1 | /*** Autogenerated by WIDL 7.7 from include/d3d11_3.idl - Do not edit ***/
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2 |
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3 | #ifdef _WIN32
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4 | #ifndef __REQUIRED_RPCNDR_H_VERSION__
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5 | #define __REQUIRED_RPCNDR_H_VERSION__ 475
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6 | #endif
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7 | #include <rpc.h>
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8 | #include <rpcndr.h>
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9 | #endif
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10 |
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11 | #ifndef COM_NO_WINDOWS_H
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12 | #include <windows.h>
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13 | #include <ole2.h>
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14 | #endif
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15 |
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16 | #ifndef __d3d11_3_h__
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17 | #define __d3d11_3_h__
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18 |
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19 | /* Forward declarations */
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20 |
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21 | #ifndef __ID3D11Texture2D1_FWD_DEFINED__
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22 | #define __ID3D11Texture2D1_FWD_DEFINED__
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23 | typedef interface ID3D11Texture2D1 ID3D11Texture2D1;
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24 | #ifdef __cplusplus
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25 | interface ID3D11Texture2D1;
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26 | #endif /* __cplusplus */
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27 | #endif
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28 |
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29 | #ifndef __ID3D11Texture3D1_FWD_DEFINED__
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30 | #define __ID3D11Texture3D1_FWD_DEFINED__
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31 | typedef interface ID3D11Texture3D1 ID3D11Texture3D1;
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32 | #ifdef __cplusplus
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33 | interface ID3D11Texture3D1;
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34 | #endif /* __cplusplus */
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35 | #endif
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36 |
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37 | #ifndef __ID3D11RasterizerState2_FWD_DEFINED__
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38 | #define __ID3D11RasterizerState2_FWD_DEFINED__
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39 | typedef interface ID3D11RasterizerState2 ID3D11RasterizerState2;
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40 | #ifdef __cplusplus
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41 | interface ID3D11RasterizerState2;
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42 | #endif /* __cplusplus */
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43 | #endif
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44 |
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45 | #ifndef __ID3D11ShaderResourceView1_FWD_DEFINED__
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46 | #define __ID3D11ShaderResourceView1_FWD_DEFINED__
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47 | typedef interface ID3D11ShaderResourceView1 ID3D11ShaderResourceView1;
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48 | #ifdef __cplusplus
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49 | interface ID3D11ShaderResourceView1;
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50 | #endif /* __cplusplus */
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51 | #endif
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52 |
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53 | #ifndef __ID3D11RenderTargetView1_FWD_DEFINED__
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54 | #define __ID3D11RenderTargetView1_FWD_DEFINED__
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55 | typedef interface ID3D11RenderTargetView1 ID3D11RenderTargetView1;
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56 | #ifdef __cplusplus
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57 | interface ID3D11RenderTargetView1;
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58 | #endif /* __cplusplus */
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59 | #endif
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60 |
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61 | #ifndef __ID3D11UnorderedAccessView1_FWD_DEFINED__
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62 | #define __ID3D11UnorderedAccessView1_FWD_DEFINED__
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63 | typedef interface ID3D11UnorderedAccessView1 ID3D11UnorderedAccessView1;
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64 | #ifdef __cplusplus
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65 | interface ID3D11UnorderedAccessView1;
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66 | #endif /* __cplusplus */
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67 | #endif
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68 |
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69 | #ifndef __ID3D11Query1_FWD_DEFINED__
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70 | #define __ID3D11Query1_FWD_DEFINED__
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71 | typedef interface ID3D11Query1 ID3D11Query1;
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72 | #ifdef __cplusplus
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73 | interface ID3D11Query1;
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74 | #endif /* __cplusplus */
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75 | #endif
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76 |
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77 | #ifndef __ID3D11DeviceContext3_FWD_DEFINED__
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78 | #define __ID3D11DeviceContext3_FWD_DEFINED__
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79 | typedef interface ID3D11DeviceContext3 ID3D11DeviceContext3;
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80 | #ifdef __cplusplus
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81 | interface ID3D11DeviceContext3;
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82 | #endif /* __cplusplus */
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83 | #endif
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84 |
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85 | #ifndef __ID3D11Fence_FWD_DEFINED__
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86 | #define __ID3D11Fence_FWD_DEFINED__
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87 | typedef interface ID3D11Fence ID3D11Fence;
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88 | #ifdef __cplusplus
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89 | interface ID3D11Fence;
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90 | #endif /* __cplusplus */
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91 | #endif
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92 |
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93 | #ifndef __ID3D11DeviceContext4_FWD_DEFINED__
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94 | #define __ID3D11DeviceContext4_FWD_DEFINED__
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95 | typedef interface ID3D11DeviceContext4 ID3D11DeviceContext4;
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96 | #ifdef __cplusplus
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97 | interface ID3D11DeviceContext4;
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98 | #endif /* __cplusplus */
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99 | #endif
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100 |
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101 | #ifndef __ID3D11Device3_FWD_DEFINED__
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102 | #define __ID3D11Device3_FWD_DEFINED__
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103 | typedef interface ID3D11Device3 ID3D11Device3;
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104 | #ifdef __cplusplus
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105 | interface ID3D11Device3;
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106 | #endif /* __cplusplus */
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107 | #endif
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108 |
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109 | /* Headers for imported files */
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110 |
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111 | #include <oaidl.h>
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112 | #include <ocidl.h>
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113 | #include <dxgi1_3.h>
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114 | #include <d3dcommon.h>
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115 | #include <d3d11_2.h>
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116 |
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117 | #ifdef __cplusplus
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118 | extern "C" {
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119 | #endif
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120 |
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121 | typedef enum D3D11_CONTEXT_TYPE {
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122 | D3D11_CONTEXT_TYPE_ALL = 0x0,
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123 | D3D11_CONTEXT_TYPE_3D = 0x1,
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124 | D3D11_CONTEXT_TYPE_COMPUTE = 0x2,
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125 | D3D11_CONTEXT_TYPE_COPY = 0x3,
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126 | D3D11_CONTEXT_TYPE_VIDEO = 0x4
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127 | } D3D11_CONTEXT_TYPE;
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128 | typedef enum D3D11_TEXTURE_LAYOUT {
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129 | D3D11_TEXTURE_LAYOUT_UNDEFINED = 0x0,
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130 | D3D11_TEXTURE_LAYOUT_ROW_MAJOR = 0x1,
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131 | D3D11_TEXTURE_LAYOUT_64K_STANDARD_SWIZZLE = 0x2
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132 | } D3D11_TEXTURE_LAYOUT;
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133 | typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE {
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134 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0x0,
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135 | D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 0x1
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136 | } D3D11_CONSERVATIVE_RASTERIZATION_MODE;
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137 | typedef enum D3D11_FENCE_FLAG {
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138 | D3D11_FENCE_FLAG_NONE = 0x1,
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139 | D3D11_FENCE_FLAG_SHARED = 0x2,
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140 | D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x4,
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141 | D3D11_FENCE_FLAG_NON_MONITORED = 0x8
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142 | } D3D11_FENCE_FLAG;
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143 | typedef struct D3D11_TEXTURE2D_DESC1 {
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144 | UINT Width;
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145 | UINT Height;
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146 | UINT MipLevels;
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147 | UINT ArraySize;
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148 | DXGI_FORMAT Format;
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149 | DXGI_SAMPLE_DESC SampleDesc;
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150 | D3D11_USAGE Usage;
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151 | UINT BindFlags;
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152 | UINT CPUAccessFlags;
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153 | UINT MiscFlags;
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154 | D3D11_TEXTURE_LAYOUT TextureLayout;
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155 | } D3D11_TEXTURE2D_DESC1;
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156 | typedef struct D3D11_TEXTURE3D_DESC1 {
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157 | UINT Width;
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158 | UINT Height;
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159 | UINT Depth;
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160 | UINT MipLevels;
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161 | DXGI_FORMAT Format;
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162 | D3D11_USAGE Usage;
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163 | UINT BindFlags;
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164 | UINT CPUAccessFlags;
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165 | UINT MiscFlags;
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166 | D3D11_TEXTURE_LAYOUT TextureLayout;
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167 | } D3D11_TEXTURE3D_DESC1;
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168 | typedef struct D3D11_RASTERIZER_DESC2 {
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169 | D3D11_FILL_MODE FillMode;
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170 | D3D11_CULL_MODE CullMode;
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171 | WINBOOL FrontCounterClockwise;
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172 | int DepthBias;
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173 | float DepthBiasClamp;
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174 | float SlopeScaledDepthBias;
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175 | WINBOOL DepthClipEnable;
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176 | WINBOOL ScissorEnable;
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177 | WINBOOL MultisampleEnable;
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178 | WINBOOL AntialiasedLineEnable;
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179 | UINT ForcedSampleCount;
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180 | D3D11_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
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181 | } D3D11_RASTERIZER_DESC2;
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182 | typedef struct D3D11_TEX2D_SRV1 {
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183 | UINT MostDetailedMip;
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184 | UINT MipLevels;
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185 | UINT PlaneSlice;
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186 | } D3D11_TEX2D_SRV1;
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187 | typedef struct D3D11_TEX2D_ARRAY_SRV1 {
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188 | UINT MostDetailedMip;
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189 | UINT MipLevels;
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190 | UINT FirstArraySlice;
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191 | UINT ArraySize;
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192 | UINT PlaneSlice;
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193 | } D3D11_TEX2D_ARRAY_SRV1;
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194 | typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC1 {
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195 | DXGI_FORMAT Format;
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196 | D3D11_SRV_DIMENSION ViewDimension;
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197 | __C89_NAMELESS union {
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198 | D3D11_BUFFER_SRV Buffer;
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199 | D3D11_TEX1D_SRV Texture1D;
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200 | D3D11_TEX1D_ARRAY_SRV Texture1DArray;
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201 | D3D11_TEX2D_SRV1 Texture2D;
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202 | D3D11_TEX2D_ARRAY_SRV1 Texture2DArray;
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203 | D3D11_TEX2DMS_SRV Texture2DMS;
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204 | D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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205 | D3D11_TEX3D_SRV Texture3D;
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206 | D3D11_TEXCUBE_SRV TextureCube;
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207 | D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
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208 | D3D11_BUFFEREX_SRV BufferEx;
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209 | } __C89_NAMELESSUNIONNAME;
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210 | } D3D11_SHADER_RESOURCE_VIEW_DESC1;
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211 | typedef struct D3D11_TEX2D_RTV1 {
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212 | UINT MipSlice;
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213 | UINT PlaneSlice;
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214 | } D3D11_TEX2D_RTV1;
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215 | typedef struct D3D11_TEX2D_ARRAY_RTV1 {
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216 | UINT MipSlice;
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217 | UINT FirstArraySlice;
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218 | UINT ArraySize;
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219 | UINT PlaneSlice;
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220 | } D3D11_TEX2D_ARRAY_RTV1;
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221 | typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 {
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222 | DXGI_FORMAT Format;
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223 | D3D11_RTV_DIMENSION ViewDimension;
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224 | __C89_NAMELESS union {
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225 | D3D11_BUFFER_RTV Buffer;
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226 | D3D11_TEX1D_RTV Texture1D;
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227 | D3D11_TEX1D_ARRAY_RTV Texture1DArray;
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228 | D3D11_TEX2D_RTV1 Texture2D;
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229 | D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
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230 | D3D11_TEX2DMS_RTV Texture2DMS;
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231 | D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
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232 | D3D11_TEX3D_RTV Texture3D;
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233 | } __C89_NAMELESSUNIONNAME;
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234 | } D3D11_RENDER_TARGET_VIEW_DESC1;
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235 | typedef struct D3D11_TEX2D_UAV1 {
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236 | UINT MipSlice;
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237 | UINT PlaneSlice;
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238 | } D3D11_TEX2D_UAV1;
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239 | typedef struct D3D11_TEX2D_ARRAY_UAV1 {
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240 | UINT MipSlice;
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241 | UINT FirstArraySlice;
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242 | UINT ArraySize;
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243 | UINT PlaneSlice;
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244 | } D3D11_TEX2D_ARRAY_UAV1;
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245 | typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
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246 | DXGI_FORMAT Format;
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247 | D3D11_UAV_DIMENSION ViewDimension;
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248 | __C89_NAMELESS union {
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249 | D3D11_BUFFER_UAV Buffer;
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250 | D3D11_TEX1D_UAV Texture1D;
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251 | D3D11_TEX1D_ARRAY_UAV Texture1DArray;
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252 | D3D11_TEX2D_UAV1 Texture2D;
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253 | D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
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254 | D3D11_TEX3D_UAV Texture3D;
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255 | } __C89_NAMELESSUNIONNAME;
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256 | } D3D11_UNORDERED_ACCESS_VIEW_DESC1;
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257 | typedef struct D3D11_QUERY_DESC1 {
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258 | D3D11_QUERY Query;
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259 | UINT MiscFlags;
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260 | D3D11_CONTEXT_TYPE ContextType;
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261 | } D3D11_QUERY_DESC1;
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262 | /*****************************************************************************
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263 | * ID3D11Texture2D1 interface
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264 | */
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265 | #ifndef __ID3D11Texture2D1_INTERFACE_DEFINED__
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266 | #define __ID3D11Texture2D1_INTERFACE_DEFINED__
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267 |
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268 | DEFINE_GUID(IID_ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb);
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269 | #if defined(__cplusplus) && !defined(CINTERFACE)
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270 | MIDL_INTERFACE("51218251-1e33-4617-9ccb-4d3a4367e7bb")
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271 | ID3D11Texture2D1 : public ID3D11Texture2D
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272 | {
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273 | virtual void STDMETHODCALLTYPE GetDesc1(
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274 | D3D11_TEXTURE2D_DESC1 *desc) = 0;
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275 |
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276 | };
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277 | #ifdef __CRT_UUID_DECL
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278 | __CRT_UUID_DECL(ID3D11Texture2D1, 0x51218251, 0x1e33, 0x4617, 0x9c,0xcb, 0x4d,0x3a,0x43,0x67,0xe7,0xbb)
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279 | #endif
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280 | #else
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281 | typedef struct ID3D11Texture2D1Vtbl {
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282 | BEGIN_INTERFACE
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283 |
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284 | /*** IUnknown methods ***/
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285 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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286 | ID3D11Texture2D1 *This,
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287 | REFIID riid,
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288 | void **ppvObject);
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289 |
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290 | ULONG (STDMETHODCALLTYPE *AddRef)(
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291 | ID3D11Texture2D1 *This);
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292 |
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293 | ULONG (STDMETHODCALLTYPE *Release)(
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294 | ID3D11Texture2D1 *This);
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295 |
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296 | /*** ID3D11DeviceChild methods ***/
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297 | void (STDMETHODCALLTYPE *GetDevice)(
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298 | ID3D11Texture2D1 *This,
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299 | ID3D11Device **ppDevice);
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300 |
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301 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
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302 | ID3D11Texture2D1 *This,
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303 | REFGUID guid,
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304 | UINT *pDataSize,
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305 | void *pData);
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306 |
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307 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
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308 | ID3D11Texture2D1 *This,
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309 | REFGUID guid,
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310 | UINT DataSize,
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311 | const void *pData);
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312 |
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313 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
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314 | ID3D11Texture2D1 *This,
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315 | REFGUID guid,
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316 | const IUnknown *pData);
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317 |
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318 | /*** ID3D11Resource methods ***/
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319 | void (STDMETHODCALLTYPE *GetType)(
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320 | ID3D11Texture2D1 *This,
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321 | D3D11_RESOURCE_DIMENSION *pResourceDimension);
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322 |
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323 | void (STDMETHODCALLTYPE *SetEvictionPriority)(
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324 | ID3D11Texture2D1 *This,
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325 | UINT EvictionPriority);
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326 |
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327 | UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
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328 | ID3D11Texture2D1 *This);
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329 |
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330 | /*** ID3D11Texture2D methods ***/
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331 | void (STDMETHODCALLTYPE *GetDesc)(
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332 | ID3D11Texture2D1 *This,
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333 | D3D11_TEXTURE2D_DESC *pDesc);
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334 |
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335 | /*** ID3D11Texture2D1 methods ***/
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336 | void (STDMETHODCALLTYPE *GetDesc1)(
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337 | ID3D11Texture2D1 *This,
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338 | D3D11_TEXTURE2D_DESC1 *desc);
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339 |
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340 | END_INTERFACE
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341 | } ID3D11Texture2D1Vtbl;
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342 |
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343 | interface ID3D11Texture2D1 {
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344 | CONST_VTBL ID3D11Texture2D1Vtbl* lpVtbl;
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345 | };
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346 |
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347 | #ifdef COBJMACROS
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348 | #ifndef WIDL_C_INLINE_WRAPPERS
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349 | /*** IUnknown methods ***/
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350 | #define ID3D11Texture2D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
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351 | #define ID3D11Texture2D1_AddRef(This) (This)->lpVtbl->AddRef(This)
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352 | #define ID3D11Texture2D1_Release(This) (This)->lpVtbl->Release(This)
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353 | /*** ID3D11DeviceChild methods ***/
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354 | #define ID3D11Texture2D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
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355 | #define ID3D11Texture2D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
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356 | #define ID3D11Texture2D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
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357 | #define ID3D11Texture2D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
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358 | /*** ID3D11Resource methods ***/
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359 | #define ID3D11Texture2D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
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360 | #define ID3D11Texture2D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
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361 | #define ID3D11Texture2D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
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362 | /*** ID3D11Texture2D methods ***/
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363 | #define ID3D11Texture2D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
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364 | /*** ID3D11Texture2D1 methods ***/
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365 | #define ID3D11Texture2D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
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366 | #else
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367 | /*** IUnknown methods ***/
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368 | static FORCEINLINE HRESULT ID3D11Texture2D1_QueryInterface(ID3D11Texture2D1* This,REFIID riid,void **ppvObject) {
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369 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
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370 | }
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371 | static FORCEINLINE ULONG ID3D11Texture2D1_AddRef(ID3D11Texture2D1* This) {
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372 | return This->lpVtbl->AddRef(This);
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373 | }
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374 | static FORCEINLINE ULONG ID3D11Texture2D1_Release(ID3D11Texture2D1* This) {
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375 | return This->lpVtbl->Release(This);
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376 | }
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377 | /*** ID3D11DeviceChild methods ***/
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378 | static FORCEINLINE void ID3D11Texture2D1_GetDevice(ID3D11Texture2D1* This,ID3D11Device **ppDevice) {
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379 | This->lpVtbl->GetDevice(This,ppDevice);
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380 | }
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381 | static FORCEINLINE HRESULT ID3D11Texture2D1_GetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
382 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
383 | }
|
---|
384 | static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateData(ID3D11Texture2D1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
385 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
386 | }
|
---|
387 | static FORCEINLINE HRESULT ID3D11Texture2D1_SetPrivateDataInterface(ID3D11Texture2D1* This,REFGUID guid,const IUnknown *pData) {
|
---|
388 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
389 | }
|
---|
390 | /*** ID3D11Resource methods ***/
|
---|
391 | static FORCEINLINE void ID3D11Texture2D1_GetType(ID3D11Texture2D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
|
---|
392 | This->lpVtbl->GetType(This,pResourceDimension);
|
---|
393 | }
|
---|
394 | static FORCEINLINE void ID3D11Texture2D1_SetEvictionPriority(ID3D11Texture2D1* This,UINT EvictionPriority) {
|
---|
395 | This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
|
---|
396 | }
|
---|
397 | static FORCEINLINE UINT ID3D11Texture2D1_GetEvictionPriority(ID3D11Texture2D1* This) {
|
---|
398 | return This->lpVtbl->GetEvictionPriority(This);
|
---|
399 | }
|
---|
400 | /*** ID3D11Texture2D methods ***/
|
---|
401 | static FORCEINLINE void ID3D11Texture2D1_GetDesc(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC *pDesc) {
|
---|
402 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
403 | }
|
---|
404 | /*** ID3D11Texture2D1 methods ***/
|
---|
405 | static FORCEINLINE void ID3D11Texture2D1_GetDesc1(ID3D11Texture2D1* This,D3D11_TEXTURE2D_DESC1 *desc) {
|
---|
406 | This->lpVtbl->GetDesc1(This,desc);
|
---|
407 | }
|
---|
408 | #endif
|
---|
409 | #endif
|
---|
410 |
|
---|
411 | #endif
|
---|
412 |
|
---|
413 |
|
---|
414 | #endif /* __ID3D11Texture2D1_INTERFACE_DEFINED__ */
|
---|
415 |
|
---|
416 | /*****************************************************************************
|
---|
417 | * ID3D11Texture3D1 interface
|
---|
418 | */
|
---|
419 | #ifndef __ID3D11Texture3D1_INTERFACE_DEFINED__
|
---|
420 | #define __ID3D11Texture3D1_INTERFACE_DEFINED__
|
---|
421 |
|
---|
422 | DEFINE_GUID(IID_ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a);
|
---|
423 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
424 | MIDL_INTERFACE("0c711683-2853-4846-9bb0-f3e60639e46a")
|
---|
425 | ID3D11Texture3D1 : public ID3D11Texture3D
|
---|
426 | {
|
---|
427 | virtual void STDMETHODCALLTYPE GetDesc1(
|
---|
428 | D3D11_TEXTURE3D_DESC1 *desc) = 0;
|
---|
429 |
|
---|
430 | };
|
---|
431 | #ifdef __CRT_UUID_DECL
|
---|
432 | __CRT_UUID_DECL(ID3D11Texture3D1, 0x0c711683, 0x2853, 0x4846, 0x9b,0xb0, 0xf3,0xe6,0x06,0x39,0xe4,0x6a)
|
---|
433 | #endif
|
---|
434 | #else
|
---|
435 | typedef struct ID3D11Texture3D1Vtbl {
|
---|
436 | BEGIN_INTERFACE
|
---|
437 |
|
---|
438 | /*** IUnknown methods ***/
|
---|
439 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
440 | ID3D11Texture3D1 *This,
|
---|
441 | REFIID riid,
|
---|
442 | void **ppvObject);
|
---|
443 |
|
---|
444 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
445 | ID3D11Texture3D1 *This);
|
---|
446 |
|
---|
447 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
448 | ID3D11Texture3D1 *This);
|
---|
449 |
|
---|
450 | /*** ID3D11DeviceChild methods ***/
|
---|
451 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
452 | ID3D11Texture3D1 *This,
|
---|
453 | ID3D11Device **ppDevice);
|
---|
454 |
|
---|
455 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
456 | ID3D11Texture3D1 *This,
|
---|
457 | REFGUID guid,
|
---|
458 | UINT *pDataSize,
|
---|
459 | void *pData);
|
---|
460 |
|
---|
461 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
462 | ID3D11Texture3D1 *This,
|
---|
463 | REFGUID guid,
|
---|
464 | UINT DataSize,
|
---|
465 | const void *pData);
|
---|
466 |
|
---|
467 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
468 | ID3D11Texture3D1 *This,
|
---|
469 | REFGUID guid,
|
---|
470 | const IUnknown *pData);
|
---|
471 |
|
---|
472 | /*** ID3D11Resource methods ***/
|
---|
473 | void (STDMETHODCALLTYPE *GetType)(
|
---|
474 | ID3D11Texture3D1 *This,
|
---|
475 | D3D11_RESOURCE_DIMENSION *pResourceDimension);
|
---|
476 |
|
---|
477 | void (STDMETHODCALLTYPE *SetEvictionPriority)(
|
---|
478 | ID3D11Texture3D1 *This,
|
---|
479 | UINT EvictionPriority);
|
---|
480 |
|
---|
481 | UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
|
---|
482 | ID3D11Texture3D1 *This);
|
---|
483 |
|
---|
484 | /*** ID3D11Texture3D methods ***/
|
---|
485 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
486 | ID3D11Texture3D1 *This,
|
---|
487 | D3D11_TEXTURE3D_DESC *pDesc);
|
---|
488 |
|
---|
489 | /*** ID3D11Texture3D1 methods ***/
|
---|
490 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
491 | ID3D11Texture3D1 *This,
|
---|
492 | D3D11_TEXTURE3D_DESC1 *desc);
|
---|
493 |
|
---|
494 | END_INTERFACE
|
---|
495 | } ID3D11Texture3D1Vtbl;
|
---|
496 |
|
---|
497 | interface ID3D11Texture3D1 {
|
---|
498 | CONST_VTBL ID3D11Texture3D1Vtbl* lpVtbl;
|
---|
499 | };
|
---|
500 |
|
---|
501 | #ifdef COBJMACROS
|
---|
502 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
503 | /*** IUnknown methods ***/
|
---|
504 | #define ID3D11Texture3D1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
505 | #define ID3D11Texture3D1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
506 | #define ID3D11Texture3D1_Release(This) (This)->lpVtbl->Release(This)
|
---|
507 | /*** ID3D11DeviceChild methods ***/
|
---|
508 | #define ID3D11Texture3D1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
509 | #define ID3D11Texture3D1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
510 | #define ID3D11Texture3D1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
511 | #define ID3D11Texture3D1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
512 | /*** ID3D11Resource methods ***/
|
---|
513 | #define ID3D11Texture3D1_GetType(This,pResourceDimension) (This)->lpVtbl->GetType(This,pResourceDimension)
|
---|
514 | #define ID3D11Texture3D1_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
|
---|
515 | #define ID3D11Texture3D1_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
|
---|
516 | /*** ID3D11Texture3D methods ***/
|
---|
517 | #define ID3D11Texture3D1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
518 | /*** ID3D11Texture3D1 methods ***/
|
---|
519 | #define ID3D11Texture3D1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
|
---|
520 | #else
|
---|
521 | /*** IUnknown methods ***/
|
---|
522 | static FORCEINLINE HRESULT ID3D11Texture3D1_QueryInterface(ID3D11Texture3D1* This,REFIID riid,void **ppvObject) {
|
---|
523 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
524 | }
|
---|
525 | static FORCEINLINE ULONG ID3D11Texture3D1_AddRef(ID3D11Texture3D1* This) {
|
---|
526 | return This->lpVtbl->AddRef(This);
|
---|
527 | }
|
---|
528 | static FORCEINLINE ULONG ID3D11Texture3D1_Release(ID3D11Texture3D1* This) {
|
---|
529 | return This->lpVtbl->Release(This);
|
---|
530 | }
|
---|
531 | /*** ID3D11DeviceChild methods ***/
|
---|
532 | static FORCEINLINE void ID3D11Texture3D1_GetDevice(ID3D11Texture3D1* This,ID3D11Device **ppDevice) {
|
---|
533 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
534 | }
|
---|
535 | static FORCEINLINE HRESULT ID3D11Texture3D1_GetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
536 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
537 | }
|
---|
538 | static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateData(ID3D11Texture3D1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
539 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
540 | }
|
---|
541 | static FORCEINLINE HRESULT ID3D11Texture3D1_SetPrivateDataInterface(ID3D11Texture3D1* This,REFGUID guid,const IUnknown *pData) {
|
---|
542 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
543 | }
|
---|
544 | /*** ID3D11Resource methods ***/
|
---|
545 | static FORCEINLINE void ID3D11Texture3D1_GetType(ID3D11Texture3D1* This,D3D11_RESOURCE_DIMENSION *pResourceDimension) {
|
---|
546 | This->lpVtbl->GetType(This,pResourceDimension);
|
---|
547 | }
|
---|
548 | static FORCEINLINE void ID3D11Texture3D1_SetEvictionPriority(ID3D11Texture3D1* This,UINT EvictionPriority) {
|
---|
549 | This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
|
---|
550 | }
|
---|
551 | static FORCEINLINE UINT ID3D11Texture3D1_GetEvictionPriority(ID3D11Texture3D1* This) {
|
---|
552 | return This->lpVtbl->GetEvictionPriority(This);
|
---|
553 | }
|
---|
554 | /*** ID3D11Texture3D methods ***/
|
---|
555 | static FORCEINLINE void ID3D11Texture3D1_GetDesc(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC *pDesc) {
|
---|
556 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
557 | }
|
---|
558 | /*** ID3D11Texture3D1 methods ***/
|
---|
559 | static FORCEINLINE void ID3D11Texture3D1_GetDesc1(ID3D11Texture3D1* This,D3D11_TEXTURE3D_DESC1 *desc) {
|
---|
560 | This->lpVtbl->GetDesc1(This,desc);
|
---|
561 | }
|
---|
562 | #endif
|
---|
563 | #endif
|
---|
564 |
|
---|
565 | #endif
|
---|
566 |
|
---|
567 |
|
---|
568 | #endif /* __ID3D11Texture3D1_INTERFACE_DEFINED__ */
|
---|
569 |
|
---|
570 | /*****************************************************************************
|
---|
571 | * ID3D11RasterizerState2 interface
|
---|
572 | */
|
---|
573 | #ifndef __ID3D11RasterizerState2_INTERFACE_DEFINED__
|
---|
574 | #define __ID3D11RasterizerState2_INTERFACE_DEFINED__
|
---|
575 |
|
---|
576 | DEFINE_GUID(IID_ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac);
|
---|
577 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
578 | MIDL_INTERFACE("6fbd02fb-209f-46c4-b059-2ed15586a6ac")
|
---|
579 | ID3D11RasterizerState2 : public ID3D11RasterizerState1
|
---|
580 | {
|
---|
581 | virtual void STDMETHODCALLTYPE GetDesc2(
|
---|
582 | D3D11_RASTERIZER_DESC2 *desc) = 0;
|
---|
583 |
|
---|
584 | };
|
---|
585 | #ifdef __CRT_UUID_DECL
|
---|
586 | __CRT_UUID_DECL(ID3D11RasterizerState2, 0x6fbd02fb, 0x209f, 0x46c4, 0xb0,0x59, 0x2e,0xd1,0x55,0x86,0xa6,0xac)
|
---|
587 | #endif
|
---|
588 | #else
|
---|
589 | typedef struct ID3D11RasterizerState2Vtbl {
|
---|
590 | BEGIN_INTERFACE
|
---|
591 |
|
---|
592 | /*** IUnknown methods ***/
|
---|
593 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
594 | ID3D11RasterizerState2 *This,
|
---|
595 | REFIID riid,
|
---|
596 | void **ppvObject);
|
---|
597 |
|
---|
598 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
599 | ID3D11RasterizerState2 *This);
|
---|
600 |
|
---|
601 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
602 | ID3D11RasterizerState2 *This);
|
---|
603 |
|
---|
604 | /*** ID3D11DeviceChild methods ***/
|
---|
605 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
606 | ID3D11RasterizerState2 *This,
|
---|
607 | ID3D11Device **ppDevice);
|
---|
608 |
|
---|
609 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
610 | ID3D11RasterizerState2 *This,
|
---|
611 | REFGUID guid,
|
---|
612 | UINT *pDataSize,
|
---|
613 | void *pData);
|
---|
614 |
|
---|
615 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
616 | ID3D11RasterizerState2 *This,
|
---|
617 | REFGUID guid,
|
---|
618 | UINT DataSize,
|
---|
619 | const void *pData);
|
---|
620 |
|
---|
621 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
622 | ID3D11RasterizerState2 *This,
|
---|
623 | REFGUID guid,
|
---|
624 | const IUnknown *pData);
|
---|
625 |
|
---|
626 | /*** ID3D11RasterizerState methods ***/
|
---|
627 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
628 | ID3D11RasterizerState2 *This,
|
---|
629 | D3D11_RASTERIZER_DESC *pDesc);
|
---|
630 |
|
---|
631 | /*** ID3D11RasterizerState1 methods ***/
|
---|
632 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
633 | ID3D11RasterizerState2 *This,
|
---|
634 | D3D11_RASTERIZER_DESC1 *pDesc);
|
---|
635 |
|
---|
636 | /*** ID3D11RasterizerState2 methods ***/
|
---|
637 | void (STDMETHODCALLTYPE *GetDesc2)(
|
---|
638 | ID3D11RasterizerState2 *This,
|
---|
639 | D3D11_RASTERIZER_DESC2 *desc);
|
---|
640 |
|
---|
641 | END_INTERFACE
|
---|
642 | } ID3D11RasterizerState2Vtbl;
|
---|
643 |
|
---|
644 | interface ID3D11RasterizerState2 {
|
---|
645 | CONST_VTBL ID3D11RasterizerState2Vtbl* lpVtbl;
|
---|
646 | };
|
---|
647 |
|
---|
648 | #ifdef COBJMACROS
|
---|
649 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
650 | /*** IUnknown methods ***/
|
---|
651 | #define ID3D11RasterizerState2_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
652 | #define ID3D11RasterizerState2_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
653 | #define ID3D11RasterizerState2_Release(This) (This)->lpVtbl->Release(This)
|
---|
654 | /*** ID3D11DeviceChild methods ***/
|
---|
655 | #define ID3D11RasterizerState2_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
656 | #define ID3D11RasterizerState2_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
657 | #define ID3D11RasterizerState2_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
658 | #define ID3D11RasterizerState2_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
659 | /*** ID3D11RasterizerState methods ***/
|
---|
660 | #define ID3D11RasterizerState2_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
661 | /*** ID3D11RasterizerState1 methods ***/
|
---|
662 | #define ID3D11RasterizerState2_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc)
|
---|
663 | /*** ID3D11RasterizerState2 methods ***/
|
---|
664 | #define ID3D11RasterizerState2_GetDesc2(This,desc) (This)->lpVtbl->GetDesc2(This,desc)
|
---|
665 | #else
|
---|
666 | /*** IUnknown methods ***/
|
---|
667 | static FORCEINLINE HRESULT ID3D11RasterizerState2_QueryInterface(ID3D11RasterizerState2* This,REFIID riid,void **ppvObject) {
|
---|
668 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
669 | }
|
---|
670 | static FORCEINLINE ULONG ID3D11RasterizerState2_AddRef(ID3D11RasterizerState2* This) {
|
---|
671 | return This->lpVtbl->AddRef(This);
|
---|
672 | }
|
---|
673 | static FORCEINLINE ULONG ID3D11RasterizerState2_Release(ID3D11RasterizerState2* This) {
|
---|
674 | return This->lpVtbl->Release(This);
|
---|
675 | }
|
---|
676 | /*** ID3D11DeviceChild methods ***/
|
---|
677 | static FORCEINLINE void ID3D11RasterizerState2_GetDevice(ID3D11RasterizerState2* This,ID3D11Device **ppDevice) {
|
---|
678 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
679 | }
|
---|
680 | static FORCEINLINE HRESULT ID3D11RasterizerState2_GetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
681 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
682 | }
|
---|
683 | static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateData(ID3D11RasterizerState2* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
684 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
685 | }
|
---|
686 | static FORCEINLINE HRESULT ID3D11RasterizerState2_SetPrivateDataInterface(ID3D11RasterizerState2* This,REFGUID guid,const IUnknown *pData) {
|
---|
687 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
688 | }
|
---|
689 | /*** ID3D11RasterizerState methods ***/
|
---|
690 | static FORCEINLINE void ID3D11RasterizerState2_GetDesc(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC *pDesc) {
|
---|
691 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
692 | }
|
---|
693 | /*** ID3D11RasterizerState1 methods ***/
|
---|
694 | static FORCEINLINE void ID3D11RasterizerState2_GetDesc1(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC1 *pDesc) {
|
---|
695 | This->lpVtbl->GetDesc1(This,pDesc);
|
---|
696 | }
|
---|
697 | /*** ID3D11RasterizerState2 methods ***/
|
---|
698 | static FORCEINLINE void ID3D11RasterizerState2_GetDesc2(ID3D11RasterizerState2* This,D3D11_RASTERIZER_DESC2 *desc) {
|
---|
699 | This->lpVtbl->GetDesc2(This,desc);
|
---|
700 | }
|
---|
701 | #endif
|
---|
702 | #endif
|
---|
703 |
|
---|
704 | #endif
|
---|
705 |
|
---|
706 |
|
---|
707 | #endif /* __ID3D11RasterizerState2_INTERFACE_DEFINED__ */
|
---|
708 |
|
---|
709 | /*****************************************************************************
|
---|
710 | * ID3D11ShaderResourceView1 interface
|
---|
711 | */
|
---|
712 | #ifndef __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
|
---|
713 | #define __ID3D11ShaderResourceView1_INTERFACE_DEFINED__
|
---|
714 |
|
---|
715 | DEFINE_GUID(IID_ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02);
|
---|
716 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
717 | MIDL_INTERFACE("91308b87-9040-411d-8c67-c39253ce3802")
|
---|
718 | ID3D11ShaderResourceView1 : public ID3D11ShaderResourceView
|
---|
719 | {
|
---|
720 | virtual void STDMETHODCALLTYPE GetDesc1(
|
---|
721 | D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) = 0;
|
---|
722 |
|
---|
723 | };
|
---|
724 | #ifdef __CRT_UUID_DECL
|
---|
725 | __CRT_UUID_DECL(ID3D11ShaderResourceView1, 0x91308b87, 0x9040, 0x411d, 0x8c,0x67, 0xc3,0x92,0x53,0xce,0x38,0x02)
|
---|
726 | #endif
|
---|
727 | #else
|
---|
728 | typedef struct ID3D11ShaderResourceView1Vtbl {
|
---|
729 | BEGIN_INTERFACE
|
---|
730 |
|
---|
731 | /*** IUnknown methods ***/
|
---|
732 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
733 | ID3D11ShaderResourceView1 *This,
|
---|
734 | REFIID riid,
|
---|
735 | void **ppvObject);
|
---|
736 |
|
---|
737 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
738 | ID3D11ShaderResourceView1 *This);
|
---|
739 |
|
---|
740 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
741 | ID3D11ShaderResourceView1 *This);
|
---|
742 |
|
---|
743 | /*** ID3D11DeviceChild methods ***/
|
---|
744 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
745 | ID3D11ShaderResourceView1 *This,
|
---|
746 | ID3D11Device **ppDevice);
|
---|
747 |
|
---|
748 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
749 | ID3D11ShaderResourceView1 *This,
|
---|
750 | REFGUID guid,
|
---|
751 | UINT *pDataSize,
|
---|
752 | void *pData);
|
---|
753 |
|
---|
754 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
755 | ID3D11ShaderResourceView1 *This,
|
---|
756 | REFGUID guid,
|
---|
757 | UINT DataSize,
|
---|
758 | const void *pData);
|
---|
759 |
|
---|
760 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
761 | ID3D11ShaderResourceView1 *This,
|
---|
762 | REFGUID guid,
|
---|
763 | const IUnknown *pData);
|
---|
764 |
|
---|
765 | /*** ID3D11View methods ***/
|
---|
766 | void (STDMETHODCALLTYPE *GetResource)(
|
---|
767 | ID3D11ShaderResourceView1 *This,
|
---|
768 | ID3D11Resource **ppResource);
|
---|
769 |
|
---|
770 | /*** ID3D11ShaderResourceView methods ***/
|
---|
771 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
772 | ID3D11ShaderResourceView1 *This,
|
---|
773 | D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
|
---|
774 |
|
---|
775 | /*** ID3D11ShaderResourceView1 methods ***/
|
---|
776 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
777 | ID3D11ShaderResourceView1 *This,
|
---|
778 | D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc);
|
---|
779 |
|
---|
780 | END_INTERFACE
|
---|
781 | } ID3D11ShaderResourceView1Vtbl;
|
---|
782 |
|
---|
783 | interface ID3D11ShaderResourceView1 {
|
---|
784 | CONST_VTBL ID3D11ShaderResourceView1Vtbl* lpVtbl;
|
---|
785 | };
|
---|
786 |
|
---|
787 | #ifdef COBJMACROS
|
---|
788 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
789 | /*** IUnknown methods ***/
|
---|
790 | #define ID3D11ShaderResourceView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
791 | #define ID3D11ShaderResourceView1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
792 | #define ID3D11ShaderResourceView1_Release(This) (This)->lpVtbl->Release(This)
|
---|
793 | /*** ID3D11DeviceChild methods ***/
|
---|
794 | #define ID3D11ShaderResourceView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
795 | #define ID3D11ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
796 | #define ID3D11ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
797 | #define ID3D11ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
798 | /*** ID3D11View methods ***/
|
---|
799 | #define ID3D11ShaderResourceView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
|
---|
800 | /*** ID3D11ShaderResourceView methods ***/
|
---|
801 | #define ID3D11ShaderResourceView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
802 | /*** ID3D11ShaderResourceView1 methods ***/
|
---|
803 | #define ID3D11ShaderResourceView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
|
---|
804 | #else
|
---|
805 | /*** IUnknown methods ***/
|
---|
806 | static FORCEINLINE HRESULT ID3D11ShaderResourceView1_QueryInterface(ID3D11ShaderResourceView1* This,REFIID riid,void **ppvObject) {
|
---|
807 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
808 | }
|
---|
809 | static FORCEINLINE ULONG ID3D11ShaderResourceView1_AddRef(ID3D11ShaderResourceView1* This) {
|
---|
810 | return This->lpVtbl->AddRef(This);
|
---|
811 | }
|
---|
812 | static FORCEINLINE ULONG ID3D11ShaderResourceView1_Release(ID3D11ShaderResourceView1* This) {
|
---|
813 | return This->lpVtbl->Release(This);
|
---|
814 | }
|
---|
815 | /*** ID3D11DeviceChild methods ***/
|
---|
816 | static FORCEINLINE void ID3D11ShaderResourceView1_GetDevice(ID3D11ShaderResourceView1* This,ID3D11Device **ppDevice) {
|
---|
817 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
818 | }
|
---|
819 | static FORCEINLINE HRESULT ID3D11ShaderResourceView1_GetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
820 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
821 | }
|
---|
822 | static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateData(ID3D11ShaderResourceView1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
823 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
824 | }
|
---|
825 | static FORCEINLINE HRESULT ID3D11ShaderResourceView1_SetPrivateDataInterface(ID3D11ShaderResourceView1* This,REFGUID guid,const IUnknown *pData) {
|
---|
826 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
827 | }
|
---|
828 | /*** ID3D11View methods ***/
|
---|
829 | static FORCEINLINE void ID3D11ShaderResourceView1_GetResource(ID3D11ShaderResourceView1* This,ID3D11Resource **ppResource) {
|
---|
830 | This->lpVtbl->GetResource(This,ppResource);
|
---|
831 | }
|
---|
832 | /*** ID3D11ShaderResourceView methods ***/
|
---|
833 | static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) {
|
---|
834 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
835 | }
|
---|
836 | /*** ID3D11ShaderResourceView1 methods ***/
|
---|
837 | static FORCEINLINE void ID3D11ShaderResourceView1_GetDesc1(ID3D11ShaderResourceView1* This,D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc) {
|
---|
838 | This->lpVtbl->GetDesc1(This,desc);
|
---|
839 | }
|
---|
840 | #endif
|
---|
841 | #endif
|
---|
842 |
|
---|
843 | #endif
|
---|
844 |
|
---|
845 |
|
---|
846 | #endif /* __ID3D11ShaderResourceView1_INTERFACE_DEFINED__ */
|
---|
847 |
|
---|
848 | /*****************************************************************************
|
---|
849 | * ID3D11RenderTargetView1 interface
|
---|
850 | */
|
---|
851 | #ifndef __ID3D11RenderTargetView1_INTERFACE_DEFINED__
|
---|
852 | #define __ID3D11RenderTargetView1_INTERFACE_DEFINED__
|
---|
853 |
|
---|
854 | DEFINE_GUID(IID_ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b);
|
---|
855 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
856 | MIDL_INTERFACE("ffbe2e23-f011-418a-ac56-5ceed7c5b94b")
|
---|
857 | ID3D11RenderTargetView1 : public ID3D11RenderTargetView
|
---|
858 | {
|
---|
859 | virtual void STDMETHODCALLTYPE GetDesc1(
|
---|
860 | D3D11_RENDER_TARGET_VIEW_DESC1 *desc) = 0;
|
---|
861 |
|
---|
862 | };
|
---|
863 | #ifdef __CRT_UUID_DECL
|
---|
864 | __CRT_UUID_DECL(ID3D11RenderTargetView1, 0xffbe2e23, 0xf011, 0x418a, 0xac,0x56, 0x5c,0xee,0xd7,0xc5,0xb9,0x4b)
|
---|
865 | #endif
|
---|
866 | #else
|
---|
867 | typedef struct ID3D11RenderTargetView1Vtbl {
|
---|
868 | BEGIN_INTERFACE
|
---|
869 |
|
---|
870 | /*** IUnknown methods ***/
|
---|
871 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
872 | ID3D11RenderTargetView1 *This,
|
---|
873 | REFIID riid,
|
---|
874 | void **ppvObject);
|
---|
875 |
|
---|
876 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
877 | ID3D11RenderTargetView1 *This);
|
---|
878 |
|
---|
879 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
880 | ID3D11RenderTargetView1 *This);
|
---|
881 |
|
---|
882 | /*** ID3D11DeviceChild methods ***/
|
---|
883 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
884 | ID3D11RenderTargetView1 *This,
|
---|
885 | ID3D11Device **ppDevice);
|
---|
886 |
|
---|
887 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
888 | ID3D11RenderTargetView1 *This,
|
---|
889 | REFGUID guid,
|
---|
890 | UINT *pDataSize,
|
---|
891 | void *pData);
|
---|
892 |
|
---|
893 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
894 | ID3D11RenderTargetView1 *This,
|
---|
895 | REFGUID guid,
|
---|
896 | UINT DataSize,
|
---|
897 | const void *pData);
|
---|
898 |
|
---|
899 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
900 | ID3D11RenderTargetView1 *This,
|
---|
901 | REFGUID guid,
|
---|
902 | const IUnknown *pData);
|
---|
903 |
|
---|
904 | /*** ID3D11View methods ***/
|
---|
905 | void (STDMETHODCALLTYPE *GetResource)(
|
---|
906 | ID3D11RenderTargetView1 *This,
|
---|
907 | ID3D11Resource **ppResource);
|
---|
908 |
|
---|
909 | /*** ID3D11RenderTargetView methods ***/
|
---|
910 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
911 | ID3D11RenderTargetView1 *This,
|
---|
912 | D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
|
---|
913 |
|
---|
914 | /*** ID3D11RenderTargetView1 methods ***/
|
---|
915 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
916 | ID3D11RenderTargetView1 *This,
|
---|
917 | D3D11_RENDER_TARGET_VIEW_DESC1 *desc);
|
---|
918 |
|
---|
919 | END_INTERFACE
|
---|
920 | } ID3D11RenderTargetView1Vtbl;
|
---|
921 |
|
---|
922 | interface ID3D11RenderTargetView1 {
|
---|
923 | CONST_VTBL ID3D11RenderTargetView1Vtbl* lpVtbl;
|
---|
924 | };
|
---|
925 |
|
---|
926 | #ifdef COBJMACROS
|
---|
927 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
928 | /*** IUnknown methods ***/
|
---|
929 | #define ID3D11RenderTargetView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
930 | #define ID3D11RenderTargetView1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
931 | #define ID3D11RenderTargetView1_Release(This) (This)->lpVtbl->Release(This)
|
---|
932 | /*** ID3D11DeviceChild methods ***/
|
---|
933 | #define ID3D11RenderTargetView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
934 | #define ID3D11RenderTargetView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
935 | #define ID3D11RenderTargetView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
936 | #define ID3D11RenderTargetView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
937 | /*** ID3D11View methods ***/
|
---|
938 | #define ID3D11RenderTargetView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
|
---|
939 | /*** ID3D11RenderTargetView methods ***/
|
---|
940 | #define ID3D11RenderTargetView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
941 | /*** ID3D11RenderTargetView1 methods ***/
|
---|
942 | #define ID3D11RenderTargetView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
|
---|
943 | #else
|
---|
944 | /*** IUnknown methods ***/
|
---|
945 | static FORCEINLINE HRESULT ID3D11RenderTargetView1_QueryInterface(ID3D11RenderTargetView1* This,REFIID riid,void **ppvObject) {
|
---|
946 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
947 | }
|
---|
948 | static FORCEINLINE ULONG ID3D11RenderTargetView1_AddRef(ID3D11RenderTargetView1* This) {
|
---|
949 | return This->lpVtbl->AddRef(This);
|
---|
950 | }
|
---|
951 | static FORCEINLINE ULONG ID3D11RenderTargetView1_Release(ID3D11RenderTargetView1* This) {
|
---|
952 | return This->lpVtbl->Release(This);
|
---|
953 | }
|
---|
954 | /*** ID3D11DeviceChild methods ***/
|
---|
955 | static FORCEINLINE void ID3D11RenderTargetView1_GetDevice(ID3D11RenderTargetView1* This,ID3D11Device **ppDevice) {
|
---|
956 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
957 | }
|
---|
958 | static FORCEINLINE HRESULT ID3D11RenderTargetView1_GetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
959 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
960 | }
|
---|
961 | static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateData(ID3D11RenderTargetView1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
962 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
963 | }
|
---|
964 | static FORCEINLINE HRESULT ID3D11RenderTargetView1_SetPrivateDataInterface(ID3D11RenderTargetView1* This,REFGUID guid,const IUnknown *pData) {
|
---|
965 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
966 | }
|
---|
967 | /*** ID3D11View methods ***/
|
---|
968 | static FORCEINLINE void ID3D11RenderTargetView1_GetResource(ID3D11RenderTargetView1* This,ID3D11Resource **ppResource) {
|
---|
969 | This->lpVtbl->GetResource(This,ppResource);
|
---|
970 | }
|
---|
971 | /*** ID3D11RenderTargetView methods ***/
|
---|
972 | static FORCEINLINE void ID3D11RenderTargetView1_GetDesc(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC *pDesc) {
|
---|
973 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
974 | }
|
---|
975 | /*** ID3D11RenderTargetView1 methods ***/
|
---|
976 | static FORCEINLINE void ID3D11RenderTargetView1_GetDesc1(ID3D11RenderTargetView1* This,D3D11_RENDER_TARGET_VIEW_DESC1 *desc) {
|
---|
977 | This->lpVtbl->GetDesc1(This,desc);
|
---|
978 | }
|
---|
979 | #endif
|
---|
980 | #endif
|
---|
981 |
|
---|
982 | #endif
|
---|
983 |
|
---|
984 |
|
---|
985 | #endif /* __ID3D11RenderTargetView1_INTERFACE_DEFINED__ */
|
---|
986 |
|
---|
987 | /*****************************************************************************
|
---|
988 | * ID3D11UnorderedAccessView1 interface
|
---|
989 | */
|
---|
990 | #ifndef __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
|
---|
991 | #define __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__
|
---|
992 |
|
---|
993 | DEFINE_GUID(IID_ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03);
|
---|
994 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
995 | MIDL_INTERFACE("7b3b6153-a886-4544-ab37-6537c8500403")
|
---|
996 | ID3D11UnorderedAccessView1 : public ID3D11UnorderedAccessView
|
---|
997 | {
|
---|
998 | virtual void STDMETHODCALLTYPE GetDesc1(
|
---|
999 | D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) = 0;
|
---|
1000 |
|
---|
1001 | };
|
---|
1002 | #ifdef __CRT_UUID_DECL
|
---|
1003 | __CRT_UUID_DECL(ID3D11UnorderedAccessView1, 0x7b3b6153, 0xa886, 0x4544, 0xab,0x37, 0x65,0x37,0xc8,0x50,0x04,0x03)
|
---|
1004 | #endif
|
---|
1005 | #else
|
---|
1006 | typedef struct ID3D11UnorderedAccessView1Vtbl {
|
---|
1007 | BEGIN_INTERFACE
|
---|
1008 |
|
---|
1009 | /*** IUnknown methods ***/
|
---|
1010 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
1011 | ID3D11UnorderedAccessView1 *This,
|
---|
1012 | REFIID riid,
|
---|
1013 | void **ppvObject);
|
---|
1014 |
|
---|
1015 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
1016 | ID3D11UnorderedAccessView1 *This);
|
---|
1017 |
|
---|
1018 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
1019 | ID3D11UnorderedAccessView1 *This);
|
---|
1020 |
|
---|
1021 | /*** ID3D11DeviceChild methods ***/
|
---|
1022 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
1023 | ID3D11UnorderedAccessView1 *This,
|
---|
1024 | ID3D11Device **ppDevice);
|
---|
1025 |
|
---|
1026 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
1027 | ID3D11UnorderedAccessView1 *This,
|
---|
1028 | REFGUID guid,
|
---|
1029 | UINT *pDataSize,
|
---|
1030 | void *pData);
|
---|
1031 |
|
---|
1032 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
1033 | ID3D11UnorderedAccessView1 *This,
|
---|
1034 | REFGUID guid,
|
---|
1035 | UINT DataSize,
|
---|
1036 | const void *pData);
|
---|
1037 |
|
---|
1038 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
1039 | ID3D11UnorderedAccessView1 *This,
|
---|
1040 | REFGUID guid,
|
---|
1041 | const IUnknown *pData);
|
---|
1042 |
|
---|
1043 | /*** ID3D11View methods ***/
|
---|
1044 | void (STDMETHODCALLTYPE *GetResource)(
|
---|
1045 | ID3D11UnorderedAccessView1 *This,
|
---|
1046 | ID3D11Resource **ppResource);
|
---|
1047 |
|
---|
1048 | /*** ID3D11UnorderedAccessView methods ***/
|
---|
1049 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
1050 | ID3D11UnorderedAccessView1 *This,
|
---|
1051 | D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
|
---|
1052 |
|
---|
1053 | /*** ID3D11UnorderedAccessView1 methods ***/
|
---|
1054 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
1055 | ID3D11UnorderedAccessView1 *This,
|
---|
1056 | D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc);
|
---|
1057 |
|
---|
1058 | END_INTERFACE
|
---|
1059 | } ID3D11UnorderedAccessView1Vtbl;
|
---|
1060 |
|
---|
1061 | interface ID3D11UnorderedAccessView1 {
|
---|
1062 | CONST_VTBL ID3D11UnorderedAccessView1Vtbl* lpVtbl;
|
---|
1063 | };
|
---|
1064 |
|
---|
1065 | #ifdef COBJMACROS
|
---|
1066 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
1067 | /*** IUnknown methods ***/
|
---|
1068 | #define ID3D11UnorderedAccessView1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
1069 | #define ID3D11UnorderedAccessView1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
1070 | #define ID3D11UnorderedAccessView1_Release(This) (This)->lpVtbl->Release(This)
|
---|
1071 | /*** ID3D11DeviceChild methods ***/
|
---|
1072 | #define ID3D11UnorderedAccessView1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
1073 | #define ID3D11UnorderedAccessView1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
1074 | #define ID3D11UnorderedAccessView1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
1075 | #define ID3D11UnorderedAccessView1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
1076 | /*** ID3D11View methods ***/
|
---|
1077 | #define ID3D11UnorderedAccessView1_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
|
---|
1078 | /*** ID3D11UnorderedAccessView methods ***/
|
---|
1079 | #define ID3D11UnorderedAccessView1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
1080 | /*** ID3D11UnorderedAccessView1 methods ***/
|
---|
1081 | #define ID3D11UnorderedAccessView1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
|
---|
1082 | #else
|
---|
1083 | /*** IUnknown methods ***/
|
---|
1084 | static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_QueryInterface(ID3D11UnorderedAccessView1* This,REFIID riid,void **ppvObject) {
|
---|
1085 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
1086 | }
|
---|
1087 | static FORCEINLINE ULONG ID3D11UnorderedAccessView1_AddRef(ID3D11UnorderedAccessView1* This) {
|
---|
1088 | return This->lpVtbl->AddRef(This);
|
---|
1089 | }
|
---|
1090 | static FORCEINLINE ULONG ID3D11UnorderedAccessView1_Release(ID3D11UnorderedAccessView1* This) {
|
---|
1091 | return This->lpVtbl->Release(This);
|
---|
1092 | }
|
---|
1093 | /*** ID3D11DeviceChild methods ***/
|
---|
1094 | static FORCEINLINE void ID3D11UnorderedAccessView1_GetDevice(ID3D11UnorderedAccessView1* This,ID3D11Device **ppDevice) {
|
---|
1095 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
1096 | }
|
---|
1097 | static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_GetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
1098 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
1099 | }
|
---|
1100 | static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateData(ID3D11UnorderedAccessView1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
1101 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
1102 | }
|
---|
1103 | static FORCEINLINE HRESULT ID3D11UnorderedAccessView1_SetPrivateDataInterface(ID3D11UnorderedAccessView1* This,REFGUID guid,const IUnknown *pData) {
|
---|
1104 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
1105 | }
|
---|
1106 | /*** ID3D11View methods ***/
|
---|
1107 | static FORCEINLINE void ID3D11UnorderedAccessView1_GetResource(ID3D11UnorderedAccessView1* This,ID3D11Resource **ppResource) {
|
---|
1108 | This->lpVtbl->GetResource(This,ppResource);
|
---|
1109 | }
|
---|
1110 | /*** ID3D11UnorderedAccessView methods ***/
|
---|
1111 | static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) {
|
---|
1112 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
1113 | }
|
---|
1114 | /*** ID3D11UnorderedAccessView1 methods ***/
|
---|
1115 | static FORCEINLINE void ID3D11UnorderedAccessView1_GetDesc1(ID3D11UnorderedAccessView1* This,D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc) {
|
---|
1116 | This->lpVtbl->GetDesc1(This,desc);
|
---|
1117 | }
|
---|
1118 | #endif
|
---|
1119 | #endif
|
---|
1120 |
|
---|
1121 | #endif
|
---|
1122 |
|
---|
1123 |
|
---|
1124 | #endif /* __ID3D11UnorderedAccessView1_INTERFACE_DEFINED__ */
|
---|
1125 |
|
---|
1126 | /*****************************************************************************
|
---|
1127 | * ID3D11Query1 interface
|
---|
1128 | */
|
---|
1129 | #ifndef __ID3D11Query1_INTERFACE_DEFINED__
|
---|
1130 | #define __ID3D11Query1_INTERFACE_DEFINED__
|
---|
1131 |
|
---|
1132 | DEFINE_GUID(IID_ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16);
|
---|
1133 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
1134 | MIDL_INTERFACE("631b4766-36dc-461d-8db6-c47e13e60916")
|
---|
1135 | ID3D11Query1 : public ID3D11Query
|
---|
1136 | {
|
---|
1137 | virtual void STDMETHODCALLTYPE GetDesc1(
|
---|
1138 | D3D11_QUERY_DESC1 *desc) = 0;
|
---|
1139 |
|
---|
1140 | };
|
---|
1141 | #ifdef __CRT_UUID_DECL
|
---|
1142 | __CRT_UUID_DECL(ID3D11Query1, 0x631b4766, 0x36dc, 0x461d, 0x8d,0xb6, 0xc4,0x7e,0x13,0xe6,0x09,0x16)
|
---|
1143 | #endif
|
---|
1144 | #else
|
---|
1145 | typedef struct ID3D11Query1Vtbl {
|
---|
1146 | BEGIN_INTERFACE
|
---|
1147 |
|
---|
1148 | /*** IUnknown methods ***/
|
---|
1149 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
1150 | ID3D11Query1 *This,
|
---|
1151 | REFIID riid,
|
---|
1152 | void **ppvObject);
|
---|
1153 |
|
---|
1154 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
1155 | ID3D11Query1 *This);
|
---|
1156 |
|
---|
1157 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
1158 | ID3D11Query1 *This);
|
---|
1159 |
|
---|
1160 | /*** ID3D11DeviceChild methods ***/
|
---|
1161 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
1162 | ID3D11Query1 *This,
|
---|
1163 | ID3D11Device **ppDevice);
|
---|
1164 |
|
---|
1165 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
1166 | ID3D11Query1 *This,
|
---|
1167 | REFGUID guid,
|
---|
1168 | UINT *pDataSize,
|
---|
1169 | void *pData);
|
---|
1170 |
|
---|
1171 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
1172 | ID3D11Query1 *This,
|
---|
1173 | REFGUID guid,
|
---|
1174 | UINT DataSize,
|
---|
1175 | const void *pData);
|
---|
1176 |
|
---|
1177 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
1178 | ID3D11Query1 *This,
|
---|
1179 | REFGUID guid,
|
---|
1180 | const IUnknown *pData);
|
---|
1181 |
|
---|
1182 | /*** ID3D11Asynchronous methods ***/
|
---|
1183 | UINT (STDMETHODCALLTYPE *GetDataSize)(
|
---|
1184 | ID3D11Query1 *This);
|
---|
1185 |
|
---|
1186 | /*** ID3D11Query methods ***/
|
---|
1187 | void (STDMETHODCALLTYPE *GetDesc)(
|
---|
1188 | ID3D11Query1 *This,
|
---|
1189 | D3D11_QUERY_DESC *pDesc);
|
---|
1190 |
|
---|
1191 | /*** ID3D11Query1 methods ***/
|
---|
1192 | void (STDMETHODCALLTYPE *GetDesc1)(
|
---|
1193 | ID3D11Query1 *This,
|
---|
1194 | D3D11_QUERY_DESC1 *desc);
|
---|
1195 |
|
---|
1196 | END_INTERFACE
|
---|
1197 | } ID3D11Query1Vtbl;
|
---|
1198 |
|
---|
1199 | interface ID3D11Query1 {
|
---|
1200 | CONST_VTBL ID3D11Query1Vtbl* lpVtbl;
|
---|
1201 | };
|
---|
1202 |
|
---|
1203 | #ifdef COBJMACROS
|
---|
1204 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
1205 | /*** IUnknown methods ***/
|
---|
1206 | #define ID3D11Query1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
1207 | #define ID3D11Query1_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
1208 | #define ID3D11Query1_Release(This) (This)->lpVtbl->Release(This)
|
---|
1209 | /*** ID3D11DeviceChild methods ***/
|
---|
1210 | #define ID3D11Query1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
1211 | #define ID3D11Query1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
1212 | #define ID3D11Query1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
1213 | #define ID3D11Query1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
1214 | /*** ID3D11Asynchronous methods ***/
|
---|
1215 | #define ID3D11Query1_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
|
---|
1216 | /*** ID3D11Query methods ***/
|
---|
1217 | #define ID3D11Query1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
|
---|
1218 | /*** ID3D11Query1 methods ***/
|
---|
1219 | #define ID3D11Query1_GetDesc1(This,desc) (This)->lpVtbl->GetDesc1(This,desc)
|
---|
1220 | #else
|
---|
1221 | /*** IUnknown methods ***/
|
---|
1222 | static FORCEINLINE HRESULT ID3D11Query1_QueryInterface(ID3D11Query1* This,REFIID riid,void **ppvObject) {
|
---|
1223 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
1224 | }
|
---|
1225 | static FORCEINLINE ULONG ID3D11Query1_AddRef(ID3D11Query1* This) {
|
---|
1226 | return This->lpVtbl->AddRef(This);
|
---|
1227 | }
|
---|
1228 | static FORCEINLINE ULONG ID3D11Query1_Release(ID3D11Query1* This) {
|
---|
1229 | return This->lpVtbl->Release(This);
|
---|
1230 | }
|
---|
1231 | /*** ID3D11DeviceChild methods ***/
|
---|
1232 | static FORCEINLINE void ID3D11Query1_GetDevice(ID3D11Query1* This,ID3D11Device **ppDevice) {
|
---|
1233 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
1234 | }
|
---|
1235 | static FORCEINLINE HRESULT ID3D11Query1_GetPrivateData(ID3D11Query1* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
1236 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
1237 | }
|
---|
1238 | static FORCEINLINE HRESULT ID3D11Query1_SetPrivateData(ID3D11Query1* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
1239 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
1240 | }
|
---|
1241 | static FORCEINLINE HRESULT ID3D11Query1_SetPrivateDataInterface(ID3D11Query1* This,REFGUID guid,const IUnknown *pData) {
|
---|
1242 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
1243 | }
|
---|
1244 | /*** ID3D11Asynchronous methods ***/
|
---|
1245 | static FORCEINLINE UINT ID3D11Query1_GetDataSize(ID3D11Query1* This) {
|
---|
1246 | return This->lpVtbl->GetDataSize(This);
|
---|
1247 | }
|
---|
1248 | /*** ID3D11Query methods ***/
|
---|
1249 | static FORCEINLINE void ID3D11Query1_GetDesc(ID3D11Query1* This,D3D11_QUERY_DESC *pDesc) {
|
---|
1250 | This->lpVtbl->GetDesc(This,pDesc);
|
---|
1251 | }
|
---|
1252 | /*** ID3D11Query1 methods ***/
|
---|
1253 | static FORCEINLINE void ID3D11Query1_GetDesc1(ID3D11Query1* This,D3D11_QUERY_DESC1 *desc) {
|
---|
1254 | This->lpVtbl->GetDesc1(This,desc);
|
---|
1255 | }
|
---|
1256 | #endif
|
---|
1257 | #endif
|
---|
1258 |
|
---|
1259 | #endif
|
---|
1260 |
|
---|
1261 |
|
---|
1262 | #endif /* __ID3D11Query1_INTERFACE_DEFINED__ */
|
---|
1263 |
|
---|
1264 | /*****************************************************************************
|
---|
1265 | * ID3D11DeviceContext3 interface
|
---|
1266 | */
|
---|
1267 | #ifndef __ID3D11DeviceContext3_INTERFACE_DEFINED__
|
---|
1268 | #define __ID3D11DeviceContext3_INTERFACE_DEFINED__
|
---|
1269 |
|
---|
1270 | DEFINE_GUID(IID_ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f);
|
---|
1271 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
1272 | MIDL_INTERFACE("b4e3c01d-e79e-4637-91b2-510e9f4c9b8f")
|
---|
1273 | ID3D11DeviceContext3 : public ID3D11DeviceContext2
|
---|
1274 | {
|
---|
1275 | virtual void STDMETHODCALLTYPE Flush1(
|
---|
1276 | D3D11_CONTEXT_TYPE type,
|
---|
1277 | HANDLE event) = 0;
|
---|
1278 |
|
---|
1279 | virtual void STDMETHODCALLTYPE SetHardwareProtectionState(
|
---|
1280 | WINBOOL enable) = 0;
|
---|
1281 |
|
---|
1282 | virtual void STDMETHODCALLTYPE GetHardwareProtectionState(
|
---|
1283 | WINBOOL *enable) = 0;
|
---|
1284 |
|
---|
1285 | };
|
---|
1286 | #ifdef __CRT_UUID_DECL
|
---|
1287 | __CRT_UUID_DECL(ID3D11DeviceContext3, 0xb4e3c01d, 0xe79e, 0x4637, 0x91,0xb2, 0x51,0x0e,0x9f,0x4c,0x9b,0x8f)
|
---|
1288 | #endif
|
---|
1289 | #else
|
---|
1290 | typedef struct ID3D11DeviceContext3Vtbl {
|
---|
1291 | BEGIN_INTERFACE
|
---|
1292 |
|
---|
1293 | /*** IUnknown methods ***/
|
---|
1294 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
1295 | ID3D11DeviceContext3 *This,
|
---|
1296 | REFIID riid,
|
---|
1297 | void **ppvObject);
|
---|
1298 |
|
---|
1299 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
1300 | ID3D11DeviceContext3 *This);
|
---|
1301 |
|
---|
1302 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
1303 | ID3D11DeviceContext3 *This);
|
---|
1304 |
|
---|
1305 | /*** ID3D11DeviceChild methods ***/
|
---|
1306 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
1307 | ID3D11DeviceContext3 *This,
|
---|
1308 | ID3D11Device **ppDevice);
|
---|
1309 |
|
---|
1310 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
1311 | ID3D11DeviceContext3 *This,
|
---|
1312 | REFGUID guid,
|
---|
1313 | UINT *pDataSize,
|
---|
1314 | void *pData);
|
---|
1315 |
|
---|
1316 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
1317 | ID3D11DeviceContext3 *This,
|
---|
1318 | REFGUID guid,
|
---|
1319 | UINT DataSize,
|
---|
1320 | const void *pData);
|
---|
1321 |
|
---|
1322 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
1323 | ID3D11DeviceContext3 *This,
|
---|
1324 | REFGUID guid,
|
---|
1325 | const IUnknown *pData);
|
---|
1326 |
|
---|
1327 | /*** ID3D11DeviceContext methods ***/
|
---|
1328 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
|
---|
1329 | ID3D11DeviceContext3 *This,
|
---|
1330 | UINT StartSlot,
|
---|
1331 | UINT NumBuffers,
|
---|
1332 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1333 |
|
---|
1334 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
|
---|
1335 | ID3D11DeviceContext3 *This,
|
---|
1336 | UINT StartSlot,
|
---|
1337 | UINT NumViews,
|
---|
1338 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1339 |
|
---|
1340 | void (STDMETHODCALLTYPE *PSSetShader)(
|
---|
1341 | ID3D11DeviceContext3 *This,
|
---|
1342 | ID3D11PixelShader *pPixelShader,
|
---|
1343 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1344 | UINT NumClassInstances);
|
---|
1345 |
|
---|
1346 | void (STDMETHODCALLTYPE *PSSetSamplers)(
|
---|
1347 | ID3D11DeviceContext3 *This,
|
---|
1348 | UINT StartSlot,
|
---|
1349 | UINT NumSamplers,
|
---|
1350 | ID3D11SamplerState *const *ppSamplers);
|
---|
1351 |
|
---|
1352 | void (STDMETHODCALLTYPE *VSSetShader)(
|
---|
1353 | ID3D11DeviceContext3 *This,
|
---|
1354 | ID3D11VertexShader *pVertexShader,
|
---|
1355 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1356 | UINT NumClassInstances);
|
---|
1357 |
|
---|
1358 | void (STDMETHODCALLTYPE *DrawIndexed)(
|
---|
1359 | ID3D11DeviceContext3 *This,
|
---|
1360 | UINT IndexCount,
|
---|
1361 | UINT StartIndexLocation,
|
---|
1362 | INT BaseVertexLocation);
|
---|
1363 |
|
---|
1364 | void (STDMETHODCALLTYPE *Draw)(
|
---|
1365 | ID3D11DeviceContext3 *This,
|
---|
1366 | UINT VertexCount,
|
---|
1367 | UINT StartVertexLocation);
|
---|
1368 |
|
---|
1369 | HRESULT (STDMETHODCALLTYPE *Map)(
|
---|
1370 | ID3D11DeviceContext3 *This,
|
---|
1371 | ID3D11Resource *pResource,
|
---|
1372 | UINT Subresource,
|
---|
1373 | D3D11_MAP MapType,
|
---|
1374 | UINT MapFlags,
|
---|
1375 | D3D11_MAPPED_SUBRESOURCE *pMappedResource);
|
---|
1376 |
|
---|
1377 | void (STDMETHODCALLTYPE *Unmap)(
|
---|
1378 | ID3D11DeviceContext3 *This,
|
---|
1379 | ID3D11Resource *pResource,
|
---|
1380 | UINT Subresource);
|
---|
1381 |
|
---|
1382 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
|
---|
1383 | ID3D11DeviceContext3 *This,
|
---|
1384 | UINT StartSlot,
|
---|
1385 | UINT NumBuffers,
|
---|
1386 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1387 |
|
---|
1388 | void (STDMETHODCALLTYPE *IASetInputLayout)(
|
---|
1389 | ID3D11DeviceContext3 *This,
|
---|
1390 | ID3D11InputLayout *pInputLayout);
|
---|
1391 |
|
---|
1392 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
|
---|
1393 | ID3D11DeviceContext3 *This,
|
---|
1394 | UINT StartSlot,
|
---|
1395 | UINT NumBuffers,
|
---|
1396 | ID3D11Buffer *const *ppVertexBuffers,
|
---|
1397 | const UINT *pStrides,
|
---|
1398 | const UINT *pOffsets);
|
---|
1399 |
|
---|
1400 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
|
---|
1401 | ID3D11DeviceContext3 *This,
|
---|
1402 | ID3D11Buffer *pIndexBuffer,
|
---|
1403 | DXGI_FORMAT Format,
|
---|
1404 | UINT Offset);
|
---|
1405 |
|
---|
1406 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
|
---|
1407 | ID3D11DeviceContext3 *This,
|
---|
1408 | UINT IndexCountPerInstance,
|
---|
1409 | UINT InstanceCount,
|
---|
1410 | UINT StartIndexLocation,
|
---|
1411 | INT BaseVertexLocation,
|
---|
1412 | UINT StartInstanceLocation);
|
---|
1413 |
|
---|
1414 | void (STDMETHODCALLTYPE *DrawInstanced)(
|
---|
1415 | ID3D11DeviceContext3 *This,
|
---|
1416 | UINT VertexCountPerInstance,
|
---|
1417 | UINT InstanceCount,
|
---|
1418 | UINT StartVertexLocation,
|
---|
1419 | UINT StartInstanceLocation);
|
---|
1420 |
|
---|
1421 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
|
---|
1422 | ID3D11DeviceContext3 *This,
|
---|
1423 | UINT StartSlot,
|
---|
1424 | UINT NumBuffers,
|
---|
1425 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1426 |
|
---|
1427 | void (STDMETHODCALLTYPE *GSSetShader)(
|
---|
1428 | ID3D11DeviceContext3 *This,
|
---|
1429 | ID3D11GeometryShader *pShader,
|
---|
1430 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1431 | UINT NumClassInstances);
|
---|
1432 |
|
---|
1433 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
|
---|
1434 | ID3D11DeviceContext3 *This,
|
---|
1435 | D3D11_PRIMITIVE_TOPOLOGY Topology);
|
---|
1436 |
|
---|
1437 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
|
---|
1438 | ID3D11DeviceContext3 *This,
|
---|
1439 | UINT StartSlot,
|
---|
1440 | UINT NumViews,
|
---|
1441 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1442 |
|
---|
1443 | void (STDMETHODCALLTYPE *VSSetSamplers)(
|
---|
1444 | ID3D11DeviceContext3 *This,
|
---|
1445 | UINT StartSlot,
|
---|
1446 | UINT NumSamplers,
|
---|
1447 | ID3D11SamplerState *const *ppSamplers);
|
---|
1448 |
|
---|
1449 | void (STDMETHODCALLTYPE *Begin)(
|
---|
1450 | ID3D11DeviceContext3 *This,
|
---|
1451 | ID3D11Asynchronous *pAsync);
|
---|
1452 |
|
---|
1453 | void (STDMETHODCALLTYPE *End)(
|
---|
1454 | ID3D11DeviceContext3 *This,
|
---|
1455 | ID3D11Asynchronous *pAsync);
|
---|
1456 |
|
---|
1457 | HRESULT (STDMETHODCALLTYPE *GetData)(
|
---|
1458 | ID3D11DeviceContext3 *This,
|
---|
1459 | ID3D11Asynchronous *pAsync,
|
---|
1460 | void *pData,
|
---|
1461 | UINT DataSize,
|
---|
1462 | UINT GetDataFlags);
|
---|
1463 |
|
---|
1464 | void (STDMETHODCALLTYPE *SetPredication)(
|
---|
1465 | ID3D11DeviceContext3 *This,
|
---|
1466 | ID3D11Predicate *pPredicate,
|
---|
1467 | WINBOOL PredicateValue);
|
---|
1468 |
|
---|
1469 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
|
---|
1470 | ID3D11DeviceContext3 *This,
|
---|
1471 | UINT StartSlot,
|
---|
1472 | UINT NumViews,
|
---|
1473 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1474 |
|
---|
1475 | void (STDMETHODCALLTYPE *GSSetSamplers)(
|
---|
1476 | ID3D11DeviceContext3 *This,
|
---|
1477 | UINT StartSlot,
|
---|
1478 | UINT NumSamplers,
|
---|
1479 | ID3D11SamplerState *const *ppSamplers);
|
---|
1480 |
|
---|
1481 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
|
---|
1482 | ID3D11DeviceContext3 *This,
|
---|
1483 | UINT NumViews,
|
---|
1484 | ID3D11RenderTargetView *const *ppRenderTargetViews,
|
---|
1485 | ID3D11DepthStencilView *pDepthStencilView);
|
---|
1486 |
|
---|
1487 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
|
---|
1488 | ID3D11DeviceContext3 *This,
|
---|
1489 | UINT NumRTVs,
|
---|
1490 | ID3D11RenderTargetView *const *ppRenderTargetViews,
|
---|
1491 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
1492 | UINT UAVStartSlot,
|
---|
1493 | UINT NumUAVs,
|
---|
1494 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
1495 | const UINT *pUAVInitialCounts);
|
---|
1496 |
|
---|
1497 | void (STDMETHODCALLTYPE *OMSetBlendState)(
|
---|
1498 | ID3D11DeviceContext3 *This,
|
---|
1499 | ID3D11BlendState *pBlendState,
|
---|
1500 | const FLOAT BlendFactor[4],
|
---|
1501 | UINT SampleMask);
|
---|
1502 |
|
---|
1503 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
|
---|
1504 | ID3D11DeviceContext3 *This,
|
---|
1505 | ID3D11DepthStencilState *pDepthStencilState,
|
---|
1506 | UINT StencilRef);
|
---|
1507 |
|
---|
1508 | void (STDMETHODCALLTYPE *SOSetTargets)(
|
---|
1509 | ID3D11DeviceContext3 *This,
|
---|
1510 | UINT NumBuffers,
|
---|
1511 | ID3D11Buffer *const *ppSOTargets,
|
---|
1512 | const UINT *pOffsets);
|
---|
1513 |
|
---|
1514 | void (STDMETHODCALLTYPE *DrawAuto)(
|
---|
1515 | ID3D11DeviceContext3 *This);
|
---|
1516 |
|
---|
1517 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
|
---|
1518 | ID3D11DeviceContext3 *This,
|
---|
1519 | ID3D11Buffer *pBufferForArgs,
|
---|
1520 | UINT AlignedByteOffsetForArgs);
|
---|
1521 |
|
---|
1522 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
|
---|
1523 | ID3D11DeviceContext3 *This,
|
---|
1524 | ID3D11Buffer *pBufferForArgs,
|
---|
1525 | UINT AlignedByteOffsetForArgs);
|
---|
1526 |
|
---|
1527 | void (STDMETHODCALLTYPE *Dispatch)(
|
---|
1528 | ID3D11DeviceContext3 *This,
|
---|
1529 | UINT ThreadGroupCountX,
|
---|
1530 | UINT ThreadGroupCountY,
|
---|
1531 | UINT ThreadGroupCountZ);
|
---|
1532 |
|
---|
1533 | void (STDMETHODCALLTYPE *DispatchIndirect)(
|
---|
1534 | ID3D11DeviceContext3 *This,
|
---|
1535 | ID3D11Buffer *pBufferForArgs,
|
---|
1536 | UINT AlignedByteOffsetForArgs);
|
---|
1537 |
|
---|
1538 | void (STDMETHODCALLTYPE *RSSetState)(
|
---|
1539 | ID3D11DeviceContext3 *This,
|
---|
1540 | ID3D11RasterizerState *pRasterizerState);
|
---|
1541 |
|
---|
1542 | void (STDMETHODCALLTYPE *RSSetViewports)(
|
---|
1543 | ID3D11DeviceContext3 *This,
|
---|
1544 | UINT NumViewports,
|
---|
1545 | const D3D11_VIEWPORT *pViewports);
|
---|
1546 |
|
---|
1547 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
|
---|
1548 | ID3D11DeviceContext3 *This,
|
---|
1549 | UINT NumRects,
|
---|
1550 | const D3D11_RECT *pRects);
|
---|
1551 |
|
---|
1552 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
|
---|
1553 | ID3D11DeviceContext3 *This,
|
---|
1554 | ID3D11Resource *pDstResource,
|
---|
1555 | UINT DstSubresource,
|
---|
1556 | UINT DstX,
|
---|
1557 | UINT DstY,
|
---|
1558 | UINT DstZ,
|
---|
1559 | ID3D11Resource *pSrcResource,
|
---|
1560 | UINT SrcSubresource,
|
---|
1561 | const D3D11_BOX *pSrcBox);
|
---|
1562 |
|
---|
1563 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
1564 | ID3D11DeviceContext3 *This,
|
---|
1565 | ID3D11Resource *pDstResource,
|
---|
1566 | ID3D11Resource *pSrcResource);
|
---|
1567 |
|
---|
1568 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
1569 | ID3D11DeviceContext3 *This,
|
---|
1570 | ID3D11Resource *pDstResource,
|
---|
1571 | UINT DstSubresource,
|
---|
1572 | const D3D11_BOX *pDstBox,
|
---|
1573 | const void *pSrcData,
|
---|
1574 | UINT SrcRowPitch,
|
---|
1575 | UINT SrcDepthPitch);
|
---|
1576 |
|
---|
1577 | void (STDMETHODCALLTYPE *CopyStructureCount)(
|
---|
1578 | ID3D11DeviceContext3 *This,
|
---|
1579 | ID3D11Buffer *pDstBuffer,
|
---|
1580 | UINT DstAlignedByteOffset,
|
---|
1581 | ID3D11UnorderedAccessView *pSrcView);
|
---|
1582 |
|
---|
1583 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
1584 | ID3D11DeviceContext3 *This,
|
---|
1585 | ID3D11RenderTargetView *pRenderTargetView,
|
---|
1586 | const FLOAT ColorRGBA[4]);
|
---|
1587 |
|
---|
1588 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
|
---|
1589 | ID3D11DeviceContext3 *This,
|
---|
1590 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
1591 | const UINT Values[4]);
|
---|
1592 |
|
---|
1593 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
|
---|
1594 | ID3D11DeviceContext3 *This,
|
---|
1595 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
1596 | const FLOAT Values[4]);
|
---|
1597 |
|
---|
1598 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
1599 | ID3D11DeviceContext3 *This,
|
---|
1600 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
1601 | UINT ClearFlags,
|
---|
1602 | FLOAT Depth,
|
---|
1603 | UINT8 Stencil);
|
---|
1604 |
|
---|
1605 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
1606 | ID3D11DeviceContext3 *This,
|
---|
1607 | ID3D11ShaderResourceView *pShaderResourceView);
|
---|
1608 |
|
---|
1609 | void (STDMETHODCALLTYPE *SetResourceMinLOD)(
|
---|
1610 | ID3D11DeviceContext3 *This,
|
---|
1611 | ID3D11Resource *pResource,
|
---|
1612 | FLOAT MinLOD);
|
---|
1613 |
|
---|
1614 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
|
---|
1615 | ID3D11DeviceContext3 *This,
|
---|
1616 | ID3D11Resource *pResource);
|
---|
1617 |
|
---|
1618 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
1619 | ID3D11DeviceContext3 *This,
|
---|
1620 | ID3D11Resource *pDstResource,
|
---|
1621 | UINT DstSubresource,
|
---|
1622 | ID3D11Resource *pSrcResource,
|
---|
1623 | UINT SrcSubresource,
|
---|
1624 | DXGI_FORMAT Format);
|
---|
1625 |
|
---|
1626 | void (STDMETHODCALLTYPE *ExecuteCommandList)(
|
---|
1627 | ID3D11DeviceContext3 *This,
|
---|
1628 | ID3D11CommandList *pCommandList,
|
---|
1629 | WINBOOL RestoreContextState);
|
---|
1630 |
|
---|
1631 | void (STDMETHODCALLTYPE *HSSetShaderResources)(
|
---|
1632 | ID3D11DeviceContext3 *This,
|
---|
1633 | UINT StartSlot,
|
---|
1634 | UINT NumViews,
|
---|
1635 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1636 |
|
---|
1637 | void (STDMETHODCALLTYPE *HSSetShader)(
|
---|
1638 | ID3D11DeviceContext3 *This,
|
---|
1639 | ID3D11HullShader *pHullShader,
|
---|
1640 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1641 | UINT NumClassInstances);
|
---|
1642 |
|
---|
1643 | void (STDMETHODCALLTYPE *HSSetSamplers)(
|
---|
1644 | ID3D11DeviceContext3 *This,
|
---|
1645 | UINT StartSlot,
|
---|
1646 | UINT NumSamplers,
|
---|
1647 | ID3D11SamplerState *const *ppSamplers);
|
---|
1648 |
|
---|
1649 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
|
---|
1650 | ID3D11DeviceContext3 *This,
|
---|
1651 | UINT StartSlot,
|
---|
1652 | UINT NumBuffers,
|
---|
1653 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1654 |
|
---|
1655 | void (STDMETHODCALLTYPE *DSSetShaderResources)(
|
---|
1656 | ID3D11DeviceContext3 *This,
|
---|
1657 | UINT StartSlot,
|
---|
1658 | UINT NumViews,
|
---|
1659 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1660 |
|
---|
1661 | void (STDMETHODCALLTYPE *DSSetShader)(
|
---|
1662 | ID3D11DeviceContext3 *This,
|
---|
1663 | ID3D11DomainShader *pDomainShader,
|
---|
1664 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1665 | UINT NumClassInstances);
|
---|
1666 |
|
---|
1667 | void (STDMETHODCALLTYPE *DSSetSamplers)(
|
---|
1668 | ID3D11DeviceContext3 *This,
|
---|
1669 | UINT StartSlot,
|
---|
1670 | UINT NumSamplers,
|
---|
1671 | ID3D11SamplerState *const *ppSamplers);
|
---|
1672 |
|
---|
1673 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
|
---|
1674 | ID3D11DeviceContext3 *This,
|
---|
1675 | UINT StartSlot,
|
---|
1676 | UINT NumBuffers,
|
---|
1677 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1678 |
|
---|
1679 | void (STDMETHODCALLTYPE *CSSetShaderResources)(
|
---|
1680 | ID3D11DeviceContext3 *This,
|
---|
1681 | UINT StartSlot,
|
---|
1682 | UINT NumViews,
|
---|
1683 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
1684 |
|
---|
1685 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
|
---|
1686 | ID3D11DeviceContext3 *This,
|
---|
1687 | UINT StartSlot,
|
---|
1688 | UINT NumUAVs,
|
---|
1689 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
1690 | const UINT *pUAVInitialCounts);
|
---|
1691 |
|
---|
1692 | void (STDMETHODCALLTYPE *CSSetShader)(
|
---|
1693 | ID3D11DeviceContext3 *This,
|
---|
1694 | ID3D11ComputeShader *pComputeShader,
|
---|
1695 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
1696 | UINT NumClassInstances);
|
---|
1697 |
|
---|
1698 | void (STDMETHODCALLTYPE *CSSetSamplers)(
|
---|
1699 | ID3D11DeviceContext3 *This,
|
---|
1700 | UINT StartSlot,
|
---|
1701 | UINT NumSamplers,
|
---|
1702 | ID3D11SamplerState *const *ppSamplers);
|
---|
1703 |
|
---|
1704 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
|
---|
1705 | ID3D11DeviceContext3 *This,
|
---|
1706 | UINT StartSlot,
|
---|
1707 | UINT NumBuffers,
|
---|
1708 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
1709 |
|
---|
1710 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
1711 | ID3D11DeviceContext3 *This,
|
---|
1712 | UINT StartSlot,
|
---|
1713 | UINT NumBuffers,
|
---|
1714 | ID3D11Buffer **ppConstantBuffers);
|
---|
1715 |
|
---|
1716 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
1717 | ID3D11DeviceContext3 *This,
|
---|
1718 | UINT StartSlot,
|
---|
1719 | UINT NumViews,
|
---|
1720 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1721 |
|
---|
1722 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
1723 | ID3D11DeviceContext3 *This,
|
---|
1724 | ID3D11PixelShader **ppPixelShader,
|
---|
1725 | ID3D11ClassInstance **ppClassInstances,
|
---|
1726 | UINT *pNumClassInstances);
|
---|
1727 |
|
---|
1728 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
1729 | ID3D11DeviceContext3 *This,
|
---|
1730 | UINT StartSlot,
|
---|
1731 | UINT NumSamplers,
|
---|
1732 | ID3D11SamplerState **ppSamplers);
|
---|
1733 |
|
---|
1734 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
1735 | ID3D11DeviceContext3 *This,
|
---|
1736 | ID3D11VertexShader **ppVertexShader,
|
---|
1737 | ID3D11ClassInstance **ppClassInstances,
|
---|
1738 | UINT *pNumClassInstances);
|
---|
1739 |
|
---|
1740 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
1741 | ID3D11DeviceContext3 *This,
|
---|
1742 | UINT StartSlot,
|
---|
1743 | UINT NumBuffers,
|
---|
1744 | ID3D11Buffer **ppConstantBuffers);
|
---|
1745 |
|
---|
1746 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
1747 | ID3D11DeviceContext3 *This,
|
---|
1748 | ID3D11InputLayout **ppInputLayout);
|
---|
1749 |
|
---|
1750 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
1751 | ID3D11DeviceContext3 *This,
|
---|
1752 | UINT StartSlot,
|
---|
1753 | UINT NumBuffers,
|
---|
1754 | ID3D11Buffer **ppVertexBuffers,
|
---|
1755 | UINT *pStrides,
|
---|
1756 | UINT *pOffsets);
|
---|
1757 |
|
---|
1758 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
1759 | ID3D11DeviceContext3 *This,
|
---|
1760 | ID3D11Buffer **pIndexBuffer,
|
---|
1761 | DXGI_FORMAT *Format,
|
---|
1762 | UINT *Offset);
|
---|
1763 |
|
---|
1764 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
1765 | ID3D11DeviceContext3 *This,
|
---|
1766 | UINT StartSlot,
|
---|
1767 | UINT NumBuffers,
|
---|
1768 | ID3D11Buffer **ppConstantBuffers);
|
---|
1769 |
|
---|
1770 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
1771 | ID3D11DeviceContext3 *This,
|
---|
1772 | ID3D11GeometryShader **ppGeometryShader,
|
---|
1773 | ID3D11ClassInstance **ppClassInstances,
|
---|
1774 | UINT *pNumClassInstances);
|
---|
1775 |
|
---|
1776 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
1777 | ID3D11DeviceContext3 *This,
|
---|
1778 | D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
1779 |
|
---|
1780 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
1781 | ID3D11DeviceContext3 *This,
|
---|
1782 | UINT StartSlot,
|
---|
1783 | UINT NumViews,
|
---|
1784 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1785 |
|
---|
1786 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
1787 | ID3D11DeviceContext3 *This,
|
---|
1788 | UINT StartSlot,
|
---|
1789 | UINT NumSamplers,
|
---|
1790 | ID3D11SamplerState **ppSamplers);
|
---|
1791 |
|
---|
1792 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
1793 | ID3D11DeviceContext3 *This,
|
---|
1794 | ID3D11Predicate **ppPredicate,
|
---|
1795 | WINBOOL *pPredicateValue);
|
---|
1796 |
|
---|
1797 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
1798 | ID3D11DeviceContext3 *This,
|
---|
1799 | UINT StartSlot,
|
---|
1800 | UINT NumViews,
|
---|
1801 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1802 |
|
---|
1803 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
1804 | ID3D11DeviceContext3 *This,
|
---|
1805 | UINT StartSlot,
|
---|
1806 | UINT NumSamplers,
|
---|
1807 | ID3D11SamplerState **ppSamplers);
|
---|
1808 |
|
---|
1809 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
1810 | ID3D11DeviceContext3 *This,
|
---|
1811 | UINT NumViews,
|
---|
1812 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
1813 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
1814 |
|
---|
1815 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
|
---|
1816 | ID3D11DeviceContext3 *This,
|
---|
1817 | UINT NumRTVs,
|
---|
1818 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
1819 | ID3D11DepthStencilView **ppDepthStencilView,
|
---|
1820 | UINT UAVStartSlot,
|
---|
1821 | UINT NumUAVs,
|
---|
1822 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
1823 |
|
---|
1824 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
1825 | ID3D11DeviceContext3 *This,
|
---|
1826 | ID3D11BlendState **ppBlendState,
|
---|
1827 | FLOAT BlendFactor[4],
|
---|
1828 | UINT *pSampleMask);
|
---|
1829 |
|
---|
1830 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
1831 | ID3D11DeviceContext3 *This,
|
---|
1832 | ID3D11DepthStencilState **ppDepthStencilState,
|
---|
1833 | UINT *pStencilRef);
|
---|
1834 |
|
---|
1835 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
1836 | ID3D11DeviceContext3 *This,
|
---|
1837 | UINT NumBuffers,
|
---|
1838 | ID3D11Buffer **ppSOTargets);
|
---|
1839 |
|
---|
1840 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
1841 | ID3D11DeviceContext3 *This,
|
---|
1842 | ID3D11RasterizerState **ppRasterizerState);
|
---|
1843 |
|
---|
1844 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
1845 | ID3D11DeviceContext3 *This,
|
---|
1846 | UINT *pNumViewports,
|
---|
1847 | D3D11_VIEWPORT *pViewports);
|
---|
1848 |
|
---|
1849 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
1850 | ID3D11DeviceContext3 *This,
|
---|
1851 | UINT *pNumRects,
|
---|
1852 | D3D11_RECT *pRects);
|
---|
1853 |
|
---|
1854 | void (STDMETHODCALLTYPE *HSGetShaderResources)(
|
---|
1855 | ID3D11DeviceContext3 *This,
|
---|
1856 | UINT StartSlot,
|
---|
1857 | UINT NumViews,
|
---|
1858 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1859 |
|
---|
1860 | void (STDMETHODCALLTYPE *HSGetShader)(
|
---|
1861 | ID3D11DeviceContext3 *This,
|
---|
1862 | ID3D11HullShader **ppHullShader,
|
---|
1863 | ID3D11ClassInstance **ppClassInstances,
|
---|
1864 | UINT *pNumClassInstances);
|
---|
1865 |
|
---|
1866 | void (STDMETHODCALLTYPE *HSGetSamplers)(
|
---|
1867 | ID3D11DeviceContext3 *This,
|
---|
1868 | UINT StartSlot,
|
---|
1869 | UINT NumSamplers,
|
---|
1870 | ID3D11SamplerState **ppSamplers);
|
---|
1871 |
|
---|
1872 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
|
---|
1873 | ID3D11DeviceContext3 *This,
|
---|
1874 | UINT StartSlot,
|
---|
1875 | UINT NumBuffers,
|
---|
1876 | ID3D11Buffer **ppConstantBuffers);
|
---|
1877 |
|
---|
1878 | void (STDMETHODCALLTYPE *DSGetShaderResources)(
|
---|
1879 | ID3D11DeviceContext3 *This,
|
---|
1880 | UINT StartSlot,
|
---|
1881 | UINT NumViews,
|
---|
1882 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1883 |
|
---|
1884 | void (STDMETHODCALLTYPE *DSGetShader)(
|
---|
1885 | ID3D11DeviceContext3 *This,
|
---|
1886 | ID3D11DomainShader **ppDomainShader,
|
---|
1887 | ID3D11ClassInstance **ppClassInstances,
|
---|
1888 | UINT *pNumClassInstances);
|
---|
1889 |
|
---|
1890 | void (STDMETHODCALLTYPE *DSGetSamplers)(
|
---|
1891 | ID3D11DeviceContext3 *This,
|
---|
1892 | UINT StartSlot,
|
---|
1893 | UINT NumSamplers,
|
---|
1894 | ID3D11SamplerState **ppSamplers);
|
---|
1895 |
|
---|
1896 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
|
---|
1897 | ID3D11DeviceContext3 *This,
|
---|
1898 | UINT StartSlot,
|
---|
1899 | UINT NumBuffers,
|
---|
1900 | ID3D11Buffer **ppConstantBuffers);
|
---|
1901 |
|
---|
1902 | void (STDMETHODCALLTYPE *CSGetShaderResources)(
|
---|
1903 | ID3D11DeviceContext3 *This,
|
---|
1904 | UINT StartSlot,
|
---|
1905 | UINT NumViews,
|
---|
1906 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
1907 |
|
---|
1908 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
|
---|
1909 | ID3D11DeviceContext3 *This,
|
---|
1910 | UINT StartSlot,
|
---|
1911 | UINT NumUAVs,
|
---|
1912 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
1913 |
|
---|
1914 | void (STDMETHODCALLTYPE *CSGetShader)(
|
---|
1915 | ID3D11DeviceContext3 *This,
|
---|
1916 | ID3D11ComputeShader **ppComputeShader,
|
---|
1917 | ID3D11ClassInstance **ppClassInstances,
|
---|
1918 | UINT *pNumClassInstances);
|
---|
1919 |
|
---|
1920 | void (STDMETHODCALLTYPE *CSGetSamplers)(
|
---|
1921 | ID3D11DeviceContext3 *This,
|
---|
1922 | UINT StartSlot,
|
---|
1923 | UINT NumSamplers,
|
---|
1924 | ID3D11SamplerState **ppSamplers);
|
---|
1925 |
|
---|
1926 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
|
---|
1927 | ID3D11DeviceContext3 *This,
|
---|
1928 | UINT StartSlot,
|
---|
1929 | UINT NumBuffers,
|
---|
1930 | ID3D11Buffer **ppConstantBuffers);
|
---|
1931 |
|
---|
1932 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
1933 | ID3D11DeviceContext3 *This);
|
---|
1934 |
|
---|
1935 | void (STDMETHODCALLTYPE *Flush)(
|
---|
1936 | ID3D11DeviceContext3 *This);
|
---|
1937 |
|
---|
1938 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
|
---|
1939 | ID3D11DeviceContext3 *This);
|
---|
1940 |
|
---|
1941 | UINT (STDMETHODCALLTYPE *GetContextFlags)(
|
---|
1942 | ID3D11DeviceContext3 *This);
|
---|
1943 |
|
---|
1944 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
|
---|
1945 | ID3D11DeviceContext3 *This,
|
---|
1946 | WINBOOL RestoreDeferredContextState,
|
---|
1947 | ID3D11CommandList **ppCommandList);
|
---|
1948 |
|
---|
1949 | /*** ID3D11DeviceContext1 methods ***/
|
---|
1950 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
|
---|
1951 | ID3D11DeviceContext3 *This,
|
---|
1952 | ID3D11Resource *pDstResource,
|
---|
1953 | UINT DstSubresource,
|
---|
1954 | UINT DstX,
|
---|
1955 | UINT DstY,
|
---|
1956 | UINT DstZ,
|
---|
1957 | ID3D11Resource *pSrcResource,
|
---|
1958 | UINT SrcSubresource,
|
---|
1959 | const D3D11_BOX *pSrcBox,
|
---|
1960 | UINT CopyFlags);
|
---|
1961 |
|
---|
1962 | void (STDMETHODCALLTYPE *UpdateSubresource1)(
|
---|
1963 | ID3D11DeviceContext3 *This,
|
---|
1964 | ID3D11Resource *pDstResource,
|
---|
1965 | UINT DstSubresource,
|
---|
1966 | const D3D11_BOX *pDstBox,
|
---|
1967 | const void *pSrcData,
|
---|
1968 | UINT SrcRowPitch,
|
---|
1969 | UINT SrcDepthPitch,
|
---|
1970 | UINT CopyFlags);
|
---|
1971 |
|
---|
1972 | void (STDMETHODCALLTYPE *DiscardResource)(
|
---|
1973 | ID3D11DeviceContext3 *This,
|
---|
1974 | ID3D11Resource *pResource);
|
---|
1975 |
|
---|
1976 | void (STDMETHODCALLTYPE *DiscardView)(
|
---|
1977 | ID3D11DeviceContext3 *This,
|
---|
1978 | ID3D11View *pResourceView);
|
---|
1979 |
|
---|
1980 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
|
---|
1981 | ID3D11DeviceContext3 *This,
|
---|
1982 | UINT StartSlot,
|
---|
1983 | UINT NumBuffers,
|
---|
1984 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
1985 | const UINT *pFirstConstant,
|
---|
1986 | const UINT *pNumConstants);
|
---|
1987 |
|
---|
1988 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
|
---|
1989 | ID3D11DeviceContext3 *This,
|
---|
1990 | UINT StartSlot,
|
---|
1991 | UINT NumBuffers,
|
---|
1992 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
1993 | const UINT *pFirstConstant,
|
---|
1994 | const UINT *pNumConstants);
|
---|
1995 |
|
---|
1996 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
|
---|
1997 | ID3D11DeviceContext3 *This,
|
---|
1998 | UINT StartSlot,
|
---|
1999 | UINT NumBuffers,
|
---|
2000 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
2001 | const UINT *pFirstConstant,
|
---|
2002 | const UINT *pNumConstants);
|
---|
2003 |
|
---|
2004 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
|
---|
2005 | ID3D11DeviceContext3 *This,
|
---|
2006 | UINT StartSlot,
|
---|
2007 | UINT NumBuffers,
|
---|
2008 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
2009 | const UINT *pFirstConstant,
|
---|
2010 | const UINT *pNumConstants);
|
---|
2011 |
|
---|
2012 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
|
---|
2013 | ID3D11DeviceContext3 *This,
|
---|
2014 | UINT StartSlot,
|
---|
2015 | UINT NumBuffers,
|
---|
2016 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
2017 | const UINT *pFirstConstant,
|
---|
2018 | const UINT *pNumConstants);
|
---|
2019 |
|
---|
2020 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
|
---|
2021 | ID3D11DeviceContext3 *This,
|
---|
2022 | UINT StartSlot,
|
---|
2023 | UINT NumBuffers,
|
---|
2024 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
2025 | const UINT *pFirstConstant,
|
---|
2026 | const UINT *pNumConstants);
|
---|
2027 |
|
---|
2028 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
|
---|
2029 | ID3D11DeviceContext3 *This,
|
---|
2030 | UINT StartSlot,
|
---|
2031 | UINT NumBuffers,
|
---|
2032 | ID3D11Buffer **ppConstantBuffers,
|
---|
2033 | UINT *pFirstConstant,
|
---|
2034 | UINT *pNumConstants);
|
---|
2035 |
|
---|
2036 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
|
---|
2037 | ID3D11DeviceContext3 *This,
|
---|
2038 | UINT StartSlot,
|
---|
2039 | UINT NumBuffers,
|
---|
2040 | ID3D11Buffer **ppConstantBuffers,
|
---|
2041 | UINT *pFirstConstant,
|
---|
2042 | UINT *pNumConstants);
|
---|
2043 |
|
---|
2044 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
|
---|
2045 | ID3D11DeviceContext3 *This,
|
---|
2046 | UINT StartSlot,
|
---|
2047 | UINT NumBuffers,
|
---|
2048 | ID3D11Buffer **ppConstantBuffers,
|
---|
2049 | UINT *pFirstConstant,
|
---|
2050 | UINT *pNumConstants);
|
---|
2051 |
|
---|
2052 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
|
---|
2053 | ID3D11DeviceContext3 *This,
|
---|
2054 | UINT StartSlot,
|
---|
2055 | UINT NumBuffers,
|
---|
2056 | ID3D11Buffer **ppConstantBuffers,
|
---|
2057 | UINT *pFirstConstant,
|
---|
2058 | UINT *pNumConstants);
|
---|
2059 |
|
---|
2060 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
|
---|
2061 | ID3D11DeviceContext3 *This,
|
---|
2062 | UINT StartSlot,
|
---|
2063 | UINT NumBuffers,
|
---|
2064 | ID3D11Buffer **ppConstantBuffers,
|
---|
2065 | UINT *pFirstConstant,
|
---|
2066 | UINT *pNumConstants);
|
---|
2067 |
|
---|
2068 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
|
---|
2069 | ID3D11DeviceContext3 *This,
|
---|
2070 | UINT StartSlot,
|
---|
2071 | UINT NumBuffers,
|
---|
2072 | ID3D11Buffer **ppConstantBuffers,
|
---|
2073 | UINT *pFirstConstant,
|
---|
2074 | UINT *pNumConstants);
|
---|
2075 |
|
---|
2076 | void (STDMETHODCALLTYPE *SwapDeviceContextState)(
|
---|
2077 | ID3D11DeviceContext3 *This,
|
---|
2078 | ID3DDeviceContextState *pState,
|
---|
2079 | ID3DDeviceContextState **ppPreviousState);
|
---|
2080 |
|
---|
2081 | void (STDMETHODCALLTYPE *ClearView)(
|
---|
2082 | ID3D11DeviceContext3 *This,
|
---|
2083 | ID3D11View *pView,
|
---|
2084 | const FLOAT Color[4],
|
---|
2085 | const D3D11_RECT *pRect,
|
---|
2086 | UINT NumRects);
|
---|
2087 |
|
---|
2088 | void (STDMETHODCALLTYPE *DiscardView1)(
|
---|
2089 | ID3D11DeviceContext3 *This,
|
---|
2090 | ID3D11View *pResourceView,
|
---|
2091 | const D3D11_RECT *pRects,
|
---|
2092 | UINT NumRects);
|
---|
2093 |
|
---|
2094 | /*** ID3D11DeviceContext2 methods ***/
|
---|
2095 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
|
---|
2096 | ID3D11DeviceContext3 *This,
|
---|
2097 | ID3D11Resource *resource,
|
---|
2098 | UINT region_count,
|
---|
2099 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
|
---|
2100 | const D3D11_TILE_REGION_SIZE *region_sizes,
|
---|
2101 | ID3D11Buffer *pool,
|
---|
2102 | UINT range_count,
|
---|
2103 | const UINT *range_flags,
|
---|
2104 | const UINT *pool_start_offsets,
|
---|
2105 | const UINT *range_tile_counts,
|
---|
2106 | UINT flags);
|
---|
2107 |
|
---|
2108 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
|
---|
2109 | ID3D11DeviceContext3 *This,
|
---|
2110 | ID3D11Resource *dst_resource,
|
---|
2111 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
2112 | ID3D11Resource *src_resource,
|
---|
2113 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
|
---|
2114 | const D3D11_TILE_REGION_SIZE *region_size,
|
---|
2115 | UINT flags);
|
---|
2116 |
|
---|
2117 | void (STDMETHODCALLTYPE *CopyTiles)(
|
---|
2118 | ID3D11DeviceContext3 *This,
|
---|
2119 | ID3D11Resource *resource,
|
---|
2120 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
|
---|
2121 | const D3D11_TILE_REGION_SIZE *size,
|
---|
2122 | ID3D11Buffer *buffer,
|
---|
2123 | UINT64 start_offset,
|
---|
2124 | UINT flags);
|
---|
2125 |
|
---|
2126 | void (STDMETHODCALLTYPE *UpdateTiles)(
|
---|
2127 | ID3D11DeviceContext3 *This,
|
---|
2128 | ID3D11Resource *dst_resource,
|
---|
2129 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
2130 | const D3D11_TILE_REGION_SIZE *dst_region_size,
|
---|
2131 | const void *src_data,
|
---|
2132 | UINT flags);
|
---|
2133 |
|
---|
2134 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
|
---|
2135 | ID3D11DeviceContext3 *This,
|
---|
2136 | ID3D11Buffer *pool,
|
---|
2137 | UINT64 size);
|
---|
2138 |
|
---|
2139 | void (STDMETHODCALLTYPE *TiledResourceBarrier)(
|
---|
2140 | ID3D11DeviceContext3 *This,
|
---|
2141 | ID3D11DeviceChild *before_barrier,
|
---|
2142 | ID3D11DeviceChild *after_barrier);
|
---|
2143 |
|
---|
2144 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
|
---|
2145 | ID3D11DeviceContext3 *This);
|
---|
2146 |
|
---|
2147 | void (STDMETHODCALLTYPE *SetMarkerInt)(
|
---|
2148 | ID3D11DeviceContext3 *This,
|
---|
2149 | const WCHAR *label,
|
---|
2150 | int data);
|
---|
2151 |
|
---|
2152 | void (STDMETHODCALLTYPE *BeginEventInt)(
|
---|
2153 | ID3D11DeviceContext3 *This,
|
---|
2154 | const WCHAR *label,
|
---|
2155 | int data);
|
---|
2156 |
|
---|
2157 | void (STDMETHODCALLTYPE *EndEvent)(
|
---|
2158 | ID3D11DeviceContext3 *This);
|
---|
2159 |
|
---|
2160 | /*** ID3D11DeviceContext3 methods ***/
|
---|
2161 | void (STDMETHODCALLTYPE *Flush1)(
|
---|
2162 | ID3D11DeviceContext3 *This,
|
---|
2163 | D3D11_CONTEXT_TYPE type,
|
---|
2164 | HANDLE event);
|
---|
2165 |
|
---|
2166 | void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
|
---|
2167 | ID3D11DeviceContext3 *This,
|
---|
2168 | WINBOOL enable);
|
---|
2169 |
|
---|
2170 | void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
|
---|
2171 | ID3D11DeviceContext3 *This,
|
---|
2172 | WINBOOL *enable);
|
---|
2173 |
|
---|
2174 | END_INTERFACE
|
---|
2175 | } ID3D11DeviceContext3Vtbl;
|
---|
2176 |
|
---|
2177 | interface ID3D11DeviceContext3 {
|
---|
2178 | CONST_VTBL ID3D11DeviceContext3Vtbl* lpVtbl;
|
---|
2179 | };
|
---|
2180 |
|
---|
2181 | #ifdef COBJMACROS
|
---|
2182 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
2183 | /*** IUnknown methods ***/
|
---|
2184 | #define ID3D11DeviceContext3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
2185 | #define ID3D11DeviceContext3_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
2186 | #define ID3D11DeviceContext3_Release(This) (This)->lpVtbl->Release(This)
|
---|
2187 | /*** ID3D11DeviceChild methods ***/
|
---|
2188 | #define ID3D11DeviceContext3_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
2189 | #define ID3D11DeviceContext3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
2190 | #define ID3D11DeviceContext3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
2191 | #define ID3D11DeviceContext3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
2192 | /*** ID3D11DeviceContext methods ***/
|
---|
2193 | #define ID3D11DeviceContext3_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2194 | #define ID3D11DeviceContext3_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2195 | #define ID3D11DeviceContext3_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
|
---|
2196 | #define ID3D11DeviceContext3_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2197 | #define ID3D11DeviceContext3_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
|
---|
2198 | #define ID3D11DeviceContext3_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
2199 | #define ID3D11DeviceContext3_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
2200 | #define ID3D11DeviceContext3_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
|
---|
2201 | #define ID3D11DeviceContext3_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
|
---|
2202 | #define ID3D11DeviceContext3_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2203 | #define ID3D11DeviceContext3_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
2204 | #define ID3D11DeviceContext3_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
2205 | #define ID3D11DeviceContext3_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
2206 | #define ID3D11DeviceContext3_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
2207 | #define ID3D11DeviceContext3_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
2208 | #define ID3D11DeviceContext3_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2209 | #define ID3D11DeviceContext3_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
|
---|
2210 | #define ID3D11DeviceContext3_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
2211 | #define ID3D11DeviceContext3_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2212 | #define ID3D11DeviceContext3_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2213 | #define ID3D11DeviceContext3_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
|
---|
2214 | #define ID3D11DeviceContext3_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
|
---|
2215 | #define ID3D11DeviceContext3_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
|
---|
2216 | #define ID3D11DeviceContext3_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
2217 | #define ID3D11DeviceContext3_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2218 | #define ID3D11DeviceContext3_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2219 | #define ID3D11DeviceContext3_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
2220 | #define ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
2221 | #define ID3D11DeviceContext3_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
2222 | #define ID3D11DeviceContext3_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
2223 | #define ID3D11DeviceContext3_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
2224 | #define ID3D11DeviceContext3_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
2225 | #define ID3D11DeviceContext3_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
2226 | #define ID3D11DeviceContext3_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
2227 | #define ID3D11DeviceContext3_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
|
---|
2228 | #define ID3D11DeviceContext3_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
2229 | #define ID3D11DeviceContext3_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
2230 | #define ID3D11DeviceContext3_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
2231 | #define ID3D11DeviceContext3_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
2232 | #define ID3D11DeviceContext3_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
2233 | #define ID3D11DeviceContext3_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
2234 | #define ID3D11DeviceContext3_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
2235 | #define ID3D11DeviceContext3_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
|
---|
2236 | #define ID3D11DeviceContext3_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
2237 | #define ID3D11DeviceContext3_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
|
---|
2238 | #define ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
|
---|
2239 | #define ID3D11DeviceContext3_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
2240 | #define ID3D11DeviceContext3_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
2241 | #define ID3D11DeviceContext3_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
|
---|
2242 | #define ID3D11DeviceContext3_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
|
---|
2243 | #define ID3D11DeviceContext3_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
2244 | #define ID3D11DeviceContext3_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
|
---|
2245 | #define ID3D11DeviceContext3_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2246 | #define ID3D11DeviceContext3_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
|
---|
2247 | #define ID3D11DeviceContext3_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2248 | #define ID3D11DeviceContext3_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2249 | #define ID3D11DeviceContext3_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2250 | #define ID3D11DeviceContext3_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
|
---|
2251 | #define ID3D11DeviceContext3_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2252 | #define ID3D11DeviceContext3_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2253 | #define ID3D11DeviceContext3_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2254 | #define ID3D11DeviceContext3_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
2255 | #define ID3D11DeviceContext3_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
|
---|
2256 | #define ID3D11DeviceContext3_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2257 | #define ID3D11DeviceContext3_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2258 | #define ID3D11DeviceContext3_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2259 | #define ID3D11DeviceContext3_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2260 | #define ID3D11DeviceContext3_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
|
---|
2261 | #define ID3D11DeviceContext3_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2262 | #define ID3D11DeviceContext3_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
|
---|
2263 | #define ID3D11DeviceContext3_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2264 | #define ID3D11DeviceContext3_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
2265 | #define ID3D11DeviceContext3_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
2266 | #define ID3D11DeviceContext3_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
2267 | #define ID3D11DeviceContext3_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2268 | #define ID3D11DeviceContext3_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
|
---|
2269 | #define ID3D11DeviceContext3_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
2270 | #define ID3D11DeviceContext3_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2271 | #define ID3D11DeviceContext3_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2272 | #define ID3D11DeviceContext3_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
2273 | #define ID3D11DeviceContext3_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2274 | #define ID3D11DeviceContext3_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2275 | #define ID3D11DeviceContext3_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
2276 | #define ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
2277 | #define ID3D11DeviceContext3_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
2278 | #define ID3D11DeviceContext3_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
2279 | #define ID3D11DeviceContext3_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
|
---|
2280 | #define ID3D11DeviceContext3_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
2281 | #define ID3D11DeviceContext3_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
|
---|
2282 | #define ID3D11DeviceContext3_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
|
---|
2283 | #define ID3D11DeviceContext3_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2284 | #define ID3D11DeviceContext3_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
|
---|
2285 | #define ID3D11DeviceContext3_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2286 | #define ID3D11DeviceContext3_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2287 | #define ID3D11DeviceContext3_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2288 | #define ID3D11DeviceContext3_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
|
---|
2289 | #define ID3D11DeviceContext3_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2290 | #define ID3D11DeviceContext3_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2291 | #define ID3D11DeviceContext3_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
2292 | #define ID3D11DeviceContext3_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
2293 | #define ID3D11DeviceContext3_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
|
---|
2294 | #define ID3D11DeviceContext3_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
2295 | #define ID3D11DeviceContext3_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
2296 | #define ID3D11DeviceContext3_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
2297 | #define ID3D11DeviceContext3_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
2298 | #define ID3D11DeviceContext3_GetType(This) (This)->lpVtbl->GetType(This)
|
---|
2299 | #define ID3D11DeviceContext3_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
|
---|
2300 | #define ID3D11DeviceContext3_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
|
---|
2301 | /*** ID3D11DeviceContext1 methods ***/
|
---|
2302 | #define ID3D11DeviceContext3_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
|
---|
2303 | #define ID3D11DeviceContext3_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
|
---|
2304 | #define ID3D11DeviceContext3_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
|
---|
2305 | #define ID3D11DeviceContext3_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
|
---|
2306 | #define ID3D11DeviceContext3_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2307 | #define ID3D11DeviceContext3_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2308 | #define ID3D11DeviceContext3_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2309 | #define ID3D11DeviceContext3_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2310 | #define ID3D11DeviceContext3_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2311 | #define ID3D11DeviceContext3_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2312 | #define ID3D11DeviceContext3_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2313 | #define ID3D11DeviceContext3_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2314 | #define ID3D11DeviceContext3_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2315 | #define ID3D11DeviceContext3_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2316 | #define ID3D11DeviceContext3_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2317 | #define ID3D11DeviceContext3_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
2318 | #define ID3D11DeviceContext3_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
|
---|
2319 | #define ID3D11DeviceContext3_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
|
---|
2320 | #define ID3D11DeviceContext3_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
|
---|
2321 | /*** ID3D11DeviceContext2 methods ***/
|
---|
2322 | #define ID3D11DeviceContext3_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
|
---|
2323 | #define ID3D11DeviceContext3_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
|
---|
2324 | #define ID3D11DeviceContext3_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
|
---|
2325 | #define ID3D11DeviceContext3_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
|
---|
2326 | #define ID3D11DeviceContext3_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
|
---|
2327 | #define ID3D11DeviceContext3_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
|
---|
2328 | #define ID3D11DeviceContext3_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
|
---|
2329 | #define ID3D11DeviceContext3_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
|
---|
2330 | #define ID3D11DeviceContext3_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
|
---|
2331 | #define ID3D11DeviceContext3_EndEvent(This) (This)->lpVtbl->EndEvent(This)
|
---|
2332 | /*** ID3D11DeviceContext3 methods ***/
|
---|
2333 | #define ID3D11DeviceContext3_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
|
---|
2334 | #define ID3D11DeviceContext3_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
|
---|
2335 | #define ID3D11DeviceContext3_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
|
---|
2336 | #else
|
---|
2337 | /*** IUnknown methods ***/
|
---|
2338 | static FORCEINLINE HRESULT ID3D11DeviceContext3_QueryInterface(ID3D11DeviceContext3* This,REFIID riid,void **ppvObject) {
|
---|
2339 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
2340 | }
|
---|
2341 | static FORCEINLINE ULONG ID3D11DeviceContext3_AddRef(ID3D11DeviceContext3* This) {
|
---|
2342 | return This->lpVtbl->AddRef(This);
|
---|
2343 | }
|
---|
2344 | static FORCEINLINE ULONG ID3D11DeviceContext3_Release(ID3D11DeviceContext3* This) {
|
---|
2345 | return This->lpVtbl->Release(This);
|
---|
2346 | }
|
---|
2347 | /*** ID3D11DeviceChild methods ***/
|
---|
2348 | static FORCEINLINE void ID3D11DeviceContext3_GetDevice(ID3D11DeviceContext3* This,ID3D11Device **ppDevice) {
|
---|
2349 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
2350 | }
|
---|
2351 | static FORCEINLINE HRESULT ID3D11DeviceContext3_GetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
2352 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
2353 | }
|
---|
2354 | static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateData(ID3D11DeviceContext3* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
2355 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
2356 | }
|
---|
2357 | static FORCEINLINE HRESULT ID3D11DeviceContext3_SetPrivateDataInterface(ID3D11DeviceContext3* This,REFGUID guid,const IUnknown *pData) {
|
---|
2358 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
2359 | }
|
---|
2360 | /*** ID3D11DeviceContext methods ***/
|
---|
2361 | static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2362 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2363 | }
|
---|
2364 | static FORCEINLINE void ID3D11DeviceContext3_PSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2365 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2366 | }
|
---|
2367 | static FORCEINLINE void ID3D11DeviceContext3_PSSetShader(ID3D11DeviceContext3* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2368 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
|
---|
2369 | }
|
---|
2370 | static FORCEINLINE void ID3D11DeviceContext3_PSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2371 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2372 | }
|
---|
2373 | static FORCEINLINE void ID3D11DeviceContext3_VSSetShader(ID3D11DeviceContext3* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2374 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
|
---|
2375 | }
|
---|
2376 | static FORCEINLINE void ID3D11DeviceContext3_DrawIndexed(ID3D11DeviceContext3* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
2377 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
2378 | }
|
---|
2379 | static FORCEINLINE void ID3D11DeviceContext3_Draw(ID3D11DeviceContext3* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
2380 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
2381 | }
|
---|
2382 | static FORCEINLINE HRESULT ID3D11DeviceContext3_Map(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
|
---|
2383 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
|
---|
2384 | }
|
---|
2385 | static FORCEINLINE void ID3D11DeviceContext3_Unmap(ID3D11DeviceContext3* This,ID3D11Resource *pResource,UINT Subresource) {
|
---|
2386 | This->lpVtbl->Unmap(This,pResource,Subresource);
|
---|
2387 | }
|
---|
2388 | static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2389 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2390 | }
|
---|
2391 | static FORCEINLINE void ID3D11DeviceContext3_IASetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout *pInputLayout) {
|
---|
2392 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
2393 | }
|
---|
2394 | static FORCEINLINE void ID3D11DeviceContext3_IASetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
2395 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
2396 | }
|
---|
2397 | static FORCEINLINE void ID3D11DeviceContext3_IASetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
2398 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
2399 | }
|
---|
2400 | static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstanced(ID3D11DeviceContext3* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
2401 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
2402 | }
|
---|
2403 | static FORCEINLINE void ID3D11DeviceContext3_DrawInstanced(ID3D11DeviceContext3* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
2404 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
2405 | }
|
---|
2406 | static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2407 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2408 | }
|
---|
2409 | static FORCEINLINE void ID3D11DeviceContext3_GSSetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2410 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
|
---|
2411 | }
|
---|
2412 | static FORCEINLINE void ID3D11DeviceContext3_IASetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
|
---|
2413 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
2414 | }
|
---|
2415 | static FORCEINLINE void ID3D11DeviceContext3_VSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2416 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2417 | }
|
---|
2418 | static FORCEINLINE void ID3D11DeviceContext3_VSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2419 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2420 | }
|
---|
2421 | static FORCEINLINE void ID3D11DeviceContext3_Begin(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
|
---|
2422 | This->lpVtbl->Begin(This,pAsync);
|
---|
2423 | }
|
---|
2424 | static FORCEINLINE void ID3D11DeviceContext3_End(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync) {
|
---|
2425 | This->lpVtbl->End(This,pAsync);
|
---|
2426 | }
|
---|
2427 | static FORCEINLINE HRESULT ID3D11DeviceContext3_GetData(ID3D11DeviceContext3* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
|
---|
2428 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
|
---|
2429 | }
|
---|
2430 | static FORCEINLINE void ID3D11DeviceContext3_SetPredication(ID3D11DeviceContext3* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
2431 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
2432 | }
|
---|
2433 | static FORCEINLINE void ID3D11DeviceContext3_GSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2434 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2435 | }
|
---|
2436 | static FORCEINLINE void ID3D11DeviceContext3_GSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2437 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2438 | }
|
---|
2439 | static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
|
---|
2440 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
2441 | }
|
---|
2442 | static FORCEINLINE void ID3D11DeviceContext3_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
2443 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
2444 | }
|
---|
2445 | static FORCEINLINE void ID3D11DeviceContext3_OMSetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
2446 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
2447 | }
|
---|
2448 | static FORCEINLINE void ID3D11DeviceContext3_OMSetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
2449 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
2450 | }
|
---|
2451 | static FORCEINLINE void ID3D11DeviceContext3_SOSetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
2452 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
2453 | }
|
---|
2454 | static FORCEINLINE void ID3D11DeviceContext3_DrawAuto(ID3D11DeviceContext3* This) {
|
---|
2455 | This->lpVtbl->DrawAuto(This);
|
---|
2456 | }
|
---|
2457 | static FORCEINLINE void ID3D11DeviceContext3_DrawIndexedInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
2458 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
2459 | }
|
---|
2460 | static FORCEINLINE void ID3D11DeviceContext3_DrawInstancedIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
2461 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
2462 | }
|
---|
2463 | static FORCEINLINE void ID3D11DeviceContext3_Dispatch(ID3D11DeviceContext3* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
|
---|
2464 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
|
---|
2465 | }
|
---|
2466 | static FORCEINLINE void ID3D11DeviceContext3_DispatchIndirect(ID3D11DeviceContext3* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
2467 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
2468 | }
|
---|
2469 | static FORCEINLINE void ID3D11DeviceContext3_RSSetState(ID3D11DeviceContext3* This,ID3D11RasterizerState *pRasterizerState) {
|
---|
2470 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
2471 | }
|
---|
2472 | static FORCEINLINE void ID3D11DeviceContext3_RSSetViewports(ID3D11DeviceContext3* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
|
---|
2473 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
2474 | }
|
---|
2475 | static FORCEINLINE void ID3D11DeviceContext3_RSSetScissorRects(ID3D11DeviceContext3* This,UINT NumRects,const D3D11_RECT *pRects) {
|
---|
2476 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
2477 | }
|
---|
2478 | static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
|
---|
2479 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
2480 | }
|
---|
2481 | static FORCEINLINE void ID3D11DeviceContext3_CopyResource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
|
---|
2482 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
2483 | }
|
---|
2484 | static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
2485 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
2486 | }
|
---|
2487 | static FORCEINLINE void ID3D11DeviceContext3_CopyStructureCount(ID3D11DeviceContext3* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
|
---|
2488 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
|
---|
2489 | }
|
---|
2490 | static FORCEINLINE void ID3D11DeviceContext3_ClearRenderTargetView(ID3D11DeviceContext3* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
2491 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
2492 | }
|
---|
2493 | static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewUint(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
|
---|
2494 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
|
---|
2495 | }
|
---|
2496 | static FORCEINLINE void ID3D11DeviceContext3_ClearUnorderedAccessViewFloat(ID3D11DeviceContext3* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
|
---|
2497 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
|
---|
2498 | }
|
---|
2499 | static FORCEINLINE void ID3D11DeviceContext3_ClearDepthStencilView(ID3D11DeviceContext3* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
2500 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
2501 | }
|
---|
2502 | static FORCEINLINE void ID3D11DeviceContext3_GenerateMips(ID3D11DeviceContext3* This,ID3D11ShaderResourceView *pShaderResourceView) {
|
---|
2503 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
2504 | }
|
---|
2505 | static FORCEINLINE void ID3D11DeviceContext3_SetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource,FLOAT MinLOD) {
|
---|
2506 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
|
---|
2507 | }
|
---|
2508 | static FORCEINLINE FLOAT ID3D11DeviceContext3_GetResourceMinLOD(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
|
---|
2509 | return This->lpVtbl->GetResourceMinLOD(This,pResource);
|
---|
2510 | }
|
---|
2511 | static FORCEINLINE void ID3D11DeviceContext3_ResolveSubresource(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
2512 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
2513 | }
|
---|
2514 | static FORCEINLINE void ID3D11DeviceContext3_ExecuteCommandList(ID3D11DeviceContext3* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
|
---|
2515 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
|
---|
2516 | }
|
---|
2517 | static FORCEINLINE void ID3D11DeviceContext3_HSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2518 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2519 | }
|
---|
2520 | static FORCEINLINE void ID3D11DeviceContext3_HSSetShader(ID3D11DeviceContext3* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2521 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
|
---|
2522 | }
|
---|
2523 | static FORCEINLINE void ID3D11DeviceContext3_HSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2524 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2525 | }
|
---|
2526 | static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2527 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2528 | }
|
---|
2529 | static FORCEINLINE void ID3D11DeviceContext3_DSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2530 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2531 | }
|
---|
2532 | static FORCEINLINE void ID3D11DeviceContext3_DSSetShader(ID3D11DeviceContext3* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2533 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
|
---|
2534 | }
|
---|
2535 | static FORCEINLINE void ID3D11DeviceContext3_DSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2536 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2537 | }
|
---|
2538 | static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2539 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2540 | }
|
---|
2541 | static FORCEINLINE void ID3D11DeviceContext3_CSSetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
2542 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2543 | }
|
---|
2544 | static FORCEINLINE void ID3D11DeviceContext3_CSSetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
2545 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
2546 | }
|
---|
2547 | static FORCEINLINE void ID3D11DeviceContext3_CSSetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
2548 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
|
---|
2549 | }
|
---|
2550 | static FORCEINLINE void ID3D11DeviceContext3_CSSetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
2551 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2552 | }
|
---|
2553 | static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
2554 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2555 | }
|
---|
2556 | static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2557 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2558 | }
|
---|
2559 | static FORCEINLINE void ID3D11DeviceContext3_PSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2560 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2561 | }
|
---|
2562 | static FORCEINLINE void ID3D11DeviceContext3_PSGetShader(ID3D11DeviceContext3* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2563 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
|
---|
2564 | }
|
---|
2565 | static FORCEINLINE void ID3D11DeviceContext3_PSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2566 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2567 | }
|
---|
2568 | static FORCEINLINE void ID3D11DeviceContext3_VSGetShader(ID3D11DeviceContext3* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2569 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
|
---|
2570 | }
|
---|
2571 | static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2572 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2573 | }
|
---|
2574 | static FORCEINLINE void ID3D11DeviceContext3_IAGetInputLayout(ID3D11DeviceContext3* This,ID3D11InputLayout **ppInputLayout) {
|
---|
2575 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
2576 | }
|
---|
2577 | static FORCEINLINE void ID3D11DeviceContext3_IAGetVertexBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
2578 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
2579 | }
|
---|
2580 | static FORCEINLINE void ID3D11DeviceContext3_IAGetIndexBuffer(ID3D11DeviceContext3* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
2581 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
2582 | }
|
---|
2583 | static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2584 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2585 | }
|
---|
2586 | static FORCEINLINE void ID3D11DeviceContext3_GSGetShader(ID3D11DeviceContext3* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2587 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
|
---|
2588 | }
|
---|
2589 | static FORCEINLINE void ID3D11DeviceContext3_IAGetPrimitiveTopology(ID3D11DeviceContext3* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
2590 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
2591 | }
|
---|
2592 | static FORCEINLINE void ID3D11DeviceContext3_VSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2593 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2594 | }
|
---|
2595 | static FORCEINLINE void ID3D11DeviceContext3_VSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2596 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2597 | }
|
---|
2598 | static FORCEINLINE void ID3D11DeviceContext3_GetPredication(ID3D11DeviceContext3* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
2599 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
2600 | }
|
---|
2601 | static FORCEINLINE void ID3D11DeviceContext3_GSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2602 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2603 | }
|
---|
2604 | static FORCEINLINE void ID3D11DeviceContext3_GSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2605 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2606 | }
|
---|
2607 | static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargets(ID3D11DeviceContext3* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
2608 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
2609 | }
|
---|
2610 | static FORCEINLINE void ID3D11DeviceContext3_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext3* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
2611 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
2612 | }
|
---|
2613 | static FORCEINLINE void ID3D11DeviceContext3_OMGetBlendState(ID3D11DeviceContext3* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
2614 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
2615 | }
|
---|
2616 | static FORCEINLINE void ID3D11DeviceContext3_OMGetDepthStencilState(ID3D11DeviceContext3* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
2617 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
2618 | }
|
---|
2619 | static FORCEINLINE void ID3D11DeviceContext3_SOGetTargets(ID3D11DeviceContext3* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
|
---|
2620 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
|
---|
2621 | }
|
---|
2622 | static FORCEINLINE void ID3D11DeviceContext3_RSGetState(ID3D11DeviceContext3* This,ID3D11RasterizerState **ppRasterizerState) {
|
---|
2623 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
2624 | }
|
---|
2625 | static FORCEINLINE void ID3D11DeviceContext3_RSGetViewports(ID3D11DeviceContext3* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
|
---|
2626 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
|
---|
2627 | }
|
---|
2628 | static FORCEINLINE void ID3D11DeviceContext3_RSGetScissorRects(ID3D11DeviceContext3* This,UINT *pNumRects,D3D11_RECT *pRects) {
|
---|
2629 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
|
---|
2630 | }
|
---|
2631 | static FORCEINLINE void ID3D11DeviceContext3_HSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2632 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2633 | }
|
---|
2634 | static FORCEINLINE void ID3D11DeviceContext3_HSGetShader(ID3D11DeviceContext3* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2635 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
|
---|
2636 | }
|
---|
2637 | static FORCEINLINE void ID3D11DeviceContext3_HSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2638 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2639 | }
|
---|
2640 | static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2641 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2642 | }
|
---|
2643 | static FORCEINLINE void ID3D11DeviceContext3_DSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2644 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2645 | }
|
---|
2646 | static FORCEINLINE void ID3D11DeviceContext3_DSGetShader(ID3D11DeviceContext3* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2647 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
|
---|
2648 | }
|
---|
2649 | static FORCEINLINE void ID3D11DeviceContext3_DSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2650 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2651 | }
|
---|
2652 | static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2653 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2654 | }
|
---|
2655 | static FORCEINLINE void ID3D11DeviceContext3_CSGetShaderResources(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
2656 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
2657 | }
|
---|
2658 | static FORCEINLINE void ID3D11DeviceContext3_CSGetUnorderedAccessViews(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
2659 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
2660 | }
|
---|
2661 | static FORCEINLINE void ID3D11DeviceContext3_CSGetShader(ID3D11DeviceContext3* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
2662 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
|
---|
2663 | }
|
---|
2664 | static FORCEINLINE void ID3D11DeviceContext3_CSGetSamplers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
2665 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
2666 | }
|
---|
2667 | static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
2668 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
2669 | }
|
---|
2670 | static FORCEINLINE void ID3D11DeviceContext3_ClearState(ID3D11DeviceContext3* This) {
|
---|
2671 | This->lpVtbl->ClearState(This);
|
---|
2672 | }
|
---|
2673 | static FORCEINLINE void ID3D11DeviceContext3_Flush(ID3D11DeviceContext3* This) {
|
---|
2674 | This->lpVtbl->Flush(This);
|
---|
2675 | }
|
---|
2676 | static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext3_GetType(ID3D11DeviceContext3* This) {
|
---|
2677 | return This->lpVtbl->GetType(This);
|
---|
2678 | }
|
---|
2679 | static FORCEINLINE UINT ID3D11DeviceContext3_GetContextFlags(ID3D11DeviceContext3* This) {
|
---|
2680 | return This->lpVtbl->GetContextFlags(This);
|
---|
2681 | }
|
---|
2682 | static FORCEINLINE HRESULT ID3D11DeviceContext3_FinishCommandList(ID3D11DeviceContext3* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
|
---|
2683 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
|
---|
2684 | }
|
---|
2685 | /*** ID3D11DeviceContext1 methods ***/
|
---|
2686 | static FORCEINLINE void ID3D11DeviceContext3_CopySubresourceRegion1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
|
---|
2687 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
|
---|
2688 | }
|
---|
2689 | static FORCEINLINE void ID3D11DeviceContext3_UpdateSubresource1(ID3D11DeviceContext3* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
|
---|
2690 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
|
---|
2691 | }
|
---|
2692 | static FORCEINLINE void ID3D11DeviceContext3_DiscardResource(ID3D11DeviceContext3* This,ID3D11Resource *pResource) {
|
---|
2693 | This->lpVtbl->DiscardResource(This,pResource);
|
---|
2694 | }
|
---|
2695 | static FORCEINLINE void ID3D11DeviceContext3_DiscardView(ID3D11DeviceContext3* This,ID3D11View *pResourceView) {
|
---|
2696 | This->lpVtbl->DiscardView(This,pResourceView);
|
---|
2697 | }
|
---|
2698 | static FORCEINLINE void ID3D11DeviceContext3_VSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2699 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2700 | }
|
---|
2701 | static FORCEINLINE void ID3D11DeviceContext3_HSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2702 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2703 | }
|
---|
2704 | static FORCEINLINE void ID3D11DeviceContext3_DSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2705 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2706 | }
|
---|
2707 | static FORCEINLINE void ID3D11DeviceContext3_GSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2708 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2709 | }
|
---|
2710 | static FORCEINLINE void ID3D11DeviceContext3_PSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2711 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2712 | }
|
---|
2713 | static FORCEINLINE void ID3D11DeviceContext3_CSSetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
2714 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2715 | }
|
---|
2716 | static FORCEINLINE void ID3D11DeviceContext3_VSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2717 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2718 | }
|
---|
2719 | static FORCEINLINE void ID3D11DeviceContext3_HSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2720 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2721 | }
|
---|
2722 | static FORCEINLINE void ID3D11DeviceContext3_DSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2723 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2724 | }
|
---|
2725 | static FORCEINLINE void ID3D11DeviceContext3_GSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2726 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2727 | }
|
---|
2728 | static FORCEINLINE void ID3D11DeviceContext3_PSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2729 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2730 | }
|
---|
2731 | static FORCEINLINE void ID3D11DeviceContext3_CSGetConstantBuffers1(ID3D11DeviceContext3* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
2732 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
2733 | }
|
---|
2734 | static FORCEINLINE void ID3D11DeviceContext3_SwapDeviceContextState(ID3D11DeviceContext3* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
|
---|
2735 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
|
---|
2736 | }
|
---|
2737 | static FORCEINLINE void ID3D11DeviceContext3_ClearView(ID3D11DeviceContext3* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
|
---|
2738 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
|
---|
2739 | }
|
---|
2740 | static FORCEINLINE void ID3D11DeviceContext3_DiscardView1(ID3D11DeviceContext3* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
|
---|
2741 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
|
---|
2742 | }
|
---|
2743 | /*** ID3D11DeviceContext2 methods ***/
|
---|
2744 | static FORCEINLINE HRESULT ID3D11DeviceContext3_UpdateTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
|
---|
2745 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
|
---|
2746 | }
|
---|
2747 | static FORCEINLINE HRESULT ID3D11DeviceContext3_CopyTileMappings(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
|
---|
2748 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
|
---|
2749 | }
|
---|
2750 | static FORCEINLINE void ID3D11DeviceContext3_CopyTiles(ID3D11DeviceContext3* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
|
---|
2751 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
|
---|
2752 | }
|
---|
2753 | static FORCEINLINE void ID3D11DeviceContext3_UpdateTiles(ID3D11DeviceContext3* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
|
---|
2754 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
|
---|
2755 | }
|
---|
2756 | static FORCEINLINE HRESULT ID3D11DeviceContext3_ResizeTilePool(ID3D11DeviceContext3* This,ID3D11Buffer *pool,UINT64 size) {
|
---|
2757 | return This->lpVtbl->ResizeTilePool(This,pool,size);
|
---|
2758 | }
|
---|
2759 | static FORCEINLINE void ID3D11DeviceContext3_TiledResourceBarrier(ID3D11DeviceContext3* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
|
---|
2760 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
|
---|
2761 | }
|
---|
2762 | static FORCEINLINE WINBOOL ID3D11DeviceContext3_IsAnnotationEnabled(ID3D11DeviceContext3* This) {
|
---|
2763 | return This->lpVtbl->IsAnnotationEnabled(This);
|
---|
2764 | }
|
---|
2765 | static FORCEINLINE void ID3D11DeviceContext3_SetMarkerInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
|
---|
2766 | This->lpVtbl->SetMarkerInt(This,label,data);
|
---|
2767 | }
|
---|
2768 | static FORCEINLINE void ID3D11DeviceContext3_BeginEventInt(ID3D11DeviceContext3* This,const WCHAR *label,int data) {
|
---|
2769 | This->lpVtbl->BeginEventInt(This,label,data);
|
---|
2770 | }
|
---|
2771 | static FORCEINLINE void ID3D11DeviceContext3_EndEvent(ID3D11DeviceContext3* This) {
|
---|
2772 | This->lpVtbl->EndEvent(This);
|
---|
2773 | }
|
---|
2774 | /*** ID3D11DeviceContext3 methods ***/
|
---|
2775 | static FORCEINLINE void ID3D11DeviceContext3_Flush1(ID3D11DeviceContext3* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
|
---|
2776 | This->lpVtbl->Flush1(This,type,event);
|
---|
2777 | }
|
---|
2778 | static FORCEINLINE void ID3D11DeviceContext3_SetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL enable) {
|
---|
2779 | This->lpVtbl->SetHardwareProtectionState(This,enable);
|
---|
2780 | }
|
---|
2781 | static FORCEINLINE void ID3D11DeviceContext3_GetHardwareProtectionState(ID3D11DeviceContext3* This,WINBOOL *enable) {
|
---|
2782 | This->lpVtbl->GetHardwareProtectionState(This,enable);
|
---|
2783 | }
|
---|
2784 | #endif
|
---|
2785 | #endif
|
---|
2786 |
|
---|
2787 | #endif
|
---|
2788 |
|
---|
2789 |
|
---|
2790 | #endif /* __ID3D11DeviceContext3_INTERFACE_DEFINED__ */
|
---|
2791 |
|
---|
2792 | /*****************************************************************************
|
---|
2793 | * ID3D11Fence interface
|
---|
2794 | */
|
---|
2795 | #ifndef __ID3D11Fence_INTERFACE_DEFINED__
|
---|
2796 | #define __ID3D11Fence_INTERFACE_DEFINED__
|
---|
2797 |
|
---|
2798 | DEFINE_GUID(IID_ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80);
|
---|
2799 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
2800 | MIDL_INTERFACE("affde9d1-1df7-4bb7-8a34-0f46251dab80")
|
---|
2801 | ID3D11Fence : public ID3D11DeviceChild
|
---|
2802 | {
|
---|
2803 | virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
|
---|
2804 | const SECURITY_ATTRIBUTES *attributes,
|
---|
2805 | DWORD access,
|
---|
2806 | const WCHAR *name,
|
---|
2807 | HANDLE *handle) = 0;
|
---|
2808 |
|
---|
2809 | virtual UINT64 STDMETHODCALLTYPE GetCompletedValue(
|
---|
2810 | ) = 0;
|
---|
2811 |
|
---|
2812 | virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion(
|
---|
2813 | UINT64 value,
|
---|
2814 | HANDLE event) = 0;
|
---|
2815 |
|
---|
2816 | };
|
---|
2817 | #ifdef __CRT_UUID_DECL
|
---|
2818 | __CRT_UUID_DECL(ID3D11Fence, 0xaffde9d1, 0x1df7, 0x4bb7, 0x8a,0x34, 0x0f,0x46,0x25,0x1d,0xab,0x80)
|
---|
2819 | #endif
|
---|
2820 | #else
|
---|
2821 | typedef struct ID3D11FenceVtbl {
|
---|
2822 | BEGIN_INTERFACE
|
---|
2823 |
|
---|
2824 | /*** IUnknown methods ***/
|
---|
2825 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
2826 | ID3D11Fence *This,
|
---|
2827 | REFIID riid,
|
---|
2828 | void **ppvObject);
|
---|
2829 |
|
---|
2830 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
2831 | ID3D11Fence *This);
|
---|
2832 |
|
---|
2833 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
2834 | ID3D11Fence *This);
|
---|
2835 |
|
---|
2836 | /*** ID3D11DeviceChild methods ***/
|
---|
2837 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
2838 | ID3D11Fence *This,
|
---|
2839 | ID3D11Device **ppDevice);
|
---|
2840 |
|
---|
2841 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
2842 | ID3D11Fence *This,
|
---|
2843 | REFGUID guid,
|
---|
2844 | UINT *pDataSize,
|
---|
2845 | void *pData);
|
---|
2846 |
|
---|
2847 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
2848 | ID3D11Fence *This,
|
---|
2849 | REFGUID guid,
|
---|
2850 | UINT DataSize,
|
---|
2851 | const void *pData);
|
---|
2852 |
|
---|
2853 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
2854 | ID3D11Fence *This,
|
---|
2855 | REFGUID guid,
|
---|
2856 | const IUnknown *pData);
|
---|
2857 |
|
---|
2858 | /*** ID3D11Fence methods ***/
|
---|
2859 | HRESULT (STDMETHODCALLTYPE *CreateSharedHandle)(
|
---|
2860 | ID3D11Fence *This,
|
---|
2861 | const SECURITY_ATTRIBUTES *attributes,
|
---|
2862 | DWORD access,
|
---|
2863 | const WCHAR *name,
|
---|
2864 | HANDLE *handle);
|
---|
2865 |
|
---|
2866 | UINT64 (STDMETHODCALLTYPE *GetCompletedValue)(
|
---|
2867 | ID3D11Fence *This);
|
---|
2868 |
|
---|
2869 | HRESULT (STDMETHODCALLTYPE *SetEventOnCompletion)(
|
---|
2870 | ID3D11Fence *This,
|
---|
2871 | UINT64 value,
|
---|
2872 | HANDLE event);
|
---|
2873 |
|
---|
2874 | END_INTERFACE
|
---|
2875 | } ID3D11FenceVtbl;
|
---|
2876 |
|
---|
2877 | interface ID3D11Fence {
|
---|
2878 | CONST_VTBL ID3D11FenceVtbl* lpVtbl;
|
---|
2879 | };
|
---|
2880 |
|
---|
2881 | #ifdef COBJMACROS
|
---|
2882 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
2883 | /*** IUnknown methods ***/
|
---|
2884 | #define ID3D11Fence_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
2885 | #define ID3D11Fence_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
2886 | #define ID3D11Fence_Release(This) (This)->lpVtbl->Release(This)
|
---|
2887 | /*** ID3D11DeviceChild methods ***/
|
---|
2888 | #define ID3D11Fence_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
2889 | #define ID3D11Fence_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
2890 | #define ID3D11Fence_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
2891 | #define ID3D11Fence_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
2892 | /*** ID3D11Fence methods ***/
|
---|
2893 | #define ID3D11Fence_CreateSharedHandle(This,attributes,access,name,handle) (This)->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle)
|
---|
2894 | #define ID3D11Fence_GetCompletedValue(This) (This)->lpVtbl->GetCompletedValue(This)
|
---|
2895 | #define ID3D11Fence_SetEventOnCompletion(This,value,event) (This)->lpVtbl->SetEventOnCompletion(This,value,event)
|
---|
2896 | #else
|
---|
2897 | /*** IUnknown methods ***/
|
---|
2898 | static FORCEINLINE HRESULT ID3D11Fence_QueryInterface(ID3D11Fence* This,REFIID riid,void **ppvObject) {
|
---|
2899 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
2900 | }
|
---|
2901 | static FORCEINLINE ULONG ID3D11Fence_AddRef(ID3D11Fence* This) {
|
---|
2902 | return This->lpVtbl->AddRef(This);
|
---|
2903 | }
|
---|
2904 | static FORCEINLINE ULONG ID3D11Fence_Release(ID3D11Fence* This) {
|
---|
2905 | return This->lpVtbl->Release(This);
|
---|
2906 | }
|
---|
2907 | /*** ID3D11DeviceChild methods ***/
|
---|
2908 | static FORCEINLINE void ID3D11Fence_GetDevice(ID3D11Fence* This,ID3D11Device **ppDevice) {
|
---|
2909 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
2910 | }
|
---|
2911 | static FORCEINLINE HRESULT ID3D11Fence_GetPrivateData(ID3D11Fence* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
2912 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
2913 | }
|
---|
2914 | static FORCEINLINE HRESULT ID3D11Fence_SetPrivateData(ID3D11Fence* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
2915 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
2916 | }
|
---|
2917 | static FORCEINLINE HRESULT ID3D11Fence_SetPrivateDataInterface(ID3D11Fence* This,REFGUID guid,const IUnknown *pData) {
|
---|
2918 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
2919 | }
|
---|
2920 | /*** ID3D11Fence methods ***/
|
---|
2921 | static FORCEINLINE HRESULT ID3D11Fence_CreateSharedHandle(ID3D11Fence* This,const SECURITY_ATTRIBUTES *attributes,DWORD access,const WCHAR *name,HANDLE *handle) {
|
---|
2922 | return This->lpVtbl->CreateSharedHandle(This,attributes,access,name,handle);
|
---|
2923 | }
|
---|
2924 | static FORCEINLINE UINT64 ID3D11Fence_GetCompletedValue(ID3D11Fence* This) {
|
---|
2925 | return This->lpVtbl->GetCompletedValue(This);
|
---|
2926 | }
|
---|
2927 | static FORCEINLINE HRESULT ID3D11Fence_SetEventOnCompletion(ID3D11Fence* This,UINT64 value,HANDLE event) {
|
---|
2928 | return This->lpVtbl->SetEventOnCompletion(This,value,event);
|
---|
2929 | }
|
---|
2930 | #endif
|
---|
2931 | #endif
|
---|
2932 |
|
---|
2933 | #endif
|
---|
2934 |
|
---|
2935 |
|
---|
2936 | #endif /* __ID3D11Fence_INTERFACE_DEFINED__ */
|
---|
2937 |
|
---|
2938 | /*****************************************************************************
|
---|
2939 | * ID3D11DeviceContext4 interface
|
---|
2940 | */
|
---|
2941 | #ifndef __ID3D11DeviceContext4_INTERFACE_DEFINED__
|
---|
2942 | #define __ID3D11DeviceContext4_INTERFACE_DEFINED__
|
---|
2943 |
|
---|
2944 | DEFINE_GUID(IID_ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24);
|
---|
2945 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
2946 | MIDL_INTERFACE("917600da-f58c-4c33-98d8-3e15b390fa24")
|
---|
2947 | ID3D11DeviceContext4 : public ID3D11DeviceContext3
|
---|
2948 | {
|
---|
2949 | virtual HRESULT STDMETHODCALLTYPE Signal(
|
---|
2950 | ID3D11Fence *fence,
|
---|
2951 | UINT64 value) = 0;
|
---|
2952 |
|
---|
2953 | virtual HRESULT STDMETHODCALLTYPE Wait(
|
---|
2954 | ID3D11Fence *fence,
|
---|
2955 | UINT64 value) = 0;
|
---|
2956 |
|
---|
2957 | };
|
---|
2958 | #ifdef __CRT_UUID_DECL
|
---|
2959 | __CRT_UUID_DECL(ID3D11DeviceContext4, 0x917600da, 0xf58c, 0x4c33, 0x98,0xd8, 0x3e,0x15,0xb3,0x90,0xfa,0x24)
|
---|
2960 | #endif
|
---|
2961 | #else
|
---|
2962 | typedef struct ID3D11DeviceContext4Vtbl {
|
---|
2963 | BEGIN_INTERFACE
|
---|
2964 |
|
---|
2965 | /*** IUnknown methods ***/
|
---|
2966 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
2967 | ID3D11DeviceContext4 *This,
|
---|
2968 | REFIID riid,
|
---|
2969 | void **ppvObject);
|
---|
2970 |
|
---|
2971 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
2972 | ID3D11DeviceContext4 *This);
|
---|
2973 |
|
---|
2974 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
2975 | ID3D11DeviceContext4 *This);
|
---|
2976 |
|
---|
2977 | /*** ID3D11DeviceChild methods ***/
|
---|
2978 | void (STDMETHODCALLTYPE *GetDevice)(
|
---|
2979 | ID3D11DeviceContext4 *This,
|
---|
2980 | ID3D11Device **ppDevice);
|
---|
2981 |
|
---|
2982 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
2983 | ID3D11DeviceContext4 *This,
|
---|
2984 | REFGUID guid,
|
---|
2985 | UINT *pDataSize,
|
---|
2986 | void *pData);
|
---|
2987 |
|
---|
2988 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
2989 | ID3D11DeviceContext4 *This,
|
---|
2990 | REFGUID guid,
|
---|
2991 | UINT DataSize,
|
---|
2992 | const void *pData);
|
---|
2993 |
|
---|
2994 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
2995 | ID3D11DeviceContext4 *This,
|
---|
2996 | REFGUID guid,
|
---|
2997 | const IUnknown *pData);
|
---|
2998 |
|
---|
2999 | /*** ID3D11DeviceContext methods ***/
|
---|
3000 | void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
|
---|
3001 | ID3D11DeviceContext4 *This,
|
---|
3002 | UINT StartSlot,
|
---|
3003 | UINT NumBuffers,
|
---|
3004 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3005 |
|
---|
3006 | void (STDMETHODCALLTYPE *PSSetShaderResources)(
|
---|
3007 | ID3D11DeviceContext4 *This,
|
---|
3008 | UINT StartSlot,
|
---|
3009 | UINT NumViews,
|
---|
3010 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3011 |
|
---|
3012 | void (STDMETHODCALLTYPE *PSSetShader)(
|
---|
3013 | ID3D11DeviceContext4 *This,
|
---|
3014 | ID3D11PixelShader *pPixelShader,
|
---|
3015 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3016 | UINT NumClassInstances);
|
---|
3017 |
|
---|
3018 | void (STDMETHODCALLTYPE *PSSetSamplers)(
|
---|
3019 | ID3D11DeviceContext4 *This,
|
---|
3020 | UINT StartSlot,
|
---|
3021 | UINT NumSamplers,
|
---|
3022 | ID3D11SamplerState *const *ppSamplers);
|
---|
3023 |
|
---|
3024 | void (STDMETHODCALLTYPE *VSSetShader)(
|
---|
3025 | ID3D11DeviceContext4 *This,
|
---|
3026 | ID3D11VertexShader *pVertexShader,
|
---|
3027 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3028 | UINT NumClassInstances);
|
---|
3029 |
|
---|
3030 | void (STDMETHODCALLTYPE *DrawIndexed)(
|
---|
3031 | ID3D11DeviceContext4 *This,
|
---|
3032 | UINT IndexCount,
|
---|
3033 | UINT StartIndexLocation,
|
---|
3034 | INT BaseVertexLocation);
|
---|
3035 |
|
---|
3036 | void (STDMETHODCALLTYPE *Draw)(
|
---|
3037 | ID3D11DeviceContext4 *This,
|
---|
3038 | UINT VertexCount,
|
---|
3039 | UINT StartVertexLocation);
|
---|
3040 |
|
---|
3041 | HRESULT (STDMETHODCALLTYPE *Map)(
|
---|
3042 | ID3D11DeviceContext4 *This,
|
---|
3043 | ID3D11Resource *pResource,
|
---|
3044 | UINT Subresource,
|
---|
3045 | D3D11_MAP MapType,
|
---|
3046 | UINT MapFlags,
|
---|
3047 | D3D11_MAPPED_SUBRESOURCE *pMappedResource);
|
---|
3048 |
|
---|
3049 | void (STDMETHODCALLTYPE *Unmap)(
|
---|
3050 | ID3D11DeviceContext4 *This,
|
---|
3051 | ID3D11Resource *pResource,
|
---|
3052 | UINT Subresource);
|
---|
3053 |
|
---|
3054 | void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
|
---|
3055 | ID3D11DeviceContext4 *This,
|
---|
3056 | UINT StartSlot,
|
---|
3057 | UINT NumBuffers,
|
---|
3058 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3059 |
|
---|
3060 | void (STDMETHODCALLTYPE *IASetInputLayout)(
|
---|
3061 | ID3D11DeviceContext4 *This,
|
---|
3062 | ID3D11InputLayout *pInputLayout);
|
---|
3063 |
|
---|
3064 | void (STDMETHODCALLTYPE *IASetVertexBuffers)(
|
---|
3065 | ID3D11DeviceContext4 *This,
|
---|
3066 | UINT StartSlot,
|
---|
3067 | UINT NumBuffers,
|
---|
3068 | ID3D11Buffer *const *ppVertexBuffers,
|
---|
3069 | const UINT *pStrides,
|
---|
3070 | const UINT *pOffsets);
|
---|
3071 |
|
---|
3072 | void (STDMETHODCALLTYPE *IASetIndexBuffer)(
|
---|
3073 | ID3D11DeviceContext4 *This,
|
---|
3074 | ID3D11Buffer *pIndexBuffer,
|
---|
3075 | DXGI_FORMAT Format,
|
---|
3076 | UINT Offset);
|
---|
3077 |
|
---|
3078 | void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
|
---|
3079 | ID3D11DeviceContext4 *This,
|
---|
3080 | UINT IndexCountPerInstance,
|
---|
3081 | UINT InstanceCount,
|
---|
3082 | UINT StartIndexLocation,
|
---|
3083 | INT BaseVertexLocation,
|
---|
3084 | UINT StartInstanceLocation);
|
---|
3085 |
|
---|
3086 | void (STDMETHODCALLTYPE *DrawInstanced)(
|
---|
3087 | ID3D11DeviceContext4 *This,
|
---|
3088 | UINT VertexCountPerInstance,
|
---|
3089 | UINT InstanceCount,
|
---|
3090 | UINT StartVertexLocation,
|
---|
3091 | UINT StartInstanceLocation);
|
---|
3092 |
|
---|
3093 | void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
|
---|
3094 | ID3D11DeviceContext4 *This,
|
---|
3095 | UINT StartSlot,
|
---|
3096 | UINT NumBuffers,
|
---|
3097 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3098 |
|
---|
3099 | void (STDMETHODCALLTYPE *GSSetShader)(
|
---|
3100 | ID3D11DeviceContext4 *This,
|
---|
3101 | ID3D11GeometryShader *pShader,
|
---|
3102 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3103 | UINT NumClassInstances);
|
---|
3104 |
|
---|
3105 | void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
|
---|
3106 | ID3D11DeviceContext4 *This,
|
---|
3107 | D3D11_PRIMITIVE_TOPOLOGY Topology);
|
---|
3108 |
|
---|
3109 | void (STDMETHODCALLTYPE *VSSetShaderResources)(
|
---|
3110 | ID3D11DeviceContext4 *This,
|
---|
3111 | UINT StartSlot,
|
---|
3112 | UINT NumViews,
|
---|
3113 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3114 |
|
---|
3115 | void (STDMETHODCALLTYPE *VSSetSamplers)(
|
---|
3116 | ID3D11DeviceContext4 *This,
|
---|
3117 | UINT StartSlot,
|
---|
3118 | UINT NumSamplers,
|
---|
3119 | ID3D11SamplerState *const *ppSamplers);
|
---|
3120 |
|
---|
3121 | void (STDMETHODCALLTYPE *Begin)(
|
---|
3122 | ID3D11DeviceContext4 *This,
|
---|
3123 | ID3D11Asynchronous *pAsync);
|
---|
3124 |
|
---|
3125 | void (STDMETHODCALLTYPE *End)(
|
---|
3126 | ID3D11DeviceContext4 *This,
|
---|
3127 | ID3D11Asynchronous *pAsync);
|
---|
3128 |
|
---|
3129 | HRESULT (STDMETHODCALLTYPE *GetData)(
|
---|
3130 | ID3D11DeviceContext4 *This,
|
---|
3131 | ID3D11Asynchronous *pAsync,
|
---|
3132 | void *pData,
|
---|
3133 | UINT DataSize,
|
---|
3134 | UINT GetDataFlags);
|
---|
3135 |
|
---|
3136 | void (STDMETHODCALLTYPE *SetPredication)(
|
---|
3137 | ID3D11DeviceContext4 *This,
|
---|
3138 | ID3D11Predicate *pPredicate,
|
---|
3139 | WINBOOL PredicateValue);
|
---|
3140 |
|
---|
3141 | void (STDMETHODCALLTYPE *GSSetShaderResources)(
|
---|
3142 | ID3D11DeviceContext4 *This,
|
---|
3143 | UINT StartSlot,
|
---|
3144 | UINT NumViews,
|
---|
3145 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3146 |
|
---|
3147 | void (STDMETHODCALLTYPE *GSSetSamplers)(
|
---|
3148 | ID3D11DeviceContext4 *This,
|
---|
3149 | UINT StartSlot,
|
---|
3150 | UINT NumSamplers,
|
---|
3151 | ID3D11SamplerState *const *ppSamplers);
|
---|
3152 |
|
---|
3153 | void (STDMETHODCALLTYPE *OMSetRenderTargets)(
|
---|
3154 | ID3D11DeviceContext4 *This,
|
---|
3155 | UINT NumViews,
|
---|
3156 | ID3D11RenderTargetView *const *ppRenderTargetViews,
|
---|
3157 | ID3D11DepthStencilView *pDepthStencilView);
|
---|
3158 |
|
---|
3159 | void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)(
|
---|
3160 | ID3D11DeviceContext4 *This,
|
---|
3161 | UINT NumRTVs,
|
---|
3162 | ID3D11RenderTargetView *const *ppRenderTargetViews,
|
---|
3163 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
3164 | UINT UAVStartSlot,
|
---|
3165 | UINT NumUAVs,
|
---|
3166 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
3167 | const UINT *pUAVInitialCounts);
|
---|
3168 |
|
---|
3169 | void (STDMETHODCALLTYPE *OMSetBlendState)(
|
---|
3170 | ID3D11DeviceContext4 *This,
|
---|
3171 | ID3D11BlendState *pBlendState,
|
---|
3172 | const FLOAT BlendFactor[4],
|
---|
3173 | UINT SampleMask);
|
---|
3174 |
|
---|
3175 | void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
|
---|
3176 | ID3D11DeviceContext4 *This,
|
---|
3177 | ID3D11DepthStencilState *pDepthStencilState,
|
---|
3178 | UINT StencilRef);
|
---|
3179 |
|
---|
3180 | void (STDMETHODCALLTYPE *SOSetTargets)(
|
---|
3181 | ID3D11DeviceContext4 *This,
|
---|
3182 | UINT NumBuffers,
|
---|
3183 | ID3D11Buffer *const *ppSOTargets,
|
---|
3184 | const UINT *pOffsets);
|
---|
3185 |
|
---|
3186 | void (STDMETHODCALLTYPE *DrawAuto)(
|
---|
3187 | ID3D11DeviceContext4 *This);
|
---|
3188 |
|
---|
3189 | void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)(
|
---|
3190 | ID3D11DeviceContext4 *This,
|
---|
3191 | ID3D11Buffer *pBufferForArgs,
|
---|
3192 | UINT AlignedByteOffsetForArgs);
|
---|
3193 |
|
---|
3194 | void (STDMETHODCALLTYPE *DrawInstancedIndirect)(
|
---|
3195 | ID3D11DeviceContext4 *This,
|
---|
3196 | ID3D11Buffer *pBufferForArgs,
|
---|
3197 | UINT AlignedByteOffsetForArgs);
|
---|
3198 |
|
---|
3199 | void (STDMETHODCALLTYPE *Dispatch)(
|
---|
3200 | ID3D11DeviceContext4 *This,
|
---|
3201 | UINT ThreadGroupCountX,
|
---|
3202 | UINT ThreadGroupCountY,
|
---|
3203 | UINT ThreadGroupCountZ);
|
---|
3204 |
|
---|
3205 | void (STDMETHODCALLTYPE *DispatchIndirect)(
|
---|
3206 | ID3D11DeviceContext4 *This,
|
---|
3207 | ID3D11Buffer *pBufferForArgs,
|
---|
3208 | UINT AlignedByteOffsetForArgs);
|
---|
3209 |
|
---|
3210 | void (STDMETHODCALLTYPE *RSSetState)(
|
---|
3211 | ID3D11DeviceContext4 *This,
|
---|
3212 | ID3D11RasterizerState *pRasterizerState);
|
---|
3213 |
|
---|
3214 | void (STDMETHODCALLTYPE *RSSetViewports)(
|
---|
3215 | ID3D11DeviceContext4 *This,
|
---|
3216 | UINT NumViewports,
|
---|
3217 | const D3D11_VIEWPORT *pViewports);
|
---|
3218 |
|
---|
3219 | void (STDMETHODCALLTYPE *RSSetScissorRects)(
|
---|
3220 | ID3D11DeviceContext4 *This,
|
---|
3221 | UINT NumRects,
|
---|
3222 | const D3D11_RECT *pRects);
|
---|
3223 |
|
---|
3224 | void (STDMETHODCALLTYPE *CopySubresourceRegion)(
|
---|
3225 | ID3D11DeviceContext4 *This,
|
---|
3226 | ID3D11Resource *pDstResource,
|
---|
3227 | UINT DstSubresource,
|
---|
3228 | UINT DstX,
|
---|
3229 | UINT DstY,
|
---|
3230 | UINT DstZ,
|
---|
3231 | ID3D11Resource *pSrcResource,
|
---|
3232 | UINT SrcSubresource,
|
---|
3233 | const D3D11_BOX *pSrcBox);
|
---|
3234 |
|
---|
3235 | void (STDMETHODCALLTYPE *CopyResource)(
|
---|
3236 | ID3D11DeviceContext4 *This,
|
---|
3237 | ID3D11Resource *pDstResource,
|
---|
3238 | ID3D11Resource *pSrcResource);
|
---|
3239 |
|
---|
3240 | void (STDMETHODCALLTYPE *UpdateSubresource)(
|
---|
3241 | ID3D11DeviceContext4 *This,
|
---|
3242 | ID3D11Resource *pDstResource,
|
---|
3243 | UINT DstSubresource,
|
---|
3244 | const D3D11_BOX *pDstBox,
|
---|
3245 | const void *pSrcData,
|
---|
3246 | UINT SrcRowPitch,
|
---|
3247 | UINT SrcDepthPitch);
|
---|
3248 |
|
---|
3249 | void (STDMETHODCALLTYPE *CopyStructureCount)(
|
---|
3250 | ID3D11DeviceContext4 *This,
|
---|
3251 | ID3D11Buffer *pDstBuffer,
|
---|
3252 | UINT DstAlignedByteOffset,
|
---|
3253 | ID3D11UnorderedAccessView *pSrcView);
|
---|
3254 |
|
---|
3255 | void (STDMETHODCALLTYPE *ClearRenderTargetView)(
|
---|
3256 | ID3D11DeviceContext4 *This,
|
---|
3257 | ID3D11RenderTargetView *pRenderTargetView,
|
---|
3258 | const FLOAT ColorRGBA[4]);
|
---|
3259 |
|
---|
3260 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)(
|
---|
3261 | ID3D11DeviceContext4 *This,
|
---|
3262 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
3263 | const UINT Values[4]);
|
---|
3264 |
|
---|
3265 | void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)(
|
---|
3266 | ID3D11DeviceContext4 *This,
|
---|
3267 | ID3D11UnorderedAccessView *pUnorderedAccessView,
|
---|
3268 | const FLOAT Values[4]);
|
---|
3269 |
|
---|
3270 | void (STDMETHODCALLTYPE *ClearDepthStencilView)(
|
---|
3271 | ID3D11DeviceContext4 *This,
|
---|
3272 | ID3D11DepthStencilView *pDepthStencilView,
|
---|
3273 | UINT ClearFlags,
|
---|
3274 | FLOAT Depth,
|
---|
3275 | UINT8 Stencil);
|
---|
3276 |
|
---|
3277 | void (STDMETHODCALLTYPE *GenerateMips)(
|
---|
3278 | ID3D11DeviceContext4 *This,
|
---|
3279 | ID3D11ShaderResourceView *pShaderResourceView);
|
---|
3280 |
|
---|
3281 | void (STDMETHODCALLTYPE *SetResourceMinLOD)(
|
---|
3282 | ID3D11DeviceContext4 *This,
|
---|
3283 | ID3D11Resource *pResource,
|
---|
3284 | FLOAT MinLOD);
|
---|
3285 |
|
---|
3286 | FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)(
|
---|
3287 | ID3D11DeviceContext4 *This,
|
---|
3288 | ID3D11Resource *pResource);
|
---|
3289 |
|
---|
3290 | void (STDMETHODCALLTYPE *ResolveSubresource)(
|
---|
3291 | ID3D11DeviceContext4 *This,
|
---|
3292 | ID3D11Resource *pDstResource,
|
---|
3293 | UINT DstSubresource,
|
---|
3294 | ID3D11Resource *pSrcResource,
|
---|
3295 | UINT SrcSubresource,
|
---|
3296 | DXGI_FORMAT Format);
|
---|
3297 |
|
---|
3298 | void (STDMETHODCALLTYPE *ExecuteCommandList)(
|
---|
3299 | ID3D11DeviceContext4 *This,
|
---|
3300 | ID3D11CommandList *pCommandList,
|
---|
3301 | WINBOOL RestoreContextState);
|
---|
3302 |
|
---|
3303 | void (STDMETHODCALLTYPE *HSSetShaderResources)(
|
---|
3304 | ID3D11DeviceContext4 *This,
|
---|
3305 | UINT StartSlot,
|
---|
3306 | UINT NumViews,
|
---|
3307 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3308 |
|
---|
3309 | void (STDMETHODCALLTYPE *HSSetShader)(
|
---|
3310 | ID3D11DeviceContext4 *This,
|
---|
3311 | ID3D11HullShader *pHullShader,
|
---|
3312 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3313 | UINT NumClassInstances);
|
---|
3314 |
|
---|
3315 | void (STDMETHODCALLTYPE *HSSetSamplers)(
|
---|
3316 | ID3D11DeviceContext4 *This,
|
---|
3317 | UINT StartSlot,
|
---|
3318 | UINT NumSamplers,
|
---|
3319 | ID3D11SamplerState *const *ppSamplers);
|
---|
3320 |
|
---|
3321 | void (STDMETHODCALLTYPE *HSSetConstantBuffers)(
|
---|
3322 | ID3D11DeviceContext4 *This,
|
---|
3323 | UINT StartSlot,
|
---|
3324 | UINT NumBuffers,
|
---|
3325 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3326 |
|
---|
3327 | void (STDMETHODCALLTYPE *DSSetShaderResources)(
|
---|
3328 | ID3D11DeviceContext4 *This,
|
---|
3329 | UINT StartSlot,
|
---|
3330 | UINT NumViews,
|
---|
3331 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3332 |
|
---|
3333 | void (STDMETHODCALLTYPE *DSSetShader)(
|
---|
3334 | ID3D11DeviceContext4 *This,
|
---|
3335 | ID3D11DomainShader *pDomainShader,
|
---|
3336 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3337 | UINT NumClassInstances);
|
---|
3338 |
|
---|
3339 | void (STDMETHODCALLTYPE *DSSetSamplers)(
|
---|
3340 | ID3D11DeviceContext4 *This,
|
---|
3341 | UINT StartSlot,
|
---|
3342 | UINT NumSamplers,
|
---|
3343 | ID3D11SamplerState *const *ppSamplers);
|
---|
3344 |
|
---|
3345 | void (STDMETHODCALLTYPE *DSSetConstantBuffers)(
|
---|
3346 | ID3D11DeviceContext4 *This,
|
---|
3347 | UINT StartSlot,
|
---|
3348 | UINT NumBuffers,
|
---|
3349 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3350 |
|
---|
3351 | void (STDMETHODCALLTYPE *CSSetShaderResources)(
|
---|
3352 | ID3D11DeviceContext4 *This,
|
---|
3353 | UINT StartSlot,
|
---|
3354 | UINT NumViews,
|
---|
3355 | ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
---|
3356 |
|
---|
3357 | void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)(
|
---|
3358 | ID3D11DeviceContext4 *This,
|
---|
3359 | UINT StartSlot,
|
---|
3360 | UINT NumUAVs,
|
---|
3361 | ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
---|
3362 | const UINT *pUAVInitialCounts);
|
---|
3363 |
|
---|
3364 | void (STDMETHODCALLTYPE *CSSetShader)(
|
---|
3365 | ID3D11DeviceContext4 *This,
|
---|
3366 | ID3D11ComputeShader *pComputeShader,
|
---|
3367 | ID3D11ClassInstance *const *ppClassInstances,
|
---|
3368 | UINT NumClassInstances);
|
---|
3369 |
|
---|
3370 | void (STDMETHODCALLTYPE *CSSetSamplers)(
|
---|
3371 | ID3D11DeviceContext4 *This,
|
---|
3372 | UINT StartSlot,
|
---|
3373 | UINT NumSamplers,
|
---|
3374 | ID3D11SamplerState *const *ppSamplers);
|
---|
3375 |
|
---|
3376 | void (STDMETHODCALLTYPE *CSSetConstantBuffers)(
|
---|
3377 | ID3D11DeviceContext4 *This,
|
---|
3378 | UINT StartSlot,
|
---|
3379 | UINT NumBuffers,
|
---|
3380 | ID3D11Buffer *const *ppConstantBuffers);
|
---|
3381 |
|
---|
3382 | void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
|
---|
3383 | ID3D11DeviceContext4 *This,
|
---|
3384 | UINT StartSlot,
|
---|
3385 | UINT NumBuffers,
|
---|
3386 | ID3D11Buffer **ppConstantBuffers);
|
---|
3387 |
|
---|
3388 | void (STDMETHODCALLTYPE *PSGetShaderResources)(
|
---|
3389 | ID3D11DeviceContext4 *This,
|
---|
3390 | UINT StartSlot,
|
---|
3391 | UINT NumViews,
|
---|
3392 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3393 |
|
---|
3394 | void (STDMETHODCALLTYPE *PSGetShader)(
|
---|
3395 | ID3D11DeviceContext4 *This,
|
---|
3396 | ID3D11PixelShader **ppPixelShader,
|
---|
3397 | ID3D11ClassInstance **ppClassInstances,
|
---|
3398 | UINT *pNumClassInstances);
|
---|
3399 |
|
---|
3400 | void (STDMETHODCALLTYPE *PSGetSamplers)(
|
---|
3401 | ID3D11DeviceContext4 *This,
|
---|
3402 | UINT StartSlot,
|
---|
3403 | UINT NumSamplers,
|
---|
3404 | ID3D11SamplerState **ppSamplers);
|
---|
3405 |
|
---|
3406 | void (STDMETHODCALLTYPE *VSGetShader)(
|
---|
3407 | ID3D11DeviceContext4 *This,
|
---|
3408 | ID3D11VertexShader **ppVertexShader,
|
---|
3409 | ID3D11ClassInstance **ppClassInstances,
|
---|
3410 | UINT *pNumClassInstances);
|
---|
3411 |
|
---|
3412 | void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
|
---|
3413 | ID3D11DeviceContext4 *This,
|
---|
3414 | UINT StartSlot,
|
---|
3415 | UINT NumBuffers,
|
---|
3416 | ID3D11Buffer **ppConstantBuffers);
|
---|
3417 |
|
---|
3418 | void (STDMETHODCALLTYPE *IAGetInputLayout)(
|
---|
3419 | ID3D11DeviceContext4 *This,
|
---|
3420 | ID3D11InputLayout **ppInputLayout);
|
---|
3421 |
|
---|
3422 | void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
|
---|
3423 | ID3D11DeviceContext4 *This,
|
---|
3424 | UINT StartSlot,
|
---|
3425 | UINT NumBuffers,
|
---|
3426 | ID3D11Buffer **ppVertexBuffers,
|
---|
3427 | UINT *pStrides,
|
---|
3428 | UINT *pOffsets);
|
---|
3429 |
|
---|
3430 | void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
|
---|
3431 | ID3D11DeviceContext4 *This,
|
---|
3432 | ID3D11Buffer **pIndexBuffer,
|
---|
3433 | DXGI_FORMAT *Format,
|
---|
3434 | UINT *Offset);
|
---|
3435 |
|
---|
3436 | void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
|
---|
3437 | ID3D11DeviceContext4 *This,
|
---|
3438 | UINT StartSlot,
|
---|
3439 | UINT NumBuffers,
|
---|
3440 | ID3D11Buffer **ppConstantBuffers);
|
---|
3441 |
|
---|
3442 | void (STDMETHODCALLTYPE *GSGetShader)(
|
---|
3443 | ID3D11DeviceContext4 *This,
|
---|
3444 | ID3D11GeometryShader **ppGeometryShader,
|
---|
3445 | ID3D11ClassInstance **ppClassInstances,
|
---|
3446 | UINT *pNumClassInstances);
|
---|
3447 |
|
---|
3448 | void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
|
---|
3449 | ID3D11DeviceContext4 *This,
|
---|
3450 | D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
---|
3451 |
|
---|
3452 | void (STDMETHODCALLTYPE *VSGetShaderResources)(
|
---|
3453 | ID3D11DeviceContext4 *This,
|
---|
3454 | UINT StartSlot,
|
---|
3455 | UINT NumViews,
|
---|
3456 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3457 |
|
---|
3458 | void (STDMETHODCALLTYPE *VSGetSamplers)(
|
---|
3459 | ID3D11DeviceContext4 *This,
|
---|
3460 | UINT StartSlot,
|
---|
3461 | UINT NumSamplers,
|
---|
3462 | ID3D11SamplerState **ppSamplers);
|
---|
3463 |
|
---|
3464 | void (STDMETHODCALLTYPE *GetPredication)(
|
---|
3465 | ID3D11DeviceContext4 *This,
|
---|
3466 | ID3D11Predicate **ppPredicate,
|
---|
3467 | WINBOOL *pPredicateValue);
|
---|
3468 |
|
---|
3469 | void (STDMETHODCALLTYPE *GSGetShaderResources)(
|
---|
3470 | ID3D11DeviceContext4 *This,
|
---|
3471 | UINT StartSlot,
|
---|
3472 | UINT NumViews,
|
---|
3473 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3474 |
|
---|
3475 | void (STDMETHODCALLTYPE *GSGetSamplers)(
|
---|
3476 | ID3D11DeviceContext4 *This,
|
---|
3477 | UINT StartSlot,
|
---|
3478 | UINT NumSamplers,
|
---|
3479 | ID3D11SamplerState **ppSamplers);
|
---|
3480 |
|
---|
3481 | void (STDMETHODCALLTYPE *OMGetRenderTargets)(
|
---|
3482 | ID3D11DeviceContext4 *This,
|
---|
3483 | UINT NumViews,
|
---|
3484 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
3485 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
3486 |
|
---|
3487 | void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)(
|
---|
3488 | ID3D11DeviceContext4 *This,
|
---|
3489 | UINT NumRTVs,
|
---|
3490 | ID3D11RenderTargetView **ppRenderTargetViews,
|
---|
3491 | ID3D11DepthStencilView **ppDepthStencilView,
|
---|
3492 | UINT UAVStartSlot,
|
---|
3493 | UINT NumUAVs,
|
---|
3494 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
3495 |
|
---|
3496 | void (STDMETHODCALLTYPE *OMGetBlendState)(
|
---|
3497 | ID3D11DeviceContext4 *This,
|
---|
3498 | ID3D11BlendState **ppBlendState,
|
---|
3499 | FLOAT BlendFactor[4],
|
---|
3500 | UINT *pSampleMask);
|
---|
3501 |
|
---|
3502 | void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
|
---|
3503 | ID3D11DeviceContext4 *This,
|
---|
3504 | ID3D11DepthStencilState **ppDepthStencilState,
|
---|
3505 | UINT *pStencilRef);
|
---|
3506 |
|
---|
3507 | void (STDMETHODCALLTYPE *SOGetTargets)(
|
---|
3508 | ID3D11DeviceContext4 *This,
|
---|
3509 | UINT NumBuffers,
|
---|
3510 | ID3D11Buffer **ppSOTargets);
|
---|
3511 |
|
---|
3512 | void (STDMETHODCALLTYPE *RSGetState)(
|
---|
3513 | ID3D11DeviceContext4 *This,
|
---|
3514 | ID3D11RasterizerState **ppRasterizerState);
|
---|
3515 |
|
---|
3516 | void (STDMETHODCALLTYPE *RSGetViewports)(
|
---|
3517 | ID3D11DeviceContext4 *This,
|
---|
3518 | UINT *pNumViewports,
|
---|
3519 | D3D11_VIEWPORT *pViewports);
|
---|
3520 |
|
---|
3521 | void (STDMETHODCALLTYPE *RSGetScissorRects)(
|
---|
3522 | ID3D11DeviceContext4 *This,
|
---|
3523 | UINT *pNumRects,
|
---|
3524 | D3D11_RECT *pRects);
|
---|
3525 |
|
---|
3526 | void (STDMETHODCALLTYPE *HSGetShaderResources)(
|
---|
3527 | ID3D11DeviceContext4 *This,
|
---|
3528 | UINT StartSlot,
|
---|
3529 | UINT NumViews,
|
---|
3530 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3531 |
|
---|
3532 | void (STDMETHODCALLTYPE *HSGetShader)(
|
---|
3533 | ID3D11DeviceContext4 *This,
|
---|
3534 | ID3D11HullShader **ppHullShader,
|
---|
3535 | ID3D11ClassInstance **ppClassInstances,
|
---|
3536 | UINT *pNumClassInstances);
|
---|
3537 |
|
---|
3538 | void (STDMETHODCALLTYPE *HSGetSamplers)(
|
---|
3539 | ID3D11DeviceContext4 *This,
|
---|
3540 | UINT StartSlot,
|
---|
3541 | UINT NumSamplers,
|
---|
3542 | ID3D11SamplerState **ppSamplers);
|
---|
3543 |
|
---|
3544 | void (STDMETHODCALLTYPE *HSGetConstantBuffers)(
|
---|
3545 | ID3D11DeviceContext4 *This,
|
---|
3546 | UINT StartSlot,
|
---|
3547 | UINT NumBuffers,
|
---|
3548 | ID3D11Buffer **ppConstantBuffers);
|
---|
3549 |
|
---|
3550 | void (STDMETHODCALLTYPE *DSGetShaderResources)(
|
---|
3551 | ID3D11DeviceContext4 *This,
|
---|
3552 | UINT StartSlot,
|
---|
3553 | UINT NumViews,
|
---|
3554 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3555 |
|
---|
3556 | void (STDMETHODCALLTYPE *DSGetShader)(
|
---|
3557 | ID3D11DeviceContext4 *This,
|
---|
3558 | ID3D11DomainShader **ppDomainShader,
|
---|
3559 | ID3D11ClassInstance **ppClassInstances,
|
---|
3560 | UINT *pNumClassInstances);
|
---|
3561 |
|
---|
3562 | void (STDMETHODCALLTYPE *DSGetSamplers)(
|
---|
3563 | ID3D11DeviceContext4 *This,
|
---|
3564 | UINT StartSlot,
|
---|
3565 | UINT NumSamplers,
|
---|
3566 | ID3D11SamplerState **ppSamplers);
|
---|
3567 |
|
---|
3568 | void (STDMETHODCALLTYPE *DSGetConstantBuffers)(
|
---|
3569 | ID3D11DeviceContext4 *This,
|
---|
3570 | UINT StartSlot,
|
---|
3571 | UINT NumBuffers,
|
---|
3572 | ID3D11Buffer **ppConstantBuffers);
|
---|
3573 |
|
---|
3574 | void (STDMETHODCALLTYPE *CSGetShaderResources)(
|
---|
3575 | ID3D11DeviceContext4 *This,
|
---|
3576 | UINT StartSlot,
|
---|
3577 | UINT NumViews,
|
---|
3578 | ID3D11ShaderResourceView **ppShaderResourceViews);
|
---|
3579 |
|
---|
3580 | void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)(
|
---|
3581 | ID3D11DeviceContext4 *This,
|
---|
3582 | UINT StartSlot,
|
---|
3583 | UINT NumUAVs,
|
---|
3584 | ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
---|
3585 |
|
---|
3586 | void (STDMETHODCALLTYPE *CSGetShader)(
|
---|
3587 | ID3D11DeviceContext4 *This,
|
---|
3588 | ID3D11ComputeShader **ppComputeShader,
|
---|
3589 | ID3D11ClassInstance **ppClassInstances,
|
---|
3590 | UINT *pNumClassInstances);
|
---|
3591 |
|
---|
3592 | void (STDMETHODCALLTYPE *CSGetSamplers)(
|
---|
3593 | ID3D11DeviceContext4 *This,
|
---|
3594 | UINT StartSlot,
|
---|
3595 | UINT NumSamplers,
|
---|
3596 | ID3D11SamplerState **ppSamplers);
|
---|
3597 |
|
---|
3598 | void (STDMETHODCALLTYPE *CSGetConstantBuffers)(
|
---|
3599 | ID3D11DeviceContext4 *This,
|
---|
3600 | UINT StartSlot,
|
---|
3601 | UINT NumBuffers,
|
---|
3602 | ID3D11Buffer **ppConstantBuffers);
|
---|
3603 |
|
---|
3604 | void (STDMETHODCALLTYPE *ClearState)(
|
---|
3605 | ID3D11DeviceContext4 *This);
|
---|
3606 |
|
---|
3607 | void (STDMETHODCALLTYPE *Flush)(
|
---|
3608 | ID3D11DeviceContext4 *This);
|
---|
3609 |
|
---|
3610 | D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)(
|
---|
3611 | ID3D11DeviceContext4 *This);
|
---|
3612 |
|
---|
3613 | UINT (STDMETHODCALLTYPE *GetContextFlags)(
|
---|
3614 | ID3D11DeviceContext4 *This);
|
---|
3615 |
|
---|
3616 | HRESULT (STDMETHODCALLTYPE *FinishCommandList)(
|
---|
3617 | ID3D11DeviceContext4 *This,
|
---|
3618 | WINBOOL RestoreDeferredContextState,
|
---|
3619 | ID3D11CommandList **ppCommandList);
|
---|
3620 |
|
---|
3621 | /*** ID3D11DeviceContext1 methods ***/
|
---|
3622 | void (STDMETHODCALLTYPE *CopySubresourceRegion1)(
|
---|
3623 | ID3D11DeviceContext4 *This,
|
---|
3624 | ID3D11Resource *pDstResource,
|
---|
3625 | UINT DstSubresource,
|
---|
3626 | UINT DstX,
|
---|
3627 | UINT DstY,
|
---|
3628 | UINT DstZ,
|
---|
3629 | ID3D11Resource *pSrcResource,
|
---|
3630 | UINT SrcSubresource,
|
---|
3631 | const D3D11_BOX *pSrcBox,
|
---|
3632 | UINT CopyFlags);
|
---|
3633 |
|
---|
3634 | void (STDMETHODCALLTYPE *UpdateSubresource1)(
|
---|
3635 | ID3D11DeviceContext4 *This,
|
---|
3636 | ID3D11Resource *pDstResource,
|
---|
3637 | UINT DstSubresource,
|
---|
3638 | const D3D11_BOX *pDstBox,
|
---|
3639 | const void *pSrcData,
|
---|
3640 | UINT SrcRowPitch,
|
---|
3641 | UINT SrcDepthPitch,
|
---|
3642 | UINT CopyFlags);
|
---|
3643 |
|
---|
3644 | void (STDMETHODCALLTYPE *DiscardResource)(
|
---|
3645 | ID3D11DeviceContext4 *This,
|
---|
3646 | ID3D11Resource *pResource);
|
---|
3647 |
|
---|
3648 | void (STDMETHODCALLTYPE *DiscardView)(
|
---|
3649 | ID3D11DeviceContext4 *This,
|
---|
3650 | ID3D11View *pResourceView);
|
---|
3651 |
|
---|
3652 | void (STDMETHODCALLTYPE *VSSetConstantBuffers1)(
|
---|
3653 | ID3D11DeviceContext4 *This,
|
---|
3654 | UINT StartSlot,
|
---|
3655 | UINT NumBuffers,
|
---|
3656 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3657 | const UINT *pFirstConstant,
|
---|
3658 | const UINT *pNumConstants);
|
---|
3659 |
|
---|
3660 | void (STDMETHODCALLTYPE *HSSetConstantBuffers1)(
|
---|
3661 | ID3D11DeviceContext4 *This,
|
---|
3662 | UINT StartSlot,
|
---|
3663 | UINT NumBuffers,
|
---|
3664 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3665 | const UINT *pFirstConstant,
|
---|
3666 | const UINT *pNumConstants);
|
---|
3667 |
|
---|
3668 | void (STDMETHODCALLTYPE *DSSetConstantBuffers1)(
|
---|
3669 | ID3D11DeviceContext4 *This,
|
---|
3670 | UINT StartSlot,
|
---|
3671 | UINT NumBuffers,
|
---|
3672 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3673 | const UINT *pFirstConstant,
|
---|
3674 | const UINT *pNumConstants);
|
---|
3675 |
|
---|
3676 | void (STDMETHODCALLTYPE *GSSetConstantBuffers1)(
|
---|
3677 | ID3D11DeviceContext4 *This,
|
---|
3678 | UINT StartSlot,
|
---|
3679 | UINT NumBuffers,
|
---|
3680 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3681 | const UINT *pFirstConstant,
|
---|
3682 | const UINT *pNumConstants);
|
---|
3683 |
|
---|
3684 | void (STDMETHODCALLTYPE *PSSetConstantBuffers1)(
|
---|
3685 | ID3D11DeviceContext4 *This,
|
---|
3686 | UINT StartSlot,
|
---|
3687 | UINT NumBuffers,
|
---|
3688 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3689 | const UINT *pFirstConstant,
|
---|
3690 | const UINT *pNumConstants);
|
---|
3691 |
|
---|
3692 | void (STDMETHODCALLTYPE *CSSetConstantBuffers1)(
|
---|
3693 | ID3D11DeviceContext4 *This,
|
---|
3694 | UINT StartSlot,
|
---|
3695 | UINT NumBuffers,
|
---|
3696 | ID3D11Buffer *const *ppConstantBuffers,
|
---|
3697 | const UINT *pFirstConstant,
|
---|
3698 | const UINT *pNumConstants);
|
---|
3699 |
|
---|
3700 | void (STDMETHODCALLTYPE *VSGetConstantBuffers1)(
|
---|
3701 | ID3D11DeviceContext4 *This,
|
---|
3702 | UINT StartSlot,
|
---|
3703 | UINT NumBuffers,
|
---|
3704 | ID3D11Buffer **ppConstantBuffers,
|
---|
3705 | UINT *pFirstConstant,
|
---|
3706 | UINT *pNumConstants);
|
---|
3707 |
|
---|
3708 | void (STDMETHODCALLTYPE *HSGetConstantBuffers1)(
|
---|
3709 | ID3D11DeviceContext4 *This,
|
---|
3710 | UINT StartSlot,
|
---|
3711 | UINT NumBuffers,
|
---|
3712 | ID3D11Buffer **ppConstantBuffers,
|
---|
3713 | UINT *pFirstConstant,
|
---|
3714 | UINT *pNumConstants);
|
---|
3715 |
|
---|
3716 | void (STDMETHODCALLTYPE *DSGetConstantBuffers1)(
|
---|
3717 | ID3D11DeviceContext4 *This,
|
---|
3718 | UINT StartSlot,
|
---|
3719 | UINT NumBuffers,
|
---|
3720 | ID3D11Buffer **ppConstantBuffers,
|
---|
3721 | UINT *pFirstConstant,
|
---|
3722 | UINT *pNumConstants);
|
---|
3723 |
|
---|
3724 | void (STDMETHODCALLTYPE *GSGetConstantBuffers1)(
|
---|
3725 | ID3D11DeviceContext4 *This,
|
---|
3726 | UINT StartSlot,
|
---|
3727 | UINT NumBuffers,
|
---|
3728 | ID3D11Buffer **ppConstantBuffers,
|
---|
3729 | UINT *pFirstConstant,
|
---|
3730 | UINT *pNumConstants);
|
---|
3731 |
|
---|
3732 | void (STDMETHODCALLTYPE *PSGetConstantBuffers1)(
|
---|
3733 | ID3D11DeviceContext4 *This,
|
---|
3734 | UINT StartSlot,
|
---|
3735 | UINT NumBuffers,
|
---|
3736 | ID3D11Buffer **ppConstantBuffers,
|
---|
3737 | UINT *pFirstConstant,
|
---|
3738 | UINT *pNumConstants);
|
---|
3739 |
|
---|
3740 | void (STDMETHODCALLTYPE *CSGetConstantBuffers1)(
|
---|
3741 | ID3D11DeviceContext4 *This,
|
---|
3742 | UINT StartSlot,
|
---|
3743 | UINT NumBuffers,
|
---|
3744 | ID3D11Buffer **ppConstantBuffers,
|
---|
3745 | UINT *pFirstConstant,
|
---|
3746 | UINT *pNumConstants);
|
---|
3747 |
|
---|
3748 | void (STDMETHODCALLTYPE *SwapDeviceContextState)(
|
---|
3749 | ID3D11DeviceContext4 *This,
|
---|
3750 | ID3DDeviceContextState *pState,
|
---|
3751 | ID3DDeviceContextState **ppPreviousState);
|
---|
3752 |
|
---|
3753 | void (STDMETHODCALLTYPE *ClearView)(
|
---|
3754 | ID3D11DeviceContext4 *This,
|
---|
3755 | ID3D11View *pView,
|
---|
3756 | const FLOAT Color[4],
|
---|
3757 | const D3D11_RECT *pRect,
|
---|
3758 | UINT NumRects);
|
---|
3759 |
|
---|
3760 | void (STDMETHODCALLTYPE *DiscardView1)(
|
---|
3761 | ID3D11DeviceContext4 *This,
|
---|
3762 | ID3D11View *pResourceView,
|
---|
3763 | const D3D11_RECT *pRects,
|
---|
3764 | UINT NumRects);
|
---|
3765 |
|
---|
3766 | /*** ID3D11DeviceContext2 methods ***/
|
---|
3767 | HRESULT (STDMETHODCALLTYPE *UpdateTileMappings)(
|
---|
3768 | ID3D11DeviceContext4 *This,
|
---|
3769 | ID3D11Resource *resource,
|
---|
3770 | UINT region_count,
|
---|
3771 | const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,
|
---|
3772 | const D3D11_TILE_REGION_SIZE *region_sizes,
|
---|
3773 | ID3D11Buffer *pool,
|
---|
3774 | UINT range_count,
|
---|
3775 | const UINT *range_flags,
|
---|
3776 | const UINT *pool_start_offsets,
|
---|
3777 | const UINT *range_tile_counts,
|
---|
3778 | UINT flags);
|
---|
3779 |
|
---|
3780 | HRESULT (STDMETHODCALLTYPE *CopyTileMappings)(
|
---|
3781 | ID3D11DeviceContext4 *This,
|
---|
3782 | ID3D11Resource *dst_resource,
|
---|
3783 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
3784 | ID3D11Resource *src_resource,
|
---|
3785 | const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,
|
---|
3786 | const D3D11_TILE_REGION_SIZE *region_size,
|
---|
3787 | UINT flags);
|
---|
3788 |
|
---|
3789 | void (STDMETHODCALLTYPE *CopyTiles)(
|
---|
3790 | ID3D11DeviceContext4 *This,
|
---|
3791 | ID3D11Resource *resource,
|
---|
3792 | const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,
|
---|
3793 | const D3D11_TILE_REGION_SIZE *size,
|
---|
3794 | ID3D11Buffer *buffer,
|
---|
3795 | UINT64 start_offset,
|
---|
3796 | UINT flags);
|
---|
3797 |
|
---|
3798 | void (STDMETHODCALLTYPE *UpdateTiles)(
|
---|
3799 | ID3D11DeviceContext4 *This,
|
---|
3800 | ID3D11Resource *dst_resource,
|
---|
3801 | const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,
|
---|
3802 | const D3D11_TILE_REGION_SIZE *dst_region_size,
|
---|
3803 | const void *src_data,
|
---|
3804 | UINT flags);
|
---|
3805 |
|
---|
3806 | HRESULT (STDMETHODCALLTYPE *ResizeTilePool)(
|
---|
3807 | ID3D11DeviceContext4 *This,
|
---|
3808 | ID3D11Buffer *pool,
|
---|
3809 | UINT64 size);
|
---|
3810 |
|
---|
3811 | void (STDMETHODCALLTYPE *TiledResourceBarrier)(
|
---|
3812 | ID3D11DeviceContext4 *This,
|
---|
3813 | ID3D11DeviceChild *before_barrier,
|
---|
3814 | ID3D11DeviceChild *after_barrier);
|
---|
3815 |
|
---|
3816 | WINBOOL (STDMETHODCALLTYPE *IsAnnotationEnabled)(
|
---|
3817 | ID3D11DeviceContext4 *This);
|
---|
3818 |
|
---|
3819 | void (STDMETHODCALLTYPE *SetMarkerInt)(
|
---|
3820 | ID3D11DeviceContext4 *This,
|
---|
3821 | const WCHAR *label,
|
---|
3822 | int data);
|
---|
3823 |
|
---|
3824 | void (STDMETHODCALLTYPE *BeginEventInt)(
|
---|
3825 | ID3D11DeviceContext4 *This,
|
---|
3826 | const WCHAR *label,
|
---|
3827 | int data);
|
---|
3828 |
|
---|
3829 | void (STDMETHODCALLTYPE *EndEvent)(
|
---|
3830 | ID3D11DeviceContext4 *This);
|
---|
3831 |
|
---|
3832 | /*** ID3D11DeviceContext3 methods ***/
|
---|
3833 | void (STDMETHODCALLTYPE *Flush1)(
|
---|
3834 | ID3D11DeviceContext4 *This,
|
---|
3835 | D3D11_CONTEXT_TYPE type,
|
---|
3836 | HANDLE event);
|
---|
3837 |
|
---|
3838 | void (STDMETHODCALLTYPE *SetHardwareProtectionState)(
|
---|
3839 | ID3D11DeviceContext4 *This,
|
---|
3840 | WINBOOL enable);
|
---|
3841 |
|
---|
3842 | void (STDMETHODCALLTYPE *GetHardwareProtectionState)(
|
---|
3843 | ID3D11DeviceContext4 *This,
|
---|
3844 | WINBOOL *enable);
|
---|
3845 |
|
---|
3846 | /*** ID3D11DeviceContext4 methods ***/
|
---|
3847 | HRESULT (STDMETHODCALLTYPE *Signal)(
|
---|
3848 | ID3D11DeviceContext4 *This,
|
---|
3849 | ID3D11Fence *fence,
|
---|
3850 | UINT64 value);
|
---|
3851 |
|
---|
3852 | HRESULT (STDMETHODCALLTYPE *Wait)(
|
---|
3853 | ID3D11DeviceContext4 *This,
|
---|
3854 | ID3D11Fence *fence,
|
---|
3855 | UINT64 value);
|
---|
3856 |
|
---|
3857 | END_INTERFACE
|
---|
3858 | } ID3D11DeviceContext4Vtbl;
|
---|
3859 |
|
---|
3860 | interface ID3D11DeviceContext4 {
|
---|
3861 | CONST_VTBL ID3D11DeviceContext4Vtbl* lpVtbl;
|
---|
3862 | };
|
---|
3863 |
|
---|
3864 | #ifdef COBJMACROS
|
---|
3865 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
3866 | /*** IUnknown methods ***/
|
---|
3867 | #define ID3D11DeviceContext4_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
3868 | #define ID3D11DeviceContext4_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
3869 | #define ID3D11DeviceContext4_Release(This) (This)->lpVtbl->Release(This)
|
---|
3870 | /*** ID3D11DeviceChild methods ***/
|
---|
3871 | #define ID3D11DeviceContext4_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
|
---|
3872 | #define ID3D11DeviceContext4_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
3873 | #define ID3D11DeviceContext4_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
3874 | #define ID3D11DeviceContext4_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
3875 | /*** ID3D11DeviceContext methods ***/
|
---|
3876 | #define ID3D11DeviceContext4_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3877 | #define ID3D11DeviceContext4_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3878 | #define ID3D11DeviceContext4_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)
|
---|
3879 | #define ID3D11DeviceContext4_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3880 | #define ID3D11DeviceContext4_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)
|
---|
3881 | #define ID3D11DeviceContext4_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
|
---|
3882 | #define ID3D11DeviceContext4_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
|
---|
3883 | #define ID3D11DeviceContext4_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)
|
---|
3884 | #define ID3D11DeviceContext4_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource)
|
---|
3885 | #define ID3D11DeviceContext4_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3886 | #define ID3D11DeviceContext4_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
|
---|
3887 | #define ID3D11DeviceContext4_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
3888 | #define ID3D11DeviceContext4_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
3889 | #define ID3D11DeviceContext4_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
|
---|
3890 | #define ID3D11DeviceContext4_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
|
---|
3891 | #define ID3D11DeviceContext4_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3892 | #define ID3D11DeviceContext4_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances)
|
---|
3893 | #define ID3D11DeviceContext4_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
|
---|
3894 | #define ID3D11DeviceContext4_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3895 | #define ID3D11DeviceContext4_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3896 | #define ID3D11DeviceContext4_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync)
|
---|
3897 | #define ID3D11DeviceContext4_End(This,pAsync) (This)->lpVtbl->End(This,pAsync)
|
---|
3898 | #define ID3D11DeviceContext4_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags)
|
---|
3899 | #define ID3D11DeviceContext4_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
|
---|
3900 | #define ID3D11DeviceContext4_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3901 | #define ID3D11DeviceContext4_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3902 | #define ID3D11DeviceContext4_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
|
---|
3903 | #define ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
3904 | #define ID3D11DeviceContext4_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
|
---|
3905 | #define ID3D11DeviceContext4_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
|
---|
3906 | #define ID3D11DeviceContext4_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
|
---|
3907 | #define ID3D11DeviceContext4_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
|
---|
3908 | #define ID3D11DeviceContext4_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
3909 | #define ID3D11DeviceContext4_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
3910 | #define ID3D11DeviceContext4_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)
|
---|
3911 | #define ID3D11DeviceContext4_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)
|
---|
3912 | #define ID3D11DeviceContext4_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
|
---|
3913 | #define ID3D11DeviceContext4_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
|
---|
3914 | #define ID3D11DeviceContext4_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
|
---|
3915 | #define ID3D11DeviceContext4_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
|
---|
3916 | #define ID3D11DeviceContext4_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
|
---|
3917 | #define ID3D11DeviceContext4_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
|
---|
3918 | #define ID3D11DeviceContext4_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)
|
---|
3919 | #define ID3D11DeviceContext4_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
|
---|
3920 | #define ID3D11DeviceContext4_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)
|
---|
3921 | #define ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)
|
---|
3922 | #define ID3D11DeviceContext4_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
|
---|
3923 | #define ID3D11DeviceContext4_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
|
---|
3924 | #define ID3D11DeviceContext4_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD)
|
---|
3925 | #define ID3D11DeviceContext4_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource)
|
---|
3926 | #define ID3D11DeviceContext4_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
|
---|
3927 | #define ID3D11DeviceContext4_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState)
|
---|
3928 | #define ID3D11DeviceContext4_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3929 | #define ID3D11DeviceContext4_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)
|
---|
3930 | #define ID3D11DeviceContext4_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3931 | #define ID3D11DeviceContext4_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3932 | #define ID3D11DeviceContext4_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3933 | #define ID3D11DeviceContext4_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)
|
---|
3934 | #define ID3D11DeviceContext4_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3935 | #define ID3D11DeviceContext4_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3936 | #define ID3D11DeviceContext4_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3937 | #define ID3D11DeviceContext4_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)
|
---|
3938 | #define ID3D11DeviceContext4_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)
|
---|
3939 | #define ID3D11DeviceContext4_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3940 | #define ID3D11DeviceContext4_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3941 | #define ID3D11DeviceContext4_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3942 | #define ID3D11DeviceContext4_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3943 | #define ID3D11DeviceContext4_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)
|
---|
3944 | #define ID3D11DeviceContext4_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3945 | #define ID3D11DeviceContext4_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)
|
---|
3946 | #define ID3D11DeviceContext4_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3947 | #define ID3D11DeviceContext4_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
|
---|
3948 | #define ID3D11DeviceContext4_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
|
---|
3949 | #define ID3D11DeviceContext4_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
|
---|
3950 | #define ID3D11DeviceContext4_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3951 | #define ID3D11DeviceContext4_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)
|
---|
3952 | #define ID3D11DeviceContext4_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
|
---|
3953 | #define ID3D11DeviceContext4_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3954 | #define ID3D11DeviceContext4_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3955 | #define ID3D11DeviceContext4_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
|
---|
3956 | #define ID3D11DeviceContext4_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3957 | #define ID3D11DeviceContext4_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3958 | #define ID3D11DeviceContext4_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
|
---|
3959 | #define ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
3960 | #define ID3D11DeviceContext4_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
|
---|
3961 | #define ID3D11DeviceContext4_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
|
---|
3962 | #define ID3D11DeviceContext4_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets)
|
---|
3963 | #define ID3D11DeviceContext4_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
|
---|
3964 | #define ID3D11DeviceContext4_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports)
|
---|
3965 | #define ID3D11DeviceContext4_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects)
|
---|
3966 | #define ID3D11DeviceContext4_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3967 | #define ID3D11DeviceContext4_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)
|
---|
3968 | #define ID3D11DeviceContext4_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3969 | #define ID3D11DeviceContext4_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3970 | #define ID3D11DeviceContext4_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3971 | #define ID3D11DeviceContext4_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)
|
---|
3972 | #define ID3D11DeviceContext4_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3973 | #define ID3D11DeviceContext4_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3974 | #define ID3D11DeviceContext4_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
|
---|
3975 | #define ID3D11DeviceContext4_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)
|
---|
3976 | #define ID3D11DeviceContext4_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)
|
---|
3977 | #define ID3D11DeviceContext4_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
|
---|
3978 | #define ID3D11DeviceContext4_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
|
---|
3979 | #define ID3D11DeviceContext4_ClearState(This) (This)->lpVtbl->ClearState(This)
|
---|
3980 | #define ID3D11DeviceContext4_Flush(This) (This)->lpVtbl->Flush(This)
|
---|
3981 | #define ID3D11DeviceContext4_GetType(This) (This)->lpVtbl->GetType(This)
|
---|
3982 | #define ID3D11DeviceContext4_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This)
|
---|
3983 | #define ID3D11DeviceContext4_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList)
|
---|
3984 | /*** ID3D11DeviceContext1 methods ***/
|
---|
3985 | #define ID3D11DeviceContext4_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags)
|
---|
3986 | #define ID3D11DeviceContext4_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags)
|
---|
3987 | #define ID3D11DeviceContext4_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource)
|
---|
3988 | #define ID3D11DeviceContext4_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView)
|
---|
3989 | #define ID3D11DeviceContext4_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3990 | #define ID3D11DeviceContext4_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3991 | #define ID3D11DeviceContext4_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3992 | #define ID3D11DeviceContext4_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3993 | #define ID3D11DeviceContext4_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3994 | #define ID3D11DeviceContext4_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3995 | #define ID3D11DeviceContext4_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3996 | #define ID3D11DeviceContext4_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3997 | #define ID3D11DeviceContext4_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3998 | #define ID3D11DeviceContext4_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
3999 | #define ID3D11DeviceContext4_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
4000 | #define ID3D11DeviceContext4_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants)
|
---|
4001 | #define ID3D11DeviceContext4_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState)
|
---|
4002 | #define ID3D11DeviceContext4_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects)
|
---|
4003 | #define ID3D11DeviceContext4_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects)
|
---|
4004 | /*** ID3D11DeviceContext2 methods ***/
|
---|
4005 | #define ID3D11DeviceContext4_UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags) (This)->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags)
|
---|
4006 | #define ID3D11DeviceContext4_CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags) (This)->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags)
|
---|
4007 | #define ID3D11DeviceContext4_CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags) (This)->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags)
|
---|
4008 | #define ID3D11DeviceContext4_UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags) (This)->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags)
|
---|
4009 | #define ID3D11DeviceContext4_ResizeTilePool(This,pool,size) (This)->lpVtbl->ResizeTilePool(This,pool,size)
|
---|
4010 | #define ID3D11DeviceContext4_TiledResourceBarrier(This,before_barrier,after_barrier) (This)->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier)
|
---|
4011 | #define ID3D11DeviceContext4_IsAnnotationEnabled(This) (This)->lpVtbl->IsAnnotationEnabled(This)
|
---|
4012 | #define ID3D11DeviceContext4_SetMarkerInt(This,label,data) (This)->lpVtbl->SetMarkerInt(This,label,data)
|
---|
4013 | #define ID3D11DeviceContext4_BeginEventInt(This,label,data) (This)->lpVtbl->BeginEventInt(This,label,data)
|
---|
4014 | #define ID3D11DeviceContext4_EndEvent(This) (This)->lpVtbl->EndEvent(This)
|
---|
4015 | /*** ID3D11DeviceContext3 methods ***/
|
---|
4016 | #define ID3D11DeviceContext4_Flush1(This,type,event) (This)->lpVtbl->Flush1(This,type,event)
|
---|
4017 | #define ID3D11DeviceContext4_SetHardwareProtectionState(This,enable) (This)->lpVtbl->SetHardwareProtectionState(This,enable)
|
---|
4018 | #define ID3D11DeviceContext4_GetHardwareProtectionState(This,enable) (This)->lpVtbl->GetHardwareProtectionState(This,enable)
|
---|
4019 | /*** ID3D11DeviceContext4 methods ***/
|
---|
4020 | #define ID3D11DeviceContext4_Signal(This,fence,value) (This)->lpVtbl->Signal(This,fence,value)
|
---|
4021 | #define ID3D11DeviceContext4_Wait(This,fence,value) (This)->lpVtbl->Wait(This,fence,value)
|
---|
4022 | #else
|
---|
4023 | /*** IUnknown methods ***/
|
---|
4024 | static FORCEINLINE HRESULT ID3D11DeviceContext4_QueryInterface(ID3D11DeviceContext4* This,REFIID riid,void **ppvObject) {
|
---|
4025 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
4026 | }
|
---|
4027 | static FORCEINLINE ULONG ID3D11DeviceContext4_AddRef(ID3D11DeviceContext4* This) {
|
---|
4028 | return This->lpVtbl->AddRef(This);
|
---|
4029 | }
|
---|
4030 | static FORCEINLINE ULONG ID3D11DeviceContext4_Release(ID3D11DeviceContext4* This) {
|
---|
4031 | return This->lpVtbl->Release(This);
|
---|
4032 | }
|
---|
4033 | /*** ID3D11DeviceChild methods ***/
|
---|
4034 | static FORCEINLINE void ID3D11DeviceContext4_GetDevice(ID3D11DeviceContext4* This,ID3D11Device **ppDevice) {
|
---|
4035 | This->lpVtbl->GetDevice(This,ppDevice);
|
---|
4036 | }
|
---|
4037 | static FORCEINLINE HRESULT ID3D11DeviceContext4_GetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
4038 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
4039 | }
|
---|
4040 | static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateData(ID3D11DeviceContext4* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
4041 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
4042 | }
|
---|
4043 | static FORCEINLINE HRESULT ID3D11DeviceContext4_SetPrivateDataInterface(ID3D11DeviceContext4* This,REFGUID guid,const IUnknown *pData) {
|
---|
4044 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
4045 | }
|
---|
4046 | /*** ID3D11DeviceContext methods ***/
|
---|
4047 | static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4048 | This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4049 | }
|
---|
4050 | static FORCEINLINE void ID3D11DeviceContext4_PSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4051 | This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4052 | }
|
---|
4053 | static FORCEINLINE void ID3D11DeviceContext4_PSSetShader(ID3D11DeviceContext4* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4054 | This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances);
|
---|
4055 | }
|
---|
4056 | static FORCEINLINE void ID3D11DeviceContext4_PSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4057 | This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4058 | }
|
---|
4059 | static FORCEINLINE void ID3D11DeviceContext4_VSSetShader(ID3D11DeviceContext4* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4060 | This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances);
|
---|
4061 | }
|
---|
4062 | static FORCEINLINE void ID3D11DeviceContext4_DrawIndexed(ID3D11DeviceContext4* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
|
---|
4063 | This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
|
---|
4064 | }
|
---|
4065 | static FORCEINLINE void ID3D11DeviceContext4_Draw(ID3D11DeviceContext4* This,UINT VertexCount,UINT StartVertexLocation) {
|
---|
4066 | This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
|
---|
4067 | }
|
---|
4068 | static FORCEINLINE HRESULT ID3D11DeviceContext4_Map(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) {
|
---|
4069 | return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource);
|
---|
4070 | }
|
---|
4071 | static FORCEINLINE void ID3D11DeviceContext4_Unmap(ID3D11DeviceContext4* This,ID3D11Resource *pResource,UINT Subresource) {
|
---|
4072 | This->lpVtbl->Unmap(This,pResource,Subresource);
|
---|
4073 | }
|
---|
4074 | static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4075 | This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4076 | }
|
---|
4077 | static FORCEINLINE void ID3D11DeviceContext4_IASetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout *pInputLayout) {
|
---|
4078 | This->lpVtbl->IASetInputLayout(This,pInputLayout);
|
---|
4079 | }
|
---|
4080 | static FORCEINLINE void ID3D11DeviceContext4_IASetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
|
---|
4081 | This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
4082 | }
|
---|
4083 | static FORCEINLINE void ID3D11DeviceContext4_IASetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
|
---|
4084 | This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
4085 | }
|
---|
4086 | static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstanced(ID3D11DeviceContext4* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
|
---|
4087 | This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
|
---|
4088 | }
|
---|
4089 | static FORCEINLINE void ID3D11DeviceContext4_DrawInstanced(ID3D11DeviceContext4* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
|
---|
4090 | This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
|
---|
4091 | }
|
---|
4092 | static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4093 | This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4094 | }
|
---|
4095 | static FORCEINLINE void ID3D11DeviceContext4_GSSetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4096 | This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances);
|
---|
4097 | }
|
---|
4098 | static FORCEINLINE void ID3D11DeviceContext4_IASetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY Topology) {
|
---|
4099 | This->lpVtbl->IASetPrimitiveTopology(This,Topology);
|
---|
4100 | }
|
---|
4101 | static FORCEINLINE void ID3D11DeviceContext4_VSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4102 | This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4103 | }
|
---|
4104 | static FORCEINLINE void ID3D11DeviceContext4_VSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4105 | This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4106 | }
|
---|
4107 | static FORCEINLINE void ID3D11DeviceContext4_Begin(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
|
---|
4108 | This->lpVtbl->Begin(This,pAsync);
|
---|
4109 | }
|
---|
4110 | static FORCEINLINE void ID3D11DeviceContext4_End(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync) {
|
---|
4111 | This->lpVtbl->End(This,pAsync);
|
---|
4112 | }
|
---|
4113 | static FORCEINLINE HRESULT ID3D11DeviceContext4_GetData(ID3D11DeviceContext4* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) {
|
---|
4114 | return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags);
|
---|
4115 | }
|
---|
4116 | static FORCEINLINE void ID3D11DeviceContext4_SetPredication(ID3D11DeviceContext4* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) {
|
---|
4117 | This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
|
---|
4118 | }
|
---|
4119 | static FORCEINLINE void ID3D11DeviceContext4_GSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4120 | This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4121 | }
|
---|
4122 | static FORCEINLINE void ID3D11DeviceContext4_GSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4123 | This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4124 | }
|
---|
4125 | static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) {
|
---|
4126 | This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
|
---|
4127 | }
|
---|
4128 | static FORCEINLINE void ID3D11DeviceContext4_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
4129 | This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
4130 | }
|
---|
4131 | static FORCEINLINE void ID3D11DeviceContext4_OMSetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
|
---|
4132 | This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
|
---|
4133 | }
|
---|
4134 | static FORCEINLINE void ID3D11DeviceContext4_OMSetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) {
|
---|
4135 | This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
|
---|
4136 | }
|
---|
4137 | static FORCEINLINE void ID3D11DeviceContext4_SOSetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) {
|
---|
4138 | This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
|
---|
4139 | }
|
---|
4140 | static FORCEINLINE void ID3D11DeviceContext4_DrawAuto(ID3D11DeviceContext4* This) {
|
---|
4141 | This->lpVtbl->DrawAuto(This);
|
---|
4142 | }
|
---|
4143 | static FORCEINLINE void ID3D11DeviceContext4_DrawIndexedInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
4144 | This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
4145 | }
|
---|
4146 | static FORCEINLINE void ID3D11DeviceContext4_DrawInstancedIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
4147 | This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
4148 | }
|
---|
4149 | static FORCEINLINE void ID3D11DeviceContext4_Dispatch(ID3D11DeviceContext4* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) {
|
---|
4150 | This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ);
|
---|
4151 | }
|
---|
4152 | static FORCEINLINE void ID3D11DeviceContext4_DispatchIndirect(ID3D11DeviceContext4* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) {
|
---|
4153 | This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs);
|
---|
4154 | }
|
---|
4155 | static FORCEINLINE void ID3D11DeviceContext4_RSSetState(ID3D11DeviceContext4* This,ID3D11RasterizerState *pRasterizerState) {
|
---|
4156 | This->lpVtbl->RSSetState(This,pRasterizerState);
|
---|
4157 | }
|
---|
4158 | static FORCEINLINE void ID3D11DeviceContext4_RSSetViewports(ID3D11DeviceContext4* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) {
|
---|
4159 | This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
|
---|
4160 | }
|
---|
4161 | static FORCEINLINE void ID3D11DeviceContext4_RSSetScissorRects(ID3D11DeviceContext4* This,UINT NumRects,const D3D11_RECT *pRects) {
|
---|
4162 | This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
|
---|
4163 | }
|
---|
4164 | static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) {
|
---|
4165 | This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
|
---|
4166 | }
|
---|
4167 | static FORCEINLINE void ID3D11DeviceContext4_CopyResource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) {
|
---|
4168 | This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
|
---|
4169 | }
|
---|
4170 | static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
|
---|
4171 | This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
|
---|
4172 | }
|
---|
4173 | static FORCEINLINE void ID3D11DeviceContext4_CopyStructureCount(ID3D11DeviceContext4* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) {
|
---|
4174 | This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView);
|
---|
4175 | }
|
---|
4176 | static FORCEINLINE void ID3D11DeviceContext4_ClearRenderTargetView(ID3D11DeviceContext4* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
|
---|
4177 | This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
|
---|
4178 | }
|
---|
4179 | static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewUint(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) {
|
---|
4180 | This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values);
|
---|
4181 | }
|
---|
4182 | static FORCEINLINE void ID3D11DeviceContext4_ClearUnorderedAccessViewFloat(ID3D11DeviceContext4* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) {
|
---|
4183 | This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values);
|
---|
4184 | }
|
---|
4185 | static FORCEINLINE void ID3D11DeviceContext4_ClearDepthStencilView(ID3D11DeviceContext4* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
|
---|
4186 | This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
|
---|
4187 | }
|
---|
4188 | static FORCEINLINE void ID3D11DeviceContext4_GenerateMips(ID3D11DeviceContext4* This,ID3D11ShaderResourceView *pShaderResourceView) {
|
---|
4189 | This->lpVtbl->GenerateMips(This,pShaderResourceView);
|
---|
4190 | }
|
---|
4191 | static FORCEINLINE void ID3D11DeviceContext4_SetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource,FLOAT MinLOD) {
|
---|
4192 | This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD);
|
---|
4193 | }
|
---|
4194 | static FORCEINLINE FLOAT ID3D11DeviceContext4_GetResourceMinLOD(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
|
---|
4195 | return This->lpVtbl->GetResourceMinLOD(This,pResource);
|
---|
4196 | }
|
---|
4197 | static FORCEINLINE void ID3D11DeviceContext4_ResolveSubresource(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
|
---|
4198 | This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
|
---|
4199 | }
|
---|
4200 | static FORCEINLINE void ID3D11DeviceContext4_ExecuteCommandList(ID3D11DeviceContext4* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) {
|
---|
4201 | This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState);
|
---|
4202 | }
|
---|
4203 | static FORCEINLINE void ID3D11DeviceContext4_HSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4204 | This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4205 | }
|
---|
4206 | static FORCEINLINE void ID3D11DeviceContext4_HSSetShader(ID3D11DeviceContext4* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4207 | This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances);
|
---|
4208 | }
|
---|
4209 | static FORCEINLINE void ID3D11DeviceContext4_HSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4210 | This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4211 | }
|
---|
4212 | static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4213 | This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4214 | }
|
---|
4215 | static FORCEINLINE void ID3D11DeviceContext4_DSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4216 | This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4217 | }
|
---|
4218 | static FORCEINLINE void ID3D11DeviceContext4_DSSetShader(ID3D11DeviceContext4* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4219 | This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances);
|
---|
4220 | }
|
---|
4221 | static FORCEINLINE void ID3D11DeviceContext4_DSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4222 | This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4223 | }
|
---|
4224 | static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4225 | This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4226 | }
|
---|
4227 | static FORCEINLINE void ID3D11DeviceContext4_CSSetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) {
|
---|
4228 | This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4229 | }
|
---|
4230 | static FORCEINLINE void ID3D11DeviceContext4_CSSetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) {
|
---|
4231 | This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts);
|
---|
4232 | }
|
---|
4233 | static FORCEINLINE void ID3D11DeviceContext4_CSSetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) {
|
---|
4234 | This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances);
|
---|
4235 | }
|
---|
4236 | static FORCEINLINE void ID3D11DeviceContext4_CSSetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) {
|
---|
4237 | This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4238 | }
|
---|
4239 | static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) {
|
---|
4240 | This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4241 | }
|
---|
4242 | static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4243 | This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4244 | }
|
---|
4245 | static FORCEINLINE void ID3D11DeviceContext4_PSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4246 | This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4247 | }
|
---|
4248 | static FORCEINLINE void ID3D11DeviceContext4_PSGetShader(ID3D11DeviceContext4* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4249 | This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances);
|
---|
4250 | }
|
---|
4251 | static FORCEINLINE void ID3D11DeviceContext4_PSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4252 | This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4253 | }
|
---|
4254 | static FORCEINLINE void ID3D11DeviceContext4_VSGetShader(ID3D11DeviceContext4* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4255 | This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances);
|
---|
4256 | }
|
---|
4257 | static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4258 | This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4259 | }
|
---|
4260 | static FORCEINLINE void ID3D11DeviceContext4_IAGetInputLayout(ID3D11DeviceContext4* This,ID3D11InputLayout **ppInputLayout) {
|
---|
4261 | This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
|
---|
4262 | }
|
---|
4263 | static FORCEINLINE void ID3D11DeviceContext4_IAGetVertexBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
|
---|
4264 | This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
|
---|
4265 | }
|
---|
4266 | static FORCEINLINE void ID3D11DeviceContext4_IAGetIndexBuffer(ID3D11DeviceContext4* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
|
---|
4267 | This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
|
---|
4268 | }
|
---|
4269 | static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4270 | This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4271 | }
|
---|
4272 | static FORCEINLINE void ID3D11DeviceContext4_GSGetShader(ID3D11DeviceContext4* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4273 | This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances);
|
---|
4274 | }
|
---|
4275 | static FORCEINLINE void ID3D11DeviceContext4_IAGetPrimitiveTopology(ID3D11DeviceContext4* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) {
|
---|
4276 | This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
|
---|
4277 | }
|
---|
4278 | static FORCEINLINE void ID3D11DeviceContext4_VSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4279 | This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4280 | }
|
---|
4281 | static FORCEINLINE void ID3D11DeviceContext4_VSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4282 | This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4283 | }
|
---|
4284 | static FORCEINLINE void ID3D11DeviceContext4_GetPredication(ID3D11DeviceContext4* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) {
|
---|
4285 | This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
|
---|
4286 | }
|
---|
4287 | static FORCEINLINE void ID3D11DeviceContext4_GSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4288 | This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4289 | }
|
---|
4290 | static FORCEINLINE void ID3D11DeviceContext4_GSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4291 | This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4292 | }
|
---|
4293 | static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargets(ID3D11DeviceContext4* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
4294 | This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
|
---|
4295 | }
|
---|
4296 | static FORCEINLINE void ID3D11DeviceContext4_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext4* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
4297 | This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
4298 | }
|
---|
4299 | static FORCEINLINE void ID3D11DeviceContext4_OMGetBlendState(ID3D11DeviceContext4* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
|
---|
4300 | This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
|
---|
4301 | }
|
---|
4302 | static FORCEINLINE void ID3D11DeviceContext4_OMGetDepthStencilState(ID3D11DeviceContext4* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
|
---|
4303 | This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
|
---|
4304 | }
|
---|
4305 | static FORCEINLINE void ID3D11DeviceContext4_SOGetTargets(ID3D11DeviceContext4* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) {
|
---|
4306 | This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets);
|
---|
4307 | }
|
---|
4308 | static FORCEINLINE void ID3D11DeviceContext4_RSGetState(ID3D11DeviceContext4* This,ID3D11RasterizerState **ppRasterizerState) {
|
---|
4309 | This->lpVtbl->RSGetState(This,ppRasterizerState);
|
---|
4310 | }
|
---|
4311 | static FORCEINLINE void ID3D11DeviceContext4_RSGetViewports(ID3D11DeviceContext4* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) {
|
---|
4312 | This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports);
|
---|
4313 | }
|
---|
4314 | static FORCEINLINE void ID3D11DeviceContext4_RSGetScissorRects(ID3D11DeviceContext4* This,UINT *pNumRects,D3D11_RECT *pRects) {
|
---|
4315 | This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects);
|
---|
4316 | }
|
---|
4317 | static FORCEINLINE void ID3D11DeviceContext4_HSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4318 | This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4319 | }
|
---|
4320 | static FORCEINLINE void ID3D11DeviceContext4_HSGetShader(ID3D11DeviceContext4* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4321 | This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances);
|
---|
4322 | }
|
---|
4323 | static FORCEINLINE void ID3D11DeviceContext4_HSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4324 | This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4325 | }
|
---|
4326 | static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4327 | This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4328 | }
|
---|
4329 | static FORCEINLINE void ID3D11DeviceContext4_DSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4330 | This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4331 | }
|
---|
4332 | static FORCEINLINE void ID3D11DeviceContext4_DSGetShader(ID3D11DeviceContext4* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4333 | This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances);
|
---|
4334 | }
|
---|
4335 | static FORCEINLINE void ID3D11DeviceContext4_DSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4336 | This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4337 | }
|
---|
4338 | static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4339 | This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4340 | }
|
---|
4341 | static FORCEINLINE void ID3D11DeviceContext4_CSGetShaderResources(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) {
|
---|
4342 | This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
|
---|
4343 | }
|
---|
4344 | static FORCEINLINE void ID3D11DeviceContext4_CSGetUnorderedAccessViews(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) {
|
---|
4345 | This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews);
|
---|
4346 | }
|
---|
4347 | static FORCEINLINE void ID3D11DeviceContext4_CSGetShader(ID3D11DeviceContext4* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) {
|
---|
4348 | This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances);
|
---|
4349 | }
|
---|
4350 | static FORCEINLINE void ID3D11DeviceContext4_CSGetSamplers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) {
|
---|
4351 | This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
|
---|
4352 | }
|
---|
4353 | static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) {
|
---|
4354 | This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
|
---|
4355 | }
|
---|
4356 | static FORCEINLINE void ID3D11DeviceContext4_ClearState(ID3D11DeviceContext4* This) {
|
---|
4357 | This->lpVtbl->ClearState(This);
|
---|
4358 | }
|
---|
4359 | static FORCEINLINE void ID3D11DeviceContext4_Flush(ID3D11DeviceContext4* This) {
|
---|
4360 | This->lpVtbl->Flush(This);
|
---|
4361 | }
|
---|
4362 | static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext4_GetType(ID3D11DeviceContext4* This) {
|
---|
4363 | return This->lpVtbl->GetType(This);
|
---|
4364 | }
|
---|
4365 | static FORCEINLINE UINT ID3D11DeviceContext4_GetContextFlags(ID3D11DeviceContext4* This) {
|
---|
4366 | return This->lpVtbl->GetContextFlags(This);
|
---|
4367 | }
|
---|
4368 | static FORCEINLINE HRESULT ID3D11DeviceContext4_FinishCommandList(ID3D11DeviceContext4* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) {
|
---|
4369 | return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList);
|
---|
4370 | }
|
---|
4371 | /*** ID3D11DeviceContext1 methods ***/
|
---|
4372 | static FORCEINLINE void ID3D11DeviceContext4_CopySubresourceRegion1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) {
|
---|
4373 | This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags);
|
---|
4374 | }
|
---|
4375 | static FORCEINLINE void ID3D11DeviceContext4_UpdateSubresource1(ID3D11DeviceContext4* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) {
|
---|
4376 | This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags);
|
---|
4377 | }
|
---|
4378 | static FORCEINLINE void ID3D11DeviceContext4_DiscardResource(ID3D11DeviceContext4* This,ID3D11Resource *pResource) {
|
---|
4379 | This->lpVtbl->DiscardResource(This,pResource);
|
---|
4380 | }
|
---|
4381 | static FORCEINLINE void ID3D11DeviceContext4_DiscardView(ID3D11DeviceContext4* This,ID3D11View *pResourceView) {
|
---|
4382 | This->lpVtbl->DiscardView(This,pResourceView);
|
---|
4383 | }
|
---|
4384 | static FORCEINLINE void ID3D11DeviceContext4_VSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4385 | This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4386 | }
|
---|
4387 | static FORCEINLINE void ID3D11DeviceContext4_HSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4388 | This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4389 | }
|
---|
4390 | static FORCEINLINE void ID3D11DeviceContext4_DSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4391 | This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4392 | }
|
---|
4393 | static FORCEINLINE void ID3D11DeviceContext4_GSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4394 | This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4395 | }
|
---|
4396 | static FORCEINLINE void ID3D11DeviceContext4_PSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4397 | This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4398 | }
|
---|
4399 | static FORCEINLINE void ID3D11DeviceContext4_CSSetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) {
|
---|
4400 | This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4401 | }
|
---|
4402 | static FORCEINLINE void ID3D11DeviceContext4_VSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4403 | This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4404 | }
|
---|
4405 | static FORCEINLINE void ID3D11DeviceContext4_HSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4406 | This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4407 | }
|
---|
4408 | static FORCEINLINE void ID3D11DeviceContext4_DSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4409 | This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4410 | }
|
---|
4411 | static FORCEINLINE void ID3D11DeviceContext4_GSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4412 | This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4413 | }
|
---|
4414 | static FORCEINLINE void ID3D11DeviceContext4_PSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4415 | This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4416 | }
|
---|
4417 | static FORCEINLINE void ID3D11DeviceContext4_CSGetConstantBuffers1(ID3D11DeviceContext4* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) {
|
---|
4418 | This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants);
|
---|
4419 | }
|
---|
4420 | static FORCEINLINE void ID3D11DeviceContext4_SwapDeviceContextState(ID3D11DeviceContext4* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) {
|
---|
4421 | This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState);
|
---|
4422 | }
|
---|
4423 | static FORCEINLINE void ID3D11DeviceContext4_ClearView(ID3D11DeviceContext4* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) {
|
---|
4424 | This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects);
|
---|
4425 | }
|
---|
4426 | static FORCEINLINE void ID3D11DeviceContext4_DiscardView1(ID3D11DeviceContext4* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) {
|
---|
4427 | This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects);
|
---|
4428 | }
|
---|
4429 | /*** ID3D11DeviceContext2 methods ***/
|
---|
4430 | static FORCEINLINE HRESULT ID3D11DeviceContext4_UpdateTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *resource,UINT region_count,const D3D11_TILED_RESOURCE_COORDINATE *region_start_coordinates,const D3D11_TILE_REGION_SIZE *region_sizes,ID3D11Buffer *pool,UINT range_count,const UINT *range_flags,const UINT *pool_start_offsets,const UINT *range_tile_counts,UINT flags) {
|
---|
4431 | return This->lpVtbl->UpdateTileMappings(This,resource,region_count,region_start_coordinates,region_sizes,pool,range_count,range_flags,pool_start_offsets,range_tile_counts,flags);
|
---|
4432 | }
|
---|
4433 | static FORCEINLINE HRESULT ID3D11DeviceContext4_CopyTileMappings(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,ID3D11Resource *src_resource,const D3D11_TILED_RESOURCE_COORDINATE *src_start_coordinate,const D3D11_TILE_REGION_SIZE *region_size,UINT flags) {
|
---|
4434 | return This->lpVtbl->CopyTileMappings(This,dst_resource,dst_start_coordinate,src_resource,src_start_coordinate,region_size,flags);
|
---|
4435 | }
|
---|
4436 | static FORCEINLINE void ID3D11DeviceContext4_CopyTiles(ID3D11DeviceContext4* This,ID3D11Resource *resource,const D3D11_TILED_RESOURCE_COORDINATE *start_coordinate,const D3D11_TILE_REGION_SIZE *size,ID3D11Buffer *buffer,UINT64 start_offset,UINT flags) {
|
---|
4437 | This->lpVtbl->CopyTiles(This,resource,start_coordinate,size,buffer,start_offset,flags);
|
---|
4438 | }
|
---|
4439 | static FORCEINLINE void ID3D11DeviceContext4_UpdateTiles(ID3D11DeviceContext4* This,ID3D11Resource *dst_resource,const D3D11_TILED_RESOURCE_COORDINATE *dst_start_coordinate,const D3D11_TILE_REGION_SIZE *dst_region_size,const void *src_data,UINT flags) {
|
---|
4440 | This->lpVtbl->UpdateTiles(This,dst_resource,dst_start_coordinate,dst_region_size,src_data,flags);
|
---|
4441 | }
|
---|
4442 | static FORCEINLINE HRESULT ID3D11DeviceContext4_ResizeTilePool(ID3D11DeviceContext4* This,ID3D11Buffer *pool,UINT64 size) {
|
---|
4443 | return This->lpVtbl->ResizeTilePool(This,pool,size);
|
---|
4444 | }
|
---|
4445 | static FORCEINLINE void ID3D11DeviceContext4_TiledResourceBarrier(ID3D11DeviceContext4* This,ID3D11DeviceChild *before_barrier,ID3D11DeviceChild *after_barrier) {
|
---|
4446 | This->lpVtbl->TiledResourceBarrier(This,before_barrier,after_barrier);
|
---|
4447 | }
|
---|
4448 | static FORCEINLINE WINBOOL ID3D11DeviceContext4_IsAnnotationEnabled(ID3D11DeviceContext4* This) {
|
---|
4449 | return This->lpVtbl->IsAnnotationEnabled(This);
|
---|
4450 | }
|
---|
4451 | static FORCEINLINE void ID3D11DeviceContext4_SetMarkerInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
|
---|
4452 | This->lpVtbl->SetMarkerInt(This,label,data);
|
---|
4453 | }
|
---|
4454 | static FORCEINLINE void ID3D11DeviceContext4_BeginEventInt(ID3D11DeviceContext4* This,const WCHAR *label,int data) {
|
---|
4455 | This->lpVtbl->BeginEventInt(This,label,data);
|
---|
4456 | }
|
---|
4457 | static FORCEINLINE void ID3D11DeviceContext4_EndEvent(ID3D11DeviceContext4* This) {
|
---|
4458 | This->lpVtbl->EndEvent(This);
|
---|
4459 | }
|
---|
4460 | /*** ID3D11DeviceContext3 methods ***/
|
---|
4461 | static FORCEINLINE void ID3D11DeviceContext4_Flush1(ID3D11DeviceContext4* This,D3D11_CONTEXT_TYPE type,HANDLE event) {
|
---|
4462 | This->lpVtbl->Flush1(This,type,event);
|
---|
4463 | }
|
---|
4464 | static FORCEINLINE void ID3D11DeviceContext4_SetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL enable) {
|
---|
4465 | This->lpVtbl->SetHardwareProtectionState(This,enable);
|
---|
4466 | }
|
---|
4467 | static FORCEINLINE void ID3D11DeviceContext4_GetHardwareProtectionState(ID3D11DeviceContext4* This,WINBOOL *enable) {
|
---|
4468 | This->lpVtbl->GetHardwareProtectionState(This,enable);
|
---|
4469 | }
|
---|
4470 | /*** ID3D11DeviceContext4 methods ***/
|
---|
4471 | static FORCEINLINE HRESULT ID3D11DeviceContext4_Signal(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
|
---|
4472 | return This->lpVtbl->Signal(This,fence,value);
|
---|
4473 | }
|
---|
4474 | static FORCEINLINE HRESULT ID3D11DeviceContext4_Wait(ID3D11DeviceContext4* This,ID3D11Fence *fence,UINT64 value) {
|
---|
4475 | return This->lpVtbl->Wait(This,fence,value);
|
---|
4476 | }
|
---|
4477 | #endif
|
---|
4478 | #endif
|
---|
4479 |
|
---|
4480 | #endif
|
---|
4481 |
|
---|
4482 |
|
---|
4483 | #endif /* __ID3D11DeviceContext4_INTERFACE_DEFINED__ */
|
---|
4484 |
|
---|
4485 | /*****************************************************************************
|
---|
4486 | * ID3D11Device3 interface
|
---|
4487 | */
|
---|
4488 | #ifndef __ID3D11Device3_INTERFACE_DEFINED__
|
---|
4489 | #define __ID3D11Device3_INTERFACE_DEFINED__
|
---|
4490 |
|
---|
4491 | DEFINE_GUID(IID_ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6);
|
---|
4492 | #if defined(__cplusplus) && !defined(CINTERFACE)
|
---|
4493 | MIDL_INTERFACE("a05c8c37-d2c6-4732-b3a0-9ce0b0dc9ae6")
|
---|
4494 | ID3D11Device3 : public ID3D11Device2
|
---|
4495 | {
|
---|
4496 | virtual HRESULT STDMETHODCALLTYPE CreateTexture2D1(
|
---|
4497 | const D3D11_TEXTURE2D_DESC1 *desc,
|
---|
4498 | const D3D11_SUBRESOURCE_DATA *initial_data,
|
---|
4499 | ID3D11Texture2D1 **texture) = 0;
|
---|
4500 |
|
---|
4501 | virtual HRESULT STDMETHODCALLTYPE CreateTexture3D1(
|
---|
4502 | const D3D11_TEXTURE3D_DESC1 *desc,
|
---|
4503 | const D3D11_SUBRESOURCE_DATA *initial_data,
|
---|
4504 | ID3D11Texture3D1 **texture) = 0;
|
---|
4505 |
|
---|
4506 | virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState2(
|
---|
4507 | const D3D11_RASTERIZER_DESC2 *desc,
|
---|
4508 | ID3D11RasterizerState2 **state) = 0;
|
---|
4509 |
|
---|
4510 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
|
---|
4511 | ID3D11Resource *resource,
|
---|
4512 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
|
---|
4513 | ID3D11ShaderResourceView1 **view) = 0;
|
---|
4514 |
|
---|
4515 | virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView1(
|
---|
4516 | ID3D11Resource *resource,
|
---|
4517 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
|
---|
4518 | ID3D11UnorderedAccessView1 **view) = 0;
|
---|
4519 |
|
---|
4520 | virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView1(
|
---|
4521 | ID3D11Resource *resource,
|
---|
4522 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
|
---|
4523 | ID3D11RenderTargetView1 **view) = 0;
|
---|
4524 |
|
---|
4525 | virtual HRESULT STDMETHODCALLTYPE CreateQuery1(
|
---|
4526 | const D3D11_QUERY_DESC1 *desc,
|
---|
4527 | ID3D11Query1 **query) = 0;
|
---|
4528 |
|
---|
4529 | virtual void STDMETHODCALLTYPE GetImmediateContext3(
|
---|
4530 | ID3D11DeviceContext3 **context) = 0;
|
---|
4531 |
|
---|
4532 | virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext3(
|
---|
4533 | UINT flags,
|
---|
4534 | ID3D11DeviceContext3 **context) = 0;
|
---|
4535 |
|
---|
4536 | virtual void STDMETHODCALLTYPE WriteToSubresource(
|
---|
4537 | ID3D11Resource *dst_resource,
|
---|
4538 | UINT dst_subresource,
|
---|
4539 | const D3D11_BOX *dst_box,
|
---|
4540 | const void *src_data,
|
---|
4541 | UINT src_row_pitch,
|
---|
4542 | UINT src_depth_pitch) = 0;
|
---|
4543 |
|
---|
4544 | virtual void STDMETHODCALLTYPE ReadFromSubresource(
|
---|
4545 | void *dst_data,
|
---|
4546 | UINT dst_row_pitch,
|
---|
4547 | UINT dst_depth_pitch,
|
---|
4548 | ID3D11Resource *src_resource,
|
---|
4549 | UINT src_subresource,
|
---|
4550 | const D3D11_BOX *src_box) = 0;
|
---|
4551 |
|
---|
4552 | };
|
---|
4553 | #ifdef __CRT_UUID_DECL
|
---|
4554 | __CRT_UUID_DECL(ID3D11Device3, 0xa05c8c37, 0xd2c6, 0x4732, 0xb3,0xa0, 0x9c,0xe0,0xb0,0xdc,0x9a,0xe6)
|
---|
4555 | #endif
|
---|
4556 | #else
|
---|
4557 | typedef struct ID3D11Device3Vtbl {
|
---|
4558 | BEGIN_INTERFACE
|
---|
4559 |
|
---|
4560 | /*** IUnknown methods ***/
|
---|
4561 | HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
---|
4562 | ID3D11Device3 *This,
|
---|
4563 | REFIID riid,
|
---|
4564 | void **ppvObject);
|
---|
4565 |
|
---|
4566 | ULONG (STDMETHODCALLTYPE *AddRef)(
|
---|
4567 | ID3D11Device3 *This);
|
---|
4568 |
|
---|
4569 | ULONG (STDMETHODCALLTYPE *Release)(
|
---|
4570 | ID3D11Device3 *This);
|
---|
4571 |
|
---|
4572 | /*** ID3D11Device methods ***/
|
---|
4573 | HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
|
---|
4574 | ID3D11Device3 *This,
|
---|
4575 | const D3D11_BUFFER_DESC *pDesc,
|
---|
4576 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
4577 | ID3D11Buffer **ppBuffer);
|
---|
4578 |
|
---|
4579 | HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
|
---|
4580 | ID3D11Device3 *This,
|
---|
4581 | const D3D11_TEXTURE1D_DESC *pDesc,
|
---|
4582 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
4583 | ID3D11Texture1D **ppTexture1D);
|
---|
4584 |
|
---|
4585 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
|
---|
4586 | ID3D11Device3 *This,
|
---|
4587 | const D3D11_TEXTURE2D_DESC *pDesc,
|
---|
4588 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
4589 | ID3D11Texture2D **ppTexture2D);
|
---|
4590 |
|
---|
4591 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
|
---|
4592 | ID3D11Device3 *This,
|
---|
4593 | const D3D11_TEXTURE3D_DESC *pDesc,
|
---|
4594 | const D3D11_SUBRESOURCE_DATA *pInitialData,
|
---|
4595 | ID3D11Texture3D **ppTexture3D);
|
---|
4596 |
|
---|
4597 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
|
---|
4598 | ID3D11Device3 *This,
|
---|
4599 | ID3D11Resource *pResource,
|
---|
4600 | const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
---|
4601 | ID3D11ShaderResourceView **ppSRView);
|
---|
4602 |
|
---|
4603 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)(
|
---|
4604 | ID3D11Device3 *This,
|
---|
4605 | ID3D11Resource *pResource,
|
---|
4606 | const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
---|
4607 | ID3D11UnorderedAccessView **ppUAView);
|
---|
4608 |
|
---|
4609 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
|
---|
4610 | ID3D11Device3 *This,
|
---|
4611 | ID3D11Resource *pResource,
|
---|
4612 | const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
|
---|
4613 | ID3D11RenderTargetView **ppRTView);
|
---|
4614 |
|
---|
4615 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
|
---|
4616 | ID3D11Device3 *This,
|
---|
4617 | ID3D11Resource *pResource,
|
---|
4618 | const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
---|
4619 | ID3D11DepthStencilView **ppDepthStencilView);
|
---|
4620 |
|
---|
4621 | HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
|
---|
4622 | ID3D11Device3 *This,
|
---|
4623 | const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
---|
4624 | UINT NumElements,
|
---|
4625 | const void *pShaderBytecodeWithInputSignature,
|
---|
4626 | SIZE_T BytecodeLength,
|
---|
4627 | ID3D11InputLayout **ppInputLayout);
|
---|
4628 |
|
---|
4629 | HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
|
---|
4630 | ID3D11Device3 *This,
|
---|
4631 | const void *pShaderBytecode,
|
---|
4632 | SIZE_T BytecodeLength,
|
---|
4633 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4634 | ID3D11VertexShader **ppVertexShader);
|
---|
4635 |
|
---|
4636 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
|
---|
4637 | ID3D11Device3 *This,
|
---|
4638 | const void *pShaderBytecode,
|
---|
4639 | SIZE_T BytecodeLength,
|
---|
4640 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4641 | ID3D11GeometryShader **ppGeometryShader);
|
---|
4642 |
|
---|
4643 | HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
|
---|
4644 | ID3D11Device3 *This,
|
---|
4645 | const void *pShaderBytecode,
|
---|
4646 | SIZE_T BytecodeLength,
|
---|
4647 | const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
|
---|
4648 | UINT NumEntries,
|
---|
4649 | const UINT *pBufferStrides,
|
---|
4650 | UINT NumStrides,
|
---|
4651 | UINT RasterizedStream,
|
---|
4652 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4653 | ID3D11GeometryShader **ppGeometryShader);
|
---|
4654 |
|
---|
4655 | HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
|
---|
4656 | ID3D11Device3 *This,
|
---|
4657 | const void *pShaderBytecode,
|
---|
4658 | SIZE_T BytecodeLength,
|
---|
4659 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4660 | ID3D11PixelShader **ppPixelShader);
|
---|
4661 |
|
---|
4662 | HRESULT (STDMETHODCALLTYPE *CreateHullShader)(
|
---|
4663 | ID3D11Device3 *This,
|
---|
4664 | const void *pShaderBytecode,
|
---|
4665 | SIZE_T BytecodeLength,
|
---|
4666 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4667 | ID3D11HullShader **ppHullShader);
|
---|
4668 |
|
---|
4669 | HRESULT (STDMETHODCALLTYPE *CreateDomainShader)(
|
---|
4670 | ID3D11Device3 *This,
|
---|
4671 | const void *pShaderBytecode,
|
---|
4672 | SIZE_T BytecodeLength,
|
---|
4673 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4674 | ID3D11DomainShader **ppDomainShader);
|
---|
4675 |
|
---|
4676 | HRESULT (STDMETHODCALLTYPE *CreateComputeShader)(
|
---|
4677 | ID3D11Device3 *This,
|
---|
4678 | const void *pShaderBytecode,
|
---|
4679 | SIZE_T BytecodeLength,
|
---|
4680 | ID3D11ClassLinkage *pClassLinkage,
|
---|
4681 | ID3D11ComputeShader **ppComputeShader);
|
---|
4682 |
|
---|
4683 | HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)(
|
---|
4684 | ID3D11Device3 *This,
|
---|
4685 | ID3D11ClassLinkage **ppLinkage);
|
---|
4686 |
|
---|
4687 | HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
|
---|
4688 | ID3D11Device3 *This,
|
---|
4689 | const D3D11_BLEND_DESC *pBlendStateDesc,
|
---|
4690 | ID3D11BlendState **ppBlendState);
|
---|
4691 |
|
---|
4692 | HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
|
---|
4693 | ID3D11Device3 *This,
|
---|
4694 | const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
---|
4695 | ID3D11DepthStencilState **ppDepthStencilState);
|
---|
4696 |
|
---|
4697 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
|
---|
4698 | ID3D11Device3 *This,
|
---|
4699 | const D3D11_RASTERIZER_DESC *pRasterizerDesc,
|
---|
4700 | ID3D11RasterizerState **ppRasterizerState);
|
---|
4701 |
|
---|
4702 | HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
|
---|
4703 | ID3D11Device3 *This,
|
---|
4704 | const D3D11_SAMPLER_DESC *pSamplerDesc,
|
---|
4705 | ID3D11SamplerState **ppSamplerState);
|
---|
4706 |
|
---|
4707 | HRESULT (STDMETHODCALLTYPE *CreateQuery)(
|
---|
4708 | ID3D11Device3 *This,
|
---|
4709 | const D3D11_QUERY_DESC *pQueryDesc,
|
---|
4710 | ID3D11Query **ppQuery);
|
---|
4711 |
|
---|
4712 | HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
|
---|
4713 | ID3D11Device3 *This,
|
---|
4714 | const D3D11_QUERY_DESC *pPredicateDesc,
|
---|
4715 | ID3D11Predicate **ppPredicate);
|
---|
4716 |
|
---|
4717 | HRESULT (STDMETHODCALLTYPE *CreateCounter)(
|
---|
4718 | ID3D11Device3 *This,
|
---|
4719 | const D3D11_COUNTER_DESC *pCounterDesc,
|
---|
4720 | ID3D11Counter **ppCounter);
|
---|
4721 |
|
---|
4722 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)(
|
---|
4723 | ID3D11Device3 *This,
|
---|
4724 | UINT ContextFlags,
|
---|
4725 | ID3D11DeviceContext **ppDeferredContext);
|
---|
4726 |
|
---|
4727 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
|
---|
4728 | ID3D11Device3 *This,
|
---|
4729 | HANDLE hResource,
|
---|
4730 | REFIID ReturnedInterface,
|
---|
4731 | void **ppResource);
|
---|
4732 |
|
---|
4733 | HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
|
---|
4734 | ID3D11Device3 *This,
|
---|
4735 | DXGI_FORMAT Format,
|
---|
4736 | UINT *pFormatSupport);
|
---|
4737 |
|
---|
4738 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
|
---|
4739 | ID3D11Device3 *This,
|
---|
4740 | DXGI_FORMAT Format,
|
---|
4741 | UINT SampleCount,
|
---|
4742 | UINT *pNumQualityLevels);
|
---|
4743 |
|
---|
4744 | void (STDMETHODCALLTYPE *CheckCounterInfo)(
|
---|
4745 | ID3D11Device3 *This,
|
---|
4746 | D3D11_COUNTER_INFO *pCounterInfo);
|
---|
4747 |
|
---|
4748 | HRESULT (STDMETHODCALLTYPE *CheckCounter)(
|
---|
4749 | ID3D11Device3 *This,
|
---|
4750 | const D3D11_COUNTER_DESC *pDesc,
|
---|
4751 | D3D11_COUNTER_TYPE *pType,
|
---|
4752 | UINT *pActiveCounters,
|
---|
4753 | LPSTR szName,
|
---|
4754 | UINT *pNameLength,
|
---|
4755 | LPSTR szUnits,
|
---|
4756 | UINT *pUnitsLength,
|
---|
4757 | LPSTR szDescription,
|
---|
4758 | UINT *pDescriptionLength);
|
---|
4759 |
|
---|
4760 | HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)(
|
---|
4761 | ID3D11Device3 *This,
|
---|
4762 | D3D11_FEATURE Feature,
|
---|
4763 | void *pFeatureSupportData,
|
---|
4764 | UINT FeatureSupportDataSize);
|
---|
4765 |
|
---|
4766 | HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
|
---|
4767 | ID3D11Device3 *This,
|
---|
4768 | REFGUID guid,
|
---|
4769 | UINT *pDataSize,
|
---|
4770 | void *pData);
|
---|
4771 |
|
---|
4772 | HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
|
---|
4773 | ID3D11Device3 *This,
|
---|
4774 | REFGUID guid,
|
---|
4775 | UINT DataSize,
|
---|
4776 | const void *pData);
|
---|
4777 |
|
---|
4778 | HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
|
---|
4779 | ID3D11Device3 *This,
|
---|
4780 | REFGUID guid,
|
---|
4781 | const IUnknown *pData);
|
---|
4782 |
|
---|
4783 | D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)(
|
---|
4784 | ID3D11Device3 *This);
|
---|
4785 |
|
---|
4786 | UINT (STDMETHODCALLTYPE *GetCreationFlags)(
|
---|
4787 | ID3D11Device3 *This);
|
---|
4788 |
|
---|
4789 | HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
|
---|
4790 | ID3D11Device3 *This);
|
---|
4791 |
|
---|
4792 | void (STDMETHODCALLTYPE *GetImmediateContext)(
|
---|
4793 | ID3D11Device3 *This,
|
---|
4794 | ID3D11DeviceContext **ppImmediateContext);
|
---|
4795 |
|
---|
4796 | HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
|
---|
4797 | ID3D11Device3 *This,
|
---|
4798 | UINT RaiseFlags);
|
---|
4799 |
|
---|
4800 | UINT (STDMETHODCALLTYPE *GetExceptionMode)(
|
---|
4801 | ID3D11Device3 *This);
|
---|
4802 |
|
---|
4803 | /*** ID3D11Device1 methods ***/
|
---|
4804 | void (STDMETHODCALLTYPE *GetImmediateContext1)(
|
---|
4805 | ID3D11Device3 *This,
|
---|
4806 | ID3D11DeviceContext1 **ppImmediateContext);
|
---|
4807 |
|
---|
4808 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)(
|
---|
4809 | ID3D11Device3 *This,
|
---|
4810 | UINT ContextFlags,
|
---|
4811 | ID3D11DeviceContext1 **ppDeferredContext);
|
---|
4812 |
|
---|
4813 | HRESULT (STDMETHODCALLTYPE *CreateBlendState1)(
|
---|
4814 | ID3D11Device3 *This,
|
---|
4815 | const D3D11_BLEND_DESC1 *pBlendStateDesc,
|
---|
4816 | ID3D11BlendState1 **ppBlendState);
|
---|
4817 |
|
---|
4818 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)(
|
---|
4819 | ID3D11Device3 *This,
|
---|
4820 | const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
|
---|
4821 | ID3D11RasterizerState1 **ppRasterizerState);
|
---|
4822 |
|
---|
4823 | HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)(
|
---|
4824 | ID3D11Device3 *This,
|
---|
4825 | UINT Flags,
|
---|
4826 | const D3D_FEATURE_LEVEL *pFeatureLevels,
|
---|
4827 | UINT FeatureLevels,
|
---|
4828 | UINT SDKVersion,
|
---|
4829 | REFIID EmulatedInterface,
|
---|
4830 | D3D_FEATURE_LEVEL *pChosenFeatureLevel,
|
---|
4831 | ID3DDeviceContextState **ppContextState);
|
---|
4832 |
|
---|
4833 | HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)(
|
---|
4834 | ID3D11Device3 *This,
|
---|
4835 | HANDLE hResource,
|
---|
4836 | REFIID returnedInterface,
|
---|
4837 | void **ppResource);
|
---|
4838 |
|
---|
4839 | HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)(
|
---|
4840 | ID3D11Device3 *This,
|
---|
4841 | LPCWSTR lpName,
|
---|
4842 | DWORD dwDesiredAccess,
|
---|
4843 | REFIID returnedInterface,
|
---|
4844 | void **ppResource);
|
---|
4845 |
|
---|
4846 | /*** ID3D11Device2 methods ***/
|
---|
4847 | void (STDMETHODCALLTYPE *GetImmediateContext2)(
|
---|
4848 | ID3D11Device3 *This,
|
---|
4849 | ID3D11DeviceContext2 **context);
|
---|
4850 |
|
---|
4851 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext2)(
|
---|
4852 | ID3D11Device3 *This,
|
---|
4853 | UINT flags,
|
---|
4854 | ID3D11DeviceContext2 **context);
|
---|
4855 |
|
---|
4856 | void (STDMETHODCALLTYPE *GetResourceTiling)(
|
---|
4857 | ID3D11Device3 *This,
|
---|
4858 | ID3D11Resource *resource,
|
---|
4859 | UINT *tile_count,
|
---|
4860 | D3D11_PACKED_MIP_DESC *mip_desc,
|
---|
4861 | D3D11_TILE_SHAPE *tile_shape,
|
---|
4862 | UINT *subresource_tiling_count,
|
---|
4863 | UINT first_subresource_tiling,
|
---|
4864 | D3D11_SUBRESOURCE_TILING *subresource_tiling);
|
---|
4865 |
|
---|
4866 | HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels1)(
|
---|
4867 | ID3D11Device3 *This,
|
---|
4868 | DXGI_FORMAT format,
|
---|
4869 | UINT sample_count,
|
---|
4870 | UINT flags,
|
---|
4871 | UINT *quality_level_count);
|
---|
4872 |
|
---|
4873 | /*** ID3D11Device3 methods ***/
|
---|
4874 | HRESULT (STDMETHODCALLTYPE *CreateTexture2D1)(
|
---|
4875 | ID3D11Device3 *This,
|
---|
4876 | const D3D11_TEXTURE2D_DESC1 *desc,
|
---|
4877 | const D3D11_SUBRESOURCE_DATA *initial_data,
|
---|
4878 | ID3D11Texture2D1 **texture);
|
---|
4879 |
|
---|
4880 | HRESULT (STDMETHODCALLTYPE *CreateTexture3D1)(
|
---|
4881 | ID3D11Device3 *This,
|
---|
4882 | const D3D11_TEXTURE3D_DESC1 *desc,
|
---|
4883 | const D3D11_SUBRESOURCE_DATA *initial_data,
|
---|
4884 | ID3D11Texture3D1 **texture);
|
---|
4885 |
|
---|
4886 | HRESULT (STDMETHODCALLTYPE *CreateRasterizerState2)(
|
---|
4887 | ID3D11Device3 *This,
|
---|
4888 | const D3D11_RASTERIZER_DESC2 *desc,
|
---|
4889 | ID3D11RasterizerState2 **state);
|
---|
4890 |
|
---|
4891 | HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView1)(
|
---|
4892 | ID3D11Device3 *This,
|
---|
4893 | ID3D11Resource *resource,
|
---|
4894 | const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,
|
---|
4895 | ID3D11ShaderResourceView1 **view);
|
---|
4896 |
|
---|
4897 | HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView1)(
|
---|
4898 | ID3D11Device3 *This,
|
---|
4899 | ID3D11Resource *resource,
|
---|
4900 | const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,
|
---|
4901 | ID3D11UnorderedAccessView1 **view);
|
---|
4902 |
|
---|
4903 | HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView1)(
|
---|
4904 | ID3D11Device3 *This,
|
---|
4905 | ID3D11Resource *resource,
|
---|
4906 | const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,
|
---|
4907 | ID3D11RenderTargetView1 **view);
|
---|
4908 |
|
---|
4909 | HRESULT (STDMETHODCALLTYPE *CreateQuery1)(
|
---|
4910 | ID3D11Device3 *This,
|
---|
4911 | const D3D11_QUERY_DESC1 *desc,
|
---|
4912 | ID3D11Query1 **query);
|
---|
4913 |
|
---|
4914 | void (STDMETHODCALLTYPE *GetImmediateContext3)(
|
---|
4915 | ID3D11Device3 *This,
|
---|
4916 | ID3D11DeviceContext3 **context);
|
---|
4917 |
|
---|
4918 | HRESULT (STDMETHODCALLTYPE *CreateDeferredContext3)(
|
---|
4919 | ID3D11Device3 *This,
|
---|
4920 | UINT flags,
|
---|
4921 | ID3D11DeviceContext3 **context);
|
---|
4922 |
|
---|
4923 | void (STDMETHODCALLTYPE *WriteToSubresource)(
|
---|
4924 | ID3D11Device3 *This,
|
---|
4925 | ID3D11Resource *dst_resource,
|
---|
4926 | UINT dst_subresource,
|
---|
4927 | const D3D11_BOX *dst_box,
|
---|
4928 | const void *src_data,
|
---|
4929 | UINT src_row_pitch,
|
---|
4930 | UINT src_depth_pitch);
|
---|
4931 |
|
---|
4932 | void (STDMETHODCALLTYPE *ReadFromSubresource)(
|
---|
4933 | ID3D11Device3 *This,
|
---|
4934 | void *dst_data,
|
---|
4935 | UINT dst_row_pitch,
|
---|
4936 | UINT dst_depth_pitch,
|
---|
4937 | ID3D11Resource *src_resource,
|
---|
4938 | UINT src_subresource,
|
---|
4939 | const D3D11_BOX *src_box);
|
---|
4940 |
|
---|
4941 | END_INTERFACE
|
---|
4942 | } ID3D11Device3Vtbl;
|
---|
4943 |
|
---|
4944 | interface ID3D11Device3 {
|
---|
4945 | CONST_VTBL ID3D11Device3Vtbl* lpVtbl;
|
---|
4946 | };
|
---|
4947 |
|
---|
4948 | #ifdef COBJMACROS
|
---|
4949 | #ifndef WIDL_C_INLINE_WRAPPERS
|
---|
4950 | /*** IUnknown methods ***/
|
---|
4951 | #define ID3D11Device3_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
---|
4952 | #define ID3D11Device3_AddRef(This) (This)->lpVtbl->AddRef(This)
|
---|
4953 | #define ID3D11Device3_Release(This) (This)->lpVtbl->Release(This)
|
---|
4954 | /*** ID3D11Device methods ***/
|
---|
4955 | #define ID3D11Device3_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
|
---|
4956 | #define ID3D11Device3_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
|
---|
4957 | #define ID3D11Device3_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
|
---|
4958 | #define ID3D11Device3_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
|
---|
4959 | #define ID3D11Device3_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
|
---|
4960 | #define ID3D11Device3_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)
|
---|
4961 | #define ID3D11Device3_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
|
---|
4962 | #define ID3D11Device3_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
|
---|
4963 | #define ID3D11Device3_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
|
---|
4964 | #define ID3D11Device3_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)
|
---|
4965 | #define ID3D11Device3_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)
|
---|
4966 | #define ID3D11Device3_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)
|
---|
4967 | #define ID3D11Device3_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)
|
---|
4968 | #define ID3D11Device3_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)
|
---|
4969 | #define ID3D11Device3_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)
|
---|
4970 | #define ID3D11Device3_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)
|
---|
4971 | #define ID3D11Device3_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage)
|
---|
4972 | #define ID3D11Device3_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
|
---|
4973 | #define ID3D11Device3_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
|
---|
4974 | #define ID3D11Device3_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
|
---|
4975 | #define ID3D11Device3_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
|
---|
4976 | #define ID3D11Device3_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
|
---|
4977 | #define ID3D11Device3_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
|
---|
4978 | #define ID3D11Device3_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
|
---|
4979 | #define ID3D11Device3_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext)
|
---|
4980 | #define ID3D11Device3_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
|
---|
4981 | #define ID3D11Device3_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
|
---|
4982 | #define ID3D11Device3_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
|
---|
4983 | #define ID3D11Device3_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
|
---|
4984 | #define ID3D11Device3_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)
|
---|
4985 | #define ID3D11Device3_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)
|
---|
4986 | #define ID3D11Device3_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
|
---|
4987 | #define ID3D11Device3_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
|
---|
4988 | #define ID3D11Device3_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
|
---|
4989 | #define ID3D11Device3_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This)
|
---|
4990 | #define ID3D11Device3_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
|
---|
4991 | #define ID3D11Device3_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
|
---|
4992 | #define ID3D11Device3_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext)
|
---|
4993 | #define ID3D11Device3_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
|
---|
4994 | #define ID3D11Device3_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
|
---|
4995 | /*** ID3D11Device1 methods ***/
|
---|
4996 | #define ID3D11Device3_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext)
|
---|
4997 | #define ID3D11Device3_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext)
|
---|
4998 | #define ID3D11Device3_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState)
|
---|
4999 | #define ID3D11Device3_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState)
|
---|
5000 | #define ID3D11Device3_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState)
|
---|
5001 | #define ID3D11Device3_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource)
|
---|
5002 | #define ID3D11Device3_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource)
|
---|
5003 | /*** ID3D11Device2 methods ***/
|
---|
5004 | #define ID3D11Device3_GetImmediateContext2(This,context) (This)->lpVtbl->GetImmediateContext2(This,context)
|
---|
5005 | #define ID3D11Device3_CreateDeferredContext2(This,flags,context) (This)->lpVtbl->CreateDeferredContext2(This,flags,context)
|
---|
5006 | #define ID3D11Device3_GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling) (This)->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling)
|
---|
5007 | #define ID3D11Device3_CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count) (This)->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count)
|
---|
5008 | /*** ID3D11Device3 methods ***/
|
---|
5009 | #define ID3D11Device3_CreateTexture2D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture)
|
---|
5010 | #define ID3D11Device3_CreateTexture3D1(This,desc,initial_data,texture) (This)->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture)
|
---|
5011 | #define ID3D11Device3_CreateRasterizerState2(This,desc,state) (This)->lpVtbl->CreateRasterizerState2(This,desc,state)
|
---|
5012 | #define ID3D11Device3_CreateShaderResourceView1(This,resource,desc,view) (This)->lpVtbl->CreateShaderResourceView1(This,resource,desc,view)
|
---|
5013 | #define ID3D11Device3_CreateUnorderedAccessView1(This,resource,desc,view) (This)->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view)
|
---|
5014 | #define ID3D11Device3_CreateRenderTargetView1(This,resource,desc,view) (This)->lpVtbl->CreateRenderTargetView1(This,resource,desc,view)
|
---|
5015 | #define ID3D11Device3_CreateQuery1(This,desc,query) (This)->lpVtbl->CreateQuery1(This,desc,query)
|
---|
5016 | #define ID3D11Device3_GetImmediateContext3(This,context) (This)->lpVtbl->GetImmediateContext3(This,context)
|
---|
5017 | #define ID3D11Device3_CreateDeferredContext3(This,flags,context) (This)->lpVtbl->CreateDeferredContext3(This,flags,context)
|
---|
5018 | #define ID3D11Device3_WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch) (This)->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch)
|
---|
5019 | #define ID3D11Device3_ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box) (This)->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box)
|
---|
5020 | #else
|
---|
5021 | /*** IUnknown methods ***/
|
---|
5022 | static FORCEINLINE HRESULT ID3D11Device3_QueryInterface(ID3D11Device3* This,REFIID riid,void **ppvObject) {
|
---|
5023 | return This->lpVtbl->QueryInterface(This,riid,ppvObject);
|
---|
5024 | }
|
---|
5025 | static FORCEINLINE ULONG ID3D11Device3_AddRef(ID3D11Device3* This) {
|
---|
5026 | return This->lpVtbl->AddRef(This);
|
---|
5027 | }
|
---|
5028 | static FORCEINLINE ULONG ID3D11Device3_Release(ID3D11Device3* This) {
|
---|
5029 | return This->lpVtbl->Release(This);
|
---|
5030 | }
|
---|
5031 | /*** ID3D11Device methods ***/
|
---|
5032 | static FORCEINLINE HRESULT ID3D11Device3_CreateBuffer(ID3D11Device3* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) {
|
---|
5033 | return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
|
---|
5034 | }
|
---|
5035 | static FORCEINLINE HRESULT ID3D11Device3_CreateTexture1D(ID3D11Device3* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) {
|
---|
5036 | return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
|
---|
5037 | }
|
---|
5038 | static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) {
|
---|
5039 | return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
|
---|
5040 | }
|
---|
5041 | static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) {
|
---|
5042 | return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
|
---|
5043 | }
|
---|
5044 | static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) {
|
---|
5045 | return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
|
---|
5046 | }
|
---|
5047 | static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) {
|
---|
5048 | return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView);
|
---|
5049 | }
|
---|
5050 | static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) {
|
---|
5051 | return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
|
---|
5052 | }
|
---|
5053 | static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilView(ID3D11Device3* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) {
|
---|
5054 | return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
|
---|
5055 | }
|
---|
5056 | static FORCEINLINE HRESULT ID3D11Device3_CreateInputLayout(ID3D11Device3* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) {
|
---|
5057 | return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
|
---|
5058 | }
|
---|
5059 | static FORCEINLINE HRESULT ID3D11Device3_CreateVertexShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) {
|
---|
5060 | return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader);
|
---|
5061 | }
|
---|
5062 | static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
5063 | return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader);
|
---|
5064 | }
|
---|
5065 | static FORCEINLINE HRESULT ID3D11Device3_CreateGeometryShaderWithStreamOutput(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) {
|
---|
5066 | return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader);
|
---|
5067 | }
|
---|
5068 | static FORCEINLINE HRESULT ID3D11Device3_CreatePixelShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) {
|
---|
5069 | return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader);
|
---|
5070 | }
|
---|
5071 | static FORCEINLINE HRESULT ID3D11Device3_CreateHullShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) {
|
---|
5072 | return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader);
|
---|
5073 | }
|
---|
5074 | static FORCEINLINE HRESULT ID3D11Device3_CreateDomainShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) {
|
---|
5075 | return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader);
|
---|
5076 | }
|
---|
5077 | static FORCEINLINE HRESULT ID3D11Device3_CreateComputeShader(ID3D11Device3* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) {
|
---|
5078 | return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader);
|
---|
5079 | }
|
---|
5080 | static FORCEINLINE HRESULT ID3D11Device3_CreateClassLinkage(ID3D11Device3* This,ID3D11ClassLinkage **ppLinkage) {
|
---|
5081 | return This->lpVtbl->CreateClassLinkage(This,ppLinkage);
|
---|
5082 | }
|
---|
5083 | static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState(ID3D11Device3* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) {
|
---|
5084 | return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
|
---|
5085 | }
|
---|
5086 | static FORCEINLINE HRESULT ID3D11Device3_CreateDepthStencilState(ID3D11Device3* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) {
|
---|
5087 | return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
|
---|
5088 | }
|
---|
5089 | static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState(ID3D11Device3* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) {
|
---|
5090 | return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
|
---|
5091 | }
|
---|
5092 | static FORCEINLINE HRESULT ID3D11Device3_CreateSamplerState(ID3D11Device3* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) {
|
---|
5093 | return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
|
---|
5094 | }
|
---|
5095 | static FORCEINLINE HRESULT ID3D11Device3_CreateQuery(ID3D11Device3* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) {
|
---|
5096 | return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
|
---|
5097 | }
|
---|
5098 | static FORCEINLINE HRESULT ID3D11Device3_CreatePredicate(ID3D11Device3* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) {
|
---|
5099 | return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
|
---|
5100 | }
|
---|
5101 | static FORCEINLINE HRESULT ID3D11Device3_CreateCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) {
|
---|
5102 | return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
|
---|
5103 | }
|
---|
5104 | static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) {
|
---|
5105 | return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext);
|
---|
5106 | }
|
---|
5107 | static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource(ID3D11Device3* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
|
---|
5108 | return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
|
---|
5109 | }
|
---|
5110 | static FORCEINLINE HRESULT ID3D11Device3_CheckFormatSupport(ID3D11Device3* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
|
---|
5111 | return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
|
---|
5112 | }
|
---|
5113 | static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels(ID3D11Device3* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
|
---|
5114 | return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
|
---|
5115 | }
|
---|
5116 | static FORCEINLINE void ID3D11Device3_CheckCounterInfo(ID3D11Device3* This,D3D11_COUNTER_INFO *pCounterInfo) {
|
---|
5117 | This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
|
---|
5118 | }
|
---|
5119 | static FORCEINLINE HRESULT ID3D11Device3_CheckCounter(ID3D11Device3* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) {
|
---|
5120 | return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength);
|
---|
5121 | }
|
---|
5122 | static FORCEINLINE HRESULT ID3D11Device3_CheckFeatureSupport(ID3D11Device3* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) {
|
---|
5123 | return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize);
|
---|
5124 | }
|
---|
5125 | static FORCEINLINE HRESULT ID3D11Device3_GetPrivateData(ID3D11Device3* This,REFGUID guid,UINT *pDataSize,void *pData) {
|
---|
5126 | return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
|
---|
5127 | }
|
---|
5128 | static FORCEINLINE HRESULT ID3D11Device3_SetPrivateData(ID3D11Device3* This,REFGUID guid,UINT DataSize,const void *pData) {
|
---|
5129 | return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
|
---|
5130 | }
|
---|
5131 | static FORCEINLINE HRESULT ID3D11Device3_SetPrivateDataInterface(ID3D11Device3* This,REFGUID guid,const IUnknown *pData) {
|
---|
5132 | return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
|
---|
5133 | }
|
---|
5134 | static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device3_GetFeatureLevel(ID3D11Device3* This) {
|
---|
5135 | return This->lpVtbl->GetFeatureLevel(This);
|
---|
5136 | }
|
---|
5137 | static FORCEINLINE UINT ID3D11Device3_GetCreationFlags(ID3D11Device3* This) {
|
---|
5138 | return This->lpVtbl->GetCreationFlags(This);
|
---|
5139 | }
|
---|
5140 | static FORCEINLINE HRESULT ID3D11Device3_GetDeviceRemovedReason(ID3D11Device3* This) {
|
---|
5141 | return This->lpVtbl->GetDeviceRemovedReason(This);
|
---|
5142 | }
|
---|
5143 | static FORCEINLINE void ID3D11Device3_GetImmediateContext(ID3D11Device3* This,ID3D11DeviceContext **ppImmediateContext) {
|
---|
5144 | This->lpVtbl->GetImmediateContext(This,ppImmediateContext);
|
---|
5145 | }
|
---|
5146 | static FORCEINLINE HRESULT ID3D11Device3_SetExceptionMode(ID3D11Device3* This,UINT RaiseFlags) {
|
---|
5147 | return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
|
---|
5148 | }
|
---|
5149 | static FORCEINLINE UINT ID3D11Device3_GetExceptionMode(ID3D11Device3* This) {
|
---|
5150 | return This->lpVtbl->GetExceptionMode(This);
|
---|
5151 | }
|
---|
5152 | /*** ID3D11Device1 methods ***/
|
---|
5153 | static FORCEINLINE void ID3D11Device3_GetImmediateContext1(ID3D11Device3* This,ID3D11DeviceContext1 **ppImmediateContext) {
|
---|
5154 | This->lpVtbl->GetImmediateContext1(This,ppImmediateContext);
|
---|
5155 | }
|
---|
5156 | static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext1(ID3D11Device3* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) {
|
---|
5157 | return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext);
|
---|
5158 | }
|
---|
5159 | static FORCEINLINE HRESULT ID3D11Device3_CreateBlendState1(ID3D11Device3* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) {
|
---|
5160 | return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState);
|
---|
5161 | }
|
---|
5162 | static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState1(ID3D11Device3* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) {
|
---|
5163 | return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState);
|
---|
5164 | }
|
---|
5165 | static FORCEINLINE HRESULT ID3D11Device3_CreateDeviceContextState(ID3D11Device3* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) {
|
---|
5166 | return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState);
|
---|
5167 | }
|
---|
5168 | static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResource1(ID3D11Device3* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) {
|
---|
5169 | return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource);
|
---|
5170 | }
|
---|
5171 | static FORCEINLINE HRESULT ID3D11Device3_OpenSharedResourceByName(ID3D11Device3* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) {
|
---|
5172 | return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource);
|
---|
5173 | }
|
---|
5174 | /*** ID3D11Device2 methods ***/
|
---|
5175 | static FORCEINLINE void ID3D11Device3_GetImmediateContext2(ID3D11Device3* This,ID3D11DeviceContext2 **context) {
|
---|
5176 | This->lpVtbl->GetImmediateContext2(This,context);
|
---|
5177 | }
|
---|
5178 | static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext2(ID3D11Device3* This,UINT flags,ID3D11DeviceContext2 **context) {
|
---|
5179 | return This->lpVtbl->CreateDeferredContext2(This,flags,context);
|
---|
5180 | }
|
---|
5181 | static FORCEINLINE void ID3D11Device3_GetResourceTiling(ID3D11Device3* This,ID3D11Resource *resource,UINT *tile_count,D3D11_PACKED_MIP_DESC *mip_desc,D3D11_TILE_SHAPE *tile_shape,UINT *subresource_tiling_count,UINT first_subresource_tiling,D3D11_SUBRESOURCE_TILING *subresource_tiling) {
|
---|
5182 | This->lpVtbl->GetResourceTiling(This,resource,tile_count,mip_desc,tile_shape,subresource_tiling_count,first_subresource_tiling,subresource_tiling);
|
---|
5183 | }
|
---|
5184 | static FORCEINLINE HRESULT ID3D11Device3_CheckMultisampleQualityLevels1(ID3D11Device3* This,DXGI_FORMAT format,UINT sample_count,UINT flags,UINT *quality_level_count) {
|
---|
5185 | return This->lpVtbl->CheckMultisampleQualityLevels1(This,format,sample_count,flags,quality_level_count);
|
---|
5186 | }
|
---|
5187 | /*** ID3D11Device3 methods ***/
|
---|
5188 | static FORCEINLINE HRESULT ID3D11Device3_CreateTexture2D1(ID3D11Device3* This,const D3D11_TEXTURE2D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture2D1 **texture) {
|
---|
5189 | return This->lpVtbl->CreateTexture2D1(This,desc,initial_data,texture);
|
---|
5190 | }
|
---|
5191 | static FORCEINLINE HRESULT ID3D11Device3_CreateTexture3D1(ID3D11Device3* This,const D3D11_TEXTURE3D_DESC1 *desc,const D3D11_SUBRESOURCE_DATA *initial_data,ID3D11Texture3D1 **texture) {
|
---|
5192 | return This->lpVtbl->CreateTexture3D1(This,desc,initial_data,texture);
|
---|
5193 | }
|
---|
5194 | static FORCEINLINE HRESULT ID3D11Device3_CreateRasterizerState2(ID3D11Device3* This,const D3D11_RASTERIZER_DESC2 *desc,ID3D11RasterizerState2 **state) {
|
---|
5195 | return This->lpVtbl->CreateRasterizerState2(This,desc,state);
|
---|
5196 | }
|
---|
5197 | static FORCEINLINE HRESULT ID3D11Device3_CreateShaderResourceView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_SHADER_RESOURCE_VIEW_DESC1 *desc,ID3D11ShaderResourceView1 **view) {
|
---|
5198 | return This->lpVtbl->CreateShaderResourceView1(This,resource,desc,view);
|
---|
5199 | }
|
---|
5200 | static FORCEINLINE HRESULT ID3D11Device3_CreateUnorderedAccessView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *desc,ID3D11UnorderedAccessView1 **view) {
|
---|
5201 | return This->lpVtbl->CreateUnorderedAccessView1(This,resource,desc,view);
|
---|
5202 | }
|
---|
5203 | static FORCEINLINE HRESULT ID3D11Device3_CreateRenderTargetView1(ID3D11Device3* This,ID3D11Resource *resource,const D3D11_RENDER_TARGET_VIEW_DESC1 *desc,ID3D11RenderTargetView1 **view) {
|
---|
5204 | return This->lpVtbl->CreateRenderTargetView1(This,resource,desc,view);
|
---|
5205 | }
|
---|
5206 | static FORCEINLINE HRESULT ID3D11Device3_CreateQuery1(ID3D11Device3* This,const D3D11_QUERY_DESC1 *desc,ID3D11Query1 **query) {
|
---|
5207 | return This->lpVtbl->CreateQuery1(This,desc,query);
|
---|
5208 | }
|
---|
5209 | static FORCEINLINE void ID3D11Device3_GetImmediateContext3(ID3D11Device3* This,ID3D11DeviceContext3 **context) {
|
---|
5210 | This->lpVtbl->GetImmediateContext3(This,context);
|
---|
5211 | }
|
---|
5212 | static FORCEINLINE HRESULT ID3D11Device3_CreateDeferredContext3(ID3D11Device3* This,UINT flags,ID3D11DeviceContext3 **context) {
|
---|
5213 | return This->lpVtbl->CreateDeferredContext3(This,flags,context);
|
---|
5214 | }
|
---|
5215 | static FORCEINLINE void ID3D11Device3_WriteToSubresource(ID3D11Device3* This,ID3D11Resource *dst_resource,UINT dst_subresource,const D3D11_BOX *dst_box,const void *src_data,UINT src_row_pitch,UINT src_depth_pitch) {
|
---|
5216 | This->lpVtbl->WriteToSubresource(This,dst_resource,dst_subresource,dst_box,src_data,src_row_pitch,src_depth_pitch);
|
---|
5217 | }
|
---|
5218 | static FORCEINLINE void ID3D11Device3_ReadFromSubresource(ID3D11Device3* This,void *dst_data,UINT dst_row_pitch,UINT dst_depth_pitch,ID3D11Resource *src_resource,UINT src_subresource,const D3D11_BOX *src_box) {
|
---|
5219 | This->lpVtbl->ReadFromSubresource(This,dst_data,dst_row_pitch,dst_depth_pitch,src_resource,src_subresource,src_box);
|
---|
5220 | }
|
---|
5221 | #endif
|
---|
5222 | #endif
|
---|
5223 |
|
---|
5224 | #endif
|
---|
5225 |
|
---|
5226 |
|
---|
5227 | #endif /* __ID3D11Device3_INTERFACE_DEFINED__ */
|
---|
5228 |
|
---|
5229 | /* Begin additional prototypes for all interfaces */
|
---|
5230 |
|
---|
5231 |
|
---|
5232 | /* End additional prototypes */
|
---|
5233 |
|
---|
5234 | #ifdef __cplusplus
|
---|
5235 | }
|
---|
5236 | #endif
|
---|
5237 |
|
---|
5238 | #endif /* __d3d11_3_h__ */
|
---|