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最後變更 在這個檔案從105254是 103996,由 vboxsync 提交於 12 月 前

Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 23.0.3 Release Notes / 2023-04-20
2======================================
3
4Mesa 23.0.3 is a bug fix release which fixes bugs found since the 23.0.2 release.
5
6Mesa 23.0.3 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 23.0.3 implements the Vulkan 1.3 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 386362a5d80df3b096636b67f340e1ce67b705b44767d5bdd11d2ed1037192d5 mesa-23.0.3.tar.xz
23
24
25
26New features
27------------
28
29- None
30
31
32Bug fixes
33---------
34
35- overlay layer: unable to launch titles on steam
36- radv: possibly not setting state dirty bits correctly
37- RADV: VRS attachment not working in specific scenario
38- anv: zink ADL failures
39- Vulkan loader \`vk_common_GetPhysicalDeviceFormatProperties` fails to sanitize properties bits.
40- Loading a model in PrusaSlicer 2.6.0-alpha5 crashes GNOME on radeonsi
41
42
43Changes
44-------
45
46Alyssa Rosenzweig (4):
47
48- vulkan: Add common features2_to_features
49- tu: Use vk_features2_to_features
50- util/prim_convert: Don't set index_bounds_valid
51- mesa/st: Only set seamless for GLES3
52
53Andres Calderon Jaramillo (1):
54
55- r600: Report multi-plane formats as unsupported
56
57Bas Nieuwenhuizen (1):
58
59- radv: Reserve space in framebuffer emission.
60
61David (Ming Qiang) Wu (1):
62
63- radeonsi/vcn: add an exception of field case for h264 decoding
64
65Dylan Baker (3):
66
67- docs: Add sha256 sum for 23.0.2
68- .pick_status.json: Update to d6b30d42b05a93aa80c93c7fcc1782f9c59a6f1a
69- .pick_status.json: Update to d99211b22c0b419e2ad414f2e09bfe43f656db4b
70
71Jesse Natalie (3):
72
73- dzn: Fix SRV barrier state on compute command lists
74- dzn: Ensure pipeline variants are used for dynamic stencil masks
75- dzn: Don't use write-combine memory for cache-coherent UMA
76
77Juan A. Suarez Romero (1):
78
79- v3d: set depth compare function correctly
80
81Karol Herbst (1):
82
83- rusticl/event: drop work item before updating status
84
85Kenneth Graunke (1):
86
87- intel/compiler: Use nir_dest_bit_size() for ballot bit size check
88
89Lionel Landwerlin (3):
90
91- anv: fixup streamout write barriers
92- intel/fs: use nomask for setting cr0 for float controls
93- vulkan/overlay: deal with unknown pNext structures
94
95Luc Ma (1):
96
97- meson: keep Mako version checking in accord with build msg
98
99Mike Blumenkrantz (9):
100
101- llvmpipe: fix LP_PERF=no_depth to ignore depth format
102- aux/tc: flag late zs clears as partial clears
103- zink: try to prune resources from barrier jit on fb unbind
104- zink: free GPL input/output libs on context destroy to avoid leaking
105- lavapipe: fix dynamic depth clamping
106- lavapipe: set render_condition_enabled=false for vkCmdClearDepthStencilImage
107- mesa/st/program: don't init xfb info if there are no outputs
108- glthread: use id 0 for internal buffer objects
109- lavapipe: don't double-inline ubo0
110
111Patrick Lerda (3):
112
113- egl: fix memory leak related to _eglRefreshDeviceList()
114- r600: fix refcnt imbalance related to r600_set_vertex_buffers()
115- r600: fix refcnt imbalance related to evergreen_set_shader_images()
116
117Qiang Yu (3):
118
119- ac/nir/ngg: fix gs culling vertex liveness check for odd vertices
120- ac/nir/ngg: fix store shared alignment
121- radeonsi: fix max scrach lds size calculation when ngg
122
123Ruijing Dong (1):
124
125- frontends/va: disable skip_frame_enable in vaapi interface.
126
127Samuel Pitoiset (4):
128
129- vulkan: ignore rasterizationSamples when the state is dynamic
130- radv: try to keep HTILE compressed for READ_ONLY_OPTIMAL layout
131- radv: fix VS prologs with GPL and static binding stride
132- radv: re-emit the guardband state when related PSO are bound
133
134SoroushIMG (1):
135
136- zink: fix stale point sprite mode state
137
138Timur Kristóf (4):
139
140- ac/llvm: Cover runtime 0 in GFX10 gs_alloc_req workaround.
141- radv/amdgpu: Fix mismatching return type of radv_amdgpu_cs_submit.
142- radv/amdgpu: Only allow IB BOs on graphics and compute queues.
143- radv/amdgpu: Use correct alignment when creating CS BOs.
144
145Tomeu Vizoso (1):
146
147- etnaviv: don't read too much from uniform arrays
148
149xurui (1):
150
151- zink: bs->dd.push_pool[1].pool should be freed
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