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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d9caps.h@ 53201

最後變更 在這個檔案從53201是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

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1/*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __WINE_D3D9CAPS_H
21#define __WINE_D3D9CAPS_H
22
23/*
24 * Definitions
25 */
26#define D3DCAPS_READ_SCANLINE 0x20000
27
28#define D3DCURSORCAPS_COLOR 1
29#define D3DCURSORCAPS_LOWRES 2
30
31
32#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
33#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
34#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
35#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
36#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
37#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
38#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
39
40#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
41#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
42#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
43#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
44#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
45#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
46#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
47#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
48#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
49#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
50#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
51#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
52#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
53#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
54#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
55#define D3DDEVCAPS_PUREDEVICE 0x0100000
56#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
57#define D3DDEVCAPS_RTPATCHES 0x0400000
58#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
59#define D3DDEVCAPS_NPATCHES 0x1000000
60
61#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
62#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
63#define D3DFVFCAPS_PSIZE 0x100000
64
65#define D3DLINECAPS_TEXTURE 0x01
66#define D3DLINECAPS_ZTEST 0x02
67#define D3DLINECAPS_BLEND 0x04
68#define D3DLINECAPS_ALPHACMP 0x08
69#define D3DLINECAPS_FOG 0x10
70#define D3DLINECAPS_ANTIALIAS 0x20
71
72#define D3DPBLENDCAPS_ZERO 0x00000001
73#define D3DPBLENDCAPS_ONE 0x00000002
74#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
75#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
76#define D3DPBLENDCAPS_SRCALPHA 0x00000010
77#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
78#define D3DPBLENDCAPS_DESTALPHA 0x00000040
79#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
80#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
81#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
82#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
83#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
84#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
85#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
86
87#define D3DPCMPCAPS_NEVER 0x01
88#define D3DPCMPCAPS_LESS 0x02
89#define D3DPCMPCAPS_EQUAL 0x04
90#define D3DPCMPCAPS_LESSEQUAL 0x08
91#define D3DPCMPCAPS_GREATER 0x10
92#define D3DPCMPCAPS_NOTEQUAL 0x20
93#define D3DPCMPCAPS_GREATEREQUAL 0x40
94#define D3DPCMPCAPS_ALWAYS 0x80
95
96#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
97#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
98#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
99#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
100#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
101#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
102#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
103#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
104#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
105#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
106#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
107#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
108#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
109#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
110#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
111#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
112#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
113#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
114
115
116#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
117#define D3DPRASTERCAPS_PAT __MSABI_LONG(0x00000008)
118#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
119#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
120#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
121#define D3DPRASTERCAPS_ANTIALIASEDGES __MSABI_LONG(0x00001000)
122#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
123#define D3DPRASTERCAPS_ZBIAS __MSABI_LONG(0x00004000)
124#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
125#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
126#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
127#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
128#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
129#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
130#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
131#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
132#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
133#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
134#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
135
136#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
137#define D3DPRESENT_INTERVAL_ONE 0x00000001
138#define D3DPRESENT_INTERVAL_TWO 0x00000002
139#define D3DPRESENT_INTERVAL_THREE 0x00000004
140#define D3DPRESENT_INTERVAL_FOUR 0x00000008
141#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
142
143#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
144#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
145#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
146#define D3DPSHADECAPS_FOGGOURAUD 0x80000
147
148#define D3DPTADDRESSCAPS_WRAP 0x01
149#define D3DPTADDRESSCAPS_MIRROR 0x02
150#define D3DPTADDRESSCAPS_CLAMP 0x04
151#define D3DPTADDRESSCAPS_BORDER 0x08
152#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
153#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
154
155#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
156#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
157#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
158#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
159#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
160#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
161#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
162#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
163#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
164#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
165#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
166#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
167#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
168#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
169#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
170#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
171
172#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
173#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
174#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
175#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
176#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
177#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
178#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
179#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
180#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
181#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
182#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
183#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
184
185#define D3DSTENCILCAPS_KEEP 0x01
186#define D3DSTENCILCAPS_ZERO 0x02
187#define D3DSTENCILCAPS_REPLACE 0x04
188#define D3DSTENCILCAPS_INCRSAT 0x08
189#define D3DSTENCILCAPS_DECRSAT 0x10
190#define D3DSTENCILCAPS_INVERT 0x20
191#define D3DSTENCILCAPS_INCR 0x40
192#define D3DSTENCILCAPS_DECR 0x80
193#define D3DSTENCILCAPS_TWOSIDED 0x100
194
195#define D3DTEXOPCAPS_DISABLE 0x0000001
196#define D3DTEXOPCAPS_SELECTARG1 0x0000002
197#define D3DTEXOPCAPS_SELECTARG2 0x0000004
198#define D3DTEXOPCAPS_MODULATE 0x0000008
199#define D3DTEXOPCAPS_MODULATE2X 0x0000010
200#define D3DTEXOPCAPS_MODULATE4X 0x0000020
201#define D3DTEXOPCAPS_ADD 0x0000040
202#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
203#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
204#define D3DTEXOPCAPS_SUBTRACT 0x0000200
205#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
206#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
207#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
208#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
209#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
210#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
211#define D3DTEXOPCAPS_PREMODULATE 0x0010000
212#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
213#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
214#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
215#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
216#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
217#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
218#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
219#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
220#define D3DTEXOPCAPS_LERP 0x2000000
221
222#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
223#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
224#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
225#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
226#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
227#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
228#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
229#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
230
231#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
232#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
233#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
234#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
235#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
236#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
237#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
238#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
239#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
240#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
241
242#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
243#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
244#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
245#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
246#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
247
248#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
249#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
250#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
251#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
252#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
253#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
254#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
255#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
256
257
258#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
259#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
260#define D3DVS20_MAX_NUMTEMPS 32
261#define D3DVS20_MIN_NUMTEMPS 12
262#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
263#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
264
265#define D3DVS20CAPS_PREDICATION (1 << 0)
266
267#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
268#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
269#define D3DPS20CAPS_PREDICATION (1 << 2)
270#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
271#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
272
273#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
274#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
275#define D3DPS20_MAX_NUMTEMPS 32
276#define D3DPS20_MIN_NUMTEMPS 12
277#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
278#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
279#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
280#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
281
282#define D3DMIN30SHADERINSTRUCTIONS 512
283#define D3DMAX30SHADERINSTRUCTIONS 32768
284
285
286typedef struct _D3DVSHADERCAPS2_0 {
287 DWORD Caps;
288 INT DynamicFlowControlDepth;
289 INT NumTemps;
290 INT StaticFlowControlDepth;
291} D3DVSHADERCAPS2_0;
292
293typedef struct _D3DPSHADERCAPS2_0 {
294 DWORD Caps;
295 INT DynamicFlowControlDepth;
296 INT NumTemps;
297 INT StaticFlowControlDepth;
298 INT NumInstructionSlots;
299} D3DPSHADERCAPS2_0;
300
301/*
302 * The d3dcaps9 structure
303 */
304typedef struct _D3DCAPS9 {
305 D3DDEVTYPE DeviceType;
306 UINT AdapterOrdinal;
307
308 DWORD Caps;
309 DWORD Caps2;
310 DWORD Caps3;
311 DWORD PresentationIntervals;
312
313 DWORD CursorCaps;
314
315 DWORD DevCaps;
316
317 DWORD PrimitiveMiscCaps;
318 DWORD RasterCaps;
319 DWORD ZCmpCaps;
320 DWORD SrcBlendCaps;
321 DWORD DestBlendCaps;
322 DWORD AlphaCmpCaps;
323 DWORD ShadeCaps;
324 DWORD TextureCaps;
325 DWORD TextureFilterCaps;
326 DWORD CubeTextureFilterCaps;
327 DWORD VolumeTextureFilterCaps;
328 DWORD TextureAddressCaps;
329 DWORD VolumeTextureAddressCaps;
330
331 DWORD LineCaps;
332
333 DWORD MaxTextureWidth, MaxTextureHeight;
334 DWORD MaxVolumeExtent;
335
336 DWORD MaxTextureRepeat;
337 DWORD MaxTextureAspectRatio;
338 DWORD MaxAnisotropy;
339 float MaxVertexW;
340
341 float GuardBandLeft;
342 float GuardBandTop;
343 float GuardBandRight;
344 float GuardBandBottom;
345
346 float ExtentsAdjust;
347 DWORD StencilCaps;
348
349 DWORD FVFCaps;
350 DWORD TextureOpCaps;
351 DWORD MaxTextureBlendStages;
352 DWORD MaxSimultaneousTextures;
353
354 DWORD VertexProcessingCaps;
355 DWORD MaxActiveLights;
356 DWORD MaxUserClipPlanes;
357 DWORD MaxVertexBlendMatrices;
358 DWORD MaxVertexBlendMatrixIndex;
359
360 float MaxPointSize;
361
362 DWORD MaxPrimitiveCount;
363 DWORD MaxVertexIndex;
364 DWORD MaxStreams;
365 DWORD MaxStreamStride;
366
367 DWORD VertexShaderVersion;
368 DWORD MaxVertexShaderConst;
369
370 DWORD PixelShaderVersion;
371 float PixelShader1xMaxValue;
372
373 /* DX 9 */
374 DWORD DevCaps2;
375
376 float MaxNpatchTessellationLevel;
377 DWORD Reserved5;
378
379 UINT MasterAdapterOrdinal;
380 UINT AdapterOrdinalInGroup;
381 UINT NumberOfAdaptersInGroup;
382 DWORD DeclTypes;
383 DWORD NumSimultaneousRTs;
384 DWORD StretchRectFilterCaps;
385 D3DVSHADERCAPS2_0 VS20Caps;
386 D3DPSHADERCAPS2_0 PS20Caps;
387 DWORD VertexTextureFilterCaps;
388 DWORD MaxVShaderInstructionsExecuted;
389 DWORD MaxPShaderInstructionsExecuted;
390 DWORD MaxVertexShader30InstructionSlots;
391 DWORD MaxPixelShader30InstructionSlots;
392
393} D3DCAPS9;
394
395#endif
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