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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 17.1.1 Release Notes / March 25, 2017
2==========================================
3
4Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0
5release.
6
7Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.5. OpenGL 4.5 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19 652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz
20 aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30- `Bug 100854 <https://bugs.freedesktop.org/show_bug.cgi?id=100854>`__
31 - YUV to RGB Color Space Conversion result is not precise
32- `Bug 100925 <https://bugs.freedesktop.org/show_bug.cgi?id=100925>`__
33 - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in
34 the map correctly
35
36Changes
37-------
38
39Alex Deucher (1):
40
41- radeonsi: add new vega10 pci ids
42
43Andres Gomez (2):
44
45- bin/get-fixes-pick-list.sh: don't warn if more than one, go over them
46- bin/get-fixes-pick-list.sh: bring back the warning
47
48Bruce Cherniak (1):
49
50- swr: move msaa resolve to generalized StoreTile
51
52Chad Versace (1):
53
54- egl: Partially revert 23c86c74, fix eglMakeCurrent
55
56Chih-Wei Huang (1):
57
58- Android: correct libz dependency
59
60Daniel Stone (1):
61
62- gbm/dri: Fix sign-extension in modifier query
63
64Emil Velikov (6):
65
66- docs: add sha256 checksums for 17.1.0
67- radeon: automake: remove unneeded elf Cflags/Libs
68- configure: remove unneeded bits around libunwind handling
69- egl: add g_egldispatchstubs.h to the release tarball
70- automake: add SWR LLVM gen_builder.hpp workaround
71- Update version to 17.1.1
72
73Eric Anholt (2):
74
75- renderonly: Initialize fields of struct winsys_handle.
76- vc4: Don't allocate new BOs to avoid synchronization when they're
77 shared.
78
79Grazvydas Ignotas (2):
80
81- anv: fix possible stack corruption
82- anv: don't leak DRM devices
83
84Hans de Goede (1):
85
86- glxglvnddispatch: Add missing dispatch for GetDriverConfig
87
88Ilia Mirkin (1):
89
90- nvc0/ir: SHLADD's middle source must be an immediate
91
92Johnson Lin (1):
93
94- nir/lower_tex: Fix minor error in YUV color conversion matrix
95
96Juan A. Suarez Romero (2):
97
98- bin/get-{extra,fixes}-pick-list.sh: add support for ignore list
99- bin/get-{extra,fixes}-pick-list.sh: improve output
100
101Lucas Stach (2):
102
103- etnaviv: stop oversizing buffer resources
104- etnaviv: allow R/B swapped surfaces to be cleared
105
106Marek Olšák (2):
107
108- amd/addrlib: import Raven support
109- radeonsi/gfx9: add support for Raven
110
111Nanley Chery (2):
112
113- anv/formats: Update the three-channel BC1 mappings
114- i965/formats: Update the three-channel DXT1 mappings
115
116Nicolai Hähnle (5):
117
118- radeonsi: mark fast-cleared textures as compressed when dirtying
119- radeonsi: fix primitive ID in fragment shader when using tessellation
120- radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on
121 SI
122- radeonsi: fix gl_PrimitiveIDIn in geometry shader when using
123 tessellation
124- st/mesa: remove an incorrect assertion
125
126Pohjolainen, Topi (1):
127
128- intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4
129
130Rob Clark (2):
131
132- mesa/st: fix yuv EGLImage's
133- freedreno: fix crash when flush() but no rendering
134
135Rob Herring (1):
136
137- virgl: fix virgl_bo_transfer_{put, get} box struct copy
138
139Samuel Iglesias Gonsálvez (3):
140
141- i965/vec4/gs: restore the uniform values which was overwritten by
142 failed vec4_gs_visitor execution
143- i965/vec4: fix swizzle and writemask when loading an uniform with
144 constant offset
145- i965/vec4: load dvec3/4 uniforms first in the push constant buffer
146
147Tom Stellard (1):
148
149- gallivm: Make sure module has the correct data layout when pass
150 manager runs
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