1 | Mesa 17.2.8 Release Notes / December 22, 2017
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2 | =============================================
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3 |
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4 | Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
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5 | release.
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6 |
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7 | Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
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8 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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9 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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10 | used. Some drivers don't support all the features required in OpenGL
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11 | 4.5. OpenGL 4.5 is **only** available if requested at context creation
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12 | because compatibility contexts are not supported.
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13 |
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14 | SHA256 checksums
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15 | ----------------
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16 |
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17 | ::
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18 |
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19 | c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
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20 | 6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
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21 |
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22 | New features
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23 | ------------
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24 |
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25 | None
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26 |
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27 | Bug fixes
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28 | ---------
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29 |
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30 | - `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
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31 | - vkCmdBlitImage with arrayLayers > 1 fails
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32 | - `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
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33 | - [OpenGL CTS] [HSW]
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34 | KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
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35 | - `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
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36 | - Graphical glitches r600 in game this war of mine linux native
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37 | - `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
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38 | - Vertex shader causes compiler to crash in SPIRV-to-NIR
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39 |
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40 | Changes
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41 | -------
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42 |
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43 | Andres Gomez (6):
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44 |
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45 | - cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
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46 | override.
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47 | - cherry-ignore: added 17.3 nominations.
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48 | - cherry-ignore: radv: port merge tess info from anv
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49 | - cherry-ignore: main: Clear shader program data whenever ProgramBinary
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50 | is called
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51 | - cherry-ignore: r600: set DX10_CLAMP for compute shader too
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52 | - Update version to 17.2.8
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53 |
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54 | Bas Nieuwenhuizen (2):
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55 |
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56 | - spirv: Fix loading an entire block at once.
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57 | - radv: Fix multi-layer blits.
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58 |
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59 | Brian Paul (2):
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60 |
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61 | - xlib: call \_mesa_warning() instead of fprintf()
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62 | - gallium/aux: include nr_samples in util_resource_size() computation
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63 |
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64 | Emil Velikov (1):
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65 |
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66 | - docs: add sha256 checksums for 17.2.7
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67 |
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68 | Iago Toral Quiroga (1):
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69 |
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70 | - i965/vec4: use a temp register to compute offsets for pull loads
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71 |
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72 | Leo Liu (1):
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73 |
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74 | - radeon/vce: move destroy command before feedback command
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75 |
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76 | Matt Turner (2):
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77 |
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78 | - util: Assume little endian in the absence of platform-specific
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79 | handling
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80 | - util: Add a SHA1 unit test program
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81 |
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82 | Roland Scheidegger (2):
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83 |
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84 | - r600: use min_dx10/max_dx10 instead of min/max
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85 | - r600: use DX10_CLAMP bit in shader setup
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