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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 22.3.6 Release Notes / 2023-02-22
2======================================
3
4Mesa 22.3.6 is a bug fix release which fixes bugs found since the 22.3.5 release.
5
6Mesa 22.3.6 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 22.3.6 implements the Vulkan 1.3 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 4ec8ec65dbdb1ee9444dba72970890128a19543a58cf05931bd6f54f124e117f builddir/meson-dist/mesa-22.3.6.tar.xz
23
24
25New features
26------------
27
28- None
29
30
31Bug fixes
32---------
33
34- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows)
35- Minecraft: spec related compile errors
36- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
37- allwinner a64: DRM_IOCTL_MODE_CREATE_DUMB failed: Cannot allocate memory after some time of apps usage
38- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST
39- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
40- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly
41- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX
42- DG2: incorrect rendering in Sascha Willems raytracing callable demo
43- dozen: Clang 15 complains about "unused" root_dwords
44- dzn: Build failure with MSYS2 MinGW-W64 clang
45
46
47Changes
48-------
49
50Alan Coopersmith (1):
51
52- util/disk_cache: Handle OS'es without d_type in struct dirent
53
54Bas Nieuwenhuizen (1):
55
56- nir: Apply a maximum stack depth to avoid stack overflows.
57
58Charmaine Lee (3):
59
60- svga: fix resource_get_handle from resource created without SHARED bind flag
61- svga: fix compatible formats for shareable surfaces
62- svga: use upload buffer if texture has pending changes
63
64Chia-I Wu (1):
65
66- turnip: fix a major leak with GPL LTO
67
68Constantine Shablya (1):
69
70- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ
71
72Danylo Piliaiev (2):
73
74- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear
75- turnip: Disable draw states after dyn renderpass in all cases
76
77Dave Airlie (2):
78
79- crocus: disable Y tiling for render targets properly.
80- crocus: switch gen4/5 tiling flags to follow suggestions.
81
82Emma Anholt (1):
83
84- hasvk: Fix SPIR-V warning about TF unsupported on gen7.
85
86Eric Engestrom (10):
87
88- docs/relnotes: add sha256sum for 22.3.5
89- .pick_status.json: Update to 94eff7ccd86658603155261c2fd59491786e7047
90- .pick_status.json: Mark f7b2dbb2bdc366dd294407c5653654ad6059e2ac as denominated
91- .pick_status.json: Mark db6c374919ea16be6f9a6f96d5c9e866c62c556c as denominated
92- .pick_status.json: Update to c0bc0ecf9eaf964ceb4a1573595da8b8b4585cc4
93- .pick_status.json: Update to 75e5d458a006838f5222eb1fac5852c31c71d97f
94- .pick_status.json: Mark 5c246e21b71a1676705440bce767535dc502d748 as denominated
95- .pick_status.json: Mark 75e5d458a006838f5222eb1fac5852c31c71d97f as denominated
96- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba
97- .pick_status.json: Mark b68f13bc9078e8d86edc06e081bb146f8b9b3ad6 as denominated
98
99Erico Nunes (1):
100
101- lima: don't use resource_from_handle while creating scanout
102
103Faith Ekstrand (2):
104
105- nir/from_ssa: Only re-locate values that are destinations
106- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
107
108GH Cao (1):
109
110- dzn: Declare debug only root_dwords as ASSERTED
111
112Georg Lehmann (2):
113
114- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32
115- aco: Don't use vcmpx with DPP.
116
117Hans-Kristian Arntzen (2):
118
119- radv: Fix invalid 64-bit shift.
120- radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT.
121
122Italo Nicola (1):
123
124- panfrost: fix tiny sample_positions BO memory leak
125
126Lionel Landwerlin (3):
127
128- intel/fs: fix mesh indirect movs
129- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags
130- intel/fs: bound subgroup invocation read to dispatch size
131
132Marek Olšák (1):
133
134- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements
135
136Michel Dänzer (3):
137
138- glsl/standalone: Fix up _mesa_reference_shader_program_data signature
139- glsl/standalone: Do not pass memory allocated with ralloc_size to free
140- anv/grl: Use union for reinterpreting integer as float
141
142Mike Blumenkrantz (11):
143
144- zink: add newlines to some debug printfs
145- zink: unset gfx shader read when unbinding shader images
146- zink: sync LTO compiles for GPL pipelines on shader free
147- zink: fix descriptor pool free iterating
148- zink: ralloc zink_shader structs
149- zink: always use NEAREST for zs blits
150- zink: block LINEAR filtered blits for zs formats
151- dri3: avoid deadlocking when polling deleted windows for events
152- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events
153- kopper: fix loop iterating for msaa texture creation
154- driconf: add zink glthread disable for a game
155
156Pierre-Eric Pelloux-Prayer (1):
157
158- amd/surface: fix base_mip_width of subsampled formats
159
160Samuel Pitoiset (3):
161
162- radv: disable DCC for mipmaps on GFX11
163- Revert "radv: acquire pstate on-demand when capturing with RGP"
164- radv/amdgpu: only set a new pstate if the current one is different
165
166Sidney Just (1):
167
168- zink: Add missing features to the profile file
169
170SoroushIMG (3):
171
172- zink: fix compute shader leaks
173- zink: allocate program shader caches from the program's mem ctx
174- zink: free resource objects' views array during destruction
175
176Sviatoslav Peleshko (2):
177
178- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset
179- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider
180
181Tapani Pälli (1):
182
183- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2
184
185Timothy Arceri (2):
186
187- glsl: add _token_list_prepend() helper to the parser
188- glsl: isolate object macro replacments
189
190Timur Kristóf (1):
191
192- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.
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