VirtualBox

source: vbox/trunk/src/VBox/Devices/Graphics/DevVGA-SVGA3d-dx-shader.h@ 94642

最後變更 在這個檔案從94642是 94449,由 vboxsync 提交於 3 年 前

Devices/Graphics: implemented queries; fixed generation of GS attributes: bugref:9830

  • 屬性 svn:eol-style 設為 native
  • 屬性 svn:keywords 設為 Author Date Id Revision
檔案大小: 2.1 KB
 
1/* $Id: DevVGA-SVGA3d-dx-shader.h 94449 2022-04-02 14:09:02Z vboxsync $ */
2/** @file
3 * DevVGA - VMWare SVGA device - VGPU10+ (DX) shader utilities.
4 */
5
6/*
7 * Copyright (C) 2020-2022 Oracle Corporation
8 *
9 * This file is part of VirtualBox Open Source Edition (OSE), as
10 * available from http://www.alldomusa.eu.org. This file is free software;
11 * you can redistribute it and/or modify it under the terms of the GNU
12 * General Public License (GPL) as published by the Free Software
13 * Foundation, in version 2 as it comes in the "COPYING" file of the
14 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
15 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
16 */
17
18#ifndef VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_dx_shader_h
19#define VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_dx_shader_h
20#ifndef RT_WITHOUT_PRAGMA_ONCE
21# pragma once
22#endif
23
24#ifndef VMSVGA3D_DX
25# error "This include file is for VMSVGA3D_DX."
26#endif
27
28#include <iprt/types.h>
29
30#include "vmsvga_headers_begin.h"
31#pragma pack(1) /* VMSVGA structures are '__packed'. */
32#include <svga3d_reg.h>
33#include <VGPU10ShaderTokens.h>
34#pragma pack()
35#include "vmsvga_headers_end.h"
36
37typedef struct DXShaderInfo
38{
39 VGPU10_PROGRAM_TYPE enmProgramType;
40 void *pvBytecode;
41 uint32_t cbBytecode;
42 uint32_t cInputSignature;
43 uint32_t cOutputSignature;
44 uint32_t cPatchConstantSignature;
45 uint32_t cDclResource;
46 SVGA3dDXSignatureEntry aInputSignature[32];
47 SVGA3dDXSignatureEntry aOutputSignature[32];
48 SVGA3dDXSignatureEntry aPatchConstantSignature[32];
49 uint32_t aOffDclResource[SVGA3D_DX_MAX_SRVIEWS];
50} DXShaderInfo;
51
52int DXShaderParse(void const *pvCode, uint32_t cbCode, DXShaderInfo *pInfo);
53void DXShaderFree(DXShaderInfo *pInfo);
54int DXShaderUpdateResourceTypes(DXShaderInfo const *pInfo, VGPU10_RESOURCE_DIMENSION *paResourceType, uint32_t cResourceType);
55int DXShaderCreateDXBC(DXShaderInfo const *pInfo, void **ppvDXBC, uint32_t *pcbDXBC);
56char const *DXShaderGetOutputSemanticName(DXShaderInfo const *pInfo, uint32_t idxRegister, SVGA3dDXSignatureSemanticName *pSemanticName);
57
58#endif /* !VBOX_INCLUDED_SRC_Graphics_DevVGA_SVGA3d_dx_shader_h */
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