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source: vbox/trunk/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/device.c@ 62372

最後變更 在這個檔案從62372是 51270,由 vboxsync 提交於 11 年 前

wine: update to 1.6.2

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1/*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23/*
24 * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
25 * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
26 * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
27 * a choice of LGPL license versions is made available with the language indicating
28 * that LGPLv2 or any later version may be used, or where a choice of which version
29 * of the LGPL is applied is otherwise unspecified.
30 */
31
32#include "config.h"
33#include "d3d9_private.h"
34
35#ifdef VBOX_WITH_WDDM
36# include <iprt/assert.h>
37# include "../../common/VBoxVideoTools.h"
38#endif
39
40WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
41
42D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
43{
44 BYTE *c = (BYTE *)&format;
45
46 /* Don't translate FOURCC formats */
47 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48
49 switch(format)
50 {
51 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
52 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
53 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
54 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
55 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
56 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
57 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
58 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
59 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
60 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
61 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
62 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
63 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
64 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
65 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
66 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
67 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
68 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
69 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
70 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
71 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
72 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
73 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
74 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
75 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
76 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
77 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
78 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
79 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
80 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
81 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
82 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
83 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
84 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
85 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
86 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
87 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
88 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
89 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
90 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
91 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
92 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
93 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
94 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
95 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
96 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
97 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
98 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
99 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
100 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
101 default:
102 FIXME("Unhandled wined3d format %#x.\n", format);
103 return D3DFMT_UNKNOWN;
104 }
105}
106
107enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
108{
109 BYTE *c = (BYTE *)&format;
110
111 /* Don't translate FOURCC formats */
112 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
113
114 switch(format)
115 {
116 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
117 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
118 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
119 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
120 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
121 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
122 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
123 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
124 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
125 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
126 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
127 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
128 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
129 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
130 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
131 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
132 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
133 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
134 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
135 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
136 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
137 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
138 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
139 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
140 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
141 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
142 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
143 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
144 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
145 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
146 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
147 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
148 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
149 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
150 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
151 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
152 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
153 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
154 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
155 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
156 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
157 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
158 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
159 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
160 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
161 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
162 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
163 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
164 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
165 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
166 default:
167 FIXME("Unhandled D3DFORMAT %#x\n", format);
168 return WINED3DFMT_UNKNOWN;
169 }
170}
171
172static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
173{
174 switch(primitive_type)
175 {
176 case D3DPT_POINTLIST:
177 return primitive_count;
178
179 case D3DPT_LINELIST:
180 return primitive_count * 2;
181
182 case D3DPT_LINESTRIP:
183 return primitive_count + 1;
184
185 case D3DPT_TRIANGLELIST:
186 return primitive_count * 3;
187
188 case D3DPT_TRIANGLESTRIP:
189 case D3DPT_TRIANGLEFAN:
190 return primitive_count + 2;
191
192 default:
193 FIXME("Unhandled primitive type %#x\n", primitive_type);
194 return 0;
195 }
196}
197
198void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
199 const struct wined3d_swapchain_desc *swapchain_desc)
200{
201 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
202 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
203 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
204 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
205 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
206 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
207 present_parameters->SwapEffect = swapchain_desc->swap_effect;
208 present_parameters->hDeviceWindow = swapchain_desc->device_window;
209 present_parameters->Windowed = swapchain_desc->windowed;
210 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
211 present_parameters->AutoDepthStencilFormat
212 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
213 present_parameters->Flags = swapchain_desc->flags;
214 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
215 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
216}
217
218static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
219 const D3DPRESENT_PARAMETERS *present_parameters)
220{
221 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
222 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
223 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
224 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
225 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
226 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
227 swapchain_desc->swap_effect = present_parameters->SwapEffect;
228 swapchain_desc->device_window = present_parameters->hDeviceWindow;
229 swapchain_desc->windowed = present_parameters->Windowed;
230 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
231 swapchain_desc->auto_depth_stencil_format
232 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
233 swapchain_desc->flags = present_parameters->Flags;
234 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
235 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
236 swapchain_desc->auto_restore_display_mode = TRUE;
237#ifdef VBOX_WITH_WDDM
238 swapchain_desc->pHgsmi = NULL;
239#endif
240
241}
242
243static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
244{
245 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
246
247 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
248 || IsEqualGUID(riid, &IID_IUnknown))
249 {
250 IDirect3DDevice9Ex_AddRef(iface);
251 *out = iface;
252 return S_OK;
253 }
254
255 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
256 {
257 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
258
259 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
260 * It doesn't matter with which function the device was created. */
261 if (!device->d3d_parent->extended)
262 {
263 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
264 *out = NULL;
265 return E_NOINTERFACE;
266 }
267
268 IDirect3DDevice9Ex_AddRef(iface);
269 *out = iface;
270 return S_OK;
271 }
272
273 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
274
275 *out = NULL;
276 return E_NOINTERFACE;
277}
278
279static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
280{
281 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
282 ULONG refcount = InterlockedIncrement(&device->refcount);
283
284 TRACE("%p increasing refcount to %u.\n", iface, refcount);
285
286 return refcount;
287}
288
289#ifdef VBOX
290static LONG d3d9_device_Term(struct d3d9_device *device)
291{
292 unsigned i;
293 LONG refs = device->refcount;
294 LONG wined3d_refs;
295 device->in_destruction = TRUE;
296
297 if (refs != 1)
298 {
299 WARN("unexpected ref count %d, destroying in anyway", refs);
300 }
301
302 wined3d_mutex_lock();
303 for (i = 0; i < device->fvf_decl_count; ++i)
304 {
305 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
306 }
307 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
308
309 if (device->vertex_buffer)
310 wined3d_buffer_decref(device->vertex_buffer);
311 if (device->index_buffer)
312 wined3d_buffer_decref(device->index_buffer);
313
314 wined3d_device_uninit_3d(device->wined3d_device);
315# ifndef VBOX_WITH_WDDM
316 wined3d_device_release_focus_window(device->wined3d_device);
317# endif
318 wined3d_refs = wined3d_device_decref(device->wined3d_device);
319 wined3d_mutex_unlock();
320
321 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
322
323 HeapFree(GetProcessHeap(), 0, device);
324
325 return wined3d_refs;
326}
327#endif
328
329static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
330{
331 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
332 ULONG refcount;
333
334 if (device->in_destruction)
335 return 0;
336
337 refcount = InterlockedDecrement(&device->refcount);
338
339 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
340
341 if (!refcount)
342 {
343#ifdef VBOX
344 d3d9_device_Term(device);
345#else
346 unsigned i;
347 device->in_destruction = TRUE;
348
349 wined3d_mutex_lock();
350 for (i = 0; i < device->fvf_decl_count; ++i)
351 {
352 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
353 }
354 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
355
356 if (device->vertex_buffer)
357 wined3d_buffer_decref(device->vertex_buffer);
358 if (device->index_buffer)
359 wined3d_buffer_decref(device->index_buffer);
360
361 wined3d_device_uninit_3d(device->wined3d_device);
362 wined3d_device_release_focus_window(device->wined3d_device);
363 wined3d_device_decref(device->wined3d_device);
364 wined3d_mutex_unlock();
365
366 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
367
368 HeapFree(GetProcessHeap(), 0, device);
369#endif
370 }
371
372 return refcount;
373}
374
375static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
376{
377 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
378
379 TRACE("iface %p.\n", iface);
380
381 if (device->not_reset)
382 {
383 TRACE("D3D9 device is marked not reset.\n");
384 return D3DERR_DEVICENOTRESET;
385 }
386
387 return D3D_OK;
388}
389
390static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
391{
392 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
393 HRESULT hr;
394
395 TRACE("iface %p.\n", iface);
396
397 wined3d_mutex_lock();
398 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
399 wined3d_mutex_unlock();
400
401 return hr;
402}
403
404static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
405{
406 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
407
408 TRACE("iface %p.\n", iface);
409
410 wined3d_mutex_lock();
411 wined3d_device_evict_managed_resources(device->wined3d_device);
412 wined3d_mutex_unlock();
413
414 return D3D_OK;
415}
416
417static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
418{
419 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
420
421 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
422
423 if (!d3d9)
424 return D3DERR_INVALIDCALL;
425
426 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
427}
428
429static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
430{
431 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
432 WINED3DCAPS *wined3d_caps;
433 HRESULT hr;
434
435 TRACE("iface %p, caps %p.\n", iface, caps);
436
437 if (!caps)
438 return D3DERR_INVALIDCALL;
439
440 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
441 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
442
443 memset(caps, 0, sizeof(*caps));
444
445 wined3d_mutex_lock();
446 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
447 wined3d_mutex_unlock();
448
449 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
450 HeapFree(GetProcessHeap(), 0, wined3d_caps);
451
452 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
453 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
454
455 filter_caps(caps);
456
457 return hr;
458}
459
460static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
461{
462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
463 struct wined3d_display_mode wined3d_mode;
464 HRESULT hr;
465
466 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
467
468 wined3d_mutex_lock();
469 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
470 wined3d_mutex_unlock();
471
472 if (SUCCEEDED(hr))
473 {
474 mode->Width = wined3d_mode.width;
475 mode->Height = wined3d_mode.height;
476 mode->RefreshRate = wined3d_mode.refresh_rate;
477 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
478 }
479
480 return hr;
481}
482
483static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
484 D3DDEVICE_CREATION_PARAMETERS *parameters)
485{
486 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
487
488 TRACE("iface %p, parameters %p.\n", iface, parameters);
489
490 wined3d_mutex_lock();
491 wined3d_device_get_creation_parameters(device->wined3d_device,
492 (struct wined3d_device_creation_parameters *)parameters);
493 wined3d_mutex_unlock();
494
495 return D3D_OK;
496}
497
498static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
499 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
500{
501 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
502 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
503 HRESULT hr;
504
505 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
506 iface, hotspot_x, hotspot_y, bitmap);
507
508 if (!bitmap)
509 {
510 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
511 return D3DERR_INVALIDCALL;
512 }
513
514 wined3d_mutex_lock();
515 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
516 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
517 wined3d_mutex_unlock();
518
519 return hr;
520}
521
522static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
523{
524 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
525
526 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
527
528 wined3d_mutex_lock();
529 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
530 wined3d_mutex_unlock();
531}
532
533static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
534{
535 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
536 BOOL ret;
537
538 TRACE("iface %p, show %#x.\n", iface, show);
539
540 wined3d_mutex_lock();
541 ret = wined3d_device_show_cursor(device->wined3d_device, show);
542 wined3d_mutex_unlock();
543
544 return ret;
545}
546
547static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
548 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
549{
550 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
551 struct wined3d_swapchain_desc desc;
552 struct d3d9_swapchain *object;
553 HRESULT hr;
554
555 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
556 iface, present_parameters, swapchain);
557
558 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
559 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
560 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
561 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
562
563 return hr;
564}
565
566static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
567 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
568{
569 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
570 struct wined3d_swapchain *wined3d_swapchain;
571 struct d3d9_swapchain *swapchain_impl;
572 HRESULT hr;
573
574 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
575
576 wined3d_mutex_lock();
577 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
578 {
579 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
580 *swapchain = (IDirect3DSwapChain9 *)&swapchain_impl->IDirect3DSwapChain9Ex_iface;
581 IDirect3DSwapChain9Ex_AddRef(*swapchain);
582 hr = D3D_OK;
583 }
584 else
585 {
586 *swapchain = NULL;
587 hr = D3DERR_INVALIDCALL;
588 }
589 wined3d_mutex_unlock();
590
591 return hr;
592}
593
594static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
595{
596 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
597 UINT count;
598
599 TRACE("iface %p.\n", iface);
600
601 wined3d_mutex_lock();
602 count = wined3d_device_get_swapchain_count(device->wined3d_device);
603 wined3d_mutex_unlock();
604
605 return count;
606}
607
608static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
609{
610 struct wined3d_resource_desc desc;
611
612 wined3d_resource_get_desc(resource, &desc);
613 if (desc.pool == WINED3D_POOL_DEFAULT)
614 {
615 struct d3d9_surface *surface;
616
617 if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
618 {
619 IUnknown *parent = wined3d_resource_get_parent(resource);
620 IDirect3DBaseTexture9 *texture;
621
622 if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
623 {
624 IDirect3DBaseTexture9_Release(texture);
625 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
626 return D3DERR_INVALIDCALL;
627 }
628
629 return D3D_OK;
630 }
631
632 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
633 {
634 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
635 return D3DERR_INVALIDCALL;
636 }
637
638 surface = wined3d_resource_get_parent(resource);
639 if (surface->refcount)
640 {
641 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
642 return D3DERR_INVALIDCALL;
643 }
644
645 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
646 }
647
648 return D3D_OK;
649}
650
651static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
652 D3DPRESENT_PARAMETERS *present_parameters)
653{
654 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
655 struct wined3d_swapchain_desc swapchain_desc;
656 HRESULT hr;
657
658 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
659
660 wined3d_mutex_lock();
661
662 if (device->vertex_buffer)
663 {
664 wined3d_buffer_decref(device->vertex_buffer);
665 device->vertex_buffer = NULL;
666 device->vertex_buffer_size = 0;
667 }
668 if (device->index_buffer)
669 {
670 wined3d_buffer_decref(device->index_buffer);
671 device->index_buffer = NULL;
672 device->index_buffer_size = 0;
673 }
674
675 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
676 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
677 NULL, reset_enum_callback, !device->d3d_parent->extended);
678 if (FAILED(hr) && !device->d3d_parent->extended)
679 device->not_reset = TRUE;
680 else
681 device->not_reset = FALSE;
682 wined3d_mutex_unlock();
683
684 return hr;
685}
686
687static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
688 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
689{
690 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
691 HRESULT hr;
692
693 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
694 iface, src_rect, dst_rect, dst_window_override, dirty_region);
695
696 wined3d_mutex_lock();
697 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
698 dst_window_override, dirty_region, 0);
699 wined3d_mutex_unlock();
700
701 return hr;
702}
703
704static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
705 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
706{
707 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
708 struct wined3d_surface *wined3d_surface = NULL;
709 struct d3d9_surface *surface_impl;
710 HRESULT hr;
711
712 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
713 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
714
715 wined3d_mutex_lock();
716 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
717 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
718 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
719 {
720 surface_impl = wined3d_surface_get_parent(wined3d_surface);
721 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
722 IDirect3DSurface9_AddRef(*backbuffer);
723 }
724 wined3d_mutex_unlock();
725
726 return hr;
727}
728static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
729 UINT swapchain, D3DRASTER_STATUS *raster_status)
730{
731 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
732 HRESULT hr;
733
734 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
735
736 wined3d_mutex_lock();
737 hr = wined3d_device_get_raster_status(device->wined3d_device,
738 swapchain, (struct wined3d_raster_status *)raster_status);
739 wined3d_mutex_unlock();
740
741 return hr;
742}
743
744static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
745{
746 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
747 HRESULT hr;
748
749 TRACE("iface %p, enable %#x.\n", iface, enable);
750
751 wined3d_mutex_lock();
752 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
753 wined3d_mutex_unlock();
754
755 return hr;
756}
757
758static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
759 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
760{
761 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
762
763 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
764
765 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
766 wined3d_mutex_lock();
767 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
768 wined3d_mutex_unlock();
769}
770
771static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
772{
773 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
774
775 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
776
777 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
778 wined3d_mutex_lock();
779 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
780 wined3d_mutex_unlock();
781}
782
783#ifdef VBOX_WITH_WDDM
784//#pragma comment(linker, "/export:VBoxWineExD3DDev9Flush=_VBoxWineExD3DDev9Flush@4")
785
786VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Flush(IDirect3DDevice9Ex *iface)
787{
788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
789 HRESULT hr;
790
791 TRACE("iface %p, Flush\n", iface);
792
793 wined3d_mutex_lock();
794 hr = wined3d_device_flush(device->wined3d_device);
795 wined3d_mutex_unlock();
796
797 return hr;
798}
799
800VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9FlushToHost(IDirect3DDevice9Ex *iface)
801{
802 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
803 HRESULT hr;
804
805 TRACE("iface %p, FlushToHost\n", iface);
806
807 wined3d_mutex_lock();
808 hr = wined3d_device_flush_to_host(device->wined3d_device);
809 wined3d_mutex_unlock();
810
811 return hr;
812}
813
814VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Finish(IDirect3DDevice9Ex *iface)
815{
816 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
817 HRESULT hr;
818
819 TRACE("iface %p, FlushToHost\n", iface);
820
821 wined3d_mutex_lock();
822 hr = wined3d_device_finish(device->wined3d_device);
823 wined3d_mutex_unlock();
824
825 return hr;
826}
827
828VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9GetHostId(IDirect3DDevice9Ex *iface, int32_t *pi32Id)
829{
830 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
831 HRESULT hr;
832
833 TRACE("iface %p, FlushToHost\n", iface);
834
835 wined3d_mutex_lock();
836 hr = wined3d_device_get_host_id(device->wined3d_device, pi32Id);
837 wined3d_mutex_unlock();
838
839 return hr;
840}
841
842//#pragma comment(linker, "/export:VBoxWineExD3DDev9CreateTexture=_VBoxWineExD3DDev9CreateTexture@40")
843
844VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateTexture(IDirect3DDevice9Ex *iface,
845 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
846 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle,
847 void **pavClientMem) /* <- extension arg to pass in the client memory buffer,
848 * applicable ONLY for SYSMEM textures */
849{
850 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
851 struct d3d9_texture *object;
852 HRESULT hr;
853
854 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
855 iface, width, height, levels, usage, format, pool, texture, shared_handle);
856
857 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
858 if (!object)
859 return D3DERR_OUTOFVIDEOMEMORY;
860
861 hr = texture_init(object, device, width, height, levels, usage, format, pool, shared_handle, pavClientMem);
862 if (FAILED(hr))
863 {
864 WARN("Failed to initialize texture, hr %#x.\n", hr);
865 HeapFree(GetProcessHeap(), 0, object);
866 return hr;
867 }
868
869 TRACE("Created texture %p.\n", object);
870 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
871
872 return D3D_OK;
873}
874
875VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateVolumeTexture(IDirect3DDevice9Ex *iface,
876 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
877 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle,
878 void **pavClientMem)
879{
880 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
881 struct d3d9_texture *object;
882 HRESULT hr;
883
884 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
885 iface, width, height, depth, levels);
886 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
887 usage, format, pool, texture, shared_handle);
888
889 if (shared_handle)
890 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
891
892 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
893 if (!object)
894 return D3DERR_OUTOFVIDEOMEMORY;
895
896 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool, shared_handle, pavClientMem);
897 if (FAILED(hr))
898 {
899 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
900 HeapFree(GetProcessHeap(), 0, object);
901 return hr;
902 }
903
904 TRACE("Created volume texture %p.\n", object);
905 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
906
907 return D3D_OK;
908}
909
910VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9CreateCubeTexture(IDirect3DDevice9Ex *iface,
911 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format,
912 D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle,
913 void **pavClientMem) /* <- extension arg to pass in the client memory buffer,
914 * applicable ONLY for SYSMEM textures */
915{
916 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
917 struct d3d9_texture *object;
918 HRESULT hr;
919
920 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
921 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
922
923 if (shared_handle)
924 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
925
926 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
927 if (!object)
928 return D3DERR_OUTOFVIDEOMEMORY;
929
930 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool, shared_handle, pavClientMem);
931 if (FAILED(hr))
932 {
933 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
934 HeapFree(GetProcessHeap(), 0, object);
935 return hr;
936 }
937
938 TRACE("Created cube texture %p.\n", object);
939 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
940
941 return D3D_OK;
942}
943
944#endif
945
946static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
947 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
948 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
949{
950#ifdef VBOX_WITH_WDDM
951 return VBoxWineExD3DDev9CreateTexture(iface, width, height, levels, usage, format,
952 pool, texture, shared_handle,
953 NULL);
954#else
955 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
956 struct d3d9_texture *object;
957 BOOL set_mem = FALSE;
958 HRESULT hr;
959
960 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
961 iface, width, height, levels, usage, format, pool, texture, shared_handle);
962
963 if (shared_handle)
964 {
965 if (pool == D3DPOOL_SYSTEMMEM)
966 {
967 if (levels != 1)
968 return D3DERR_INVALIDCALL;
969 set_mem = TRUE;
970 }
971 else
972 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
973 }
974
975 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
976 if (!object)
977 return D3DERR_OUTOFVIDEOMEMORY;
978
979 hr = texture_init(object, device, width, height, levels, usage, format, pool);
980 if (FAILED(hr))
981 {
982 WARN("Failed to initialize texture, hr %#x.\n", hr);
983 HeapFree(GetProcessHeap(), 0, object);
984 return hr;
985 }
986
987 if (set_mem)
988 {
989 struct wined3d_resource *resource;
990 struct d3d9_surface *surface;
991
992 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
993 surface = wined3d_resource_get_parent(resource);
994 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle, 0);
995 }
996
997 TRACE("Created texture %p.\n", object);
998 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
999
1000 return D3D_OK;
1001#endif
1002}
1003
1004static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1005 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
1006 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1007{
1008#ifdef VBOX_WITH_WDDM
1009 return VBoxWineExD3DDev9CreateVolumeTexture(iface, width, height, depth, levels, usage, format,
1010 pool, texture, shared_handle, NULL);
1011#else
1012 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1013 struct d3d9_texture *object;
1014 HRESULT hr;
1015
1016 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
1017 iface, width, height, depth, levels);
1018 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1019 usage, format, pool, texture, shared_handle);
1020
1021 if (shared_handle)
1022 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1023
1024 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1025 if (!object)
1026 return D3DERR_OUTOFVIDEOMEMORY;
1027
1028 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
1029 if (FAILED(hr))
1030 {
1031 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1032 HeapFree(GetProcessHeap(), 0, object);
1033 return hr;
1034 }
1035
1036 TRACE("Created volume texture %p.\n", object);
1037 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1038
1039 return D3D_OK;
1040#endif
1041}
1042
1043static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1044 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
1045 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1046{
1047#ifdef VBOX_WITH_WDDM
1048 return VBoxWineExD3DDev9CreateCubeTexture(iface, edge_length, levels, usage, format,
1049 pool, texture, shared_handle, NULL);
1050#else
1051 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1052 struct d3d9_texture *object;
1053 HRESULT hr;
1054
1055 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1056 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1057
1058 if (shared_handle)
1059 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1060
1061 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1062 if (!object)
1063 return D3DERR_OUTOFVIDEOMEMORY;
1064
1065 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1066 if (FAILED(hr))
1067 {
1068 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1069 HeapFree(GetProcessHeap(), 0, object);
1070 return hr;
1071 }
1072
1073 TRACE("Created cube texture %p.\n", object);
1074 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1075
1076 return D3D_OK;
1077#endif
1078}
1079
1080static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1081 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1082 HANDLE *shared_handle)
1083{
1084 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1085 struct d3d9_vertexbuffer *object;
1086 HRESULT hr;
1087
1088 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1089 iface, size, usage, fvf, pool, buffer, shared_handle);
1090
1091 if (shared_handle)
1092 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1093
1094 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1095 if (!object)
1096 return D3DERR_OUTOFVIDEOMEMORY;
1097
1098 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1099 if (FAILED(hr))
1100 {
1101 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1102 HeapFree(GetProcessHeap(), 0, object);
1103 return hr;
1104 }
1105
1106 TRACE("Created vertex buffer %p.\n", object);
1107 *buffer = &object->IDirect3DVertexBuffer9_iface;
1108
1109 return D3D_OK;
1110}
1111
1112static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1113 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1114 HANDLE *shared_handle)
1115{
1116 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1117 struct d3d9_indexbuffer *object;
1118 HRESULT hr;
1119
1120 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1121 iface, size, usage, format, pool, buffer, shared_handle);
1122
1123 if (shared_handle)
1124 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1125
1126 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1127 if (!object)
1128 return D3DERR_OUTOFVIDEOMEMORY;
1129
1130 hr = indexbuffer_init(object, device, size, usage, format, pool);
1131 if (FAILED(hr))
1132 {
1133 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1134 HeapFree(GetProcessHeap(), 0, object);
1135 return hr;
1136 }
1137
1138 TRACE("Created index buffer %p.\n", object);
1139 *buffer = &object->IDirect3DIndexBuffer9_iface;
1140
1141 return D3D_OK;
1142}
1143
1144static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1145 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1146 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality
1147#ifdef VBOX_WITH_WDDM
1148 , HANDLE *shared_handle
1149 , void *pvClientMem
1150#endif
1151 )
1152{
1153 struct d3d9_surface *object;
1154 HRESULT hr;
1155
1156 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1157 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1158 device, width, height, format, flags, surface, usage, pool,
1159 multisample_type, multisample_quality);
1160
1161 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1162 {
1163 FIXME("Failed to allocate surface memory.\n");
1164 return D3DERR_OUTOFVIDEOMEMORY;
1165 }
1166
1167#ifdef VBOX_WITH_WDDM
1168 if (FAILED(hr = surface_init(object, device, width, height, format,
1169 flags, usage, pool, multisample_type, multisample_quality
1170 , shared_handle
1171 , pvClientMem
1172 )))
1173#else
1174 if (FAILED(hr = surface_init(object, device, width, height, format,
1175 flags, usage, pool, multisample_type, multisample_quality)))
1176#endif
1177 {
1178 WARN("Failed to initialize surface, hr %#x.\n", hr);
1179 HeapFree(GetProcessHeap(), 0, object);
1180 return hr;
1181 }
1182
1183 TRACE("Created surface %p.\n", object);
1184 *surface = &object->IDirect3DSurface9_iface;
1185
1186 return D3D_OK;
1187}
1188
1189static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1190 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1191 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1192{
1193 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1194 DWORD flags = 0;
1195
1196 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1197 "lockable %#x, surface %p, shared_handle %p.\n",
1198 iface, width, height, format, multisample_type, multisample_quality,
1199 lockable, surface, shared_handle);
1200
1201 if (shared_handle)
1202 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1203
1204 if (lockable)
1205 flags |= WINED3D_SURFACE_MAPPABLE;
1206
1207 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1208 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality
1209#ifdef VBOX_WITH_WDDM
1210 , shared_handle
1211 , NULL
1212#endif
1213 );
1214}
1215
1216static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1217 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1218 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1219{
1220 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1221 DWORD flags = WINED3D_SURFACE_MAPPABLE;
1222
1223 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1224 "discard %#x, surface %p, shared_handle %p.\n",
1225 iface, width, height, format, multisample_type, multisample_quality,
1226 discard, surface, shared_handle);
1227
1228 if (shared_handle)
1229 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1230
1231 if (discard)
1232 flags |= WINED3D_SURFACE_DISCARD;
1233
1234 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1235 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality
1236#ifdef VBOX_WITH_WDDM
1237 , shared_handle
1238 , NULL
1239#endif
1240 );
1241}
1242
1243
1244static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1245 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1246 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1247{
1248 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1249 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1250 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1251 HRESULT hr;
1252
1253 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1254 iface, src_surface, src_rect, dst_surface, dst_point);
1255
1256 wined3d_mutex_lock();
1257 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
1258 dst->wined3d_surface, dst_point);
1259 wined3d_mutex_unlock();
1260
1261 return hr;
1262}
1263
1264static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1265 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1266{
1267 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1268 struct d3d9_texture *src_impl, *dst_impl;
1269 HRESULT hr;
1270
1271 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1272
1273 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1274 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1275
1276 wined3d_mutex_lock();
1277 hr = wined3d_device_update_texture(device->wined3d_device,
1278 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1279 wined3d_mutex_unlock();
1280
1281 return hr;
1282}
1283
1284static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1285 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1286{
1287 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1288 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1289 HRESULT hr;
1290
1291 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1292
1293 wined3d_mutex_lock();
1294 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1295 wined3d_mutex_unlock();
1296
1297 return hr;
1298}
1299
1300static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1301 UINT swapchain, IDirect3DSurface9 *dst_surface)
1302{
1303 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1304 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1305 HRESULT hr;
1306
1307 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1308
1309 wined3d_mutex_lock();
1310 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1311 wined3d_mutex_unlock();
1312
1313 return hr;
1314}
1315
1316static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1317 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1318{
1319 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1320 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1321 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1322 HRESULT hr = D3DERR_INVALIDCALL;
1323 struct wined3d_resource_desc src_desc, dst_desc;
1324 struct wined3d_resource *wined3d_resource;
1325
1326 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1327 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1328
1329 wined3d_mutex_lock();
1330 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1331 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1332
1333 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1334 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1335
1336 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1337 {
1338 if (device->in_scene)
1339 {
1340 WARN("Rejecting depth / stencil blit while in scene.\n");
1341 goto done;
1342 }
1343
1344 if (src_rect)
1345 {
1346 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1347 || src_rect->bottom != src_desc.height)
1348 {
1349 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1350 wine_dbgstr_rect(src_rect));
1351 goto done;
1352 }
1353 }
1354 if (dst_rect)
1355 {
1356 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1357 || dst_rect->bottom != dst_desc.height)
1358 {
1359 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1360 wine_dbgstr_rect(dst_rect));
1361 goto done;
1362 }
1363 }
1364 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1365 {
1366 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1367 goto done;
1368 }
1369 }
1370
1371 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1372 if (hr == WINEDDERR_INVALIDRECT)
1373 hr = D3DERR_INVALIDCALL;
1374
1375done:
1376 wined3d_mutex_unlock();
1377 return hr;
1378}
1379
1380static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1381 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1382{
1383 const struct wined3d_color c =
1384 {
1385 ((color >> 16) & 0xff) / 255.0f,
1386 ((color >> 8) & 0xff) / 255.0f,
1387 (color & 0xff) / 255.0f,
1388 ((color >> 24) & 0xff) / 255.0f,
1389 };
1390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1391 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1392 struct wined3d_resource *wined3d_resource;
1393 struct wined3d_resource_desc desc;
1394 HRESULT hr;
1395
1396 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1397
1398 wined3d_mutex_lock();
1399
1400 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1401 wined3d_resource_get_desc(wined3d_resource, &desc);
1402
1403 /* This method is only allowed with surfaces that are render targets, or
1404 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1405 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1406 {
1407 wined3d_mutex_unlock();
1408 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1409 return D3DERR_INVALIDCALL;
1410 }
1411
1412 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1413 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1414
1415 wined3d_mutex_unlock();
1416
1417 return hr;
1418}
1419
1420static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1421 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1422 HANDLE *shared_handle)
1423{
1424 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1425
1426 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1427 iface, width, height, format, pool, surface, shared_handle);
1428
1429 if (shared_handle)
1430 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1431
1432 if (pool == D3DPOOL_MANAGED)
1433 {
1434 WARN("Attempting to create a managed offscreen plain surface.\n");
1435 return D3DERR_INVALIDCALL;
1436 }
1437 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1438 * regardless of the pool they're created in. Should we set dynamic usage
1439 * here? */
1440 return d3d9_device_create_surface(device, width, height, format,
1441 WINED3D_SURFACE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0
1442#ifdef VBOX_WITH_WDDM
1443 , shared_handle
1444 , NULL
1445#endif
1446 );
1447}
1448
1449static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1450{
1451 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1452 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1453 HRESULT hr;
1454
1455 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1456
1457 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1458 {
1459 WARN("Invalid index %u specified.\n", idx);
1460 return D3DERR_INVALIDCALL;
1461 }
1462
1463 wined3d_mutex_lock();
1464 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1465 surface_impl ? surface_impl->wined3d_surface : NULL,
1466#ifdef VBOX_WITH_WDDM
1467 FALSE
1468#else
1469 TRUE
1470#endif
1471 );
1472 wined3d_mutex_unlock();
1473
1474 return hr;
1475}
1476
1477static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1478{
1479 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1480 struct wined3d_surface *wined3d_surface;
1481 struct d3d9_surface *surface_impl;
1482 HRESULT hr = D3D_OK;
1483
1484 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1485
1486 if (!surface)
1487 return D3DERR_INVALIDCALL;
1488
1489 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1490 {
1491 WARN("Invalid index %u specified.\n", idx);
1492 return D3DERR_INVALIDCALL;
1493 }
1494
1495 wined3d_mutex_lock();
1496 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1497 {
1498 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1499 *surface = &surface_impl->IDirect3DSurface9_iface;
1500 IDirect3DSurface9_AddRef(*surface);
1501 }
1502 else
1503 {
1504 hr = WINED3DERR_NOTFOUND;
1505 *surface = NULL;
1506 }
1507 wined3d_mutex_unlock();
1508
1509 return hr;
1510}
1511
1512static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1513{
1514 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1515 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1516
1517 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1518
1519 wined3d_mutex_lock();
1520 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1521 wined3d_mutex_unlock();
1522
1523 return D3D_OK;
1524}
1525
1526static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1527{
1528 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1529 struct wined3d_surface *wined3d_surface;
1530 struct d3d9_surface *surface_impl;
1531 HRESULT hr = D3D_OK;
1532
1533 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1534
1535 if (!depth_stencil)
1536 return D3DERR_INVALIDCALL;
1537
1538 wined3d_mutex_lock();
1539 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1540 {
1541 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1542 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1543 IDirect3DSurface9_AddRef(*depth_stencil);
1544 }
1545 else
1546 {
1547 hr = WINED3DERR_NOTFOUND;
1548 *depth_stencil = NULL;
1549 }
1550 wined3d_mutex_unlock();
1551
1552 return hr;
1553}
1554
1555static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1556{
1557 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1558 HRESULT hr;
1559
1560 TRACE("iface %p.\n", iface);
1561
1562 wined3d_mutex_lock();
1563 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1564 device->in_scene = TRUE;
1565 wined3d_mutex_unlock();
1566
1567 return hr;
1568}
1569
1570static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1571{
1572 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1573 HRESULT hr;
1574
1575 TRACE("iface %p.\n", iface);
1576
1577 wined3d_mutex_lock();
1578 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1579 device->in_scene = FALSE;
1580 wined3d_mutex_unlock();
1581
1582 return hr;
1583}
1584
1585static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1586 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1587{
1588 const struct wined3d_color c =
1589 {
1590 ((color >> 16) & 0xff) / 255.0f,
1591 ((color >> 8) & 0xff) / 255.0f,
1592 (color & 0xff) / 255.0f,
1593 ((color >> 24) & 0xff) / 255.0f,
1594 };
1595 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1596 HRESULT hr;
1597
1598 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1599 iface, rect_count, rects, flags, color, z, stencil);
1600
1601 wined3d_mutex_lock();
1602 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1603 wined3d_mutex_unlock();
1604
1605 return hr;
1606}
1607
1608static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1609 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1610{
1611 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1612
1613 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1614
1615 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1616 wined3d_mutex_lock();
1617 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1618 wined3d_mutex_unlock();
1619
1620 return D3D_OK;
1621}
1622
1623static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1624 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1625{
1626 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1627
1628 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1629
1630 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1631 wined3d_mutex_lock();
1632 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1633 wined3d_mutex_unlock();
1634
1635 return D3D_OK;
1636}
1637
1638static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1639 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1640{
1641 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1642
1643 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1644
1645 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1646 wined3d_mutex_lock();
1647 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1648 wined3d_mutex_unlock();
1649
1650 return D3D_OK;
1651}
1652
1653static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1654{
1655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1656
1657 TRACE("iface %p, viewport %p.\n", iface, viewport);
1658
1659 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1660 wined3d_mutex_lock();
1661 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1662 wined3d_mutex_unlock();
1663
1664 return D3D_OK;
1665}
1666
1667static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1668{
1669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1670
1671 TRACE("iface %p, viewport %p.\n", iface, viewport);
1672
1673 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1674 wined3d_mutex_lock();
1675 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1676 wined3d_mutex_unlock();
1677
1678 return D3D_OK;
1679}
1680
1681static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1682{
1683 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1684
1685 TRACE("iface %p, material %p.\n", iface, material);
1686
1687 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1688 wined3d_mutex_lock();
1689 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1690 wined3d_mutex_unlock();
1691
1692 return D3D_OK;
1693}
1694
1695static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1696{
1697 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1698
1699 TRACE("iface %p, material %p.\n", iface, material);
1700
1701 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1702 wined3d_mutex_lock();
1703 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1704 wined3d_mutex_unlock();
1705
1706 return D3D_OK;
1707}
1708
1709static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1710{
1711 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1712 HRESULT hr;
1713
1714 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1715
1716 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1717 wined3d_mutex_lock();
1718 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1719 wined3d_mutex_unlock();
1720
1721 return hr;
1722}
1723
1724static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1725{
1726 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1727 HRESULT hr;
1728
1729 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1730
1731 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1732 wined3d_mutex_lock();
1733 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1734 wined3d_mutex_unlock();
1735
1736 return hr;
1737}
1738
1739static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1740{
1741 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1742 HRESULT hr;
1743
1744 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1745
1746 wined3d_mutex_lock();
1747 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1748 wined3d_mutex_unlock();
1749
1750 return hr;
1751}
1752
1753static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1754{
1755 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1756 HRESULT hr;
1757
1758 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1759
1760 wined3d_mutex_lock();
1761 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1762 wined3d_mutex_unlock();
1763
1764 return hr;
1765}
1766
1767static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1768{
1769 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1770 HRESULT hr;
1771
1772 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1773
1774 wined3d_mutex_lock();
1775 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1776 wined3d_mutex_unlock();
1777
1778 return hr;
1779}
1780
1781static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1782{
1783 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1784 HRESULT hr;
1785
1786 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1787
1788 wined3d_mutex_lock();
1789 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1790 wined3d_mutex_unlock();
1791
1792 return hr;
1793}
1794
1795static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1796 D3DRENDERSTATETYPE state, DWORD value)
1797{
1798 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1799
1800 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1801
1802 wined3d_mutex_lock();
1803 wined3d_device_set_render_state(device->wined3d_device, state, value);
1804 wined3d_mutex_unlock();
1805
1806 return D3D_OK;
1807}
1808
1809static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1810 D3DRENDERSTATETYPE state, DWORD *value)
1811{
1812 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1813
1814 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1815
1816 wined3d_mutex_lock();
1817 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1818 wined3d_mutex_unlock();
1819
1820 return D3D_OK;
1821}
1822
1823static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1824 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1825{
1826 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1827 struct d3d9_stateblock *object;
1828 HRESULT hr;
1829
1830 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1831
1832 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1833 {
1834 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1835 return D3DERR_INVALIDCALL;
1836 }
1837
1838 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1839 if (!object)
1840 return E_OUTOFMEMORY;
1841
1842 hr = stateblock_init(object, device, type, NULL);
1843 if (FAILED(hr))
1844 {
1845 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1846 HeapFree(GetProcessHeap(), 0, object);
1847 return hr;
1848 }
1849
1850 TRACE("Created stateblock %p.\n", object);
1851 *stateblock = &object->IDirect3DStateBlock9_iface;
1852
1853 return D3D_OK;
1854}
1855
1856static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1857{
1858 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1859 HRESULT hr;
1860
1861 TRACE("iface %p.\n", iface);
1862
1863 wined3d_mutex_lock();
1864 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1865 wined3d_mutex_unlock();
1866
1867 return hr;
1868}
1869
1870static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1871{
1872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1873 struct wined3d_stateblock *wined3d_stateblock;
1874 struct d3d9_stateblock *object;
1875 HRESULT hr;
1876
1877 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1878
1879 wined3d_mutex_lock();
1880 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1881 wined3d_mutex_unlock();
1882 if (FAILED(hr))
1883 {
1884 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1885 return hr;
1886 }
1887
1888 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1889 if (!object)
1890 {
1891 wined3d_mutex_lock();
1892 wined3d_stateblock_decref(wined3d_stateblock);
1893 wined3d_mutex_unlock();
1894 return E_OUTOFMEMORY;
1895 }
1896
1897 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1898 if (FAILED(hr))
1899 {
1900 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1901 wined3d_mutex_lock();
1902 wined3d_stateblock_decref(wined3d_stateblock);
1903 wined3d_mutex_unlock();
1904 HeapFree(GetProcessHeap(), 0, object);
1905 return hr;
1906 }
1907
1908 TRACE("Created stateblock %p.\n", object);
1909 *stateblock = &object->IDirect3DStateBlock9_iface;
1910
1911 return D3D_OK;
1912}
1913
1914static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1915{
1916 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1917 HRESULT hr;
1918
1919 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1920
1921 wined3d_mutex_lock();
1922 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1923 wined3d_mutex_unlock();
1924
1925 return hr;
1926}
1927
1928static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1929{
1930 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1931 HRESULT hr;
1932
1933 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1934
1935 wined3d_mutex_lock();
1936 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1937 wined3d_mutex_unlock();
1938
1939 return hr;
1940}
1941
1942static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1943{
1944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1945 struct wined3d_texture *wined3d_texture = NULL;
1946 struct d3d9_texture *texture_impl;
1947
1948 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1949
1950 if (!texture)
1951 return D3DERR_INVALIDCALL;
1952
1953 wined3d_mutex_lock();
1954 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1955 {
1956 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1957 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1958 IDirect3DBaseTexture9_AddRef(*texture);
1959 }
1960 else
1961 {
1962 *texture = NULL;
1963 }
1964 wined3d_mutex_unlock();
1965
1966 return D3D_OK;
1967}
1968
1969static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1970{
1971 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1972 struct d3d9_texture *texture_impl;
1973 HRESULT hr;
1974
1975 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1976
1977 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1978
1979 wined3d_mutex_lock();
1980 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1981 texture_impl ? texture_impl->wined3d_texture : NULL);
1982 wined3d_mutex_unlock();
1983
1984 return hr;
1985}
1986
1987static const enum wined3d_texture_stage_state tss_lookup[] =
1988{
1989 WINED3D_TSS_INVALID, /* 0, unused */
1990 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1991 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1992 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1993 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1994 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1995 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1996 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1997 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1998 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1999 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
2000 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
2001 WINED3D_TSS_INVALID, /* 12, unused */
2002 WINED3D_TSS_INVALID, /* 13, unused */
2003 WINED3D_TSS_INVALID, /* 14, unused */
2004 WINED3D_TSS_INVALID, /* 15, unused */
2005 WINED3D_TSS_INVALID, /* 16, unused */
2006 WINED3D_TSS_INVALID, /* 17, unused */
2007 WINED3D_TSS_INVALID, /* 18, unused */
2008 WINED3D_TSS_INVALID, /* 19, unused */
2009 WINED3D_TSS_INVALID, /* 20, unused */
2010 WINED3D_TSS_INVALID, /* 21, unused */
2011 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2012 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2013 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2014 WINED3D_TSS_INVALID, /* 25, unused */
2015 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2016 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2017 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2018 WINED3D_TSS_INVALID, /* 29, unused */
2019 WINED3D_TSS_INVALID, /* 30, unused */
2020 WINED3D_TSS_INVALID, /* 31, unused */
2021 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2022};
2023
2024static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2025 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2026{
2027 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2028
2029 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2030
2031 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2032 {
2033 WARN("Invalid state %#x passed.\n", state);
2034 return D3D_OK;
2035 }
2036
2037 wined3d_mutex_lock();
2038 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2039 wined3d_mutex_unlock();
2040
2041 return D3D_OK;
2042}
2043
2044static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2045 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2046{
2047 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2048
2049 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2050
2051 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2052 {
2053 WARN("Invalid state %#x passed.\n", state);
2054 return D3D_OK;
2055 }
2056
2057 wined3d_mutex_lock();
2058 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2059 wined3d_mutex_unlock();
2060
2061 return D3D_OK;
2062}
2063
2064static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2065 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2066{
2067 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2068
2069 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2070
2071 wined3d_mutex_lock();
2072 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2073 wined3d_mutex_unlock();
2074
2075 return D3D_OK;
2076}
2077
2078static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2079 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2080{
2081 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2082
2083 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2084
2085 wined3d_mutex_lock();
2086 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2087 wined3d_mutex_unlock();
2088
2089 return D3D_OK;
2090}
2091
2092static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2093{
2094 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2095 HRESULT hr;
2096
2097 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2098
2099 wined3d_mutex_lock();
2100 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2101 wined3d_mutex_unlock();
2102
2103 return hr;
2104}
2105
2106static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2107 UINT palette_idx, const PALETTEENTRY *entries)
2108{
2109 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2110
2111 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2112 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2113 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2114 *
2115 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2116 return D3D_OK;
2117}
2118
2119static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2120 UINT palette_idx, PALETTEENTRY *entries)
2121{
2122 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2123
2124 return D3DERR_INVALIDCALL;
2125}
2126
2127static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2128{
2129 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2130
2131 return D3D_OK;
2132}
2133
2134static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2135{
2136 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2137
2138 return D3DERR_INVALIDCALL;
2139}
2140
2141static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2142{
2143 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2144
2145 TRACE("iface %p, rect %p.\n", iface, rect);
2146
2147 wined3d_mutex_lock();
2148 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
2149 wined3d_mutex_unlock();
2150
2151 return D3D_OK;
2152}
2153
2154static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2155{
2156 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2157
2158 TRACE("iface %p, rect %p.\n", iface, rect);
2159
2160 wined3d_mutex_lock();
2161 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
2162 wined3d_mutex_unlock();
2163
2164 return D3D_OK;
2165}
2166
2167static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2168{
2169 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2170
2171 TRACE("iface %p, software %#x.\n", iface, software);
2172
2173 wined3d_mutex_lock();
2174 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2175 wined3d_mutex_unlock();
2176
2177 return D3D_OK;
2178}
2179
2180static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2181{
2182 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2183 BOOL ret;
2184
2185 TRACE("iface %p.\n", iface);
2186
2187 wined3d_mutex_lock();
2188 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2189 wined3d_mutex_unlock();
2190
2191 return ret;
2192}
2193
2194static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2195{
2196 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2197 HRESULT hr;
2198
2199 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2200
2201 wined3d_mutex_lock();
2202 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2203 wined3d_mutex_unlock();
2204
2205 return hr;
2206}
2207
2208static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2209{
2210 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2211 float ret;
2212
2213 TRACE("iface %p.\n", iface);
2214
2215 wined3d_mutex_lock();
2216 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2217 wined3d_mutex_unlock();
2218
2219 return ret;
2220}
2221
2222static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2223 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2224{
2225 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2226 HRESULT hr;
2227
2228 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2229 iface, primitive_type, start_vertex, primitive_count);
2230
2231 wined3d_mutex_lock();
2232 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2233 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2234 vertex_count_from_primitive_count(primitive_type, primitive_count));
2235 wined3d_mutex_unlock();
2236
2237 return hr;
2238}
2239
2240static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2241 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2242 UINT vertex_count, UINT start_idx, UINT primitive_count)
2243{
2244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2245 HRESULT hr;
2246
2247 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
2248 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2249 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2250 vertex_count, start_idx, primitive_count);
2251
2252 wined3d_mutex_lock();
2253 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2254 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2255 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2256 vertex_count_from_primitive_count(primitive_type, primitive_count));
2257 wined3d_mutex_unlock();
2258
2259 return hr;
2260}
2261
2262static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
2263
2264static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
2265{
2266 d3d9_null_wined3d_object_destroyed,
2267};
2268
2269/* The caller is responsible for wined3d locking */
2270static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2271{
2272 HRESULT hr;
2273
2274 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2275 {
2276 UINT size = max(device->vertex_buffer_size * 2, min_size);
2277 struct wined3d_buffer *buffer;
2278
2279 TRACE("Growing vertex buffer to %u bytes\n", size);
2280
2281 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2282 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2283 if (FAILED(hr))
2284 {
2285 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
2286 return hr;
2287 }
2288
2289 if (device->vertex_buffer)
2290 wined3d_buffer_decref(device->vertex_buffer);
2291
2292 device->vertex_buffer = buffer;
2293 device->vertex_buffer_size = size;
2294 device->vertex_buffer_pos = 0;
2295 }
2296 return D3D_OK;
2297}
2298
2299static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2300 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2301{
2302 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2303 HRESULT hr;
2304 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2305 UINT size = vtx_count * stride;
2306 UINT vb_pos, align;
2307 BYTE *buffer_data;
2308
2309 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2310 iface, primitive_type, primitive_count, data, stride);
2311
2312 if (!primitive_count)
2313 {
2314 WARN("primitive_count is 0, returning D3D_OK\n");
2315 return D3D_OK;
2316 }
2317
2318 wined3d_mutex_lock();
2319
2320 hr = d3d9_device_prepare_vertex_buffer(device, size);
2321 if (FAILED(hr))
2322 goto done;
2323
2324 vb_pos = device->vertex_buffer_pos;
2325 align = vb_pos % stride;
2326 if (align) align = stride - align;
2327 if (vb_pos + size + align > device->vertex_buffer_size)
2328 vb_pos = 0;
2329 else
2330 vb_pos += align;
2331
2332 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2333 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2334 if (FAILED(hr))
2335 goto done;
2336 memcpy(buffer_data, data, size);
2337 wined3d_buffer_unmap(device->vertex_buffer);
2338 device->vertex_buffer_pos = vb_pos + size;
2339
2340 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2341 if (FAILED(hr))
2342 goto done;
2343
2344 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2345 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2346 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2347
2348done:
2349 wined3d_mutex_unlock();
2350 return hr;
2351}
2352
2353/* The caller is responsible for wined3d locking */
2354static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2355{
2356 HRESULT hr;
2357
2358 if (device->index_buffer_size < min_size || !device->index_buffer)
2359 {
2360 UINT size = max(device->index_buffer_size * 2, min_size);
2361 struct wined3d_buffer *buffer;
2362
2363 TRACE("Growing index buffer to %u bytes\n", size);
2364
2365 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2366 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2367 if (FAILED(hr))
2368 {
2369 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2370 return hr;
2371 }
2372
2373 if (device->index_buffer)
2374 wined3d_buffer_decref(device->index_buffer);
2375
2376 device->index_buffer = buffer;
2377 device->index_buffer_size = size;
2378 device->index_buffer_pos = 0;
2379 }
2380 return D3D_OK;
2381}
2382
2383static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2384 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2385 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2386 const void *vertex_data, UINT vertex_stride)
2387{
2388 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2389 HRESULT hr;
2390 BYTE *buffer_data;
2391
2392 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2393 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2394 UINT idx_size = idx_count * idx_fmt_size;
2395 UINT ib_pos;
2396
2397 UINT vtx_size = vertex_count * vertex_stride;
2398 UINT vb_pos, align;
2399
2400 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2401 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2402 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2403 index_data, index_format, vertex_data, vertex_stride);
2404
2405 if (!primitive_count)
2406 {
2407 WARN("primitive_count is 0, returning D3D_OK\n");
2408 return D3D_OK;
2409 }
2410
2411 wined3d_mutex_lock();
2412
2413 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2414 if (FAILED(hr))
2415 goto done;
2416
2417 vb_pos = device->vertex_buffer_pos;
2418 align = vb_pos % vertex_stride;
2419 if (align) align = vertex_stride - align;
2420 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2421 vb_pos = 0;
2422 else
2423 vb_pos += align;
2424
2425 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2426 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2427 if (FAILED(hr))
2428 goto done;
2429 memcpy(buffer_data, vertex_data, vtx_size);
2430 wined3d_buffer_unmap(device->vertex_buffer);
2431 device->vertex_buffer_pos = vb_pos + vtx_size;
2432
2433 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2434 if (FAILED(hr))
2435 goto done;
2436
2437 ib_pos = device->index_buffer_pos;
2438 align = ib_pos % idx_fmt_size;
2439 if (align) align = idx_fmt_size - align;
2440 if (ib_pos + idx_size + align > device->index_buffer_size)
2441 ib_pos = 0;
2442 else
2443 ib_pos += align;
2444
2445 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2446 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2447 if (FAILED(hr))
2448 goto done;
2449 memcpy(buffer_data, index_data, idx_size);
2450 wined3d_buffer_unmap(device->index_buffer);
2451 device->index_buffer_pos = ib_pos + idx_size;
2452
2453 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2454 if (FAILED(hr))
2455 goto done;
2456
2457 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2458 wined3dformat_from_d3dformat(index_format));
2459 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2460
2461 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2462 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2463
2464 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2465 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2466 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2467
2468done:
2469 wined3d_mutex_unlock();
2470 return hr;
2471}
2472
2473static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2474 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2475 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2476{
2477 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2478 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2479 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2480 HRESULT hr;
2481
2482 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2483 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2484
2485 wined3d_mutex_lock();
2486 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2487 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2488 flags, dst_impl->fvf);
2489 wined3d_mutex_unlock();
2490
2491 return hr;
2492}
2493
2494static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2495 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2496{
2497 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2498 struct d3d9_vertex_declaration *object;
2499 HRESULT hr;
2500
2501 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2502
2503 if (!declaration)
2504 {
2505 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2506 return D3DERR_INVALIDCALL;
2507 }
2508
2509 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2510 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2511
2512 return hr;
2513}
2514
2515static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2516 IDirect3DVertexDeclaration9 *declaration)
2517{
2518 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2519 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2520
2521 TRACE("iface %p, declaration %p.\n", iface, declaration);
2522
2523 wined3d_mutex_lock();
2524 wined3d_device_set_vertex_declaration(device->wined3d_device,
2525 decl_impl ? decl_impl->wined3d_declaration : NULL);
2526 wined3d_mutex_unlock();
2527
2528 return D3D_OK;
2529}
2530
2531static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2532 IDirect3DVertexDeclaration9 **declaration)
2533{
2534 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2535 struct wined3d_vertex_declaration *wined3d_declaration;
2536 struct d3d9_vertex_declaration *declaration_impl;
2537
2538 TRACE("iface %p, declaration %p.\n", iface, declaration);
2539
2540 if (!declaration) return D3DERR_INVALIDCALL;
2541
2542 wined3d_mutex_lock();
2543 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2544 {
2545 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2546 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2547 IDirect3DVertexDeclaration9_AddRef(*declaration);
2548 }
2549 else
2550 {
2551 *declaration = NULL;
2552 }
2553 wined3d_mutex_unlock();
2554
2555 TRACE("Returning %p.\n", *declaration);
2556 return D3D_OK;
2557}
2558
2559static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2560{
2561 struct wined3d_vertex_declaration *wined3d_declaration;
2562 struct fvf_declaration *fvf_decls = device->fvf_decls;
2563 struct d3d9_vertex_declaration *d3d9_declaration;
2564 D3DVERTEXELEMENT9 *elements;
2565 int p, low, high; /* deliberately signed */
2566 HRESULT hr;
2567
2568 TRACE("Searching for declaration for fvf %08x... ", fvf);
2569
2570 low = 0;
2571 high = device->fvf_decl_count - 1;
2572 while (low <= high)
2573 {
2574 p = (low + high) >> 1;
2575 TRACE("%d ", p);
2576
2577 if (fvf_decls[p].fvf == fvf)
2578 {
2579 TRACE("found %p.\n", fvf_decls[p].decl);
2580 return fvf_decls[p].decl;
2581 }
2582
2583 if (fvf_decls[p].fvf < fvf)
2584 low = p + 1;
2585 else
2586 high = p - 1;
2587 }
2588 TRACE("not found. Creating and inserting at position %d.\n", low);
2589
2590 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2591 return NULL;
2592
2593 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2594 HeapFree(GetProcessHeap(), 0, elements);
2595 if (FAILED(hr))
2596 return NULL;
2597
2598 if (device->fvf_decl_size == device->fvf_decl_count)
2599 {
2600 UINT grow = max(device->fvf_decl_size / 2, 8);
2601
2602 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2603 if (!fvf_decls)
2604 {
2605 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2606 return NULL;
2607 }
2608 device->fvf_decls = fvf_decls;
2609 device->fvf_decl_size += grow;
2610 }
2611
2612 d3d9_declaration->fvf = fvf;
2613 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2614 wined3d_vertex_declaration_incref(wined3d_declaration);
2615 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2616
2617 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2618 fvf_decls[low].decl = wined3d_declaration;
2619 fvf_decls[low].fvf = fvf;
2620 ++device->fvf_decl_count;
2621
2622 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2623
2624 return wined3d_declaration;
2625}
2626
2627static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2628{
2629 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2630 struct wined3d_vertex_declaration *decl;
2631
2632 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2633
2634 if (!fvf)
2635 {
2636 WARN("%#x is not a valid FVF.\n", fvf);
2637 return D3D_OK;
2638 }
2639
2640 wined3d_mutex_lock();
2641 if (!(decl = device_get_fvf_declaration(device, fvf)))
2642 {
2643 wined3d_mutex_unlock();
2644 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2645 return D3DERR_DRIVERINTERNALERROR;
2646 }
2647
2648 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2649 wined3d_mutex_unlock();
2650
2651 return D3D_OK;
2652}
2653
2654static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2655{
2656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2657 struct wined3d_vertex_declaration *wined3d_declaration;
2658 struct d3d9_vertex_declaration *d3d9_declaration;
2659
2660 TRACE("iface %p, fvf %p.\n", iface, fvf);
2661
2662 wined3d_mutex_lock();
2663 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2664 {
2665 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2666 *fvf = d3d9_declaration->fvf;
2667 }
2668 else
2669 {
2670 *fvf = 0;
2671 }
2672 wined3d_mutex_unlock();
2673
2674 TRACE("Returning FVF %#x.\n", *fvf);
2675
2676 return D3D_OK;
2677}
2678
2679static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2680 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2681{
2682 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2683 struct d3d9_vertexshader *object;
2684 HRESULT hr;
2685
2686 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2687
2688 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2689 if (!object)
2690 return E_OUTOFMEMORY;
2691
2692 hr = vertexshader_init(object, device, byte_code);
2693 if (FAILED(hr))
2694 {
2695 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2696 HeapFree(GetProcessHeap(), 0, object);
2697 return hr;
2698 }
2699
2700 TRACE("Created vertex shader %p.\n", object);
2701 *shader = &object->IDirect3DVertexShader9_iface;
2702
2703 return D3D_OK;
2704}
2705
2706static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2707{
2708 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2709 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2710
2711 TRACE("iface %p, shader %p.\n", iface, shader);
2712
2713 wined3d_mutex_lock();
2714 wined3d_device_set_vertex_shader(device->wined3d_device,
2715 shader_obj ? shader_obj->wined3d_shader : NULL);
2716 wined3d_mutex_unlock();
2717
2718 return D3D_OK;
2719}
2720
2721static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2722{
2723 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2724 struct d3d9_vertexshader *shader_impl;
2725 struct wined3d_shader *wined3d_shader;
2726
2727 TRACE("iface %p, shader %p.\n", iface, shader);
2728
2729 wined3d_mutex_lock();
2730 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2731 {
2732 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2733 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2734 IDirect3DVertexShader9_AddRef(*shader);
2735 }
2736 else
2737 {
2738 *shader = NULL;
2739 }
2740 wined3d_mutex_unlock();
2741
2742 TRACE("Returning %p.\n", *shader);
2743
2744 return D3D_OK;
2745}
2746
2747static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2748 UINT reg_idx, const float *data, UINT count)
2749{
2750 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2751 HRESULT hr;
2752
2753 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2754
2755 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2756 {
2757 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2758 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2759 return D3DERR_INVALIDCALL;
2760 }
2761
2762 wined3d_mutex_lock();
2763 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2764 wined3d_mutex_unlock();
2765
2766 return hr;
2767}
2768
2769static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2770 UINT reg_idx, float *data, UINT count)
2771{
2772 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2773 HRESULT hr;
2774
2775 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2776
2777 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2778 {
2779 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2780 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2781 return D3DERR_INVALIDCALL;
2782 }
2783
2784 wined3d_mutex_lock();
2785 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2786 wined3d_mutex_unlock();
2787
2788 return hr;
2789}
2790
2791static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2792 UINT reg_idx, const int *data, UINT count)
2793{
2794 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2795 HRESULT hr;
2796
2797 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2798
2799 wined3d_mutex_lock();
2800 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2801 wined3d_mutex_unlock();
2802
2803 return hr;
2804}
2805
2806static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2807 UINT reg_idx, int *data, UINT count)
2808{
2809 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2810 HRESULT hr;
2811
2812 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2813
2814 wined3d_mutex_lock();
2815 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2816 wined3d_mutex_unlock();
2817
2818 return hr;
2819}
2820
2821static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2822 UINT reg_idx, const BOOL *data, UINT count)
2823{
2824 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2825 HRESULT hr;
2826
2827 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2828
2829 wined3d_mutex_lock();
2830 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2831 wined3d_mutex_unlock();
2832
2833 return hr;
2834}
2835
2836static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2837 UINT reg_idx, BOOL *data, UINT count)
2838{
2839 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2840 HRESULT hr;
2841
2842 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2843
2844 wined3d_mutex_lock();
2845 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2846 wined3d_mutex_unlock();
2847
2848 return hr;
2849}
2850
2851static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2852 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2853{
2854 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2855 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2856 HRESULT hr;
2857
2858 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2859 iface, stream_idx, buffer, offset, stride);
2860
2861 wined3d_mutex_lock();
2862 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2863 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2864 wined3d_mutex_unlock();
2865
2866 return hr;
2867}
2868
2869static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2870 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2871{
2872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2873 struct d3d9_vertexbuffer *buffer_impl;
2874 struct wined3d_buffer *wined3d_buffer;
2875 HRESULT hr;
2876
2877 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2878 iface, stream_idx, buffer, offset, stride);
2879
2880 if (!buffer)
2881 return D3DERR_INVALIDCALL;
2882
2883 wined3d_mutex_lock();
2884 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2885 if (SUCCEEDED(hr) && wined3d_buffer)
2886 {
2887 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2888 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2889 IDirect3DVertexBuffer9_AddRef(*buffer);
2890 wined3d_buffer_decref(wined3d_buffer);
2891 }
2892 else
2893 {
2894 if (FAILED(hr))
2895 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2896 *buffer = NULL;
2897 }
2898 wined3d_mutex_unlock();
2899
2900 return hr;
2901}
2902
2903static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2904{
2905 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2906 HRESULT hr;
2907
2908 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2909
2910 wined3d_mutex_lock();
2911 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2912 wined3d_mutex_unlock();
2913
2914 return hr;
2915}
2916
2917static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2918{
2919 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2920 HRESULT hr;
2921
2922 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2923
2924 wined3d_mutex_lock();
2925 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2926 wined3d_mutex_unlock();
2927
2928 return hr;
2929}
2930
2931static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2932{
2933 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2934 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2935
2936 TRACE("iface %p, buffer %p.\n", iface, buffer);
2937
2938 wined3d_mutex_lock();
2939 wined3d_device_set_index_buffer(device->wined3d_device,
2940 ib ? ib->wined3d_buffer : NULL,
2941 ib ? ib->format : WINED3DFMT_UNKNOWN);
2942 wined3d_mutex_unlock();
2943
2944 return D3D_OK;
2945}
2946
2947static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2948{
2949 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2950 enum wined3d_format_id wined3d_format;
2951 struct wined3d_buffer *wined3d_buffer;
2952 struct d3d9_indexbuffer *buffer_impl;
2953
2954 TRACE("iface %p, buffer %p.\n", iface, buffer);
2955
2956 if (!buffer)
2957 return D3DERR_INVALIDCALL;
2958
2959 wined3d_mutex_lock();
2960 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2961 {
2962 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2963 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2964 IDirect3DIndexBuffer9_AddRef(*buffer);
2965 }
2966 else
2967 {
2968 *buffer = NULL;
2969 }
2970 wined3d_mutex_unlock();
2971
2972 return D3D_OK;
2973}
2974
2975static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2976 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2977{
2978 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2979 struct d3d9_pixelshader *object;
2980 HRESULT hr;
2981
2982 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2983
2984 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2985 if (!object)
2986 {
2987 FIXME("Failed to allocate pixel shader memory.\n");
2988 return E_OUTOFMEMORY;
2989 }
2990
2991 hr = pixelshader_init(object, device, byte_code);
2992 if (FAILED(hr))
2993 {
2994 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2995 HeapFree(GetProcessHeap(), 0, object);
2996 return hr;
2997 }
2998
2999 TRACE("Created pixel shader %p.\n", object);
3000 *shader = &object->IDirect3DPixelShader9_iface;
3001
3002 return D3D_OK;
3003}
3004
3005static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
3006{
3007 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3008 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
3009
3010 TRACE("iface %p, shader %p.\n", iface, shader);
3011
3012 wined3d_mutex_lock();
3013 wined3d_device_set_pixel_shader(device->wined3d_device,
3014 shader_obj ? shader_obj->wined3d_shader : NULL);
3015 wined3d_mutex_unlock();
3016
3017 return D3D_OK;
3018}
3019
3020static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3021{
3022 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3023 struct d3d9_pixelshader *shader_impl;
3024 struct wined3d_shader *wined3d_shader;
3025
3026 TRACE("iface %p, shader %p.\n", iface, shader);
3027
3028 if (!shader) return D3DERR_INVALIDCALL;
3029
3030 wined3d_mutex_lock();
3031 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3032 {
3033 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3034 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3035 IDirect3DPixelShader9_AddRef(*shader);
3036 }
3037 else
3038 {
3039 *shader = NULL;
3040 }
3041 wined3d_mutex_unlock();
3042
3043 TRACE("Returning %p.\n", *shader);
3044
3045 return D3D_OK;
3046}
3047
3048static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3049 UINT reg_idx, const float *data, UINT count)
3050{
3051 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3052 HRESULT hr;
3053
3054 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3055
3056 wined3d_mutex_lock();
3057 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3058 wined3d_mutex_unlock();
3059
3060 return hr;
3061}
3062
3063static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3064 UINT reg_idx, float *data, UINT count)
3065{
3066 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3067 HRESULT hr;
3068
3069 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3070
3071 wined3d_mutex_lock();
3072 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
3073 wined3d_mutex_unlock();
3074
3075 return hr;
3076}
3077
3078static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3079 UINT reg_idx, const int *data, UINT count)
3080{
3081 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3082 HRESULT hr;
3083
3084 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3085
3086 wined3d_mutex_lock();
3087 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3088 wined3d_mutex_unlock();
3089
3090 return hr;
3091}
3092
3093static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3094 UINT reg_idx, int *data, UINT count)
3095{
3096 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3097 HRESULT hr;
3098
3099 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3100
3101 wined3d_mutex_lock();
3102 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
3103 wined3d_mutex_unlock();
3104
3105 return hr;
3106}
3107
3108static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3109 UINT reg_idx, const BOOL *data, UINT count)
3110{
3111 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3112 HRESULT hr;
3113
3114 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3115
3116 wined3d_mutex_lock();
3117 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3118 wined3d_mutex_unlock();
3119
3120 return hr;
3121}
3122
3123static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3124 UINT reg_idx, BOOL *data, UINT count)
3125{
3126 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3127 HRESULT hr;
3128
3129 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3130
3131 wined3d_mutex_lock();
3132 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
3133 wined3d_mutex_unlock();
3134
3135 return hr;
3136}
3137
3138static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3139 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3140{
3141 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3142 iface, handle, segment_count, patch_info);
3143 return D3D_OK;
3144}
3145
3146static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3147 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3148{
3149 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3150 iface, handle, segment_count, patch_info);
3151 return D3D_OK;
3152}
3153
3154static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3155{
3156 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3157 return D3DERR_INVALIDCALL;
3158}
3159
3160static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3161{
3162 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3163 struct d3d9_query *object;
3164 HRESULT hr;
3165
3166 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3167
3168 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3169 if (!object)
3170 return E_OUTOFMEMORY;
3171
3172 hr = query_init(object, device, type);
3173 if (FAILED(hr))
3174 {
3175 WARN("Failed to initialize query, hr %#x.\n", hr);
3176 HeapFree(GetProcessHeap(), 0, object);
3177 return hr;
3178 }
3179
3180 TRACE("Created query %p.\n", object);
3181 if (query) *query = &object->IDirect3DQuery9_iface;
3182 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3183
3184 return D3D_OK;
3185}
3186
3187static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3188 UINT width, UINT height, float *rows, float *columns)
3189{
3190 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3191 iface, width, height, rows, columns);
3192
3193 return E_NOTIMPL;
3194}
3195
3196static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3197 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3198 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3199{
3200 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
3201 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3202 iface, src_surface, dst_surface, src_descs, rect_count,
3203 dst_descs, operation, offset_x, offset_y);
3204
3205 return E_NOTIMPL;
3206}
3207
3208static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3209 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3210 const RGNDATA *dirty_region, DWORD flags)
3211{
3212 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3213 HRESULT hr;
3214
3215 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3216 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3217 dst_window_override, dirty_region, flags);
3218
3219 wined3d_mutex_lock();
3220 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
3221 dst_window_override, dirty_region, flags);
3222 wined3d_mutex_unlock();
3223
3224 return hr;
3225}
3226
3227static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3228{
3229 FIXME("iface %p, priority %p stub!\n", iface, priority);
3230
3231 return E_NOTIMPL;
3232}
3233
3234static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3235{
3236 FIXME("iface %p, priority %d stub!\n", iface, priority);
3237
3238 return E_NOTIMPL;
3239}
3240
3241static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3242{
3243 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3244
3245 return E_NOTIMPL;
3246}
3247
3248static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3249 IDirect3DResource9 **resources, UINT32 resource_count)
3250{
3251 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3252 iface, resources, resource_count);
3253
3254 return E_NOTIMPL;
3255}
3256
3257static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3258{
3259 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
3260
3261 return E_NOTIMPL;
3262}
3263
3264static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3265{
3266 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3267
3268 *max_latency = 2;
3269
3270 return E_NOTIMPL;
3271}
3272
3273static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3274{
3275 static int i;
3276
3277 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
3278
3279 if (!i++)
3280 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
3281
3282 return D3D_OK;
3283}
3284
3285static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3286 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3287 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3288{
3289 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3290 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3291 iface, width, height, format, multisample_type, multisample_quality,
3292 lockable, surface, shared_handle, usage);
3293
3294 if (shared_handle)
3295 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3296
3297 return E_NOTIMPL;
3298}
3299
3300static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3301 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3302 HANDLE *shared_handle, DWORD usage)
3303{
3304 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3305 iface, width, height, format, pool, surface, shared_handle, usage);
3306
3307 return E_NOTIMPL;
3308}
3309
3310static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3311 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3312 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3313{
3314 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3315 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3316 iface, width, height, format, multisample_type, multisample_quality,
3317 discard, surface, shared_handle, usage);
3318
3319 if (shared_handle)
3320 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3321
3322 return E_NOTIMPL;
3323}
3324
3325static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3326 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3327{
3328 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3329 struct wined3d_swapchain_desc swapchain_desc;
3330 struct wined3d_display_mode wined3d_mode;
3331 HRESULT hr;
3332
3333 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3334
3335 if (mode)
3336 {
3337 wined3d_mode.width = mode->Width;
3338 wined3d_mode.height = mode->Height;
3339 wined3d_mode.refresh_rate = mode->RefreshRate;
3340 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3341 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3342 }
3343
3344 wined3d_mutex_lock();
3345
3346 if (device->vertex_buffer)
3347 {
3348 wined3d_buffer_decref(device->vertex_buffer);
3349 device->vertex_buffer = NULL;
3350 device->vertex_buffer_size = 0;
3351 }
3352 if (device->index_buffer)
3353 {
3354 wined3d_buffer_decref(device->index_buffer);
3355 device->index_buffer = NULL;
3356 device->index_buffer_size = 0;
3357 }
3358
3359 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3360 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3361 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3362 wined3d_mutex_unlock();
3363
3364 return hr;
3365}
3366
3367static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3368 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3369{
3370 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3371 struct wined3d_display_mode wined3d_mode;
3372 HRESULT hr;
3373
3374 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3375 iface, swapchain_idx, mode, rotation);
3376
3377 if (mode->Size != sizeof(*mode))
3378 return D3DERR_INVALIDCALL;
3379
3380 wined3d_mutex_lock();
3381 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3382 (enum wined3d_display_rotation *)rotation);
3383 wined3d_mutex_unlock();
3384
3385 if (SUCCEEDED(hr))
3386 {
3387 mode->Width = wined3d_mode.width;
3388 mode->Height = wined3d_mode.height;
3389 mode->RefreshRate = wined3d_mode.refresh_rate;
3390 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3391 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3392 }
3393
3394 return hr;
3395}
3396
3397static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3398{
3399 /* IUnknown */
3400 d3d9_device_QueryInterface,
3401 d3d9_device_AddRef,
3402 d3d9_device_Release,
3403 /* IDirect3DDevice9 */
3404 d3d9_device_TestCooperativeLevel,
3405 d3d9_device_GetAvailableTextureMem,
3406 d3d9_device_EvictManagedResources,
3407 d3d9_device_GetDirect3D,
3408 d3d9_device_GetDeviceCaps,
3409 d3d9_device_GetDisplayMode,
3410 d3d9_device_GetCreationParameters,
3411 d3d9_device_SetCursorProperties,
3412 d3d9_device_SetCursorPosition,
3413 d3d9_device_ShowCursor,
3414 d3d9_device_CreateAdditionalSwapChain,
3415 d3d9_device_GetSwapChain,
3416 d3d9_device_GetNumberOfSwapChains,
3417 d3d9_device_Reset,
3418 d3d9_device_Present,
3419 d3d9_device_GetBackBuffer,
3420 d3d9_device_GetRasterStatus,
3421 d3d9_device_SetDialogBoxMode,
3422 d3d9_device_SetGammaRamp,
3423 d3d9_device_GetGammaRamp,
3424 d3d9_device_CreateTexture,
3425 d3d9_device_CreateVolumeTexture,
3426 d3d9_device_CreateCubeTexture,
3427 d3d9_device_CreateVertexBuffer,
3428 d3d9_device_CreateIndexBuffer,
3429 d3d9_device_CreateRenderTarget,
3430 d3d9_device_CreateDepthStencilSurface,
3431 d3d9_device_UpdateSurface,
3432 d3d9_device_UpdateTexture,
3433 d3d9_device_GetRenderTargetData,
3434 d3d9_device_GetFrontBufferData,
3435 d3d9_device_StretchRect,
3436 d3d9_device_ColorFill,
3437 d3d9_device_CreateOffscreenPlainSurface,
3438 d3d9_device_SetRenderTarget,
3439 d3d9_device_GetRenderTarget,
3440 d3d9_device_SetDepthStencilSurface,
3441 d3d9_device_GetDepthStencilSurface,
3442 d3d9_device_BeginScene,
3443 d3d9_device_EndScene,
3444 d3d9_device_Clear,
3445 d3d9_device_SetTransform,
3446 d3d9_device_GetTransform,
3447 d3d9_device_MultiplyTransform,
3448 d3d9_device_SetViewport,
3449 d3d9_device_GetViewport,
3450 d3d9_device_SetMaterial,
3451 d3d9_device_GetMaterial,
3452 d3d9_device_SetLight,
3453 d3d9_device_GetLight,
3454 d3d9_device_LightEnable,
3455 d3d9_device_GetLightEnable,
3456 d3d9_device_SetClipPlane,
3457 d3d9_device_GetClipPlane,
3458 d3d9_device_SetRenderState,
3459 d3d9_device_GetRenderState,
3460 d3d9_device_CreateStateBlock,
3461 d3d9_device_BeginStateBlock,
3462 d3d9_device_EndStateBlock,
3463 d3d9_device_SetClipStatus,
3464 d3d9_device_GetClipStatus,
3465 d3d9_device_GetTexture,
3466 d3d9_device_SetTexture,
3467 d3d9_device_GetTextureStageState,
3468 d3d9_device_SetTextureStageState,
3469 d3d9_device_GetSamplerState,
3470 d3d9_device_SetSamplerState,
3471 d3d9_device_ValidateDevice,
3472 d3d9_device_SetPaletteEntries,
3473 d3d9_device_GetPaletteEntries,
3474 d3d9_device_SetCurrentTexturePalette,
3475 d3d9_device_GetCurrentTexturePalette,
3476 d3d9_device_SetScissorRect,
3477 d3d9_device_GetScissorRect,
3478 d3d9_device_SetSoftwareVertexProcessing,
3479 d3d9_device_GetSoftwareVertexProcessing,
3480 d3d9_device_SetNPatchMode,
3481 d3d9_device_GetNPatchMode,
3482 d3d9_device_DrawPrimitive,
3483 d3d9_device_DrawIndexedPrimitive,
3484 d3d9_device_DrawPrimitiveUP,
3485 d3d9_device_DrawIndexedPrimitiveUP,
3486 d3d9_device_ProcessVertices,
3487 d3d9_device_CreateVertexDeclaration,
3488 d3d9_device_SetVertexDeclaration,
3489 d3d9_device_GetVertexDeclaration,
3490 d3d9_device_SetFVF,
3491 d3d9_device_GetFVF,
3492 d3d9_device_CreateVertexShader,
3493 d3d9_device_SetVertexShader,
3494 d3d9_device_GetVertexShader,
3495 d3d9_device_SetVertexShaderConstantF,
3496 d3d9_device_GetVertexShaderConstantF,
3497 d3d9_device_SetVertexShaderConstantI,
3498 d3d9_device_GetVertexShaderConstantI,
3499 d3d9_device_SetVertexShaderConstantB,
3500 d3d9_device_GetVertexShaderConstantB,
3501 d3d9_device_SetStreamSource,
3502 d3d9_device_GetStreamSource,
3503 d3d9_device_SetStreamSourceFreq,
3504 d3d9_device_GetStreamSourceFreq,
3505 d3d9_device_SetIndices,
3506 d3d9_device_GetIndices,
3507 d3d9_device_CreatePixelShader,
3508 d3d9_device_SetPixelShader,
3509 d3d9_device_GetPixelShader,
3510 d3d9_device_SetPixelShaderConstantF,
3511 d3d9_device_GetPixelShaderConstantF,
3512 d3d9_device_SetPixelShaderConstantI,
3513 d3d9_device_GetPixelShaderConstantI,
3514 d3d9_device_SetPixelShaderConstantB,
3515 d3d9_device_GetPixelShaderConstantB,
3516 d3d9_device_DrawRectPatch,
3517 d3d9_device_DrawTriPatch,
3518 d3d9_device_DeletePatch,
3519 d3d9_device_CreateQuery,
3520 /* IDirect3DDevice9Ex */
3521 d3d9_device_SetConvolutionMonoKernel,
3522 d3d9_device_ComposeRects,
3523 d3d9_device_PresentEx,
3524 d3d9_device_GetGPUThreadPriority,
3525 d3d9_device_SetGPUThreadPriority,
3526 d3d9_device_WaitForVBlank,
3527 d3d9_device_CheckResourceResidency,
3528 d3d9_device_SetMaximumFrameLatency,
3529 d3d9_device_GetMaximumFrameLatency,
3530 d3d9_device_CheckDeviceState,
3531 d3d9_device_CreateRenderTargetEx,
3532 d3d9_device_CreateOffscreenPlainSurfaceEx,
3533 d3d9_device_CreateDepthStencilSurfaceEx,
3534 d3d9_device_ResetEx,
3535 d3d9_device_GetDisplayModeEx,
3536};
3537
3538static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3539{
3540 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3541}
3542
3543static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3544 struct wined3d_device *device)
3545{
3546 TRACE("device_parent %p, device %p.\n", device_parent, device);
3547}
3548
3549static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3550{
3551 TRACE("device_parent %p.\n", device_parent);
3552}
3553
3554static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3555 void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx,
3556 DWORD flags, struct wined3d_surface **surface
3557#ifdef VBOX_WITH_WDDM
3558 , HANDLE *shared_handle
3559 , void *pvClientMem
3560#endif
3561 )
3562{
3563 struct d3d9_device *device = device_from_device_parent(device_parent);
3564 struct d3d9_surface *d3d_surface;
3565 HRESULT hr;
3566
3567 TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
3568 device_parent, container_parent, desc, sub_resource_idx, flags, surface);
3569
3570#ifdef VBOX_WITH_WDDM
3571 if (FAILED(hr = d3d9_device_create_surface(device, desc->width, desc->height,
3572 d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface9 **)&d3d_surface,
3573 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality
3574 , shared_handle
3575 , pvClientMem
3576 )))
3577#else
3578 if (FAILED(hr = d3d9_device_create_surface(device, desc->width, desc->height,
3579 d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface9 **)&d3d_surface,
3580 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
3581#endif
3582 {
3583 WARN("Failed to create surface, hr %#x.\n", hr);
3584 return hr;
3585 }
3586
3587 *surface = d3d_surface->wined3d_surface;
3588 wined3d_surface_incref(*surface);
3589
3590 d3d_surface->container = container_parent;
3591 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3592 d3d_surface->parent_device = NULL;
3593
3594 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3595 d3d_surface->forwardReference = container_parent;
3596
3597 return hr;
3598}
3599
3600static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3601 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
3602{
3603 struct d3d9_device *device = device_from_device_parent(device_parent);
3604 struct wined3d_resource_desc texture_desc;
3605 struct d3d9_surface *d3d_surface;
3606 struct wined3d_texture *texture;
3607 HRESULT hr;
3608
3609 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
3610 device_parent, container_parent, desc, surface);
3611
3612 if (container_parent == device_parent)
3613 container_parent = &device->IDirect3DDevice9Ex_iface;
3614
3615 texture_desc = *desc;
3616 texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
3617#ifdef VBOX_WITH_WDDM
3618 if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
3619 WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture
3620 , NULL, NULL)))
3621#else
3622 if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
3623 WINED3D_SURFACE_MAPPABLE, container_parent, &d3d9_null_wined3d_parent_ops, &texture)))
3624#endif
3625 {
3626 WARN("Failed to create texture, hr %#x.\n", hr);
3627 return hr;
3628 }
3629
3630 *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
3631 wined3d_surface_incref(*surface);
3632 wined3d_texture_decref(texture);
3633
3634 d3d_surface = wined3d_surface_get_parent(*surface);
3635 d3d_surface->forwardReference = NULL;
3636 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
3637 return hr;
3638}
3639
3640static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3641 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3642 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume
3643#ifdef VBOX_WITH_WDDM
3644 , HANDLE *shared_handle
3645 , void *pvClientMem
3646#endif
3647 )
3648{
3649 struct d3d9_device *device = device_from_device_parent(device_parent);
3650 struct d3d9_volume *object;
3651 HRESULT hr;
3652
3653 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3654 "format %#x, pool %#x, usage %#x, volume %p\n",
3655 device_parent, container_parent, width, height, depth,
3656 format, pool, usage, volume);
3657
3658 /* Allocate the storage for the device */
3659 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3660 if (!object)
3661 {
3662 FIXME("Allocation of memory failed\n");
3663 *volume = NULL;
3664 return D3DERR_OUTOFVIDEOMEMORY;
3665 }
3666
3667 hr = volume_init(object, device, width, height, depth, usage, format, pool
3668#ifdef VBOX_WITH_WDDM
3669 , shared_handle
3670 , pvClientMem
3671#endif
3672 );
3673 if (FAILED(hr))
3674 {
3675 WARN("Failed to initialize volume, hr %#x.\n", hr);
3676 HeapFree(GetProcessHeap(), 0, object);
3677 return hr;
3678 }
3679
3680 *volume = object->wined3d_volume;
3681 wined3d_volume_incref(*volume);
3682 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3683
3684 object->container = container_parent;
3685 object->forwardReference = container_parent;
3686
3687 TRACE("Created volume %p.\n", object);
3688
3689 return hr;
3690}
3691
3692static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3693 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3694{
3695 struct d3d9_device *device = device_from_device_parent(device_parent);
3696 struct d3d9_swapchain *d3d_swapchain;
3697 HRESULT hr;
3698
3699 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3700
3701 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3702 if (FAILED(hr))
3703 {
3704 WARN("Failed to create swapchain, hr %#x.\n", hr);
3705 *swapchain = NULL;
3706 return hr;
3707 }
3708
3709 *swapchain = d3d_swapchain->wined3d_swapchain;
3710 wined3d_swapchain_incref(*swapchain);
3711 IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
3712
3713 return hr;
3714}
3715
3716static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3717{
3718 device_parent_wined3d_device_created,
3719 device_parent_mode_changed,
3720 device_parent_create_swapchain_surface,
3721 device_parent_create_texture_surface,
3722 device_parent_create_volume,
3723 device_parent_create_swapchain,
3724};
3725
3726#if defined(VBOX) && defined(RT_ARCH_AMD64)
3727DECLASM(uint16_t) VBoxAsmFpuFCWGet();
3728DECLASM(void) VBoxAsmFpuFCWSet(uint16_t u16FCW);
3729#endif
3730
3731static void setup_fpu(void)
3732{
3733#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3734 WORD cw;
3735 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3736 cw = (cw & ~0xf3f) | 0x3f;
3737 __asm__ volatile ("fldcw %0" : : "m" (cw));
3738#elif defined(__i386__) && defined(_MSC_VER)
3739 WORD cw;
3740 __asm fnstcw cw;
3741 cw = (cw & ~0xf3f) | 0x3f;
3742 __asm fldcw cw;
3743#elif defined(VBOX) && defined(RT_ARCH_AMD64)
3744 uint16_t cw = VBoxAsmFpuFCWGet();
3745 cw = (cw & ~0xf3f) | 0x3f;
3746 VBoxAsmFpuFCWSet(cw);
3747#else
3748 FIXME("FPU setup not implemented for this platform.\n");
3749#endif
3750}
3751
3752HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3753 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags
3754#ifdef VBOX_WITH_WDDM
3755 , VBOXWINEEX_D3DPRESENT_PARAMETERS *parameters
3756#else
3757 , D3DPRESENT_PARAMETERS *parameters
3758#endif
3759 , D3DDISPLAYMODEEX *mode)
3760{
3761 struct wined3d_swapchain_desc *swapchain_desc;
3762 UINT i, count = 1;
3763 HRESULT hr;
3764
3765 if (mode)
3766 FIXME("Ignoring display mode.\n");
3767
3768 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3769 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3770 device->refcount = 1;
3771
3772 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3773
3774 wined3d_mutex_lock();
3775 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3776 &device->device_parent, &device->wined3d_device);
3777 if (FAILED(hr))
3778 {
3779 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3780 wined3d_mutex_unlock();
3781 return hr;
3782 }
3783
3784 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3785 {
3786 WINED3DCAPS caps;
3787
3788 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3789 count = caps.NumberOfAdaptersInGroup;
3790 }
3791
3792 if (flags & D3DCREATE_MULTITHREADED)
3793 wined3d_device_set_multithreaded(device->wined3d_device);
3794
3795#ifndef VBOX_WITH_WDDM
3796 if (!parameters->Windowed)
3797 {
3798 if (!focus_window)
3799 focus_window = parameters->hDeviceWindow;
3800 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3801 {
3802 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3803 wined3d_device_decref(device->wined3d_device);
3804 wined3d_mutex_unlock();
3805 return hr;
3806 }
3807
3808 for (i = 0; i < count; ++i)
3809 {
3810 HWND device_window = parameters[i].hDeviceWindow;
3811
3812 if (!device_window) device_window = focus_window;
3813 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3814 parameters[i].BackBufferWidth,
3815 parameters[i].BackBufferHeight);
3816 }
3817 }
3818#else
3819 if (!parameters->Base.Windowed)
3820 {
3821 ERR("non-windowed mode unsupported!");
3822 parameters->Base.Windowed = TRUE;
3823 }
3824#endif
3825
3826 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3827 if (!swapchain_desc)
3828 {
3829 ERR("Failed to allocate wined3d parameters.\n");
3830 wined3d_device_decref(device->wined3d_device);
3831 wined3d_mutex_unlock();
3832 return E_OUTOFMEMORY;
3833 }
3834
3835 for (i = 0; i < count; ++i)
3836 {
3837#ifdef VBOX_WITH_WDDM
3838 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i].Base);
3839 swapchain_desc[i].pHgsmi = parameters[i].pHgsmi;
3840#else
3841 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3842#endif
3843 }
3844
3845 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3846 if (FAILED(hr))
3847 {
3848 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3849#ifndef VBOX_WITH_WDDM
3850 wined3d_device_release_focus_window(device->wined3d_device);
3851#endif
3852 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3853 wined3d_device_decref(device->wined3d_device);
3854 wined3d_mutex_unlock();
3855 return hr;
3856 }
3857
3858 wined3d_mutex_unlock();
3859
3860 for (i = 0; i < count; ++i)
3861 {
3862#ifndef VBOX_WITH_WDDM
3863 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3864#else
3865 present_parameters_from_wined3d_swapchain_desc(&parameters[i].Base, &swapchain_desc[i]);
3866#endif
3867 }
3868 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3869
3870 /* Initialize the converted declaration array. This creates a valid pointer
3871 * and when adding decls HeapReAlloc() can be used without further checking. */
3872 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3873 if (!device->fvf_decls)
3874 {
3875 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3876 wined3d_mutex_lock();
3877 wined3d_device_uninit_3d(device->wined3d_device);
3878#ifndef VBOX_WITH_WDDM
3879 wined3d_device_release_focus_window(device->wined3d_device);
3880#endif
3881 wined3d_device_decref(device->wined3d_device);
3882 wined3d_mutex_unlock();
3883 return E_OUTOFMEMORY;
3884 }
3885
3886 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3887 device->d3d_parent = parent;
3888
3889 return D3D_OK;
3890}
3891
3892#ifdef VBOX_WITH_WDDM
3893AssertCompile(sizeof (struct wined3d_box) == sizeof (VBOXBOX3D));
3894AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, left) == RT_SIZEOFMEMB(VBOXBOX3D, Left));
3895AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, top) == RT_SIZEOFMEMB(VBOXBOX3D, Top));
3896AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, right) == RT_SIZEOFMEMB(VBOXBOX3D, Right));
3897AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, bottom) == RT_SIZEOFMEMB(VBOXBOX3D, Bottom));
3898AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, front) == RT_SIZEOFMEMB(VBOXBOX3D, Front));
3899AssertCompile(RT_SIZEOFMEMB(struct wined3d_box, back) == RT_SIZEOFMEMB(VBOXBOX3D, Back));
3900
3901AssertCompile(RT_OFFSETOF(struct wined3d_box, left) == RT_OFFSETOF(VBOXBOX3D, Left));
3902AssertCompile(RT_OFFSETOF(struct wined3d_box, top) == RT_OFFSETOF(VBOXBOX3D, Top));
3903AssertCompile(RT_OFFSETOF(struct wined3d_box, right) == RT_OFFSETOF(VBOXBOX3D, Right));
3904AssertCompile(RT_OFFSETOF(struct wined3d_box, bottom) == RT_OFFSETOF(VBOXBOX3D, Bottom));
3905AssertCompile(RT_OFFSETOF(struct wined3d_box, front) == RT_OFFSETOF(VBOXBOX3D, Front));
3906AssertCompile(RT_OFFSETOF(struct wined3d_box, back) == RT_OFFSETOF(VBOXBOX3D, Back));
3907
3908VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9VolBlt(IDirect3DDevice9Ex *iface,
3909 IDirect3DVolume9 *pSourceVolume, IDirect3DVolume9 *pDestinationVolume,
3910 const VBOXBOX3D *pSrcBoxArg,
3911 const VBOXPOINT3D *pDstPoin3D)
3912{
3913 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3914 struct d3d9_volume *src = unsafe_impl_from_IDirect3DVolume9(pSourceVolume);
3915 struct d3d9_volume *dst = unsafe_impl_from_IDirect3DVolume9(pDestinationVolume);
3916 HRESULT hr;
3917
3918 wined3d_mutex_lock();
3919 hr = wined3d_device_blt_vol(device->wined3d_device, src->wined3d_volume, dst->wined3d_volume, (struct wined3d_box*)pSrcBoxArg, pDstPoin3D);
3920 wined3d_mutex_unlock();
3921
3922 return hr;
3923}
3924
3925VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9VolTexBlt(IDirect3DDevice9Ex *iface,
3926 IDirect3DVolumeTexture9 *pSourceTexture, IDirect3DVolumeTexture9 *pDestinationTexture,
3927 const VBOXBOX3D *pSrcBoxArg,
3928 const VBOXPOINT3D *pDstPoin3D)
3929{
3930 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3931 struct d3d9_texture *src = unsafe_impl_from_IDirect3DBaseTexture9((IDirect3DBaseTexture9*)pSourceTexture);
3932 struct d3d9_texture *dst = unsafe_impl_from_IDirect3DBaseTexture9((IDirect3DBaseTexture9*)pDestinationTexture);
3933 HRESULT hr;
3934
3935 wined3d_mutex_lock();
3936 hr = wined3d_device_blt_voltex(device->wined3d_device, src->wined3d_texture, dst->wined3d_texture, (struct wined3d_box*)pSrcBoxArg, pDstPoin3D);
3937 wined3d_mutex_unlock();
3938
3939 return hr;
3940}
3941
3942VBOXWINEEX_DECL(HRESULT) VBoxWineExD3DDev9Term(IDirect3DDevice9Ex *iface)
3943{
3944 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3945 struct wined3d_device *wined3d_device = device->wined3d_device;
3946 LONG wined3d_refs;
3947 if (device->refcount != 1)
3948 {
3949 WARN("unexpected ref count %d, destroying in anyway", device->refcount);
3950 }
3951 wined3d_refs = d3d9_device_Term(device);
3952 if (wined3d_refs)
3953 {
3954 ERR("unexpected wined3dRefs %d, destroying in anyway", wined3d_refs);
3955 while (wined3d_device_decref(wined3d_device)) {}
3956 }
3957 return D3D_OK;
3958}
3959#endif
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