasterizerState2 {
645 CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl;
646};
647
648#ifdef COBJMACROS
649#ifndef WIDL_C_INLINE_WRAPPERS
650/*** IUnknown methods ***/
651#define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
652#define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This)
653#define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This)
654/*** ID3D11DeviceChild methods ***/
655#define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
656#define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
657#define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
658#define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
659/*** ID3D11RasterizerState methods ***/
660#define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
661/*** ID3D11RasterizerState1 methods ***/
662#define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
663/*** ID3D11RasterizerState2 methods ***/
664#define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc)
665#else
666/*** IUnknown methods ***/
667static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) {
668 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
669}
670static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) {
671 return This->lpVtbl->AddRef(This);
672}
673static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) {
674 return This->lpVtbl->Release(This);
675}
676/*** ID3D11DeviceChild methods ***/
677static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) {
678 This->lpVtbl->GetDevice(This,ppDevice);
679}
680static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) {
681 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
682}
683static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) {
684 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
685}
686static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) {
687 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
688}
689/*** ID3D11RasterizerState methods ***/
690static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) {
691 This->lpVtbl->GetDesc(This,pDesc);
692}
693/*** ID3D11RasterizerState1 methods ***/
694static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) {
695 This->lpVtbl->GetDesc1(This,pDesc);
696}
697/*** ID3D11RasterizerState2 methods ***/
698static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) {
699 This->lpVtbl->GetDesc2(This,desc);
700}
701#endif
702#endif
703
704#endif
705
706
707#endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */
708
709/*****************************************************************************
710 * ID3D11ShaderResourceView1 interface
711 */
712#ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
713#define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
714
715DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02);
716#if defined(__cplusplus) && !defined(CINTERFACE)
717MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802")
718ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView
719{
720 virtual void STDMETHODCALLTYPE GetDesc1(
721 D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0;
722
723};
724#ifdef __CRT_UUID_DECL
725__CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02)
726#endif
727#else
728typedef struct ID3D11ShaderResourceView1Vtbl {
729 BEGIN_INTERFACE
730
731 /*** IUnknown methods ***/
732 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
733 ID3D11ShaderResourceView1 *This,
734 REFIID riid,
735 void **ppvObject);
736
737 ULONG (STDMETHODCALLTYPE *AddRef)(
738 ID3D11ShaderResourceView1 *This);
739
740 ULONG (STDMETHODCALLTYPE *Release)(
741 ID3D11ShaderResourceView1 *This);
742
743 /*** ID3D11DeviceChild methods ***/
744 void (STDMETHODCALLTYPE *GetDevice)(
745 ID3D11ShaderResourceView1 *This,
746 ID3D11Device **ppDevice);
747
748 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
749 ID3D11ShaderResourceView1 *This,
750 REFGUID guid,
751 UINT *pDataSize,
752 void *pData);
753
754 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
755 ID3D11ShaderResourceView1 *This,
756 REFGUID guid,
757 UINT DataSize,
758 const void *pData);
759
760 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
761 ID3D11ShaderResourceView1 *This,
762 REFGUID guid,
763 const IUnknown *pData);
764
765 /*** ID3D11View methods ***/
766 void (STDMETHODCALLTYPE *GetResource)(
767 ID3D11ShaderResourceView1 *This,
768 ID3D11Resource **ppResource);
769
770 /*** ID3D11ShaderResourceView methods ***/
771 void (STDMETHODCALLTYPE *GetDesc)(
772 ID3D11ShaderResourceView1 *This,
773 D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
774
775 /*** ID3D11ShaderResourceView1 methods ***/
776 void (STDMETHODCALLTYPE *GetDesc1)(
777 ID3D11ShaderResourceView1 *This,
778 D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
779
780 END_INTERFACE
781} ID3D11ShaderResourceView1Vtbl;
782
783interface ID3D11ShaderResourceView1 {
784 CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl;
785};
786
787#ifdef COBJMACROS
788#ifndef WIDL_C_INLINE_WRAPPERS
789/*** IUnknown methods ***/
790#define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
791#define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
792#define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
793/*** ID3D11DeviceChild methods ***/
794#define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
795#define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
796#define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
797#define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
798/*** ID3D11View methods ***/
799#define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
800/*** ID3D11ShaderResourceView methods ***/
801#define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
802/*** ID3D11ShaderResourceView1 methods ***/
803#define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
804#else
805/*** IUnknown methods ***/
806static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) {
807 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
808}
809static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) {
810 return This->lpVtbl->AddRef(This);
811}
812static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) {
813 return This->lpVtbl->Release(This);
814}
815/*** ID3D11DeviceChild methods ***/
816static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) {
817 This->lpVtbl->GetDevice(This,ppDevice);
818}
819static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
820 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
821}
822static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
823 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
824}
825static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
826 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
827}
828/*** ID3D11View methods ***/
829static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) {
830 This->lpVtbl->GetResource(This,ppResource);
831}
832/*** ID3D11ShaderResourceView methods ***/
833static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
834 This->lpVtbl->GetDesc(This,pDesc);
835}
836/*** ID3D11ShaderResourceView1 methods ***/
837static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) {
838 This->lpVtbl->GetDesc1(This,desc);
839}
840#endif
841#endif
842
843#endif
844
845
846#endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */
847
848/*****************************************************************************
849 * ID3D11RenderTargetView1 interface
850 */
851#ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__
852#define __ID3D11RenderTargetView1_INTERFACE_DEFINED__
853
854DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b);
855#if defined(__cplusplus) && !defined(CINTERFACE)
856MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b")
857ID3D11RenderTargetView1 : public ID3D11RenderTargetView
858{
859 virtual void STDMETHODCALLTYPE GetDesc1(
860 D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0;
861
862};
863#ifdef __CRT_UUID_DECL
864__CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b)
865#endif
866#else
867typedef struct ID3D11RenderTargetView1Vtbl {
868 BEGIN_INTERFACE
869
870 /*** IUnknown methods ***/
871 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
872 ID3D11RenderTargetView1 *This,
873 REFIID riid,
874 void **ppvObject);
875
876 ULONG (STDMETHODCALLTYPE *AddRef)(
877 ID3D11RenderTargetView1 *This);
878
879 ULONG (STDMETHODCALLTYPE *Release)(
880 ID3D11RenderTargetView1 *This);
881
882 /*** ID3D11DeviceChild methods ***/
883 void (STDMETHODCALLTYPE *GetDevice)(
884 ID3D11RenderTargetView1 *This,
885 ID3D11Device **ppDevice);
886
887 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
888 ID3D11RenderTargetView1 *This,
889 REFGUID guid,
890 UINT *pDataSize,
891 void *pData);
892
893 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
894 ID3D11RenderTargetView1 *This,
895 REFGUID guid,
896 UINT DataSize,
897 const void *pData);
898
899 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
900 ID3D11RenderTargetView1 *This,
901 REFGUID guid,
902 const IUnknown *pData);
903
904 /*** ID3D11View methods ***/
905 void (STDMETHODCALLTYPE *GetResource)(
906 ID3D11RenderTargetView1 *This,
907 ID3D11Resource **ppResource);
908
909 /*** ID3D11RenderTargetView methods ***/
910 void (STDMETHODCALLTYPE *GetDesc)(
911 ID3D11RenderTargetView1 *This,
912 D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
913
914 /*** ID3D11RenderTargetView1 methods ***/
915 void (STDMETHODCALLTYPE *GetDesc1)(
916 ID3D11RenderTargetView1 *This,
917 D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
918
919 END_INTERFACE
920} ID3D11RenderTargetView1Vtbl;
921
922interface ID3D11RenderTargetView1 {
923 CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl;
924};
925
926#ifdef COBJMACROS
927#ifndef WIDL_C_INLINE_WRAPPERS
928/*** IUnknown methods ***/
929#define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
930#define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This)
931#define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This)
932/*** ID3D11DeviceChild methods ***/
933#define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
934#define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
935#define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
936#define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
937/*** ID3D11View methods ***/
938#define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
939/*** ID3D11RenderTargetView methods ***/
940#define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
941/*** ID3D11RenderTargetView1 methods ***/
942#define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
943#else
944/*** IUnknown methods ***/
945static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) {
946 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
947}
948static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) {
949 return This->lpVtbl->AddRef(This);
950}
951static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) {
952 return This->lpVtbl->Release(This);
953}
954/*** ID3D11DeviceChild methods ***/
955static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) {
956 This->lpVtbl->GetDevice(This,ppDevice);
957}
958static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
959 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
960}
961static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) {
962 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
963}
964static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) {
965 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
966}
967/*** ID3D11View methods ***/
968static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) {
969 This->lpVtbl->GetResource(This,ppResource);
970}
971/*** ID3D11RenderTargetView methods ***/
972static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
973 This->lpVtbl->GetDesc(This,pDesc);
974}
975/*** ID3D11RenderTargetView1 methods ***/
976static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) {
977 This->lpVtbl->GetDesc1(This,desc);
978}
979#endif
980#endif
981
982#endif
983
984
985#endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */
986
987/*****************************************************************************
988 * ID3D11UnorderedAccessView1 interface
989 */
990#ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
991#define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
992
993DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03);
994#if defined(__cplusplus) && !defined(CINTERFACE)
995MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403")
996ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView
997{
998 virtual void STDMETHODCALLTYPE GetDesc1(
999 D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0;
1000
1001};
1002#ifdef __CRT_UUID_DECL
1003__CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03)
1004#endif
1005#else
1006typedef struct ID3D11UnorderedAccessView1Vtbl {
1007 BEGIN_INTERFACE
1008
1009 /*** IUnknown methods ***/
1010 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1011 ID3D11UnorderedAccessView1 *This,
1012 REFIID riid,
1013 void **ppvObject);
1014
1015 ULONG (STDMETHODCALLTYPE *AddRef)(
1016 ID3D11UnorderedAccessView1 *This);
1017
1018 ULONG (STDMETHODCALLTYPE *Release)(
1019 ID3D11UnorderedAccessView1 *This);
1020
1021 /*** ID3D11DeviceChild methods ***/
1022 void (STDMETHODCALLTYPE *GetDevice)(
1023 ID3D11UnorderedAccessView1 *This,
1024 ID3D11Device **ppDevice);
1025
1026 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1027 ID3D11UnorderedAccessView1 *This,
1028 REFGUID guid,
1029 UINT *pDataSize,
1030 void *pData);
1031
1032 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1033 ID3D11UnorderedAccessView1 *This,
1034 REFGUID guid,
1035 UINT DataSize,
1036 const void *pData);
1037
1038 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1039 ID3D11UnorderedAccessView1 *This,
1040 REFGUID guid,
1041 const IUnknown *pData);
1042
1043 /*** ID3D11View methods ***/
1044 void (STDMETHODCALLTYPE *GetResource)(
1045 ID3D11UnorderedAccessView1 *This,
1046 ID3D11Resource **ppResource);
1047
1048 /*** ID3D11UnorderedAccessView methods ***/
1049 void (STDMETHODCALLTYPE *GetDesc)(
1050 ID3D11UnorderedAccessView1 *This,
1051 D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1052
1053 /*** ID3D11UnorderedAccessView1 methods ***/
1054 void (STDMETHODCALLTYPE *GetDesc1)(
1055 ID3D11UnorderedAccessView1 *This,
1056 D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
1057
1058 END_INTERFACE
1059} ID3D11UnorderedAccessView1Vtbl;
1060
1061interface ID3D11UnorderedAccessView1 {
1062 CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl;
1063};
1064
1065#ifdef COBJMACROS
1066#ifndef WIDL_C_INLINE_WRAPPERS
1067/*** IUnknown methods ***/
1068#define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1069#define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This)
1070#define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This)
1071/*** ID3D11DeviceChild methods ***/
1072#define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1073#define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1074#define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1075#define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1076/*** ID3D11View methods ***/
1077#define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
1078/*** ID3D11UnorderedAccessView methods ***/
1079#define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
1080/*** ID3D11UnorderedAccessView1 methods ***/
1081#define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
1082#else
1083/*** IUnknown methods ***/
1084static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) {
1085 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1086}
1087static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) {
1088 return This->lpVtbl->AddRef(This);
1089}
1090static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) {
1091 return This->lpVtbl->Release(This);
1092}
1093/*** ID3D11DeviceChild methods ***/
1094static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) {
1095 This->lpVtbl->GetDevice(This,ppDevice);
1096}
1097static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
1098 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1099}
1100static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) {
1101 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1102}
1103static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) {
1104 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1105}
1106/*** ID3D11View methods ***/
1107static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) {
1108 This->lpVtbl->GetResource(This,ppResource);
1109}
1110/*** ID3D11UnorderedAccessView methods ***/
1111static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
1112 This->lpVtbl->GetDesc(This,pDesc);
1113}
1114/*** ID3D11UnorderedAccessView1 methods ***/
1115static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) {
1116 This->lpVtbl->GetDesc1(This,desc);
1117}
1118#endif
1119#endif
1120
1121#endif
1122
1123
1124#endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */
1125
1126/*****************************************************************************
1127 * ID3D11Query1 interface
1128 */
1129#ifndef __ID3D11Query1_INTERFACE_DEFINED__
1130#define __ID3D11Query1_INTERFACE_DEFINED__
1131
1132DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16);
1133#if defined(__cplusplus) && !defined(CINTERFACE)
1134MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916")
1135ID3D11Query1 : public ID3D11Query
1136{
1137 virtual void STDMETHODCALLTYPE GetDesc1(
1138 D3D11_QUERY_DESC1 *desc) = 0;
1139
1140};
1141#ifdef __CRT_UUID_DECL
1142__CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16)
1143#endif
1144#else
1145typedef struct ID3D11Query1Vtbl {
1146 BEGIN_INTERFACE
1147
1148 /*** IUnknown methods ***/
1149 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1150 ID3D11Query1 *This,
1151 REFIID riid,
1152 void **ppvObject);
1153
1154 ULONG (STDMETHODCALLTYPE *AddRef)(
1155 ID3D11Query1 *This);
1156
1157 ULONG (STDMETHODCALLTYPE *Release)(
1158 ID3D11Query1 *This);
1159
1160 /*** ID3D11DeviceChild methods ***/
1161 void (STDMETHODCALLTYPE *GetDevice)(
1162 ID3D11Query1 *This,
1163 ID3D11Device **ppDevice);
1164
1165 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1166 ID3D11Query1 *This,
1167 REFGUID guid,
1168 UINT *pDataSize,
1169 void *pData);
1170
1171 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1172 ID3D11Query1 *This,
1173 REFGUID guid,
1174 UINT DataSize,
1175 const void *pData);
1176
1177 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1178 ID3D11Query1 *This,
1179 REFGUID guid,
1180 const IUnknown *pData);
1181
1182 /*** ID3D11Asynchronous methods ***/
1183 UINT (STDMETHODCALLTYPE *GetDataSize)(
1184 ID3D11Query1 *This);
1185
1186 /*** ID3D11Query methods ***/
1187 void (STDMETHODCALLTYPE *GetDesc)(
1188 ID3D11Query1 *This,
1189 D3D11_QUERY_DESC *pDesc);
1190
1191 /*** ID3D11Query1 methods ***/
1192 void (STDMETHODCALLTYPE *GetDesc1)(
1193 ID3D11Query1 *This,
1194 D3D11_QUERY_DESC1 *desc);
1195
1196 END_INTERFACE
1197} ID3D11Query1Vtbl;
1198
1199interface ID3D11Query1 {
1200 CONST_VTBL ID3D11Query1Vtbl* lpVtbl;
1201};
1202
1203#ifdef COBJMACROS
1204#ifndef WIDL_C_INLINE_WRAPPERS
1205/*** IUnknown methods ***/
1206#define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1207#define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This)
1208#define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This)
1209/*** ID3D11DeviceChild methods ***/
1210#define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1211#define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1212#define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1213#define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1214/*** ID3D11Asynchronous methods ***/
1215#define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
1216/*** ID3D11Query methods ***/
1217#define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
1218/*** ID3D11Query1 methods ***/
1219#define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
1220#else
1221/*** IUnknown methods ***/
1222static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) {
1223 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1224}
1225static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) {
1226 return This->lpVtbl->AddRef(This);
1227}
1228static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) {
1229 return This->lpVtbl->Release(This);
1230}
1231/*** ID3D11DeviceChild methods ***/
1232static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) {
1233 This->lpVtbl->GetDevice(This,ppDevice);
1234}
1235static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) {
1236 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1237}
1238static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) {
1239 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1240}
1241static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) {
1242 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1243}
1244/*** ID3D11Asynchronous methods ***/
1245static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) {
1246 return This->lpVtbl->GetDataSize(This);
1247}
1248/*** ID3D11Query methods ***/
1249static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) {
1250 This->lpVtbl->GetDesc(This,pDesc);
1251}
1252/*** ID3D11Query1 methods ***/
1253static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) {
1254 This->lpVtbl->GetDesc1(This,desc);
1255}
1256#endif
1257#endif
1258
1259#endif
1260
1261
1262#endif /* __ID3D11Query1_INTERFACE_DEFINED__ */
1263
1264/*****************************************************************************
1265 * ID3D11DeviceContext3 interface
1266 */
1267#ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__
1268#define __ID3D11DeviceContext3_INTERFACE_DEFINED__
1269
1270DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f);
1271#if defined(__cplusplus) && !defined(CINTERFACE)
1272MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f")
1273ID3D11DeviceContext3 : public ID3D11DeviceContext2
1274{
1275 virtual void STDMETHODCALLTYPE Flush1(
1276 D3D11_CONTEXT_TYPE type,
1277 HANDLE event) = 0;
1278
1279 virtual void STDMETHODCALLTYPE SetHardwareProtectionState(
1280 WINBOOL enable) = 0;
1281
1282 virtual void STDMETHODCALLTYPE GetHardwareProtectionState(
1283 WINBOOL *enable) = 0;
1284
1285};
1286#ifdef __CRT_UUID_DECL
1287__CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f)
1288#endif
1289#else
1290typedef struct ID3D11DeviceContext3Vtbl {
1291 BEGIN_INTERFACE
1292
1293 /*** IUnknown methods ***/
1294 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1295 ID3D11DeviceContext3 *This,
1296 REFIID riid,
1297 void **ppvObject);
1298
1299 ULONG (STDMETHODCALLTYPE *AddRef)(
1300 ID3D11DeviceContext3 *This);
1301
1302 ULONG (STDMETHODCALLTYPE *Release)(
1303 ID3D11DeviceContext3 *This);
1304
1305 /*** ID3D11DeviceChild methods ***/
1306 void (STDMETHODCALLTYPE *GetDevice)(
1307 ID3D11DeviceContext3 *This,
1308 ID3D11Device **ppDevice);
1309
1310 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1311 ID3D11DeviceContext3 *This,
1312 REFGUID guid,
1313 UINT *pDataSize,
1314 void *pData);
1315
1316 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1317 ID3D11DeviceContext3 *This,
1318 REFGUID guid,
1319 UINT DataSize,
1320 const void *pData);
1321
1322 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1323 ID3D11DeviceContext3 *This,
1324 REFGUID guid,
1325 const IUnknown *pData);
1326
1327 /*** ID3D11DeviceContext methods ***/
1328 void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
1329 ID3D11DeviceContext3 *This,
1330 UINT StartSlot,
1331 UINT NumBuffers,
1332 ID3D11Buffer *const *ppConstantBuffers);
1333
1334 void (STDMETHODCALLTYPE *PSSetShaderResources)(
1335 ID3D11DeviceContext3 *This,
1336 UINT StartSlot,
1337 UINT NumViews,
1338 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1339
1340 void (STDMETHODCALLTYPE *PSSetShader)(
1341 ID3D11DeviceContext3 *This,
1342 ID3D11PixelShader *pPixelShader,
1343 ID3D11ClassInstance *const *ppClassInstances,
1344 UINT NumClassInstances);
1345
1346 void (STDMETHODCALLTYPE *PSSetSamplers)(
1347 ID3D11DeviceContext3 *This,
1348 UINT StartSlot,
1349 UINT NumSamplers,
1350 ID3D11SamplerState *const *ppSamplers);
1351
1352 void (STDMETHODCALLTYPE *VSSetShader)(
1353 ID3D11DeviceContext3 *This,
1354 ID3D11VertexShader *pVertexShader,
1355 ID3D11ClassInstance *const *ppClassInstances,
1356 UINT NumClassInstances);
1357
1358 void (STDMETHODCALLTYPE *DrawIndexed)(
1359 ID3D11DeviceContext3 *This,
1360 UINT IndexCount,
1361 UINT StartIndexLocation,
1362 INT BaseVertexLocation);
1363
1364 void (STDMETHODCALLTYPE *Draw)(
1365 ID3D11DeviceContext3 *This,
1366 UINT VertexCount,
1367 UINT StartVertexLocation);
1368
1369 HRESULT (STDMETHODCALLTYPE *Map)(
1370 ID3D11DeviceContext3 *This,
1371 ID3D11Resource *pResource,
1372 UINT Subresource,
1373 D3D11_MAP MapType,
1374 UINT MapFlags,
1375 D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1376
1377 void (STDMETHODCALLTYPE *Unmap)(
1378 ID3D11DeviceContext3 *This,
1379 ID3D11Resource *pResource,
1380 UINT Subresource);
1381
1382 void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
1383 ID3D11DeviceContext3 *This,
1384 UINT StartSlot,
1385 UINT NumBuffers,
1386 ID3D11Buffer *const *ppConstantBuffers);
1387
1388 void (STDMETHODCALLTYPE *IASetInputLayout)(
1389 ID3D11DeviceContext3 *This,
1390 ID3D11InputLayout *pInputLayout);
1391
1392 void (STDMETHODCALLTYPE *IASetVertexBuffers)(
1393 ID3D11DeviceContext3 *This,
1394 UINT StartSlot,
1395 UINT NumBuffers,
1396 ID3D11Buffer *const *ppVertexBuffers,
1397 const UINT *pStrides,
1398 const UINT *pOffsets);
1399
1400 void (STDMETHODCALLTYPE *IASetIndexBuffer)(
1401 ID3D11DeviceContext3 *This,
1402 ID3D11Buffer *pIndexBuffer,
1403 DXGI_FORMAT Format,
1404 UINT Offset);
1405
1406 void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
1407 ID3D11DeviceContext3 *This,
1408 UINT IndexCountPerInstance,
1409 UINT InstanceCount,
1410 UINT StartIndexLocation,
1411 INT BaseVertexLocation,
1412 UINT StartInstanceLocation);
1413
1414 void (STDMETHODCALLTYPE *DrawInstanced)(
1415 ID3D11DeviceContext3 *This,
1416 UINT VertexCountPerInstance,
1417 UINT InstanceCount,
1418 UINT StartVertexLocation,
1419 UINT StartInstanceLocation);
1420
1421 void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
1422 ID3D11DeviceContext3 *This,
1423 UINT StartSlot,
1424 UINT NumBuffers,
1425 ID3D11Buffer *const *ppConstantBuffers);
1426
1427 void (STDMETHODCALLTYPE *GSSetShader)(
1428 ID3D11DeviceContext3 *This,
1429 ID3D11GeometryShader *pShader,
1430 ID3D11ClassInstance *const *ppClassInstances,
1431 UINT NumClassInstances);
1432
1433 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
1434 ID3D11DeviceContext3 *This,
1435 D3D11_PRIMITIVE_TOPOLOGY Topology);
1436
1437 void (STDMETHODCALLTYPE *VSSetShaderResources)(
1438 ID3D11DeviceContext3 *This,
1439 UINT StartSlot,
1440 UINT NumViews,
1441 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1442
1443 void (STDMETHODCALLTYPE *VSSetSamplers)(
1444 ID3D11DeviceContext3 *This,
1445 UINT StartSlot,
1446 UINT NumSamplers,
1447 ID3D11SamplerState *const *ppSamplers);
1448
1449 void (STDMETHODCALLTYPE *Begin)(
1450 ID3D11DeviceContext3 *This,
1451 ID3D11Asynchronous *pAsync);
1452
1453 void (STDMETHODCALLTYPE *End)(
1454 ID3D11DeviceContext3 *This,
1455 ID3D11Asynchronous *pAsync);
1456
1457 HRESULT (STDMETHODCALLTYPE *GetData)(
1458 ID3D11DeviceContext3 *This,
1459 ID3D11Asynchronous *pAsync,
1460 void *pData,
1461 UINT DataSize,
1462 UINT GetDataFlags);
1463
1464 void (STDMETHODCALLTYPE *SetPredication)(
1465 ID3D11DeviceContext3 *This,
1466 ID3D11Predicate *pPredicate,
1467 WINBOOL PredicateValue);
1468
1469 void (STDMETHODCALLTYPE *GSSetShaderResources)(
1470 ID3D11DeviceContext3 *This,
1471 UINT StartSlot,
1472 UINT NumViews,
1473 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1474
1475 void (STDMETHODCALLTYPE *GSSetSamplers)(
1476 ID3D11DeviceContext3 *This,
1477 UINT StartSlot,
1478 UINT NumSamplers,
1479 ID3D11SamplerState *const *ppSamplers);
1480
1481 void (STDMETHODCALLTYPE *OMSetRenderTargets)(
1482 ID3D11DeviceContext3 *This,
1483 UINT NumViews,
1484 ID3D11RenderTargetView *const *ppRenderTargetViews,
1485 ID3D11DepthStencilView *pDepthStencilView);
1486
1487 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
1488 ID3D11DeviceContext3 *This,
1489 UINT NumRTVs,
1490 ID3D11RenderTargetView *const *ppRenderTargetViews,
1491 ID3D11DepthStencilView *pDepthStencilView,
1492 UINT UAVStartSlot,
1493 UINT NumUAVs,
1494 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1495 const UINT *pUAVInitialCounts);
1496
1497 void (STDMETHODCALLTYPE *OMSetBlendState)(
1498 ID3D11DeviceContext3 *This,
1499 ID3D11BlendState *pBlendState,
1500 const FLOAT BlendFactor[4],
1501 UINT SampleMask);
1502
1503 void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
1504 ID3D11DeviceContext3 *This,
1505 ID3D11DepthStencilState *pDepthStencilState,
1506 UINT StencilRef);
1507
1508 void (STDMETHODCALLTYPE *SOSetTargets)(
1509 ID3D11DeviceContext3 *This,
1510 UINT NumBuffers,
1511 ID3D11Buffer *const *ppSOTargets,
1512 const UINT *pOffsets);
1513
1514 void (STDMETHODCALLTYPE *DrawAuto)(
1515 ID3D11DeviceContext3 *This);
1516
1517 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
1518 ID3D11DeviceContext3 *This,
1519 ID3D11Buffer *pBufferForArgs,
1520 UINT AlignedByteOffsetForArgs);
1521
1522 void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
1523 ID3D11DeviceContext3 *This,
1524 ID3D11Buffer *pBufferForArgs,
1525 UINT AlignedByteOffsetForArgs);
1526
1527 void (STDMETHODCALLTYPE *Dispatch)(
1528 ID3D11DeviceContext3 *This,
1529 UINT ThreadGroupCountX,
1530 UINT ThreadGroupCountY,
1531 UINT ThreadGroupCountZ);
1532
1533 void (STDMETHODCALLTYPE *DispatchIndirect)(
1534 ID3D11DeviceContext3 *This,
1535 ID3D11Buffer *pBufferForArgs,
1536 UINT AlignedByteOffsetForArgs);
1537
1538 void (STDMETHODCALLTYPE *RSSetState)(
1539 ID3D11DeviceContext3 *This,
1540 ID3D11RasterizerState *pRasterizerState);
1541
1542 void (STDMETHODCALLTYPE *RSSetViewports)(
1543 ID3D11DeviceContext3 *This,
1544 UINT NumViewports,
1545 const D3D11_VIEWPORT *pViewports);
1546
1547 void (STDMETHODCALLTYPE *RSSetScissorRects)(
1548 ID3D11DeviceContext3 *This,
1549 UINT NumRects,
1550 const D3D11_RECT *pRects);
1551
1552 void (STDMETHODCALLTYPE *CopySubresourceRegion)(
1553 ID3D11DeviceContext3 *This,
1554 ID3D11Resource *pDstResource,
1555 UINT DstSubresource,
1556 UINT DstX,
1557 UINT DstY,
1558 UINT DstZ,
1559 ID3D11Resource *pSrcResource,
1560 UINT SrcSubresource,
1561 const D3D11_BOX *pSrcBox);
1562
1563 void (STDMETHODCALLTYPE *CopyResource)(
1564 ID3D11DeviceContext3 *This,
1565 ID3D11Resource *pDstResource,
1566 ID3D11Resource *pSrcResource);
1567
1568 void (STDMETHODCALLTYPE *UpdateSubresource)(
1569 ID3D11DeviceContext3 *This,
1570 ID3D11Resource *pDstResource,
1571 UINT DstSubresource,
1572 const D3D11_BOX *pDstBox,
1573 const void *pSrcData,
1574 UINT SrcRowPitch,
1575 UINT SrcDepthPitch);
1576
1577 void (STDMETHODCALLTYPE *CopyStructureCount)(
1578 ID3D11DeviceContext3 *This,
1579 ID3D11Buffer *pDstBuffer,
1580 UINT DstAlignedByteOffset,
1581 ID3D11UnorderedAccessView *pSrcView);
1582
1583 void (STDMETHODCALLTYPE *ClearRenderTargetView)(
1584 ID3D11DeviceContext3 *This,
1585 ID3D11RenderTargetView *pRenderTargetView,
1586 const FLOAT ColorRGBA[4]);
1587
1588 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
1589 ID3D11DeviceContext3 *This,
1590 ID3D11UnorderedAccessView *pUnorderedAccessView,
1591 const UINT Values[4]);
1592
1593 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
1594 ID3D11DeviceContext3 *This,
1595 ID3D11UnorderedAccessView *pUnorderedAccessView,
1596 const FLOAT Values[4]);
1597
1598 void (STDMETHODCALLTYPE *ClearDepthStencilView)(
1599 ID3D11DeviceContext3 *This,
1600 ID3D11DepthStencilView *pDepthStencilView,
1601 UINT ClearFlags,
1602 FLOAT Depth,
1603 UINT8 Stencil);
1604
1605 void (STDMETHODCALLTYPE *GenerateMips)(
1606 ID3D11DeviceContext3 *This,
1607 ID3D11ShaderResourceView *pShaderResourceView);
1608
1609 void (STDMETHODCALLTYPE *SetResourceMinLOD)(
1610 ID3D11DeviceContext3 *This,
1611 ID3D11Resource *pResource,
1612 FLOAT MinLOD);
1613
1614 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
1615 ID3D11DeviceContext3 *This,
1616 ID3D11Resource *pResource);
1617
1618 void (STDMETHODCALLTYPE *ResolveSubresource)(
1619 ID3D11DeviceContext3 *This,
1620 ID3D11Resource *pDstResource,
1621 UINT DstSubresource,
1622 ID3D11Resource *pSrcResource,
1623 UINT SrcSubresource,
1624 DXGI_FORMAT Format);
1625
1626 void (STDMETHODCALLTYPE *ExecuteCommandList)(
1627 ID3D11DeviceContext3 *This,
1628 ID3D11CommandList *pCommandList,
1629 WINBOOL RestoreContextState);
1630
1631 void (STDMETHODCALLTYPE *HSSetShaderResources)(
1632 ID3D11DeviceContext3 *This,
1633 UINT StartSlot,
1634 UINT NumViews,
1635 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1636
1637 void (STDMETHODCALLTYPE *HSSetShader)(
1638 ID3D11DeviceContext3 *This,
1639 ID3D11HullShader *pHullShader,
1640 ID3D11ClassInstance *const *ppClassInstances,
1641 UINT NumClassInstances);
1642
1643 void (STDMETHODCALLTYPE *HSSetSamplers)(
1644 ID3D11DeviceContext3 *This,
1645 UINT StartSlot,
1646 UINT NumSamplers,
1647 ID3D11SamplerState *const *ppSamplers);
1648
1649 void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
1650 ID3D11DeviceContext3 *This,
1651 UINT StartSlot,
1652 UINT NumBuffers,
1653 ID3D11Buffer *const *ppConstantBuffers);
1654
1655 void (STDMETHODCALLTYPE *DSSetShaderResources)(
1656 ID3D11DeviceContext3 *This,
1657 UINT StartSlot,
1658 UINT NumViews,
1659 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1660
1661 void (STDMETHODCALLTYPE *DSSetShader)(
1662 ID3D11DeviceContext3 *This,
1663 ID3D11DomainShader *pDomainShader,
1664 ID3D11ClassInstance *const *ppClassInstances,
1665 UINT NumClassInstances);
1666
1667 void (STDMETHODCALLTYPE *DSSetSamplers)(
1668 ID3D11DeviceContext3 *This,
1669 UINT StartSlot,
1670 UINT NumSamplers,
1671 ID3D11SamplerState *const *ppSamplers);
1672
1673 void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
1674 ID3D11DeviceContext3 *This,
1675 UINT StartSlot,
1676 UINT NumBuffers,
1677 ID3D11Buffer *const *ppConstantBuffers);
1678
1679 void (STDMETHODCALLTYPE *CSSetShaderResources)(
1680 ID3D11DeviceContext3 *This,
1681 UINT StartSlot,
1682 UINT NumViews,
1683 ID3D11ShaderResourceView *const *ppShaderResourceViews);
1684
1685 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
1686 ID3D11DeviceContext3 *This,
1687 UINT StartSlot,
1688 UINT NumUAVs,
1689 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1690 const UINT *pUAVInitialCounts);
1691
1692 void (STDMETHODCALLTYPE *CSSetShader)(
1693 ID3D11DeviceContext3 *This,
1694 ID3D11ComputeShader *pComputeShader,
1695 ID3D11ClassInstance *const *ppClassInstances,
1696 UINT NumClassInstances);
1697
1698 void (STDMETHODCALLTYPE *CSSetSamplers)(
1699 ID3D11DeviceContext3 *This,
1700 UINT StartSlot,
1701 UINT NumSamplers,
1702 ID3D11SamplerState *const *ppSamplers);
1703
1704 void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
1705 ID3D11DeviceContext3 *This,
1706 UINT StartSlot,
1707 UINT NumBuffers,
1708 ID3D11Buffer *const *ppConstantBuffers);
1709
1710 void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
1711 ID3D11DeviceContext3 *This,
1712 UINT StartSlot,
1713 UINT NumBuffers,
1714 ID3D11Buffer **ppConstantBuffers);
1715
1716 void (STDMETHODCALLTYPE *PSGetShaderResources)(
1717 ID3D11DeviceContext3 *This,
1718 UINT StartSlot,
1719 UINT NumViews,
1720 ID3D11ShaderResourceView **ppShaderResourceViews);
1721
1722 void (STDMETHODCALLTYPE *PSGetShader)(
1723 ID3D11DeviceContext3 *This,
1724 ID3D11PixelShader **ppPixelShader,
1725 ID3D11ClassInstance **ppClassInstances,
1726 UINT *pNumClassInstances);
1727
1728 void (STDMETHODCALLTYPE *PSGetSamplers)(
1729 ID3D11DeviceContext3 *This,
1730 UINT StartSlot,
1731 UINT NumSamplers,
1732 ID3D11SamplerState **ppSamplers);
1733
1734 void (STDMETHODCALLTYPE *VSGetShader)(
1735 ID3D11DeviceContext3 *This,
1736 ID3D11VertexShader **ppVertexShader,
1737 ID3D11ClassInstance **ppClassInstances,
1738 UINT *pNumClassInstances);
1739
1740 void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
1741 ID3D11DeviceContext3 *This,
1742 UINT StartSlot,
1743 UINT NumBuffers,
1744 ID3D11Buffer **ppConstantBuffers);
1745
1746 void (STDMETHODCALLTYPE *IAGetInputLayout)(
1747 ID3D11DeviceContext3 *This,
1748 ID3D11InputLayout **ppInputLayout);
1749
1750 void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
1751 ID3D11DeviceContext3 *This,
1752 UINT StartSlot,
1753 UINT NumBuffers,
1754 ID3D11Buffer **ppVertexBuffers,
1755 UINT *pStrides,
1756 UINT *pOffsets);
1757
1758 void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
1759 ID3D11DeviceContext3 *This,
1760 ID3D11Buffer **pIndexBuffer,
1761 DXGI_FORMAT *Format,
1762 UINT *Offset);
1763
1764 void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
1765 ID3D11DeviceContext3 *This,
1766 UINT StartSlot,
1767 UINT NumBuffers,
1768 ID3D11Buffer **ppConstantBuffers);
1769
1770 void (STDMETHODCALLTYPE *GSGetShader)(
1771 ID3D11DeviceContext3 *This,
1772 ID3D11GeometryShader **ppGeometryShader,
1773 ID3D11ClassInstance **ppClassInstances,
1774 UINT *pNumClassInstances);
1775
1776 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
1777 ID3D11DeviceContext3 *This,
1778 D3D11_PRIMITIVE_TOPOLOGY *pTopology);
1779
1780 void (STDMETHODCALLTYPE *VSGetShaderResources)(
1781 ID3D11DeviceContext3 *This,
1782 UINT StartSlot,
1783 UINT NumViews,
1784 ID3D11ShaderResourceView **ppShaderResourceViews);
1785
1786 void (STDMETHODCALLTYPE *VSGetSamplers)(
1787 ID3D11DeviceContext3 *This,
1788 UINT StartSlot,
1789 UINT NumSamplers,
1790 ID3D11SamplerState **ppSamplers);
1791
1792 void (STDMETHODCALLTYPE *GetPredication)(
1793 ID3D11DeviceContext3 *This,
1794 ID3D11Predicate **ppPredicate,
1795 WINBOOL *pPredicateValue);
1796
1797 void (STDMETHODCALLTYPE *GSGetShaderResources)(
1798 ID3D11DeviceContext3 *This,
1799 UINT StartSlot,
1800 UINT NumViews,
1801 ID3D11ShaderResourceView **ppShaderResourceViews);
1802
1803 void (STDMETHODCALLTYPE *GSGetSamplers)(
1804 ID3D11DeviceContext3 *This,
1805 UINT StartSlot,
1806 UINT NumSamplers,
1807 ID3D11SamplerState **ppSamplers);
1808
1809 void (STDMETHODCALLTYPE *OMGetRenderTargets)(
1810 ID3D11DeviceContext3 *This,
1811 UINT NumViews,
1812 ID3D11RenderTargetView **ppRenderTargetViews,
1813 ID3D11DepthStencilView **ppDepthStencilView);
1814
1815 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
1816 ID3D11DeviceContext3 *This,
1817 UINT NumRTVs,
1818 ID3D11RenderTargetView **ppRenderTargetViews,
1819 ID3D11DepthStencilView **ppDepthStencilView,
1820 UINT UAVStartSlot,
1821 UINT NumUAVs,
1822 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1823
1824 void (STDMETHODCALLTYPE *OMGetBlendState)(
1825 ID3D11DeviceContext3 *This,
1826 ID3D11BlendState **ppBlendState,
1827 FLOAT BlendFactor[4],
1828 UINT *pSampleMask);
1829
1830 void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
1831 ID3D11DeviceContext3 *This,
1832 ID3D11DepthStencilState **ppDepthStencilState,
1833 UINT *pStencilRef);
1834
1835 void (STDMETHODCALLTYPE *SOGetTargets)(
1836 ID3D11DeviceContext3 *This,
1837 UINT NumBuffers,
1838 ID3D11Buffer **ppSOTargets);
1839
1840 void (STDMETHODCALLTYPE *RSGetState)(
1841 ID3D11DeviceContext3 *This,
1842 ID3D11RasterizerState **ppRasterizerState);
1843
1844 void (STDMETHODCALLTYPE *RSGetViewports)(
1845 ID3D11DeviceContext3 *This,
1846 UINT *pNumViewports,
1847 D3D11_VIEWPORT *pViewports);
1848
1849 void (STDMETHODCALLTYPE *RSGetScissorRects)(
1850 ID3D11DeviceContext3 *This,
1851 UINT *pNumRects,
1852 D3D11_RECT *pRects);
1853
1854 void (STDMETHODCALLTYPE *HSGetShaderResources)(
1855 ID3D11DeviceContext3 *This,
1856 UINT StartSlot,
1857 UINT NumViews,
1858 ID3D11ShaderResourceView **ppShaderResourceViews);
1859
1860 void (STDMETHODCALLTYPE *HSGetShader)(
1861 ID3D11DeviceContext3 *This,
1862 ID3D11HullShader **ppHullShader,
1863 ID3D11ClassInstance **ppClassInstances,
1864 UINT *pNumClassInstances);
1865
1866 void (STDMETHODCALLTYPE *HSGetSamplers)(
1867 ID3D11DeviceContext3 *This,
1868 UINT StartSlot,
1869 UINT NumSamplers,
1870 ID3D11SamplerState **ppSamplers);
1871
1872 void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
1873 ID3D11DeviceContext3 *This,
1874 UINT StartSlot,
1875 UINT NumBuffers,
1876 ID3D11Buffer **ppConstantBuffers);
1877
1878 void (STDMETHODCALLTYPE *DSGetShaderResources)(
1879 ID3D11DeviceContext3 *This,
1880 UINT StartSlot,
1881 UINT NumViews,
1882 ID3D11ShaderResourceView **ppShaderResourceViews);
1883
1884 void (STDMETHODCALLTYPE *DSGetShader)(
1885 ID3D11DeviceContext3 *This,
1886 ID3D11DomainShader **ppDomainShader,
1887 ID3D11ClassInstance **ppClassInstances,
1888 UINT *pNumClassInstances);
1889
1890 void (STDMETHODCALLTYPE *DSGetSamplers)(
1891 ID3D11DeviceContext3 *This,
1892 UINT StartSlot,
1893 UINT NumSamplers,
1894 ID3D11SamplerState **ppSamplers);
1895
1896 void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
1897 ID3D11DeviceContext3 *This,
1898 UINT StartSlot,
1899 UINT NumBuffers,
1900 ID3D11Buffer **ppConstantBuffers);
1901
1902 void (STDMETHODCALLTYPE *CSGetShaderResources)(
1903 ID3D11DeviceContext3 *This,
1904 UINT StartSlot,
1905 UINT NumViews,
1906 ID3D11ShaderResourceView **ppShaderResourceViews);
1907
1908 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
1909 ID3D11DeviceContext3 *This,
1910 UINT StartSlot,
1911 UINT NumUAVs,
1912 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
1913
1914 void (STDMETHODCALLTYPE *CSGetShader)(
1915 ID3D11DeviceContext3 *This,
1916 ID3D11ComputeShader **ppComputeShader,
1917 ID3D11ClassInstance **ppClassInstances,
1918 UINT *pNumClassInstances);
1919
1920 void (STDMETHODCALLTYPE *CSGetSamplers)(
1921 ID3D11DeviceContext3 *This,
1922 UINT StartSlot,
1923 UINT NumSamplers,
1924 ID3D11SamplerState **ppSamplers);
1925
1926 void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
1927 ID3D11DeviceContext3 *This,
1928 UINT StartSlot,
1929 UINT NumBuffers,
1930 ID3D11Buffer **ppConstantBuffers);
1931
1932 void (STDMETHODCALLTYPE *ClearState)(
1933 ID3D11DeviceContext3 *This);
1934
1935 void (STDMETHODCALLTYPE *Flush)(
1936 ID3D11DeviceContext3 *This);
1937
1938 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
1939 ID3D11DeviceContext3 *This);
1940
1941 UINT (STDMETHODCALLTYPE *GetContextFlags)(
1942 ID3D11DeviceContext3 *This);
1943
1944 HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
1945 ID3D11DeviceContext3 *This,
1946 WINBOOL RestoreDeferredContextState,
1947 ID3D11CommandList **ppCommandList);
1948
1949 /*** ID3D11DeviceContext1 methods ***/
1950 void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
1951 ID3D11DeviceContext3 *This,
1952 ID3D11Resource *pDstResource,
1953 UINT DstSubresource,
1954 UINT DstX,
1955 UINT DstY,
1956 UINT DstZ,
1957 ID3D11Resource *pSrcResource,
1958 UINT SrcSubresource,
1959 const D3D11_BOX *pSrcBox,
1960 UINT CopyFlags);
1961
1962 void (STDMETHODCALLTYPE *UpdateSubresource1)(
1963 ID3D11DeviceContext3 *This,
1964 ID3D11Resource *pDstResource,
1965 UINT DstSubresource,
1966 const D3D11_BOX *pDstBox,
1967 const void *pSrcData,
1968 UINT SrcRowPitch,
1969 UINT SrcDepthPitch,
1970 UINT CopyFlags);
1971
1972 void (STDMETHODCALLTYPE *DiscardResource)(
1973 ID3D11DeviceContext3 *This,
1974 ID3D11Resource *pResource);
1975
1976 void (STDMETHODCALLTYPE *DiscardView)(
1977 ID3D11DeviceContext3 *This,
1978 ID3D11View *pResourceView);
1979
1980 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
1981 ID3D11DeviceContext3 *This,
1982 UINT StartSlot,
1983 UINT NumBuffers,
1984 ID3D11Buffer *const *ppConstantBuffers,
1985 const UINT *pFirstConstant,
1986 const UINT *pNumConstants);
1987
1988 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
1989 ID3D11DeviceContext3 *This,
1990 UINT StartSlot,
1991 UINT NumBuffers,
1992 ID3D11Buffer *const *ppConstantBuffers,
1993 const UINT *pFirstConstant,
1994 const UINT *pNumConstants);
1995
1996 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
1997 ID3D11DeviceContext3 *This,
1998 UINT StartSlot,
1999 UINT NumBuffers,
2000 ID3D11Buffer *const *ppConstantBuffers,
2001 const UINT *pFirstConstant,
2002 const UINT *pNumConstants);
2003
2004 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
2005 ID3D11DeviceContext3 *This,
2006 UINT StartSlot,
2007 UINT NumBuffers,
2008 ID3D11Buffer *const *ppConstantBuffers,
2009 const UINT *pFirstConstant,
2010 const UINT *pNumConstants);
2011
2012 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
2013 ID3D11DeviceContext3 *This,
2014 UINT StartSlot,
2015 UINT NumBuffers,
2016 ID3D11Buffer *const *ppConstantBuffers,
2017 const UINT *pFirstConstant,
2018 const UINT *pNumConstants);
2019
2020 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
2021 ID3D11DeviceContext3 *This,
2022 UINT StartSlot,
2023 UINT NumBuffers,
2024 ID3D11Buffer *const *ppConstantBuffers,
2025 const UINT *pFirstConstant,
2026 const UINT *pNumConstants);
2027
2028 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
2029 ID3D11DeviceContext3 *This,
2030 UINT StartSlot,
2031 UINT NumBuffers,
2032 ID3D11Buffer **ppConstantBuffers,
2033 UINT *pFirstConstant,
2034 UINT *pNumConstants);
2035
2036 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
2037 ID3D11DeviceContext3 *This,
2038 UINT StartSlot,
2039 UINT NumBuffers,
2040 ID3D11Buffer **ppConstantBuffers,
2041 UINT *pFirstConstant,
2042 UINT *pNumConstants);
2043
2044 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
2045 ID3D11DeviceContext3 *This,
2046 UINT StartSlot,
2047 UINT NumBuffers,
2048 ID3D11Buffer **ppConstantBuffers,
2049 UINT *pFirstConstant,
2050 UINT *pNumConstants);
2051
2052 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
2053 ID3D11DeviceContext3 *This,
2054 UINT StartSlot,
2055 UINT NumBuffers,
2056 ID3D11Buffer **ppConstantBuffers,
2057 UINT *pFirstConstant,
2058 UINT *pNumConstants);
2059
2060 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
2061 ID3D11DeviceContext3 *This,
2062 UINT StartSlot,
2063 UINT NumBuffers,
2064 ID3D11Buffer **ppConstantBuffers,
2065 UINT *pFirstConstant,
2066 UINT *pNumConstants);
2067
2068 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
2069 ID3D11DeviceContext3 *This,
2070 UINT StartSlot,
2071 UINT NumBuffers,
2072 ID3D11Buffer **ppConstantBuffers,
2073 UINT *pFirstConstant,
2074 UINT *pNumConstants);
2075
2076 void (STDMETHODCALLTYPE *SwapDeviceContextState)(
2077 ID3D11DeviceContext3 *This,
2078 ID3DDeviceContextState *pState,
2079 ID3DDeviceContextState **ppPreviousState);
2080
2081 void (STDMETHODCALLTYPE *ClearView)(
2082 ID3D11DeviceContext3 *This,
2083 ID3D11View *pView,
2084 const FLOAT Color[4],
2085 const D3D11_RECT *pRect,
2086 UINT NumRects);
2087
2088 void (STDMETHODCALLTYPE *DiscardView1)(
2089 ID3D11DeviceContext3 *This,
2090 ID3D11View *pResourceView,
2091 const D3D11_RECT *pRects,
2092 UINT NumRects);
2093
2094 /*** ID3D11DeviceContext2 methods ***/
2095 HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
2096 ID3D11DeviceContext3 *This,
2097 ID3D11Resource *resource,
2098 UINT region_count,
2099 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
2100 const D3D11_TILE_REGION_SIZE *region_sizes,
2101 ID3D11Buffer *pool,
2102 UINT range_count,
2103 const UINT *range_flags,
2104 const UINT *pool_start_offsets,
2105 const UINT *range_tile_counts,
2106 UINT flags);
2107
2108 HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
2109 ID3D11DeviceContext3 *This,
2110 ID3D11Resource *dst_resource,
2111 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
2112 ID3D11Resource *src_resource,
2113 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
2114 const D3D11_TILE_REGION_SIZE *region_size,
2115 UINT flags);
2116
2117 void (STDMETHODCALLTYPE *CopyTiles)(
2118 ID3D11DeviceContext3 *This,
2119 ID3D11Resource *resource,
2120 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
2121 const D3D11_TILE_REGION_SIZE *size,
2122 ID3D11Buffer *buffer,
2123 UINT64 start_offset,
2124 UINT flags);
2125
2126 void (STDMETHODCALLTYPE *UpdateTiles)(
2127 ID3D11DeviceContext3 *This,
2128 ID3D11Resource *dst_resource,
2129 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
2130 const D3D11_TILE_REGION_SIZE *dst_region_size,
2131 const void *src_data,
2132 UINT flags);
2133
2134 HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
2135 ID3D11DeviceContext3 *This,
2136 ID3D11Buffer *pool,
2137 UINT64 size);
2138
2139 void (STDMETHODCALLTYPE *TiledResourceBarrier)(
2140 ID3D11DeviceContext3 *This,
2141 ID3D11DeviceChild *before_barrier,
2142 ID3D11DeviceChild *after_barrier);
2143
2144 WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
2145 ID3D11DeviceContext3 *This);
2146
2147 void (STDMETHODCALLTYPE *SetMarkerInt)(
2148 ID3D11DeviceContext3 *This,
2149 const WCHAR *label,
2150 int data);
2151
2152 void (STDMETHODCALLTYPE *BeginEventInt)(
2153 ID3D11DeviceContext3 *This,
2154 const WCHAR *label,
2155 int data);
2156
2157 void (STDMETHODCALLTYPE *EndEvent)(
2158 ID3D11DeviceContext3 *This);
2159
2160 /*** ID3D11DeviceContext3 methods ***/
2161 void (STDMETHODCALLTYPE *Flush1)(
2162 ID3D11DeviceContext3 *This,
2163 D3D11_CONTEXT_TYPE type,
2164 HANDLE event);
2165
2166 void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
2167 ID3D11DeviceContext3 *This,
2168 WINBOOL enable);
2169
2170 void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
2171 ID3D11DeviceContext3 *This,
2172 WINBOOL *enable);
2173
2174 END_INTERFACE
2175} ID3D11DeviceContext3Vtbl;
2176
2177interface ID3D11DeviceContext3 {
2178 CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl;
2179};
2180
2181#ifdef COBJMACROS
2182#ifndef WIDL_C_INLINE_WRAPPERS
2183/*** IUnknown methods ***/
2184#define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2185#define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This)
2186#define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This)
2187/*** ID3D11DeviceChild methods ***/
2188#define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2189#define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2190#define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2191#define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2192/*** ID3D11DeviceContext methods ***/
2193#define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2194#define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2195#define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
2196#define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2197#define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
2198#define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
2199#define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
2200#define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
2201#define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
2202#define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2203#define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
2204#define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
2205#define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
2206#define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
2207#define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
2208#define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2209#define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
2210#define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
2211#define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2212#define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2213#define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
2214#define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
2215#define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
2216#define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
2217#define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2218#define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2219#define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
2220#define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
2221#define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
2222#define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
2223#define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
2224#define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
2225#define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
2226#define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
2227#define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
2228#define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
2229#define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
2230#define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
2231#define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
2232#define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
2233#define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
2234#define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
2235#define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
2236#define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
2237#define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
2238#define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
2239#define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
2240#define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
2241#define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
2242#define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
2243#define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
2244#define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
2245#define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2246#define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
2247#define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2248#define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2249#define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2250#define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
2251#define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2252#define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2253#define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2254#define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
2255#define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
2256#define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2257#define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2258#define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2259#define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2260#define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
2261#define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2262#define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
2263#define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2264#define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
2265#define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
2266#define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
2267#define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2268#define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
2269#define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
2270#define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2271#define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2272#define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
2273#define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2274#define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2275#define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
2276#define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
2277#define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
2278#define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
2279#define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
2280#define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
2281#define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
2282#define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
2283#define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2284#define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
2285#define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2286#define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2287#define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2288#define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
2289#define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2290#define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2291#define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
2292#define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
2293#define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
2294#define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
2295#define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
2296#define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This)
2297#define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This)
2298#define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This)
2299#define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
2300#define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
2301/*** ID3D11DeviceContext1 methods ***/
2302#define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
2303#define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
2304#define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
2305#define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
2306#define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2307#define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2308#define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2309#define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2310#define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2311#define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2312#define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2313#define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2314#define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2315#define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2316#define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2317#define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
2318#define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
2319#define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
2320#define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
2321/*** ID3D11DeviceContext2 methods ***/
2322#define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
2323#define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
2324#define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
2325#define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
2326#define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
2327#define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
2328#define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
2329#define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
2330#define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
2331#define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This)
2332/*** ID3D11DeviceContext3 methods ***/
2333#define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
2334#define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
2335#define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
2336#else
2337/*** IUnknown methods ***/
2338static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) {
2339 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2340}
2341static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) {
2342 return This->lpVtbl->AddRef(This);
2343}
2344static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) {
2345 return This->lpVtbl->Release(This);
2346}
2347/*** ID3D11DeviceChild methods ***/
2348static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) {
2349 This->lpVtbl->GetDevice(This,ppDevice);
2350}
2351static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) {
2352 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2353}
2354static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) {
2355 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2356}
2357static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) {
2358 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2359}
2360/*** ID3D11DeviceContext methods ***/
2361static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2362 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2363}
2364static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2365 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2366}
2367static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2368 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
2369}
2370static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2371 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2372}
2373static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2374 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
2375}
2376static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
2377 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
2378}
2379static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) {
2380 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
2381}
2382static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
2383 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
2384}
2385static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) {
2386 This->lpVtbl->Unmap(This,pResource,Subresource);
2387}
2388static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2389 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2390}
2391static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) {
2392 This->lpVtbl->IASetInputLayout(This,pInputLayout);
2393}
2394static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
2395 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
2396}
2397static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
2398 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
2399}
2400static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
2401 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
2402}
2403static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
2404 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
2405}
2406static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2407 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2408}
2409static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2410 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
2411}
2412static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
2413 This->lpVtbl->IASetPrimitiveTopology(This,Topology);
2414}
2415static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2416 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2417}
2418static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2419 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2420}
2421static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
2422 This->lpVtbl->Begin(This,pAsync);
2423}
2424static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
2425 This->lpVtbl->End(This,pAsync);
2426}
2427static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
2428 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
2429}
2430static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
2431 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
2432}
2433static FORCEINLINE void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2434 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2435}
2436static FORCEINLINE void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2437 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2438}
2439static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
2440 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
2441}
2442static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
2443 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
2444}
2445static FORCEINLINE void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
2446 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
2447}
2448static FORCEINLINE void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
2449 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
2450}
2451static FORCEINLINE void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
2452 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
2453}
2454static FORCEINLINE void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) {
2455 This->lpVtbl->DrawAuto(This);
2456}
2457static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
2458 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
2459}
2460static FORCEINLINE void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
2461 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
2462}
2463static FORCEINLINE void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
2464 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
2465}
2466static FORCEINLINE void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
2467 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
2468}
2469static FORCEINLINE void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) {
2470 This->lpVtbl->RSSetState(This,pRasterizerState);
2471}
2472static FORCEINLINE void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
2473 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
2474}
2475static FORCEINLINE void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) {
2476 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
2477}
2478static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
2479 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
2480}
2481static FORCEINLINE void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
2482 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
2483}
2484static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
2485 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
2486}
2487static FORCEINLINE void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
2488 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
2489}
2490static FORCEINLINE void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
2491 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
2492}
2493static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
2494 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
2495}
2496static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
2497 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
2498}
2499static FORCEINLINE void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
2500 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
2501}
2502static FORCEINLINE void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) {
2503 This->lpVtbl->GenerateMips(This,pShaderResourceView);
2504}
2505static FORCEINLINE void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) {
2506 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
2507}
2508static FORCEINLINE FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
2509 return This->lpVtbl->GetResourceMinLOD(This,pResource);
2510}
2511static FORCEINLINE void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
2512 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
2513}
2514static FORCEINLINE void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
2515 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
2516}
2517static FORCEINLINE void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2518 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2519}
2520static FORCEINLINE void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2521 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
2522}
2523static FORCEINLINE void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2524 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2525}
2526static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2527 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2528}
2529static FORCEINLINE void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2530 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2531}
2532static FORCEINLINE void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2533 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
2534}
2535static FORCEINLINE void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2536 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2537}
2538static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2539 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2540}
2541static FORCEINLINE void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
2542 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2543}
2544static FORCEINLINE void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
2545 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
2546}
2547static FORCEINLINE void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
2548 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
2549}
2550static FORCEINLINE void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
2551 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2552}
2553static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
2554 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2555}
2556static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2557 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2558}
2559static FORCEINLINE void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2560 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2561}
2562static FORCEINLINE void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2563 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
2564}
2565static FORCEINLINE void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2566 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2567}
2568static FORCEINLINE void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2569 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
2570}
2571static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2572 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2573}
2574static FORCEINLINE void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) {
2575 This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
2576}
2577static FORCEINLINE void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
2578 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
2579}
2580static FORCEINLINE void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
2581 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
2582}
2583static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2584 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2585}
2586static FORCEINLINE void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2587 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
2588}
2589static FORCEINLINE void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
2590 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
2591}
2592static FORCEINLINE void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2593 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2594}
2595static FORCEINLINE void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2596 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2597}
2598static FORCEINLINE void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
2599 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
2600}
2601static FORCEINLINE void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2602 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2603}
2604static FORCEINLINE void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2605 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2606}
2607static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
2608 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
2609}
2610static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
2611 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
2612}
2613static FORCEINLINE void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
2614 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
2615}
2616static FORCEINLINE void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
2617 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
2618}
2619static FORCEINLINE void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
2620 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
2621}
2622static FORCEINLINE void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) {
2623 This->lpVtbl->RSGetState(This,ppRasterizerState);
2624}
2625static FORCEINLINE void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
2626 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
2627}
2628static FORCEINLINE void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) {
2629 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
2630}
2631static FORCEINLINE void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2632 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2633}
2634static FORCEINLINE void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2635 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
2636}
2637static FORCEINLINE void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2638 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2639}
2640static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2641 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2642}
2643static FORCEINLINE void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2644 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2645}
2646static FORCEINLINE void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2647 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
2648}
2649static FORCEINLINE void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2650 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2651}
2652static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2653 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2654}
2655static FORCEINLINE void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
2656 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
2657}
2658static FORCEINLINE void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
2659 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
2660}
2661static FORCEINLINE void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
2662 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
2663}
2664static FORCEINLINE void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
2665 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
2666}
2667static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
2668 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
2669}
2670static FORCEINLINE void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) {
2671 This->lpVtbl->ClearState(This);
2672}
2673static FORCEINLINE void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) {
2674 This->lpVtbl->Flush(This);
2675}
2676static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) {
2677 return This->lpVtbl->GetType(This);
2678}
2679static FORCEINLINE UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) {
2680 return This->lpVtbl->GetContextFlags(This);
2681}
2682static FORCEINLINE HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
2683 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
2684}
2685/*** ID3D11DeviceContext1 methods ***/
2686static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
2687 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
2688}
2689static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
2690 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
2691}
2692static FORCEINLINE void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
2693 This->lpVtbl->DiscardResource(This,pResource);
2694}
2695static FORCEINLINE void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) {
2696 This->lpVtbl->DiscardView(This,pResourceView);
2697}
2698static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2699 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2700}
2701static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2702 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2703}
2704static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2705 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2706}
2707static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2708 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2709}
2710static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2711 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2712}
2713static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
2714 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2715}
2716static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2717 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2718}
2719static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2720 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2721}
2722static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2723 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2724}
2725static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2726 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2727}
2728static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2729 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2730}
2731static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
2732 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
2733}
2734static FORCEINLINE void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
2735 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
2736}
2737static FORCEINLINE void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
2738 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
2739}
2740static FORCEINLINE void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
2741 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
2742}
2743/*** ID3D11DeviceContext2 methods ***/
2744static FORCEINLINE HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
2745 return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
2746}
2747static FORCEINLINE HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
2748 return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
2749}
2750static FORCEINLINE void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
2751 This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
2752}
2753static FORCEINLINE void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
2754 This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
2755}
2756static FORCEINLINE HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) {
2757 return This->lpVtbl->ResizeTilePool(This,pool,size);
2758}
2759static FORCEINLINE void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
2760 This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
2761}
2762static FORCEINLINE WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) {
2763 return This->lpVtbl->IsAnnotationEnabled(This);
2764}
2765static FORCEINLINE void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
2766 This->lpVtbl->SetMarkerInt(This,label,data);
2767}
2768static FORCEINLINE void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
2769 This->lpVtbl->BeginEventInt(This,label,data);
2770}
2771static FORCEINLINE void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) {
2772 This->lpVtbl->EndEvent(This);
2773}
2774/*** ID3D11DeviceContext3 methods ***/
2775static FORCEINLINE void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
2776 This->lpVtbl->Flush1(This,type,event);
2777}
2778static FORCEINLINE void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) {
2779 This->lpVtbl->SetHardwareProtectionState(This,enable);
2780}
2781static FORCEINLINE void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) {
2782 This->lpVtbl->GetHardwareProtectionState(This,enable);
2783}
2784#endif
2785#endif
2786
2787#endif
2788
2789
2790#endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */
2791
2792/*****************************************************************************
2793 * ID3D11Fence interface
2794 */
2795#ifndef __ID3D11Fence_INTERFACE_DEFINED__
2796#define __ID3D11Fence_INTERFACE_DEFINED__
2797
2798DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80);
2799#if defined(__cplusplus) && !defined(CINTERFACE)
2800MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80")
2801ID3D11Fence : public ID3D11DeviceChild
2802{
2803 virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
2804 const SECURITY_ATTRIBUTES *attributes,
2805 DWORD access,
2806 const WCHAR *name,
2807 HANDLE *handle) = 0;
2808
2809 virtual UINT64 STDMETHODCALLTYPE GetCompletedValue(
2810 ) = 0;
2811
2812 virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
2813 UINT64 value,
2814 HANDLE event) = 0;
2815
2816};
2817#ifdef __CRT_UUID_DECL
2818__CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80)
2819#endif
2820#else
2821typedef struct ID3D11FenceVtbl {
2822 BEGIN_INTERFACE
2823
2824 /*** IUnknown methods ***/
2825 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2826 ID3D11Fence *This,
2827 REFIID riid,
2828 void **ppvObject);
2829
2830 ULONG (STDMETHODCALLTYPE *AddRef)(
2831 ID3D11Fence *This);
2832
2833 ULONG (STDMETHODCALLTYPE *Release)(
2834 ID3D11Fence *This);
2835
2836 /*** ID3D11DeviceChild methods ***/
2837 void (STDMETHODCALLTYPE *GetDevice)(
2838 ID3D11Fence *This,
2839 ID3D11Device **ppDevice);
2840
2841 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2842 ID3D11Fence *This,
2843 REFGUID guid,
2844 UINT *pDataSize,
2845 void *pData);
2846
2847 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2848 ID3D11Fence *This,
2849 REFGUID guid,
2850 UINT DataSize,
2851 const void *pData);
2852
2853 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2854 ID3D11Fence *This,
2855 REFGUID guid,
2856 const IUnknown *pData);
2857
2858 /*** ID3D11Fence methods ***/
2859 HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)(
2860 ID3D11Fence *This,
2861 const SECURITY_ATTRIBUTES *attributes,
2862 DWORD access,
2863 const WCHAR *name,
2864 HANDLE *handle);
2865
2866 UINT64 (STDMETHODCALLTYPE *GetCompletedValue)(
2867 ID3D11Fence *This);
2868
2869 HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)(
2870 ID3D11Fence *This,
2871 UINT64 value,
2872 HANDLE event);
2873
2874 END_INTERFACE
2875} ID3D11FenceVtbl;
2876
2877interface ID3D11Fence {
2878 CONST_VTBL ID3D11FenceVtbl* lpVtbl;
2879};
2880
2881#ifdef COBJMACROS
2882#ifndef WIDL_C_INLINE_WRAPPERS
2883/*** IUnknown methods ***/
2884#define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2885#define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This)
2886#define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This)
2887/*** ID3D11DeviceChild methods ***/
2888#define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2889#define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2890#define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2891#define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2892/*** ID3D11Fence methods ***/
2893#define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle)
2894#define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This)
2895#define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event)
2896#else
2897/*** IUnknown methods ***/
2898static FORCEINLINE HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) {
2899 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2900}
2901static FORCEINLINE ULONG ID3D11Fence_AddRef(ID3D11Fence* This) {
2902 return This->lpVtbl->AddRef(This);
2903}
2904static FORCEINLINE ULONG ID3D11Fence_Release(ID3D11Fence* This) {
2905 return This->lpVtbl->Release(This);
2906}
2907/*** ID3D11DeviceChild methods ***/
2908static FORCEINLINE void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) {
2909 This->lpVtbl->GetDevice(This,ppDevice);
2910}
2911static FORCEINLINE HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) {
2912 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2913}
2914static FORCEINLINE HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) {
2915 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2916}
2917static FORCEINLINE HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) {
2918 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2919}
2920/*** ID3D11Fence methods ***/
2921static FORCEINLINE HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) {
2922 return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle);
2923}
2924static FORCEINLINE UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) {
2925 return This->lpVtbl->GetCompletedValue(This);
2926}
2927static FORCEINLINE HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) {
2928 return This->lpVtbl->SetEventOnCompletion(This,value,event);
2929}
2930#endif
2931#endif
2932
2933#endif
2934
2935
2936#endif /* __ID3D11Fence_INTERFACE_DEFINED__ */
2937
2938/*****************************************************************************
2939 * ID3D11DeviceContext4 interface
2940 */
2941#ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__
2942#define __ID3D11DeviceContext4_INTERFACE_DEFINED__
2943
2944DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24);
2945#if defined(__cplusplus) && !defined(CINTERFACE)
2946MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24")
2947ID3D11DeviceContext4 : public ID3D11DeviceContext3
2948{
2949 virtual HRESULT STDMETHODCALLTYPE Signal(
2950 ID3D11Fence *fence,
2951 UINT64 value) = 0;
2952
2953 virtual HRESULT STDMETHODCALLTYPE Wait(
2954 ID3D11Fence *fence,
2955 UINT64 value) = 0;
2956
2957};
2958#ifdef __CRT_UUID_DECL
2959__CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24)
2960#endif
2961#else
2962typedef struct ID3D11DeviceContext4Vtbl {
2963 BEGIN_INTERFACE
2964
2965 /*** IUnknown methods ***/
2966 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2967 ID3D11DeviceContext4 *This,
2968 REFIID riid,
2969 void **ppvObject);
2970
2971 ULONG (STDMETHODCALLTYPE *AddRef)(
2972 ID3D11DeviceContext4 *This);
2973
2974 ULONG (STDMETHODCALLTYPE *Release)(
2975 ID3D11DeviceContext4 *This);
2976
2977 /*** ID3D11DeviceChild methods ***/
2978 void (STDMETHODCALLTYPE *GetDevice)(
2979 ID3D11DeviceContext4 *This,
2980 ID3D11Device **ppDevice);
2981
2982 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2983 ID3D11DeviceContext4 *This,
2984 REFGUID guid,
2985 UINT *pDataSize,
2986 void *pData);
2987
2988 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2989 ID3D11DeviceContext4 *This,
2990 REFGUID guid,
2991 UINT DataSize,
2992 const void *pData);
2993
2994 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2995 ID3D11DeviceContext4 *This,
2996 REFGUID guid,
2997 const IUnknown *pData);
2998
2999 /*** ID3D11DeviceContext methods ***/
3000 void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
3001 ID3D11DeviceContext4 *This,
3002 UINT StartSlot,
3003 UINT NumBuffers,
3004 ID3D11Buffer *const *ppConstantBuffers);
3005
3006 void (STDMETHODCALLTYPE *PSSetShaderResources)(
3007 ID3D11DeviceContext4 *This,
3008 UINT StartSlot,
3009 UINT NumViews,
3010 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3011
3012 void (STDMETHODCALLTYPE *PSSetShader)(
3013 ID3D11DeviceContext4 *This,
3014 ID3D11PixelShader *pPixelShader,
3015 ID3D11ClassInstance *const *ppClassInstances,
3016 UINT NumClassInstances);
3017
3018 void (STDMETHODCALLTYPE *PSSetSamplers)(
3019 ID3D11DeviceContext4 *This,
3020 UINT StartSlot,
3021 UINT NumSamplers,
3022 ID3D11SamplerState *const *ppSamplers);
3023
3024 void (STDMETHODCALLTYPE *VSSetShader)(
3025 ID3D11DeviceContext4 *This,
3026 ID3D11VertexShader *pVertexShader,
3027 ID3D11ClassInstance *const *ppClassInstances,
3028 UINT NumClassInstances);
3029
3030 void (STDMETHODCALLTYPE *DrawIndexed)(
3031 ID3D11DeviceContext4 *This,
3032 UINT IndexCount,
3033 UINT StartIndexLocation,
3034 INT BaseVertexLocation);
3035
3036 void (STDMETHODCALLTYPE *Draw)(
3037 ID3D11DeviceContext4 *This,
3038 UINT VertexCount,
3039 UINT StartVertexLocation);
3040
3041 HRESULT (STDMETHODCALLTYPE *Map)(
3042 ID3D11DeviceContext4 *This,
3043 ID3D11Resource *pResource,
3044 UINT Subresource,
3045 D3D11_MAP MapType,
3046 UINT MapFlags,
3047 D3D11_MAPPED_SUBRESOURCE *pMappedResource);
3048
3049 void (STDMETHODCALLTYPE *Unmap)(
3050 ID3D11DeviceContext4 *This,
3051 ID3D11Resource *pResource,
3052 UINT Subresource);
3053
3054 void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
3055 ID3D11DeviceContext4 *This,
3056 UINT StartSlot,
3057 UINT NumBuffers,
3058 ID3D11Buffer *const *ppConstantBuffers);
3059
3060 void (STDMETHODCALLTYPE *IASetInputLayout)(
3061 ID3D11DeviceContext4 *This,
3062 ID3D11InputLayout *pInputLayout);
3063
3064 void (STDMETHODCALLTYPE *IASetVertexBuffers)(
3065 ID3D11DeviceContext4 *This,
3066 UINT StartSlot,
3067 UINT NumBuffers,
3068 ID3D11Buffer *const *ppVertexBuffers,
3069 const UINT *pStrides,
3070 const UINT *pOffsets);
3071
3072 void (STDMETHODCALLTYPE *IASetIndexBuffer)(
3073 ID3D11DeviceContext4 *This,
3074 ID3D11Buffer *pIndexBuffer,
3075 DXGI_FORMAT Format,
3076 UINT Offset);
3077
3078 void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
3079 ID3D11DeviceContext4 *This,
3080 UINT IndexCountPerInstance,
3081 UINT InstanceCount,
3082 UINT StartIndexLocation,
3083 INT BaseVertexLocation,
3084 UINT StartInstanceLocation);
3085
3086 void (STDMETHODCALLTYPE *DrawInstanced)(
3087 ID3D11DeviceContext4 *This,
3088 UINT VertexCountPerInstance,
3089 UINT InstanceCount,
3090 UINT StartVertexLocation,
3091 UINT StartInstanceLocation);
3092
3093 void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
3094 ID3D11DeviceContext4 *This,
3095 UINT StartSlot,
3096 UINT NumBuffers,
3097 ID3D11Buffer *const *ppConstantBuffers);
3098
3099 void (STDMETHODCALLTYPE *GSSetShader)(
3100 ID3D11DeviceContext4 *This,
3101 ID3D11GeometryShader *pShader,
3102 ID3D11ClassInstance *const *ppClassInstances,
3103 UINT NumClassInstances);
3104
3105 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
3106 ID3D11DeviceContext4 *This,
3107 D3D11_PRIMITIVE_TOPOLOGY Topology);
3108
3109 void (STDMETHODCALLTYPE *VSSetShaderResources)(
3110 ID3D11DeviceContext4 *This,
3111 UINT StartSlot,
3112 UINT NumViews,
3113 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3114
3115 void (STDMETHODCALLTYPE *VSSetSamplers)(
3116 ID3D11DeviceContext4 *This,
3117 UINT StartSlot,
3118 UINT NumSamplers,
3119 ID3D11SamplerState *const *ppSamplers);
3120
3121 void (STDMETHODCALLTYPE *Begin)(
3122 ID3D11DeviceContext4 *This,
3123 ID3D11Asynchronous *pAsync);
3124
3125 void (STDMETHODCALLTYPE *End)(
3126 ID3D11DeviceContext4 *This,
3127 ID3D11Asynchronous *pAsync);
3128
3129 HRESULT (STDMETHODCALLTYPE *GetData)(
3130 ID3D11DeviceContext4 *This,
3131 ID3D11Asynchronous *pAsync,
3132 void *pData,
3133 UINT DataSize,
3134 UINT GetDataFlags);
3135
3136 void (STDMETHODCALLTYPE *SetPredication)(
3137 ID3D11DeviceContext4 *This,
3138 ID3D11Predicate *pPredicate,
3139 WINBOOL PredicateValue);
3140
3141 void (STDMETHODCALLTYPE *GSSetShaderResources)(
3142 ID3D11DeviceContext4 *This,
3143 UINT StartSlot,
3144 UINT NumViews,
3145 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3146
3147 void (STDMETHODCALLTYPE *GSSetSamplers)(
3148 ID3D11DeviceContext4 *This,
3149 UINT StartSlot,
3150 UINT NumSamplers,
3151 ID3D11SamplerState *const *ppSamplers);
3152
3153 void (STDMETHODCALLTYPE *OMSetRenderTargets)(
3154 ID3D11DeviceContext4 *This,
3155 UINT NumViews,
3156 ID3D11RenderTargetView *const *ppRenderTargetViews,
3157 ID3D11DepthStencilView *pDepthStencilView);
3158
3159 void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
3160 ID3D11DeviceContext4 *This,
3161 UINT NumRTVs,
3162 ID3D11RenderTargetView *const *ppRenderTargetViews,
3163 ID3D11DepthStencilView *pDepthStencilView,
3164 UINT UAVStartSlot,
3165 UINT NumUAVs,
3166 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
3167 const UINT *pUAVInitialCounts);
3168
3169 void (STDMETHODCALLTYPE *OMSetBlendState)(
3170 ID3D11DeviceContext4 *This,
3171 ID3D11BlendState *pBlendState,
3172 const FLOAT BlendFactor[4],
3173 UINT SampleMask);
3174
3175 void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
3176 ID3D11DeviceContext4 *This,
3177 ID3D11DepthStencilState *pDepthStencilState,
3178 UINT StencilRef);
3179
3180 void (STDMETHODCALLTYPE *SOSetTargets)(
3181 ID3D11DeviceContext4 *This,
3182 UINT NumBuffers,
3183 ID3D11Buffer *const *ppSOTargets,
3184 const UINT *pOffsets);
3185
3186 void (STDMETHODCALLTYPE *DrawAuto)(
3187 ID3D11DeviceContext4 *This);
3188
3189 void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
3190 ID3D11DeviceContext4 *This,
3191 ID3D11Buffer *pBufferForArgs,
3192 UINT AlignedByteOffsetForArgs);
3193
3194 void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
3195 ID3D11DeviceContext4 *This,
3196 ID3D11Buffer *pBufferForArgs,
3197 UINT AlignedByteOffsetForArgs);
3198
3199 void (STDMETHODCALLTYPE *Dispatch)(
3200 ID3D11DeviceContext4 *This,
3201 UINT ThreadGroupCountX,
3202 UINT ThreadGroupCountY,
3203 UINT ThreadGroupCountZ);
3204
3205 void (STDMETHODCALLTYPE *DispatchIndirect)(
3206 ID3D11DeviceContext4 *This,
3207 ID3D11Buffer *pBufferForArgs,
3208 UINT AlignedByteOffsetForArgs);
3209
3210 void (STDMETHODCALLTYPE *RSSetState)(
3211 ID3D11DeviceContext4 *This,
3212 ID3D11RasterizerState *pRasterizerState);
3213
3214 void (STDMETHODCALLTYPE *RSSetViewports)(
3215 ID3D11DeviceContext4 *This,
3216 UINT NumViewports,
3217 const D3D11_VIEWPORT *pViewports);
3218
3219 void (STDMETHODCALLTYPE *RSSetScissorRects)(
3220 ID3D11DeviceContext4 *This,
3221 UINT NumRects,
3222 const D3D11_RECT *pRects);
3223
3224 void (STDMETHODCALLTYPE *CopySubresourceRegion)(
3225 ID3D11DeviceContext4 *This,
3226 ID3D11Resource *pDstResource,
3227 UINT DstSubresource,
3228 UINT DstX,
3229 UINT DstY,
3230 UINT DstZ,
3231 ID3D11Resource *pSrcResource,
3232 UINT SrcSubresource,
3233 const D3D11_BOX *pSrcBox);
3234
3235 void (STDMETHODCALLTYPE *CopyResource)(
3236 ID3D11DeviceContext4 *This,
3237 ID3D11Resource *pDstResource,
3238 ID3D11Resource *pSrcResource);
3239
3240 void (STDMETHODCALLTYPE *UpdateSubresource)(
3241 ID3D11DeviceContext4 *This,
3242 ID3D11Resource *pDstResource,
3243 UINT DstSubresource,
3244 const D3D11_BOX *pDstBox,
3245 const void *pSrcData,
3246 UINT SrcRowPitch,
3247 UINT SrcDepthPitch);
3248
3249 void (STDMETHODCALLTYPE *CopyStructureCount)(
3250 ID3D11DeviceContext4 *This,
3251 ID3D11Buffer *pDstBuffer,
3252 UINT DstAlignedByteOffset,
3253 ID3D11UnorderedAccessView *pSrcView);
3254
3255 void (STDMETHODCALLTYPE *ClearRenderTargetView)(
3256 ID3D11DeviceContext4 *This,
3257 ID3D11RenderTargetView *pRenderTargetView,
3258 const FLOAT ColorRGBA[4]);
3259
3260 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
3261 ID3D11DeviceContext4 *This,
3262 ID3D11UnorderedAccessView *pUnorderedAccessView,
3263 const UINT Values[4]);
3264
3265 void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
3266 ID3D11DeviceContext4 *This,
3267 ID3D11UnorderedAccessView *pUnorderedAccessView,
3268 const FLOAT Values[4]);
3269
3270 void (STDMETHODCALLTYPE *ClearDepthStencilView)(
3271 ID3D11DeviceContext4 *This,
3272 ID3D11DepthStencilView *pDepthStencilView,
3273 UINT ClearFlags,
3274 FLOAT Depth,
3275 UINT8 Stencil);
3276
3277 void (STDMETHODCALLTYPE *GenerateMips)(
3278 ID3D11DeviceContext4 *This,
3279 ID3D11ShaderResourceView *pShaderResourceView);
3280
3281 void (STDMETHODCALLTYPE *SetResourceMinLOD)(
3282 ID3D11DeviceContext4 *This,
3283 ID3D11Resource *pResource,
3284 FLOAT MinLOD);
3285
3286 FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
3287 ID3D11DeviceContext4 *This,
3288 ID3D11Resource *pResource);
3289
3290 void (STDMETHODCALLTYPE *ResolveSubresource)(
3291 ID3D11DeviceContext4 *This,
3292 ID3D11Resource *pDstResource,
3293 UINT DstSubresource,
3294 ID3D11Resource *pSrcResource,
3295 UINT SrcSubresource,
3296 DXGI_FORMAT Format);
3297
3298 void (STDMETHODCALLTYPE *ExecuteCommandList)(
3299 ID3D11DeviceContext4 *This,
3300 ID3D11CommandList *pCommandList,
3301 WINBOOL RestoreContextState);
3302
3303 void (STDMETHODCALLTYPE *HSSetShaderResources)(
3304 ID3D11DeviceContext4 *This,
3305 UINT StartSlot,
3306 UINT NumViews,
3307 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3308
3309 void (STDMETHODCALLTYPE *HSSetShader)(
3310 ID3D11DeviceContext4 *This,
3311 ID3D11HullShader *pHullShader,
3312 ID3D11ClassInstance *const *ppClassInstances,
3313 UINT NumClassInstances);
3314
3315 void (STDMETHODCALLTYPE *HSSetSamplers)(
3316 ID3D11DeviceContext4 *This,
3317 UINT StartSlot,
3318 UINT NumSamplers,
3319 ID3D11SamplerState *const *ppSamplers);
3320
3321 void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
3322 ID3D11DeviceContext4 *This,
3323 UINT StartSlot,
3324 UINT NumBuffers,
3325 ID3D11Buffer *const *ppConstantBuffers);
3326
3327 void (STDMETHODCALLTYPE *DSSetShaderResources)(
3328 ID3D11DeviceContext4 *This,
3329 UINT StartSlot,
3330 UINT NumViews,
3331 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3332
3333 void (STDMETHODCALLTYPE *DSSetShader)(
3334 ID3D11DeviceContext4 *This,
3335 ID3D11DomainShader *pDomainShader,
3336 ID3D11ClassInstance *const *ppClassInstances,
3337 UINT NumClassInstances);
3338
3339 void (STDMETHODCALLTYPE *DSSetSamplers)(
3340 ID3D11DeviceContext4 *This,
3341 UINT StartSlot,
3342 UINT NumSamplers,
3343 ID3D11SamplerState *const *ppSamplers);
3344
3345 void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
3346 ID3D11DeviceContext4 *This,
3347 UINT StartSlot,
3348 UINT NumBuffers,
3349 ID3D11Buffer *const *ppConstantBuffers);
3350
3351 void (STDMETHODCALLTYPE *CSSetShaderResources)(
3352 ID3D11DeviceContext4 *This,
3353 UINT StartSlot,
3354 UINT NumViews,
3355 ID3D11ShaderResourceView *const *ppShaderResourceViews);
3356
3357 void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
3358 ID3D11DeviceContext4 *This,
3359 UINT StartSlot,
3360 UINT NumUAVs,
3361 ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
3362 const UINT *pUAVInitialCounts);
3363
3364 void (STDMETHODCALLTYPE *CSSetShader)(
3365 ID3D11DeviceContext4 *This,
3366 ID3D11ComputeShader *pComputeShader,
3367 ID3D11ClassInstance *const *ppClassInstances,
3368 UINT NumClassInstances);
3369
3370 void (STDMETHODCALLTYPE *CSSetSamplers)(
3371 ID3D11DeviceContext4 *This,
3372 UINT StartSlot,
3373 UINT NumSamplers,
3374 ID3D11SamplerState *const *ppSamplers);
3375
3376 void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
3377 ID3D11DeviceContext4 *This,
3378 UINT StartSlot,
3379 UINT NumBuffers,
3380 ID3D11Buffer *const *ppConstantBuffers);
3381
3382 void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
3383 ID3D11DeviceContext4 *This,
3384 UINT StartSlot,
3385 UINT NumBuffers,
3386 ID3D11Buffer **ppConstantBuffers);
3387
3388 void (STDMETHODCALLTYPE *PSGetShaderResources)(
3389 ID3D11DeviceContext4 *This,
3390 UINT StartSlot,
3391 UINT NumViews,
3392 ID3D11ShaderResourceView **ppShaderResourceViews);
3393
3394 void (STDMETHODCALLTYPE *PSGetShader)(
3395 ID3D11DeviceContext4 *This,
3396 ID3D11PixelShader **ppPixelShader,
3397 ID3D11ClassInstance **ppClassInstances,
3398 UINT *pNumClassInstances);
3399
3400 void (STDMETHODCALLTYPE *PSGetSamplers)(
3401 ID3D11DeviceContext4 *This,
3402 UINT StartSlot,
3403 UINT NumSamplers,
3404 ID3D11SamplerState **ppSamplers);
3405
3406 void (STDMETHODCALLTYPE *VSGetShader)(
3407 ID3D11DeviceContext4 *This,
3408 ID3D11VertexShader **ppVertexShader,
3409 ID3D11ClassInstance **ppClassInstances,
3410 UINT *pNumClassInstances);
3411
3412 void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
3413 ID3D11DeviceContext4 *This,
3414 UINT StartSlot,
3415 UINT NumBuffers,
3416 ID3D11Buffer **ppConstantBuffers);
3417
3418 void (STDMETHODCALLTYPE *IAGetInputLayout)(
3419 ID3D11DeviceContext4 *This,
3420 ID3D11InputLayout **ppInputLayout);
3421
3422 void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
3423 ID3D11DeviceContext4 *This,
3424 UINT StartSlot,
3425 UINT NumBuffers,
3426 ID3D11Buffer **ppVertexBuffers,
3427 UINT *pStrides,
3428 UINT *pOffsets);
3429
3430 void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
3431 ID3D11DeviceContext4 *This,
3432 ID3D11Buffer **pIndexBuffer,
3433 DXGI_FORMAT *Format,
3434 UINT *Offset);
3435
3436 void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
3437 ID3D11DeviceContext4 *This,
3438 UINT StartSlot,
3439 UINT NumBuffers,
3440 ID3D11Buffer **ppConstantBuffers);
3441
3442 void (STDMETHODCALLTYPE *GSGetShader)(
3443 ID3D11DeviceContext4 *This,
3444 ID3D11GeometryShader **ppGeometryShader,
3445 ID3D11ClassInstance **ppClassInstances,
3446 UINT *pNumClassInstances);
3447
3448 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
3449 ID3D11DeviceContext4 *This,
3450 D3D11_PRIMITIVE_TOPOLOGY *pTopology);
3451
3452 void (STDMETHODCALLTYPE *VSGetShaderResources)(
3453 ID3D11DeviceContext4 *This,
3454 UINT StartSlot,
3455 UINT NumViews,
3456 ID3D11ShaderResourceView **ppShaderResourceViews);
3457
3458 void (STDMETHODCALLTYPE *VSGetSamplers)(
3459 ID3D11DeviceContext4 *This,
3460 UINT StartSlot,
3461 UINT NumSamplers,
3462 ID3D11SamplerState **ppSamplers);
3463
3464 void (STDMETHODCALLTYPE *GetPredication)(
3465 ID3D11DeviceContext4 *This,
3466 ID3D11Predicate **ppPredicate,
3467 WINBOOL *pPredicateValue);
3468
3469 void (STDMETHODCALLTYPE *GSGetShaderResources)(
3470 ID3D11DeviceContext4 *This,
3471 UINT StartSlot,
3472 UINT NumViews,
3473 ID3D11ShaderResourceView **ppShaderResourceViews);
3474
3475 void (STDMETHODCALLTYPE *GSGetSamplers)(
3476 ID3D11DeviceContext4 *This,
3477 UINT StartSlot,
3478 UINT NumSamplers,
3479 ID3D11SamplerState **ppSamplers);
3480
3481 void (STDMETHODCALLTYPE *OMGetRenderTargets)(
3482 ID3D11DeviceContext4 *This,
3483 UINT NumViews,
3484 ID3D11RenderTargetView **ppRenderTargetViews,
3485 ID3D11DepthStencilView **ppDepthStencilView);
3486
3487 void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
3488 ID3D11DeviceContext4 *This,
3489 UINT NumRTVs,
3490 ID3D11RenderTargetView **ppRenderTargetViews,
3491 ID3D11DepthStencilView **ppDepthStencilView,
3492 UINT UAVStartSlot,
3493 UINT NumUAVs,
3494 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3495
3496 void (STDMETHODCALLTYPE *OMGetBlendState)(
3497 ID3D11DeviceContext4 *This,
3498 ID3D11BlendState **ppBlendState,
3499 FLOAT BlendFactor[4],
3500 UINT *pSampleMask);
3501
3502 void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
3503 ID3D11DeviceContext4 *This,
3504 ID3D11DepthStencilState **ppDepthStencilState,
3505 UINT *pStencilRef);
3506
3507 void (STDMETHODCALLTYPE *SOGetTargets)(
3508 ID3D11DeviceContext4 *This,
3509 UINT NumBuffers,
3510 ID3D11Buffer **ppSOTargets);
3511
3512 void (STDMETHODCALLTYPE *RSGetState)(
3513 ID3D11DeviceContext4 *This,
3514 ID3D11RasterizerState **ppRasterizerState);
3515
3516 void (STDMETHODCALLTYPE *RSGetViewports)(
3517 ID3D11DeviceContext4 *This,
3518 UINT *pNumViewports,
3519 D3D11_VIEWPORT *pViewports);
3520
3521 void (STDMETHODCALLTYPE *RSGetScissorRects)(
3522 ID3D11DeviceContext4 *This,
3523 UINT *pNumRects,
3524 D3D11_RECT *pRects);
3525
3526 void (STDMETHODCALLTYPE *HSGetShaderResources)(
3527 ID3D11DeviceContext4 *This,
3528 UINT StartSlot,
3529 UINT NumViews,
3530 ID3D11ShaderResourceView **ppShaderResourceViews);
3531
3532 void (STDMETHODCALLTYPE *HSGetShader)(
3533 ID3D11DeviceContext4 *This,
3534 ID3D11HullShader **ppHullShader,
3535 ID3D11ClassInstance **ppClassInstances,
3536 UINT *pNumClassInstances);
3537
3538 void (STDMETHODCALLTYPE *HSGetSamplers)(
3539 ID3D11DeviceContext4 *This,
3540 UINT StartSlot,
3541 UINT NumSamplers,
3542 ID3D11SamplerState **ppSamplers);
3543
3544 void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
3545 ID3D11DeviceContext4 *This,
3546 UINT StartSlot,
3547 UINT NumBuffers,
3548 ID3D11Buffer **ppConstantBuffers);
3549
3550 void (STDMETHODCALLTYPE *DSGetShaderResources)(
3551 ID3D11DeviceContext4 *This,
3552 UINT StartSlot,
3553 UINT NumViews,
3554 ID3D11ShaderResourceView **ppShaderResourceViews);
3555
3556 void (STDMETHODCALLTYPE *DSGetShader)(
3557 ID3D11DeviceContext4 *This,
3558 ID3D11DomainShader **ppDomainShader,
3559 ID3D11ClassInstance **ppClassInstances,
3560 UINT *pNumClassInstances);
3561
3562 void (STDMETHODCALLTYPE *DSGetSamplers)(
3563 ID3D11DeviceContext4 *This,
3564 UINT StartSlot,
3565 UINT NumSamplers,
3566 ID3D11SamplerState **ppSamplers);
3567
3568 void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
3569 ID3D11DeviceContext4 *This,
3570 UINT StartSlot,
3571 UINT NumBuffers,
3572 ID3D11Buffer **ppConstantBuffers);
3573
3574 void (STDMETHODCALLTYPE *CSGetShaderResources)(
3575 ID3D11DeviceContext4 *This,
3576 UINT StartSlot,
3577 UINT NumViews,
3578 ID3D11ShaderResourceView **ppShaderResourceViews);
3579
3580 void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
3581 ID3D11DeviceContext4 *This,
3582 UINT StartSlot,
3583 UINT NumUAVs,
3584 ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3585
3586 void (STDMETHODCALLTYPE *CSGetShader)(
3587 ID3D11DeviceContext4 *This,
3588 ID3D11ComputeShader **ppComputeShader,
3589 ID3D11ClassInstance **ppClassInstances,
3590 UINT *pNumClassInstances);
3591
3592 void (STDMETHODCALLTYPE *CSGetSamplers)(
3593 ID3D11DeviceContext4 *This,
3594 UINT StartSlot,
3595 UINT NumSamplers,
3596 ID3D11SamplerState **ppSamplers);
3597
3598 void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
3599 ID3D11DeviceContext4 *This,
3600 UINT StartSlot,
3601 UINT NumBuffers,
3602 ID3D11Buffer **ppConstantBuffers);
3603
3604 void (STDMETHODCALLTYPE *ClearState)(
3605 ID3D11DeviceContext4 *This);
3606
3607 void (STDMETHODCALLTYPE *Flush)(
3608 ID3D11DeviceContext4 *This);
3609
3610 D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
3611 ID3D11DeviceContext4 *This);
3612
3613 UINT (STDMETHODCALLTYPE *GetContextFlags)(
3614 ID3D11DeviceContext4 *This);
3615
3616 HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
3617 ID3D11DeviceContext4 *This,
3618 WINBOOL RestoreDeferredContextState,
3619 ID3D11CommandList **ppCommandList);
3620
3621 /*** ID3D11DeviceContext1 methods ***/
3622 void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
3623 ID3D11DeviceContext4 *This,
3624 ID3D11Resource *pDstResource,
3625 UINT DstSubresource,
3626 UINT DstX,
3627 UINT DstY,
3628 UINT DstZ,
3629 ID3D11Resource *pSrcResource,
3630 UINT SrcSubresource,
3631 const D3D11_BOX *pSrcBox,
3632 UINT CopyFlags);
3633
3634 void (STDMETHODCALLTYPE *UpdateSubresource1)(
3635 ID3D11DeviceContext4 *This,
3636 ID3D11Resource *pDstResource,
3637 UINT DstSubresource,
3638 const D3D11_BOX *pDstBox,
3639 const void *pSrcData,
3640 UINT SrcRowPitch,
3641 UINT SrcDepthPitch,
3642 UINT CopyFlags);
3643
3644 void (STDMETHODCALLTYPE *DiscardResource)(
3645 ID3D11DeviceContext4 *This,
3646 ID3D11Resource *pResource);
3647
3648 void (STDMETHODCALLTYPE *DiscardView)(
3649 ID3D11DeviceContext4 *This,
3650 ID3D11View *pResourceView);
3651
3652 void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
3653 ID3D11DeviceContext4 *This,
3654 UINT StartSlot,
3655 UINT NumBuffers,
3656 ID3D11Buffer *const *ppConstantBuffers,
3657 const UINT *pFirstConstant,
3658 const UINT *pNumConstants);
3659
3660 void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
3661 ID3D11DeviceContext4 *This,
3662 UINT StartSlot,
3663 UINT NumBuffers,
3664 ID3D11Buffer *const *ppConstantBuffers,
3665 const UINT *pFirstConstant,
3666 const UINT *pNumConstants);
3667
3668 void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
3669 ID3D11DeviceContext4 *This,
3670 UINT StartSlot,
3671 UINT NumBuffers,
3672 ID3D11Buffer *const *ppConstantBuffers,
3673 const UINT *pFirstConstant,
3674 const UINT *pNumConstants);
3675
3676 void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
3677 ID3D11DeviceContext4 *This,
3678 UINT StartSlot,
3679 UINT NumBuffers,
3680 ID3D11Buffer *const *ppConstantBuffers,
3681 const UINT *pFirstConstant,
3682 const UINT *pNumConstants);
3683
3684 void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
3685 ID3D11DeviceContext4 *This,
3686 UINT StartSlot,
3687 UINT NumBuffers,
3688 ID3D11Buffer *const *ppConstantBuffers,
3689 const UINT *pFirstConstant,
3690 const UINT *pNumConstants);
3691
3692 void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
3693 ID3D11DeviceContext4 *This,
3694 UINT StartSlot,
3695 UINT NumBuffers,
3696 ID3D11Buffer *const *ppConstantBuffers,
3697 const UINT *pFirstConstant,
3698 const UINT *pNumConstants);
3699
3700 void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
3701 ID3D11DeviceContext4 *This,
3702 UINT StartSlot,
3703 UINT NumBuffers,
3704 ID3D11Buffer **ppConstantBuffers,
3705 UINT *pFirstConstant,
3706 UINT *pNumConstants);
3707
3708 void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
3709 ID3D11DeviceContext4 *This,
3710 UINT StartSlot,
3711 UINT NumBuffers,
3712 ID3D11Buffer **ppConstantBuffers,
3713 UINT *pFirstConstant,
3714 UINT *pNumConstants);
3715
3716 void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
3717 ID3D11DeviceContext4 *This,
3718 UINT StartSlot,
3719 UINT NumBuffers,
3720 ID3D11Buffer **ppConstantBuffers,
3721 UINT *pFirstConstant,
3722 UINT *pNumConstants);
3723
3724 void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
3725 ID3D11DeviceContext4 *This,
3726 UINT StartSlot,
3727 UINT NumBuffers,
3728 ID3D11Buffer **ppConstantBuffers,
3729 UINT *pFirstConstant,
3730 UINT *pNumConstants);
3731
3732 void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
3733 ID3D11DeviceContext4 *This,
3734 UINT StartSlot,
3735 UINT NumBuffers,
3736 ID3D11Buffer **ppConstantBuffers,
3737 UINT *pFirstConstant,
3738 UINT *pNumConstants);
3739
3740 void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
3741 ID3D11DeviceContext4 *This,
3742 UINT StartSlot,
3743 UINT NumBuffers,
3744 ID3D11Buffer **ppConstantBuffers,
3745 UINT *pFirstConstant,
3746 UINT *pNumConstants);
3747
3748 void (STDMETHODCALLTYPE *SwapDeviceContextState)(
3749 ID3D11DeviceContext4 *This,
3750 ID3DDeviceContextState *pState,
3751 ID3DDeviceContextState **ppPreviousState);
3752
3753 void (STDMETHODCALLTYPE *ClearView)(
3754 ID3D11DeviceContext4 *This,
3755 ID3D11View *pView,
3756 const FLOAT Color[4],
3757 const D3D11_RECT *pRect,
3758 UINT NumRects);
3759
3760 void (STDMETHODCALLTYPE *DiscardView1)(
3761 ID3D11DeviceContext4 *This,
3762 ID3D11View *pResourceView,
3763 const D3D11_RECT *pRects,
3764 UINT NumRects);
3765
3766 /*** ID3D11DeviceContext2 methods ***/
3767 HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
3768 ID3D11DeviceContext4 *This,
3769 ID3D11Resource *resource,
3770 UINT region_count,
3771 const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
3772 const D3D11_TILE_REGION_SIZE *region_sizes,
3773 ID3D11Buffer *pool,
3774 UINT range_count,
3775 const UINT *range_flags,
3776 const UINT *pool_start_offsets,
3777 const UINT *range_tile_counts,
3778 UINT flags);
3779
3780 HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
3781 ID3D11DeviceContext4 *This,
3782 ID3D11Resource *dst_resource,
3783 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
3784 ID3D11Resource *src_resource,
3785 const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
3786 const D3D11_TILE_REGION_SIZE *region_size,
3787 UINT flags);
3788
3789 void (STDMETHODCALLTYPE *CopyTiles)(
3790 ID3D11DeviceContext4 *This,
3791 ID3D11Resource *resource,
3792 const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
3793 const D3D11_TILE_REGION_SIZE *size,
3794 ID3D11Buffer *buffer,
3795 UINT64 start_offset,
3796 UINT flags);
3797
3798 void (STDMETHODCALLTYPE *UpdateTiles)(
3799 ID3D11DeviceContext4 *This,
3800 ID3D11Resource *dst_resource,
3801 const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
3802 const D3D11_TILE_REGION_SIZE *dst_region_size,
3803 const void *src_data,
3804 UINT flags);
3805
3806 HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
3807 ID3D11DeviceContext4 *This,
3808 ID3D11Buffer *pool,
3809 UINT64 size);
3810
3811 void (STDMETHODCALLTYPE *TiledResourceBarrier)(
3812 ID3D11DeviceContext4 *This,
3813 ID3D11DeviceChild *before_barrier,
3814 ID3D11DeviceChild *after_barrier);
3815
3816 WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
3817 ID3D11DeviceContext4 *This);
3818
3819 void (STDMETHODCALLTYPE *SetMarkerInt)(
3820 ID3D11DeviceContext4 *This,
3821 const WCHAR *label,
3822 int data);
3823
3824 void (STDMETHODCALLTYPE *BeginEventInt)(
3825 ID3D11DeviceContext4 *This,
3826 const WCHAR *label,
3827 int data);
3828
3829 void (STDMETHODCALLTYPE *EndEvent)(
3830 ID3D11DeviceContext4 *This);
3831
3832 /*** ID3D11DeviceContext3 methods ***/
3833 void (STDMETHODCALLTYPE *Flush1)(
3834 ID3D11DeviceContext4 *This,
3835 D3D11_CONTEXT_TYPE type,
3836 HANDLE event);
3837
3838 void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
3839 ID3D11DeviceContext4 *This,
3840 WINBOOL enable);
3841
3842 void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
3843 ID3D11DeviceContext4 *This,
3844 WINBOOL *enable);
3845
3846 /*** ID3D11DeviceContext4 methods ***/
3847 HRESULT (STDMETHODCALLTYPE *Signal)(
3848 ID3D11DeviceContext4 *This,
3849 ID3D11Fence *fence,
3850 UINT64 value);
3851
3852 HRESULT (STDMETHODCALLTYPE *Wait)(
3853 ID3D11DeviceContext4 *This,
3854 ID3D11Fence *fence,
3855 UINT64 value);
3856
3857 END_INTERFACE
3858} ID3D11DeviceContext4Vtbl;
3859
3860interface ID3D11DeviceContext4 {
3861 CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl;
3862};
3863
3864#ifdef COBJMACROS
3865#ifndef WIDL_C_INLINE_WRAPPERS
3866/*** IUnknown methods ***/
3867#define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3868#define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This)
3869#define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This)
3870/*** ID3D11DeviceChild methods ***/
3871#define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3872#define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3873#define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3874#define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3875/*** ID3D11DeviceContext methods ***/
3876#define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3877#define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3878#define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
3879#define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3880#define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
3881#define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
3882#define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
3883#define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
3884#define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
3885#define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3886#define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
3887#define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
3888#define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
3889#define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
3890#define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
3891#define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3892#define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
3893#define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
3894#define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3895#define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3896#define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
3897#define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
3898#define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
3899#define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
3900#define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3901#define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3902#define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
3903#define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
3904#define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
3905#define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
3906#define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
3907#define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
3908#define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
3909#define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
3910#define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
3911#define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
3912#define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
3913#define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
3914#define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
3915#define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
3916#define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
3917#define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
3918#define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
3919#define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
3920#define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
3921#define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
3922#define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
3923#define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
3924#define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
3925#define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
3926#define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
3927#define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
3928#define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3929#define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
3930#define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3931#define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3932#define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3933#define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
3934#define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3935#define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3936#define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3937#define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
3938#define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
3939#define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3940#define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3941#define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3942#define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3943#define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
3944#define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3945#define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
3946#define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3947#define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
3948#define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
3949#define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
3950#define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3951#define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
3952#define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
3953#define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3954#define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3955#define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
3956#define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3957#define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3958#define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
3959#define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
3960#define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
3961#define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
3962#define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
3963#define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
3964#define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
3965#define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
3966#define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3967#define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
3968#define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3969#define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3970#define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3971#define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
3972#define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3973#define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3974#define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
3975#define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
3976#define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
3977#define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
3978#define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
3979#define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This)
3980#define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This)
3981#define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This)
3982#define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
3983#define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
3984/*** ID3D11DeviceContext1 methods ***/
3985#define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
3986#define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
3987#define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
3988#define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
3989#define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3990#define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3991#define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3992#define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3993#define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3994#define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3995#define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3996#define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3997#define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3998#define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
3999#define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
4000#define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
4001#define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
4002#define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
4003#define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
4004/*** ID3D11DeviceContext2 methods ***/
4005#define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
4006#define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
4007#define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
4008#define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
4009#define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
4010#define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
4011#define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
4012#define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
4013#define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
4014#define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This)
4015/*** ID3D11DeviceContext3 methods ***/
4016#define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
4017#define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
4018#define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
4019/*** ID3D11DeviceContext4 methods ***/
4020#define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value)
4021#define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value)
4022#else
4023/*** IUnknown methods ***/
4024static FORCEINLINE HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) {
4025 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
4026}
4027static FORCEINLINE ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) {
4028 return This->lpVtbl->AddRef(This);
4029}
4030static FORCEINLINE ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) {
4031 return This->lpVtbl->Release(This);
4032}
4033/*** ID3D11DeviceChild methods ***/
4034static FORCEINLINE void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) {
4035 This->lpVtbl->GetDevice(This,ppDevice);
4036}
4037static FORCEINLINE HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) {
4038 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
4039}
4040static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) {
4041 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
4042}
4043static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) {
4044 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
4045}
4046/*** ID3D11DeviceContext methods ***/
4047static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4048 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4049}
4050static FORCEINLINE void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4051 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4052}
4053static FORCEINLINE void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4054 This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
4055}
4056static FORCEINLINE void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4057 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4058}
4059static FORCEINLINE void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4060 This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
4061}
4062static FORCEINLINE void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
4063 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
4064}
4065static FORCEINLINE void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) {
4066 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
4067}
4068static FORCEINLINE HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
4069 return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
4070}
4071static FORCEINLINE void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) {
4072 This->lpVtbl->Unmap(This,pResource,Subresource);
4073}
4074static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4075 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4076}
4077static FORCEINLINE void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) {
4078 This->lpVtbl->IASetInputLayout(This,pInputLayout);
4079}
4080static FORCEINLINE void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
4081 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
4082}
4083static FORCEINLINE void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
4084 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
4085}
4086static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
4087 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
4088}
4089static FORCEINLINE void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
4090 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
4091}
4092static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4093 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4094}
4095static FORCEINLINE void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4096 This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
4097}
4098static FORCEINLINE void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
4099 This->lpVtbl->IASetPrimitiveTopology(This,Topology);
4100}
4101static FORCEINLINE void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4102 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4103}
4104static FORCEINLINE void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4105 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4106}
4107static FORCEINLINE void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
4108 This->lpVtbl->Begin(This,pAsync);
4109}
4110static FORCEINLINE void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
4111 This->lpVtbl->End(This,pAsync);
4112}
4113static FORCEINLINE HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
4114 return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
4115}
4116static FORCEINLINE void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
4117 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
4118}
4119static FORCEINLINE void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4120 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4121}
4122static FORCEINLINE void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4123 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4124}
4125static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
4126 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
4127}
4128static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
4129 This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
4130}
4131static FORCEINLINE void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
4132 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
4133}
4134static FORCEINLINE void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
4135 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
4136}
4137static FORCEINLINE void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
4138 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
4139}
4140static FORCEINLINE void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) {
4141 This->lpVtbl->DrawAuto(This);
4142}
4143static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
4144 This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
4145}
4146static FORCEINLINE void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
4147 This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
4148}
4149static FORCEINLINE void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
4150 This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
4151}
4152static FORCEINLINE void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
4153 This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
4154}
4155static FORCEINLINE void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) {
4156 This->lpVtbl->RSSetState(This,pRasterizerState);
4157}
4158static FORCEINLINE void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
4159 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
4160}
4161static FORCEINLINE void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) {
4162 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
4163}
4164static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
4165 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
4166}
4167static FORCEINLINE void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
4168 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
4169}
4170static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
4171 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
4172}
4173static FORCEINLINE void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
4174 This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
4175}
4176static FORCEINLINE void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
4177 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
4178}
4179static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
4180 This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
4181}
4182static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
4183 This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
4184}
4185static FORCEINLINE void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
4186 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
4187}
4188static FORCEINLINE void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) {
4189 This->lpVtbl->GenerateMips(This,pShaderResourceView);
4190}
4191static FORCEINLINE void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) {
4192 This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
4193}
4194static FORCEINLINE FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
4195 return This->lpVtbl->GetResourceMinLOD(This,pResource);
4196}
4197static FORCEINLINE void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
4198 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
4199}
4200static FORCEINLINE void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
4201 This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
4202}
4203static FORCEINLINE void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4204 This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4205}
4206static FORCEINLINE void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4207 This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
4208}
4209static FORCEINLINE void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4210 This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4211}
4212static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4213 This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4214}
4215static FORCEINLINE void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4216 This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4217}
4218static FORCEINLINE void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4219 This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
4220}
4221static FORCEINLINE void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4222 This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4223}
4224static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4225 This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4226}
4227static FORCEINLINE void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
4228 This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4229}
4230static FORCEINLINE void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
4231 This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
4232}
4233static FORCEINLINE void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
4234 This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
4235}
4236static FORCEINLINE void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
4237 This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4238}
4239static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
4240 This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4241}
4242static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4243 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4244}
4245static FORCEINLINE void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4246 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4247}
4248static FORCEINLINE void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4249 This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
4250}
4251static FORCEINLINE void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4252 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4253}
4254static FORCEINLINE void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4255 This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
4256}
4257static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4258 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4259}
4260static FORCEINLINE void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) {
4261 This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
4262}
4263static FORCEINLINE void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
4264 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
4265}
4266static FORCEINLINE void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
4267 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
4268}
4269static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4270 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4271}
4272static FORCEINLINE void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4273 This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
4274}
4275static FORCEINLINE void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
4276 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
4277}
4278static FORCEINLINE void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4279 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4280}
4281static FORCEINLINE void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4282 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4283}
4284static FORCEINLINE void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
4285 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
4286}
4287static FORCEINLINE void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4288 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4289}
4290static FORCEINLINE void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4291 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4292}
4293static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
4294 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
4295}
4296static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
4297 This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
4298}
4299static FORCEINLINE void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
4300 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
4301}
4302static FORCEINLINE void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
4303 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
4304}
4305static FORCEINLINE void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
4306 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
4307}
4308static FORCEINLINE void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) {
4309 This->lpVtbl->RSGetState(This,ppRasterizerState);
4310}
4311static FORCEINLINE void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
4312 This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
4313}
4314static FORCEINLINE void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) {
4315 This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
4316}
4317static FORCEINLINE void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4318 This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4319}
4320static FORCEINLINE void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4321 This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
4322}
4323static FORCEINLINE void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4324 This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4325}
4326static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4327 This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4328}
4329static FORCEINLINE void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4330 This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4331}
4332static FORCEINLINE void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4333 This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
4334}
4335static FORCEINLINE void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4336 This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4337}
4338static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4339 This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4340}
4341static FORCEINLINE void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
4342 This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
4343}
4344static FORCEINLINE void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
4345 This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
4346}
4347static FORCEINLINE void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
4348 This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
4349}
4350static FORCEINLINE void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
4351 This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
4352}
4353static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
4354 This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
4355}
4356static FORCEINLINE void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) {
4357 This->lpVtbl->ClearState(This);
4358}
4359static FORCEINLINE void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) {
4360 This->lpVtbl->Flush(This);
4361}
4362static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) {
4363 return This->lpVtbl->GetType(This);
4364}
4365static FORCEINLINE UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) {
4366 return This->lpVtbl->GetContextFlags(This);
4367}
4368static FORCEINLINE HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
4369 return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
4370}
4371/*** ID3D11DeviceContext1 methods ***/
4372static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
4373 This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
4374}
4375static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
4376 This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
4377}
4378static FORCEINLINE void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
4379 This->lpVtbl->DiscardResource(This,pResource);
4380}
4381static FORCEINLINE void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) {
4382 This->lpVtbl->DiscardView(This,pResourceView);
4383}
4384static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4385 This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4386}
4387static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4388 This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4389}
4390static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4391 This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4392}
4393static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4394 This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4395}
4396static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4397 This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4398}
4399static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
4400 This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4401}
4402static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4403 This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4404}
4405static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4406 This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4407}
4408static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4409 This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4410}
4411static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4412 This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4413}
4414static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4415 This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4416}
4417static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
4418 This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
4419}
4420static FORCEINLINE void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
4421 This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
4422}
4423static FORCEINLINE void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
4424 This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
4425}
4426static FORCEINLINE void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
4427 This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
4428}
4429/*** ID3D11DeviceContext2 methods ***/
4430static FORCEINLINE HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
4431 return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
4432}
4433static FORCEINLINE HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
4434 return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
4435}
4436static FORCEINLINE void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
4437 This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
4438}
4439static FORCEINLINE void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
4440 This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
4441}
4442static FORCEINLINE HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) {
4443 return This->lpVtbl->ResizeTilePool(This,pool,size);
4444}
4445static FORCEINLINE void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
4446 This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
4447}
4448static FORCEINLINE WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) {
4449 return This->lpVtbl->IsAnnotationEnabled(This);
4450}
4451static FORCEINLINE void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
4452 This->lpVtbl->SetMarkerInt(This,label,data);
4453}
4454static FORCEINLINE void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
4455 This->lpVtbl->BeginEventInt(This,label,data);
4456}
4457static FORCEINLINE void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) {
4458 This->lpVtbl->EndEvent(This);
4459}
4460/*** ID3D11DeviceContext3 methods ***/
4461static FORCEINLINE void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
4462 This->lpVtbl->Flush1(This,type,event);
4463}
4464static FORCEINLINE void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) {
4465 This->lpVtbl->SetHardwareProtectionState(This,enable);
4466}
4467static FORCEINLINE void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) {
4468 This->lpVtbl->GetHardwareProtectionState(This,enable);
4469}
4470/*** ID3D11DeviceContext4 methods ***/
4471static FORCEINLINE HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
4472 return This->lpVtbl->Signal(This,fence,value);
4473}
4474static FORCEINLINE HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
4475 return This->lpVtbl->Wait(This,fence,value);
4476}
4477#endif
4478#endif
4479
4480#endif
4481
4482
4483#endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */
4484
4485/*****************************************************************************
4486 * ID3D11Device3 interface
4487 */
4488#ifndef __ID3D11Device3_INTERFACE_DEFINED__
4489#define __ID3D11Device3_INTERFACE_DEFINED__
4490
4491DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6);
4492#if defined(__cplusplus) && !defined(CINTERFACE)
4493MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6")
4494ID3D11Device3 : public ID3D11Device2
4495{
4496 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1(
4497 const D3D11_TEXTURE2D_DESC1 *desc,
4498 const D3D11_SUBRESOURCE_DATA *initial_data,
4499 ID3D11Texture2D1 **texture) = 0;
4500
4501 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1(
4502 const D3D11_TEXTURE3D_DESC1 *desc,
4503 const D3D11_SUBRESOURCE_DATA *initial_data,
4504 ID3D11Texture3D1 **texture) = 0;
4505
4506 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2(
4507 const D3D11_RASTERIZER_DESC2 *desc,
4508 ID3D11RasterizerState2 **state) = 0;
4509
4510 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
4511 ID3D11Resource *resource,
4512 const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
4513 ID3D11ShaderResourceView1 **view) = 0;
4514
4515 virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1(
4516 ID3D11Resource *resource,
4517 const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
4518 ID3D11UnorderedAccessView1 **view) = 0;
4519
4520 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1(
4521 ID3D11Resource *resource,
4522 const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
4523 ID3D11RenderTargetView1 **view) = 0;
4524
4525 virtual HRESULT STDMETHODCALLTYPE CreateQuery1(
4526 const D3D11_QUERY_DESC1 *desc,
4527 ID3D11Query1 **query) = 0;
4528
4529 virtual void STDMETHODCALLTYPE GetImmediateContext3(
4530 ID3D11DeviceContext3 **context) = 0;
4531
4532 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3(
4533 UINT flags,
4534 ID3D11DeviceContext3 **context) = 0;
4535
4536 virtual void STDMETHODCALLTYPE WriteToSubresource(
4537 ID3D11Resource *dst_resource,
4538 UINT dst_subresource,
4539 const D3D11_BOX *dst_box,
4540 const void *src_data,
4541 UINT src_row_pitch,
4542 UINT src_depth_pitch) = 0;
4543
4544 virtual void STDMETHODCALLTYPE ReadFromSubresource(
4545 void *dst_data,
4546 UINT dst_row_pitch,
4547 UINT dst_depth_pitch,
4548 ID3D11Resource *src_resource,
4549 UINT src_subresource,
4550 const D3D11_BOX *src_box) = 0;
4551
4552};
4553#ifdef __CRT_UUID_DECL
4554__CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6)
4555#endif
4556#else
4557typedef struct ID3D11Device3Vtbl {
4558 BEGIN_INTERFACE
4559
4560 /*** IUnknown methods ***/
4561 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4562 ID3D11Device3 *This,
4563 REFIID riid,
4564 void **ppvObject);
4565
4566 ULONG (STDMETHODCALLTYPE *AddRef)(
4567 ID3D11Device3 *This);
4568
4569 ULONG (STDMETHODCALLTYPE *Release)(
4570 ID3D11Device3 *This);
4571
4572 /*** ID3D11Device methods ***/
4573 HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
4574 ID3D11Device3 *This,
4575 const D3D11_BUFFER_DESC *pDesc,
4576 const D3D11_SUBRESOURCE_DATA *pInitialData,
4577 ID3D11Buffer **ppBuffer);
4578
4579 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
4580 ID3D11Device3 *This,
4581 const D3D11_TEXTURE1D_DESC *pDesc,
4582 const D3D11_SUBRESOURCE_DATA *pInitialData,
4583 ID3D11Texture1D **ppTexture1D);
4584
4585 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
4586 ID3D11Device3 *This,
4587 const D3D11_TEXTURE2D_DESC *pDesc,
4588 const D3D11_SUBRESOURCE_DATA *pInitialData,
4589 ID3D11Texture2D **ppTexture2D);
4590
4591 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
4592 ID3D11Device3 *This,
4593 const D3D11_TEXTURE3D_DESC *pDesc,
4594 const D3D11_SUBRESOURCE_DATA *pInitialData,
4595 ID3D11Texture3D **ppTexture3D);
4596
4597 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
4598 ID3D11Device3 *This,
4599 ID3D11Resource *pResource,
4600 const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
4601 ID3D11ShaderResourceView **ppSRView);
4602
4603 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
4604 ID3D11Device3 *This,
4605 ID3D11Resource *pResource,
4606 const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
4607 ID3D11UnorderedAccessView **ppUAView);
4608
4609 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
4610 ID3D11Device3 *This,
4611 ID3D11Resource *pResource,
4612 const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
4613 ID3D11RenderTargetView **ppRTView);
4614
4615 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
4616 ID3D11Device3 *This,
4617 ID3D11Resource *pResource,
4618 const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
4619 ID3D11DepthStencilView **ppDepthStencilView);
4620
4621 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
4622 ID3D11Device3 *This,
4623 const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
4624 UINT NumElements,
4625 const void *pShaderBytecodeWithInputSignature,
4626 SIZE_T BytecodeLength,
4627 ID3D11InputLayout **ppInputLayout);
4628
4629 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
4630 ID3D11Device3 *This,
4631 const void *pShaderBytecode,
4632 SIZE_T BytecodeLength,
4633 ID3D11ClassLinkage *pClassLinkage,
4634 ID3D11VertexShader **ppVertexShader);
4635
4636 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
4637 ID3D11Device3 *This,
4638 const void *pShaderBytecode,
4639 SIZE_T BytecodeLength,
4640 ID3D11ClassLinkage *pClassLinkage,
4641 ID3D11GeometryShader **ppGeometryShader);
4642
4643 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
4644 ID3D11Device3 *This,
4645 const void *pShaderBytecode,
4646 SIZE_T BytecodeLength,
4647 const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
4648 UINT NumEntries,
4649 const UINT *pBufferStrides,
4650 UINT NumStrides,
4651 UINT RasterizedStream,
4652 ID3D11ClassLinkage *pClassLinkage,
4653 ID3D11GeometryShader **ppGeometryShader);
4654
4655 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
4656 ID3D11Device3 *This,
4657 const void *pShaderBytecode,
4658 SIZE_T BytecodeLength,
4659 ID3D11ClassLinkage *pClassLinkage,
4660 ID3D11PixelShader **ppPixelShader);
4661
4662 HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
4663 ID3D11Device3 *This,
4664 const void *pShaderBytecode,
4665 SIZE_T BytecodeLength,
4666 ID3D11ClassLinkage *pClassLinkage,
4667 ID3D11HullShader **ppHullShader);
4668
4669 HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
4670 ID3D11Device3 *This,
4671 const void *pShaderBytecode,
4672 SIZE_T BytecodeLength,
4673 ID3D11ClassLinkage *pClassLinkage,
4674 ID3D11DomainShader **ppDomainShader);
4675
4676 HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
4677 ID3D11Device3 *This,
4678 const void *pShaderBytecode,
4679 SIZE_T BytecodeLength,
4680 ID3D11ClassLinkage *pClassLinkage,
4681 ID3D11ComputeShader **ppComputeShader);
4682
4683 HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
4684 ID3D11Device3 *This,
4685 ID3D11ClassLinkage **ppLinkage);
4686
4687 HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
4688 ID3D11Device3 *This,
4689 const D3D11_BLEND_DESC *pBlendStateDesc,
4690 ID3D11BlendState **ppBlendState);
4691
4692 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
4693 ID3D11Device3 *This,
4694 const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
4695 ID3D11DepthStencilState **ppDepthStencilState);
4696
4697 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
4698 ID3D11Device3 *This,
4699 const D3D11_RASTERIZER_DESC *pRasterizerDesc,
4700 ID3D11RasterizerState **ppRasterizerState);
4701
4702 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
4703 ID3D11Device3 *This,
4704 const D3D11_SAMPLER_DESC *pSamplerDesc,
4705 ID3D11SamplerState **ppSamplerState);
4706
4707 HRESULT (STDMETHODCALLTYPE *CreateQuery)(
4708 ID3D11Device3 *This,
4709 const D3D11_QUERY_DESC *pQueryDesc,
4710 ID3D11Query **ppQuery);
4711
4712 HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
4713 ID3D11Device3 *This,
4714 const D3D11_QUERY_DESC *pPredicateDesc,
4715 ID3D11Predicate **ppPredicate);
4716
4717 HRESULT (STDMETHODCALLTYPE *CreateCounter)(
4718 ID3D11Device3 *This,
4719 const D3D11_COUNTER_DESC *pCounterDesc,
4720 ID3D11Counter **ppCounter);
4721
4722 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
4723 ID3D11Device3 *This,
4724 UINT ContextFlags,
4725 ID3D11DeviceContext **ppDeferredContext);
4726
4727 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
4728 ID3D11Device3 *This,
4729 HANDLE hResource,
4730 REFIID ReturnedInterface,
4731 void **ppResource);
4732
4733 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
4734 ID3D11Device3 *This,
4735 DXGI_FORMAT Format,
4736 UINT *pFormatSupport);
4737
4738 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
4739 ID3D11Device3 *This,
4740 DXGI_FORMAT Format,
4741 UINT SampleCount,
4742 UINT *pNumQualityLevels);
4743
4744 void (STDMETHODCALLTYPE *CheckCounterInfo)(
4745 ID3D11Device3 *This,
4746 D3D11_COUNTER_INFO *pCounterInfo);
4747
4748 HRESULT (STDMETHODCALLTYPE *CheckCounter)(
4749 ID3D11Device3 *This,
4750 const D3D11_COUNTER_DESC *pDesc,
4751 D3D11_COUNTER_TYPE *pType,
4752 UINT *pActiveCounters,
4753 LPSTR szName,
4754 UINT *pNameLength,
4755 LPSTR szUnits,
4756 UINT *pUnitsLength,
4757 LPSTR szDescription,
4758 UINT *pDescriptionLength);
4759
4760 HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
4761 ID3D11Device3 *This,
4762 D3D11_FEATURE Feature,
4763 void *pFeatureSupportData,
4764 UINT FeatureSupportDataSize);
4765
4766 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
4767 ID3D11Device3 *This,
4768 REFGUID guid,
4769 UINT *pDataSize,
4770 void *pData);
4771
4772 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
4773 ID3D11Device3 *This,
4774 REFGUID guid,
4775 UINT DataSize,
4776 const void *pData);
4777
4778 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
4779 ID3D11Device3 *This,
4780 REFGUID guid,
4781 const IUnknown *pData);
4782
4783 D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
4784 ID3D11Device3 *This);
4785
4786 UINT (STDMETHODCALLTYPE *GetCreationFlags)(
4787 ID3D11Device3 *This);
4788
4789 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
4790 ID3D11Device3 *This);
4791
4792 void (STDMETHODCALLTYPE *GetImmediateContext)(
4793 ID3D11Device3 *This,
4794 ID3D11DeviceContext **ppImmediateContext);
4795
4796 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
4797 ID3D11Device3 *This,
4798 UINT RaiseFlags);
4799
4800 UINT (STDMETHODCALLTYPE *GetExceptionMode)(
4801 ID3D11Device3 *This);
4802
4803 /*** ID3D11Device1 methods ***/
4804 void (STDMETHODCALLTYPE *GetImmediateContext1)(
4805 ID3D11Device3 *This,
4806 ID3D11DeviceContext1 **ppImmediateContext);
4807
4808 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
4809 ID3D11Device3 *This,
4810 UINT ContextFlags,
4811 ID3D11DeviceContext1 **ppDeferredContext);
4812
4813 HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
4814 ID3D11Device3 *This,
4815 const D3D11_BLEND_DESC1 *pBlendStateDesc,
4816 ID3D11BlendState1 **ppBlendState);
4817
4818 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
4819 ID3D11Device3 *This,
4820 const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
4821 ID3D11RasterizerState1 **ppRasterizerState);
4822
4823 HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
4824 ID3D11Device3 *This,
4825 UINT Flags,
4826 const D3D_FEATURE_LEVEL *pFeatureLevels,
4827 UINT FeatureLevels,
4828 UINT SDKVersion,
4829 REFIID EmulatedInterface,
4830 D3D_FEATURE_LEVEL *pChosenFeatureLevel,
4831 ID3DDeviceContextState **ppContextState);
4832
4833 HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
4834 ID3D11Device3 *This,
4835 HANDLE hResource,
4836 REFIID returnedInterface,
4837 void **ppResource);
4838
4839 HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
4840 ID3D11Device3 *This,
4841 LPCWSTR lpName,
4842 DWORD dwDesiredAccess,
4843 REFIID returnedInterface,
4844 void **ppResource);
4845
4846 /*** ID3D11Device2 methods ***/
4847 void (STDMETHODCALLTYPE *GetImmediateContext2)(
4848 ID3D11Device3 *This,
4849 ID3D11DeviceContext2 **context);
4850
4851 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
4852 ID3D11Device3 *This,
4853 UINT flags,
4854 ID3D11DeviceContext2 **context);
4855
4856 void (STDMETHODCALLTYPE *GetResourceTiling)(
4857 ID3D11Device3 *This,
4858 ID3D11Resource *resource,
4859 UINT *tile_count,
4860 D3D11_PACKED_MIP_DESC *mip_desc,
4861 D3D11_TILE_SHAPE *tile_shape,
4862 UINT *subresource_tiling_count,
4863 UINT first_subresource_tiling,
4864 D3D11_SUBRESOURCE_TILING *subresource_tiling);
4865
4866 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
4867 ID3D11Device3 *This,
4868 DXGI_FORMAT format,
4869 UINT sample_count,
4870 UINT flags,
4871 UINT *quality_level_count);
4872
4873 /*** ID3D11Device3 methods ***/
4874 HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)(
4875 ID3D11Device3 *This,
4876 const D3D11_TEXTURE2D_DESC1 *desc,
4877 const D3D11_SUBRESOURCE_DATA *initial_data,
4878 ID3D11Texture2D1 **texture);
4879
4880 HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)(
4881 ID3D11Device3 *This,
4882 const D3D11_TEXTURE3D_DESC1 *desc,
4883 const D3D11_SUBRESOURCE_DATA *initial_data,
4884 ID3D11Texture3D1 **texture);
4885
4886 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)(
4887 ID3D11Device3 *This,
4888 const D3D11_RASTERIZER_DESC2 *desc,
4889 ID3D11RasterizerState2 **state);
4890
4891 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
4892 ID3D11Device3 *This,
4893 ID3D11Resource *resource,
4894 const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
4895 ID3D11ShaderResourceView1 **view);
4896
4897 HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)(
4898 ID3D11Device3 *This,
4899 ID3D11Resource *resource,
4900 const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
4901 ID3D11UnorderedAccessView1 **view);
4902
4903 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)(
4904 ID3D11Device3 *This,
4905 ID3D11Resource *resource,
4906 const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
4907 ID3D11RenderTargetView1 **view);
4908
4909 HRESULT (STDMETHODCALLTYPE *CreateQuery1)(
4910 ID3D11Device3 *This,
4911 const D3D11_QUERY_DESC1 *desc,
4912 ID3D11Query1 **query);
4913
4914 void (STDMETHODCALLTYPE *GetImmediateContext3)(
4915 ID3D11Device3 *This,
4916 ID3D11DeviceContext3 **context);
4917
4918 HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)(
4919 ID3D11Device3 *This,
4920 UINT flags,
4921 ID3D11DeviceContext3 **context);
4922
4923 void (STDMETHODCALLTYPE *WriteToSubresource)(
4924 ID3D11Device3 *This,
4925 ID3D11Resource *dst_resource,
4926 UINT dst_subresource,
4927 const D3D11_BOX *dst_box,
4928 const void *src_data,
4929 UINT src_row_pitch,
4930 UINT src_depth_pitch);
4931
4932 void (STDMETHODCALLTYPE *ReadFromSubresource)(
4933 ID3D11Device3 *This,
4934 void *dst_data,
4935 UINT dst_row_pitch,
4936 UINT dst_depth_pitch,
4937 ID3D11Resource *src_resource,
4938 UINT src_subresource,
4939 const D3D11_BOX *src_box);
4940
4941 END_INTERFACE
4942} ID3D11Device3Vtbl;
4943
4944interface ID3D11Device3 {
4945 CONST_VTBL ID3D11Device3Vtbl* lpVtbl;
4946};
4947
4948#ifdef COBJMACROS
4949#ifndef WIDL_C_INLINE_WRAPPERS
4950/*** IUnknown methods ***/
4951#define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4952#define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This)
4953#define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This)
4954/*** ID3D11Device methods ***/
4955#define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
4956#define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
4957#define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
4958#define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
4959#define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
4960#define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
4961#define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
4962#define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
4963#define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
4964#define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
4965#define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
4966#define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
4967#define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
4968#define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
4969#define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
4970#define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
4971#define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
4972#define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
4973#define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
4974#define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
4975#define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
4976#define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
4977#define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
4978#define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
4979#define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
4980#define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
4981#define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
4982#define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
4983#define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
4984#define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
4985#define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
4986#define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
4987#define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
4988#define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
4989#define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
4990#define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
4991#define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
4992#define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
4993#define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
4994#define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
4995/*** ID3D11Device1 methods ***/
4996#define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
4997#define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
4998#define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
4999#define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
5000#define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
5001#define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
5002#define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
5003/*** ID3D11Device2 methods ***/
5004#define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
5005#define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
5006#define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
5007#define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
5008/*** ID3D11Device3 methods ***/
5009#define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture)
5010#define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture)
5011#define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state)
5012#define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view)
5013#define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view)
5014#define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view)
5015#define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query)
5016#define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context)
5017#define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context)
5018#define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch)
5019#define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box)
5020#else
5021/*** IUnknown methods ***/
5022static FORCEINLINE HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) {
5023 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
5024}
5025static FORCEINLINE ULONG ID3D11Device3_AddRef(ID3D11Device3* This) {
5026 return This->lpVtbl->AddRef(This);
5027}
5028static FORCEINLINE ULONG ID3D11Device3_Release(ID3D11Device3* This) {
5029 return This->lpVtbl->Release(This);
5030}
5031/*** ID3D11Device methods ***/
5032static FORCEINLINE HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
5033 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
5034}
5035static FORCEINLINE HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
5036 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
5037}
5038static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
5039 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
5040}
5041static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
5042 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
5043}
5044static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
5045 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
5046}
5047static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
5048 return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
5049}
5050static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
5051 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
5052}
5053static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
5054 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
5055}
5056static FORCEINLINE HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
5057 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
5058}
5059static FORCEINLINE HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
5060 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
5061}
5062static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
5063 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
5064}
5065static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
5066 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
5067}
5068static FORCEINLINE HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
5069 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
5070}
5071static FORCEINLINE HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
5072 return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
5073}
5074static FORCEINLINE HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
5075 return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
5076}
5077static FORCEINLINE HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
5078 return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
5079}
5080static FORCEINLINE HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) {
5081 return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
5082}
5083static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
5084 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
5085}
5086static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
5087 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
5088}
5089static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
5090 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
5091}
5092static FORCEINLINE HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
5093 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
5094}
5095static FORCEINLINE HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
5096 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
5097}
5098static FORCEINLINE HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
5099 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
5100}
5101static FORCEINLINE HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
5102 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
5103}
5104static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
5105 return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
5106}
5107static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
5108 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
5109}
5110static FORCEINLINE HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
5111 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
5112}
5113static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
5114 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
5115}
5116static FORCEINLINE void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) {
5117 This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
5118}
5119static FORCEINLINE HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
5120 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
5121}
5122static FORCEINLINE HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
5123 return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
5124}
5125static FORCEINLINE HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) {
5126 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
5127}
5128static FORCEINLINE HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) {
5129 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
5130}
5131static FORCEINLINE HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) {
5132 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
5133}
5134static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) {
5135 return This->lpVtbl->GetFeatureLevel(This);
5136}
5137static FORCEINLINE UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) {
5138 return This->lpVtbl->GetCreationFlags(This);
5139}
5140static FORCEINLINE HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) {
5141 return This->lpVtbl->GetDeviceRemovedReason(This);
5142}
5143static FORCEINLINE void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) {
5144 This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
5145}
5146static FORCEINLINE HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) {
5147 return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
5148}
5149static FORCEINLINE UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) {
5150 return This->lpVtbl->GetExceptionMode(This);
5151}
5152/*** ID3D11Device1 methods ***/
5153static FORCEINLINE void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) {
5154 This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
5155}
5156static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
5157 return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
5158}
5159static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
5160 return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
5161}
5162static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
5163 return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
5164}
5165static FORCEINLINE HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
5166 return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
5167}
5168static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
5169 return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
5170}
5171static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
5172 return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
5173}
5174/*** ID3D11Device2 methods ***/
5175static FORCEINLINE void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) {
5176 This->lpVtbl->GetImmediateContext2(This,context);
5177}
5178static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) {
5179 return This->lpVtbl->CreateDeferredContext2(This,flags,context);
5180}
5181static FORCEINLINE void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
5182 This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
5183}
5184static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
5185 return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
5186}
5187/*** ID3D11Device3 methods ***/
5188static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) {
5189 return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture);
5190}
5191static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) {
5192 return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture);
5193}
5194static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) {
5195 return This->lpVtbl->CreateRasterizerState2(This,desc,state);
5196}
5197static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) {
5198 return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view);
5199}
5200static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) {
5201 return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view);
5202}
5203static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) {
5204 return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view);
5205}
5206static FORCEINLINE HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) {
5207 return This->lpVtbl->CreateQuery1(This,desc,query);
5208}
5209static FORCEINLINE void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) {
5210 This->lpVtbl->GetImmediateContext3(This,context);
5211}
5212static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) {
5213 return This->lpVtbl->CreateDeferredContext3(This,flags,context);
5214}
5215static FORCEINLINE void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) {
5216 This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch);
5217}
5218static FORCEINLINE void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) {
5219 This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box);
5220}
5221#endif
5222#endif
5223
5224#endif
5225
5226
5227#endif /* __ID3D11Device3_INTERFACE_DEFINED__ */
5228
5229/* Begin additional prototypes for all interfaces */
5230
5231
5232/* End additional prototypes */
5233
5234#ifdef __cplusplus
5235}
5236#endif
5237
5238#endif /* __d3d11_3_h__ */
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