1 | #ifndef __gles2_gl2_h_
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2 | #define __gles2_gl2_h_ 1
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3 |
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4 | #ifdef __cplusplus
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5 | extern "C" {
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6 | #endif
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7 |
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8 | /*
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9 | ** Copyright 2013-2020 The Khronos Group Inc.
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10 | ** SPDX-License-Identifier: MIT
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11 | **
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12 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML
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13 | ** API Registry. The current version of the Registry, generator scripts
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14 | ** used to make the header, and the header can be found at
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15 | ** https://github.com/KhronosGroup/OpenGL-Registry
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16 | */
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17 |
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18 | #include <GLES2/gl2platform.h>
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19 |
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20 | #ifndef GL_APIENTRYP
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21 | #define GL_APIENTRYP GL_APIENTRY*
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22 | #endif
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23 |
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24 | #ifndef GL_GLES_PROTOTYPES
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25 | #define GL_GLES_PROTOTYPES 1
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26 | #endif
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27 |
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28 | /* Generated on date 20230220 */
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29 |
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30 | /* Generated C header for:
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31 | * API: gles2
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32 | * Profile: common
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33 | * Versions considered: 2\.[0-9]
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34 | * Versions emitted: .*
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35 | * Default extensions included: None
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36 | * Additional extensions included: _nomatch_^
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37 | * Extensions removed: _nomatch_^
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38 | */
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39 |
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40 | #ifndef GL_ES_VERSION_2_0
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41 | #define GL_ES_VERSION_2_0 1
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42 | #include <KHR/khrplatform.h>
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43 | typedef khronos_int8_t GLbyte;
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44 | typedef khronos_float_t GLclampf;
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45 | typedef khronos_int32_t GLfixed;
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46 | typedef khronos_int16_t GLshort;
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47 | typedef khronos_uint16_t GLushort;
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48 | typedef void GLvoid;
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49 | typedef struct __GLsync *GLsync;
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50 | typedef khronos_int64_t GLint64;
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51 | typedef khronos_uint64_t GLuint64;
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52 | typedef unsigned int GLenum;
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53 | typedef unsigned int GLuint;
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54 | typedef char GLchar;
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55 | typedef khronos_float_t GLfloat;
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56 | typedef khronos_ssize_t GLsizeiptr;
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57 | typedef khronos_intptr_t GLintptr;
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58 | typedef unsigned int GLbitfield;
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59 | typedef int GLint;
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60 | typedef unsigned char GLboolean;
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61 | typedef int GLsizei;
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62 | typedef khronos_uint8_t GLubyte;
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63 | #define GL_DEPTH_BUFFER_BIT 0x00000100
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64 | #define GL_STENCIL_BUFFER_BIT 0x00000400
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65 | #define GL_COLOR_BUFFER_BIT 0x00004000
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66 | #define GL_FALSE 0
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67 | #define GL_TRUE 1
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68 | #define GL_POINTS 0x0000
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69 | #define GL_LINES 0x0001
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70 | #define GL_LINE_LOOP 0x0002
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71 | #define GL_LINE_STRIP 0x0003
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72 | #define GL_TRIANGLES 0x0004
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73 | #define GL_TRIANGLE_STRIP 0x0005
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74 | #define GL_TRIANGLE_FAN 0x0006
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75 | #define GL_ZERO 0
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76 | #define GL_ONE 1
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77 | #define GL_SRC_COLOR 0x0300
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78 | #define GL_ONE_MINUS_SRC_COLOR 0x0301
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79 | #define GL_SRC_ALPHA 0x0302
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80 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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81 | #define GL_DST_ALPHA 0x0304
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82 | #define GL_ONE_MINUS_DST_ALPHA 0x0305
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83 | #define GL_DST_COLOR 0x0306
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84 | #define GL_ONE_MINUS_DST_COLOR 0x0307
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85 | #define GL_SRC_ALPHA_SATURATE 0x0308
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86 | #define GL_FUNC_ADD 0x8006
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87 | #define GL_BLEND_EQUATION 0x8009
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88 | #define GL_BLEND_EQUATION_RGB 0x8009
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89 | #define GL_BLEND_EQUATION_ALPHA 0x883D
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90 | #define GL_FUNC_SUBTRACT 0x800A
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91 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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92 | #define GL_BLEND_DST_RGB 0x80C8
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93 | #define GL_BLEND_SRC_RGB 0x80C9
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94 | #define GL_BLEND_DST_ALPHA 0x80CA
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95 | #define GL_BLEND_SRC_ALPHA 0x80CB
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96 | #define GL_CONSTANT_COLOR 0x8001
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97 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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98 | #define GL_CONSTANT_ALPHA 0x8003
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99 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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100 | #define GL_BLEND_COLOR 0x8005
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101 | #define GL_ARRAY_BUFFER 0x8892
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102 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893
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103 | #define GL_ARRAY_BUFFER_BINDING 0x8894
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104 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
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105 | #define GL_STREAM_DRAW 0x88E0
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106 | #define GL_STATIC_DRAW 0x88E4
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107 | #define GL_DYNAMIC_DRAW 0x88E8
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108 | #define GL_BUFFER_SIZE 0x8764
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109 | #define GL_BUFFER_USAGE 0x8765
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110 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
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111 | #define GL_FRONT 0x0404
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112 | #define GL_BACK 0x0405
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113 | #define GL_FRONT_AND_BACK 0x0408
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114 | #define GL_TEXTURE_2D 0x0DE1
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115 | #define GL_CULL_FACE 0x0B44
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116 | #define GL_BLEND 0x0BE2
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117 | #define GL_DITHER 0x0BD0
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118 | #define GL_STENCIL_TEST 0x0B90
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119 | #define GL_DEPTH_TEST 0x0B71
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120 | #define GL_SCISSOR_TEST 0x0C11
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121 | #define GL_POLYGON_OFFSET_FILL 0x8037
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122 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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123 | #define GL_SAMPLE_COVERAGE 0x80A0
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124 | #define GL_NO_ERROR 0
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125 | #define GL_INVALID_ENUM 0x0500
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126 | #define GL_INVALID_VALUE 0x0501
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127 | #define GL_INVALID_OPERATION 0x0502
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128 | #define GL_OUT_OF_MEMORY 0x0505
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129 | #define GL_CW 0x0900
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130 | #define GL_CCW 0x0901
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131 | #define GL_LINE_WIDTH 0x0B21
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132 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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133 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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134 | #define GL_CULL_FACE_MODE 0x0B45
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135 | #define GL_FRONT_FACE 0x0B46
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136 | #define GL_DEPTH_RANGE 0x0B70
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137 | #define GL_DEPTH_WRITEMASK 0x0B72
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138 | #define GL_DEPTH_CLEAR_VALUE 0x0B73
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139 | #define GL_DEPTH_FUNC 0x0B74
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140 | #define GL_STENCIL_CLEAR_VALUE 0x0B91
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141 | #define GL_STENCIL_FUNC 0x0B92
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142 | #define GL_STENCIL_FAIL 0x0B94
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143 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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144 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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145 | #define GL_STENCIL_REF 0x0B97
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146 | #define GL_STENCIL_VALUE_MASK 0x0B93
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147 | #define GL_STENCIL_WRITEMASK 0x0B98
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148 | #define GL_STENCIL_BACK_FUNC 0x8800
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149 | #define GL_STENCIL_BACK_FAIL 0x8801
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150 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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151 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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152 | #define GL_STENCIL_BACK_REF 0x8CA3
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153 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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154 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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155 | #define GL_VIEWPORT 0x0BA2
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156 | #define GL_SCISSOR_BOX 0x0C10
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157 | #define GL_COLOR_CLEAR_VALUE 0x0C22
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158 | #define GL_COLOR_WRITEMASK 0x0C23
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159 | #define GL_UNPACK_ALIGNMENT 0x0CF5
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160 | #define GL_PACK_ALIGNMENT 0x0D05
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161 | #define GL_MAX_TEXTURE_SIZE 0x0D33
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162 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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163 | #define GL_SUBPIXEL_BITS 0x0D50
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164 | #define GL_RED_BITS 0x0D52
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165 | #define GL_GREEN_BITS 0x0D53
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166 | #define GL_BLUE_BITS 0x0D54
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167 | #define GL_ALPHA_BITS 0x0D55
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168 | #define GL_DEPTH_BITS 0x0D56
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169 | #define GL_STENCIL_BITS 0x0D57
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170 | #define GL_POLYGON_OFFSET_UNITS 0x2A00
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171 | #define GL_POLYGON_OFFSET_FACTOR 0x8038
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172 | #define GL_TEXTURE_BINDING_2D 0x8069
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173 | #define GL_SAMPLE_BUFFERS 0x80A8
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174 | #define GL_SAMPLES 0x80A9
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175 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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176 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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177 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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178 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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179 | #define GL_DONT_CARE 0x1100
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180 | #define GL_FASTEST 0x1101
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181 | #define GL_NICEST 0x1102
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182 | #define GL_GENERATE_MIPMAP_HINT 0x8192
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183 | #define GL_BYTE 0x1400
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184 | #define GL_UNSIGNED_BYTE 0x1401
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185 | #define GL_SHORT 0x1402
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186 | #define GL_UNSIGNED_SHORT 0x1403
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187 | #define GL_INT 0x1404
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188 | #define GL_UNSIGNED_INT 0x1405
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189 | #define GL_FLOAT 0x1406
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190 | #define GL_FIXED 0x140C
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191 | #define GL_DEPTH_COMPONENT 0x1902
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192 | #define GL_ALPHA 0x1906
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193 | #define GL_RGB 0x1907
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194 | #define GL_RGBA 0x1908
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195 | #define GL_LUMINANCE 0x1909
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196 | #define GL_LUMINANCE_ALPHA 0x190A
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197 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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198 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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199 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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200 | #define GL_FRAGMENT_SHADER 0x8B30
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201 | #define GL_VERTEX_SHADER 0x8B31
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202 | #define GL_MAX_VERTEX_ATTRIBS 0x8869
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203 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
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204 | #define GL_MAX_VARYING_VECTORS 0x8DFC
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205 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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206 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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207 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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208 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
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209 | #define GL_SHADER_TYPE 0x8B4F
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210 | #define GL_DELETE_STATUS 0x8B80
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211 | #define GL_LINK_STATUS 0x8B82
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212 | #define GL_VALIDATE_STATUS 0x8B83
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213 | #define GL_ATTACHED_SHADERS 0x8B85
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214 | #define GL_ACTIVE_UNIFORMS 0x8B86
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215 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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216 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
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217 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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218 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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219 | #define GL_CURRENT_PROGRAM 0x8B8D
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220 | #define GL_NEVER 0x0200
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221 | #define GL_LESS 0x0201
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222 | #define GL_EQUAL 0x0202
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223 | #define GL_LEQUAL 0x0203
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224 | #define GL_GREATER 0x0204
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225 | #define GL_NOTEQUAL 0x0205
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226 | #define GL_GEQUAL 0x0206
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227 | #define GL_ALWAYS 0x0207
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228 | #define GL_KEEP 0x1E00
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229 | #define GL_REPLACE 0x1E01
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230 | #define GL_INCR 0x1E02
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231 | #define GL_DECR 0x1E03
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232 | #define GL_INVERT 0x150A
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233 | #define GL_INCR_WRAP 0x8507
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234 | #define GL_DECR_WRAP 0x8508
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235 | #define GL_VENDOR 0x1F00
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236 | #define GL_RENDERER 0x1F01
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237 | #define GL_VERSION 0x1F02
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238 | #define GL_EXTENSIONS 0x1F03
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239 | #define GL_NEAREST 0x2600
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240 | #define GL_LINEAR 0x2601
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241 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700
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242 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701
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243 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702
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244 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703
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245 | #define GL_TEXTURE_MAG_FILTER 0x2800
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246 | #define GL_TEXTURE_MIN_FILTER 0x2801
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247 | #define GL_TEXTURE_WRAP_S 0x2802
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248 | #define GL_TEXTURE_WRAP_T 0x2803
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249 | #define GL_TEXTURE 0x1702
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250 | #define GL_TEXTURE_CUBE_MAP 0x8513
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251 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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252 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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253 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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254 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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255 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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256 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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257 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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258 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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259 | #define GL_TEXTURE0 0x84C0
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260 | #define GL_TEXTURE1 0x84C1
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261 | #define GL_TEXTURE2 0x84C2
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262 | #define GL_TEXTURE3 0x84C3
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263 | #define GL_TEXTURE4 0x84C4
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264 | #define GL_TEXTURE5 0x84C5
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265 | #define GL_TEXTURE6 0x84C6
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266 | #define GL_TEXTURE7 0x84C7
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267 | #define GL_TEXTURE8 0x84C8
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268 | #define GL_TEXTURE9 0x84C9
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269 | #define GL_TEXTURE10 0x84CA
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270 | #define GL_TEXTURE11 0x84CB
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271 | #define GL_TEXTURE12 0x84CC
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272 | #define GL_TEXTURE13 0x84CD
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273 | #define GL_TEXTURE14 0x84CE
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274 | #define GL_TEXTURE15 0x84CF
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275 | #define GL_TEXTURE16 0x84D0
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276 | #define GL_TEXTURE17 0x84D1
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277 | #define GL_TEXTURE18 0x84D2
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278 | #define GL_TEXTURE19 0x84D3
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279 | #define GL_TEXTURE20 0x84D4
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280 | #define GL_TEXTURE21 0x84D5
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281 | #define GL_TEXTURE22 0x84D6
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282 | #define GL_TEXTURE23 0x84D7
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283 | #define GL_TEXTURE24 0x84D8
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284 | #define GL_TEXTURE25 0x84D9
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285 | #define GL_TEXTURE26 0x84DA
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286 | #define GL_TEXTURE27 0x84DB
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287 | #define GL_TEXTURE28 0x84DC
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288 | #define GL_TEXTURE29 0x84DD
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289 | #define GL_TEXTURE30 0x84DE
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290 | #define GL_TEXTURE31 0x84DF
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291 | #define GL_ACTIVE_TEXTURE 0x84E0
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292 | #define GL_REPEAT 0x2901
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293 | #define GL_CLAMP_TO_EDGE 0x812F
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294 | #define GL_MIRRORED_REPEAT 0x8370
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295 | #define GL_FLOAT_VEC2 0x8B50
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296 | #define GL_FLOAT_VEC3 0x8B51
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297 | #define GL_FLOAT_VEC4 0x8B52
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298 | #define GL_INT_VEC2 0x8B53
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299 | #define GL_INT_VEC3 0x8B54
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300 | #define GL_INT_VEC4 0x8B55
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301 | #define GL_BOOL 0x8B56
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302 | #define GL_BOOL_VEC2 0x8B57
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303 | #define GL_BOOL_VEC3 0x8B58
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304 | #define GL_BOOL_VEC4 0x8B59
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305 | #define GL_FLOAT_MAT2 0x8B5A
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306 | #define GL_FLOAT_MAT3 0x8B5B
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307 | #define GL_FLOAT_MAT4 0x8B5C
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308 | #define GL_SAMPLER_2D 0x8B5E
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309 | #define GL_SAMPLER_CUBE 0x8B60
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310 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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311 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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312 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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313 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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314 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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315 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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316 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
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317 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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318 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
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319 | #define GL_COMPILE_STATUS 0x8B81
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320 | #define GL_INFO_LOG_LENGTH 0x8B84
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321 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
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322 | #define GL_SHADER_COMPILER 0x8DFA
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323 | #define GL_SHADER_BINARY_FORMATS 0x8DF8
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324 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
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325 | #define GL_LOW_FLOAT 0x8DF0
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326 | #define GL_MEDIUM_FLOAT 0x8DF1
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327 | #define GL_HIGH_FLOAT 0x8DF2
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328 | #define GL_LOW_INT 0x8DF3
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329 | #define GL_MEDIUM_INT 0x8DF4
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330 | #define GL_HIGH_INT 0x8DF5
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331 | #define GL_FRAMEBUFFER 0x8D40
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332 | #define GL_RENDERBUFFER 0x8D41
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333 | #define GL_RGBA4 0x8056
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334 | #define GL_RGB5_A1 0x8057
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335 | #define GL_RGB565 0x8D62
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336 | #define GL_DEPTH_COMPONENT16 0x81A5
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337 | #define GL_STENCIL_INDEX8 0x8D48
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338 | #define GL_RENDERBUFFER_WIDTH 0x8D42
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339 | #define GL_RENDERBUFFER_HEIGHT 0x8D43
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340 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
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341 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50
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342 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
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343 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
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344 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
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345 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
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346 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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347 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
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348 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
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349 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
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350 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
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351 | #define GL_COLOR_ATTACHMENT0 0x8CE0
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352 | #define GL_DEPTH_ATTACHMENT 0x8D00
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353 | #define GL_STENCIL_ATTACHMENT 0x8D20
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354 | #define GL_NONE 0
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355 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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356 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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357 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
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358 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
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359 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
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360 | #define GL_FRAMEBUFFER_BINDING 0x8CA6
|
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361 | #define GL_RENDERBUFFER_BINDING 0x8CA7
|
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362 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
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363 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
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364 | typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
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365 | typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
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366 | typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
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367 | typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
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368 | typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
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369 | typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
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370 | typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
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371 | typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
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372 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
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373 | typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
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374 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
|
---|
375 | typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
---|
376 | typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
---|
377 | typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
---|
378 | typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
---|
379 | typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
---|
380 | typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
---|
381 | typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
|
---|
382 | typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
|
---|
383 | typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
---|
384 | typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
---|
385 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
---|
386 | typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
---|
387 | typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
---|
388 | typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
389 | typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
---|
390 | typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
---|
391 | typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
|
---|
392 | typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
---|
393 | typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
---|
394 | typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
---|
395 | typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
---|
396 | typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
---|
397 | typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
---|
398 | typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
---|
399 | typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
---|
400 | typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
|
---|
401 | typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
---|
402 | typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
---|
403 | typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
---|
404 | typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
---|
405 | typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
---|
406 | typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
---|
407 | typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
---|
408 | typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
|
---|
409 | typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
|
---|
410 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
---|
411 | typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
---|
412 | typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
|
---|
413 | typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
---|
414 | typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
---|
415 | typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
---|
416 | typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
---|
417 | typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
---|
418 | typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
---|
419 | typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
---|
420 | typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
---|
421 | typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
---|
422 | typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
|
---|
423 | typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
---|
424 | typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
|
---|
425 | typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
|
---|
426 | typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
---|
427 | typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
---|
428 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
---|
429 | typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
---|
430 | typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
---|
431 | typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
---|
432 | typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
---|
433 | typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
---|
434 | typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
---|
435 | typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
---|
436 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
|
---|
437 | typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
---|
438 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
---|
439 | typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
---|
440 | typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
---|
441 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
---|
442 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
---|
443 | typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
---|
444 | typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
|
---|
445 | typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
|
---|
446 | typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
---|
447 | typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
|
---|
448 | typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
---|
449 | typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
|
---|
450 | typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
|
---|
451 | typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
|
---|
452 | typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
|
---|
453 | typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
---|
454 | typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
---|
455 | typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
|
---|
456 | typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
---|
457 | typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
|
---|
458 | typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
---|
459 | typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
|
---|
460 | typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
461 | typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
---|
462 | typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
---|
463 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
---|
464 | typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
|
---|
465 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
|
---|
466 | typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
---|
467 | typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
---|
468 | typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
---|
469 | typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
---|
470 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
---|
471 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
---|
472 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
---|
473 | typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
---|
474 | typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
---|
475 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
---|
476 | typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
---|
477 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
---|
478 | typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
---|
479 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
---|
480 | typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
---|
481 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
---|
482 | typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
---|
483 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
---|
484 | typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
---|
485 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
---|
486 | typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
---|
487 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
---|
488 | typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
---|
489 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
---|
490 | typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
---|
491 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
492 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
493 | typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
494 | typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
---|
495 | typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
---|
496 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
---|
497 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
---|
498 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
---|
499 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
---|
500 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
---|
501 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
---|
502 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
---|
503 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
---|
504 | typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
---|
505 | typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
506 | #if GL_GLES_PROTOTYPES
|
---|
507 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
---|
508 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
---|
509 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
---|
510 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
---|
511 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
---|
512 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
---|
513 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
---|
514 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
---|
515 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
---|
516 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
---|
517 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
---|
518 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
---|
519 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
---|
520 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
---|
521 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
---|
522 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
---|
523 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
---|
524 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
---|
525 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
---|
526 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
---|
527 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
---|
528 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
---|
529 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
---|
530 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
---|
531 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
532 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
---|
533 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
---|
534 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
---|
535 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
---|
536 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
---|
537 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
---|
538 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
---|
539 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
---|
540 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
---|
541 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
---|
542 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
---|
543 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
---|
544 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
---|
545 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
---|
546 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
---|
547 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
---|
548 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
---|
549 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
---|
550 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
---|
551 | GL_APICALL void GL_APIENTRY glFinish (void);
|
---|
552 | GL_APICALL void GL_APIENTRY glFlush (void);
|
---|
553 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
---|
554 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
---|
555 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
---|
556 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
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557 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
---|
558 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
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559 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
---|
560 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
---|
561 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
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562 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
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563 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
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564 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
---|
565 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
---|
566 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
---|
567 | GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
---|
568 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
---|
569 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
---|
570 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
---|
571 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
---|
572 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
---|
573 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
---|
574 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
---|
575 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
---|
576 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
---|
577 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
---|
578 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
---|
579 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
---|
580 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
---|
581 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
---|
582 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
---|
583 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
---|
584 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
---|
585 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
---|
586 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
---|
587 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
---|
588 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
---|
589 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
---|
590 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
---|
591 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
---|
592 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
---|
593 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
---|
594 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
---|
595 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
---|
596 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
---|
597 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
---|
598 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
---|
599 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
---|
600 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
---|
601 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
---|
602 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
---|
603 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
604 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
---|
605 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
---|
606 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
---|
607 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
---|
608 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
---|
609 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
---|
610 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
---|
611 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
---|
612 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
---|
613 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
---|
614 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
---|
615 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
---|
616 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
---|
617 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
---|
618 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
---|
619 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
---|
620 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
---|
621 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
---|
622 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
---|
623 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
---|
624 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
---|
625 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
---|
626 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
---|
627 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
---|
628 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
---|
629 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
---|
630 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
---|
631 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
---|
632 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
---|
633 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
---|
634 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
635 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
636 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
---|
637 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
---|
638 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
---|
639 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
---|
640 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
---|
641 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
---|
642 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
---|
643 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
---|
644 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
---|
645 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
---|
646 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
---|
647 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
---|
648 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
---|
649 | #endif
|
---|
650 | #endif /* GL_ES_VERSION_2_0 */
|
---|
651 |
|
---|
652 | #ifdef __cplusplus
|
---|
653 | }
|
---|
654 | #endif
|
---|
655 |
|
---|
656 | #endif
|
---|