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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wined3d_private.h@ 53728

最後變更 在這個檔案從53728是 53728,由 vboxsync 提交於 10 年 前

VMSVGA3d/darwin: Using the use OpenGL 3.2 Core profile works better, but there are some snags like glGetString(GT_EXTENSIONS). Addressed a bunch of warnings.

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 130.4 KB
 
1/*
2 * Direct3D wine internal private include file
3 *
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
18 *
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 */
23
24/*
25 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
26 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
27 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
28 * a choice of LGPL license versions is made available with the language indicating
29 * that LGPLv2 or any later version may be used, or where a choice of which version
30 * of the LGPL is applied is otherwise unspecified.
31 */
32
33#ifndef __WINE_WINED3D_PRIVATE_H
34#define __WINE_WINED3D_PRIVATE_H
35
36#include <stdarg.h>
37#include <math.h>
38#include <limits.h>
39#define NONAMELESSUNION
40#define NONAMELESSSTRUCT
41#define COBJMACROS
42#ifndef VBOX_WINE_WITHOUT_LIBWINE
43#include "windef.h"
44#include "winbase.h"
45#include "winreg.h"
46#include "wingdi.h"
47#include "winuser.h"
48#else
49#include <windows.h>
50#endif
51#include "wine/debug.h"
52#include "wine/unicode.h"
53
54#ifndef VBOX_WINE_WITHOUT_LIBWINE
55#include "objbase.h"
56#endif
57#include "wine/wined3d.h"
58#include "wined3d_gl.h"
59#include "wine/list.h"
60#include "wine/rbtree.h"
61
62#include "vboxext.h"
63
64#ifdef VBOX_WITH_VMSVGA
65#include "winoverride.h"
66#endif
67
68#ifdef VBOX_WITH_WDDM
69# include "vboxsharedrc.h"
70#endif
71
72#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
73# define VBoxTlsRefGetImpl(_tls) (TlsGetValue((DWORD)(_tls)))
74# define VBoxTlsRefSetImpl(_tls, _val) (TlsSetValue((DWORD)(_tls), (_val)))
75# define VBoxTlsRefAssertImpl Assert
76# include <VBox/VBoxVideo3D.h>
77#endif
78
79/* Driver quirks */
80#define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
81#define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
82#define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
83#define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
84#define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
85#define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
86#define WINED3D_QUIRK_FULLSIZE_BLIT 0x00000040
87#define WINED3D_QUIRK_FORCE_BLIT 0x00000080
88
89/* Texture format fixups */
90
91enum fixup_channel_source
92{
93 CHANNEL_SOURCE_ZERO = 0,
94 CHANNEL_SOURCE_ONE = 1,
95 CHANNEL_SOURCE_X = 2,
96 CHANNEL_SOURCE_Y = 3,
97 CHANNEL_SOURCE_Z = 4,
98 CHANNEL_SOURCE_W = 5,
99 CHANNEL_SOURCE_COMPLEX0 = 6,
100 CHANNEL_SOURCE_COMPLEX1 = 7,
101};
102
103enum complex_fixup
104{
105 COMPLEX_FIXUP_NONE = 0,
106 COMPLEX_FIXUP_YUY2 = 1,
107 COMPLEX_FIXUP_UYVY = 2,
108 COMPLEX_FIXUP_YV12 = 3,
109 COMPLEX_FIXUP_P8 = 4,
110};
111
112#include <pshpack2.h>
113struct color_fixup_desc
114{
115 unsigned x_sign_fixup : 1;
116 unsigned x_source : 3;
117 unsigned y_sign_fixup : 1;
118 unsigned y_source : 3;
119 unsigned z_sign_fixup : 1;
120 unsigned z_source : 3;
121 unsigned w_sign_fixup : 1;
122 unsigned w_source : 3;
123};
124#include <poppack.h>
125
126static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
127 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
128
129static inline struct color_fixup_desc create_color_fixup_desc(
130 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
131 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
132{
133 struct color_fixup_desc fixup =
134 {
135 sign0, src0,
136 sign1, src1,
137 sign2, src2,
138 sign3, src3,
139 };
140 return fixup;
141}
142
143static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
144{
145 struct color_fixup_desc fixup =
146 {
147 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
148 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
149 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
150 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
151 };
152 return fixup;
153}
154
155static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
156{
157 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
158}
159
160static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
161{
162 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
163}
164
165static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
166{
167 enum complex_fixup complex_fixup = 0;
168 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
169 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
170 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
171 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
172 return complex_fixup;
173}
174
175void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
176void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
177void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
178
179/* Device caps */
180#define MAX_PALETTES 65536
181#define MAX_STREAMS 16
182#define MAX_TEXTURES 8
183#define MAX_FRAGMENT_SAMPLERS 16
184#define MAX_VERTEX_SAMPLERS 4
185#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
186#define MAX_ACTIVE_LIGHTS 8
187#define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
188
189struct min_lookup
190{
191 GLenum mip[WINED3DTEXF_LINEAR + 1];
192};
193
194extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
195extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
196extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
197extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
198extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
199
200static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
201{
202 return mag_lookup[mag_filter];
203}
204
205static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
206 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
207{
208 return min_mip_lookup[min_filter].mip[mip_filter];
209}
210
211/* float_16_to_32() and float_32_to_16() (see implementation in
212 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
213 * to standard C floats and vice versa. They do not depend on the encoding
214 * of the C float, so they are platform independent, but slow. On x86 and
215 * other IEEE 754 compliant platforms the conversion can be accelerated by
216 * bit shifting the exponent and mantissa. There are also some SSE-based
217 * assembly routines out there.
218 *
219 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
220 */
221static inline float float_16_to_32(const unsigned short *in) {
222 unsigned long fNaN = 0x7fc00000;
223 unsigned long fNegInf = 0xff800000;
224 unsigned long fInf = 0x7f800000;
225
226 const unsigned short s = ((*in) & 0x8000);
227 const unsigned short e = ((*in) & 0x7C00) >> 10;
228 const unsigned short m = (*in) & 0x3FF;
229 const float sgn = (s ? -1.0f : 1.0f);
230
231 if(e == 0) {
232 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
233 else return sgn * pow(2, -14.0f) * ((float)m / 1024.0f);
234 } else if(e < 31) {
235 return sgn * pow(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
236 } else {
237 if(m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
238 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
239 }
240}
241
242static inline float float_24_to_32(DWORD in)
243{
244 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
245 const unsigned short e = (in & 0x780000) >> 19;
246 const unsigned short m = in & 0x7ffff;
247 unsigned long fNaN = 0x7fc00000;
248 unsigned long fNegInf = 0xff800000;
249 unsigned long fInf = 0x7f800000;
250
251 if (e == 0)
252 {
253 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
254 else return sgn * pow(2, -6.0f) * ((float)m / 524288.0f);
255 }
256 else if (e < 15)
257 {
258 return sgn * pow(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
259 }
260 else
261 {
262 if (m == 0) return sgn>0? *(float*)(&fInf) : *(float*)(&fNegInf); //sgn / 0.0f; /* +INF / -INF */
263 else return *(float*)(&fNaN); //0.0f / 0.0f; /* NAN */
264 }
265}
266
267/**
268 * Settings
269 */
270#define VS_NONE 0
271#define VS_HW 1
272
273#define PS_NONE 0
274#define PS_HW 1
275
276#define VBO_NONE 0
277#define VBO_HW 1
278
279#define ORM_BACKBUFFER 0
280#define ORM_FBO 1
281
282#define SHADER_ARB 1
283#define SHADER_GLSL 2
284#define SHADER_ATI 3
285#define SHADER_NONE 4
286
287#define RTL_DISABLE -1
288#define RTL_READDRAW 1
289#define RTL_READTEX 2
290
291#define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
292#define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
293
294/* NOTE: When adding fields to this structure, make sure to update the default
295 * values in wined3d_main.c as well. */
296typedef struct wined3d_settings_s {
297/* vertex and pixel shader modes */
298 int vs_mode;
299 int ps_mode;
300/* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
301 we should use it. However, until it's fully implemented, we'll leave it as a registry
302 setting for developers. */
303 BOOL glslRequested;
304 int offscreen_rendering_mode;
305 int rendertargetlock_mode;
306 unsigned short pci_vendor_id;
307 unsigned short pci_device_id;
308/* Memory tracking and object counting */
309 unsigned int emulated_textureram;
310 char *logo;
311 int allow_multisampling;
312 BOOL strict_draw_ordering;
313} wined3d_settings_t;
314
315extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
316
317typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
318{
319 WINED3DSTT_UNKNOWN = 0,
320 WINED3DSTT_1D = 1,
321 WINED3DSTT_2D = 2,
322 WINED3DSTT_CUBE = 3,
323 WINED3DSTT_VOLUME = 4,
324} WINED3DSAMPLER_TEXTURE_TYPE;
325
326typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
327{
328 WINED3DSPR_TEMP = 0,
329 WINED3DSPR_INPUT = 1,
330 WINED3DSPR_CONST = 2,
331 WINED3DSPR_ADDR = 3,
332 WINED3DSPR_TEXTURE = 3,
333 WINED3DSPR_RASTOUT = 4,
334 WINED3DSPR_ATTROUT = 5,
335 WINED3DSPR_TEXCRDOUT = 6,
336 WINED3DSPR_OUTPUT = 6,
337 WINED3DSPR_CONSTINT = 7,
338 WINED3DSPR_COLOROUT = 8,
339 WINED3DSPR_DEPTHOUT = 9,
340 WINED3DSPR_SAMPLER = 10,
341 WINED3DSPR_CONST2 = 11,
342 WINED3DSPR_CONST3 = 12,
343 WINED3DSPR_CONST4 = 13,
344 WINED3DSPR_CONSTBOOL = 14,
345 WINED3DSPR_LOOP = 15,
346 WINED3DSPR_TEMPFLOAT16 = 16,
347 WINED3DSPR_MISCTYPE = 17,
348 WINED3DSPR_LABEL = 18,
349 WINED3DSPR_PREDICATE = 19,
350 WINED3DSPR_IMMCONST,
351 WINED3DSPR_CONSTBUFFER,
352} WINED3DSHADER_PARAM_REGISTER_TYPE;
353
354enum wined3d_immconst_type
355{
356 WINED3D_IMMCONST_FLOAT,
357 WINED3D_IMMCONST_FLOAT4,
358};
359
360#define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
361
362typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
363{
364 WINED3DSPSM_NONE = 0,
365 WINED3DSPSM_NEG = 1,
366 WINED3DSPSM_BIAS = 2,
367 WINED3DSPSM_BIASNEG = 3,
368 WINED3DSPSM_SIGN = 4,
369 WINED3DSPSM_SIGNNEG = 5,
370 WINED3DSPSM_COMP = 6,
371 WINED3DSPSM_X2 = 7,
372 WINED3DSPSM_X2NEG = 8,
373 WINED3DSPSM_DZ = 9,
374 WINED3DSPSM_DW = 10,
375 WINED3DSPSM_ABS = 11,
376 WINED3DSPSM_ABSNEG = 12,
377 WINED3DSPSM_NOT = 13,
378} WINED3DSHADER_PARAM_SRCMOD_TYPE;
379
380#define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
381#define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
382#define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
383#define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
384#define WINED3DSP_WRITEMASK_ALL 0xf /* all */
385
386typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
387{
388 WINED3DSPDM_NONE = 0,
389 WINED3DSPDM_SATURATE = 1,
390 WINED3DSPDM_PARTIALPRECISION = 2,
391 WINED3DSPDM_MSAMPCENTROID = 4,
392} WINED3DSHADER_PARAM_DSTMOD_TYPE;
393
394/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
395#define WINED3DSI_TEXLD_PROJECT 1
396#define WINED3DSI_TEXLD_BIAS 2
397
398typedef enum COMPARISON_TYPE
399{
400 COMPARISON_GT = 1,
401 COMPARISON_EQ = 2,
402 COMPARISON_GE = 3,
403 COMPARISON_LT = 4,
404 COMPARISON_NE = 5,
405 COMPARISON_LE = 6,
406} COMPARISON_TYPE;
407
408#define WINED3D_SM1_VS 0xfffe
409#define WINED3D_SM1_PS 0xffff
410#define WINED3D_SM4_PS 0x0000
411#define WINED3D_SM4_VS 0x0001
412#define WINED3D_SM4_GS 0x0002
413
414/* Shader version tokens, and shader end tokens */
415#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
416#define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
417
418/* Shader backends */
419
420/* TODO: Make this dynamic, based on shader limits ? */
421#define MAX_ATTRIBS 16
422#define MAX_REG_ADDR 1
423#define MAX_REG_TEMP 32
424#define MAX_REG_TEXCRD 8
425#define MAX_REG_INPUT 12
426#define MAX_REG_OUTPUT 12
427#define MAX_CONST_I 16
428#define MAX_CONST_B 16
429
430/* FIXME: This needs to go up to 2048 for
431 * Shader model 3 according to msdn (and for software shaders) */
432#define MAX_LABELS 16
433
434#define SHADER_PGMSIZE 65535
435
436struct wined3d_shader_buffer
437{
438 char *buffer;
439 unsigned int bsize;
440 unsigned int lineNo;
441 BOOL newline;
442};
443
444enum WINED3D_SHADER_INSTRUCTION_HANDLER
445{
446 WINED3DSIH_ABS,
447 WINED3DSIH_ADD,
448 WINED3DSIH_BEM,
449 WINED3DSIH_BREAK,
450 WINED3DSIH_BREAKC,
451 WINED3DSIH_BREAKP,
452 WINED3DSIH_CALL,
453 WINED3DSIH_CALLNZ,
454 WINED3DSIH_CMP,
455 WINED3DSIH_CND,
456 WINED3DSIH_CRS,
457 WINED3DSIH_CUT,
458 WINED3DSIH_DCL,
459 WINED3DSIH_DEF,
460 WINED3DSIH_DEFB,
461 WINED3DSIH_DEFI,
462 WINED3DSIH_DP2ADD,
463 WINED3DSIH_DP3,
464 WINED3DSIH_DP4,
465 WINED3DSIH_DST,
466 WINED3DSIH_DSX,
467 WINED3DSIH_DSY,
468 WINED3DSIH_ELSE,
469 WINED3DSIH_EMIT,
470 WINED3DSIH_ENDIF,
471 WINED3DSIH_ENDLOOP,
472 WINED3DSIH_ENDREP,
473 WINED3DSIH_EXP,
474 WINED3DSIH_EXPP,
475 WINED3DSIH_FRC,
476 WINED3DSIH_IADD,
477 WINED3DSIH_IF,
478 WINED3DSIH_IFC,
479 WINED3DSIH_IGE,
480 WINED3DSIH_LABEL,
481 WINED3DSIH_LIT,
482 WINED3DSIH_LOG,
483 WINED3DSIH_LOGP,
484 WINED3DSIH_LOOP,
485 WINED3DSIH_LRP,
486 WINED3DSIH_LT,
487 WINED3DSIH_M3x2,
488 WINED3DSIH_M3x3,
489 WINED3DSIH_M3x4,
490 WINED3DSIH_M4x3,
491 WINED3DSIH_M4x4,
492 WINED3DSIH_MAD,
493 WINED3DSIH_MAX,
494 WINED3DSIH_MIN,
495 WINED3DSIH_MOV,
496 WINED3DSIH_MOVA,
497 WINED3DSIH_MUL,
498 WINED3DSIH_NOP,
499 WINED3DSIH_NRM,
500 WINED3DSIH_PHASE,
501 WINED3DSIH_POW,
502 WINED3DSIH_RCP,
503 WINED3DSIH_REP,
504 WINED3DSIH_RET,
505 WINED3DSIH_RSQ,
506 WINED3DSIH_SETP,
507 WINED3DSIH_SGE,
508 WINED3DSIH_SGN,
509 WINED3DSIH_SINCOS,
510 WINED3DSIH_SLT,
511 WINED3DSIH_SUB,
512 WINED3DSIH_TEX,
513 WINED3DSIH_TEXBEM,
514 WINED3DSIH_TEXBEML,
515 WINED3DSIH_TEXCOORD,
516 WINED3DSIH_TEXDEPTH,
517 WINED3DSIH_TEXDP3,
518 WINED3DSIH_TEXDP3TEX,
519 WINED3DSIH_TEXKILL,
520 WINED3DSIH_TEXLDD,
521 WINED3DSIH_TEXLDL,
522 WINED3DSIH_TEXM3x2DEPTH,
523 WINED3DSIH_TEXM3x2PAD,
524 WINED3DSIH_TEXM3x2TEX,
525 WINED3DSIH_TEXM3x3,
526 WINED3DSIH_TEXM3x3DIFF,
527 WINED3DSIH_TEXM3x3PAD,
528 WINED3DSIH_TEXM3x3SPEC,
529 WINED3DSIH_TEXM3x3TEX,
530 WINED3DSIH_TEXM3x3VSPEC,
531 WINED3DSIH_TEXREG2AR,
532 WINED3DSIH_TEXREG2GB,
533 WINED3DSIH_TEXREG2RGB,
534 WINED3DSIH_TABLE_SIZE
535};
536
537enum wined3d_shader_type
538{
539 WINED3D_SHADER_TYPE_PIXEL,
540 WINED3D_SHADER_TYPE_VERTEX,
541 WINED3D_SHADER_TYPE_GEOMETRY,
542};
543
544struct wined3d_shader_version
545{
546 enum wined3d_shader_type type;
547 BYTE major;
548 BYTE minor;
549};
550
551#define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
552
553typedef struct shader_reg_maps
554{
555 struct wined3d_shader_version shader_version;
556 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
557 BYTE address; /* MAX_REG_ADDR, 1 */
558 WORD labels; /* MAX_LABELS, 16 */
559 DWORD temporary; /* MAX_REG_TEMP, 32 */
560 DWORD *constf; /* pixel, vertex */
561 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
562 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
563 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
564 WORD integer_constants; /* MAX_CONST_I, 16 */
565 WORD boolean_constants; /* MAX_CONST_B, 16 */
566 WORD local_int_consts; /* MAX_CONST_I, 16 */
567 WORD local_bool_consts; /* MAX_CONST_B, 16 */
568
569 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
570 BYTE bumpmat; /* MAX_TEXTURES, 8 */
571 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
572
573 WORD usesnrm : 1;
574 WORD vpos : 1;
575 WORD usesdsx : 1;
576 WORD usesdsy : 1;
577 WORD usestexldd : 1;
578 WORD usesmova : 1;
579 WORD usesfacing : 1;
580 WORD usesrelconstF : 1;
581 WORD fog : 1;
582 WORD usestexldl : 1;
583 WORD usesifc : 1;
584 WORD usescall : 1;
585 WORD padding : 4;
586
587 /* Whether or not loops are used in this shader, and nesting depth */
588 unsigned loop_depth;
589 unsigned highest_render_target;
590
591} shader_reg_maps;
592
593struct wined3d_shader_context
594{
595 IWineD3DBaseShader *shader;
596 const struct wined3d_gl_info *gl_info;
597 const struct shader_reg_maps *reg_maps;
598 struct wined3d_shader_buffer *buffer;
599 void *backend_data;
600};
601
602struct wined3d_shader_register
603{
604 WINED3DSHADER_PARAM_REGISTER_TYPE type;
605 UINT idx;
606 UINT array_idx;
607 const struct wined3d_shader_src_param *rel_addr;
608 enum wined3d_immconst_type immconst_type;
609 DWORD immconst_data[4];
610};
611
612struct wined3d_shader_dst_param
613{
614 struct wined3d_shader_register reg;
615 DWORD write_mask;
616 DWORD modifiers;
617 DWORD shift;
618};
619
620struct wined3d_shader_src_param
621{
622 struct wined3d_shader_register reg;
623 DWORD swizzle;
624 DWORD modifiers;
625};
626
627struct wined3d_shader_instruction
628{
629 const struct wined3d_shader_context *ctx;
630 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
631 DWORD flags;
632 BOOL coissue;
633 DWORD predicate;
634 UINT dst_count;
635 const struct wined3d_shader_dst_param *dst;
636 UINT src_count;
637 const struct wined3d_shader_src_param *src;
638};
639
640struct wined3d_shader_semantic
641{
642 WINED3DDECLUSAGE usage;
643 UINT usage_idx;
644 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
645 struct wined3d_shader_dst_param reg;
646};
647
648struct wined3d_shader_attribute
649{
650 WINED3DDECLUSAGE usage;
651 UINT usage_idx;
652};
653
654struct wined3d_shader_loop_control
655{
656 unsigned int count;
657 unsigned int start;
658 int step;
659};
660
661struct wined3d_shader_frontend
662{
663 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
664 void (*shader_free)(void *data);
665 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
666 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
667 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
668 struct wined3d_shader_src_param *src_rel_addr);
669 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
670 struct wined3d_shader_src_param *dst_rel_addr);
671 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
672 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
673 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
674};
675
676extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
677extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
678
679typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
680
681struct shader_caps {
682 DWORD VertexShaderVersion;
683 DWORD MaxVertexShaderConst;
684
685 DWORD PixelShaderVersion;
686 float PixelShader1xMaxValue;
687 DWORD MaxPixelShaderConst;
688
689 WINED3DVSHADERCAPS2_0 VS20Caps;
690 WINED3DPSHADERCAPS2_0 PS20Caps;
691
692 DWORD MaxVShaderInstructionsExecuted;
693 DWORD MaxPShaderInstructionsExecuted;
694 DWORD MaxVertexShader30InstructionSlots;
695 DWORD MaxPixelShader30InstructionSlots;
696
697 BOOL VSClipping;
698};
699
700enum tex_types
701{
702 tex_1d = 0,
703 tex_2d = 1,
704 tex_3d = 2,
705 tex_cube = 3,
706 tex_rect = 4,
707 tex_type_count = 5,
708};
709
710enum vertexprocessing_mode {
711 fixedfunction,
712 vertexshader,
713 pretransformed
714};
715
716#define WINED3D_CONST_NUM_UNUSED ~0U
717
718enum fogmode {
719 FOG_OFF,
720 FOG_LINEAR,
721 FOG_EXP,
722 FOG_EXP2
723};
724
725struct wined3d_context;
726
727#define WINED3D_PSARGS_PROJECTED (1<<3)
728#define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
729#define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xF
730
731/* Stateblock dependent parameters which have to be hardcoded
732 * into the shader code
733 */
734struct ps_compile_args {
735 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
736 enum vertexprocessing_mode vp_mode;
737 enum fogmode fog;
738 /* Projected textures(ps 1.0-1.3) */
739 WORD tex_transform;
740 /* Texture types(2D, Cube, 3D) in ps 1.x */
741 WORD srgb_correction;
742 WORD np2_fixup;
743 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
744 D3D9 has a limit of 16 samplers and the fixup is superfluous
745 in D3D10 (unconditional NP2 support mandatory). */
746 WORD t_mirror;
747};
748
749enum fog_src_type {
750 VS_FOG_Z = 0,
751 VS_FOG_COORD = 1
752};
753
754struct vs_compile_args {
755 BYTE fog_src;
756 BYTE clip_enabled;
757 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
758};
759
760typedef struct {
761 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
762 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
763 void (*shader_select_depth_blt)(IWineD3DDevice *iface, enum tex_types tex_type);
764 void (*shader_deselect_depth_blt)(IWineD3DDevice *iface);
765 void (*shader_update_float_vertex_constants)(IWineD3DDevice *iface, UINT start, UINT count);
766 void (*shader_update_float_pixel_constants)(IWineD3DDevice *iface, UINT start, UINT count);
767 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
768 void (*shader_load_np2fixup_constants)(IWineD3DDevice *iface, char usePS, char useVS);
769 void (*shader_destroy)(IWineD3DBaseShader *iface);
770 HRESULT (*shader_alloc_private)(IWineD3DDevice *iface);
771 void (*shader_free_private)(IWineD3DDevice *iface);
772 BOOL (*shader_dirtifyable_constants)(IWineD3DDevice *iface);
773 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
774 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
775 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
776} shader_backend_t;
777
778extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
779extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
780extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
781
782/* X11 locking */
783
784extern void (* CDECL wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
785extern void (* CDECL wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
786
787/* As GLX relies on X, this is needed */
788extern int num_lock DECLSPEC_HIDDEN;
789
790#if 0
791#define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
792#define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
793#else
794#define ENTER_GL() wine_tsx11_lock_ptr()
795#define LEAVE_GL() wine_tsx11_unlock_ptr()
796#endif
797
798/*****************************************************************************
799 * Defines
800 */
801
802/* GL related defines */
803/* ------------------ */
804#define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
805
806#define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
807#define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
808#define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
809#define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
810
811#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
812#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
813#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
814#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
815
816#define D3DCOLORTOGLFLOAT4(dw, vec) do { \
817 (vec)[0] = D3DCOLOR_R(dw); \
818 (vec)[1] = D3DCOLOR_G(dw); \
819 (vec)[2] = D3DCOLOR_B(dw); \
820 (vec)[3] = D3DCOLOR_A(dw); \
821} while(0)
822
823/* DirectX Device Limits */
824/* --------------------- */
825#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
826#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
827
828/* Checking of API calls */
829/* --------------------- */
830#ifndef WINE_NO_DEBUG_MSGS
831# ifdef VBOX_WITH_VMSVGA
832# define checkGLcall(A) \
833do { \
834 GLint err; \
835 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
836 err = glGetError(); \
837 if (err == GL_NO_ERROR) { \
838 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
839 \
840 } else { \
841 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
842 debug_glerror(err), err, A, __FILE__, __LINE__); \
843 } \
844} while(0)
845# else
846# define checkGLcall(A) \
847do { \
848 GLint err; \
849 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
850 err = glGetError(); \
851 if (err == GL_NO_ERROR) { \
852 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
853 \
854 } else do { \
855 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
856 debug_glerror(err), err, A, __FILE__, __LINE__); \
857 err = glGetError(); \
858 } while (err != GL_NO_ERROR); \
859} while(0)
860# endif
861#else
862#define checkGLcall(A) do {} while(0)
863#endif
864
865/* Trace routines / diagnostics */
866/* ---------------------------- */
867
868/* Dump out a matrix and copy it */
869#define conv_mat(mat,gl_mat) \
870do { \
871 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
872 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
873 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
874 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
875 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
876} while (0)
877
878/* Trace vector and strided data information */
879#define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
880 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
881 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
882 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
883
884/* Advance declaration of structures to satisfy compiler */
885typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
886typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
887typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
888typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
889typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
890
891/* Global variables */
892extern const float identity[16] DECLSPEC_HIDDEN;
893
894/*****************************************************************************
895 * Compilable extra diagnostics
896 */
897
898/* TODO: Confirm each of these works when wined3d move completed */
899#if 0 /* NOTE: Must be 0 in cvs */
900 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
901 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
902 is enabled, and if it doesn't exist it is disabled. */
903# define FRAME_DEBUGGING
904 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
905 the file is deleted */
906# if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
907# define SINGLE_FRAME_DEBUGGING
908# endif
909 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
910 It can only be enabled when FRAME_DEBUGGING is also enabled
911 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
912 array is drawn. */
913# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
914# define SHOW_FRAME_MAKEUP 1
915# endif
916 /* The following, when enabled, lets you see the makeup of the all the textures used during each
917 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
918 The contents of the textures assigned to each stage are written into
919 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
920# if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
921# define SHOW_TEXTURE_MAKEUP 0
922# endif
923extern BOOL isOn;
924extern BOOL isDumpingFrames;
925extern LONG primCounter;
926#endif
927
928enum wined3d_ffp_idx
929{
930 WINED3D_FFP_POSITION = 0,
931 WINED3D_FFP_BLENDWEIGHT = 1,
932 WINED3D_FFP_BLENDINDICES = 2,
933 WINED3D_FFP_NORMAL = 3,
934 WINED3D_FFP_PSIZE = 4,
935 WINED3D_FFP_DIFFUSE = 5,
936 WINED3D_FFP_SPECULAR = 6,
937 WINED3D_FFP_TEXCOORD0 = 7,
938 WINED3D_FFP_TEXCOORD1 = 8,
939 WINED3D_FFP_TEXCOORD2 = 9,
940 WINED3D_FFP_TEXCOORD3 = 10,
941 WINED3D_FFP_TEXCOORD4 = 11,
942 WINED3D_FFP_TEXCOORD5 = 12,
943 WINED3D_FFP_TEXCOORD6 = 13,
944 WINED3D_FFP_TEXCOORD7 = 14,
945};
946
947enum wined3d_ffp_emit_idx
948{
949 WINED3D_FFP_EMIT_FLOAT1 = 0,
950 WINED3D_FFP_EMIT_FLOAT2 = 1,
951 WINED3D_FFP_EMIT_FLOAT3 = 2,
952 WINED3D_FFP_EMIT_FLOAT4 = 3,
953 WINED3D_FFP_EMIT_D3DCOLOR = 4,
954 WINED3D_FFP_EMIT_UBYTE4 = 5,
955 WINED3D_FFP_EMIT_SHORT2 = 6,
956 WINED3D_FFP_EMIT_SHORT4 = 7,
957 WINED3D_FFP_EMIT_UBYTE4N = 8,
958 WINED3D_FFP_EMIT_SHORT2N = 9,
959 WINED3D_FFP_EMIT_SHORT4N = 10,
960 WINED3D_FFP_EMIT_USHORT2N = 11,
961 WINED3D_FFP_EMIT_USHORT4N = 12,
962 WINED3D_FFP_EMIT_UDEC3 = 13,
963 WINED3D_FFP_EMIT_DEC3N = 14,
964 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
965 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
966 WINED3D_FFP_EMIT_COUNT = 17
967};
968
969struct wined3d_stream_info_element
970{
971 const struct wined3d_format_desc *format_desc;
972 GLsizei stride;
973 const BYTE *data;
974 UINT stream_idx;
975 GLuint buffer_object;
976};
977
978struct wined3d_stream_info
979{
980 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
981 BOOL position_transformed;
982 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
983 WORD use_map; /* MAX_ATTRIBS, 16 */
984};
985
986/*****************************************************************************
987 * Prototypes
988 */
989
990/* Routine common to the draw primitive and draw indexed primitive routines */
991void drawPrimitive(IWineD3DDevice *iface, UINT index_count,
992 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
993DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
994
995typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
996typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
997extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
998extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
999extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
1000extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1001extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1002extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
1003
1004#define eps 1e-8
1005
1006#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1007 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1008
1009/* Routines and structures related to state management */
1010
1011#define STATE_RENDER(a) (a)
1012#define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1013
1014#define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1015#define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1016
1017/* + 1 because samplers start with 0 */
1018#define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1019#define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1020
1021#define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1022#define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1023
1024#define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1025#define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1026
1027#define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1028#define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1029#define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1030#define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1031
1032#define STATE_VDECL (STATE_INDEXBUFFER + 1)
1033#define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1034
1035#define STATE_VSHADER (STATE_VDECL + 1)
1036#define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1037
1038#define STATE_VIEWPORT (STATE_VSHADER + 1)
1039#define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1040
1041#define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1042#define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1043#define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1044#define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1045
1046#define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1047#define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1048
1049#define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1050#define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1051
1052#define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1053#define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1054
1055#define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1056#define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1057
1058#define STATE_FRONTFACE (STATE_MATERIAL + 1)
1059#define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1060
1061#define STATE_HIGHEST (STATE_FRONTFACE)
1062
1063enum fogsource {
1064 FOGSOURCE_FFP,
1065 FOGSOURCE_VS,
1066 FOGSOURCE_COORD,
1067};
1068
1069#define WINED3D_MAX_FBO_ENTRIES 64
1070
1071struct wined3d_occlusion_query
1072{
1073 struct list entry;
1074 GLuint id;
1075 struct wined3d_context *context;
1076};
1077
1078union wined3d_gl_query_object
1079{
1080 GLuint id;
1081 GLsync sync;
1082};
1083
1084struct wined3d_event_query
1085{
1086 struct list entry;
1087 union wined3d_gl_query_object object;
1088 struct wined3d_context *context;
1089};
1090
1091enum wined3d_event_query_result
1092{
1093 WINED3D_EVENT_QUERY_OK,
1094 WINED3D_EVENT_QUERY_WAITING,
1095 WINED3D_EVENT_QUERY_NOT_STARTED,
1096 WINED3D_EVENT_QUERY_WRONG_THREAD,
1097 WINED3D_EVENT_QUERY_ERROR
1098};
1099
1100void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1101enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1102enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1103void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1104HRESULT wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1105
1106struct wined3d_context
1107{
1108 const struct wined3d_gl_info *gl_info;
1109 /* State dirtification
1110 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1111 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1112 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1113 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1114 */
1115 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1116 DWORD numDirtyEntries;
1117 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1118
1119#ifdef VBOX_WITH_WDDM
1120 IWineD3DDeviceImpl *device;
1121 IWineD3DSwapChainImpl *currentSwapchain;
1122#else
1123 IWineD3DSwapChainImpl *swapchain;
1124#endif
1125
1126 IWineD3DSurface *current_rt;
1127 DWORD tid; /* Thread ID which owns this context at the moment */
1128
1129 /* Stores some information about the context state for optimization */
1130 WORD render_offscreen : 1;
1131 WORD draw_buffer_dirty : 1;
1132 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1133 WORD last_was_pshader : 1;
1134 WORD last_was_vshader : 1;
1135 WORD namedArraysLoaded : 1;
1136 WORD numberedArraysLoaded : 1;
1137 WORD last_was_blit : 1;
1138 WORD last_was_ckey : 1;
1139 WORD fog_coord : 1;
1140 WORD fog_enabled : 1;
1141 WORD num_untracked_materials : 2; /* Max value 2 */
1142 WORD current : 1;
1143#if !defined(VBOX_WINE_WITH_SINGLE_CONTEXT) && !defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1144 WORD destroyed : 1;
1145#endif
1146 WORD valid : 1;
1147 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1148 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1149 DWORD numbered_array_mask;
1150 GLenum tracking_parm; /* Which source is tracking current colour */
1151 GLenum untracked_materials[2];
1152 UINT blit_w, blit_h;
1153 enum fogsource fog_source;
1154
1155 char *vshader_const_dirty, *pshader_const_dirty;
1156
1157 /* The actual opengl context */
1158 UINT level;
1159 HGLRC restore_ctx;
1160 HDC restore_dc;
1161 HGLRC glCtx;
1162#ifndef VBOX_WITH_WDDM
1163 HWND win_handle;
1164 HDC hdc;
1165#endif
1166
1167#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1168 VBOXTLSREFDATA
1169#endif
1170
1171#ifdef VBOX_WITH_VMSVGA
1172 IWineD3DDeviceImpl *pDeviceContext;
1173 BOOL fChangedVertexShaderConstant;
1174 BOOL fChangedPixelShaderConstant;
1175 BOOL fChangedVertexShader;
1176 BOOL fChangedPixelShader;
1177#endif
1178 int pixel_format;
1179 GLint aux_buffers;
1180
1181 /* FBOs */
1182 UINT fbo_entry_count;
1183 struct list fbo_list;
1184 struct list fbo_destroy_list;
1185 struct fbo_entry *current_fbo;
1186 GLuint src_fbo;
1187 GLuint dst_fbo;
1188 GLuint fbo_read_binding;
1189 GLuint fbo_draw_binding;
1190 BOOL rebind_fbo;
1191
1192 /* Queries */
1193 GLuint *free_occlusion_queries;
1194 UINT free_occlusion_query_size;
1195 UINT free_occlusion_query_count;
1196 struct list occlusion_queries;
1197
1198 union wined3d_gl_query_object *free_event_queries;
1199 UINT free_event_query_size;
1200 UINT free_event_query_count;
1201 struct list event_queries;
1202
1203 /* Extension emulation */
1204 GLint gl_fog_source;
1205 GLfloat fog_coord_value;
1206 GLfloat color[4], fogstart, fogend, fogcolor[4];
1207 GLuint dummy_arbfp_prog;
1208};
1209
1210typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1211
1212struct StateEntry
1213{
1214 DWORD representative;
1215 APPLYSTATEFUNC apply;
1216};
1217
1218struct StateEntryTemplate
1219{
1220 DWORD state;
1221 struct StateEntry content;
1222 GL_SupportedExt extension;
1223};
1224
1225struct fragment_caps
1226{
1227 DWORD PrimitiveMiscCaps;
1228 DWORD TextureOpCaps;
1229 DWORD MaxTextureBlendStages;
1230 DWORD MaxSimultaneousTextures;
1231};
1232
1233struct fragment_pipeline
1234{
1235 void (*enable_extension)(IWineD3DDevice *iface, BOOL enable);
1236 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1237 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1238 void (*free_private)(IWineD3DDevice *iface);
1239 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1240 const struct StateEntryTemplate *states;
1241 BOOL ffp_proj_control;
1242};
1243
1244extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1245extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1246extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1247extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1248extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1249extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1250extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1251
1252/* "Base" state table */
1253HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1254 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1255 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1256
1257enum blit_operation
1258{
1259 BLIT_OP_BLIT,
1260 BLIT_OP_COLOR_FILL
1261};
1262
1263/* Shaders for color conversions in blits */
1264struct blit_shader
1265{
1266 HRESULT (*alloc_private)(IWineD3DDevice *iface);
1267 void (*free_private)(IWineD3DDevice *iface);
1268 HRESULT (*set_shader)(IWineD3DDevice *iface, IWineD3DSurfaceImpl *surface);
1269 void (*unset_shader)(IWineD3DDevice *iface);
1270 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1271 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format_desc *src_format_desc,
1272 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format_desc *dst_format_desc);
1273 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1274};
1275
1276extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1277extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1278extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1279
1280/* Temporary blit_shader helper functions */
1281HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1282 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1283 DWORD Filter) DECLSPEC_HIDDEN;
1284
1285typedef enum ContextUsage {
1286 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */
1287 CTXUSAGE_DRAWPRIM = 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1288 CTXUSAGE_BLIT = 3, /* OpenGL states are set up 3D drawing */
1289 CTXUSAGE_CLEAR = 4, /* Drawable and states are set up for clearing */
1290} ContextUsage;
1291
1292struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1293 IWineD3DSurface *target, enum ContextUsage usage) DECLSPEC_HIDDEN;
1294void context_alloc_event_query(struct wined3d_context *context,
1295 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1296void context_alloc_occlusion_query(struct wined3d_context *context,
1297 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1298void context_resource_released(IWineD3DDevice *iface,
1299 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1300void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1301void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1302 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1303void context_attach_surface_fbo(const struct wined3d_context *context,
1304 GLenum fbo_target, DWORD idx, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1305struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1306 const struct wined3d_format_desc *ds_format_desc
1307#ifdef VBOX_WITH_WDDM
1308 , struct VBOXUHGSMI *pHgsmi
1309#endif
1310 ) DECLSPEC_HIDDEN;
1311struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context); DECLSPEC_HIDDEN;
1312#ifdef VBOX_WITH_WDDM
1313struct wined3d_context *context_find_create(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1314 const struct wined3d_format_desc *ds_format_desc) DECLSPEC_HIDDEN;
1315BOOL context_acquire_context(struct wined3d_context * context, IWineD3DSurface *target, enum ContextUsage usage, BOOL bReValidate) DECLSPEC_HIDDEN;
1316#endif
1317void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1318void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1319void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1320struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1321DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1322void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1323BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1324void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1325void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1326void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1327#if defined(VBOX_WINE_WITH_SINGLE_CONTEXT) || defined(VBOX_WINE_WITH_SINGLE_SWAPCHAIN_CONTEXT)
1328void context_clear_on_thread_detach();
1329#endif
1330/* Macros for doing basic GPU detection based on opengl capabilities */
1331#define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1332#define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1333#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1334#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1335#define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1336
1337/*****************************************************************************
1338 * Internal representation of a light
1339 */
1340struct wined3d_light_info
1341{
1342 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1343 DWORD OriginalIndex;
1344 LONG glIndex;
1345 BOOL enabled;
1346
1347 /* Converted parms to speed up swapping lights */
1348 float lightPosn[4];
1349 float lightDirn[4];
1350 float exponent;
1351 float cutoff;
1352
1353 struct list entry;
1354};
1355
1356/* The default light parameters */
1357extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1358
1359typedef struct WineD3D_PixelFormat
1360{
1361 int iPixelFormat; /* WGL pixel format */
1362 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1363 int redSize, greenSize, blueSize, alphaSize, colorSize;
1364 int depthSize, stencilSize;
1365 BOOL windowDrawable;
1366 BOOL doubleBuffer;
1367 int auxBuffers;
1368 int numSamples;
1369} WineD3D_PixelFormat;
1370
1371enum wined3d_gl_vendor
1372{
1373 GL_VENDOR_UNKNOWN,
1374 GL_VENDOR_APPLE,
1375 GL_VENDOR_FGLRX,
1376 GL_VENDOR_INTEL,
1377 GL_VENDOR_MESA,
1378 GL_VENDOR_NVIDIA,
1379};
1380
1381
1382enum wined3d_pci_vendor
1383{
1384 HW_VENDOR_SOFTWARE = 0x0000,
1385 HW_VENDOR_ATI = 0x1002,
1386 HW_VENDOR_NVIDIA = 0x10de,
1387 HW_VENDOR_INTEL = 0x8086,
1388};
1389
1390enum wined3d_pci_device
1391{
1392 CARD_WINE = 0x0000,
1393
1394 CARD_ATI_RAGE_128PRO = 0x5246,
1395 CARD_ATI_RADEON_7200 = 0x5144,
1396 CARD_ATI_RADEON_8500 = 0x514c,
1397 CARD_ATI_RADEON_9500 = 0x4144,
1398 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1399 CARD_ATI_RADEON_X700 = 0x5e4c,
1400 CARD_ATI_RADEON_X1600 = 0x71c2,
1401 CARD_ATI_RADEON_HD2350 = 0x94c7,
1402 CARD_ATI_RADEON_HD2600 = 0x9581,
1403 CARD_ATI_RADEON_HD2900 = 0x9400,
1404 CARD_ATI_RADEON_HD3200 = 0x9620,
1405 CARD_ATI_RADEON_HD4350 = 0x954f,
1406 CARD_ATI_RADEON_HD4550 = 0x9540,
1407 CARD_ATI_RADEON_HD4600 = 0x9495,
1408 CARD_ATI_RADEON_HD4650 = 0x9498,
1409 CARD_ATI_RADEON_HD4670 = 0x9490,
1410 CARD_ATI_RADEON_HD4700 = 0x944e,
1411 CARD_ATI_RADEON_HD4770 = 0x94b3,
1412 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1413 CARD_ATI_RADEON_HD4830 = 0x944c,
1414 CARD_ATI_RADEON_HD4850 = 0x9442,
1415 CARD_ATI_RADEON_HD4870 = 0x9440,
1416 CARD_ATI_RADEON_HD4890 = 0x9460,
1417 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1418 CARD_ATI_RADEON_HD5750 = 0x68BE,
1419 CARD_ATI_RADEON_HD5770 = 0x68B8,
1420 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1421 CARD_ATI_RADEON_HD5850 = 0x6898,
1422 CARD_ATI_RADEON_HD5870 = 0x6899,
1423
1424 CARD_NVIDIA_RIVA_128 = 0x0018,
1425 CARD_NVIDIA_RIVA_TNT = 0x0020,
1426 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1427 CARD_NVIDIA_GEFORCE = 0x0100,
1428 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1429 CARD_NVIDIA_GEFORCE2 = 0x0150,
1430 CARD_NVIDIA_GEFORCE3 = 0x0200,
1431 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1432 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1433 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1434 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1435 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1436 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1437 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1438 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1439 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1440 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1441 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1442 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1443 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1444 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1445 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1446 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1447 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1448 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1449 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1450 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1451 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1452 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1453 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1454 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1455 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1456 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1457 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1458 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1459 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1460
1461 CARD_INTEL_845G = 0x2562,
1462 CARD_INTEL_I830G = 0x3577,
1463 CARD_INTEL_I855G = 0x3582,
1464 CARD_INTEL_I865G = 0x2572,
1465 CARD_INTEL_I915G = 0x2582,
1466 CARD_INTEL_I915GM = 0x2592,
1467 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1468 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GMA 965? */
1469 CARD_INTEL_SBHD = 0x0126, /* SundyBridge HD */
1470};
1471
1472struct wined3d_fbo_ops
1473{
1474 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1475 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1476 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1477 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1478 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1479 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1480 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1481 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1482 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1483 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1484 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1485 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1486 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1487 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1488 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1489 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1490 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1491 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1492 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1493};
1494
1495struct wined3d_gl_limits
1496{
1497 UINT buffers;
1498 UINT lights;
1499 UINT textures;
1500 UINT texture_stages;
1501 UINT fragment_samplers;
1502 UINT vertex_samplers;
1503 UINT combined_samplers;
1504 UINT general_combiners;
1505 UINT sampler_stages;
1506 UINT clipplanes;
1507 UINT texture_size;
1508 UINT texture3d_size;
1509 float pointsize_max;
1510 float pointsize_min;
1511 UINT point_sprite_units;
1512 UINT blends;
1513 UINT anisotropy;
1514 float shininess;
1515
1516 UINT glsl_varyings;
1517 UINT glsl_vs_float_constants;
1518 UINT glsl_ps_float_constants;
1519
1520 UINT arb_vs_float_constants;
1521 UINT arb_vs_native_constants;
1522 UINT arb_vs_instructions;
1523 UINT arb_vs_temps;
1524 UINT arb_ps_float_constants;
1525 UINT arb_ps_local_constants;
1526 UINT arb_ps_native_constants;
1527 UINT arb_ps_instructions;
1528 UINT arb_ps_temps;
1529};
1530
1531struct wined3d_gl_info
1532{
1533 DWORD glsl_version;
1534 UINT vidmem;
1535 struct wined3d_gl_limits limits;
1536 DWORD reserved_glsl_constants;
1537 DWORD quirks;
1538 BOOL supported[WINED3D_GL_EXT_COUNT];
1539 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1540
1541 struct wined3d_fbo_ops fbo_ops;
1542#define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1543 /* GL function pointers */
1544 GL_EXT_FUNCS_GEN
1545 /* WGL function pointers */
1546 WGL_EXT_FUNCS_GEN
1547#undef USE_GL_FUNC
1548
1549 struct wined3d_format_desc *gl_formats;
1550};
1551
1552struct wined3d_driver_info
1553{
1554 enum wined3d_pci_vendor vendor;
1555 enum wined3d_pci_device device;
1556 const char *name;
1557 const char *description;
1558 DWORD version_high;
1559 DWORD version_low;
1560};
1561
1562/* The adapter structure */
1563struct wined3d_adapter
1564{
1565 UINT ordinal;
1566 BOOL opengl;
1567 POINT monitorPoint;
1568 struct wined3d_gl_info gl_info;
1569 struct wined3d_driver_info driver_info;
1570 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1571 int nCfgs;
1572 WineD3D_PixelFormat *cfgs;
1573 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1574#ifndef VBOX_WITH_WDDM
1575 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1576 unsigned int UsedTextureRam;
1577#endif
1578 LUID luid;
1579
1580 const struct fragment_pipeline *fragment_pipe;
1581 const shader_backend_t *shader_backend;
1582 const struct blit_shader *blitter;
1583};
1584
1585BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1586BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1587#ifndef VBOX_WITH_WDDM
1588extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, long glram) DECLSPEC_HIDDEN;
1589#endif
1590extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1591
1592extern BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter);
1593
1594
1595/*****************************************************************************
1596 * High order patch management
1597 */
1598struct WineD3DRectPatch
1599{
1600 UINT Handle;
1601 float *mem;
1602 WineDirect3DVertexStridedData strided;
1603 WINED3DRECTPATCH_INFO RectPatchInfo;
1604 float numSegs[4];
1605 char has_normals, has_texcoords;
1606 struct list entry;
1607};
1608
1609HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1610
1611enum projection_types
1612{
1613 proj_none = 0,
1614 proj_count3 = 1,
1615 proj_count4 = 2
1616};
1617
1618enum dst_arg
1619{
1620 resultreg = 0,
1621 tempreg = 1
1622};
1623
1624/*****************************************************************************
1625 * Fixed function pipeline replacements
1626 */
1627#define ARG_UNUSED 0xff
1628
1629struct texture_stage_op
1630{
1631 unsigned cop : 8;
1632 unsigned carg1 : 8;
1633 unsigned carg2 : 8;
1634 unsigned carg0 : 8;
1635
1636 unsigned aop : 8;
1637 unsigned aarg1 : 8;
1638 unsigned aarg2 : 8;
1639 unsigned aarg0 : 8;
1640
1641 struct color_fixup_desc color_fixup;
1642 unsigned tex_type : 3;
1643 unsigned dst : 1;
1644 unsigned projected : 2;
1645 unsigned padding : 10;
1646};
1647
1648struct ffp_frag_settings {
1649 struct texture_stage_op op[MAX_TEXTURES];
1650 enum fogmode fog;
1651 /* Use shorts instead of chars to get dword alignment */
1652 unsigned short sRGB_write;
1653 unsigned short emul_clipplanes;
1654};
1655
1656struct ffp_frag_desc
1657{
1658 struct wine_rb_entry entry;
1659 struct ffp_frag_settings settings;
1660};
1661
1662extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1663extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1664
1665void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1666 BOOL ignore_textype) DECLSPEC_HIDDEN;
1667const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1668 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1669void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1670
1671/*****************************************************************************
1672 * IWineD3D implementation structure
1673 */
1674typedef struct IWineD3DImpl
1675{
1676 /* IUnknown fields */
1677 const IWineD3DVtbl *lpVtbl;
1678 LONG ref; /* Note: Ref counting not required */
1679
1680 /* WineD3D Information */
1681 IUnknown *parent;
1682 UINT dxVersion;
1683
1684 UINT adapter_count;
1685 struct wined3d_adapter adapters[1];
1686} IWineD3DImpl;
1687
1688HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, IUnknown *parent) DECLSPEC_HIDDEN;
1689#ifndef VBOX_WITH_WDDM
1690BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1691void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1692#endif
1693
1694/*****************************************************************************
1695 * IWineD3DDevice implementation structure
1696 */
1697#define WINED3D_UNMAPPED_STAGE ~0U
1698
1699/* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1700#define WINED3DCREATE_MULTITHREADED 0x00000004
1701
1702#ifdef VBOX_WINE_WITH_PROFILE
1703
1704#include <iprt/time.h>
1705
1706#define VBOXWINEPROFILE_GET_TIME_NANO() RTTimeNanoTS()
1707#define VBOXWINEPROFILE_GET_TIME_MILLI() RTTimeMilliTS()
1708
1709# define PRLOG(_m) do {\
1710 vboxWDbgPrintF _m ; \
1711 } while (0)
1712
1713typedef struct VBOXWINEPROFILE_ELEMENT
1714{
1715 uint64_t u64Time;
1716 uint32_t cu32Calls;
1717} VBOXWINEPROFILE_ELEMENT, *PVBOXWINEPROFILE_ELEMENT;
1718
1719typedef struct VBOXWINEPROFILE_HASHMAP_ELEMENT
1720{
1721 VBOXEXT_HASHMAP_ENTRY MapEntry;
1722 VBOXWINEPROFILE_ELEMENT Data;
1723} VBOXWINEPROFILE_HASHMAP_ELEMENT, *PVBOXWINEPROFILE_HASHMAP_ELEMENT;
1724
1725#define VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(_p) ((PVBOXWINEPROFILE_HASHMAP_ELEMENT)(((uint8_t*)(_p)) - RT_OFFSETOF(VBOXWINEPROFILE_HASHMAP_ELEMENT, MapEntry)))
1726
1727#define VBOXWINEPROFILE_ELEMENT_DUMP(_p, _pn) do { \
1728 PRLOG(("%s: t(%u);c(%u)\n", \
1729 (_pn), \
1730 (uint32_t)((_p)->u64Time / 1000000), \
1731 (_p)->cu32Calls \
1732 )); \
1733 } while (0)
1734
1735#define VBOXWINEPROFILE_ELEMENT_RESET(_p) do { \
1736 memset(_p, 0, sizeof (*(_p))); \
1737 } while (0)
1738
1739#define VBOXWINEPROFILE_ELEMENT_STEP(_p, _t) do { \
1740 (_p)->u64Time += (_t); \
1741 ++(_p)->cu32Calls; \
1742 } while (0)
1743
1744#define VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE() ( (PVBOXWINEPROFILE_HASHMAP_ELEMENT)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof (VBOXWINEPROFILE_HASHMAP_ELEMENT)) )
1745
1746#define VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(_pe) do { \
1747 HeapFree(GetProcessHeap(), 0, (_pe)); \
1748 } while (0)
1749
1750DECLINLINE(PVBOXWINEPROFILE_HASHMAP_ELEMENT) vboxWineProfileHashMapElementGet(PVBOXEXT_HASHMAP pMap, void *pvKey)
1751{
1752 PVBOXEXT_HASHMAP_ENTRY pEntry = VBoxExtHashGet(pMap, pvKey);
1753 if (pEntry)
1754 {
1755 return VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pEntry);
1756 }
1757 else
1758 {
1759 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_CREATE();
1760 Assert(pElement);
1761 if (pElement)
1762 VBoxExtHashPut(pMap, pvKey, &pElement->MapEntry);
1763 return pElement;
1764 }
1765}
1766
1767#define VBOXWINEPROFILE_HASHMAP_ELEMENT_STEP(_pm, _pk, _t) do { \
1768 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = vboxWineProfileHashMapElementGet(_pm, _pk); \
1769 VBOXWINEPROFILE_ELEMENT_STEP(&pElement->Data, _t); \
1770 } while (0)
1771
1772static DECLCALLBACK(bool) vboxWineProfileElementResetCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1773{
1774 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1775 VBOXWINEPROFILE_ELEMENT_RESET(&pElement->Data);
1776 return true;
1777}
1778
1779static DECLCALLBACK(bool) vboxWineProfileElementDumpCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1780{
1781 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1782 char *pName = (char*)pvVisitor;
1783 PRLOG(("%s[%d]:", pName, (uint32_t)pvKey));
1784 VBOXWINEPROFILE_ELEMENT_DUMP(&pElement->Data, "");
1785 return true;
1786}
1787
1788#define VBOXWINEPROFILE_HASHMAP_RESET(_pm) do { \
1789 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1790 } while (0)
1791
1792#define VBOXWINEPROFILE_HASHMAP_DUMP(_pm, _pn) do { \
1793 VBoxExtHashVisit((_pm), vboxWineProfileElementDumpCb, (_pn)); \
1794 } while (0)
1795
1796static DECLCALLBACK(bool) vboxWineProfileElementCleanupCb(struct VBOXEXT_HASHMAP *pMap, void *pvKey, struct VBOXEXT_HASHMAP_ENTRY *pValue, void *pvVisitor)
1797{
1798 PVBOXWINEPROFILE_HASHMAP_ELEMENT pElement = VBOXWINEPROFILE_HASHMAP_ELEMENT_FROMENTRY(pValue);
1799 VBOXWINEPROFILE_HASHMAP_ELEMENT_TERM(pElement);
1800 return true;
1801}
1802
1803#define VBOXWINEPROFILE_HASHMAP_TERM(_pm) do { \
1804 VBoxExtHashCleanup((_pm), vboxWineProfileElementCleanupCb, NULL); \
1805 VBoxExtHashVisit((_pm), vboxWineProfileElementResetCb, NULL); \
1806 } while (0)
1807
1808typedef struct VBOXWINEPROFILE_DRAWPRIM
1809{
1810 uint64_t u64LoadLocationTime;
1811 uint64_t u64CtxAcquireTime;
1812 uint64_t u64PostProcess;
1813 VBOXEXT_HASHMAP MapDrawPrimSlowVs;
1814 VBOXEXT_HASHMAP MapDrawPrimSlow;
1815 VBOXEXT_HASHMAP MapDrawPrimStrided;
1816 VBOXEXT_HASHMAP MapDrawPrimFast;
1817 uint32_t cu32Calls;
1818} VBOXWINEPROFILE_DRAWPRIM, *PVBOXWINEPROFILE_DRAWPRIM;
1819
1820#define VBOXWINEPROFILE_DRAWPRIM_RESET_NEXT(_p) do { \
1821 (_p)->u64LoadLocationTime = 0; \
1822 (_p)->u64CtxAcquireTime = 0; \
1823 (_p)->u64PostProcess = 0; \
1824 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlowVs); \
1825 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimSlow); \
1826 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimStrided); \
1827 VBOXWINEPROFILE_HASHMAP_RESET(&(_p)->MapDrawPrimFast); \
1828 } while (0)
1829
1830static DECLCALLBACK(uint32_t) vboxWineProfileDrawPrimHashMapHash(void *pvKey)
1831{
1832 return (uint32_t)pvKey;
1833}
1834
1835static DECLCALLBACK(bool) vboxWineProfileDrawPrimHashMapEqual(void *pvKey1, void *pvKey2)
1836{
1837 return ((uint32_t)pvKey1) == ((uint32_t)pvKey2);
1838}
1839
1840#define VBOXWINEPROFILE_DRAWPRIM_INIT(_p) do { \
1841 memset((_p), 0, sizeof (*(_p))); \
1842 VBoxExtHashInit(&(_p)->MapDrawPrimSlowVs, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1843 VBoxExtHashInit(&(_p)->MapDrawPrimSlow, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1844 VBoxExtHashInit(&(_p)->MapDrawPrimStrided, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1845 VBoxExtHashInit(&(_p)->MapDrawPrimFast, vboxWineProfileDrawPrimHashMapHash, vboxWineProfileDrawPrimHashMapEqual); \
1846 } while (0)
1847
1848#define VBOXWINEPROFILE_DRAWPRIM_TERM(_p) do { \
1849 memset((_p), 0, sizeof (*(_p))); \
1850 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlowVs); \
1851 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimSlow); \
1852 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimStrided); \
1853 VBOXWINEPROFILE_HASHMAP_TERM(&(_p)->MapDrawPrimFast); \
1854 } while (0)
1855#else
1856# define PRLOG(_m) do {} while (0)
1857#endif
1858struct IWineD3DDeviceImpl
1859{
1860 /* IUnknown fields */
1861 const IWineD3DDeviceVtbl *lpVtbl;
1862 LONG ref; /* Note: Ref counting not required */
1863
1864 /* WineD3D Information */
1865 IUnknown *parent;
1866 IWineD3DDeviceParent *device_parent;
1867 IWineD3D *wined3d;
1868 struct wined3d_adapter *adapter;
1869
1870 /* Window styles to restore when switching fullscreen mode */
1871 LONG style;
1872 LONG exStyle;
1873
1874 /* X and GL Information */
1875 GLint maxConcurrentLights;
1876 GLenum offscreenBuffer;
1877
1878 /* Selected capabilities */
1879 int vs_selected_mode;
1880 int ps_selected_mode;
1881 const shader_backend_t *shader_backend;
1882 void *shader_priv;
1883 void *fragment_priv;
1884 void *blit_priv;
1885 struct StateEntry StateTable[STATE_HIGHEST + 1];
1886 /* Array of functions for states which are handled by more than one pipeline part */
1887 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1888 const struct fragment_pipeline *frag_pipe;
1889 const struct blit_shader *blitter;
1890
1891 unsigned int max_ffp_textures;
1892 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1893 DWORD vs_clipping;
1894
1895 WORD view_ident : 1; /* true iff view matrix is identity */
1896 WORD untransformed : 1;
1897 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1898 WORD isRecordingState : 1;
1899 WORD isInDraw : 1;
1900 WORD bCursorVisible : 1;
1901 WORD haveHardwareCursor : 1;
1902 WORD d3d_initialized : 1;
1903 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1904 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1905 WORD useDrawStridedSlow : 1;
1906 WORD instancedDraw : 1;
1907 WORD filter_messages : 1;
1908 WORD padding : 3;
1909
1910 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1911
1912#define DDRAW_PITCH_ALIGNMENT 8
1913#define D3D8_PITCH_ALIGNMENT 4
1914 unsigned char surface_alignment; /* Line Alignment of surfaces */
1915
1916 /* State block related */
1917 IWineD3DStateBlockImpl *stateBlock;
1918 IWineD3DStateBlockImpl *updateStateBlock;
1919
1920 /* Internal use fields */
1921 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1922 WINED3DDEVTYPE devType;
1923#ifndef VBOX_WITH_WDDM
1924 HWND focus_window;
1925#endif
1926
1927 IWineD3DSwapChain **swapchains;
1928 UINT NumberOfSwapChains;
1929
1930 struct list resources; /* a linked list to track resources created by the device */
1931 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1932 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1933
1934 /* Render Target Support */
1935 IWineD3DSurface **render_targets;
1936 IWineD3DSurface *auto_depth_stencil_buffer;
1937 IWineD3DSurface *stencilBufferTarget;
1938
1939 /* palettes texture management */
1940 UINT NumberOfPalettes;
1941 PALETTEENTRY **palettes;
1942 UINT currentPalette;
1943
1944 /* For rendering to a texture using glCopyTexImage */
1945 GLenum *draw_buffers;
1946 GLuint depth_blt_texture;
1947 GLuint depth_blt_rb;
1948 UINT depth_blt_rb_w;
1949 UINT depth_blt_rb_h;
1950
1951 /* Cursor management */
1952 UINT xHotSpot;
1953 UINT yHotSpot;
1954 UINT xScreenSpace;
1955 UINT yScreenSpace;
1956 UINT cursorWidth, cursorHeight;
1957 GLuint cursorTexture;
1958 HCURSOR hardwareCursor;
1959
1960 /* The Wine logo surface */
1961 IWineD3DSurface *logo_surface;
1962
1963 /* Textures for when no other textures are mapped */
1964 UINT dummyTextureName[MAX_TEXTURES];
1965
1966 /* DirectDraw stuff */
1967 DWORD ddraw_width, ddraw_height;
1968 WINED3DFORMAT ddraw_format;
1969
1970 /* Final position fixup constant */
1971 float posFixup[4];
1972#ifdef VBOX_WITH_VMSVGA
1973 UINT rtHeight;
1974#endif
1975
1976 /* With register combiners we can skip junk texture stages */
1977 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1978 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1979
1980 /* Stream source management */
1981 struct wined3d_stream_info strided_streams;
1982 const WineDirect3DVertexStridedData *up_strided;
1983 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1984 unsigned int num_buffer_queries;
1985
1986 /* Context management */
1987 struct wined3d_context **contexts;
1988 UINT numContexts;
1989
1990#ifdef VBOX_WITH_WDDM
1991 struct VBOXUHGSMI *pHgsmi;
1992#endif
1993
1994#ifdef VBOX_WINE_WITH_SHADER_CACHE
1995 VBOXEXT_HASHCACHE vshaderCache;
1996 VBOXEXT_HASHCACHE pshaderCache;
1997#endif
1998
1999#ifdef VBOX_WINE_WITH_PROFILE
2000 VBOXWINEPROFILE_DRAWPRIM DrawPrimProfile;
2001#endif
2002
2003 /* High level patch management */
2004#define PATCHMAP_SIZE 43
2005#define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
2006 struct list patches[PATCHMAP_SIZE];
2007 struct WineD3DRectPatch *currentPatch;
2008};
2009
2010BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2011void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
2012HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
2013 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
2014 IUnknown *parent, IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
2015void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
2016#ifndef VBOX_WITH_WDDM
2017LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window,
2018 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
2019#else
2020void device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target);
2021#endif
2022void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2023void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
2024void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
2025 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
2026void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2027HRESULT IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count,
2028 const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) DECLSPEC_HIDDEN;
2029void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
2030void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
2031
2032static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
2033{
2034 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
2035 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
2036 return context->isStateDirty[idx] & (1 << shift);
2037}
2038
2039/* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
2040typedef struct PrivateData
2041{
2042 struct list entry;
2043
2044 GUID tag;
2045 DWORD flags; /* DDSPD_* */
2046
2047 union
2048 {
2049 LPVOID data;
2050 LPUNKNOWN object;
2051 } ptr;
2052
2053 DWORD size;
2054} PrivateData;
2055
2056/*****************************************************************************
2057 * IWineD3DResource implementation structure
2058 */
2059typedef struct IWineD3DResourceClass
2060{
2061 /* IUnknown fields */
2062 LONG ref; /* Note: Ref counting not required */
2063
2064 /* WineD3DResource Information */
2065 IUnknown *parent;
2066 WINED3DRESOURCETYPE resourceType;
2067 IWineD3DDeviceImpl *device;
2068 WINED3DPOOL pool;
2069 UINT size;
2070 DWORD usage;
2071 const struct wined3d_format_desc *format_desc;
2072 DWORD priority;
2073 BYTE *allocatedMemory; /* Pointer to the real data location */
2074 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
2075#ifdef VBOX_WITH_WDDM
2076 DWORD sharerc_flags; /* shared resource flags */
2077 DWORD sharerc_handle; /* shared resource handle */
2078 DWORD sharerc_locks; /* lock count */
2079#endif
2080 struct list privateData;
2081 struct list resource_list_entry;
2082 const struct wined3d_parent_ops *parent_ops;
2083} IWineD3DResourceClass;
2084
2085typedef struct IWineD3DResourceImpl
2086{
2087 /* IUnknown & WineD3DResource Information */
2088 const IWineD3DResourceVtbl *lpVtbl;
2089 IWineD3DResourceClass resource;
2090} IWineD3DResourceImpl;
2091
2092void resource_cleanup(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2093HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID guid) DECLSPEC_HIDDEN;
2094HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **parent) DECLSPEC_HIDDEN;
2095DWORD resource_get_priority(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2096HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
2097 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
2098HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
2099 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2100 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2101#ifdef VBOX_WITH_WDDM
2102 , HANDLE *shared_handle
2103 , void *pvClientMem
2104#endif
2105 ) DECLSPEC_HIDDEN;
2106WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
2107DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
2108HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
2109 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
2110
2111#ifdef VBOX_WITH_WDDM
2112HRESULT WINAPI IWineD3DResourceImpl_SetShRcState(IWineD3DResource *iface, VBOXWINEEX_SHRC_STATE enmState);
2113#endif
2114
2115/* Tests show that the start address of resources is 32 byte aligned */
2116#define RESOURCE_ALIGNMENT 16
2117
2118/*****************************************************************************
2119 * IWineD3DBaseTexture D3D- > openGL state map lookups
2120 */
2121
2122typedef enum winetexturestates {
2123 WINED3DTEXSTA_ADDRESSU = 0,
2124 WINED3DTEXSTA_ADDRESSV = 1,
2125 WINED3DTEXSTA_ADDRESSW = 2,
2126 WINED3DTEXSTA_BORDERCOLOR = 3,
2127 WINED3DTEXSTA_MAGFILTER = 4,
2128 WINED3DTEXSTA_MINFILTER = 5,
2129 WINED3DTEXSTA_MIPFILTER = 6,
2130 WINED3DTEXSTA_MAXMIPLEVEL = 7,
2131 WINED3DTEXSTA_MAXANISOTROPY = 8,
2132 WINED3DTEXSTA_SRGBTEXTURE = 9,
2133 WINED3DTEXSTA_ELEMENTINDEX = 10,
2134 WINED3DTEXSTA_DMAPOFFSET = 11,
2135 WINED3DTEXSTA_TSSADDRESSW = 12,
2136 MAX_WINETEXTURESTATES = 13,
2137} winetexturestates;
2138
2139enum WINED3DSRGB
2140{
2141 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
2142 SRGB_RGB = 1, /* Loads the rgb texture */
2143 SRGB_SRGB = 2, /* Loads the srgb texture */
2144 SRGB_BOTH = 3, /* Loads both textures */
2145};
2146
2147struct gl_texture
2148{
2149 DWORD states[MAX_WINETEXTURESTATES];
2150 BOOL dirty;
2151 GLuint name;
2152};
2153
2154/*****************************************************************************
2155 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
2156 */
2157typedef struct IWineD3DBaseTextureClass
2158{
2159 struct gl_texture texture_rgb, texture_srgb;
2160 UINT levels;
2161 float pow2Matrix[16];
2162 UINT LOD;
2163 WINED3DTEXTUREFILTERTYPE filterType;
2164 LONG bindCount;
2165 DWORD sampler;
2166 BOOL is_srgb;
2167 BOOL pow2Matrix_identity;
2168 BOOL t_mirror;
2169 const struct min_lookup *minMipLookup;
2170 const GLenum *magLookup;
2171 void (*internal_preload)(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb);
2172} IWineD3DBaseTextureClass;
2173
2174void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2175BOOL surface_init_sysmem(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2176BOOL surface_is_offscreen(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2177void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2178 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2179#ifdef VBOX_WITH_WDDM
2180void surface_setup_location_onopen(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2181#endif
2182
2183typedef struct IWineD3DBaseTextureImpl
2184{
2185 /* IUnknown & WineD3DResource Information */
2186 const IWineD3DBaseTextureVtbl *lpVtbl;
2187 IWineD3DResourceClass resource;
2188 IWineD3DBaseTextureClass baseTexture;
2189
2190} IWineD3DBaseTextureImpl;
2191
2192void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
2193 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
2194 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
2195 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2196void basetexture_state_init(IWineD3DBaseTexture *iface, struct gl_texture *gl_tex);
2197HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
2198void basetexture_cleanup(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2199void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2200WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2201BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2202DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2203DWORD basetexture_get_lod(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2204HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2205 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
2206 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2207#ifdef VBOX_WITH_WDDM
2208 , HANDLE *shared_handle
2209 , void **pavClientMem
2210#endif
2211 ) DECLSPEC_HIDDEN;
2212HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface,
2213 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2214BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty) DECLSPEC_HIDDEN;
2215DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod) DECLSPEC_HIDDEN;
2216void basetexture_unload(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
2217
2218#ifdef VBOX_WITH_WDDM
2219#define texture_gl_delete(_o, _t) do { \
2220 if (VBOXSHRC_IS_SHARED(_o)) GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_CLEAR_CR, _t)); \
2221 else glDeleteTextures(1, &_t); \
2222 } while (0)
2223#else
2224#define texture_gl_delete(_o, _t) do { \
2225 glDeleteTextures(1, &_t); \
2226 } while (0)
2227
2228#endif
2229/*****************************************************************************
2230 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2231 */
2232typedef struct IWineD3DTextureImpl
2233{
2234 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2235 const IWineD3DTextureVtbl *lpVtbl;
2236 IWineD3DResourceClass resource;
2237 IWineD3DBaseTextureClass baseTexture;
2238
2239 /* IWineD3DTexture */
2240 IWineD3DSurface *surfaces[MAX_MIP_LEVELS];
2241 UINT target;
2242 BOOL cond_np2;
2243
2244} IWineD3DTextureImpl;
2245
2246void texture_state_init(IWineD3DTexture *iface, struct gl_texture *gl_tex);
2247HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
2248 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2249 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2250#ifdef VBOX_WITH_WDDM
2251 , HANDLE *shared_handle
2252 , void **pavClientMem
2253#endif
2254 ) DECLSPEC_HIDDEN;
2255
2256/*****************************************************************************
2257 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2258 */
2259typedef struct IWineD3DCubeTextureImpl
2260{
2261 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2262 const IWineD3DCubeTextureVtbl *lpVtbl;
2263 IWineD3DResourceClass resource;
2264 IWineD3DBaseTextureClass baseTexture;
2265
2266 /* IWineD3DCubeTexture */
2267 IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
2268} IWineD3DCubeTextureImpl;
2269
2270HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
2271 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2272 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2273#ifdef VBOX_WITH_WDDM
2274 , HANDLE *shared_handle
2275 , void **pavClientMem
2276#endif
2277 ) DECLSPEC_HIDDEN;
2278
2279typedef struct _WINED3DVOLUMET_DESC
2280{
2281 UINT Width;
2282 UINT Height;
2283 UINT Depth;
2284} WINED3DVOLUMET_DESC;
2285
2286/*****************************************************************************
2287 * IWineD3DVolume implementation structure (extends IUnknown)
2288 */
2289typedef struct IWineD3DVolumeImpl
2290{
2291 /* IUnknown & WineD3DResource fields */
2292 const IWineD3DVolumeVtbl *lpVtbl;
2293 IWineD3DResourceClass resource;
2294
2295 /* WineD3DVolume Information */
2296 WINED3DVOLUMET_DESC currentDesc;
2297 IWineD3DBase *container;
2298 BOOL lockable;
2299 BOOL locked;
2300 WINED3DBOX lockedBox;
2301 WINED3DBOX dirtyBox;
2302 BOOL dirty;
2303} IWineD3DVolumeImpl;
2304
2305void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2306HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2307 UINT height, UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
2308 IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2309#ifdef VBOX_WITH_WDDM
2310 , HANDLE *shared_handle
2311 , void *pvClientMem
2312#endif
2313 ) DECLSPEC_HIDDEN;
2314
2315/*****************************************************************************
2316 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2317 */
2318typedef struct IWineD3DVolumeTextureImpl
2319{
2320 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2321 const IWineD3DVolumeTextureVtbl *lpVtbl;
2322 IWineD3DResourceClass resource;
2323 IWineD3DBaseTextureClass baseTexture;
2324
2325 /* IWineD3DVolumeTexture */
2326 IWineD3DVolume *volumes[MAX_MIP_LEVELS];
2327} IWineD3DVolumeTextureImpl;
2328
2329HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2330 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2331 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2332#ifdef VBOX_WITH_WDDM
2333 , HANDLE *shared_handle
2334 , void **pavClientMem
2335#endif
2336 ) DECLSPEC_HIDDEN;
2337
2338typedef struct _WINED3DSURFACET_DESC
2339{
2340 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2341 DWORD MultiSampleQuality;
2342 UINT Width;
2343 UINT Height;
2344} WINED3DSURFACET_DESC;
2345
2346/*****************************************************************************
2347 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2348 */
2349typedef struct wineD3DSurface_DIB {
2350 HBITMAP DIBsection;
2351 void* bitmap_data;
2352 UINT bitmap_size;
2353 HGDIOBJ holdbitmap;
2354 BOOL client_memory;
2355} wineD3DSurface_DIB;
2356
2357typedef struct {
2358 struct list entry;
2359 GLuint id;
2360 UINT width;
2361 UINT height;
2362} renderbuffer_entry_t;
2363
2364struct fbo_entry
2365{
2366 struct list entry;
2367 IWineD3DSurfaceImpl **render_targets;
2368 IWineD3DSurfaceImpl *depth_stencil;
2369 BOOL attached;
2370 GLuint id;
2371};
2372
2373/*****************************************************************************
2374 * IWineD3DClipp implementation structure
2375 */
2376typedef struct IWineD3DClipperImpl
2377{
2378 const IWineD3DClipperVtbl *lpVtbl;
2379 LONG ref;
2380
2381 IUnknown *Parent;
2382 HWND hWnd;
2383} IWineD3DClipperImpl;
2384
2385
2386/*****************************************************************************
2387 * IWineD3DSurface implementation structure
2388 */
2389struct IWineD3DSurfaceImpl
2390{
2391 /* IUnknown & IWineD3DResource Information */
2392 const IWineD3DSurfaceVtbl *lpVtbl;
2393 IWineD3DResourceClass resource;
2394
2395 /* IWineD3DSurface fields */
2396 IWineD3DBase *container;
2397 WINED3DSURFACET_DESC currentDesc;
2398 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2399 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2400
2401 /* TODO: move this off into a management class(maybe!) */
2402 DWORD Flags;
2403
2404 UINT pow2Width;
2405 UINT pow2Height;
2406
2407 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2408 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2409
2410 /* PBO */
2411 GLuint pbo;
2412 GLuint texture_name;
2413 GLuint texture_name_srgb;
2414 GLint texture_level;
2415 GLenum texture_target;
2416
2417 RECT lockedRect;
2418 RECT dirtyRect;
2419 int lockCount;
2420#define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2421
2422 /* For GetDC */
2423 wineD3DSurface_DIB dib;
2424 HDC hDC;
2425
2426 /* Color keys for DDraw */
2427 WINEDDCOLORKEY DestBltCKey;
2428 WINEDDCOLORKEY DestOverlayCKey;
2429 WINEDDCOLORKEY SrcOverlayCKey;
2430 WINEDDCOLORKEY SrcBltCKey;
2431 DWORD CKeyFlags;
2432
2433 WINEDDCOLORKEY glCKey;
2434
2435 struct list renderbuffers;
2436 renderbuffer_entry_t *current_renderbuffer;
2437
2438 /* DirectDraw clippers */
2439 IWineD3DClipper *clipper;
2440
2441 /* DirectDraw Overlay handling */
2442 RECT overlay_srcrect;
2443 RECT overlay_destrect;
2444 IWineD3DSurfaceImpl *overlay_dest;
2445 struct list overlays;
2446 struct list overlay_entry;
2447
2448#ifdef VBOX_WITH_WDDM
2449 struct IWineD3DSwapChain *presentSwapchain;
2450#endif
2451};
2452
2453extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2454extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2455
2456UINT surface_calculate_size(const struct wined3d_format_desc *format_desc,
2457 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2458void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2459HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2460 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2461 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
2462 WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
2463#ifdef VBOX_WITH_WDDM
2464 , HANDLE *shared_handle
2465 , void *pvClientMem
2466#endif
2467 ) DECLSPEC_HIDDEN;
2468
2469/* Predeclare the shared Surface functions */
2470HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2471 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2472ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2473HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface, IUnknown **pParent) DECLSPEC_HIDDEN;
2474HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2475 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) DECLSPEC_HIDDEN;
2476HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2477 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2478HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2479DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2480DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2481WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2482HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface* iface,
2483 REFIID riid, void **ppContainer) DECLSPEC_HIDDEN;
2484HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *pDesc) DECLSPEC_HIDDEN;
2485HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2486HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD Flags) DECLSPEC_HIDDEN;
2487HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2488HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2489HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2490HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2491HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2492 DWORD Flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2493HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) DECLSPEC_HIDDEN;
2494DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2495HRESULT WINAPI IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2496HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2497HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2498HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2499 DWORD Flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2500HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2501 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD Flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2502HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2503HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2504HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format) DECLSPEC_HIDDEN;
2505HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2506HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *DestRect, IWineD3DSurface *SrcSurface,
2507 const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2508HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2509 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2510HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2511 const RECT *pRect, DWORD Flags) DECLSPEC_HIDDEN;
2512void WINAPI IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface *iface, BOOL srgb) DECLSPEC_HIDDEN;
2513const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2514
2515void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2516void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2517void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2518
2519void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2520 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2521void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2522
2523/* Surface flags: */
2524#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2525#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2526#define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2527#define SFLAG_DISCARD 0x00000010 /* ??? */
2528#define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2529#define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2530#define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2531#define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2532#define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2533#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2534#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2535#define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2536#define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2537#define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2538#define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2539#define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2540#define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2541#define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2542#define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2543#define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2544#define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2545#define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2546#define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2547#define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2548
2549#ifdef VBOX_WITH_WDDM
2550# define SFLAG_CLIENTMEM 0x10000000 /* SYSMEM surface using client-supplied memory buffer */
2551# define SFLAG_DONOTFREE_VBOXWDDM SFLAG_CLIENTMEM
2552#else
2553# define SFLAG_DONOTFREE_VBOXWDDM 0
2554#endif
2555
2556/* In some conditions the surface memory must not be freed:
2557 * SFLAG_CONVERTED: Converting the data back would take too long
2558 * SFLAG_DIBSECTION: The dib code manages the memory
2559 * SFLAG_LOCKED: The app requires access to the surface data
2560 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2561 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2562 * SFLAG_CLIENT: OpenGL uses our memory as backup
2563 */
2564#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2565 SFLAG_DIBSECTION | \
2566 SFLAG_LOCKED | \
2567 SFLAG_DYNLOCK | \
2568 SFLAG_USERPTR | \
2569 SFLAG_PBO | \
2570 SFLAG_CLIENT | \
2571 SFLAG_DONOTFREE_VBOXWDDM \
2572 )
2573
2574#define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2575 SFLAG_INTEXTURE | \
2576 SFLAG_INDRAWABLE | \
2577 SFLAG_INSRGBTEX)
2578
2579#define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2580 SFLAG_DS_OFFSCREEN)
2581#define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2582
2583typedef enum {
2584 NO_CONVERSION,
2585 CONVERT_PALETTED,
2586 CONVERT_PALETTED_CK,
2587 CONVERT_CK_565,
2588 CONVERT_CK_5551,
2589 CONVERT_CK_4444,
2590 CONVERT_CK_4444_ARGB,
2591 CONVERT_CK_1555,
2592 CONVERT_555,
2593 CONVERT_CK_RGB24,
2594 CONVERT_CK_8888,
2595 CONVERT_CK_8888_ARGB,
2596 CONVERT_RGB32_888,
2597 CONVERT_V8U8,
2598 CONVERT_L6V5U5,
2599 CONVERT_X8L8V8U8,
2600 CONVERT_Q8W8V8U8,
2601 CONVERT_V16U16,
2602 CONVERT_A4L4,
2603 CONVERT_G16R16,
2604 CONVERT_R16G16F,
2605 CONVERT_R32G32F,
2606 CONVERT_D15S1,
2607 CONVERT_D24X4S4,
2608 CONVERT_D24FS8,
2609} CONVERT_TYPES;
2610
2611HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing,
2612 struct wined3d_format_desc *desc, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2613void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2614
2615BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2616
2617/*****************************************************************************
2618 * IWineD3DVertexDeclaration implementation structure
2619 */
2620
2621struct wined3d_vertex_declaration_element
2622{
2623 const struct wined3d_format_desc *format_desc;
2624 BOOL ffp_valid;
2625 WORD input_slot;
2626 WORD offset;
2627 UINT output_slot;
2628 BYTE method;
2629 BYTE usage;
2630 BYTE usage_idx;
2631};
2632
2633typedef struct IWineD3DVertexDeclarationImpl {
2634 /* IUnknown Information */
2635 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2636 LONG ref;
2637
2638 IUnknown *parent;
2639 const struct wined3d_parent_ops *parent_ops;
2640 IWineD3DDeviceImpl *device;
2641
2642 struct wined3d_vertex_declaration_element *elements;
2643 UINT element_count;
2644
2645 DWORD streams[MAX_STREAMS];
2646 UINT num_streams;
2647 BOOL position_transformed;
2648 BOOL half_float_conv_needed;
2649} IWineD3DVertexDeclarationImpl;
2650
2651HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2652 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2653 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2654
2655/*****************************************************************************
2656 * IWineD3DStateBlock implementation structure
2657 */
2658
2659/* Internal state Block for Begin/End/Capture/Create/Apply info */
2660/* Note: Very long winded but gl Lists are not flexible enough */
2661/* to resolve everything we need, so doing it manually for now */
2662typedef struct SAVEDSTATES {
2663 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2664 WORD streamSource; /* MAX_STREAMS, 16 */
2665 WORD streamFreq; /* MAX_STREAMS, 16 */
2666 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2667 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2668 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2669 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2670 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2671 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2672 BOOL *pixelShaderConstantsF;
2673 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2674 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2675 BOOL *vertexShaderConstantsF;
2676 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2677 DWORD primitive_type : 1;
2678 DWORD indices : 1;
2679 DWORD material : 1;
2680 DWORD viewport : 1;
2681 DWORD vertexDecl : 1;
2682 DWORD pixelShader : 1;
2683 DWORD vertexShader : 1;
2684 DWORD scissorRect : 1;
2685 DWORD padding : 4;
2686} SAVEDSTATES;
2687
2688struct StageState {
2689 DWORD stage;
2690 DWORD state;
2691};
2692
2693struct IWineD3DStateBlockImpl
2694{
2695 /* IUnknown fields */
2696 const IWineD3DStateBlockVtbl *lpVtbl;
2697 LONG ref; /* Note: Ref counting not required */
2698
2699 /* IWineD3DStateBlock information */
2700 IWineD3DDeviceImpl *device;
2701 WINED3DSTATEBLOCKTYPE blockType;
2702
2703 /* Array indicating whether things have been set or changed */
2704 SAVEDSTATES changed;
2705
2706 /* Vertex Shader Declaration */
2707 IWineD3DVertexDeclaration *vertexDecl;
2708
2709 IWineD3DVertexShader *vertexShader;
2710
2711 /* Vertex Shader Constants */
2712 BOOL vertexShaderConstantB[MAX_CONST_B];
2713 INT vertexShaderConstantI[MAX_CONST_I * 4];
2714 float *vertexShaderConstantF;
2715
2716 /* primitive type */
2717 GLenum gl_primitive_type;
2718
2719 /* Stream Source */
2720 BOOL streamIsUP;
2721 UINT streamStride[MAX_STREAMS];
2722 UINT streamOffset[MAX_STREAMS + 1 /* tesselated pseudo-stream */ ];
2723 IWineD3DBuffer *streamSource[MAX_STREAMS];
2724 UINT streamFreq[MAX_STREAMS + 1];
2725 UINT streamFlags[MAX_STREAMS + 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2726
2727 /* Indices */
2728 IWineD3DBuffer* pIndexData;
2729 WINED3DFORMAT IndexFmt;
2730 INT baseVertexIndex;
2731 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2732
2733 /* Transform */
2734 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2735
2736 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2737#define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2738#define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2739 struct list lightMap[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2740 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2741
2742 /* Clipping */
2743 double clipplane[MAX_CLIPPLANES][4];
2744 WINED3DCLIPSTATUS clip_status;
2745
2746 /* ViewPort */
2747 WINED3DVIEWPORT viewport;
2748
2749 /* Material */
2750 WINED3DMATERIAL material;
2751
2752 /* Pixel Shader */
2753 IWineD3DPixelShader *pixelShader;
2754
2755 /* Pixel Shader Constants */
2756 BOOL pixelShaderConstantB[MAX_CONST_B];
2757 INT pixelShaderConstantI[MAX_CONST_I * 4];
2758 float *pixelShaderConstantF;
2759
2760 /* RenderState */
2761 DWORD renderState[WINEHIGHEST_RENDER_STATE + 1];
2762
2763 /* Texture */
2764 IWineD3DBaseTexture *textures[MAX_COMBINED_SAMPLERS];
2765
2766 /* Texture State Stage */
2767 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2768 DWORD lowest_disabled_stage;
2769 /* Sampler States */
2770 DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2771
2772 /* Scissor test rectangle */
2773 RECT scissorRect;
2774
2775 /* Contained state management */
2776 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2777 unsigned int num_contained_render_states;
2778 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2779 unsigned int num_contained_transform_states;
2780 DWORD contained_vs_consts_i[MAX_CONST_I];
2781 unsigned int num_contained_vs_consts_i;
2782 DWORD contained_vs_consts_b[MAX_CONST_B];
2783 unsigned int num_contained_vs_consts_b;
2784 DWORD *contained_vs_consts_f;
2785 unsigned int num_contained_vs_consts_f;
2786 DWORD contained_ps_consts_i[MAX_CONST_I];
2787 unsigned int num_contained_ps_consts_i;
2788 DWORD contained_ps_consts_b[MAX_CONST_B];
2789 unsigned int num_contained_ps_consts_b;
2790 DWORD *contained_ps_consts_f;
2791 unsigned int num_contained_ps_consts_f;
2792 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2793 unsigned int num_contained_tss_states;
2794 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2795 unsigned int num_contained_sampler_states;
2796};
2797
2798HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2799 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2800void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2801
2802static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2803 struct wined3d_context *context)
2804{
2805 const struct StateEntry *statetable = stateblock->device->StateTable;
2806 DWORD rep = statetable[state].representative;
2807 statetable[rep].apply(rep, stateblock, context);
2808}
2809
2810/* Direct3D terminology with little modifications. We do not have an issued state
2811 * because only the driver knows about it, but we have a created state because d3d
2812 * allows GetData on a created issue, but opengl doesn't
2813 */
2814enum query_state {
2815 QUERY_CREATED,
2816 QUERY_SIGNALLED,
2817 QUERY_BUILDING
2818};
2819/*****************************************************************************
2820 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2821 */
2822typedef struct IWineD3DQueryImpl
2823{
2824 const IWineD3DQueryVtbl *lpVtbl;
2825 LONG ref; /* Note: Ref counting not required */
2826
2827 IUnknown *parent;
2828 IWineD3DDeviceImpl *device;
2829
2830 /* IWineD3DQuery fields */
2831 enum query_state state;
2832 WINED3DQUERYTYPE type;
2833 /* TODO: Think about using a IUnknown instead of a void* */
2834 void *extendedData;
2835} IWineD3DQueryImpl;
2836
2837HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
2838 WINED3DQUERYTYPE type, IUnknown *parent) DECLSPEC_HIDDEN;
2839
2840/* IWineD3DBuffer */
2841
2842/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2843 * fixed function semantics as D3DCOLOR or FLOAT16 */
2844enum wined3d_buffer_conversion_type
2845{
2846 CONV_NONE,
2847 CONV_D3DCOLOR,
2848 CONV_POSITIONT,
2849 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2850};
2851
2852struct wined3d_map_range
2853{
2854 UINT offset;
2855 UINT size;
2856};
2857
2858#define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2859#define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2860#define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2861#define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2862#define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2863#define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2864#define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2865#define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2866
2867struct wined3d_buffer
2868{
2869 const struct IWineD3DBufferVtbl *vtbl;
2870 IWineD3DResourceClass resource;
2871
2872 struct wined3d_buffer_desc desc;
2873
2874 GLuint buffer_object;
2875 GLenum buffer_object_usage;
2876 GLenum buffer_type_hint;
2877 UINT buffer_object_size;
2878 LONG bind_count;
2879 DWORD flags;
2880
2881 LONG lock_count;
2882 struct wined3d_map_range *maps;
2883 ULONG maps_size, modified_areas;
2884 struct wined3d_event_query *query;
2885
2886 /* conversion stuff */
2887 UINT decl_change_count, full_conversion_count;
2888 UINT draw_count;
2889 UINT stride; /* 0 if no conversion */
2890 UINT conversion_stride; /* 0 if no shifted conversion */
2891 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2892 /* Extra load offsets, for FLOAT16 conversion */
2893 UINT *conversion_shift; /* NULL if no shifted conversion */
2894};
2895
2896const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
2897BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
2898HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2899 UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
2900 const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2901
2902/* IWineD3DRendertargetView */
2903struct wined3d_rendertarget_view
2904{
2905 const struct IWineD3DRendertargetViewVtbl *vtbl;
2906 LONG refcount;
2907
2908 IWineD3DResource *resource;
2909 IUnknown *parent;
2910};
2911
2912void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2913 IWineD3DResource *resource, IUnknown *parent) DECLSPEC_HIDDEN;
2914
2915/*****************************************************************************
2916 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2917 */
2918
2919struct IWineD3DSwapChainImpl
2920{
2921 /*IUnknown part*/
2922 const IWineD3DSwapChainVtbl *lpVtbl;
2923 LONG ref; /* Note: Ref counting not required */
2924
2925 IUnknown *parent;
2926 IWineD3DDeviceImpl *device;
2927
2928 /* IWineD3DSwapChain fields */
2929 IWineD3DSurface **backBuffer;
2930 IWineD3DSurface *frontBuffer;
2931 WINED3DPRESENT_PARAMETERS presentParms;
2932 DWORD orig_width, orig_height;
2933 WINED3DFORMAT orig_fmt;
2934 WINED3DGAMMARAMP orig_gamma;
2935 BOOL render_to_fbo;
2936 const struct wined3d_format_desc *ds_format;
2937
2938 long prev_time, frames; /* Performance tracking */
2939 unsigned int vSyncCounter;
2940
2941#ifndef VBOX_WITH_WDDM
2942 struct wined3d_context **context;
2943 unsigned int num_contexts;
2944 HWND win_handle;
2945 HWND device_window;
2946 HDC hDC;
2947#else
2948 HWND win_handle;
2949 HDC hDC;
2950 IWineD3DSurface *presentRt;
2951#endif
2952};
2953
2954extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2955void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2956
2957HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2958 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2959ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2960ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2961HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown **ppParent) DECLSPEC_HIDDEN;
2962HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2963 IWineD3DSurface *pDestSurface) DECLSPEC_HIDDEN;
2964HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2965 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2966HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2967 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2968HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2969 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2970HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2971 IWineD3DDevice **ppDevice) DECLSPEC_HIDDEN;
2972HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2973 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2974HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2975 DWORD Flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2976HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2977 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2978
2979struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2980HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2981 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent) DECLSPEC_HIDDEN;
2982void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl *swapchain) DECLSPEC_HIDDEN;
2983void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl *swapchain, UINT w, UINT h) DECLSPEC_HIDDEN;
2984
2985#define DEFAULT_REFRESH_RATE 0
2986
2987/*****************************************************************************
2988 * Utility function prototypes
2989 */
2990
2991/* Trace routines */
2992const char *debug_d3dformat(WINED3DFORMAT fmt) DECLSPEC_HIDDEN;
2993const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2994const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2995const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2996const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2997const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2998const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2999const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
3000const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
3001const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
3002const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
3003const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
3004const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
3005const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
3006const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
3007const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
3008const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
3009const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
3010const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
3011const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
3012void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
3013const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
3014
3015/* Color conversion routines */
3016DWORD color_convert_argb_to_fmt(DWORD color, WINED3DFORMAT destfmt) DECLSPEC_HIDDEN;
3017
3018/* Routines for GL <-> D3D values */
3019GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
3020GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
3021BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op,
3022 DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
3023void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op,
3024 DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
3025void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
3026 BOOL transformed, WINED3DFORMAT coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
3027void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock,
3028 struct wined3d_context *context) DECLSPEC_HIDDEN;
3029void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
3030 struct wined3d_context *context) DECLSPEC_HIDDEN;
3031void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
3032 struct wined3d_context *context) DECLSPEC_HIDDEN;
3033void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
3034 struct wined3d_context *context) DECLSPEC_HIDDEN;
3035void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
3036 struct wined3d_context *context) DECLSPEC_HIDDEN;
3037void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
3038 struct wined3d_context *context) DECLSPEC_HIDDEN;
3039void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
3040 struct wined3d_context *context) DECLSPEC_HIDDEN;
3041void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
3042 struct wined3d_context *context) DECLSPEC_HIDDEN;
3043
3044void surface_add_dirty_rect(IWineD3DSurface *iface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
3045GLenum surface_get_gl_buffer(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
3046void surface_load_ds_location(IWineD3DSurface *iface, struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
3047void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) DECLSPEC_HIDDEN;
3048void surface_set_compatible_renderbuffer(IWineD3DSurface *iface,
3049 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
3050void surface_set_texture_name(IWineD3DSurface *iface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
3051void surface_set_texture_target(IWineD3DSurface *iface, GLenum target) DECLSPEC_HIDDEN;
3052
3053BOOL getColorBits(const struct wined3d_format_desc *format_desc,
3054 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
3055BOOL getDepthStencilBits(const struct wined3d_format_desc *format_desc,
3056 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
3057
3058/* Math utils */
3059void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
3060UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
3061unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
3062
3063void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
3064
3065typedef struct local_constant {
3066 struct list entry;
3067 unsigned int idx;
3068 DWORD value[4];
3069} local_constant;
3070
3071typedef struct SHADER_LIMITS {
3072 unsigned int temporary;
3073 unsigned int texcoord;
3074 unsigned int sampler;
3075 unsigned int constant_int;
3076 unsigned int constant_float;
3077 unsigned int constant_bool;
3078 unsigned int address;
3079 unsigned int packed_output;
3080 unsigned int packed_input;
3081 unsigned int attributes;
3082 unsigned int label;
3083} SHADER_LIMITS;
3084
3085/* Keeps track of details for TEX_M#x# shader opcodes which need to
3086 * maintain state information between multiple codes */
3087typedef struct SHADER_PARSE_STATE {
3088 unsigned int current_row;
3089 DWORD texcoord_w[2];
3090} SHADER_PARSE_STATE;
3091
3092#ifdef __GNUC__
3093#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3094#else
3095#define PRINTF_ATTR(fmt,args)
3096#endif
3097
3098/* Base Shader utility functions. */
3099int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
3100int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
3101
3102/* Vertex shader utility functions */
3103extern BOOL vshader_get_input(IWineD3DVertexShader *iface,
3104 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
3105
3106/*****************************************************************************
3107 * IDirect3DBaseShader implementation structure
3108 */
3109typedef struct IWineD3DBaseShaderClass
3110{
3111 LONG ref;
3112 SHADER_LIMITS limits;
3113 SHADER_PARSE_STATE parse_state;
3114 DWORD *function;
3115 UINT functionLength;
3116 UINT cur_loop_depth, cur_loop_regno;
3117 BOOL load_local_constsF;
3118 const struct wined3d_shader_frontend *frontend;
3119 void *frontend_data;
3120 void *backend_data;
3121
3122 IUnknown *parent;
3123 const struct wined3d_parent_ops *parent_ops;
3124
3125 /* Programs this shader is linked with */
3126 struct list linked_programs;
3127
3128 /* Immediate constants (override global ones) */
3129 struct list constantsB;
3130 struct list constantsF;
3131 struct list constantsI;
3132 shader_reg_maps reg_maps;
3133
3134 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
3135 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
3136
3137 /* Pointer to the parent device */
3138 IWineD3DDevice *device;
3139 struct list shader_list_entry;
3140
3141#ifdef VBOX_WINE_WITH_SHADER_CACHE
3142 VBOXEXT_HASHCACHE_ENTRY CacheEntry;
3143 uint32_t u32CacheDataInited;
3144 uint32_t u32Hash;
3145#endif
3146} IWineD3DBaseShaderClass;
3147
3148typedef struct IWineD3DBaseShaderImpl {
3149 /* IUnknown */
3150 const IWineD3DBaseShaderVtbl *lpVtbl;
3151
3152 /* IWineD3DBaseShader */
3153 IWineD3DBaseShaderClass baseShader;
3154} IWineD3DBaseShaderImpl;
3155
3156void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3157BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3158void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
3159void shader_dump_src_param(const struct wined3d_shader_src_param *param,
3160 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3161void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
3162 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3163unsigned int shader_find_free_input_register(const struct shader_reg_maps *reg_maps, unsigned int max) DECLSPEC_HIDDEN;
3164void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer,
3165 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
3166BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
3167
3168static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
3169{
3170 return type == WINED3D_SHADER_TYPE_PIXEL;
3171}
3172
3173static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
3174{
3175 return type == WINED3D_SHADER_TYPE_VERTEX;
3176}
3177
3178static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
3179{
3180 switch (reg->type)
3181 {
3182 case WINED3DSPR_RASTOUT:
3183 /* oFog & oPts */
3184 if (reg->idx != 0) return TRUE;
3185 /* oPos */
3186 return FALSE;
3187
3188 case WINED3DSPR_DEPTHOUT: /* oDepth */
3189 case WINED3DSPR_CONSTBOOL: /* b# */
3190 case WINED3DSPR_LOOP: /* aL */
3191 case WINED3DSPR_PREDICATE: /* p0 */
3192 return TRUE;
3193
3194 case WINED3DSPR_MISCTYPE:
3195 switch(reg->idx)
3196 {
3197 case 0: /* vPos */
3198 return FALSE;
3199 case 1: /* vFace */
3200 return TRUE;
3201 default:
3202 return FALSE;
3203 }
3204
3205 case WINED3DSPR_IMMCONST:
3206 switch(reg->immconst_type)
3207 {
3208 case WINED3D_IMMCONST_FLOAT:
3209 return TRUE;
3210 default:
3211 return FALSE;
3212 }
3213
3214 default:
3215 return FALSE;
3216 }
3217}
3218
3219static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
3220 local_constant* lconst;
3221
3222 if(This->baseShader.load_local_constsF) return FALSE;
3223 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3224 if(lconst->idx == reg) return TRUE;
3225 }
3226 return FALSE;
3227
3228}
3229
3230/*****************************************************************************
3231 * IDirect3DVertexShader implementation structures
3232 */
3233typedef struct IWineD3DVertexShaderImpl {
3234 /* IUnknown parts */
3235 const IWineD3DVertexShaderVtbl *lpVtbl;
3236
3237 /* IWineD3DBaseShader */
3238 IWineD3DBaseShaderClass baseShader;
3239
3240 /* Vertex shader attributes. */
3241 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
3242
3243 UINT min_rel_offset, max_rel_offset;
3244 UINT rel_offset;
3245} IWineD3DVertexShaderImpl;
3246
3247void find_vs_compile_args(IWineD3DVertexShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3248 struct vs_compile_args *args) DECLSPEC_HIDDEN;
3249HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
3250 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3251 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3252
3253struct wined3d_geometryshader
3254{
3255 const struct IWineD3DGeometryShaderVtbl *vtbl;
3256 IWineD3DBaseShaderClass base_shader;
3257};
3258
3259HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
3260 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3261 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3262
3263/*****************************************************************************
3264 * IDirect3DPixelShader implementation structure
3265 */
3266
3267/* Using additional shader constants (uniforms in GLSL / program environment
3268 * or local parameters in ARB) is costly:
3269 * ARB only knows float4 parameters and GLSL compiler are not really smart
3270 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3271 * (in fact most compilers map a float2 to a full float4 uniform).
3272 *
3273 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3274 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3275 * into a single shader constant (uniform / program parameter).
3276 *
3277 * This structure is shared between the GLSL and the ARB backend.*/
3278struct ps_np2fixup_info {
3279 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
3280 WORD active; /* bitfield indicating if we can apply the fixup */
3281 WORD num_consts;
3282};
3283
3284typedef struct IWineD3DPixelShaderImpl {
3285 /* IUnknown parts */
3286 const IWineD3DPixelShaderVtbl *lpVtbl;
3287
3288 /* IWineD3DBaseShader */
3289 IWineD3DBaseShaderClass baseShader;
3290
3291 /* Pixel shader input semantics */
3292 DWORD input_reg_map[MAX_REG_INPUT];
3293 BOOL input_reg_used[MAX_REG_INPUT];
3294 unsigned int declared_in_count;
3295
3296 /* Some information about the shader behavior */
3297 char vpos_uniform;
3298
3299 BOOL color0_mov;
3300 DWORD color0_reg;
3301
3302} IWineD3DPixelShaderImpl;
3303
3304HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
3305 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
3306 IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
3307void pixelshader_update_samplers(struct shader_reg_maps *reg_maps,
3308 IWineD3DBaseTexture * const *textures) DECLSPEC_HIDDEN;
3309void find_ps_compile_args(IWineD3DPixelShaderImpl *shader, IWineD3DStateBlockImpl *stateblock,
3310 struct ps_compile_args *args) DECLSPEC_HIDDEN;
3311
3312#ifdef VBOX_WINE_WITH_SHADER_CACHE
3313IWineD3DVertexShaderImpl * vertexshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DVertexShaderImpl *object) DECLSPEC_HIDDEN;
3314IWineD3DPixelShaderImpl * pixelshader_check_cached(IWineD3DDeviceImpl *device, IWineD3DPixelShaderImpl *object) DECLSPEC_HIDDEN;
3315void shader_chaches_init(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3316void shader_chaches_term(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
3317#endif
3318
3319/* sRGB correction constants */
3320static const float srgb_cmp = 0.0031308f;
3321static const float srgb_mul_low = 12.92f;
3322static const float srgb_pow = 0.41666f;
3323static const float srgb_mul_high = 1.055f;
3324static const float srgb_sub_high = 0.055f;
3325
3326/*****************************************************************************
3327 * IWineD3DPalette implementation structure
3328 */
3329struct IWineD3DPaletteImpl {
3330 /* IUnknown parts */
3331 const IWineD3DPaletteVtbl *lpVtbl;
3332 LONG ref;
3333
3334 IUnknown *parent;
3335 IWineD3DDeviceImpl *device;
3336
3337 /* IWineD3DPalette */
3338 HPALETTE hpal;
3339 WORD palVersion; /*| */
3340 WORD palNumEntries; /*| LOGPALETTE */
3341 PALETTEENTRY palents[256]; /*| */
3342 /* This is to store the palette in 'screen format' */
3343 int screen_palents[256];
3344 DWORD Flags;
3345};
3346
3347HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
3348 DWORD flags, const PALETTEENTRY *entries, IUnknown *parent) DECLSPEC_HIDDEN;
3349
3350/* DirectDraw utility functions */
3351extern WINED3DFORMAT pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
3352
3353/*****************************************************************************
3354 * Pixel format management
3355 */
3356
3357/* WineD3D pixel format flags */
3358#define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
3359#define WINED3DFMT_FLAG_FILTERING 0x2
3360#define WINED3DFMT_FLAG_DEPTH 0x4
3361#define WINED3DFMT_FLAG_STENCIL 0x8
3362#define WINED3DFMT_FLAG_RENDERTARGET 0x10
3363#define WINED3DFMT_FLAG_FOURCC 0x20
3364#define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
3365#define WINED3DFMT_FLAG_COMPRESSED 0x80
3366#define WINED3DFMT_FLAG_GETDC 0x100
3367#define WINED3DFMT_FLAG_FLOAT 0x200
3368
3369struct wined3d_format_desc
3370{
3371 WINED3DFORMAT format;
3372 DWORD red_mask;
3373 DWORD green_mask;
3374 DWORD blue_mask;
3375 DWORD alpha_mask;
3376 UINT byte_count;
3377 WORD depth_size;
3378 WORD stencil_size;
3379
3380 UINT block_width;
3381 UINT block_height;
3382 UINT block_byte_count;
3383
3384 enum wined3d_ffp_emit_idx emit_idx;
3385 GLint component_count;
3386 GLenum gl_vtx_type;
3387 GLint gl_vtx_format;
3388 GLboolean gl_normalized;
3389 unsigned int component_size;
3390
3391 GLint glInternal;
3392 GLint glGammaInternal;
3393 GLint rtInternal;
3394 GLint glFormat;
3395 GLint glType;
3396 UINT conv_byte_count;
3397 unsigned int Flags;
3398 float heightscale;
3399 struct color_fixup_desc color_fixup;
3400 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3401};
3402
3403const struct wined3d_format_desc *getFormatDescEntry(WINED3DFORMAT fmt,
3404 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
3405
3406static inline BOOL use_vs(IWineD3DStateBlockImpl *stateblock)
3407{
3408 /* Check stateblock->vertexDecl to allow this to be used from
3409 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3410 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3411 * style strided data. */
3412 return (stateblock->vertexShader
3413 && !((IWineD3DVertexDeclarationImpl *)stateblock->vertexDecl)->position_transformed
3414 && stateblock->device->vs_selected_mode != SHADER_NONE);
3415}
3416
3417static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
3418{
3419 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
3420}
3421
3422void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface,
3423 const RECT *src_rect, IWineD3DSurface *dst_surface, const RECT *dst_rect,
3424 const WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
3425
3426/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3427#define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3428
3429#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3430 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3431 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3432
3433#define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3434
3435#ifdef RT_OS_DARWIN
3436void *MyNSGLGetProcAddress(const char *name);
3437#endif
3438
3439#endif
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