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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 23.1.7 Release Notes / 2023-09-06
2======================================
3
4Mesa 23.1.7 is a bug fix release which fixes bugs found since the 23.1.6 release.
5
6Mesa 23.1.7 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 23.1.7 implements the Vulkan 1.3 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 409641eadf0ed1c7794797a6f5a0b0195b5580b282166e5ec5629c6bcda6acd3 mesa-23.1.7.tar.xz
23
24
25New features
26------------
27
28- None
29
30
31Bug fixes
32---------
33
34- [Google][Rex][anv] GLES dEQP test fails in anv when run via ANGLE-on-Venus on ChromeOS ARCVM.
35- VAAPI on VCN: bad stream may crash whole gfx system
36- VAAPI: AMDGPU crash on RX 6900 XT on corrupted video
37- aco: Assertion when compiling CP2077 shader
38- anv: flakiness on tgl+ with samplemask handling
39- [RADV] Dead by Daylight memory leak (shader-related?) on 23.1.6
40- gpu hang on DG2 when running KHR-GLES31.core.texture_cube_map_array.image_op_tess*
41- KHR-GLES31.core.texture_cube_map_array.image_op_tessellation_evaluation_sh fail on GFX12+
42- radv: commit 81641b01555faa4dd1dfc7de2513ad8d63e77ab7 leaded to artifacts in Quake II RTX
43- [radv] Colors are distorted in Cyberpunk 2077 with ray tracing enabled
44- Forza Horizon 5 stuttering since mesa 23.1.4 / 9b008673 revert as a FIX
45- glCopyTexSubImage2D is very slow on Intel
46- [RADV] red and pink tinted shadows in Overwatch 2 on 7900 XTX
47
48
49Changes
50-------
51
52Alyssa Rosenzweig (1):
53
54- nir/passthrough_gs: Fix array size
55
56Chia-I Wu (1):
57
58- ac/surface: limit RADEON_SURF_NO_TEXTURE to color surfaces
59
60Corentin Noël (1):
61
62- virgl: Do not expose EXT_texture_mirror_clamp when using a GLES host
63
64Daniel Schürmann (1):
65
66- nir/opt_move: fix handling of if-condition
67
68David Heidelberg (1):
69
70- ci: disable Material Testers.x86_64_2020.04.08_13.38_frame799.rdc trace
71
72David Rosca (1):
73
74- Revert "radeonsi/vcn: add an exception of field case for h264 decoding"
75
76Dmitry Baryshkov (1):
77
78- tu: Pass real size of prime buffers to allocator
79
80Emma Anholt (2):
81
82- freedreno/a3-5xx: Don't try to emit ISAM for SSBO loads.
83- disk_cache: Disable the "List" test for RO disk cache.
84
85Eric Engestrom (22):
86
87- docs: add sha256sum for 23.1.6
88- .pick_status.json: Update to 9d442b459a43264c28994e65dcaacfe303feedd1
89- .pick_status.json: Mark aebe58458611e0bb585a5bce8e16c1175783f3cc as denominated
90- .pick_status.json: Update to 61dd0ff97d8d670e1b7dfea8a37e73b67a7f5ff3
91- .pick_status.json: Update to 5fa9f842b09694a91310640ae949327a74d1bcd2
92- vc4: drop duplicate .lower_ldexp
93- zink: fix format in zink_make_{image,texture}_handle_resident()
94- .pick_status.json: Mark 04ba4059b7243fb9258df12154ce1e7a01e019c8 as denominated
95- .pick_status.json: Mark fe4208ed4c9a08c7963caa287ae34e9357de68af as denominated
96- v3dv: fix VK_PIPELINE_ROBUSTNESS_{BUFFER,IMAGE}_BEHAVIOR_DEVICE_DEFAULT_EXT copy/paste typo
97- v3dv: fix copy/pasted type of \`sample`
98- v3dv: fix shader stage name in error message
99- v3d/qpu: fix type of function argument
100- .pick_status.json: Update to 939845e424da7b2433902a9954cb6b615cd06d41
101- .pick_status.json: Mark 5d19a0a19ba2ffe50a7d05fcf0ff17e0078c2d8e as denominated
102- .pick_status.json: Mark 9865e5dff49395543da4331a943ba5a03ce6a413 as denominated
103- .pick_status.json: Update to 3a949de28c42d8714320e56bd99168148503da7d
104- .pick_status.json: Mark f97e38f9cdabf6e1cfab11ebaabf193492bd403c as denominated
105- .pick_status.json: Mark fa6562b239f00f9f72c988459e252bdee072fd73 as denominated
106- .pick_status.json: Update to 318b83899056d02ee83817cf16201a128fb81443
107- .pick_status.json: Mark 83716b08cf103622829d84e673584781ee8850f6 as denominated
108- .pick_status.json: Mark 8b93fa149bfbe1ca1a59d89ec53d576aa4ede2ec as denominated
109
110Faith Ekstrand (4):
111
112- nir: Fix nir_op_mov handling in nir_collect_src_uniforms
113- nir: Handle nir_op_mov properly in opt_shrink_vectors
114- nir: Don't handle nir_op_mov in get_undef_mask in opt_undef
115- nir: Fix metadata in nir_lower_is_helper_invocation
116
117Friedrich Vock (2):
118
119- nir/load_store_vectorize: Handle intrinsics with constant base
120- radv/rt: Pre-initialize instance address
121
122Georg Lehmann (1):
123
124- aco: fix u2f16 with 32bit input
125
126Helen Koike (1):
127
128- ci/android: remove strace output from cuttlefish-runner.sh
129
130Jordan Justen (2):
131
132- intel/dev: Use RPL-U name on RPL-U devices
133- intel/dev: Add more RPL PCI IDs
134
135Karol Herbst (3):
136
137- rusticl/kernel: optimize nir between lowering io and explicit types
138- nv50: limit max code uploads to 0x8000
139- rusticl/memory: do not verify pitch for IMAGE1D_BUFFER
140
141Kenneth Graunke (1):
142
143- iris: Check prog[] instead of uncompiled[] for BLORP state skipping
144
145Leo Liu (1):
146
147- radeonsi/vcn: fix the incorrect dt_size
148
149Lionel Landwerlin (5):
150
151- intel/compiler: disable per-sample interpolation modes with non-per-sample dispatch
152- intel/compiler: fix dynamic alpha-to-coverage handling
153- intel/fs: implement dynamic interpolation mode for dynamic persample shaders
154- anv: add missing ISL storage usage
155- intel/nir: rerun lower_tex if it lowers something
156
157Marek Vasut (1):
158
159- etnaviv: Fully replicate back stencil config
160
161Matt Turner (1):
162
163- Revert "intel/fs: only avoid SIMD32 if strictly inferior in throughput"
164
165Mike Blumenkrantz (3):
166
167- vk/graphics: fix CWE handling with DS3
168- zink: wait on async fence during ctx program removal
169- zink: don't start multiple cache jobs for the same program
170
171Paul Gofman (1):
172
173- driconf: add a workaround for Rainbow Six Extraction
174
175Rhys Perry (5):
176
177- radv: disable 64-bit color attachments
178- radv: fix 128bpp comp-to-single clears
179- aco: fix p_bpermute_gfx6 with input at non-zero byte
180- aco/spill: skip p_branch in process_block
181- aco/spill: add all live-in to merge block spill candidates
182
183Rohan Garg (3):
184
185- crocus: fix GFX_VERx10 macro
186- blorp: drop undefined macro
187- iris: migrate preemption streamwout wa to WA infra
188
189Samuel Pitoiset (2):
190
191- Revert "radv/amdgpu: workaround a kernel bug when replacing sparse mappings"
192- Revert "radv/amdgpu: skip adding per VM BOs for sparse during CS BO list build"
193
194Sviatoslav Peleshko (2):
195
196- dri: Use RGB internal formats for RGBX formats
197- intel/isl: Don't over-allocate CLEAR_COLOR size to use whole cache line
198
199Tapani Pälli (1):
200
201- mesa: fix some TexParameter and SamplerParameter cases
202
203Tatsuyuki Ishi (1):
204
205- radv/amdgpu: Do not pass in a BO handle when clearing PRT VA region.
206
207Timothy Arceri (1):
208
209- util: add radeonsi workaround for Nowhere Patrol
210
211Timur Kristóf (5):
212
213- ac/nir: Add done arg to ac_nir_export_position.
214- ac/nir: Slightly refactor how pos0 exports are added when missing.
215- ac/nir/ngg: Wait for attribute stores before VS/TES/GS pos0 export.
216- ac/nir/ngg: Refactor mesh shader primitive export.
217- ac/nir/ngg: Wait for attribute ring stores in mesh shaders.
218
219antonino (3):
220
221- vulkan/wsi: add \`vk_wsi_force_swapchain_to_current_extent` driconf
222- drirc: enable \`vk_wsi_force_swapchain_to_current_extent` for "The Talos Principle"
223- drirc: enable \`vk_wsi_force_swapchain_to_current_extent` for "Serious Sam Fusion"
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