1 | Mesa 21.1.4 Release Notes / 2021-06-30
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2 | ======================================
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3 |
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4 | Mesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release.
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5 |
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6 | Mesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by
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7 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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8 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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9 | Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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10 | 4.6 is **only** available if requested at context creation.
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11 | Compatibility contexts may report a lower version depending on each driver.
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12 |
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13 | Mesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by
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14 | the apiVersion property of the VkPhysicalDeviceProperties struct
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15 | depends on the particular driver being used.
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16 |
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17 | SHA256 checksum
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18 | ---------------
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19 |
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20 | ::
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21 |
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22 | 1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz
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23 |
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24 |
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25 | New features
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26 | ------------
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27 |
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28 | - None
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29 |
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30 |
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31 | Bug fixes
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32 | ---------
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33 |
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34 | - [anv] GravityMark (benchmark) crashes on ANV
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35 | - [opengl] We happy few not being rendered correctly
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36 | - Factorio: GPU hang when opening machine inventory
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37 | - RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory
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38 | - Supraland: flickering black bars on ground
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39 | - radv: GPU hang in Cyberpunk 2077 on Big Navi
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40 | - [amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] \*ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954
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41 | - [spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG
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42 | - panfrost Mount and Blade: Warband (glitches)
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43 | - anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail
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44 |
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45 |
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46 | Changes
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47 | -------
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48 |
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49 | Bas Nieuwenhuizen (3):
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50 |
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51 | - util/fossilize_db: Pull seek into lock.
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52 | - util/fossilize_db: Split out reading the index.
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53 | - util/fossilize_db: Do not lock the fossilize db permanently.
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54 |
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55 | Caio Marcelo de Oliveira Filho (2):
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56 |
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57 | - spirv: Fix handling of OpBranchConditional with same THEN and ELSE
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58 | - nir/opt_if: Don't split ALU for single block infinite loops
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59 |
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60 | Daniel Stone (1):
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61 |
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62 | - llvmpipe: Add handle export for resource_get_param
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63 |
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64 | Dave Airlie (1):
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65 |
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66 | - i965: fix regression in pipe control on g45
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67 |
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68 | Eric Engestrom (2):
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69 |
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70 | - .pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1
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71 | - .pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17
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72 |
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73 | Erik Faye-Lund (7):
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74 |
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75 | - zink: do not unmap dt-buffers twice
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76 | - zink: drop repeated usage-bit
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77 | - zink: do not check buffer-format for usage-bits
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78 | - zink: remove unused moltenvk functions
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79 | - libgl-gdi: add missing include
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80 | - aux/trace: fix bool argument
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81 | - ci/windows: work around meson encoding issues
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82 |
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83 | Francisco Jerez (2):
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84 |
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85 | - intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+.
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86 | - intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
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87 |
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88 | Icecream95 (5):
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89 |
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90 | - pan/mdg: Add a bundle ID to instructions
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91 | - pan/mdg: Reorder some code in mir_spill_register
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92 | - pan/mdg: Fill from TLS before spilling non-SSA nodes
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93 | - pan/mdg: Fix reading a spilt register in the bundle it's written
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94 | - pan/mdg: Add 16 bytes of padding to the end of shaders
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95 |
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96 | Iván Briano (1):
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97 |
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98 | - intel/nir: Fix txs for null surfaces
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99 |
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100 | Faith Ekstrand (1):
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101 |
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102 | - spirv: Create acceleration structure and shader record variables
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103 |
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104 | Karol Herbst (1):
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105 |
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106 | - nv50/ir: fix surface lowering when values get shared accross operations
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107 |
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108 | Kenneth Graunke (1):
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109 |
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110 | - anv: Fix dynamic primitive topology for tess on Gfx7.x too
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111 |
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112 | Lionel Landwerlin (1):
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113 |
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114 | - anv: allocate bigger batches as we grow command buffers
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115 |
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116 | Marek Olšák (1):
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117 |
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118 | - mesa: unreference zombie buffers when creating buffers to lower memory usage
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119 |
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120 | Martin Krastev (1):
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121 |
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122 | - compiler/glsl: Use mutex lock while freeing up mem_ctx
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123 |
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124 | Mike Blumenkrantz (2):
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125 |
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126 | - anv: fix dynamic primitive topology for tess
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127 | - zink: handle custom border color without matching wrap mode case
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128 |
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129 | Pierre-Eric Pelloux-Prayer (2):
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130 |
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131 | - radeonsi: skip instance_count==0 draws on <= GFX9
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132 | - radeonsi: disable ngg culling on llvm < 12
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133 |
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134 | Samuel Pitoiset (2):
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135 |
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136 | - radv: reject binding buffer/image when the device memory is too small
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137 | - radv: always decompress both aspects of a depth/stencil image
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138 |
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139 | Simon Ser (1):
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140 |
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141 | - amd/addrlib: remove Meson debug message()
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142 |
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143 | Thong Thai (1):
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144 |
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145 | - radeon/vcn/enc: Add missing line to HEVC SPS header code
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146 |
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147 | Timothy Arceri (1):
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148 |
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149 | - util: add work around for the game We Happy Few
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150 |
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151 | Timur Kristóf (4):
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152 |
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153 | - ac/nir: Update TCS output barriers with nir_var_mem_shared.
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154 | - radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
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155 | - aco/gfx10: NGG zero output workaround for conservative rasterization.
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156 | - aco/gfx10: Emit barrier at the start of NGG VS and TES.
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