1 | Off-screen Rendering
|
---|
2 | ====================
|
---|
3 |
|
---|
4 | Mesa's off-screen interface is used for rendering into user-allocated
|
---|
5 | memory without any sort of window system or operating system
|
---|
6 | dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in
|
---|
7 | main memory, rather than a window on your display.
|
---|
8 |
|
---|
9 | The OSMesa API provides three basic functions for making off-screen
|
---|
10 | renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and
|
---|
11 | OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for more
|
---|
12 | information about the API functions.
|
---|
13 |
|
---|
14 | The OSMesa interface may be used with the gallium software renderers:
|
---|
15 |
|
---|
16 | #. LLVMpipe - this is the high-performance Gallium LLVM driver
|
---|
17 | #. Softpipe - this is the reference Gallium software driver
|
---|
18 |
|
---|
19 | There are several examples of OSMesa in the mesa/demos repository.
|
---|
20 |
|
---|
21 | Building OSMesa
|
---|
22 | ---------------
|
---|
23 |
|
---|
24 | Configure and build Mesa with something like:
|
---|
25 |
|
---|
26 | .. code-block:: console
|
---|
27 |
|
---|
28 | meson setup builddir -Dosmesa=true -Dgallium-drivers=swrast -Dvulkan-drivers=[] -Dprefix=$PWD/builddir/install
|
---|
29 | meson install -C builddir
|
---|
30 |
|
---|
31 | Make sure you have LLVM installed first if you want to use the LLVMpipe
|
---|
32 | driver.
|
---|
33 |
|
---|
34 | When the build is complete you should find:
|
---|
35 |
|
---|
36 | ::
|
---|
37 |
|
---|
38 | $PWD/builddir/install/lib/libOSMesa.so
|
---|
39 |
|
---|
40 | Set your LD_LIBRARY_PATH to point to $PWD/builddir/install to use the
|
---|
41 | libraries
|
---|
42 |
|
---|
43 | When you link your application, link with -lOSMesa
|
---|