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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcompiler.h@ 104831

最後變更 在這個檔案從104831是 53206,由 vboxsync 提交於 10 年 前

Devices/vmsvga: header fixes

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 6.0 KB
 
1/*
2 * Copyright 2010 Matteo Bruni for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19/*
20 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
21 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
22 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
23 * a choice of LGPL license versions is made available with the language indicating
24 * that LGPLv2 or any later version may be used, or where a choice of which version
25 * of the LGPL is applied is otherwise unspecified.
26 */
27
28#ifndef __D3DCOMPILER_H__
29#define __D3DCOMPILER_H__
30
31#include "d3d11shader.h"
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37#if defined(__GNUC__)
38#define D3DCOMPILER_DLL_W (const WCHAR[]){'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0}
39#elif defined(_MSC_VER)
40#define D3DCOMPILER_DLL_W L"d3dcompiler_43.dll"
41#else
42static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','3','.','d','l','l',0};
43#endif
44
45#define D3DCOMPILER_DLL_A "d3dcompiler_43.dll"
46#define D3DCOMPILER_DLL WINELIB_NAME_AW(D3DCOMPILER_DLL_)
47
48#define D3DCOMPILE_DEBUG 0x00000001
49#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
50#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
51#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
52#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
53#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
54#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
55#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
56#define D3DCOMPILE_NO_PRESHADER 0x00000100
57#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
58#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
59#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
60#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
61#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
62#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
63#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
64#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
65#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
66#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
67
68#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
69#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
70#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
71#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
72#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
73
74HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
75 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
76 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
77typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
78 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
79 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
80
81typedef enum D3DCOMPILER_STRIP_FLAGS
82{
83 D3DCOMPILER_STRIP_REFLECTION_DATA = 1,
84 D3DCOMPILER_STRIP_DEBUG_INFO = 2,
85 D3DCOMPILER_STRIP_TEST_BLOBS = 4,
86 D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
87} D3DCOMPILER_STRIP_FLAGS;
88
89HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
90
91typedef enum D3D_BLOB_PART
92{
93 D3D_BLOB_INPUT_SIGNATURE_BLOB,
94 D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
95 D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
96 D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
97 D3D_BLOB_ALL_SIGNATURE_BLOB,
98 D3D_BLOB_DEBUG_INFO,
99 D3D_BLOB_LEGACY_SHADER,
100 D3D_BLOB_XNA_PREPASS_SHADER,
101 D3D_BLOB_XNA_SHADER,
102 D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
103 D3D_BLOB_TEST_COMPILE_DETAILS,
104 D3D_BLOB_TEST_COMPILE_PERF
105} D3D_BLOB_PART;
106
107HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
108 UINT flags, const char *comments, ID3DBlob **disassembly);
109typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
110 UINT flags, const char *comments, ID3DBlob **disassembly);
111HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
112HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
113HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
114HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
115HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
116
117HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
118
119HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
120
121HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
122 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
123 ID3DBlob **shader, ID3DBlob **error_messages);
124typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
125 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
126 ID3DBlob **shader, ID3DBlob **error_messages);
127
128#ifdef __cplusplus
129}
130#endif
131
132#endif
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