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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 18.2.0 Release Notes / September 7, 2018
2=============================================
3
4Mesa 18.2.0 is a new development release. People who are concerned with
5stability and reliability should stick with a previous release or wait
6for Mesa 18.2.1.
7
8Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
9glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11used. Some drivers don't support all the features required in OpenGL
124.5. OpenGL 4.5 is **only** available if requested at context creation.
13Compatibility contexts may report a lower version depending on each
14driver.
15
16libwayland-egl is now distributed by Wayland (since 1.15, `see
17announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
18and has been removed from Mesa in this release. Make sure you're using
19an up-to-date version of Wayland to keep the functionality.
20
21SHA256 checksums
22----------------
23
24::
25
26 b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz
27 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz
28
29New features
30------------
31
32Note: some of the new features are only available with certain drivers.
33
34- OpenGL 4.3 on virgl
35- OpenGL 4.4 Compatibility profile on radeonsi
36- OpenGL ES 3.2 on radeonsi and virgl
37- GL_ARB_ES3_2_compatibility on radeonsi
38- GL_ARB_fragment_shader_interlock on i965
39- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
40- GL_ANDROID_extension_pack_es31a on radeonsi.
41- GL_KHR_texture_compression_astc_ldr on radeonsi
42- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on
43 nvc0 (GM200+)
44- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
45- multisampled images on nvc0 (GM107+) (now supported on GF100+)
46
47Bug fixes
48---------
49
50- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
51 [G965] Some objects in Neverwinter Nights Linux version not displayed
52 correctly
53- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ -
54 glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
55- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ -
56 Rename api_validate.[ch] to draw_validate.[ch]
57- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ -
58 glUniform1ui and friends not supported by display lists
59- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ -
60 trine1 misrender r600g
61- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
62 [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
63- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ -
64 [SNB]
65 amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
66 intermittent
67- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ -
68 [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent
69- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
70 "float[a+++4 ? 1:1] f;" crashes glsl_compiler
71- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ -
72 Wine DirectDraw programs showing only a blackscreen when using Mesa
73 Gallium drivers
74- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
75 Metro Redux game(s) needs override for midshader extension
76 declaration
77- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__
78 - [GM206] Misrendering in XCOM Ennemy Within
79- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__
80 - [radv] graphical glitches on dolphin emulator
81- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
82 - Mesa fails to link GLSL programs with unused output blocks
83- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__
84 - centroid interpolation causes broken attribute values
85- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__
86 - gl_BaseVertex should always be zero when the draw command has no
87 <basevertex> parameter
88- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
89 - BRW allocates too much heap memory
90- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__
91 - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs
92- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__
93 - broadcom/vc5: double compare
94- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
95 - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
96 having depthBoundsTest
97- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__
98 - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails
99 with a glGetTexSubImage fallback path
100- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__
101 - texture3d, a SaschaWillems demo, assert fails
102- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
103 - tc compatible htile sets depth of htiles of discarded fragments to
104 1.0
105- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
106 - [snb] GPU hang: after geometry shader emits no geometry, the
107 program hangs
108- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__
109 - shader-db crashes on 72 core system after ast_type_qualifier bitset
110 change
111- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__
112 - Compute shader locks up within nested "for" loop
113- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
114 - linker error "fragment shader input ... has no matching output in
115 the previous stage" when previous stage's output declaration in a
116 separate shader object
117- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
118 - Needed to delete mesa shader cache after driver upgrade for 32 bit
119 wine vulkan programs to work.
120- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
121 - i965 always reports 0 viewport subpixel bits
122- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__
123 - Compiling compute shader crashes RADV
124- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__
125 - make check "OSError: [Errno 24] Too many open files"
126- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__
127 - r600/sb: optimizer tries to schedule access to different array
128 elements in one instruction group
129- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__
130 - vulkan dota2 broken (segfaulting), found bug commit
131- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__
132 - [bisected] radv vulkan smoke test black screen (Add support for
133 DRI3 v1.2)
134- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__
135 - LLVM unit tests have error in random number handling
136- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__
137 - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
138- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__
139 - The witness + dxvk suffers flickering garbage
140- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__
141 - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
142- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
143 - Shader cache breaks INTEL_DEBUG=shader_time
144- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__
145 - glsl-fs-shader-stencil-export hangs forever
146- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__
147 - glGetIntegerv return wrong value in some cases
148- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__
149 - piglit.spec.arb_vertex_array_bgra.get regression
150- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__
151 - NDEBUG not defined for libamdgpu_addrlib
152- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__
153 - A2B10G10R10_SNORM vertex attribute doesn't work.
154- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__
155 - [regression, bisected] Several games crash on start
156- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__
157 - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381
158- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__
159 - radv: MSAA broken on SI (assertion failure in vkCreateImage)
160- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__
161 - Dota2 is very dark when using vulkan render on a Intel << AMD prime
162 setup
163- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__
164 - [regression,apitrace,bisected] Prison Architect rendered unplayable
165 by multicoloured flickering triangles and overlayed triangles when
166 performing certain actions
167- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__
168 - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate
169 expects 6 arguments, 3 provided
170- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__
171 - [SNB,IVB,HSW,BDW]
172 dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
173- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__
174 - X server crashes in i965 on desktop startup when DRI3 v1.2 /
175 modifier support is enabled
176- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__
177 - double free when exporting a temporarily imported semaphore
178- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__
179 - [bisected] Steam is unusable since commit 5c33e8c7
180- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__
181 - radv: Fast color clears use incorrect format
182- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__
183 - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9%
184 drop on SynMark Multithread
185- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__
186 - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu
187 -display sdl,gl=on
188- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
189 - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
190 VEGA but works ON POLARIS
191- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
192 - GLSL IR copy propagates loads of SSBOs
193- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__
194 - vma_random unrecognized command line option "-std=c++11"
195- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__
196 - Files missing from tarball - intel_sanitize_gpu.\*
197- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__
198 - Files missing from tarball - u_debug_stack_android.cpp
199- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__
200 - 18.1.1 autotools build fail without mako
201- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__
202 - vma_random_test.cpp:239:18: error: non-constant-expression cannot
203 be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka
204 'unsigned int') in initializer list [-Wc++11-narrowing]
205- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__
206 - ProgramBinary does not switch program correctly when using
207 transform feedback
208- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__
209 - Failed to recongnize keyword of shader code
210- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__
211 - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing
212 on all platforms
213- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__
214 - fatal error: wayland-egl-backend.h: No such file or directory
215 compilation terminated.
216- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
217 - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
218 tests fail
219- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
220 - radv: Fragment shader output goes to wrong attachments when render
221 targets are sparse
222- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__
223 - Failed to recongnize keyword “sampler2DRect” and
224 "sampler2DRectShadow"
225- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
226 - Correct Transform Feedback Varyings information is expected after
227 using ProgramBinary
228- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
229 - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
230- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__
231 - When starting a match Rocket League crashes on "Go"
232- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__
233 - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect
234- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__
235 - glGetQueryiv error when querying number of result bits for
236 GL_ANY_SAMPLES_PASSED_CONSERVATIVE
237- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
238 - [Regression]. Dying light game is crashing on latest mesa
239- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
240 - Segfault after munmap(kms_sw_dt->ro_mapped)
241- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
242 - mesa-18.1: regression with TFP on intel with modesettings and
243 glamor acceleration
244- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__
245 - Got seg fault on snb when use INTEL_DEBUG=bat
246- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__
247 - piglit.spec.arb_compute_shader.linker.bug-93840 fails
248- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
249 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
250 corrupted graphics
251- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
252 - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
253 disabled?)
254- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__
255 - [G45 ILK G965] Texture handling broken
256- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
257 - NIR segfaults after spirv-opt
258- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
259 - radv: OpBitfieldUExtract returns incorrect result when count is
260 zero
261- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
262 - Access violation on glDrawArrays with count >= 2048
263- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__
264 - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating
265 constructors are permitted only in C++11
266- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
267 - Mesa-git RPM build fails after commit
268 8cacf38f527d42e41441ef8c25d95d4b2f4e8602
269- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
270 - [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
271 KHR-GL46.texture_barrier*-texels,
272 GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
273 GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
274 fail with some configuration
275- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
276 - NIR verification crashes on piglit tests
277- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__
278 - vc4 build failure: "v3d_decoder.c:893: undefined reference to
279 \`clif_lookup_bo'"
280- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__
281 - Build error on arm64: v3d_decoder.c:837:17: error: format not a
282 string literal and no format arguments [-Werror=format-security]
283- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
284 - radv: OpControlBarrier does not always work correctly (bisected)
285- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
286 - [DXVK] Setting high shader quality in GTA V results in LLVM error
287- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
288 - [GEN8+] up to 10% perf drop on several 3D benchmarks
289- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
290 - intel/decoder: out of bounds group_iter
291- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
292 - "0[2]" as function parameter hits assert
293- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
294 - [SNB] The graphic corruption when we reuse the GS compiled and used
295 for TFB when statebuffer contain magic trash in the unused space
296- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
297 - Rise of the Tomb Raider Segmentation Fault when the game starts
298- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
299 - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
300
301Changes
302-------
303
304- Removed GL_EXT_polygon_offset applications should use glPolygonOffset
305 instead.
306- Removed libwayland-egl, now part of Wayland
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