1 | Mesa 10.0.4 Release Notes / (March 12, 2014)
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2 | ============================================
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3 |
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4 | Mesa 10.0.4 is a bug fix release which fixes bugs found since the 10.0.3
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5 | release.
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6 |
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7 | Mesa 10.0.4 implements the OpenGL 3.3 API, but the version reported by
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8 | glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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9 | glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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10 | used. Some drivers don't support all the features required in OpenGL
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11 | 3.3. OpenGL 3.3 is **only** available if requested at context creation
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12 | because compatibility contexts not supported.
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13 |
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14 | MD5 checksums
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15 | -------------
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16 |
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17 | ::
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18 |
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19 | 5a3c5b90776ec8a9fcd777c99e0607e2 MesaLib-10.0.4.tar.gz
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20 | 8b148869d2620b0720c8a8d2b7eb3e38 MesaLib-10.0.4.tar.bz2
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21 | da2418d25bfbc273660af7e755fb367e MesaLib-10.0.4.zip
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22 |
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23 | New features
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24 | ------------
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25 |
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26 | None
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27 |
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28 | Bug fixes
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29 | ---------
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30 |
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31 | This list is likely incomplete.
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32 |
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33 | - `Bug 71870 <https://bugs.freedesktop.org/show_bug.cgi?id=71870>`__ -
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34 | Metro: Last Light rendering issues
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35 | - `Bug 72895 <https://bugs.freedesktop.org/show_bug.cgi?id=72895>`__ -
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36 | Missing trees in flightgear 2.12.1 with mesa 10.0.1
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37 | - `Bug 74251 <https://bugs.freedesktop.org/show_bug.cgi?id=74251>`__ -
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38 | Segfault in st_finalize_texture with Texture Buffer
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39 | - `Bug 74723 <https://bugs.freedesktop.org/show_bug.cgi?id=74723>`__ -
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40 | main/shaderapi.c:407: detach_shader: Assertion
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41 | \`shProg->Shaders[j]->Type == 0x8B31 \|\| shProg->Shaders[j]->Type ==
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42 | 0x8B30' failed.
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43 |
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44 | Changes
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45 | -------
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46 |
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47 | The full set of changes can be viewed by using the following git
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48 | command:
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49 |
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50 | ::
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51 |
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52 | git log mesa-10.0.3..mesa-10.0.4
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53 |
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54 | Anuj Phogat (4):
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55 |
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56 | - mesa: Generate correct error code in glDrawBuffers()
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57 | - mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to
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58 | legal_get_tex_level_parameter_target()
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59 | - glsl: Fix condition to generate shader link error
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60 | - i965: Fix the region's pitch condition to use blitter
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61 |
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62 | Brian Paul (8):
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63 |
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64 | - r200: move driContextSetFlags(ctx) call after ctx var is initialized
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65 | - radeon: move driContextSetFlags(ctx) call after ctx var is
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66 | initialized
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67 | - gallium/auxiliary/indices: replace free() with FREE()
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68 | - draw: fix incorrect color of flat-shaded clipped lines
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69 | - st/mesa: avoid sw fallback for getting/decompressing textures
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70 | - mesa: update assertion in detach_shader() for geom shaders
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71 | - mesa: do depth/stencil format conversion in glGetTexImage
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72 | - softpipe: use 64-bit arithmetic in softpipe_resource_layout()
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73 |
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74 | Carl Worth (4):
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75 |
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76 | - docs: Add md5sums for 10.0.3 release
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77 | - main: Avoid double-free of shader Label
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78 | - get-pick-list: Update to only find patches nominated for the 10.0
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79 | branch
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80 | - Update version to 10.0.4
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81 |
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82 | Chris Forbes (1):
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83 |
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84 | - i965: Validate (and resolve) all the bound textures.
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85 |
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86 | Christian König (1):
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87 |
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88 | - radeon/uvd: fix feedback buffer handling v2
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89 |
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90 | Daniel Kurtz (1):
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91 |
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92 | - glsl: Add locking to builtin_builder singleton
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93 |
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94 | Emil Velikov (3):
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95 |
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96 | - dri/nouveau: Pass the API into \_mesa_initialize_context
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97 | - nv50: correctly calculate the number of vertical blocks during
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98 | transfer map
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99 | - dri/i9*5: correctly calculate the amount of system memory
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100 |
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101 | Fredrik Höglund (3):
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102 |
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103 | - mesa: Preserve the NewArrays state when copying a VAO
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104 | - glx: Fix the default values for GLXFBConfig attributes
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105 | - glx: Fix the GLXFBConfig attrib sort priorities
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106 |
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107 | Hans (2):
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108 |
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109 | - util: don't define isfinite(), isnan() for MSVC >= 1800
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110 | - mesa: don't define c99 math functions for MSVC >= 1800
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111 |
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112 | Ian Romanick (6):
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113 |
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114 | - meta: Release resources used by decompress_texture_image
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115 | - meta: Release resources used by \_mesa_meta_DrawPixels
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116 | - meta: Fallback to software for GetTexImage of compressed
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117 | GL_TEXTURE_CUBE_MAP_ARRAY
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118 | - meta: Consistenly use non-Apple VAO functions
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119 | - glcpp: Only warn for macro names containing \_\_
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120 | - glsl: Only warn for macro names containing \_\_
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121 |
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122 | Ilia Mirkin (3):
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123 |
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124 | - nv30: report 8 maximum inputs
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125 | - nouveau/video: make sure that firmware is present when checking caps
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126 | - nouveau: fix chipset checks for nv1a by using the oclass instead
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127 |
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128 | Julien Cristau (1):
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129 |
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130 | - glx/dri2: fix build failure on HURD
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131 |
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132 | Kenneth Graunke (2):
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133 |
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134 | - glsl: Don't lose precision qualifiers when encountering "centroid".
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135 | - i965: Create a hardware context before initializing state module.
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136 |
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137 | Kusanagi Kouichi (1):
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138 |
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139 | - targets/vdpau: Always use c++ to link
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140 |
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141 | Marek Olšák (1):
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142 |
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143 | - st/mesa: fix crash when a shader uses a TBO and it's not bound
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144 |
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145 | Matt Turner (1):
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146 |
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147 | - glsl: Initialize ubo_binding_mask flags to zero.
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148 |
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149 | Paul Berry (2):
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150 |
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151 | - glsl: Make condition_to_hir() callable from outside
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152 | ast_iteration_statement.
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153 | - glsl: Fix continue statements in do-while loops.
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154 |
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155 | Tom Stellard (1):
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156 |
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157 | - r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen
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158 | GPUs
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159 |
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160 | Topi Pohjolainen (1):
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161 |
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162 | - i965/blorp: do not use unnecessary hw-blending support
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