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Additions/3D/mesa: export mesa-24.0.2 to OSE. bugref:10606

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1Mesa 11.0.1 Release Notes / September 26, 2015
2==============================================
3
4Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0
5release.
6
7Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
8glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10used. Some drivers don't support all the features required in OpenGL
114.1. OpenGL 4.1 is **only** available if requested at context creation
12because compatibility contexts are not supported.
13
14SHA256 checksums
15----------------
16
17::
18
19 6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
20 43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
21
22New features
23------------
24
25None
26
27Bug fixes
28---------
29
30This list is likely incomplete.
31
32- `Bug 38109 <https://bugs.freedesktop.org/show_bug.cgi?id=38109>`__ -
33 i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)
34- `Bug 91114 <https://bugs.freedesktop.org/show_bug.cgi?id=91114>`__ -
35 ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails
36- `Bug 91716 <https://bugs.freedesktop.org/show_bug.cgi?id=91716>`__ -
37 [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT,
38 HSW, IVB, SNB
39- `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
40 [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
41 shaders
42- `Bug 92009 <https://bugs.freedesktop.org/show_bug.cgi?id=92009>`__ -
43 ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails
44
45Changes
46-------
47
48Antia Puentes (2):
49
50- i965/vec4: Fix saturation errors when coalescing registers
51- i965/vec4_nir: Load constants as integers
52
53Anuj Phogat (1):
54
55- meta: Abort meta pbo path if TexSubImage need signed unsigned
56 conversion
57
58Emil Velikov (2):
59
60- docs: add sha256 checksums for 11.0.0
61- Update version to 11.0.1
62
63Iago Toral Quiroga (1):
64
65- mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default
66 framebuffer.
67
68Ian Romanick (5):
69
70- t_dd_dmatmp: Make "count" actually be the count
71- t_dd_dmatmp: Clean up improper code formatting from previous patch
72- t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
73- t_dd_dmatmp: Pull out common 'count -= count & 3' code
74- t_dd_dmatmp: Use addition instead of subtraction in loop bounds
75
76Ilia Mirkin (6):
77
78- st/mesa: avoid integer overflows with buffers >= 512MB
79- nv50, nvc0: fix max texture buffer size to 128M elements
80- freedreno/a3xx: fix blending of L8 format
81- nv50,nvc0: detect underlying resource changes and update tic
82- nv50,nvc0: flush texture cache in presence of coherent bufs
83- radeonsi: load fmask ptr relative to the resources array
84
85Faith Ekstrand (2):
86
87- nir: Fix a bunch of ralloc parenting errors
88- i965/vec4: Don't reswizzle hardware registers
89
90Jeremy Huddleston (1):
91
92- configure.ac: Add support to enable read-only text segment on x86.
93
94Ray Strode (1):
95
96- gbm: convert gbm bo format to fourcc format on dma-buf import
97
98Tapani Pälli (2):
99
100- mesa: fix errors when reading depth with glReadPixels
101- i965: fix textureGrad for cubemaps
102
103Ulrich Weigand (1):
104
105- mesa: Fix texture compression on big-endian systems
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