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source: vbox/trunk/src/VBox/Additions/3D/mesa/mesa-24.0.2/include/GLES3/gl3.h@ 105254

最後變更 在這個檔案從105254是 103996,由 vboxsync 提交於 12 月 前

Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

  • 屬性 svn:eol-style 設為 native
檔案大小: 79.7 KB
 
1#ifndef __gles2_gl3_h_
2#define __gles2_gl3_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright 2013-2020 The Khronos Group Inc.
10** SPDX-License-Identifier: MIT
11**
12** This header is generated from the Khronos OpenGL / OpenGL ES XML
13** API Registry. The current version of the Registry, generator scripts
14** used to make the header, and the header can be found at
15** https://github.com/KhronosGroup/OpenGL-Registry
16*/
17
18#include <GLES3/gl3platform.h>
19
20#ifndef GL_APIENTRYP
21#define GL_APIENTRYP GL_APIENTRY*
22#endif
23
24#ifndef GL_GLES_PROTOTYPES
25#define GL_GLES_PROTOTYPES 1
26#endif
27
28/* Generated on date 20230220 */
29
30/* Generated C header for:
31 * API: gles2
32 * Profile: common
33 * Versions considered: 2\.[0-9]|3\.0
34 * Versions emitted: .*
35 * Default extensions included: None
36 * Additional extensions included: _nomatch_^
37 * Extensions removed: _nomatch_^
38 */
39
40#ifndef GL_ES_VERSION_2_0
41#define GL_ES_VERSION_2_0 1
42#include <KHR/khrplatform.h>
43typedef khronos_int8_t GLbyte;
44typedef khronos_float_t GLclampf;
45typedef khronos_int32_t GLfixed;
46typedef khronos_int16_t GLshort;
47typedef khronos_uint16_t GLushort;
48typedef void GLvoid;
49typedef struct __GLsync *GLsync;
50typedef khronos_int64_t GLint64;
51typedef khronos_uint64_t GLuint64;
52typedef unsigned int GLenum;
53typedef unsigned int GLuint;
54typedef char GLchar;
55typedef khronos_float_t GLfloat;
56typedef khronos_ssize_t GLsizeiptr;
57typedef khronos_intptr_t GLintptr;
58typedef unsigned int GLbitfield;
59typedef int GLint;
60typedef unsigned char GLboolean;
61typedef int GLsizei;
62typedef khronos_uint8_t GLubyte;
63#define GL_DEPTH_BUFFER_BIT 0x00000100
64#define GL_STENCIL_BUFFER_BIT 0x00000400
65#define GL_COLOR_BUFFER_BIT 0x00004000
66#define GL_FALSE 0
67#define GL_TRUE 1
68#define GL_POINTS 0x0000
69#define GL_LINES 0x0001
70#define GL_LINE_LOOP 0x0002
71#define GL_LINE_STRIP 0x0003
72#define GL_TRIANGLES 0x0004
73#define GL_TRIANGLE_STRIP 0x0005
74#define GL_TRIANGLE_FAN 0x0006
75#define GL_ZERO 0
76#define GL_ONE 1
77#define GL_SRC_COLOR 0x0300
78#define GL_ONE_MINUS_SRC_COLOR 0x0301
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83#define GL_DST_COLOR 0x0306
84#define GL_ONE_MINUS_DST_COLOR 0x0307
85#define GL_SRC_ALPHA_SATURATE 0x0308
86#define GL_FUNC_ADD 0x8006
87#define GL_BLEND_EQUATION 0x8009
88#define GL_BLEND_EQUATION_RGB 0x8009
89#define GL_BLEND_EQUATION_ALPHA 0x883D
90#define GL_FUNC_SUBTRACT 0x800A
91#define GL_FUNC_REVERSE_SUBTRACT 0x800B
92#define GL_BLEND_DST_RGB 0x80C8
93#define GL_BLEND_SRC_RGB 0x80C9
94#define GL_BLEND_DST_ALPHA 0x80CA
95#define GL_BLEND_SRC_ALPHA 0x80CB
96#define GL_CONSTANT_COLOR 0x8001
97#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98#define GL_CONSTANT_ALPHA 0x8003
99#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100#define GL_BLEND_COLOR 0x8005
101#define GL_ARRAY_BUFFER 0x8892
102#define GL_ELEMENT_ARRAY_BUFFER 0x8893
103#define GL_ARRAY_BUFFER_BINDING 0x8894
104#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105#define GL_STREAM_DRAW 0x88E0
106#define GL_STATIC_DRAW 0x88E4
107#define GL_DYNAMIC_DRAW 0x88E8
108#define GL_BUFFER_SIZE 0x8764
109#define GL_BUFFER_USAGE 0x8765
110#define GL_CURRENT_VERTEX_ATTRIB 0x8626
111#define GL_FRONT 0x0404
112#define GL_BACK 0x0405
113#define GL_FRONT_AND_BACK 0x0408
114#define GL_TEXTURE_2D 0x0DE1
115#define GL_CULL_FACE 0x0B44
116#define GL_BLEND 0x0BE2
117#define GL_DITHER 0x0BD0
118#define GL_STENCIL_TEST 0x0B90
119#define GL_DEPTH_TEST 0x0B71
120#define GL_SCISSOR_TEST 0x0C11
121#define GL_POLYGON_OFFSET_FILL 0x8037
122#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123#define GL_SAMPLE_COVERAGE 0x80A0
124#define GL_NO_ERROR 0
125#define GL_INVALID_ENUM 0x0500
126#define GL_INVALID_VALUE 0x0501
127#define GL_INVALID_OPERATION 0x0502
128#define GL_OUT_OF_MEMORY 0x0505
129#define GL_CW 0x0900
130#define GL_CCW 0x0901
131#define GL_LINE_WIDTH 0x0B21
132#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134#define GL_CULL_FACE_MODE 0x0B45
135#define GL_FRONT_FACE 0x0B46
136#define GL_DEPTH_RANGE 0x0B70
137#define GL_DEPTH_WRITEMASK 0x0B72
138#define GL_DEPTH_CLEAR_VALUE 0x0B73
139#define GL_DEPTH_FUNC 0x0B74
140#define GL_STENCIL_CLEAR_VALUE 0x0B91
141#define GL_STENCIL_FUNC 0x0B92
142#define GL_STENCIL_FAIL 0x0B94
143#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145#define GL_STENCIL_REF 0x0B97
146#define GL_STENCIL_VALUE_MASK 0x0B93
147#define GL_STENCIL_WRITEMASK 0x0B98
148#define GL_STENCIL_BACK_FUNC 0x8800
149#define GL_STENCIL_BACK_FAIL 0x8801
150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152#define GL_STENCIL_BACK_REF 0x8CA3
153#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155#define GL_VIEWPORT 0x0BA2
156#define GL_SCISSOR_BOX 0x0C10
157#define GL_COLOR_CLEAR_VALUE 0x0C22
158#define GL_COLOR_WRITEMASK 0x0C23
159#define GL_UNPACK_ALIGNMENT 0x0CF5
160#define GL_PACK_ALIGNMENT 0x0D05
161#define GL_MAX_TEXTURE_SIZE 0x0D33
162#define GL_MAX_VIEWPORT_DIMS 0x0D3A
163#define GL_SUBPIXEL_BITS 0x0D50
164#define GL_RED_BITS 0x0D52
165#define GL_GREEN_BITS 0x0D53
166#define GL_BLUE_BITS 0x0D54
167#define GL_ALPHA_BITS 0x0D55
168#define GL_DEPTH_BITS 0x0D56
169#define GL_STENCIL_BITS 0x0D57
170#define GL_POLYGON_OFFSET_UNITS 0x2A00
171#define GL_POLYGON_OFFSET_FACTOR 0x8038
172#define GL_TEXTURE_BINDING_2D 0x8069
173#define GL_SAMPLE_BUFFERS 0x80A8
174#define GL_SAMPLES 0x80A9
175#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179#define GL_DONT_CARE 0x1100
180#define GL_FASTEST 0x1101
181#define GL_NICEST 0x1102
182#define GL_GENERATE_MIPMAP_HINT 0x8192
183#define GL_BYTE 0x1400
184#define GL_UNSIGNED_BYTE 0x1401
185#define GL_SHORT 0x1402
186#define GL_UNSIGNED_SHORT 0x1403
187#define GL_INT 0x1404
188#define GL_UNSIGNED_INT 0x1405
189#define GL_FLOAT 0x1406
190#define GL_FIXED 0x140C
191#define GL_DEPTH_COMPONENT 0x1902
192#define GL_ALPHA 0x1906
193#define GL_RGB 0x1907
194#define GL_RGBA 0x1908
195#define GL_LUMINANCE 0x1909
196#define GL_LUMINANCE_ALPHA 0x190A
197#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199#define GL_UNSIGNED_SHORT_5_6_5 0x8363
200#define GL_FRAGMENT_SHADER 0x8B30
201#define GL_VERTEX_SHADER 0x8B31
202#define GL_MAX_VERTEX_ATTRIBS 0x8869
203#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204#define GL_MAX_VARYING_VECTORS 0x8DFC
205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209#define GL_SHADER_TYPE 0x8B4F
210#define GL_DELETE_STATUS 0x8B80
211#define GL_LINK_STATUS 0x8B82
212#define GL_VALIDATE_STATUS 0x8B83
213#define GL_ATTACHED_SHADERS 0x8B85
214#define GL_ACTIVE_UNIFORMS 0x8B86
215#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216#define GL_ACTIVE_ATTRIBUTES 0x8B89
217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219#define GL_CURRENT_PROGRAM 0x8B8D
220#define GL_NEVER 0x0200
221#define GL_LESS 0x0201
222#define GL_EQUAL 0x0202
223#define GL_LEQUAL 0x0203
224#define GL_GREATER 0x0204
225#define GL_NOTEQUAL 0x0205
226#define GL_GEQUAL 0x0206
227#define GL_ALWAYS 0x0207
228#define GL_KEEP 0x1E00
229#define GL_REPLACE 0x1E01
230#define GL_INCR 0x1E02
231#define GL_DECR 0x1E03
232#define GL_INVERT 0x150A
233#define GL_INCR_WRAP 0x8507
234#define GL_DECR_WRAP 0x8508
235#define GL_VENDOR 0x1F00
236#define GL_RENDERER 0x1F01
237#define GL_VERSION 0x1F02
238#define GL_EXTENSIONS 0x1F03
239#define GL_NEAREST 0x2600
240#define GL_LINEAR 0x2601
241#define GL_NEAREST_MIPMAP_NEAREST 0x2700
242#define GL_LINEAR_MIPMAP_NEAREST 0x2701
243#define GL_NEAREST_MIPMAP_LINEAR 0x2702
244#define GL_LINEAR_MIPMAP_LINEAR 0x2703
245#define GL_TEXTURE_MAG_FILTER 0x2800
246#define GL_TEXTURE_MIN_FILTER 0x2801
247#define GL_TEXTURE_WRAP_S 0x2802
248#define GL_TEXTURE_WRAP_T 0x2803
249#define GL_TEXTURE 0x1702
250#define GL_TEXTURE_CUBE_MAP 0x8513
251#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259#define GL_TEXTURE0 0x84C0
260#define GL_TEXTURE1 0x84C1
261#define GL_TEXTURE2 0x84C2
262#define GL_TEXTURE3 0x84C3
263#define GL_TEXTURE4 0x84C4
264#define GL_TEXTURE5 0x84C5
265#define GL_TEXTURE6 0x84C6
266#define GL_TEXTURE7 0x84C7
267#define GL_TEXTURE8 0x84C8
268#define GL_TEXTURE9 0x84C9
269#define GL_TEXTURE10 0x84CA
270#define GL_TEXTURE11 0x84CB
271#define GL_TEXTURE12 0x84CC
272#define GL_TEXTURE13 0x84CD
273#define GL_TEXTURE14 0x84CE
274#define GL_TEXTURE15 0x84CF
275#define GL_TEXTURE16 0x84D0
276#define GL_TEXTURE17 0x84D1
277#define GL_TEXTURE18 0x84D2
278#define GL_TEXTURE19 0x84D3
279#define GL_TEXTURE20 0x84D4
280#define GL_TEXTURE21 0x84D5
281#define GL_TEXTURE22 0x84D6
282#define GL_TEXTURE23 0x84D7
283#define GL_TEXTURE24 0x84D8
284#define GL_TEXTURE25 0x84D9
285#define GL_TEXTURE26 0x84DA
286#define GL_TEXTURE27 0x84DB
287#define GL_TEXTURE28 0x84DC
288#define GL_TEXTURE29 0x84DD
289#define GL_TEXTURE30 0x84DE
290#define GL_TEXTURE31 0x84DF
291#define GL_ACTIVE_TEXTURE 0x84E0
292#define GL_REPEAT 0x2901
293#define GL_CLAMP_TO_EDGE 0x812F
294#define GL_MIRRORED_REPEAT 0x8370
295#define GL_FLOAT_VEC2 0x8B50
296#define GL_FLOAT_VEC3 0x8B51
297#define GL_FLOAT_VEC4 0x8B52
298#define GL_INT_VEC2 0x8B53
299#define GL_INT_VEC3 0x8B54
300#define GL_INT_VEC4 0x8B55
301#define GL_BOOL 0x8B56
302#define GL_BOOL_VEC2 0x8B57
303#define GL_BOOL_VEC3 0x8B58
304#define GL_BOOL_VEC4 0x8B59
305#define GL_FLOAT_MAT2 0x8B5A
306#define GL_FLOAT_MAT3 0x8B5B
307#define GL_FLOAT_MAT4 0x8B5C
308#define GL_SAMPLER_2D 0x8B5E
309#define GL_SAMPLER_CUBE 0x8B60
310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319#define GL_COMPILE_STATUS 0x8B81
320#define GL_INFO_LOG_LENGTH 0x8B84
321#define GL_SHADER_SOURCE_LENGTH 0x8B88
322#define GL_SHADER_COMPILER 0x8DFA
323#define GL_SHADER_BINARY_FORMATS 0x8DF8
324#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325#define GL_LOW_FLOAT 0x8DF0
326#define GL_MEDIUM_FLOAT 0x8DF1
327#define GL_HIGH_FLOAT 0x8DF2
328#define GL_LOW_INT 0x8DF3
329#define GL_MEDIUM_INT 0x8DF4
330#define GL_HIGH_INT 0x8DF5
331#define GL_FRAMEBUFFER 0x8D40
332#define GL_RENDERBUFFER 0x8D41
333#define GL_RGBA4 0x8056
334#define GL_RGB5_A1 0x8057
335#define GL_RGB565 0x8D62
336#define GL_DEPTH_COMPONENT16 0x81A5
337#define GL_STENCIL_INDEX8 0x8D48
338#define GL_RENDERBUFFER_WIDTH 0x8D42
339#define GL_RENDERBUFFER_HEIGHT 0x8D43
340#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341#define GL_RENDERBUFFER_RED_SIZE 0x8D50
342#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351#define GL_COLOR_ATTACHMENT0 0x8CE0
352#define GL_DEPTH_ATTACHMENT 0x8D00
353#define GL_STENCIL_ATTACHMENT 0x8D20
354#define GL_NONE 0
355#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360#define GL_FRAMEBUFFER_BINDING 0x8CA6
361#define GL_RENDERBUFFER_BINDING 0x8CA7
362#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506#if GL_GLES_PROTOTYPES
507GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551GL_APICALL void GL_APIENTRY glFinish (void);
552GL_APICALL void GL_APIENTRY glFlush (void);
553GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567GL_APICALL GLenum GL_APIENTRY glGetError (void);
568GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649#endif
650#endif /* GL_ES_VERSION_2_0 */
651
652#ifndef GL_ES_VERSION_3_0
653#define GL_ES_VERSION_3_0 1
654typedef khronos_uint16_t GLhalf;
655#define GL_READ_BUFFER 0x0C02
656#define GL_UNPACK_ROW_LENGTH 0x0CF2
657#define GL_UNPACK_SKIP_ROWS 0x0CF3
658#define GL_UNPACK_SKIP_PIXELS 0x0CF4
659#define GL_PACK_ROW_LENGTH 0x0D02
660#define GL_PACK_SKIP_ROWS 0x0D03
661#define GL_PACK_SKIP_PIXELS 0x0D04
662#define GL_COLOR 0x1800
663#define GL_DEPTH 0x1801
664#define GL_STENCIL 0x1802
665#define GL_RED 0x1903
666#define GL_RGB8 0x8051
667#define GL_RGBA8 0x8058
668#define GL_RGB10_A2 0x8059
669#define GL_TEXTURE_BINDING_3D 0x806A
670#define GL_UNPACK_SKIP_IMAGES 0x806D
671#define GL_UNPACK_IMAGE_HEIGHT 0x806E
672#define GL_TEXTURE_3D 0x806F
673#define GL_TEXTURE_WRAP_R 0x8072
674#define GL_MAX_3D_TEXTURE_SIZE 0x8073
675#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
676#define GL_MAX_ELEMENTS_VERTICES 0x80E8
677#define GL_MAX_ELEMENTS_INDICES 0x80E9
678#define GL_TEXTURE_MIN_LOD 0x813A
679#define GL_TEXTURE_MAX_LOD 0x813B
680#define GL_TEXTURE_BASE_LEVEL 0x813C
681#define GL_TEXTURE_MAX_LEVEL 0x813D
682#define GL_MIN 0x8007
683#define GL_MAX 0x8008
684#define GL_DEPTH_COMPONENT24 0x81A6
685#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
686#define GL_TEXTURE_COMPARE_MODE 0x884C
687#define GL_TEXTURE_COMPARE_FUNC 0x884D
688#define GL_CURRENT_QUERY 0x8865
689#define GL_QUERY_RESULT 0x8866
690#define GL_QUERY_RESULT_AVAILABLE 0x8867
691#define GL_BUFFER_MAPPED 0x88BC
692#define GL_BUFFER_MAP_POINTER 0x88BD
693#define GL_STREAM_READ 0x88E1
694#define GL_STREAM_COPY 0x88E2
695#define GL_STATIC_READ 0x88E5
696#define GL_STATIC_COPY 0x88E6
697#define GL_DYNAMIC_READ 0x88E9
698#define GL_DYNAMIC_COPY 0x88EA
699#define GL_MAX_DRAW_BUFFERS 0x8824
700#define GL_DRAW_BUFFER0 0x8825
701#define GL_DRAW_BUFFER1 0x8826
702#define GL_DRAW_BUFFER2 0x8827
703#define GL_DRAW_BUFFER3 0x8828
704#define GL_DRAW_BUFFER4 0x8829
705#define GL_DRAW_BUFFER5 0x882A
706#define GL_DRAW_BUFFER6 0x882B
707#define GL_DRAW_BUFFER7 0x882C
708#define GL_DRAW_BUFFER8 0x882D
709#define GL_DRAW_BUFFER9 0x882E
710#define GL_DRAW_BUFFER10 0x882F
711#define GL_DRAW_BUFFER11 0x8830
712#define GL_DRAW_BUFFER12 0x8831
713#define GL_DRAW_BUFFER13 0x8832
714#define GL_DRAW_BUFFER14 0x8833
715#define GL_DRAW_BUFFER15 0x8834
716#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
717#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
718#define GL_SAMPLER_3D 0x8B5F
719#define GL_SAMPLER_2D_SHADOW 0x8B62
720#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
721#define GL_PIXEL_PACK_BUFFER 0x88EB
722#define GL_PIXEL_UNPACK_BUFFER 0x88EC
723#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
724#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
725#define GL_FLOAT_MAT2x3 0x8B65
726#define GL_FLOAT_MAT2x4 0x8B66
727#define GL_FLOAT_MAT3x2 0x8B67
728#define GL_FLOAT_MAT3x4 0x8B68
729#define GL_FLOAT_MAT4x2 0x8B69
730#define GL_FLOAT_MAT4x3 0x8B6A
731#define GL_SRGB 0x8C40
732#define GL_SRGB8 0x8C41
733#define GL_SRGB8_ALPHA8 0x8C43
734#define GL_COMPARE_REF_TO_TEXTURE 0x884E
735#define GL_MAJOR_VERSION 0x821B
736#define GL_MINOR_VERSION 0x821C
737#define GL_NUM_EXTENSIONS 0x821D
738#define GL_RGBA32F 0x8814
739#define GL_RGB32F 0x8815
740#define GL_RGBA16F 0x881A
741#define GL_RGB16F 0x881B
742#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
743#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
744#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
745#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
746#define GL_MAX_VARYING_COMPONENTS 0x8B4B
747#define GL_TEXTURE_2D_ARRAY 0x8C1A
748#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
749#define GL_R11F_G11F_B10F 0x8C3A
750#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
751#define GL_RGB9_E5 0x8C3D
752#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
753#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
754#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
755#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
756#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
757#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
758#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
759#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
760#define GL_RASTERIZER_DISCARD 0x8C89
761#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
762#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
763#define GL_INTERLEAVED_ATTRIBS 0x8C8C
764#define GL_SEPARATE_ATTRIBS 0x8C8D
765#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
766#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
767#define GL_RGBA32UI 0x8D70
768#define GL_RGB32UI 0x8D71
769#define GL_RGBA16UI 0x8D76
770#define GL_RGB16UI 0x8D77
771#define GL_RGBA8UI 0x8D7C
772#define GL_RGB8UI 0x8D7D
773#define GL_RGBA32I 0x8D82
774#define GL_RGB32I 0x8D83
775#define GL_RGBA16I 0x8D88
776#define GL_RGB16I 0x8D89
777#define GL_RGBA8I 0x8D8E
778#define GL_RGB8I 0x8D8F
779#define GL_RED_INTEGER 0x8D94
780#define GL_RGB_INTEGER 0x8D98
781#define GL_RGBA_INTEGER 0x8D99
782#define GL_SAMPLER_2D_ARRAY 0x8DC1
783#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
784#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
785#define GL_UNSIGNED_INT_VEC2 0x8DC6
786#define GL_UNSIGNED_INT_VEC3 0x8DC7
787#define GL_UNSIGNED_INT_VEC4 0x8DC8
788#define GL_INT_SAMPLER_2D 0x8DCA
789#define GL_INT_SAMPLER_3D 0x8DCB
790#define GL_INT_SAMPLER_CUBE 0x8DCC
791#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
792#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
793#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
794#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
795#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
796#define GL_BUFFER_ACCESS_FLAGS 0x911F
797#define GL_BUFFER_MAP_LENGTH 0x9120
798#define GL_BUFFER_MAP_OFFSET 0x9121
799#define GL_DEPTH_COMPONENT32F 0x8CAC
800#define GL_DEPTH32F_STENCIL8 0x8CAD
801#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
802#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
803#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
804#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
805#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
806#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
807#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
808#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
809#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
810#define GL_FRAMEBUFFER_DEFAULT 0x8218
811#define GL_FRAMEBUFFER_UNDEFINED 0x8219
812#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
813#define GL_DEPTH_STENCIL 0x84F9
814#define GL_UNSIGNED_INT_24_8 0x84FA
815#define GL_DEPTH24_STENCIL8 0x88F0
816#define GL_UNSIGNED_NORMALIZED 0x8C17
817#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
818#define GL_READ_FRAMEBUFFER 0x8CA8
819#define GL_DRAW_FRAMEBUFFER 0x8CA9
820#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
821#define GL_RENDERBUFFER_SAMPLES 0x8CAB
822#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
823#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
824#define GL_COLOR_ATTACHMENT1 0x8CE1
825#define GL_COLOR_ATTACHMENT2 0x8CE2
826#define GL_COLOR_ATTACHMENT3 0x8CE3
827#define GL_COLOR_ATTACHMENT4 0x8CE4
828#define GL_COLOR_ATTACHMENT5 0x8CE5
829#define GL_COLOR_ATTACHMENT6 0x8CE6
830#define GL_COLOR_ATTACHMENT7 0x8CE7
831#define GL_COLOR_ATTACHMENT8 0x8CE8
832#define GL_COLOR_ATTACHMENT9 0x8CE9
833#define GL_COLOR_ATTACHMENT10 0x8CEA
834#define GL_COLOR_ATTACHMENT11 0x8CEB
835#define GL_COLOR_ATTACHMENT12 0x8CEC
836#define GL_COLOR_ATTACHMENT13 0x8CED
837#define GL_COLOR_ATTACHMENT14 0x8CEE
838#define GL_COLOR_ATTACHMENT15 0x8CEF
839#define GL_COLOR_ATTACHMENT16 0x8CF0
840#define GL_COLOR_ATTACHMENT17 0x8CF1
841#define GL_COLOR_ATTACHMENT18 0x8CF2
842#define GL_COLOR_ATTACHMENT19 0x8CF3
843#define GL_COLOR_ATTACHMENT20 0x8CF4
844#define GL_COLOR_ATTACHMENT21 0x8CF5
845#define GL_COLOR_ATTACHMENT22 0x8CF6
846#define GL_COLOR_ATTACHMENT23 0x8CF7
847#define GL_COLOR_ATTACHMENT24 0x8CF8
848#define GL_COLOR_ATTACHMENT25 0x8CF9
849#define GL_COLOR_ATTACHMENT26 0x8CFA
850#define GL_COLOR_ATTACHMENT27 0x8CFB
851#define GL_COLOR_ATTACHMENT28 0x8CFC
852#define GL_COLOR_ATTACHMENT29 0x8CFD
853#define GL_COLOR_ATTACHMENT30 0x8CFE
854#define GL_COLOR_ATTACHMENT31 0x8CFF
855#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
856#define GL_MAX_SAMPLES 0x8D57
857#define GL_HALF_FLOAT 0x140B
858#define GL_MAP_READ_BIT 0x0001
859#define GL_MAP_WRITE_BIT 0x0002
860#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
861#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
862#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
863#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
864#define GL_RG 0x8227
865#define GL_RG_INTEGER 0x8228
866#define GL_R8 0x8229
867#define GL_RG8 0x822B
868#define GL_R16F 0x822D
869#define GL_R32F 0x822E
870#define GL_RG16F 0x822F
871#define GL_RG32F 0x8230
872#define GL_R8I 0x8231
873#define GL_R8UI 0x8232
874#define GL_R16I 0x8233
875#define GL_R16UI 0x8234
876#define GL_R32I 0x8235
877#define GL_R32UI 0x8236
878#define GL_RG8I 0x8237
879#define GL_RG8UI 0x8238
880#define GL_RG16I 0x8239
881#define GL_RG16UI 0x823A
882#define GL_RG32I 0x823B
883#define GL_RG32UI 0x823C
884#define GL_VERTEX_ARRAY_BINDING 0x85B5
885#define GL_R8_SNORM 0x8F94
886#define GL_RG8_SNORM 0x8F95
887#define GL_RGB8_SNORM 0x8F96
888#define GL_RGBA8_SNORM 0x8F97
889#define GL_SIGNED_NORMALIZED 0x8F9C
890#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
891#define GL_COPY_READ_BUFFER 0x8F36
892#define GL_COPY_WRITE_BUFFER 0x8F37
893#define GL_COPY_READ_BUFFER_BINDING 0x8F36
894#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
895#define GL_UNIFORM_BUFFER 0x8A11
896#define GL_UNIFORM_BUFFER_BINDING 0x8A28
897#define GL_UNIFORM_BUFFER_START 0x8A29
898#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
899#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
900#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
901#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
902#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
903#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
904#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
905#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
906#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
907#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
908#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
909#define GL_UNIFORM_TYPE 0x8A37
910#define GL_UNIFORM_SIZE 0x8A38
911#define GL_UNIFORM_NAME_LENGTH 0x8A39
912#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
913#define GL_UNIFORM_OFFSET 0x8A3B
914#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
915#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
916#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
917#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
918#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
919#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
920#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
921#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
922#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
923#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
924#define GL_INVALID_INDEX 0xFFFFFFFFu
925#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
926#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
927#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
928#define GL_OBJECT_TYPE 0x9112
929#define GL_SYNC_CONDITION 0x9113
930#define GL_SYNC_STATUS 0x9114
931#define GL_SYNC_FLAGS 0x9115
932#define GL_SYNC_FENCE 0x9116
933#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
934#define GL_UNSIGNALED 0x9118
935#define GL_SIGNALED 0x9119
936#define GL_ALREADY_SIGNALED 0x911A
937#define GL_TIMEOUT_EXPIRED 0x911B
938#define GL_CONDITION_SATISFIED 0x911C
939#define GL_WAIT_FAILED 0x911D
940#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
941#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
942#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
943#define GL_ANY_SAMPLES_PASSED 0x8C2F
944#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
945#define GL_SAMPLER_BINDING 0x8919
946#define GL_RGB10_A2UI 0x906F
947#define GL_TEXTURE_SWIZZLE_R 0x8E42
948#define GL_TEXTURE_SWIZZLE_G 0x8E43
949#define GL_TEXTURE_SWIZZLE_B 0x8E44
950#define GL_TEXTURE_SWIZZLE_A 0x8E45
951#define GL_GREEN 0x1904
952#define GL_BLUE 0x1905
953#define GL_INT_2_10_10_10_REV 0x8D9F
954#define GL_TRANSFORM_FEEDBACK 0x8E22
955#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
956#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
957#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
958#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
959#define GL_PROGRAM_BINARY_LENGTH 0x8741
960#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
961#define GL_PROGRAM_BINARY_FORMATS 0x87FF
962#define GL_COMPRESSED_R11_EAC 0x9270
963#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
964#define GL_COMPRESSED_RG11_EAC 0x9272
965#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
966#define GL_COMPRESSED_RGB8_ETC2 0x9274
967#define GL_COMPRESSED_SRGB8_ETC2 0x9275
968#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
969#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
970#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
971#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
972#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
973#define GL_MAX_ELEMENT_INDEX 0x8D6B
974#define GL_NUM_SAMPLE_COUNTS 0x9380
975#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
976typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
977typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
978typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
979typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
980typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
981typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
982typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
983typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
984typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
985typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
986typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
987typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
988typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
989typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
990typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
991typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
992typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
993typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
994typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
995typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
996typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
997typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
998typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
999typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1000typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1001typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1002typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1003typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1004typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1005typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1006typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1007typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1008typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1009typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1010typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1011typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1012typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1013typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1014typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1015typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1016typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1017typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1018typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1019typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1020typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1021typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1022typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1023typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1024typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1025typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1026typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1027typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1028typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1029typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1030typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1031typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1032typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1033typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1034typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1035typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1036typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1037typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1038typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1039typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1040typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1041typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1042typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1043typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1044typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1045typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1046typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1047typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1048typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1049typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1050typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1051typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1052typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1053typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1054typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1055typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1056typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1057typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1058typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1059typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1060typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1061typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1062typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1063typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1064typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1065typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1066typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1067typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1068typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1069typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1070typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1071typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1072typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1073typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1074typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1075typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1076typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1077typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1078typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1079typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1080#if GL_GLES_PROTOTYPES
1081GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1082GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1083GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1084GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1085GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1086GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1087GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1088GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1089GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1090GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1091GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1092GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1093GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1094GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1095GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1096GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1097GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1098GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1099GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1100GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1101GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1102GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1103GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1104GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1105GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1106GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1107GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1108GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1109GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1110GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1111GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1112GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1113GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1114GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1115GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1116GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1117GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1118GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1119GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1120GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1121GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1122GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1123GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1124GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1125GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1126GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1127GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1128GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1129GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1130GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1131GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1132GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1133GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1134GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1135GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1136GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1137GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1138GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1139GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1140GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1141GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1142GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1143GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1144GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1145GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1146GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1147GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1148GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1149GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1150GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1151GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1152GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1153GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1154GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1155GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1156GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1157GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
1158GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1159GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1160GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1161GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1162GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1163GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1164GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1165GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1166GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1167GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1168GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1169GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1170GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1171GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1172GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1173GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1174GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1175GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1176GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1177GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1178GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1179GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1180GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1181GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1182GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1183GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1184GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
1185#endif
1186#endif /* GL_ES_VERSION_3_0 */
1187
1188#ifdef __cplusplus
1189}
1190#endif
1191
1192#endif
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