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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcompiler.h@ 53201

最後變更 在這個檔案從53201是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 5.5 KB
 
1/*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __D3DCOMPILER_H__
20#define __D3DCOMPILER_H__
21
22#include "d3d11shader.h"
23
24#ifdef __cplusplus
25extern "C" {
26#endif
27
28#if defined(__GNUC__)
29#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
30#elif defined(_MSC_VER)
31#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
32#else
33static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
34#endif
35
36#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
37#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
38
39#define D3DCOMPILE_DEBUG 0x00000001
40#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
41#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
42#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
43#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
44#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
45#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
46#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
47#define D3DCOMPILE_NO_PRESHADER 0x00000100
48#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
49#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
50#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
51#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
52#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
53#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
54#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
55#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
56#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
57#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
58
59#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
60#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
61#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
62#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
63#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
64
65HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
66 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
67 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
68typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
69 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
70 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
71
72typedef enum D3DCOMPILER_STRIP_FLAGS
73{
74 D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
75 D3DCOMPILER_STRIP_DEBUG_INFO = 2,
76 D3DCOMPILER_STRIP_TEST_BLOBS = 4,
77 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
78} D3DCOMPILER_STRIP_FLAGS;
79
80HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
81
82typedef enum D3D_BLOB_PART
83{
84 D3D_BLOB_INPUT_SIGNATURE_BLOB,
85 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
86 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
87 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
88 D3D_BLOB_ALL_SIGNATURE_BLOB,
89 D3D_BLOB_DEBUG_INFO,
90 D3D_BLOB_LEGACY_SHADER,
91 D3D_BLOB_XNA_PREPASS_SHADER,
92 D3D_BLOB_XNA_SHADER,
93 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
94 D3D_BLOB_TEST_COMPILE_DETAILS,
95 D3D_BLOB_TEST_COMPILE_PERF
96} D3D_BLOB_PART;
97
98HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
99 UINT flags, const char *comments, ID3DBlob **disassembly);
100typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
101 UINT flags, const char *comments, ID3DBlob **disassembly);
102HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
103HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
104HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
105HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
106HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
107
108HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
109
110HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
111
112HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
113 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
114 ID3DBlob **shader, ID3DBlob **error_messages);
115typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
116 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
117 ID3DBlob **shader, ID3DBlob **error_messages);
118
119#ifdef __cplusplus
120}
121#endif
122
123#endif
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