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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3dcaps.h@ 53201

最後變更 在這個檔案從53201是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

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1/*
2 * Copyright (C) 2000 Peter Hunnisett
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3DCAPS_H
20#define __WINE_D3DCAPS_H
21
22#include <ddraw.h>
23
24typedef struct _D3DTRANSFORMCAPS {
25 DWORD dwSize;
26 DWORD dwCaps;
27} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
28
29#define D3DTRANSFORMCAPS_CLIP __MSABI_LONG(0x00000001)
30
31typedef struct _D3DLIGHTINGCAPS {
32 DWORD dwSize;
33 DWORD dwCaps;
34 DWORD dwLightingModel;
35 DWORD dwNumLights;
36} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
37
38#define D3DLIGHTINGMODEL_RGB 0x00000001
39#define D3DLIGHTINGMODEL_MONO 0x00000002
40
41#define D3DLIGHTCAPS_POINT 0x00000001
42#define D3DLIGHTCAPS_SPOT 0x00000002
43#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
44#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
45#define D3DLIGHTCAPS_GLSPOT 0x00000010
46
47typedef struct _D3dPrimCaps {
48 DWORD dwSize;
49 DWORD dwMiscCaps;
50 DWORD dwRasterCaps;
51 DWORD dwZCmpCaps;
52 DWORD dwSrcBlendCaps;
53 DWORD dwDestBlendCaps;
54 DWORD dwAlphaCmpCaps;
55 DWORD dwShadeCaps;
56 DWORD dwTextureCaps;
57 DWORD dwTextureFilterCaps;
58 DWORD dwTextureBlendCaps;
59 DWORD dwTextureAddressCaps;
60 DWORD dwStippleWidth;
61 DWORD dwStippleHeight;
62} D3DPRIMCAPS, *LPD3DPRIMCAPS;
63
64#define D3DPMISCCAPS_MASKPLANES 0x00000001
65#define D3DPMISCCAPS_MASKZ 0x00000002
66#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
67#define D3DPMISCCAPS_CONFORMANT 0x00000008
68#define D3DPMISCCAPS_CULLNONE 0x00000010
69#define D3DPMISCCAPS_CULLCW 0x00000020
70#define D3DPMISCCAPS_CULLCCW 0x00000040
71
72#define D3DPRASTERCAPS_DITHER 0x00000001
73#define D3DPRASTERCAPS_ROP2 0x00000002
74#define D3DPRASTERCAPS_XOR 0x00000004
75#define D3DPRASTERCAPS_PAT 0x00000008
76#define D3DPRASTERCAPS_ZTEST 0x00000010
77#define D3DPRASTERCAPS_SUBPIXEL 0x00000020
78#define D3DPRASTERCAPS_SUBPIXELX 0x00000040
79#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
80#define D3DPRASTERCAPS_FOGTABLE 0x00000100
81#define D3DPRASTERCAPS_STIPPLE 0x00000200
82#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
83#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
84#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
85#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
86#define D3DPRASTERCAPS_ZBIAS 0x00004000
87#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
88#define D3DPRASTERCAPS_FOGRANGE 0x00010000
89#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
90#define D3DPRASTERCAPS_WBUFFER 0x00040000
91#define D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
92#define D3DPRASTERCAPS_WFOG 0x00100000
93#define D3DPRASTERCAPS_ZFOG 0x00200000
94
95#define D3DPCMPCAPS_NEVER 0x00000001
96#define D3DPCMPCAPS_LESS 0x00000002
97#define D3DPCMPCAPS_EQUAL 0x00000004
98#define D3DPCMPCAPS_LESSEQUAL 0x00000008
99#define D3DPCMPCAPS_GREATER 0x00000010
100#define D3DPCMPCAPS_NOTEQUAL 0x00000020
101#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
102#define D3DPCMPCAPS_ALWAYS 0x00000080
103
104#define D3DPBLENDCAPS_ZERO 0x00000001
105#define D3DPBLENDCAPS_ONE 0x00000002
106#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
107#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
108#define D3DPBLENDCAPS_SRCALPHA 0x00000010
109#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
110#define D3DPBLENDCAPS_DESTALPHA 0x00000040
111#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
112#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
113#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
114#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
115#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
116#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
117
118#define D3DPSHADECAPS_COLORFLATMONO 0x00000001
119#define D3DPSHADECAPS_COLORFLATRGB 0x00000002
120#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
121#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
122#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
123#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
124
125#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
126#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
127#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
128#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
129#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
130#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
131
132#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
133#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
134#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
135#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
136#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
137#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
138
139#define D3DPSHADECAPS_FOGFLAT 0x00040000
140#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
141#define D3DPSHADECAPS_FOGPHONG 0x00100000
142
143#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
144#define D3DPTEXTURECAPS_POW2 0x00000002
145#define D3DPTEXTURECAPS_ALPHA 0x00000004
146#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
147#define D3DPTEXTURECAPS_BORDER 0x00000010
148#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
149#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
150#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
151#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
152/* yes actually 0x00000200 is unused - or at least unreleased */
153#define D3DPTEXTURECAPS_PROJECTED 0x00000400
154#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
155#define D3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
156
157#define D3DPTFILTERCAPS_NEAREST 0x00000001
158#define D3DPTFILTERCAPS_LINEAR 0x00000002
159#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
160#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
161#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
162#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
163/* yes - missing numbers */
164#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
165#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
166#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
167/* yes - missing numbers */
168#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
169#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
170/* yes - missing numbers */
171#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
172#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
173#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
174#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000
175#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000
176
177#define D3DPTBLENDCAPS_DECAL 0x00000001
178#define D3DPTBLENDCAPS_MODULATE 0x00000002
179#define D3DPTBLENDCAPS_DECALALPHA 0x00000004
180#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
181#define D3DPTBLENDCAPS_DECALMASK 0x00000010
182#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
183#define D3DPTBLENDCAPS_COPY 0x00000040
184#define D3DPTBLENDCAPS_ADD 0x00000080
185
186#define D3DPTADDRESSCAPS_WRAP 0x00000001
187#define D3DPTADDRESSCAPS_MIRROR 0x00000002
188#define D3DPTADDRESSCAPS_CLAMP 0x00000004
189#define D3DPTADDRESSCAPS_BORDER 0x00000008
190#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
191
192
193typedef struct _D3DDeviceDesc {
194 DWORD dwSize;
195 DWORD dwFlags;
196 D3DCOLORMODEL dcmColorModel;
197 DWORD dwDevCaps;
198 D3DTRANSFORMCAPS dtcTransformCaps;
199 BOOL bClipping;
200 D3DLIGHTINGCAPS dlcLightingCaps;
201 D3DPRIMCAPS dpcLineCaps;
202 D3DPRIMCAPS dpcTriCaps;
203 DWORD dwDeviceRenderBitDepth;
204 DWORD dwDeviceZBufferBitDepth;
205 DWORD dwMaxBufferSize;
206 DWORD dwMaxVertexCount;
207
208 DWORD dwMinTextureWidth,dwMinTextureHeight;
209 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
210 DWORD dwMinStippleWidth,dwMaxStippleWidth;
211 DWORD dwMinStippleHeight,dwMaxStippleHeight;
212
213 DWORD dwMaxTextureRepeat;
214 DWORD dwMaxTextureAspectRatio;
215 DWORD dwMaxAnisotropy;
216
217 D3DVALUE dvGuardBandLeft;
218 D3DVALUE dvGuardBandTop;
219 D3DVALUE dvGuardBandRight;
220 D3DVALUE dvGuardBandBottom;
221
222 D3DVALUE dvExtentsAdjust;
223 DWORD dwStencilCaps;
224
225 DWORD dwFVFCaps;
226 DWORD dwTextureOpCaps;
227 WORD wMaxTextureBlendStages;
228 WORD wMaxSimultaneousTextures;
229} D3DDEVICEDESC,*LPD3DDEVICEDESC;
230#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC))
231
232typedef struct _D3DDeviceDesc7 {
233 DWORD dwDevCaps;
234 D3DPRIMCAPS dpcLineCaps;
235 D3DPRIMCAPS dpcTriCaps;
236 DWORD dwDeviceRenderBitDepth;
237 DWORD dwDeviceZBufferBitDepth;
238
239 DWORD dwMinTextureWidth, dwMinTextureHeight;
240 DWORD dwMaxTextureWidth, dwMaxTextureHeight;
241
242 DWORD dwMaxTextureRepeat;
243 DWORD dwMaxTextureAspectRatio;
244 DWORD dwMaxAnisotropy;
245
246 D3DVALUE dvGuardBandLeft;
247 D3DVALUE dvGuardBandTop;
248 D3DVALUE dvGuardBandRight;
249 D3DVALUE dvGuardBandBottom;
250
251 D3DVALUE dvExtentsAdjust;
252 DWORD dwStencilCaps;
253 DWORD dwFVFCaps;
254 DWORD dwTextureOpCaps;
255 WORD wMaxTextureBlendStages;
256 WORD wMaxSimultaneousTextures;
257
258 DWORD dwMaxActiveLights;
259 D3DVALUE dvMaxVertexW;
260 GUID deviceGUID;
261
262 WORD wMaxUserClipPlanes;
263 WORD wMaxVertexBlendMatrices;
264
265 DWORD dwVertexProcessingCaps;
266
267 DWORD dwReserved1;
268 DWORD dwReserved2;
269 DWORD dwReserved3;
270 DWORD dwReserved4;
271} D3DDEVICEDESC7, *LPD3DDEVICEDESC7;
272#define D3DDEVICEDESC7SIZE (sizeof(D3DDEVICEDESC7))
273
274#define D3DDD_COLORMODEL 0x00000001
275#define D3DDD_DEVCAPS 0x00000002
276#define D3DDD_TRANSFORMCAPS 0x00000004
277#define D3DDD_LIGHTINGCAPS 0x00000008
278#define D3DDD_BCLIPPING 0x00000010
279#define D3DDD_LINECAPS 0x00000020
280#define D3DDD_TRICAPS 0x00000040
281#define D3DDD_DEVICERENDERBITDEPTH 0x00000080
282#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
283#define D3DDD_MAXBUFFERSIZE 0x00000200
284#define D3DDD_MAXVERTEXCOUNT 0x00000400
285
286#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
287#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
288#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
289#define D3DDEVCAPS_SORTEXACT 0x00000008
290#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
291#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
292#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
293#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
294#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
295#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
296#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
297#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
298#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
299#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
300#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
301#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
302#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
303#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
304#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
305
306#define D3DSTENCILCAPS_KEEP 0x00000001
307#define D3DSTENCILCAPS_ZERO 0x00000002
308#define D3DSTENCILCAPS_REPLACE 0x00000004
309#define D3DSTENCILCAPS_INCRSAT 0x00000008
310#define D3DSTENCILCAPS_DECRSAT 0x00000010
311#define D3DSTENCILCAPS_INVERT 0x00000020
312#define D3DSTENCILCAPS_INCR 0x00000040
313#define D3DSTENCILCAPS_DECR 0x00000080
314
315#define D3DTEXOPCAPS_DISABLE 0x00000001
316#define D3DTEXOPCAPS_SELECTARG1 0x00000002
317#define D3DTEXOPCAPS_SELECTARG2 0x00000004
318#define D3DTEXOPCAPS_MODULATE 0x00000008
319#define D3DTEXOPCAPS_MODULATE2X 0x00000010
320#define D3DTEXOPCAPS_MODULATE4X 0x00000020
321#define D3DTEXOPCAPS_ADD 0x00000040
322#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
323#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
324#define D3DTEXOPCAPS_SUBTRACT 0x00000200
325#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
326#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
327#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
328#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
329#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
330#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
331#define D3DTEXOPCAPS_PREMODULATE 0x00010000
332#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
333#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
334#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
335#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
336#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
337#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
338#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
339
340#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
341#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
342
343#define D3DVTXPCAPS_TEXGEN 0x00000001
344#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
345#define D3DVTXPCAPS_VERTEXFOG 0x00000004
346#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
347#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
348#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
349
350typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK)(GUID *guid, char *description, char *name,
351 D3DDEVICEDESC *hal_desc, D3DDEVICEDESC *hel_desc, void *ctx);
352typedef HRESULT (CALLBACK *LPD3DENUMDEVICESCALLBACK7)(char *description, char *name, D3DDEVICEDESC7 *desc, void *ctx);
353
354#define D3DFDS_COLORMODEL 0x00000001
355#define D3DFDS_GUID 0x00000002
356#define D3DFDS_HARDWARE 0x00000004
357#define D3DFDS_TRIANGLES 0x00000008
358#define D3DFDS_LINES 0x00000010
359#define D3DFDS_MISCCAPS 0x00000020
360#define D3DFDS_RASTERCAPS 0x00000040
361#define D3DFDS_ZCMPCAPS 0x00000080
362#define D3DFDS_ALPHACMPCAPS 0x00000100
363#define D3DFDS_SRCBLENDCAPS 0x00000200
364#define D3DFDS_DSTBLENDCAPS 0x00000400
365#define D3DFDS_SHADECAPS 0x00000800
366#define D3DFDS_TEXTURECAPS 0x00001000
367#define D3DFDS_TEXTUREFILTERCAPS 0x00002000
368#define D3DFDS_TEXTUREBLENDCAPS 0x00004000
369#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
370
371typedef struct _D3DFINDDEVICESEARCH {
372 DWORD dwSize;
373 DWORD dwFlags;
374 BOOL bHardware;
375 D3DCOLORMODEL dcmColorModel;
376 GUID guid;
377 DWORD dwCaps;
378 D3DPRIMCAPS dpcPrimCaps;
379} D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
380
381typedef struct _D3DFINDDEVICERESULT {
382 DWORD dwSize;
383 GUID guid;
384 D3DDEVICEDESC ddHwDesc;
385 D3DDEVICEDESC ddSwDesc;
386} D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
387
388typedef struct _D3DExecuteBufferDesc {
389 DWORD dwSize;
390 DWORD dwFlags;
391 DWORD dwCaps;
392 DWORD dwBufferSize;
393 void *lpData;
394} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
395
396#define D3DDEB_BUFSIZE 0x00000001
397#define D3DDEB_CAPS 0x00000002
398#define D3DDEB_LPDATA 0x00000004
399
400#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001
401#define D3DDEBCAPS_VIDEOMEMORY 0x00000002
402#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) /* = 0x3 */
403
404typedef struct _D3DDEVINFO_TEXTUREMANAGER {
405 BOOL bThrashing;
406 DWORD dwApproxBytesDownloaded;
407 DWORD dwNumEvicts;
408 DWORD dwNumVidCreates;
409 DWORD dwNumTexturesUsed;
410 DWORD dwNumUsedTexInVid;
411 DWORD dwWorkingSet;
412 DWORD dwWorkingSetBytes;
413 DWORD dwTotalManaged;
414 DWORD dwTotalBytes;
415 DWORD dwLastPri;
416} D3DDEVINFO_TEXTUREMANAGER, *LPD3DDEVINFO_TEXTUREMANAGER;
417
418typedef struct _D3DDEVINFO_TEXTURING {
419 DWORD dwNumLoads;
420 DWORD dwApproxBytesLoaded;
421 DWORD dwNumPreLoads;
422 DWORD dwNumSet;
423 DWORD dwNumCreates;
424 DWORD dwNumDestroys;
425 DWORD dwNumSetPriorities;
426 DWORD dwNumSetLODs;
427 DWORD dwNumLocks;
428 DWORD dwNumGetDCs;
429} D3DDEVINFO_TEXTURING, *LPD3DDEVINFO_TEXTURING;
430
431
432
433#endif
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