1 | /*
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2 | * Copyright 2010 Matteo Bruni for CodeWeavers
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3 | *
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4 | * This library is free software; you can redistribute it and/or
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5 | * modify it under the terms of the GNU Lesser General Public
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6 | * License as published by the Free Software Foundation; either
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7 | * version 2.1 of the License, or (at your option) any later version.
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8 | *
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9 | * This library is distributed in the hope that it will be useful,
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 | * Lesser General Public License for more details.
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13 | *
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14 | * You should have received a copy of the GNU Lesser General Public
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15 | * License along with this library; if not, write to the Free Software
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16 | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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17 | */
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18 |
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19 | #ifndef __D3D11SHADER_H__
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20 | #define __D3D11SHADER_H__
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21 |
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22 | #include "d3dcommon.h"
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23 |
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24 | /* These are defined as version-neutral in d3dcommon.h */
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25 | typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
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26 |
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27 | typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
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28 |
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29 | typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
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30 |
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31 | typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
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32 |
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33 | typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
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34 |
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35 | typedef struct _D3D11_SHADER_DESC
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36 | {
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37 | UINT Version;
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38 | const char *Creator;
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39 | UINT Flags;
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40 | UINT ConstantBuffers;
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41 | UINT BoundResources;
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42 | UINT InputParameters;
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43 | UINT OutputParameters;
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44 | UINT InstructionCount;
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45 | UINT TempRegisterCount;
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46 | UINT TempArrayCount;
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47 | UINT DefCount;
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48 | UINT DclCount;
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49 | UINT TextureNormalInstructions;
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50 | UINT TextureLoadInstructions;
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51 | UINT TextureCompInstructions;
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52 | UINT TextureBiasInstructions;
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53 | UINT TextureGradientInstructions;
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54 | UINT FloatInstructionCount;
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55 | UINT IntInstructionCount;
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56 | UINT UintInstructionCount;
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57 | UINT StaticFlowControlCount;
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58 | UINT DynamicFlowControlCount;
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59 | UINT MacroInstructionCount;
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60 | UINT ArrayInstructionCount;
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61 | UINT CutInstructionCount;
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62 | UINT EmitInstructionCount;
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63 | D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
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64 | UINT GSMaxOutputVertexCount;
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65 | D3D_PRIMITIVE InputPrimitive;
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66 | UINT PatchConstantParameters;
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67 | UINT cGSInstanceCount;
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68 | UINT cControlPoints;
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69 | D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
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70 | D3D_TESSELLATOR_PARTITIONING HSPartitioning;
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71 | D3D_TESSELLATOR_DOMAIN TessellatorDomain;
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72 | UINT cBarrierInstructions;
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73 | UINT cInterlockedInstructions;
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74 | UINT cTextureStoreInstructions;
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75 | } D3D11_SHADER_DESC;
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76 |
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77 | typedef struct _D3D11_SHADER_VARIABLE_DESC
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78 | {
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79 | const char *Name;
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80 | UINT StartOffset;
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81 | UINT Size;
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82 | UINT uFlags;
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83 | void *DefaultValue;
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84 | UINT StartTexture;
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85 | UINT TextureSize;
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86 | UINT StartSampler;
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87 | UINT SamplerSize;
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88 | } D3D11_SHADER_VARIABLE_DESC;
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89 |
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90 | typedef struct _D3D11_SHADER_TYPE_DESC
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91 | {
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92 | D3D_SHADER_VARIABLE_CLASS Class;
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93 | D3D_SHADER_VARIABLE_TYPE Type;
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94 | UINT Rows;
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95 | UINT Columns;
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96 | UINT Elements;
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97 | UINT Members;
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98 | UINT Offset;
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99 | const char *Name;
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100 | } D3D11_SHADER_TYPE_DESC;
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101 |
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102 | typedef struct _D3D11_SHADER_BUFFER_DESC
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103 | {
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104 | const char *Name;
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105 | D3D_CBUFFER_TYPE Type;
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106 | UINT Variables;
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107 | UINT Size;
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108 | UINT uFlags;
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109 | } D3D11_SHADER_BUFFER_DESC;
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110 |
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111 | typedef struct _D3D11_SHADER_INPUT_BIND_DESC
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112 | {
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113 | const char *Name;
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114 | D3D_SHADER_INPUT_TYPE Type;
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115 | UINT BindPoint;
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116 | UINT BindCount;
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117 | UINT uFlags;
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118 | D3D_RESOURCE_RETURN_TYPE ReturnType;
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119 | D3D_SRV_DIMENSION Dimension;
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120 | UINT NumSamples;
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121 | } D3D11_SHADER_INPUT_BIND_DESC;
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122 |
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123 | typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
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124 | {
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125 | const char *SemanticName;
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126 | UINT SemanticIndex;
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127 | UINT Register;
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128 | D3D_NAME SystemValueType;
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129 | D3D_REGISTER_COMPONENT_TYPE ComponentType;
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130 | BYTE Mask;
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131 | BYTE ReadWriteMask;
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132 | UINT Stream;
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133 | } D3D11_SIGNATURE_PARAMETER_DESC;
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134 |
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135 | DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
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136 |
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137 | #define INTERFACE ID3D11ShaderReflectionType
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138 | DECLARE_INTERFACE(ID3D11ShaderReflectionType)
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139 | {
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140 | STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
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141 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
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142 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
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143 | STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
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144 | STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
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145 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
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146 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
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147 | STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
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148 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
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149 | STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
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150 | STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
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151 | };
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152 | #undef INTERFACE
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153 |
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154 | DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
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155 |
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156 | #define INTERFACE ID3D11ShaderReflectionVariable
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157 | DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
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158 | {
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159 | STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
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160 | STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
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161 | STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
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162 | STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
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163 | };
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164 | #undef INTERFACE
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165 |
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166 | DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
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167 |
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168 | #define INTERFACE ID3D11ShaderReflectionConstantBuffer
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169 | DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
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170 | {
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171 | STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
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172 | STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
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173 | STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
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174 | };
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175 | #undef INTERFACE
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176 |
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177 | DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
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178 |
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179 | #define INTERFACE ID3D11ShaderReflection
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180 | DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
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181 | {
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182 | /* IUnknown methods */
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183 | STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
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184 | STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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185 | STDMETHOD_(ULONG, Release)(THIS) PURE;
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186 | /* ID3D11ShaderReflection methods */
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187 | STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
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188 | STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
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189 | STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
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190 | STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
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191 | STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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192 | STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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193 | STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
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194 | STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
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195 | STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
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196 | STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
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197 | STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
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198 | STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
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199 | STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
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200 | STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
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201 | STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
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202 | STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
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203 | STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
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204 | STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
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205 | };
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206 | #undef INTERFACE
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207 |
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208 | #endif
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