/* $Id: bs3-rm-InitAll.c 106061 2024-09-16 14:03:52Z vboxsync $ */ /** @file * BS3Kit - Initialize all components, real mode. */ /* * Copyright (C) 2007-2024 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * The contents of this file may alternatively be used under the terms * of the Common Development and Distribution License Version 1.0 * (CDDL), a copy of it is provided in the "COPYING.CDDL" file included * in the VirtualBox distribution, in which case the provisions of the * CDDL are applicable instead of those of the GPL. * * You may elect to license modified versions of this file under the * terms and conditions of either the GPL or the CDDL or both. * * SPDX-License-Identifier: GPL-3.0-only OR CDDL-1.0 */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ //#define BS3_USE_RM_TEXT_SEG 1 #include "bs3kit-template-header.h" #include "bs3-cmn-test.h" #include "bs3kit-linker.h" #include BS3_MODE_PROTO_NOSB(void, Bs3EnteredMode,(void)); #ifdef BS3_WITH_LOAD_CHECKSUMS /** * Verifies the base image checksum. */ static void bs3InitVerifyChecksum(void) { BS3BOOTSECTOR const RT_FAR *pBootSector = (BS3BOOTSECTOR const RT_FAR *)BS3_FP_MAKE(0, 0x7c00); uint32_t cSectors = pBootSector->cTotalSectors; uint32_t const cSectorsSaved = cSectors; uint16_t uCurSeg = (BS3_ADDR_LOAD >> 4); /* ASSUMES 16 byte aligned load address! */ uint32_t uChecksum = BS3_CALC_CHECKSUM_INITIAL_VALUE; while (cSectors > 0) { uint8_t const *pbSrc = BS3_FP_MAKE(uCurSeg, 0); if (cSectors >= _32K / 512) { uChecksum = Bs3CalcChecksum(uChecksum, pbSrc, _32K); cSectors -= _32K / 512; uCurSeg += 0x800; } else { uChecksum = Bs3CalcChecksum(uChecksum, pbSrc, (uint16_t)cSectors * 512); break; } } Bs3TestPrintf("base image checksum: %#RX32, expected %#RX32 over (%#RX32 sectors, uCurSeg=%#x) sizeof(size_t)=%d\n", uChecksum, pBootSector->dwSerialNumber, cSectorsSaved, uCurSeg, sizeof(size_t)); if (uChecksum != pBootSector->dwSerialNumber) { Bs3TestPrintf("base image checksum mismatch: %#RX32, expected %#RX32 over %#RX32 sectors\n", uChecksum, pBootSector->dwSerialNumber, cSectorsSaved); Bs3Panic(); } } #endif /* BS3_WITH_LOAD_CHECKSUMS */ BS3_DECL(void) Bs3InitAll_rm(void) { uint8_t volatile BS3_FAR *pcTicksFlpyOff; #ifdef BS3_WITH_LOAD_CHECKSUMS /* This must be done before we modify anything in the loaded image. */ bs3InitVerifyChecksum(); #endif /* * Detect CPU first as the memory init code will otherwise use 386 * instrunctions and cause trouble on older CPUs. */ Bs3CpuDetect_rm_far(); Bs3InitMemory_rm_far(); Bs3InitGdt_rm_far(); #ifdef BS3_INIT_ALL_WITH_HIGH_DLLS /* * Load the high DLLs (if any) now, before we bugger up the PIC and * replace the IVT. */ Bs3InitHighDlls_rm_far(); #endif /* * Before we disable all interrupts, try convince the BIOS to stop the * floppy motor, as it is kind of disturbing when the floppy light remains * on for the whole testcase execution. */ ASMIntDisable(); /* (probably already disabled, but no guarantees) */ pcTicksFlpyOff = (uint8_t volatile BS3_FAR *)BS3_FP_MAKE(0x40, 0x40); if (*pcTicksFlpyOff) { uint32_t volatile BS3_FAR *pcTicks = (uint32_t volatile BS3_FAR *)BS3_FP_MAKE(0x40, 0x6c); uint32_t cInitialTicks; *pcTicksFlpyOff = 1; /* speed up the countdown, don't want to wait for two seconds here. */ cInitialTicks = *pcTicks; ASMIntEnable(); while (*pcTicks == cInitialTicks) ASMHalt(); } ASMIntDisable(); Bs3PicSetup(false /*fForcedReInit*/); /* * Initialize IDTs and such. */ if (g_uBs3CpuDetected & BS3CPU_F_LONG_MODE) Bs3Trap64Init(); if ((g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80386) Bs3Trap32Init(); if ((g_uBs3CpuDetected & BS3CPU_TYPE_MASK) >= BS3CPU_80286) Bs3Trap16Init(); Bs3TrapRmV86Init(); /* * Perform a real-mode enter to make some final environment adjustments * (like installing our syscall). */ Bs3EnteredMode_rm(); }