1 | Mesa 11.1.2 Release Notes / February 10, 2016
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2 | =============================================
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3 |
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4 | Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1
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5 | release.
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6 |
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7 | Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
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8 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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9 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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10 | used. Some drivers don't support all the features required in OpenGL
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11 | 4.1. OpenGL 4.1 is **only** available if requested at context creation
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12 | because compatibility contexts are not supported.
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13 |
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14 | SHA256 checksums
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15 | ----------------
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16 |
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17 | ::
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18 |
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19 | ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
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20 | 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
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21 |
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22 | New features
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23 | ------------
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24 |
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25 | None
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26 |
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27 | Bug fixes
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28 | ---------
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29 |
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30 | This list is likely incomplete.
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31 |
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32 | - `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ -
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33 | EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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34 | - `Bug 93628 <https://bugs.freedesktop.org/show_bug.cgi?id=93628>`__ -
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35 | Exception: attempt to use unavailable module DRM when building MesaGL
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36 | 11.1.0 on windows
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37 | - `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ -
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38 | Random lines being rendered when playing Dolphin (geometry shaders
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39 | related, w/ apitrace)
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40 | - `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ -
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41 | GL_ARB_separate_shader_objects is buggy (PCSX2)
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42 | - `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ -
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43 | Meta mipmap generation can corrupt texture state
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44 | - `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ -
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45 | Segfault when compiling shader with a subroutine that takes a
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46 | parameter
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47 | - `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ -
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48 | glUniformSubroutinesuiv segfaults when subroutine uniform is bound to
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49 | a specific location
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50 | - `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ -
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51 | A conditional discard in a fragment shader causes no depth writing at
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52 | all
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53 |
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54 | Changes
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55 | -------
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56 |
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57 | Ben Widawsky (1):
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58 |
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59 | - i965/bxt: Fix conservative wm thread counts.
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60 |
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61 | Dave Airlie (1):
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62 |
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63 | - glsl: fix subroutine lowering reusing actual parmaters
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64 |
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65 | Emil Velikov (6):
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66 |
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67 | - docs: add sha256 checksums for 11.1.1
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68 | - cherry-ignore: drop the i965/kbl .num_slices patch
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69 | - i915: correctly parse/set the context flags
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70 | - targets/dri: android: use WHOLE static libraries
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71 | - egl/dri2: expose srgb configs when KHR_gl_colorspace is available
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72 | - Update version to 11.1.2
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73 |
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74 | Eric Anholt (2):
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75 |
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76 | - vc4: Don't record the seqno of a failed job submit.
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77 | - vc4: Throttle outstanding rendering after submission.
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78 |
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79 | François Tigeot (1):
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80 |
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81 | - gallium: Add DragonFly support
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82 |
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83 | Grazvydas Ignotas (1):
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84 |
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85 | - r600g: don't leak driver const buffers
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86 |
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87 | Ian Romanick (2):
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88 |
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89 | - meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for
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90 | GL_TEXTURE_RECTANGLE
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91 | - meta: Use internal functions to set texture parameters
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92 |
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93 | Ilia Mirkin (6):
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94 |
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95 | - st/mesa: use surface format to generate mipmaps when available
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96 | - glsl: always compute proper varying type, irrespective of varying
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97 | packing
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98 | - nvc0: avoid crashing when there are holes in vertex array bindings
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99 | - nv50,nvc0: fix buffer clearing to respect engine alignment
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100 | requirements
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101 | - nv50/ir: fix false global CSE on instructions with multiple defs
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102 | - st/mesa: treat a write as a read for range purposes
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103 |
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104 | Faith Ekstrand (3):
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105 |
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106 | - i965/vec4: Use UW type for multiply into accumulator on GEN8+
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107 | - i965/fs/generator: Take an actual shader stage rather than a string
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108 | - i965/fs: Always set channel 2 of texture headers in some stages
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109 |
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110 | Jose Fonseca (2):
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111 |
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112 | - scons: Conditionally use DRM module on pipe-loader.
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113 | - pipe-loader: Fix PATH_MAX define on MSVC.
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114 |
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115 | Karol Herbst (1):
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116 |
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117 | - nv50/ir: fix memory corruption when spilling and redoing RA
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118 |
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119 | Kenneth Graunke (2):
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120 |
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121 | - glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
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122 | - glsl: Allow implicit int -> uint conversions for bitwise operators
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123 | (&, ^, \|).
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124 |
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125 | Leo Liu (2):
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126 |
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127 | - vl: add zig zag scan for list 4x4
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128 | - st/omx/dec/h264: fix corruption when scaling matrix present flag set
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129 |
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130 | Marek Olšák (1):
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131 |
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132 | - radeonsi: don't miss changes to SPI_TMPRING_SIZE
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133 |
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134 | Nicolai Hähnle (11):
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135 |
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136 | - mesa/bufferobj: make \_mesa_delete_buffer_object externally
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137 | accessible
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138 | - st/mesa: use \_mesa_delete_buffer_object
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139 | - radeon: use \_mesa_delete_buffer_object
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140 | - i915: use \_mesa_delete_buffer_object
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141 | - i965: use \_mesa_delete_buffer_object
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142 | - util/u_pstipple.c: copy immediates during transformation
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143 | - radeonsi: extract the VGT_GS_MODE calculation into its own function
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144 | - radeonsi: ensure that VGT_GS_MODE is sent when necessary
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145 | - radeonsi: add DCC buffer for sampler views on new CS
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146 | - st/mesa: use the correct address generation functions in
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147 | st_TexSubImage blit
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148 | - radeonsi: fix discard-only fragment shaders (11.1 version)
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149 |
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150 | Timothy Arceri (4):
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151 |
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152 | - glsl: fix segfault linking subroutine uniform with explicit location
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153 | - mesa: fix segfault in glUniformSubroutinesuiv()
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154 | - glsl: fix interface block error message
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155 | - glsl: create helper to remove outer vertex index array used by some
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156 | stages
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