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source: vbox/trunk/src/VBox/Devices/Graphics/shaderlib/wine/include/d3d8.h@ 53201

最後變更 在這個檔案從53201是 53201,由 vboxsync 提交於 10 年 前

Devices/Main: vmsvga updates

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1/*
2 * Copyright (C) 2002 Jason Edmeades
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __WINE_D3D8_H
20#define __WINE_D3D8_H
21
22#ifndef DIRECT3D_VERSION
23#define DIRECT3D_VERSION 0x0800
24#endif
25
26#include <stdlib.h>
27
28#define COM_NO_WINDOWS_H
29#include <objbase.h>
30#include <windows.h>
31#include <d3d8types.h>
32#include <d3d8caps.h>
33
34/*****************************************************************************
35 * Behavior Flags for IDirect3D8::CreateDevice
36 */
37#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
38#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
39#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
40#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
41#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
42#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
43
44/*****************************************************************************
45 * Flags for SetPrivateData
46 */
47#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
48
49/*****************************************************************************
50 * #defines and error codes
51 */
52#define D3D_SDK_VERSION 220
53#define D3DADAPTER_DEFAULT 0
54#define D3DENUM_NO_WHQL_LEVEL 2
55
56#define _FACD3D 0x876
57#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
58
59/*
60 * Direct3D Errors
61 */
62#define D3D_OK S_OK
63#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
64#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
65#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
66#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
67#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
68#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
69#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
70#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
71#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
72#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
73#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
74#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
75
76#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
77#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
78#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
79#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
80#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
81#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
82#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
83#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
84#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
85
86/*****************************************************************************
87 * Predeclare the interfaces
88 */
89DEFINE_GUID(IID_IDirect3D8, 0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
90typedef struct IDirect3D8 *LPDIRECT3D8;
91
92DEFINE_GUID(IID_IDirect3DDevice8, 0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
93typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
94
95DEFINE_GUID(IID_IDirect3DResource8, 0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
96typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
97
98DEFINE_GUID(IID_IDirect3DVertexBuffer8, 0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
99typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
100
101DEFINE_GUID(IID_IDirect3DVolume8, 0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
102typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
103
104DEFINE_GUID(IID_IDirect3DSwapChain8, 0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
105typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
106
107DEFINE_GUID(IID_IDirect3DSurface8, 0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
108typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
109
110DEFINE_GUID(IID_IDirect3DIndexBuffer8, 0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
111typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
112
113DEFINE_GUID(IID_IDirect3DBaseTexture8, 0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
114typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
115
116DEFINE_GUID(IID_IDirect3DTexture8, 0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
117typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
118
119DEFINE_GUID(IID_IDirect3DCubeTexture8, 0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
120typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
121
122DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
123typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
124
125/*****************************************************************************
126 * IDirect3D8 interface
127 */
128#undef INTERFACE
129#define INTERFACE IDirect3D8
130DECLARE_INTERFACE_(IDirect3D8,IUnknown)
131{
132 /*** IUnknown methods ***/
133 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
134 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
135 STDMETHOD_(ULONG,Release)(THIS) PURE;
136 /*** IDirect3D8 methods ***/
137 STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
138 STDMETHOD_(UINT,GetAdapterCount )(THIS) PURE;
139 STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
140 STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter) PURE;
141 STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, UINT Mode, D3DDISPLAYMODE * pMode) PURE;
142 STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE * pMode) PURE;
143 STDMETHOD(CheckDeviceType)(THIS_ UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) PURE;
144 STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE;
145 STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) PURE;
146 STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE;
147 STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8 * pCaps) PURE;
148 STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
149 STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType,HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
150};
151#undef INTERFACE
152
153#if !defined(__cplusplus) || defined(CINTERFACE)
154/*** IUnknown methods ***/
155#define IDirect3D8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
156#define IDirect3D8_AddRef(p) (p)->lpVtbl->AddRef(p)
157#define IDirect3D8_Release(p) (p)->lpVtbl->Release(p)
158/*** IDirect3D8 methods ***/
159#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
160#define IDirect3D8_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
161#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
162#define IDirect3D8_GetAdapterModeCount(p,a) (p)->lpVtbl->GetAdapterModeCount(p,a)
163#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
164#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
165#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
166#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
167#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
168#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
169#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
170#define IDirect3D8_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
171#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
172#else
173/*** IUnknown methods ***/
174#define IDirect3D8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
175#define IDirect3D8_AddRef(p) (p)->AddRef()
176#define IDirect3D8_Release(p) (p)->Release()
177/*** IDirect3D8 methods ***/
178#define IDirect3D8_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a)
179#define IDirect3D8_GetAdapterCount(p) (p)->GetAdapterCount()
180#define IDirect3D8_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c)
181#define IDirect3D8_GetAdapterModeCount(p,a) (p)->GetAdapterModeCount(a)
182#define IDirect3D8_EnumAdapterModes(p,a,b,c) (p)->EnumAdapterModes(a,b,c)
183#define IDirect3D8_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b)
184#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e)
185#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f)
186#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
187#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e)
188#define IDirect3D8_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c)
189#define IDirect3D8_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a)
190#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f)
191#endif
192
193/*****************************************************************************
194 * IDirect3DVolume8 interface
195 */
196#define INTERFACE IDirect3DVolume8
197DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
198{
199 /*** IUnknown methods ***/
200 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
201 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
202 STDMETHOD_(ULONG,Release)(THIS) PURE;
203 /*** IDirect3DVolume8 methods ***/
204 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
205 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
206 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData, DWORD * pSizeOfData) PURE;
207 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
208 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
209 STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
210 STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
211 STDMETHOD(UnlockBox)(THIS) PURE;
212};
213#undef INTERFACE
214
215#if !defined(__cplusplus) || defined(CINTERFACE)
216/*** IUnknown methods ***/
217#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
218#define IDirect3DVolume8_AddRef(p) (p)->lpVtbl->AddRef(p)
219#define IDirect3DVolume8_Release(p) (p)->lpVtbl->Release(p)
220/*** IDirect3DVolume8 methods ***/
221#define IDirect3DVolume8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
222#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
223#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
224#define IDirect3DVolume8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
225#define IDirect3DVolume8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
226#define IDirect3DVolume8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
227#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
228#define IDirect3DVolume8_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
229#else
230/*** IUnknown methods ***/
231#define IDirect3DVolume8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
232#define IDirect3DVolume8_AddRef(p) (p)->AddRef()
233#define IDirect3DVolume8_Release(p) (p)->Release()
234/*** IDirect3DVolume8 methods ***/
235#define IDirect3DVolume8_GetDevice(p,a) (p)->GetDevice(a)
236#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
237#define IDirect3DVolume8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
238#define IDirect3DVolume8_FreePrivateData(p,a) (p)->FreePrivateData(a)
239#define IDirect3DVolume8_GetContainer(p,a,b) (p)->GetContainer(a,b)
240#define IDirect3DVolume8_GetDesc(p,a) (p)->GetDesc(a)
241#define IDirect3DVolume8_LockBox(p,a,b,c) (p)->LockBox(a,b,c)
242#define IDirect3DVolume8_UnlockBox(p) (p)->UnlockBox()
243#endif
244
245/*****************************************************************************
246 * IDirect3DSwapChain8 interface
247 */
248#define INTERFACE IDirect3DSwapChain8
249DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
250{
251 /*** IUnknown methods ***/
252 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
253 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
254 STDMETHOD_(ULONG,Release)(THIS) PURE;
255 /*** IDirect3DSwapChain8 methods ***/
256 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
257 const RGNDATA *dirty_region) PURE;
258 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer, D3DBACKBUFFER_TYPE Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
259};
260#undef INTERFACE
261
262#if !defined(__cplusplus) || defined(CINTERFACE)
263/*** IUnknown methods ***/
264#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
265#define IDirect3DSwapChain8_AddRef(p) (p)->lpVtbl->AddRef(p)
266#define IDirect3DSwapChain8_Release(p) (p)->lpVtbl->Release(p)
267/*** IDirect3DSwapChain8 methods ***/
268#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->lpVtbl->Present(p,a,b,c)
269#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
270#else
271/*** IUnknown methods ***/
272#define IDirect3DSwapChain8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
273#define IDirect3DSwapChain8_AddRef(p) (p)->AddRef()
274#define IDirect3DSwapChain8_Release(p) (p)->Release()
275/*** IDirect3DSwapChain8 methods ***/
276#define IDirect3DSwapChain8_Present(p,a,b,c) (p)->Present(a,b,c)
277#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
278#endif
279
280/*****************************************************************************
281 * IDirect3DSurface8 interface
282 */
283#define INTERFACE IDirect3DSurface8
284DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
285{
286 /*** IUnknown methods ***/
287 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
288 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
289 STDMETHOD_(ULONG,Release)(THIS) PURE;
290 /*** IDirect3DSurface8 methods ***/
291 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
292 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
293 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid,void * pData,DWORD * pSizeOfData) PURE;
294 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
295 STDMETHOD(GetContainer)(THIS_ REFIID riid, void ** ppContainer) PURE;
296 STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
297 STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
298 STDMETHOD(UnlockRect)(THIS) PURE;
299};
300#undef INTERFACE
301
302#if !defined(__cplusplus) || defined(CINTERFACE)
303/*** IUnknown methods ***/
304#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
305#define IDirect3DSurface8_AddRef(p) (p)->lpVtbl->AddRef(p)
306#define IDirect3DSurface8_Release(p) (p)->lpVtbl->Release(p)
307/*** IDirect3DSurface8 methods ***/
308#define IDirect3DSurface8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
309#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
310#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
311#define IDirect3DSurface8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
312#define IDirect3DSurface8_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
313#define IDirect3DSurface8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
314#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
315#define IDirect3DSurface8_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
316#else
317/*** IUnknown methods ***/
318#define IDirect3DSurface8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
319#define IDirect3DSurface8_AddRef(p) (p)->AddRef()
320#define IDirect3DSurface8_Release(p) (p)->Release()
321/*** IDirect3DSurface8 methods ***/
322#define IDirect3DSurface8_GetDevice(p,a) (p)->GetDevice(a)
323#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
324#define IDirect3DSurface8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
325#define IDirect3DSurface8_FreePrivateData(p,a) (p)->FreePrivateData(a)
326#define IDirect3DSurface8_GetContainer(p,a,b) (p)->GetContainer(a,b)
327#define IDirect3DSurface8_GetDesc(p,a) (p)->GetDesc(a)
328#define IDirect3DSurface8_LockRect(p,a,b,c) (p)->LockRect(a,b,c)
329#define IDirect3DSurface8_UnlockRect(p) (p)->UnlockRect()
330#endif
331
332/*****************************************************************************
333 * IDirect3DResource8 interface
334 */
335#define INTERFACE IDirect3DResource8
336DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
337{
338 /*** IUnknown methods ***/
339 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
340 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
341 STDMETHOD_(ULONG,Release)(THIS) PURE;
342 /*** IDirect3DResource8 methods ***/
343 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
344 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
345 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
346 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
347 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
348 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
349 STDMETHOD_(void,PreLoad)(THIS) PURE;
350 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
351};
352#undef INTERFACE
353
354#if !defined(__cplusplus) || defined(CINTERFACE)
355/*** IUnknown methods ***/
356#define IDirect3DResource8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
357#define IDirect3DResource8_AddRef(p) (p)->lpVtbl->AddRef(p)
358#define IDirect3DResource8_Release(p) (p)->lpVtbl->Release(p)
359/*** IDirect3DResource8 methods ***/
360#define IDirect3DResource8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
361#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
362#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
363#define IDirect3DResource8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
364#define IDirect3DResource8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
365#define IDirect3DResource8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
366#define IDirect3DResource8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
367#define IDirect3DResource8_GetType(p) (p)->lpVtbl->GetType(p)
368#else
369/*** IUnknown methods ***/
370#define IDirect3DResource8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
371#define IDirect3DResource8_AddRef(p) (p)->AddRef()
372#define IDirect3DResource8_Release(p) (p)->Release()
373/*** IDirect3DResource8 methods ***/
374#define IDirect3DResource8_GetDevice(p,a) (p)->GetDevice(a)
375#define IDirect3DResource8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
376#define IDirect3DResource8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
377#define IDirect3DResource8_FreePrivateData(p,a) (p)->FreePrivateData(a)
378#define IDirect3DResource8_SetPriority(p,a) (p)->SetPriority(a)
379#define IDirect3DResource8_GetPriority(p) (p)->GetPriority()
380#define IDirect3DResource8_PreLoad(p) (p)->PreLoad()
381#define IDirect3DResource8_GetType(p) (p)->GetType()
382#endif
383
384/*****************************************************************************
385 * IDirect3DVertexBuffer8 interface
386 */
387#define INTERFACE IDirect3DVertexBuffer8
388DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
389{
390 /*** IUnknown methods ***/
391 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
392 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
393 STDMETHOD_(ULONG,Release)(THIS) PURE;
394 /*** IDirect3DResource8 methods ***/
395 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
396 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
397 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
398 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
399 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
400 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
401 STDMETHOD_(void,PreLoad)(THIS) PURE;
402 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
403 /*** IDirect3DVertexBuffer8 methods ***/
404 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
405 STDMETHOD(Unlock)(THIS) PURE;
406 STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC * pDesc) PURE;
407};
408#undef INTERFACE
409
410#if !defined(__cplusplus) || defined(CINTERFACE)
411/*** IUnknown methods ***/
412#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
413#define IDirect3DVertexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
414#define IDirect3DVertexBuffer8_Release(p) (p)->lpVtbl->Release(p)
415/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
416#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
417#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
418#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
419#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
420#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
421#define IDirect3DVertexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
422#define IDirect3DVertexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
423#define IDirect3DVertexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
424/*** IDirect3DVertexBuffer8 methods ***/
425#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
426#define IDirect3DVertexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
427#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
428#else
429/*** IUnknown methods ***/
430#define IDirect3DVertexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
431#define IDirect3DVertexBuffer8_AddRef(p) (p)->AddRef()
432#define IDirect3DVertexBuffer8_Release(p) (p)->Release()
433/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
434#define IDirect3DVertexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
435#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
436#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
437#define IDirect3DVertexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
438#define IDirect3DVertexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
439#define IDirect3DVertexBuffer8_GetPriority(p) (p)->GetPriority()
440#define IDirect3DVertexBuffer8_PreLoad(p) (p)->PreLoad()
441#define IDirect3DVertexBuffer8_GetType(p) (p)->GetType()
442/*** IDirect3DVertexBuffer8 methods ***/
443#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
444#define IDirect3DVertexBuffer8_Unlock(p) (p)->Unlock()
445#define IDirect3DVertexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
446#endif
447
448/*****************************************************************************
449 * IDirect3DIndexBuffer8 interface
450 */
451#define INTERFACE IDirect3DIndexBuffer8
452DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
453{
454 /*** IUnknown methods ***/
455 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
456 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
457 STDMETHOD_(ULONG,Release)(THIS) PURE;
458 /*** IDirect3DResource8 methods ***/
459 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
460 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
461 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
462 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
463 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
464 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
465 STDMETHOD_(void,PreLoad)(THIS) PURE;
466 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
467 /*** IDirect3DIndexBuffer8 methods ***/
468 STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, DWORD Flags) PURE;
469 STDMETHOD(Unlock)(THIS) PURE;
470 STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
471};
472#undef INTERFACE
473
474#if !defined(__cplusplus) || defined(CINTERFACE)
475/*** IUnknown methods ***/
476#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
477#define IDirect3DIndexBuffer8_AddRef(p) (p)->lpVtbl->AddRef(p)
478#define IDirect3DIndexBuffer8_Release(p) (p)->lpVtbl->Release(p)
479/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
480#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
481#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
482#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
483#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
484#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
485#define IDirect3DIndexBuffer8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
486#define IDirect3DIndexBuffer8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
487#define IDirect3DIndexBuffer8_GetType(p) (p)->lpVtbl->GetType(p)
488/*** IDirect3DIndexBuffer8 methods ***/
489#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
490#define IDirect3DIndexBuffer8_Unlock(p) (p)->lpVtbl->Unlock(p)
491#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
492#else
493/*** IUnknown methods ***/
494#define IDirect3DIndexBuffer8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
495#define IDirect3DIndexBuffer8_AddRef(p) (p)->AddRef()
496#define IDirect3DIndexBuffer8_Release(p) (p)->Release()
497/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
498#define IDirect3DIndexBuffer8_GetDevice(p,a) (p)->GetDevice(a)
499#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
500#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
501#define IDirect3DIndexBuffer8_FreePrivateData(p,a) (p)->FreePrivateData(a)
502#define IDirect3DIndexBuffer8_SetPriority(p,a) (p)->SetPriority(a)
503#define IDirect3DIndexBuffer8_GetPriority(p) (p)->GetPriority()
504#define IDirect3DIndexBuffer8_PreLoad(p) (p)->PreLoad()
505#define IDirect3DIndexBuffer8_GetType(p) (p)->GetType()
506/*** IDirect3DIndexBuffer8 methods ***/
507#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d)
508#define IDirect3DIndexBuffer8_Unlock(p) (p)->Unlock()
509#define IDirect3DIndexBuffer8_GetDesc(p,a) (p)->GetDesc(a)
510#endif
511
512/*****************************************************************************
513 * IDirect3DBaseTexture8 interface
514 */
515#define INTERFACE IDirect3DBaseTexture8
516DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
517{
518 /*** IUnknown methods ***/
519 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
520 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
521 STDMETHOD_(ULONG,Release)(THIS) PURE;
522 /*** IDirect3DResource8 methods ***/
523 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
524 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
525 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
526 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
527 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
528 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
529 STDMETHOD_(void,PreLoad)(THIS) PURE;
530 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
531 /*** IDirect3DBaseTexture8 methods ***/
532 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
533 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
534 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
535};
536#undef INTERFACE
537
538#if !defined(__cplusplus) || defined(CINTERFACE)
539/*** IUnknown methods ***/
540#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
541#define IDirect3DBaseTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
542#define IDirect3DBaseTexture8_Release(p) (p)->lpVtbl->Release(p)
543/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
544#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
545#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
546#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
547#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
548#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
549#define IDirect3DBaseTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
550#define IDirect3DBaseTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
551#define IDirect3DBaseTexture8_GetType(p) (p)->lpVtbl->GetType(p)
552/*** IDirect3DBaseTexture8 methods ***/
553#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
554#define IDirect3DBaseTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
555#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
556#else
557/*** IUnknown methods ***/
558#define IDirect3DBaseTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
559#define IDirect3DBaseTexture8_AddRef(p) (p)->AddRef()
560#define IDirect3DBaseTexture8_Release(p) (p)->Release()
561/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
562#define IDirect3DBaseTexture8_GetDevice(p,a) (p)->GetDevice(a)
563#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
564#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
565#define IDirect3DBaseTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
566#define IDirect3DBaseTexture8_SetPriority(p,a) (p)->SetPriority(a)
567#define IDirect3DBaseTexture8_GetPriority(p) (p)->GetPriority()
568#define IDirect3DBaseTexture8_PreLoad(p) (p)->PreLoad()
569#define IDirect3DBaseTexture8_GetType(p) (p)->GetType()
570/*** IDirect3DBaseTexture8 methods ***/
571#define IDirect3DBaseTexture8_SetLOD(p,a) (p)->SetLOD(a)
572#define IDirect3DBaseTexture8_GetLOD(p) (p)->GetLOD()
573#define IDirect3DBaseTexture8_GetLevelCount(p) (p)->GetLevelCount()
574#endif
575
576/*****************************************************************************
577 * IDirect3DCubeTexture8 interface
578 */
579#define INTERFACE IDirect3DCubeTexture8
580DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
581{
582 /*** IUnknown methods ***/
583 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
584 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
585 STDMETHOD_(ULONG,Release)(THIS) PURE;
586 /*** IDirect3DResource8 methods ***/
587 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
588 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
589 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
590 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
591 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
592 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
593 STDMETHOD_(void,PreLoad)(THIS) PURE;
594 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
595 /*** IDirect3DBaseTexture8 methods ***/
596 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
597 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
598 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
599 /*** IDirect3DCubeTexture8 methods ***/
600 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
601 STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
602 STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
603 const RECT *rect, DWORD flags) PURE;
604 STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType,UINT Level) PURE;
605 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
606};
607#undef INTERFACE
608
609#if !defined(__cplusplus) || defined(CINTERFACE)
610/*** IUnknown methods ***/
611#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
612#define IDirect3DCubeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
613#define IDirect3DCubeTexture8_Release(p) (p)->lpVtbl->Release(p)
614/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
615#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
616#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
617#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
618#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
619#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
620#define IDirect3DCubeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
621#define IDirect3DCubeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
622#define IDirect3DCubeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
623/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
624#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
625#define IDirect3DCubeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
626#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
627/*** IDirect3DCubeTexture8 methods ***/
628#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
629#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
630#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
631#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
632#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
633#else
634/*** IUnknown methods ***/
635#define IDirect3DCubeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
636#define IDirect3DCubeTexture8_AddRef(p) (p)->AddRef()
637#define IDirect3DCubeTexture8_Release(p) (p)->Release()
638/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
639#define IDirect3DCubeTexture8_GetDevice(p,a) (p)->GetDevice(a)
640#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
641#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
642#define IDirect3DCubeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
643#define IDirect3DCubeTexture8_SetPriority(p,a) (p)->SetPriority(a)
644#define IDirect3DCubeTexture8_GetPriority(p) (p)->GetPriority()
645#define IDirect3DCubeTexture8_PreLoad(p) (p)->PreLoad()
646#define IDirect3DCubeTexture8_GetType(p) (p)->GetType()
647/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
648#define IDirect3DCubeTexture8_SetLOD(p,a) (p)->SetLOD(a)
649#define IDirect3DCubeTexture8_GetLOD(p) (p)->GetLOD()
650#define IDirect3DCubeTexture8_GetLevelCount(p) (p)->GetLevelCount()
651/*** IDirect3DCubeTexture8 methods ***/
652#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
653#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c)
654#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e)
655#define IDirect3DCubeTexture8_UnlockRect(p,a,b) (p)->UnlockRect(a,b)
656#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b)
657#endif
658
659/*****************************************************************************
660 * IDirect3DTexture8 interface
661 */
662#define INTERFACE IDirect3DTexture8
663DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
664{
665 /*** IUnknown methods ***/
666 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
667 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
668 STDMETHOD_(ULONG,Release)(THIS) PURE;
669 /*** IDirect3DResource8 methods ***/
670 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
671 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
672 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
673 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
674 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
675 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
676 STDMETHOD_(void,PreLoad)(THIS) PURE;
677 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
678 /*** IDirect3DBaseTexture8 methods ***/
679 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
680 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
681 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
682 /*** IDirect3DTexture8 methods ***/
683 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC * pDesc) PURE;
684 STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
685 STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
686 STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
687 STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
688};
689#undef INTERFACE
690
691#if !defined(__cplusplus) || defined(CINTERFACE)
692/*** IUnknown methods ***/
693#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
694#define IDirect3DTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
695#define IDirect3DTexture8_Release(p) (p)->lpVtbl->Release(p)
696/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
697#define IDirect3DTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
698#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
699#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
700#define IDirect3DTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
701#define IDirect3DTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
702#define IDirect3DTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
703#define IDirect3DTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
704#define IDirect3DTexture8_GetType(p) (p)->lpVtbl->GetType(p)
705/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
706#define IDirect3DTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
707#define IDirect3DTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
708#define IDirect3DTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
709/*** IDirect3DTexture8 methods ***/
710#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
711#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
712#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
713#define IDirect3DTexture8_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
714#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
715#else
716/*** IUnknown methods ***/
717#define IDirect3DTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
718#define IDirect3DTexture8_AddRef(p) (p)->AddRef()
719#define IDirect3DTexture8_Release(p) (p)->Release()
720/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
721#define IDirect3DTexture8_GetDevice(p,a) (p)->GetDevice(a)
722#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
723#define IDirect3DTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
724#define IDirect3DTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
725#define IDirect3DTexture8_SetPriority(p,a) (p)->SetPriority(a)
726#define IDirect3DTexture8_GetPriority(p) (p)->GetPriority()
727#define IDirect3DTexture8_PreLoad(p) (p)->PreLoad()
728#define IDirect3DTexture8_GetType(p) (p)->GetType()
729/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
730#define IDirect3DTexture8_SetLOD(p,a) (p)->SetLOD(a)
731#define IDirect3DTexture8_GetLOD(p) (p)->GetLOD()
732#define IDirect3DTexture8_GetLevelCount(p) (p)->GetLevelCount()
733/*** IDirect3DTexture8 methods ***/
734#define IDirect3DTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
735#define IDirect3DTexture8_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b)
736#define IDirect3DTexture8_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d)
737#define IDirect3DTexture8_UnlockRect(p,a) (p)->UnlockRect(a)
738#define IDirect3DTexture8_AddDirtyRect(p,a) (p)->AddDirtyRect(a)
739#endif
740
741/*****************************************************************************
742 * IDirect3DVolumeTexture8 interface
743 */
744#define INTERFACE IDirect3DVolumeTexture8
745DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
746{
747 /*** IUnknown methods ***/
748 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
749 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
750 STDMETHOD_(ULONG,Release)(THIS) PURE;
751 /*** IDirect3DResource8 methods ***/
752 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
753 STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
754 STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void * pData, DWORD * pSizeOfData) PURE;
755 STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE;
756 STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD PriorityNew) PURE;
757 STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
758 STDMETHOD_(void,PreLoad)(THIS) PURE;
759 STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
760 /*** IDirect3DBaseTexture8 methods ***/
761 STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD LODNew) PURE;
762 STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
763 STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
764 /*** IDirect3DVolumeTexture8 methods ***/
765 STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DVOLUME_DESC * pDesc) PURE;
766 STDMETHOD(GetVolumeLevel)(THIS_ UINT Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
767 STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
768 STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
769 STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
770};
771#undef INTERFACE
772
773#if !defined(__cplusplus) || defined(CINTERFACE)
774/*** IUnknown methods ***/
775#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
776#define IDirect3DVolumeTexture8_AddRef(p) (p)->lpVtbl->AddRef(p)
777#define IDirect3DVolumeTexture8_Release(p) (p)->lpVtbl->Release(p)
778/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
779#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
780#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
781#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
782#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
783#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
784#define IDirect3DVolumeTexture8_GetPriority(p) (p)->lpVtbl->GetPriority(p)
785#define IDirect3DVolumeTexture8_PreLoad(p) (p)->lpVtbl->PreLoad(p)
786#define IDirect3DVolumeTexture8_GetType(p) (p)->lpVtbl->GetType(p)
787/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
788#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
789#define IDirect3DVolumeTexture8_GetLOD(p) (p)->lpVtbl->GetLOD(p)
790#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
791/*** IDirect3DVolumeTexture8 methods ***/
792#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
793#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
794#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
795#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
796#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
797#else
798/*** IUnknown methods ***/
799#define IDirect3DVolumeTexture8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
800#define IDirect3DVolumeTexture8_AddRef(p) (p)->AddRef()
801#define IDirect3DVolumeTexture8_Release(p) (p)->Release()
802/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
803#define IDirect3DVolumeTexture8_GetDevice(p,a) (p)->GetDevice(a)
804#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d)
805#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c)
806#define IDirect3DVolumeTexture8_FreePrivateData(p,a) (p)->FreePrivateData(a)
807#define IDirect3DVolumeTexture8_SetPriority(p,a) (p)->SetPriority(a)
808#define IDirect3DVolumeTexture8_GetPriority(p) (p)->GetPriority()
809#define IDirect3DVolumeTexture8_PreLoad(p) (p)->PreLoad()
810#define IDirect3DVolumeTexture8_GetType(p) (p)->GetType()
811/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
812#define IDirect3DVolumeTexture8_SetLOD(p,a) (p)->SetLOD(a)
813#define IDirect3DVolumeTexture8_GetLOD(p) (p)->GetLOD()
814#define IDirect3DVolumeTexture8_GetLevelCount(p) (p)->GetLevelCount()
815/*** IDirect3DVolumeTexture8 methods ***/
816#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b)
817#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b)
818#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d)
819#define IDirect3DVolumeTexture8_UnlockBox(p,a) (p)->UnlockBox(a)
820#define IDirect3DVolumeTexture8_AddDirtyBox(p,a) (p)->AddDirtyBox(a)
821#endif
822
823/*****************************************************************************
824 * IDirect3DDevice8 interface
825 */
826#define INTERFACE IDirect3DDevice8
827DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
828{
829 /*** IUnknown methods ***/
830 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
831 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
832 STDMETHOD_(ULONG,Release)(THIS) PURE;
833 /*** IDirect3DDevice8 methods ***/
834 STDMETHOD(TestCooperativeLevel)(THIS) PURE;
835 STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
836 STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD Bytes) PURE;
837 STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
838 STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
839 STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
840 STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS * pParameters) PURE;
841 STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
842 STDMETHOD_(void,SetCursorPosition)(THIS_ UINT XScreenSpace, UINT YScreenSpace,DWORD Flags) PURE;
843 STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL bShow) PURE;
844 STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
845 STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
846 STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
847 const RGNDATA *dirty_region) PURE;
848 STDMETHOD(GetBackBuffer)(THIS_ UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
849 STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
850 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
851 STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
852 STDMETHOD(CreateTexture)(THIS_ UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8 ** ppTexture) PURE;
853 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
854 STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
855 STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
856 STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
857 STDMETHOD(CreateRenderTarget)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8 ** ppSurface) PURE;
858 STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
859 STDMETHOD(CreateImageSurface)(THIS_ UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8 ** ppSurface) PURE;
860 STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
861 UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
862 STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
863 STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
864 STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
865 STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
866 STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
867 STDMETHOD(BeginScene)(THIS) PURE;
868 STDMETHOD(EndScene)(THIS) PURE;
869 STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
870 float z, DWORD stencil) PURE;
871 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
872 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX * pMatrix) PURE;
873 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
874 STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
875 STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
876 STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
877 STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
878 STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
879 STDMETHOD(GetLight)(THIS_ DWORD Index,D3DLIGHT8 * pLight) PURE;
880 STDMETHOD(LightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
881 STDMETHOD(GetLightEnable)(THIS_ DWORD Index,BOOL * pEnable) PURE;
882 STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
883 STDMETHOD(GetClipPlane)(THIS_ DWORD Index,float * pPlane) PURE;
884 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD Value) PURE;
885 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
886 STDMETHOD(BeginStateBlock)(THIS) PURE;
887 STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
888 STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
889 STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
890 STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
891 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
892 STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
893 STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
894 STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
895 STDMETHOD(SetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 * pTexture) PURE;
896 STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD * pValue) PURE;
897 STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
898 STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
899 STDMETHOD(GetInfo)(THIS_ DWORD DevInfoID,void * pDevInfoStruct,DWORD DevInfoStructSize) PURE;
900 STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
901 STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY * pEntries) PURE;
902 STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
903 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT * PaletteNumber) PURE;
904 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
905 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
906 STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
907 const void *data, UINT stride) PURE;
908 STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
909 UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
910 const void *data, UINT stride) PURE;
911 STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD Flags) PURE;
912 STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
913 DWORD *shader, DWORD usage) PURE;
914 STDMETHOD(SetVertexShader)(THIS_ DWORD Handle) PURE;
915 STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
916 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE;
917 STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
918 STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
919 STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
920 STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
921 STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT Stride) PURE;
922 STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
923 STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT BaseVertexIndex) PURE;
924 STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
925 STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
926 STDMETHOD(SetPixelShader)(THIS_ DWORD Handle) PURE;
927 STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
928 STDMETHOD(DeletePixelShader)(THIS_ DWORD Handle) PURE;
929 STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
930 STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD Register,void * pConstantData,DWORD ConstantCount) PURE;
931 STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD Handle,void * pData,DWORD * pSizeOfData) PURE;
932 STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
933 const D3DRECTPATCH_INFO *patch_info) PURE;
934 STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
935 const D3DTRIPATCH_INFO *patch_info) PURE;
936 STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
937};
938#undef INTERFACE
939
940#if !defined(__cplusplus) || defined(CINTERFACE)
941/*** IUnknown methods ***/
942#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
943#define IDirect3DDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
944#define IDirect3DDevice8_Release(p) (p)->lpVtbl->Release(p)
945/*** IDirect3DDevice8 methods ***/
946#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
947#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
948#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
949#define IDirect3DDevice8_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
950#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
951#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
952#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
953#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
954#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
955#define IDirect3DDevice8_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
956#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
957#define IDirect3DDevice8_Reset(p,a) (p)->lpVtbl->Reset(p,a)
958#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
959#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
960#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
961#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
962#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
963#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
964#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
965#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
966#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
967#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
968#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
969#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
970#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
971#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
972#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
973#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->lpVtbl->GetFrontBuffer(p,a)
974#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
975#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
976#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
977#define IDirect3DDevice8_BeginScene(p) (p)->lpVtbl->BeginScene(p)
978#define IDirect3DDevice8_EndScene(p) (p)->lpVtbl->EndScene(p)
979#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
980#define IDirect3DDevice8_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
981#define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
982#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
983#define IDirect3DDevice8_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
984#define IDirect3DDevice8_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
985#define IDirect3DDevice8_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
986#define IDirect3DDevice8_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
987#define IDirect3DDevice8_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
988#define IDirect3DDevice8_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
989#define IDirect3DDevice8_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
990#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
991#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
992#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
993#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
994#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
995#define IDirect3DDevice8_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
996#define IDirect3DDevice8_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
997#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
998#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
999#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
1000#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1001#define IDirect3DDevice8_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1002#define IDirect3DDevice8_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1003#define IDirect3DDevice8_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1004#define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1005#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1006#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1007#define IDirect3DDevice8_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1008#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
1009#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1010#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1011#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1012#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1013#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1014#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1015#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1016#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1017#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1018#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1019#define IDirect3DDevice8_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1020#define IDirect3DDevice8_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1021#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
1022#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1023#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1024#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1025#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1026#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->lpVtbl->SetStreamSource(p,a,b,c)
1027#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->lpVtbl->GetStreamSource(p,a,b,c)
1028#define IDirect3DDevice8_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
1029#define IDirect3DDevice8_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
1030#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1031#define IDirect3DDevice8_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1032#define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1033#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->lpVtbl->DeletePixelShader(p,a)
1034#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1035#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1036#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1037#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1038#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1039#define IDirect3DDevice8_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1040#else
1041/*** IUnknown methods ***/
1042#define IDirect3DDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1043#define IDirect3DDevice8_AddRef(p) (p)->AddRef()
1044#define IDirect3DDevice8_Release(p) (p)->Release()
1045/*** IDirect3DDevice8 methods ***/
1046#define IDirect3DDevice8_TestCooperativeLevel(p) (p)->TestCooperativeLevel()
1047#define IDirect3DDevice8_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem()
1048#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a) (p)->ResourceManagerDiscardBytes(a)
1049#define IDirect3DDevice8_GetDirect3D(p,a) (p)->GetDirect3D(a)
1050#define IDirect3DDevice8_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a)
1051#define IDirect3DDevice8_GetDisplayMode(p,a) (p)->GetDisplayMode(a)
1052#define IDirect3DDevice8_GetCreationParameters(p,a) (p)->GetCreationParameters(a)
1053#define IDirect3DDevice8_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c)
1054#define IDirect3DDevice8_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c)
1055#define IDirect3DDevice8_ShowCursor(p,a) (p)->ShowCursor(a)
1056#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b)
1057#define IDirect3DDevice8_Reset(p,a) (p)->Reset(a)
1058#define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d)
1059#define IDirect3DDevice8_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c)
1060#define IDirect3DDevice8_GetRasterStatus(p,a) (p)->GetRasterStatus(a)
1061#define IDirect3DDevice8_SetGammaRamp(p,a,b) (p)->SetGammaRamp(a,b)
1062#define IDirect3DDevice8_GetGammaRamp(p,a) (p)->GetGammaRamp(a)
1063#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g) (p)->CreateTexture(a,b,c,d,e,f,g)
1064#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1065#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f) (p)->CreateCubeTexture(a,b,c,d,e,f)
1066#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e) (p)->CreateVertexBuffer(a,b,c,d,e)
1067#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e) (p)->CreateIndexBuffer(a,b,c,d,e)
1068#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f) (p)->CreateRenderTarget(a,b,c,d,e,f)
1069#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e) (p)->CreateDepthStencilSurface(a,b,c,d,e)
1070#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d) (p)->CreateImageSurface(a,b,c,d)
1071#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e) (p)->CopyRects(a,b,c,d,e)
1072#define IDirect3DDevice8_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b)
1073#define IDirect3DDevice8_GetFrontBuffer(p,a) (p)->GetFrontBuffer(a)
1074#define IDirect3DDevice8_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
1075#define IDirect3DDevice8_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
1076#define IDirect3DDevice8_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a)
1077#define IDirect3DDevice8_BeginScene(p) (p)->BeginScene()
1078#define IDirect3DDevice8_EndScene(p) (p)->EndScene()
1079#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
1080#define IDirect3DDevice8_SetTransform(p,a,b) (p)->SetTransform(a,b)
1081#define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
1082#define IDirect3DDevice8_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
1083#define IDirect3DDevice8_SetViewport(p,a) (p)->SetViewport(a)
1084#define IDirect3DDevice8_GetViewport(p,a) (p)->GetViewport(a)
1085#define IDirect3DDevice8_SetMaterial(p,a) (p)->SetMaterial(a)
1086#define IDirect3DDevice8_GetMaterial(p,a) (p)->GetMaterial(a)
1087#define IDirect3DDevice8_SetLight(p,a,b) (p)->SetLight(a,b)
1088#define IDirect3DDevice8_GetLight(p,a,b) (p)->GetLight(a,b)
1089#define IDirect3DDevice8_LightEnable(p,a,b) (p)->LightEnable(a,b)
1090#define IDirect3DDevice8_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
1091#define IDirect3DDevice8_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
1092#define IDirect3DDevice8_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
1093#define IDirect3DDevice8_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
1094#define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
1095#define IDirect3DDevice8_BeginStateBlock(p) (p)->BeginStateBlock()
1096#define IDirect3DDevice8_EndStateBlock(p,a) (p)->EndStateBlock(a)
1097#define IDirect3DDevice8_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
1098#define IDirect3DDevice8_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
1099#define IDirect3DDevice8_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
1100#define IDirect3DDevice8_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
1101#define IDirect3DDevice8_SetClipStatus(p,a) (p)->SetClipStatus(a)
1102#define IDirect3DDevice8_GetClipStatus(p,a) (p)->GetClipStatus(a)
1103#define IDirect3DDevice8_GetTexture(p,a,b) (p)->GetTexture(a,b)
1104#define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b)
1105#define IDirect3DDevice8_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
1106#define IDirect3DDevice8_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
1107#define IDirect3DDevice8_ValidateDevice(p,a) (p)->ValidateDevice(a)
1108#define IDirect3DDevice8_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
1109#define IDirect3DDevice8_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b)
1110#define IDirect3DDevice8_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b)
1111#define IDirect3DDevice8_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a)
1112#define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
1113#define IDirect3DDevice8_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c)
1114#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e) (p)->DrawIndexedPrimitive(a,b,c,d,e)
1115#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d)
1116#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1117#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e) (p)->processVertices(a,b,c,d,e)
1118#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d) (p)->CreateVertexShader(a,b,c,d)
1119#define IDirect3DDevice8_SetVertexShader(p,a) (p)->SetVertexShader(a)
1120#define IDirect3DDevice8_GetVertexShader(p,a) (p)->GetVertexShader(a)
1121#define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
1122#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c) (p)->SetVertexShaderConstant(a,b,c)
1123#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c) (p)->GetVertexShaderConstant(a,b,c)
1124#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c) (p)->GetVertexShaderDeclaration(a,b,c)
1125#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c) (p)->GetVertexShaderFunction(a,b,c)
1126#define IDirect3DDevice8_SetStreamSource(p,a,b,c) (p)->SetStreamSource(a,b,c)
1127#define IDirect3DDevice8_GetStreamSource(p,a,b,c) (p)->GetStreamSource(a,b,c)
1128#define IDirect3DDevice8_SetIndices(p,a,b) (p)->SetIndices(a,b)
1129#define IDirect3DDevice8_GetIndices(p,a,b) (p)->GetIndices(a,b)
1130#define IDirect3DDevice8_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b)
1131#define IDirect3DDevice8_SetPixelShader(p,a) (p)->SetPixelShader(a)
1132#define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
1133#define IDirect3DDevice8_DeletePixelShader(p,a) (p)->DeletePixelShader(a)
1134#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c) (p)->SetPixelShaderConstant(a,b,c)
1135#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c) (p)->GetPixelShaderConstant(a,b,c)
1136#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c) (p)->GetPixelShaderFunction(a,b,c)
1137#define IDirect3DDevice8_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c)
1138#define IDirect3DDevice8_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c)
1139#define IDirect3DDevice8_DeletePatch(p,a) (p)->DeletePatch(a)
1140#endif
1141
1142#ifdef __cplusplus
1143extern "C" {
1144#endif /* defined(__cplusplus) */
1145
1146/* Define the main entrypoint as well */
1147IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1148
1149#ifdef __cplusplus
1150} /* extern "C" */
1151#endif /* defined(__cplusplus) */
1152
1153#endif /* __WINE_D3D8_H */
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