1 | Mesa 10.6.8 Release Notes / September 20, 2015
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2 | ==============================================
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3 |
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4 | Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7
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5 | release.
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6 |
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7 | Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
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8 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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9 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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10 | used. Some drivers don't support all the features required in OpenGL
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11 | 3.3. OpenGL 3.3 is **only** available if requested at context creation
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12 | because compatibility contexts are not supported.
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13 |
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14 | SHA256 checksums
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15 | ----------------
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16 |
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17 | ::
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18 |
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19 | 1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
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20 | e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
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21 |
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22 | New features
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23 | ------------
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24 |
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25 | None
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26 |
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27 | Bug fixes
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28 | ---------
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29 |
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30 | This list is likely incomplete.
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31 |
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32 | - `Bug 90621 <https://bugs.freedesktop.org/show_bug.cgi?id=90621>`__ -
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33 | Mesa fail to build from git
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34 | - `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ -
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35 | World of Warcraft (on Wine) has UI corruption with nouveau
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36 | - `Bug 91719 <https://bugs.freedesktop.org/show_bug.cgi?id=91719>`__ -
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37 | [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex
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38 | shaders
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39 |
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40 | Changes
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41 | -------
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42 |
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43 | Alejandro Piñeiro (1):
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44 |
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45 | - i965/vec4: fill src_reg type using the constructor type parameter
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46 |
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47 | Antia Puentes (1):
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48 |
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49 | - i965/vec4: Fix saturation errors when coalescing registers
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50 |
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51 | Emil Velikov (2):
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52 |
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53 | - docs: add sha256 checksums for 10.6.7
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54 | - cherry-ignore: add commit non applicable for 10.6
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55 |
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56 | Hans de Goede (4):
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57 |
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58 | - nv30: Fix creation of scanout buffers
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59 | - nv30: Implement color resolve for msaa
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60 | - nv30: Fix max width / height checks in nv30 sifm code
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61 | - nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
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62 |
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63 | Ian Romanick (2):
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64 |
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65 | - mesa: Pass the type to \_mesa_uniform_matrix as a glsl_base_type
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66 | - mesa: Don't allow wrong type setters for matrix uniforms
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67 |
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68 | Ilia Mirkin (5):
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69 |
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70 | - st/mesa: don't fall back to 16F when 32F is requested
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71 | - nvc0: always emit a full shader colormask
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72 | - nvc0: remove BGRA4 format support
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73 | - st/mesa: avoid integer overflows with buffers >= 512MB
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74 | - nv50, nvc0: fix max texture buffer size to 128M elements
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75 |
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76 | Faith Ekstrand (1):
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77 |
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78 | - i965/vec4: Don't reswizzle hardware registers
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79 |
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80 | Jose Fonseca (1):
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81 |
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82 | - gallivm: Workaround LLVM PR23628.
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83 |
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84 | Kenneth Graunke (1):
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85 |
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86 | - i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
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87 |
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88 | Oded Gabbay (1):
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89 |
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90 | - llvmpipe: convert double to long long instead of unsigned long long
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91 |
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92 | Ray Strode (1):
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93 |
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94 | - gbm: convert gbm bo format to fourcc format on dma-buf import
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95 |
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96 | Ulrich Weigand (1):
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97 |
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98 | - mesa: Fix texture compression on big-endian systems
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99 |
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100 | Vinson Lee (1):
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101 |
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102 | - gallivm: Do not use NoFramePointerElim with LLVM 3.7.
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