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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 24.0.1 Release Notes / 2024-02-14
2======================================
3
4Mesa 24.0.1 is a bug fix release which fixes bugs found since the 24.0.0 release.
5
6Mesa 24.0.1 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 24.0.1 implements the Vulkan 1.3 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 f387192b08c471c545590dd12230a2a343244804b5fe866fec6aea02eab57613 mesa-24.0.1.tar.xz
23
24
25New features
26------------
27
28- None
29
30
31Bug fixes
32---------
33
34- rusticl: clEnqueueFillBuffer (among others) fails on buffers created from GL object.
35- [ADL] gpu hang on dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics
36- Turnip spam on non-turnip devices
37- Intermittent compiler failures when building valhall tests
38- panfrost: graphical artifacts on T604 (T600)
39- Dying Light native artifacts on Intel A770
40- r300: Amnesia: The Dark Descent heavy corruption
41- [ANV/DG2] Age of Empires IV fullscreen "banding" artefacts
42- [mtl][anv] dEQP-VK.pipeline.monolithic.depth.format.d32_sfloat.compare_ops.* failures when run multithreaded
43- [mtl][anv] flaky tests in pipeline.monolithic.extended_dynamic_state*stencil_state_face* series
44- Broken colors/dual-source blending on PinePhone (Pro) since 23.1.0
45- Regression between 23.0.4 and 23.1.0: texture glitches in osgEarth
46- radeonsi unsynchronized flips/tearing with KMS DRM rendering on 780M
47
48
49Changes
50-------
51
52Blisto (1):
53
54- driconf: set vk_x11_strict_image_count for Atlas Fallen Vulkan
55
56Boris Brezillon (2):
57
58- panfrost: Pad compute jobs with zeros on v4
59- pan/va: Add missing valhall_enums dep to valhall_disasm
60
61Christian Duerr (1):
62
63- panfrost: Fix dual-source blending
64
65Connor Abbott (1):
66
67- ir3/ra: Fix bug with collect source handling
68
69Corentin Noël (1):
70
71- zink: Only call reapply_color_write if EXT_color_write_enable is available
72
73Danylo Piliaiev (1):
74
75- tu: Do not print anything on systems without Adreno GPU
76
77Dave Airlie (5):
78
79- zink: use sparse residency for buffers.
80- radv: fix correct padding on uvd
81- radv: init decoder ip block earlier.
82- radv/uvd: uvd kernel checks for full dpb allocation.
83- radv: don't submit 0 length on UVD either.
84
85David Heidelberg (1):
86
87- meson: upgrade zlib wrap to 1.3.1
88
89David Rosca (2):
90
91- frontends/va: Fix updating AV1 rate control parameters
92- radeonsi/vcn: Don't reinitialize encode session on bitrate/fps change
93
94Eric Engestrom (7):
95
96- docs: add release notes for 24.0.0
97- docs: add sha256sum for 24.0.0
98- .pick_status.json: Update to fa8e0ba3f739cb46cf7bb709903c0206f240c584
99- vk/util: fix 'beta' check for physical device features
100- vk/util: fix 'beta' check for physical device properties
101- panfrost: fix UB caused by shifting signed int too far
102- .pick_status.json: Update to 90eae30bcb84d54dc871ddbb8355f729cf8fa900
103
104Friedrich Vock (2):
105
106- radv/rt: Write inactive node data in ALWAYS_ACTIVE workaround
107- radv,driconf: Enable active AS leaf workaround for Jedi Survivor
108
109Georg Lehmann (3):
110
111- aco/gfx11+: disable v_pk_fmac_f16_dpp
112- aco: don't remove branches that skip v_writelane_b32
113- aco/gfx11+: limit hard clauses to 32 instructions
114
115José Roberto de Souza (2):
116
117- iris: Fix return of iris_wait_syncobj()
118- intel: Fix intel_get_mesh_urb_config()
119
120Karol Herbst (3):
121
122- nir/lower_cl_images: record image_buffers and msaa_images
123- rusticl/mem: properly handle buffers
124- rusticl/mem: support GL_TEXTURE_BUFFER
125
126Kenneth Graunke (1):
127
128- driconf: Advertise GL_EXT_shader_image_load_store on iris for SVP13
129
130Konstantin Seurer (1):
131
132- radv/sqtt: Handle ray tracing pipelines with no traversal shader
133
134Lepton Wu (1):
135
136- llvmpipe: Set "+64bit" for X86_64
137
138Lionel Landwerlin (4):
139
140- anv: don't unmap AUX ranges at BO delete
141- intel/fs: rerun divergence prior to lowering non-uniform interpolate at sample
142- anv: fix incorrect flushing on shader query copy
143- anv: fix buffer marker cache flush issues on MTL
144
145M Henning (1):
146
147- nvk: Don't clobber vb0 after repeated blits
148
149Mark Janes (1):
150
151- hasvk: add missing linker arguments
152
153Mike Blumenkrantz (2):
154
155- mesa: plumb errors through to texture allocation
156- nir/lower_io: fix handling for compact arrays with indirect derefs
157
158Pavel Ondračka (1):
159
160- r300: fix vs output register indexing
161
162Pierre-Eric Pelloux-Prayer (1):
163
164- egl/drm: flush before calling get_back_bo
165
166Rhys Perry (1):
167
168- aco: fix >8 byte linear vgpr copies
169
170Rob Clark (1):
171
172- freedreno: Fix MSAA z/s layout in GMEM
173
174Samuel Pitoiset (2):
175
176- radv: add a workaround for mipmaps and minLOD on GFX6-8
177- radv/sqtt: fix describing queue submits for RGP
178
179Sviatoslav Peleshko (2):
180
181- anv,driconf: Add sampler coordinate precision workaround for AoE 4
182- driconf: Apply dual color blending workaround to Dying Light
183
184Tapani Pälli (1):
185
186- anv: flush tile cache independent of format with HIZ-CCS flush
187
188Timothy Arceri (2):
189
190- glsl: don't tree graft globals
191- Revert "ci: Enable GALLIUM_DUMP_CPU=true only in the clang job"
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