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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 21.2.5 Release Notes / 2021-10-28
2======================================
3
4Mesa 21.2.5 is a bug fix release which fixes bugs found since the 21.2.4 release.
5
6Mesa 21.2.5 implements the OpenGL 4.6 API, but the version reported by
7glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9Some drivers don't support all the features required in OpenGL 4.6. OpenGL
104.6 is **only** available if requested at context creation.
11Compatibility contexts may report a lower version depending on each driver.
12
13Mesa 21.2.5 implements the Vulkan 1.2 API, but the version reported by
14the apiVersion property of the VkPhysicalDeviceProperties struct
15depends on the particular driver being used.
16
17SHA256 checksum
18---------------
19
20::
21
22 8e49585fb760d973723dab6435d0c86f7849b8305b1e6d99f475138d896bacbb mesa-21.2.5.tar.xz
23
24
25New features
26------------
27
28- None
29
30
31Bug fixes
32---------
33
34- RADV: Resident Evil Village needs invariantgeom when NGG culling is enabled
35- [radeonsi] Euro Truck Simulator 2: broken mimimap
36- [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
37- Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
38- anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
39
40
41Changes
42-------
43
44Alyssa Rosenzweig (4):
45
46- panfrost: Detect implementations support AFBC
47- panfrost,panvk: Use dev->has_afbc instead of quirks
48- panfrost: Fix gl_FragColor lowering
49- panfrost: Add internal afbc_formats
50
51Boris Brezillon (3):
52
53- vulkan: Fix weak symbol emulation when compiling with MSVC
54- vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
55- vulkan: Fix entrypoint generation when compiling for x86 with MSVC
56
57Daniel Schürmann (1):
58
59- driconf: set vk_x11_strict_image_count for Wolfenstein: Youngblood
60
61Dylan Baker (7):
62
63- docs: add sha256 sum for 21.2.4 release
64- .pick_status.json: Update to 1c0eb7aa78bac4494dbff0c502a8c09e23a4c123
65- .pick_status.json: Update to d43f89f17a8259c842016fa559fa33c1c6279105
66- .pick_status.json: Update to be6d584de43966ee58bf1fcac156ebf8040081d1
67- .pick_status.json: Update to 39f25945311e1385a54ddd17f71f9f6023d97256
68- .pick_status.json: Update to dc74285d32df9c09eb896bc4571066402d32d10b
69- .pick_status.json: Update to 16f838576cf29e26f1af198ac93a0fb3a3cfad8f
70
71Emma Anholt (1):
72
73- radeonsi: Fix leak of screen->perfcounters.
74
75Ian Romanick (1):
76
77- nir/loop_unroll: Always unroll loops that iterate at most once
78
79Jan Beich (1):
80
81- meson: disable -Werror=thread-safety on FreeBSD
82
83Faith Ekstrand (2):
84
85- i965: Emit a NULL surface for buffer textures with no buffer
86- nir/algebraic: Lower fisfinite
87
88Karol Herbst (1):
89
90- spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
91
92Lionel Landwerlin (2):
93
94- isl: only bump the min row pitch for display when not specified
95- anv: fix push constant lowering with bindless shaders
96
97Maniraj D (1):
98
99- egl: set TSD as NULL after deinit
100
101Marcin Ślusarz (2):
102
103- iris: fix scratch address patching for TESS_EVAL stage
104- intel: fix INTEL_DEBUG environment variable on 32-bit systems
105
106Marek Olšák (2):
107
108- mesa: fix crashes in the no_error path of glUniform
109- st/mesa: don't crash when draw indirect buffer has no storage
110
111Mike Blumenkrantz (6):
112
113- aux/pb: add a tolerance for reclaim failure
114- aux/pb: more correctly check number of reclaims
115- zink: fully zero surface creation struct
116- zink: don't break early when applying fb clears
117- zink: fix gl_SampleMaskIn spirv generation
118- nir/lower_samplers_as_deref: rewrite more image intrinsics
119
120Mykhailo Skorokhodov (1):
121
122- iris: Add missed tile flush flag
123
124Nanley Chery (1):
125
126- iris: Tile cache flush for depth before fast clear
127
128Pierre-Eric Pelloux-Prayer (1):
129
130- radeonsi: use viewport offset in quant_mode determination
131
132Tapani Pälli (1):
133
134- anv: use vk_object_zalloc for wsi fences created
135
136Timur Kristóf (1):
137
138- drirc: Apply radv_invariant_geom workaround to Resident Evil Village.
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