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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dx9shape.h@ 53201

最後變更 在這個檔案從53201是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

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  • 屬性 svn:keywords 設為 Author Date Id Revision
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1/*
2 * Copyright 2010 Christian Costa
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#include "d3dx9.h"
20
21#ifndef __D3DX9SHAPE_H__
22#define __D3DX9SHAPE_H__
23
24#ifdef __cplusplus
25extern "C" {
26#endif
27
28HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
29 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
30HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
31 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
32HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
33 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
34HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
35 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
36HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
37 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
38HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
39 FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
40#define D3DXCreateText WINELIB_NAME_AW(D3DXCreateText)
41
42#ifdef __cplusplus
43}
44#endif
45
46#endif /* __D3DX9SHAPE_H__ */
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