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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 23.0.1 Release Notes / 2023-03-24
2======================================
3
4Mesa 23.0.1 is a bug fix release which fixes bugs found since the 23.0.0 release.
5
6Mesa 23.0.1 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 23.0.1 implements the Vulkan 1.3 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 e8e586856b55893abae9bdcdb98b41c081d909bb1faf372e6e7262307bf34adf mesa-23.0.1.tar.xz
23
24
25
26New features
27------------
28
29- None
30
31
32Bug fixes
33---------
34
35- radv: A Plague Tale: Requiem black "flash" on 7900XTX
36- 7900 XTX: Graphical corruption / artifacts in Cyberpunk
37- radv: CmdCopyQueryPoolResults broken for VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT with queryCount > 1
38- radeonsi draws spurious values to depth buffer
39- rusticl over llvmpipe + ffmpeg's Opencl filter = error -51
40- rusticl over llvmpipe + ffmpeg's Opencl filter = error -51
41- OpenGL crashes in X-Plane 11
42- [Bisected] Regression: Project Zomboid renders black
43- hasvk: Black pixels with 8xMSAA and fast clears on Intel(R) HD Graphics 4400 (HSW GT2)
44- radv: GTA IV graphical artifacts on 7900XTX
45- radv: Resident Evil Revelations 2 artifacts on 7900XTX with DCC
46- radv: Prototype 2 black textures on RDNA 3 when DCC is enabled
47- Mesa 23.0.0 crashes immediately with indirect rendering
48- [RADV] Returnal - pistol muzzle flash fills whole screen (graphical artifact)
49- ACO: dEQP-VK.binding_model.descriptor_buffer.multiple.graphics_geom_buffers1_sets3_imm_samplers hangs on NAVI10
50- Build failures with recent lld
51- r600,regression: Glitches on terrain with the NIR backend on Transport Fever 2
52- r600/TURKS: Crash of the game "A Hat in Time" with Gallium Nine and NIR path (third report)
53- [gen9atom] Vulkan tests cause gpu hang: dEQP-VK.memory_model.*
54- GL_SHADER_BINARY_FORMAT_SPIR_V is not added to the list of GL_SHADER_BINARY_FORMATS even if GL_ARB_gl_spirv is supported.
55- [ANV/DG2] Vertex explosion in nvpro-samples/vk_raytracing_tutorial_KHR/ray_tracing_gltf
56- CUEtools FLACCL hit assert in rusticl
57- Assertion Failed on Intel HD 5500 with Linux / Mesa 22.3.1 / OpenGL
58
59
60Changes
61-------
62
63Błażej Szczygieł (1):
64
65- glx: Fix glXGetFBConfigFromVisualSGIX
66
67Caio Oliveira (2):
68
69- iris, crocus: Align workaround address to 32B
70- gallivm: Fix handling of nir_intrinsic_scoped_barrier
71
72Daniel Schürmann (1):
73
74- aco: fix NIR infinite loops
75
76Daniel Stone (1):
77
78- intel/isl: Don't scream FINISHME into logs for 3D vs. CCS
79
80Dave Airlie (1):
81
82- llvmpipe: fix compute address bits to return native pointer size.
83
84Dylan Baker (11):
85
86- docs: Add sha256 sum for 23.0.0
87- .pick_status.json: Update to 56a9aad4010ff9f2c0afcadec0ac61a6274de0a3
88- .pick_status.json: Update to aa791961a82e1f5a9dd841c3e0398c3e80d09652
89- .pick_status.json: Update to e45bbcf6492a178e52e4b87bad31bb01bc22e507
90- .pick_status.json: Update to baea3b328b7a39abcee48c733236f242e1f4cf0e
91- util: rzalloc and free hash_table_u64
92- .pick_status.json: Update to 6cb0c8b6d746fe055bbe905025550140c0980720
93- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59
94- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59
95- .pick_status.json: Update to 69cbc2e7eea599fb63f93373408a589f4345c6de
96- .pick_status.json: Update to 0cd89a27ed0da0bf79c3eae9aac314ee33c3a852
97
98Emma Anholt (1):
99
100- ci: Re-enable some swrast testing using fd.o's shared runners for now.
101
102Eric Engestrom (2):
103
104- radv: split linker script for android since it requires different symbols
105- glapi/meson: drop duplicate line in deps
106
107Erik Faye-Lund (1):
108
109- docs/zink: fixup wording of the GL 4.6 requirements
110
111Friedrich Vock (2):
112
113- mesa: Report GL_SHADER_BINARY_FORMAT_SPIR_V as supported
114- docs: Fix formatting for RMV tracing docs
115
116Georg Lehmann (1):
117
118- aco/optimizer_postRA: assume all registers are untrackable in loop headers
119
120Gert Wollny (3):
121
122- r600/sfn: be more conservative with channel use in multi-slot ops
123- r600/sfn: Fix minimum required registers
124- r600/sfn: Fix atomic lowering
125
126Illia Polishchuk (1):
127
128- glx: fix indirect initialization crash
129
130Iván Briano (3):
131
132- vulkan: track the right value on CmdSetColorWriteMasks
133- anv: fix testing for dynamic color blend bits
134- anv: stop tracking color blend state in the pipeline
135
136José Roberto de Souza (1):
137
138- iris: Don't mark protected bo as reusable
139
140Karol Herbst (3):
141
142- nir/deref: don't replace casts with deref_struct if we'd lose the stride
143- rusticl/kernel: Images arg sizes also have to match the host pointer size
144- gallivm: fix lp_vec_add_offset_ptr for 32 bit builds
145
146Kenneth Graunke (1):
147
148- intel/fs: Fix inferred_sync_pipe for F16TO32 opcodes
149
150Lionel Landwerlin (19):
151
152- anv: fix invalid masking of 48bit address
153- anv: fix vma heap memory leak
154- genxml: Fix STATE_BASE_ADDRESS::BindlessSurfaceStateSize field size
155- genxml: fix border color offset field on Gfx12+
156- anv: fixup condition for Wa_14016118574
157- anv: pull Wa_14016118574 out of some loop not changing state
158- anv: fix incorrect parameter
159- anv: fix generated forward jump with more than 67M draws
160- anv: remove copied code from generation shader
161- anv: remove BTI related flush in generation shaders
162- anv: correctly program 3DSTATE_SF in generation shaders
163- anv: limit push constant dirtyness with generation shaders
164- anv: remove pre hasvk split assert
165- anv: remove commented code
166- anv: fix indirect draws VF cache tracking of index buffer
167- anv: make sure mi_memcpy lands before push constant loads
168- anv: remove MI_NOOPs at the end of the generation batch
169- nir: fix nir_ishl_imm
170- anv: force MEDIA_INTERFACE_DESCRIPTOR_LOAD reemit after 3D->GPGPU switch
171
172Marek Olšák (8):
173
174- amd: add missing gfx11 register definitions
175- radeonsi/gfx11: fix the CU_EN clear mask for RSRC4_GS
176- radeonsi/gfx11: don't set non-existent VGT_STRMOUT_BUFFER_CONFIG
177- radeonsi/gfx11: set CB_COLORi_INFO.MAX_COMP_FRAG on GFX1103_R2
178- radeonsi: disable Smart Access Memory because CPU access has large overhead
179- nir: lower to fragment_mask_fetch/load_amd with EQAA correctly
180- mesa: fix glPopClientAttrib with fixed-func VP and zero-stride varyings
181- radeonsi: don't merge SET_* packets that have a different index in si_pm4_state
182
183Mike Blumenkrantz (10):
184
185- zink: fix shader read access removal for barrier generation
186- zink: avoid adding ubo/ssbo bindings multiple times for different bitsizes
187- zink: remove suspended queries from list before resuming
188- zink: disable queries for clear_texture()
189- zink: fix zink_resource_access_is_write()
190- zink: only add deferred barrier on fb unbind when layout needs to change
191- zink: fix descriptor update flagging on null ssbo set
192- zink: propagate valid_buffer_range when replacing buffer storage
193- aux/tc: fix rp info resizing clobbering current info
194- vulkan/wsi: fix crash in failed swapchain creation for wayland
195
196Patrick Lerda (1):
197
198- r600: fix shader blob memory leak
199
200Pierre-Eric Pelloux-Prayer (1):
201
202- radeonsi: fix fast depth_clear_value/stencil_clear_value
203
204Rhys Perry (2):
205
206- aco: fix pathological case in LdsDirectVALUHazard
207- aco: always update orig_names in get_reg_phi()
208
209Ruijing Dong (1):
210
211- raseonsi/vcn: fix a h264 decoding issue
212
213Sam Edwards (1):
214
215- nouveau: Fix null dereference in nouveau_pushbuf_destroy
216
217Samuel Pitoiset (8):
218
219- radv: fix flushing non-coherent images inside secondaries on GFX9+
220- radv: fix flushing non-coherent images in EndCommandBuffer()
221- radv: fix draw calls with 0-sized index buffers and robustness on NAVI10
222- amd,ac/rgp: fix SQTT memory types
223- radv: fix DCC decompress on GFX11
224- radv: fix incorrect stride for primitives generated query with GDS
225- radv: fix border color swizzle for stencil-only format on GFX9+
226- radv: disable DCC with signedness reinterpretation on GFX11
227
228Sil Vilerino (4):
229
230- d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits
231- frontend/va: Keep track of some VP9 previous frame data for current frame use_prev_in_find_mvs_refs
232- d3d12: VP9 Decode - Fix use_prev_in_find_mvs_refs calculation
233- d3d12: Fix video decode for interlaced streams with reference only textures required
234
235Sviatoslav Peleshko (3):
236
237- iris: Avoid creating uncompressed view with unaligned tile offsets on BDW
238- anv: Handle all fields in VkAccelerationStructureBuildRangeInfoKHR
239- anv: Move WA MEDIA_VFE_STATE after stalling PIPE_CONTROL
240
241Tatsuyuki Ishi (2):
242
243- radeonsi: SDMA v4 size field is size - 1
244- radv: SDMA v4 size field is size - 1
245
246Väinö Mäkelä (2):
247
248- hasvk: Mark VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL as stencil write optimal
249- hasvk: Disable non-zero fast clears for 8xMSAA images
250
251Yiwei Zhang (1):
252
253- venus: fix VK_EXT_image_view_min_lod feature query
254
255Yogesh Mohan Marimuthu (2):
256
257- wsi/display: check alloc failure in wsi_display_alloc_connector()
258- ac/surface: only adjust pitch if surf_pitch was modified
259
260antonino (1):
261
262- zink: fix line smooth lowering
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