1 | TGSI
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2 | ====
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3 |
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4 | TGSI, Tungsten Graphics Shader Infrastructure, is an intermediate language
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5 | for describing shaders. Since Gallium is inherently shaderful, shaders are
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6 | an important part of the API. TGSI is the only intermediate representation
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7 | used by all drivers.
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8 |
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9 | Basics
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10 | ------
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11 |
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12 | All TGSI instructions, known as *opcodes*, operate on arbitrary-precision
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13 | floating-point four-component vectors. An opcode may have up to one
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14 | destination register, known as *dst*, and between zero and three source
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15 | registers, called *src0* through *src2*, or simply *src* if there is only
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16 | one.
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17 |
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18 | Some instructions, like :opcode:`I2F`, permit re-interpretation of vector
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19 | components as integers. Other instructions permit using registers as
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20 | two-component vectors with double precision; see :ref:`doubleopcodes`.
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21 |
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22 | When an instruction has a scalar result, the result is usually copied into
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23 | each of the components of *dst*. When this happens, the result is said to be
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24 | *replicated* to *dst*. :opcode:`RCP` is one such instruction.
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25 |
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26 | Source Modifiers
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27 | ^^^^^^^^^^^^^^^^
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28 |
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29 | TGSI supports 32-bit negate and absolute value modifiers on floating-point
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30 | inputs, and 32-bit integer negates on some drivers. The negate applies after
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31 | absolute value if both are present.
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32 |
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33 | The type of an input can be found by ``tgsi_opcode_infer_src_type()``, and
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34 | TGSI_OPCODE_MOV and the second and third operands of TGSI_OPCODE_UCMP (which
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35 | return TGSI_TYPE_UNTYPED) are also considered floats for the purpose of source
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36 | modifiers.
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37 |
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38 |
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39 | Other Modifiers
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40 | ^^^^^^^^^^^^^^^
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41 |
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42 | The saturate modifier clamps 32-bit destination stores to [0.0, 1.0].
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43 |
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44 | For arithmetic instruction having a precise modifier certain optimizations
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45 | which may alter the result are disallowed. Example: *add(mul(a,b),c)* can't be
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46 | optimized to TGSI_OPCODE_MAD, because some hardware only supports the fused
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47 | MAD instruction.
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48 |
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49 | Instruction Set
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50 | ---------------
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51 |
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52 | Core ISA
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53 | ^^^^^^^^^^^^^^^^^^^^^^^^^
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54 |
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55 | These opcodes are guaranteed to be available regardless of the driver being
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56 | used.
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57 |
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58 | .. opcode:: ARL - Address Register Load
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59 |
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60 | .. math::
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61 |
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62 | dst.x = (int) \lfloor src.x\rfloor
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63 |
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64 | dst.y = (int) \lfloor src.y\rfloor
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65 |
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66 | dst.z = (int) \lfloor src.z\rfloor
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67 |
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68 | dst.w = (int) \lfloor src.w\rfloor
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69 |
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70 |
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71 | .. opcode:: MOV - Move
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72 |
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73 | .. math::
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74 |
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75 | dst.x = src.x
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76 |
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77 | dst.y = src.y
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78 |
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79 | dst.z = src.z
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80 |
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81 | dst.w = src.w
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82 |
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83 |
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84 | .. opcode:: LIT - Light Coefficients
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85 |
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86 | .. math::
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87 |
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88 | dst.x = 1
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89 |
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90 | dst.y = max(src.x, 0)
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91 |
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92 | dst.z =
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93 | \left\{
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94 | \begin{array}{ c l }
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95 | max(src.y, 0)^{clamp(src.w, -128, 128)} & \quad \textrm{if } src.x \gt 0 \\
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96 | 0 & \quad \textrm{otherwise}
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97 | \end{array}
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98 | \right.
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99 |
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100 | dst.w = 1
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101 |
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102 |
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103 | .. opcode:: RCP - Reciprocal
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104 |
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105 | This instruction replicates its result.
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106 |
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107 | .. math::
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108 |
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109 | dst = \frac{1}{src.x}
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110 |
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111 |
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112 | .. opcode:: RSQ - Reciprocal Square Root
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113 |
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114 | This instruction replicates its result. The results are undefined for *src* <= 0.
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115 |
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116 | .. math::
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117 |
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118 | dst = \frac{1}{\sqrt{src.x}}
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119 |
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120 |
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121 | .. opcode:: SQRT - Square Root
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122 |
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123 | This instruction replicates its result. The results are undefined for *src* < 0.
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124 |
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125 | .. math::
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126 |
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127 | dst = {\sqrt{src.x}}
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128 |
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129 |
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130 | .. opcode:: EXP - Approximate Exponential Base 2
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131 |
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132 | .. math::
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133 |
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134 | dst.x &= 2^{\lfloor src.x\rfloor} \\
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135 | dst.y &= src.x - \lfloor src.x\rfloor \\
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136 | dst.z &= 2^{src.x} \\
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137 | dst.w &= 1
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138 |
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139 |
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140 | .. opcode:: LOG - Approximate Logarithm Base 2
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141 |
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142 | .. math::
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143 |
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144 | dst.x &= \lfloor\log_2{|src.x|}\rfloor \\
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145 | dst.y &= \frac{|src.x|}{2^{\lfloor\log_2{|src.x|}\rfloor}} \\
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146 | dst.z &= \log_2{|src.x|} \\
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147 | dst.w &= 1
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148 |
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149 |
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150 | .. opcode:: MUL - Multiply
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151 |
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152 | .. math::
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153 |
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154 | dst.x = src0.x \times src1.x
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155 |
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156 | dst.y = src0.y \times src1.y
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157 |
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158 | dst.z = src0.z \times src1.z
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159 |
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160 | dst.w = src0.w \times src1.w
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161 |
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162 |
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163 | .. opcode:: ADD - Add
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164 |
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165 | .. math::
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166 |
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167 | dst.x = src0.x + src1.x
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168 |
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169 | dst.y = src0.y + src1.y
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170 |
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171 | dst.z = src0.z + src1.z
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172 |
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173 | dst.w = src0.w + src1.w
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174 |
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175 |
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176 | .. opcode:: DP3 - 3-component Dot Product
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177 |
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178 | This instruction replicates its result.
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179 |
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180 | .. math::
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181 |
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182 | \begin{aligned}
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183 | dst = & src0.x \times src1.x +\\
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184 | & src0.y \times src1.y +\\
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185 | & src0.z \times src1.z
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186 | \end{aligned}
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187 |
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188 |
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189 | .. opcode:: DP4 - 4-component Dot Product
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190 |
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191 | This instruction replicates its result.
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192 |
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193 | .. math::
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194 |
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195 | \begin{aligned}
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196 | dst = & src0.x \times src1.x +\\
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197 | & src0.y \times src1.y +\\
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198 | & src0.z \times src1.z +\\
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199 | & src0.w \times src1.w
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200 | \end{aligned}
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201 |
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202 |
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203 | .. opcode:: DST - Distance Vector
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204 |
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205 | .. math::
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206 |
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207 | dst.x &= 1\\
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208 | dst.y &= src0.y \times src1.y\\
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209 | dst.z &= src0.z\\
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210 | dst.w &= src1.w
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211 |
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212 |
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213 | .. opcode:: MIN - Minimum
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214 |
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215 | .. math::
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216 |
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217 | dst.x = min(src0.x, src1.x)
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218 |
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219 | dst.y = min(src0.y, src1.y)
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220 |
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221 | dst.z = min(src0.z, src1.z)
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222 |
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223 | dst.w = min(src0.w, src1.w)
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224 |
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225 |
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226 | .. opcode:: MAX - Maximum
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227 |
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228 | .. math::
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229 |
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230 | dst.x = max(src0.x, src1.x)
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231 |
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232 | dst.y = max(src0.y, src1.y)
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233 |
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234 | dst.z = max(src0.z, src1.z)
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235 |
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236 | dst.w = max(src0.w, src1.w)
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237 |
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238 |
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239 | .. opcode:: SLT - Set On Less Than
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240 |
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241 | .. math::
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242 |
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243 | dst.x = (src0.x < src1.x) ? 1.0F : 0.0F
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244 |
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245 | dst.y = (src0.y < src1.y) ? 1.0F : 0.0F
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246 |
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247 | dst.z = (src0.z < src1.z) ? 1.0F : 0.0F
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248 |
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249 | dst.w = (src0.w < src1.w) ? 1.0F : 0.0F
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250 |
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251 |
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252 | .. opcode:: SGE - Set On Greater Equal Than
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253 |
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254 | .. math::
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255 |
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256 | dst.x = (src0.x >= src1.x) ? 1.0F : 0.0F
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257 |
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258 | dst.y = (src0.y >= src1.y) ? 1.0F : 0.0F
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259 |
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260 | dst.z = (src0.z >= src1.z) ? 1.0F : 0.0F
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261 |
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262 | dst.w = (src0.w >= src1.w) ? 1.0F : 0.0F
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263 |
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264 |
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265 | .. opcode:: MAD - Multiply And Add
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266 |
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267 | Perform a * b + c. The implementation is free to decide whether there is an
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268 | intermediate rounding step or not.
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269 |
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270 | .. math::
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271 |
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272 | dst.x = src0.x \times src1.x + src2.x
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273 |
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274 | dst.y = src0.y \times src1.y + src2.y
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275 |
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276 | dst.z = src0.z \times src1.z + src2.z
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277 |
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278 | dst.w = src0.w \times src1.w + src2.w
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279 |
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280 |
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281 | .. opcode:: LRP - Linear Interpolate
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282 |
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283 | .. math::
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284 |
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285 | dst.x = src0.x \times src1.x + (1 - src0.x) \times src2.x
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286 |
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287 | dst.y = src0.y \times src1.y + (1 - src0.y) \times src2.y
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288 |
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289 | dst.z = src0.z \times src1.z + (1 - src0.z) \times src2.z
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290 |
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291 | dst.w = src0.w \times src1.w + (1 - src0.w) \times src2.w
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292 |
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293 |
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294 | .. opcode:: FMA - Fused Multiply-Add
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295 |
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296 | Perform a * b + c with no intermediate rounding step.
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297 |
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298 | .. math::
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299 |
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300 | dst.x = src0.x \times src1.x + src2.x
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301 |
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302 | dst.y = src0.y \times src1.y + src2.y
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303 |
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304 | dst.z = src0.z \times src1.z + src2.z
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305 |
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306 | dst.w = src0.w \times src1.w + src2.w
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307 |
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308 |
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309 | .. opcode:: FRC - Fraction
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310 |
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311 | .. math::
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312 |
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313 | dst.x = src.x - \lfloor src.x\rfloor
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314 |
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315 | dst.y = src.y - \lfloor src.y\rfloor
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316 |
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317 | dst.z = src.z - \lfloor src.z\rfloor
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318 |
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319 | dst.w = src.w - \lfloor src.w\rfloor
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320 |
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321 |
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322 | .. opcode:: FLR - Floor
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323 |
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324 | .. math::
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325 |
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326 | dst.x = \lfloor src.x\rfloor
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327 |
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328 | dst.y = \lfloor src.y\rfloor
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329 |
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330 | dst.z = \lfloor src.z\rfloor
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331 |
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332 | dst.w = \lfloor src.w\rfloor
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333 |
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334 |
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335 | .. opcode:: ROUND - Round
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336 |
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337 | .. math::
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338 |
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339 | dst.x = round(src.x)
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340 |
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341 | dst.y = round(src.y)
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342 |
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343 | dst.z = round(src.z)
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344 |
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345 | dst.w = round(src.w)
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346 |
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347 |
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348 | .. opcode:: EX2 - Exponential Base 2
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349 |
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350 | This instruction replicates its result.
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351 |
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352 | .. math::
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353 |
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354 | dst = 2^{src.x}
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355 |
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356 |
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357 | .. opcode:: LG2 - Logarithm Base 2
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358 |
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359 | This instruction replicates its result.
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360 |
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361 | .. math::
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362 |
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363 | dst = \log_2{src.x}
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364 |
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365 |
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366 | .. opcode:: POW - Power
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367 |
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368 | This instruction replicates its result.
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369 |
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370 | .. math::
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371 |
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372 | dst = src0.x^{src1.x}
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373 |
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374 |
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375 | .. opcode:: LDEXP - Multiply Number by Integral Power of 2
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376 |
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377 | *src1* is an integer.
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378 |
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379 | .. math::
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380 |
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381 | dst.x = src0.x * 2^{src1.x}
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382 |
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383 | dst.y = src0.y * 2^{src1.y}
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384 |
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385 | dst.z = src0.z * 2^{src1.z}
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386 |
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387 | dst.w = src0.w * 2^{src1.w}
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388 |
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389 |
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390 | .. opcode:: COS - Cosine
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391 |
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392 | This instruction replicates its result.
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393 |
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394 | .. math::
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395 |
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396 | dst = \cos{src.x}
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397 |
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398 |
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399 | .. opcode:: DDX, DDX_FINE - Derivative Relative To X
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400 |
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401 | The fine variant is only used when ``PIPE_CAP_FS_FINE_DERIVATIVE`` is
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402 | advertised. When it is, the fine version guarantees one derivative per
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403 | row while DDX is allowed to be the same for the entire 2x2 quad.
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404 |
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405 | .. math::
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406 |
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407 | dst.x = partialx(src.x)
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408 |
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409 | dst.y = partialx(src.y)
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410 |
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411 | dst.z = partialx(src.z)
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412 |
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413 | dst.w = partialx(src.w)
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414 |
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415 |
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416 | .. opcode:: DDY, DDY_FINE - Derivative Relative To Y
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417 |
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418 | The fine variant is only used when ``PIPE_CAP_FS_FINE_DERIVATIVE`` is
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419 | advertised. When it is, the fine version guarantees one derivative per
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420 | column while DDY is allowed to be the same for the entire 2x2 quad.
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421 |
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422 | .. math::
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423 |
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424 | dst.x = partialy(src.x)
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425 |
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426 | dst.y = partialy(src.y)
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427 |
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428 | dst.z = partialy(src.z)
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429 |
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430 | dst.w = partialy(src.w)
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431 |
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432 |
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433 | .. opcode:: PK2H - Pack Two 16-bit Floats
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434 |
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435 | This instruction replicates its result.
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436 |
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437 | .. math::
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438 |
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439 | \begin{aligned}
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440 | dst = & f32\_to\_f16(src.x) | \\
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441 | ( & f32\_to\_f16(src.y) \ll 16)
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442 | \end{aligned}
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443 |
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444 | .. opcode:: PK2US - Pack Two Unsigned 16-bit Scalars
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445 |
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446 | This instruction replicates its result.
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447 |
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448 | .. math::
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449 |
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450 | \begin{aligned}
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451 | dst = & f32\_to\_unorm16(src.x) | \\
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452 | ( & f32\_to\_unorm16(src.y) \ll 16)
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453 | \end{aligned}
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454 |
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455 |
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456 | .. opcode:: PK4B - Pack Four Signed 8-bit Scalars
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457 |
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458 | This instruction replicates its result.
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459 |
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460 | .. math::
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461 |
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462 | \begin{aligned}
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463 | dst = & f32\_to\_snorm8(src.x) | \\
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464 | ( & f32\_to\_snorm8(src.y) \ll 8) | \\
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465 | ( & f32\_to\_snorm8(src.z) \ll 16) | \\
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466 | ( & f32\_to\_snorm8(src.w) \ll 24)
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467 | \end{aligned}
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468 |
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469 |
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470 | .. opcode:: PK4UB - Pack Four Unsigned 8-bit Scalars
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471 |
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472 | This instruction replicates its result.
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473 |
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474 | .. math::
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475 |
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476 | \begin{aligned}
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477 | dst = & f32\_to\_unorm8(src.x) | \\
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478 | ( & f32\_to\_unorm8(src.y) \ll 8) | \\
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479 | ( & f32\_to\_unorm8(src.z) \ll 16) | \\
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480 | ( & f32\_to\_unorm8(src.w) \ll 24)
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481 | \end{aligned}
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482 |
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483 |
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484 | .. opcode:: SEQ - Set On Equal
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485 |
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486 | .. math::
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487 |
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488 | dst.x = (src0.x == src1.x) ? 1.0F : 0.0F
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489 |
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490 | dst.y = (src0.y == src1.y) ? 1.0F : 0.0F
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491 |
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492 | dst.z = (src0.z == src1.z) ? 1.0F : 0.0F
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493 |
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494 | dst.w = (src0.w == src1.w) ? 1.0F : 0.0F
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495 |
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496 |
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497 | .. opcode:: SGT - Set On Greater Than
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498 |
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499 | .. math::
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500 |
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501 | dst.x = (src0.x > src1.x) ? 1.0F : 0.0F
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502 |
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503 | dst.y = (src0.y > src1.y) ? 1.0F : 0.0F
|
---|
504 |
|
---|
505 | dst.z = (src0.z > src1.z) ? 1.0F : 0.0F
|
---|
506 |
|
---|
507 | dst.w = (src0.w > src1.w) ? 1.0F : 0.0F
|
---|
508 |
|
---|
509 |
|
---|
510 | .. opcode:: SIN - Sine
|
---|
511 |
|
---|
512 | This instruction replicates its result.
|
---|
513 |
|
---|
514 | .. math::
|
---|
515 |
|
---|
516 | dst = \sin{src.x}
|
---|
517 |
|
---|
518 |
|
---|
519 | .. opcode:: SLE - Set On Less Equal Than
|
---|
520 |
|
---|
521 | .. math::
|
---|
522 |
|
---|
523 | dst.x = (src0.x <= src1.x) ? 1.0F : 0.0F
|
---|
524 |
|
---|
525 | dst.y = (src0.y <= src1.y) ? 1.0F : 0.0F
|
---|
526 |
|
---|
527 | dst.z = (src0.z <= src1.z) ? 1.0F : 0.0F
|
---|
528 |
|
---|
529 | dst.w = (src0.w <= src1.w) ? 1.0F : 0.0F
|
---|
530 |
|
---|
531 |
|
---|
532 | .. opcode:: SNE - Set On Not Equal
|
---|
533 |
|
---|
534 | .. math::
|
---|
535 |
|
---|
536 | dst.x = (src0.x != src1.x) ? 1.0F : 0.0F
|
---|
537 |
|
---|
538 | dst.y = (src0.y != src1.y) ? 1.0F : 0.0F
|
---|
539 |
|
---|
540 | dst.z = (src0.z != src1.z) ? 1.0F : 0.0F
|
---|
541 |
|
---|
542 | dst.w = (src0.w != src1.w) ? 1.0F : 0.0F
|
---|
543 |
|
---|
544 |
|
---|
545 | .. opcode:: TEX - Texture Lookup
|
---|
546 |
|
---|
547 | for array textures *src0.y* contains the slice for 1D,
|
---|
548 | and *src0.z* contain the slice for 2D.
|
---|
549 |
|
---|
550 | for shadow textures with no arrays (and not cube map),
|
---|
551 | *src0.z* contains the reference value.
|
---|
552 |
|
---|
553 | for shadow textures with arrays, *src0.z* contains
|
---|
554 | the reference value for 1D arrays, and *src0.w* contains
|
---|
555 | the reference value for 2D arrays and cube maps.
|
---|
556 |
|
---|
557 | for cube map array shadow textures, the reference value
|
---|
558 | cannot be passed in *src0.w*, and TEX2 must be used instead.
|
---|
559 |
|
---|
560 | .. math::
|
---|
561 |
|
---|
562 | coord = src0
|
---|
563 |
|
---|
564 | shadow\_ref = src0.z \textrm{ or } src0.w \textrm{ (optional)}
|
---|
565 |
|
---|
566 | unit = src1
|
---|
567 |
|
---|
568 | dst = texture\_sample(unit, coord, shadow\_ref)
|
---|
569 |
|
---|
570 |
|
---|
571 | .. opcode:: TEX2 - Texture Lookup (for shadow cube map arrays only)
|
---|
572 |
|
---|
573 | this is the same as TEX, but uses another reg to encode the
|
---|
574 | reference value.
|
---|
575 |
|
---|
576 | .. math::
|
---|
577 |
|
---|
578 | coord = src0
|
---|
579 |
|
---|
580 | shadow\_ref = src1.x
|
---|
581 |
|
---|
582 | unit = src2
|
---|
583 |
|
---|
584 | dst = texture\_sample(unit, coord, shadow\_ref)
|
---|
585 |
|
---|
586 |
|
---|
587 | .. opcode:: TXD - Texture Lookup with Derivatives
|
---|
588 |
|
---|
589 | .. math::
|
---|
590 |
|
---|
591 | coord = src0
|
---|
592 |
|
---|
593 | ddx = src1
|
---|
594 |
|
---|
595 | ddy = src2
|
---|
596 |
|
---|
597 | unit = src3
|
---|
598 |
|
---|
599 | dst = texture\_sample\_deriv(unit, coord, ddx, ddy)
|
---|
600 |
|
---|
601 |
|
---|
602 | .. opcode:: TXP - Projective Texture Lookup
|
---|
603 |
|
---|
604 | .. math::
|
---|
605 |
|
---|
606 | coord.x = src0.x / src0.w
|
---|
607 |
|
---|
608 | coord.y = src0.y / src0.w
|
---|
609 |
|
---|
610 | coord.z = src0.z / src0.w
|
---|
611 |
|
---|
612 | coord.w = src0.w
|
---|
613 |
|
---|
614 | unit = src1
|
---|
615 |
|
---|
616 | dst = texture\_sample(unit, coord)
|
---|
617 |
|
---|
618 |
|
---|
619 | .. opcode:: UP2H - Unpack Two 16-Bit Floats
|
---|
620 |
|
---|
621 | .. math::
|
---|
622 |
|
---|
623 | dst.x = f16\_to\_f32(src0.x \& 0xffff)
|
---|
624 |
|
---|
625 | dst.y = f16\_to\_f32(src0.x \gg 16)
|
---|
626 |
|
---|
627 | dst.z = f16\_to\_f32(src0.x \& 0xffff)
|
---|
628 |
|
---|
629 | dst.w = f16\_to\_f32(src0.x \gg 16)
|
---|
630 |
|
---|
631 | .. note::
|
---|
632 |
|
---|
633 | Considered for removal.
|
---|
634 |
|
---|
635 | .. opcode:: UP2US - Unpack Two Unsigned 16-Bit Scalars
|
---|
636 |
|
---|
637 | TBD
|
---|
638 |
|
---|
639 | .. note::
|
---|
640 |
|
---|
641 | Considered for removal.
|
---|
642 |
|
---|
643 | .. opcode:: UP4B - Unpack Four Signed 8-Bit Values
|
---|
644 |
|
---|
645 | TBD
|
---|
646 |
|
---|
647 | .. note::
|
---|
648 |
|
---|
649 | Considered for removal.
|
---|
650 |
|
---|
651 | .. opcode:: UP4UB - Unpack Four Unsigned 8-Bit Scalars
|
---|
652 |
|
---|
653 | TBD
|
---|
654 |
|
---|
655 | .. note::
|
---|
656 |
|
---|
657 | Considered for removal.
|
---|
658 |
|
---|
659 |
|
---|
660 | .. opcode:: ARR - Address Register Load With Round
|
---|
661 |
|
---|
662 | .. math::
|
---|
663 |
|
---|
664 | dst.x = (int) round(src.x)
|
---|
665 |
|
---|
666 | dst.y = (int) round(src.y)
|
---|
667 |
|
---|
668 | dst.z = (int) round(src.z)
|
---|
669 |
|
---|
670 | dst.w = (int) round(src.w)
|
---|
671 |
|
---|
672 |
|
---|
673 | .. opcode:: SSG - Set Sign
|
---|
674 |
|
---|
675 | .. math::
|
---|
676 |
|
---|
677 | dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0
|
---|
678 |
|
---|
679 | dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0
|
---|
680 |
|
---|
681 | dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0
|
---|
682 |
|
---|
683 | dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0
|
---|
684 |
|
---|
685 |
|
---|
686 | .. opcode:: CMP - Compare
|
---|
687 |
|
---|
688 | .. math::
|
---|
689 |
|
---|
690 | dst.x = (src0.x < 0) ? src1.x : src2.x
|
---|
691 |
|
---|
692 | dst.y = (src0.y < 0) ? src1.y : src2.y
|
---|
693 |
|
---|
694 | dst.z = (src0.z < 0) ? src1.z : src2.z
|
---|
695 |
|
---|
696 | dst.w = (src0.w < 0) ? src1.w : src2.w
|
---|
697 |
|
---|
698 |
|
---|
699 | .. opcode:: KILL_IF - Conditional Discard
|
---|
700 |
|
---|
701 | Conditional discard. Allowed in fragment shaders only.
|
---|
702 |
|
---|
703 | Pseudocode::
|
---|
704 |
|
---|
705 | if (src.x < 0 || src.y < 0 || src.z < 0 || src.w < 0)
|
---|
706 | discard
|
---|
707 | endif
|
---|
708 |
|
---|
709 |
|
---|
710 | .. opcode:: KILL - Discard
|
---|
711 |
|
---|
712 | Unconditional discard. Allowed in fragment shaders only.
|
---|
713 |
|
---|
714 |
|
---|
715 | .. opcode:: DEMOTE - Demote Invocation to a Helper
|
---|
716 |
|
---|
717 | This demotes the current invocation to a helper, but continues
|
---|
718 | execution (while KILL may or may not terminate the
|
---|
719 | invocation). After this runs, all the usual helper invocation rules
|
---|
720 | apply about discarding buffer and render target writes. This is
|
---|
721 | useful for having accurate derivatives in the other invocations
|
---|
722 | which have not been demoted.
|
---|
723 |
|
---|
724 | Allowed in fragment shaders only.
|
---|
725 |
|
---|
726 |
|
---|
727 | .. opcode:: READ_HELPER - Reads Invocation Helper Status
|
---|
728 |
|
---|
729 | This is identical to ``TGSI_SEMANTIC_HELPER_INVOCATION``, except
|
---|
730 | this will read the current value, which might change as a result of
|
---|
731 | a ``DEMOTE`` instruction.
|
---|
732 |
|
---|
733 | Allowed in fragment shaders only.
|
---|
734 |
|
---|
735 |
|
---|
736 | .. opcode:: TXB - Texture Lookup With Bias
|
---|
737 |
|
---|
738 | for cube map array textures and shadow cube maps, the bias value
|
---|
739 | cannot be passed in *src0.w*, and TXB2 must be used instead.
|
---|
740 |
|
---|
741 | if the target is a shadow texture, the reference value is always
|
---|
742 | in *src.z* (this prevents shadow 3d and shadow 2d arrays from
|
---|
743 | using this instruction, but this is not needed).
|
---|
744 |
|
---|
745 | .. math::
|
---|
746 |
|
---|
747 | coord.x = src0.x
|
---|
748 |
|
---|
749 | coord.y = src0.y
|
---|
750 |
|
---|
751 | coord.z = src0.z
|
---|
752 |
|
---|
753 | coord.w = none
|
---|
754 |
|
---|
755 | bias = src0.w
|
---|
756 |
|
---|
757 | unit = src1
|
---|
758 |
|
---|
759 | dst = texture\_sample(unit, coord, bias)
|
---|
760 |
|
---|
761 |
|
---|
762 | .. opcode:: TXB2 - Texture Lookup With Bias (some cube maps only)
|
---|
763 |
|
---|
764 | this is the same as TXB, but uses another reg to encode the
|
---|
765 | LOD bias value for cube map arrays and shadow cube maps.
|
---|
766 | Presumably shadow 2d arrays and shadow 3d targets could use
|
---|
767 | this encoding too, but this is not legal.
|
---|
768 |
|
---|
769 | if the target is a shadow cube map array, the reference value is in
|
---|
770 | *src1.y*.
|
---|
771 |
|
---|
772 | .. math::
|
---|
773 |
|
---|
774 | coord = src0
|
---|
775 |
|
---|
776 | bias = src1.x
|
---|
777 |
|
---|
778 | unit = src2
|
---|
779 |
|
---|
780 | dst = texture\_sample(unit, coord, bias)
|
---|
781 |
|
---|
782 |
|
---|
783 | .. opcode:: DIV - Divide
|
---|
784 |
|
---|
785 | .. math::
|
---|
786 |
|
---|
787 | dst.x = \frac{src0.x}{src1.x}
|
---|
788 |
|
---|
789 | dst.y = \frac{src0.y}{src1.y}
|
---|
790 |
|
---|
791 | dst.z = \frac{src0.z}{src1.z}
|
---|
792 |
|
---|
793 | dst.w = \frac{src0.w}{src1.w}
|
---|
794 |
|
---|
795 |
|
---|
796 | .. opcode:: DP2 - 2-component Dot Product
|
---|
797 |
|
---|
798 | This instruction replicates its result.
|
---|
799 |
|
---|
800 | .. math::
|
---|
801 |
|
---|
802 | \begin{aligned}
|
---|
803 | dst = & src0.x \times src1.x + \\
|
---|
804 | & src0.y \times src1.y
|
---|
805 | \end{aligned}
|
---|
806 |
|
---|
807 | .. opcode:: TEX_LZ - Texture Lookup With LOD = 0
|
---|
808 |
|
---|
809 | This is the same as TXL with LOD = 0. Like every texture opcode, it obeys
|
---|
810 | pipe_sampler_view::u.tex.first_level and pipe_sampler_state::min_lod.
|
---|
811 | There is no way to override those two in shaders.
|
---|
812 |
|
---|
813 | .. math::
|
---|
814 |
|
---|
815 | coord.x = src0.x
|
---|
816 |
|
---|
817 | coord.y = src0.y
|
---|
818 |
|
---|
819 | coord.z = src0.z
|
---|
820 |
|
---|
821 | coord.w = none
|
---|
822 |
|
---|
823 | lod = 0
|
---|
824 |
|
---|
825 | unit = src1
|
---|
826 |
|
---|
827 | dst = texture\_sample(unit, coord, lod)
|
---|
828 |
|
---|
829 |
|
---|
830 | .. opcode:: TXL - Texture Lookup With explicit LOD
|
---|
831 |
|
---|
832 | for cube map array textures, the explicit LOD value
|
---|
833 | cannot be passed in *src0.w*, and TXL2 must be used instead.
|
---|
834 |
|
---|
835 | if the target is a shadow texture, the reference value is always
|
---|
836 | in *src.z* (this prevents shadow 3d / 2d array / cube targets from
|
---|
837 | using this instruction, but this is not needed).
|
---|
838 |
|
---|
839 | .. math::
|
---|
840 |
|
---|
841 | coord.x = src0.x
|
---|
842 |
|
---|
843 | coord.y = src0.y
|
---|
844 |
|
---|
845 | coord.z = src0.z
|
---|
846 |
|
---|
847 | coord.w = none
|
---|
848 |
|
---|
849 | lod = src0.w
|
---|
850 |
|
---|
851 | unit = src1
|
---|
852 |
|
---|
853 | dst = texture\_sample(unit, coord, lod)
|
---|
854 |
|
---|
855 |
|
---|
856 | .. opcode:: TXL2 - Texture Lookup With explicit LOD (for cube map arrays only)
|
---|
857 |
|
---|
858 | this is the same as TXL, but uses another reg to encode the
|
---|
859 | explicit LOD value.
|
---|
860 | Presumably shadow 3d / 2d array / cube targets could use
|
---|
861 | this encoding too, but this is not legal.
|
---|
862 |
|
---|
863 | if the target is a shadow cube map array, the reference value is in
|
---|
864 | *src1.y*.
|
---|
865 |
|
---|
866 | .. math::
|
---|
867 |
|
---|
868 | coord = src0
|
---|
869 |
|
---|
870 | lod = src1.x
|
---|
871 |
|
---|
872 | unit = src2
|
---|
873 |
|
---|
874 | dst = texture\_sample(unit, coord, lod)
|
---|
875 |
|
---|
876 |
|
---|
877 | Compute ISA
|
---|
878 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
879 |
|
---|
880 | These opcodes are primarily provided for special-use computational shaders.
|
---|
881 | Support for these opcodes indicated by a special pipe capability bit (TBD).
|
---|
882 |
|
---|
883 | XXX doesn't look like most of the opcodes really belong here.
|
---|
884 |
|
---|
885 | .. opcode:: CEIL - Ceiling
|
---|
886 |
|
---|
887 | .. math::
|
---|
888 |
|
---|
889 | dst.x = \lceil src.x\rceil
|
---|
890 |
|
---|
891 | dst.y = \lceil src.y\rceil
|
---|
892 |
|
---|
893 | dst.z = \lceil src.z\rceil
|
---|
894 |
|
---|
895 | dst.w = \lceil src.w\rceil
|
---|
896 |
|
---|
897 |
|
---|
898 | .. opcode:: TRUNC - Truncate
|
---|
899 |
|
---|
900 | .. math::
|
---|
901 |
|
---|
902 | dst.x = trunc(src.x)
|
---|
903 |
|
---|
904 | dst.y = trunc(src.y)
|
---|
905 |
|
---|
906 | dst.z = trunc(src.z)
|
---|
907 |
|
---|
908 | dst.w = trunc(src.w)
|
---|
909 |
|
---|
910 |
|
---|
911 | .. opcode:: MOD - Modulus
|
---|
912 |
|
---|
913 | .. math::
|
---|
914 |
|
---|
915 | dst.x = src0.x \bmod src1.x
|
---|
916 |
|
---|
917 | dst.y = src0.y \bmod src1.y
|
---|
918 |
|
---|
919 | dst.z = src0.z \bmod src1.z
|
---|
920 |
|
---|
921 | dst.w = src0.w \bmod src1.w
|
---|
922 |
|
---|
923 |
|
---|
924 | .. opcode:: UARL - Integer Address Register Load
|
---|
925 |
|
---|
926 | Moves the contents of the source register, assumed to be an integer, into the
|
---|
927 | destination register, which is assumed to be an address (ADDR) register.
|
---|
928 |
|
---|
929 |
|
---|
930 | .. opcode:: TXF - Texel Fetch
|
---|
931 |
|
---|
932 | As per :ext:`GL_NV_gpu_program4`, extract a single texel from a specified
|
---|
933 | texture image or PIPE_BUFFER resource. The source sampler may not be a
|
---|
934 | CUBE or SHADOW. *src0* is a
|
---|
935 | four-component signed integer vector used to identify the single texel
|
---|
936 | accessed. 3 components + level. If the texture is multisampled, then
|
---|
937 | the fourth component indicates the sample, not the mipmap level.
|
---|
938 | Just like texture instructions, an optional
|
---|
939 | offset vector is provided, which is subject to various driver restrictions
|
---|
940 | (regarding range, source of offsets). This instruction ignores the sampler
|
---|
941 | state.
|
---|
942 |
|
---|
943 | TXF(uint_vec coord, int_vec offset).
|
---|
944 |
|
---|
945 |
|
---|
946 | .. opcode:: TXQ - Texture Size Query
|
---|
947 |
|
---|
948 | As per :ext:`GL_NV_gpu_program4`, retrieve the dimensions of the texture
|
---|
949 | depending on the target. For 1D (width), 2D/RECT/CUBE (width, height),
|
---|
950 | 3D (width, height, depth), 1D array (width, layers), 2D array (width,
|
---|
951 | height, layers). Also return the number of accessible levels
|
---|
952 | (last_level - first_level + 1) in W.
|
---|
953 |
|
---|
954 | For components which don't return a resource dimension, their value
|
---|
955 | is undefined.
|
---|
956 |
|
---|
957 | .. math::
|
---|
958 |
|
---|
959 | lod = src0.x
|
---|
960 |
|
---|
961 | dst.x = texture\_width(unit, lod)
|
---|
962 |
|
---|
963 | dst.y = texture\_height(unit, lod)
|
---|
964 |
|
---|
965 | dst.z = texture\_depth(unit, lod)
|
---|
966 |
|
---|
967 | dst.w = texture\_levels(unit)
|
---|
968 |
|
---|
969 |
|
---|
970 | .. opcode:: TXQS - Texture Samples Query
|
---|
971 |
|
---|
972 | This retrieves the number of samples in the texture, and stores it
|
---|
973 | into the x component as an unsigned integer. The other components are
|
---|
974 | undefined. If the texture is not multisampled, this function returns
|
---|
975 | (1, undef, undef, undef).
|
---|
976 |
|
---|
977 | .. math::
|
---|
978 |
|
---|
979 | dst.x = texture\_samples(unit)
|
---|
980 |
|
---|
981 |
|
---|
982 | .. opcode:: TG4 - Texture Gather
|
---|
983 |
|
---|
984 | As per :ext:`GL_ARB_texture_gather`, gathers the four texels to be used in a
|
---|
985 | bi-linear filtering operation and packs them into a single register.
|
---|
986 | Only works with 2D, 2D array, cubemaps, and cubemaps arrays. For 2D
|
---|
987 | textures, only the addressing modes of the sampler and the top level of any
|
---|
988 | mip pyramid are used. Set W to zero. It behaves like the TEX instruction,
|
---|
989 | but a filtered sample is not generated. The four samples that contribute to
|
---|
990 | filtering are placed into XYZW in clockwise order, starting with the (u,v)
|
---|
991 | texture coordinate delta at the following locations (-, +), (+, +), (+, -),
|
---|
992 | (-, -), where the magnitude of the deltas are half a texel.
|
---|
993 |
|
---|
994 | PIPE_CAP_TEXTURE_SM5 enhances this instruction to support shadow per-sample
|
---|
995 | depth compares, single component selection, and a non-constant offset. It
|
---|
996 | doesn't allow support for the GL independent offset to get i0,j0. This would
|
---|
997 | require another CAP is HW can do it natively. For now we lower that before
|
---|
998 | TGSI.
|
---|
999 |
|
---|
1000 | PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE changes the encoding so that component
|
---|
1001 | is stored in the sampler source swizzle x.
|
---|
1002 |
|
---|
1003 | (without TGSI_TG4_COMPONENT_IN_SWIZZLE)
|
---|
1004 |
|
---|
1005 | .. math::
|
---|
1006 |
|
---|
1007 | coord = src0
|
---|
1008 |
|
---|
1009 | component = src1
|
---|
1010 |
|
---|
1011 | dst = texture\_gather4 (unit, coord, component)
|
---|
1012 |
|
---|
1013 | (with TGSI_TG4_COMPONENT_IN_SWIZZLE)
|
---|
1014 |
|
---|
1015 | .. math::
|
---|
1016 |
|
---|
1017 | coord = src0
|
---|
1018 |
|
---|
1019 | dst = texture\_gather4 (unit, coord)
|
---|
1020 |
|
---|
1021 | \text{component is encoded in sampler swizzle.}
|
---|
1022 |
|
---|
1023 | (with SM5 - cube array shadow)
|
---|
1024 |
|
---|
1025 | .. math::
|
---|
1026 |
|
---|
1027 | coord = src0
|
---|
1028 |
|
---|
1029 | compare = src1
|
---|
1030 |
|
---|
1031 | dst = texture\_gather (uint, coord, compare)
|
---|
1032 |
|
---|
1033 | .. opcode:: LODQ - level of detail query
|
---|
1034 |
|
---|
1035 | Compute the LOD information that the texture pipe would use to access the
|
---|
1036 | texture. The Y component contains the computed LOD lambda_prime. The X
|
---|
1037 | component contains the LOD that will be accessed, based on min/max LODs
|
---|
1038 | and mipmap filters.
|
---|
1039 |
|
---|
1040 | .. math::
|
---|
1041 |
|
---|
1042 | coord = src0
|
---|
1043 |
|
---|
1044 | dst.xy = lodq(uint, coord);
|
---|
1045 |
|
---|
1046 | .. opcode:: CLOCK - retrieve the current shader time
|
---|
1047 |
|
---|
1048 | Invoking this instruction multiple times in the same shader should
|
---|
1049 | cause monotonically increasing values to be returned. The values
|
---|
1050 | are implicitly 64-bit, so if fewer than 64 bits of precision are
|
---|
1051 | available, to provide expected wraparound semantics, the value
|
---|
1052 | should be shifted up so that the most significant bit of the time
|
---|
1053 | is the most significant bit of the 64-bit value.
|
---|
1054 |
|
---|
1055 | .. math::
|
---|
1056 |
|
---|
1057 | dst.xy = clock()
|
---|
1058 |
|
---|
1059 |
|
---|
1060 | Integer ISA
|
---|
1061 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
1062 | These opcodes are used for integer operations.
|
---|
1063 | Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
|
---|
1064 |
|
---|
1065 |
|
---|
1066 | .. opcode:: I2F - Signed Integer To Float
|
---|
1067 |
|
---|
1068 | Rounding is unspecified (round to nearest even suggested).
|
---|
1069 |
|
---|
1070 | .. math::
|
---|
1071 |
|
---|
1072 | dst.x = (float) src.x
|
---|
1073 |
|
---|
1074 | dst.y = (float) src.y
|
---|
1075 |
|
---|
1076 | dst.z = (float) src.z
|
---|
1077 |
|
---|
1078 | dst.w = (float) src.w
|
---|
1079 |
|
---|
1080 |
|
---|
1081 | .. opcode:: U2F - Unsigned Integer To Float
|
---|
1082 |
|
---|
1083 | Rounding is unspecified (round to nearest even suggested).
|
---|
1084 |
|
---|
1085 | .. math::
|
---|
1086 |
|
---|
1087 | dst.x = (float) src.x
|
---|
1088 |
|
---|
1089 | dst.y = (float) src.y
|
---|
1090 |
|
---|
1091 | dst.z = (float) src.z
|
---|
1092 |
|
---|
1093 | dst.w = (float) src.w
|
---|
1094 |
|
---|
1095 |
|
---|
1096 | .. opcode:: F2I - Float to Signed Integer
|
---|
1097 |
|
---|
1098 | Rounding is towards zero (truncate).
|
---|
1099 | Values outside signed range (including NaNs) produce undefined results.
|
---|
1100 |
|
---|
1101 | .. math::
|
---|
1102 |
|
---|
1103 | dst.x = (int) src.x
|
---|
1104 |
|
---|
1105 | dst.y = (int) src.y
|
---|
1106 |
|
---|
1107 | dst.z = (int) src.z
|
---|
1108 |
|
---|
1109 | dst.w = (int) src.w
|
---|
1110 |
|
---|
1111 |
|
---|
1112 | .. opcode:: F2U - Float to Unsigned Integer
|
---|
1113 |
|
---|
1114 | Rounding is towards zero (truncate).
|
---|
1115 | Values outside unsigned range (including NaNs) produce undefined results.
|
---|
1116 |
|
---|
1117 | .. math::
|
---|
1118 |
|
---|
1119 | dst.x = (unsigned) src.x
|
---|
1120 |
|
---|
1121 | dst.y = (unsigned) src.y
|
---|
1122 |
|
---|
1123 | dst.z = (unsigned) src.z
|
---|
1124 |
|
---|
1125 | dst.w = (unsigned) src.w
|
---|
1126 |
|
---|
1127 |
|
---|
1128 | .. opcode:: UADD - Integer Add
|
---|
1129 |
|
---|
1130 | This instruction works the same for signed and unsigned integers.
|
---|
1131 | The low 32bit of the result is returned.
|
---|
1132 |
|
---|
1133 | .. math::
|
---|
1134 |
|
---|
1135 | dst.x = src0.x + src1.x
|
---|
1136 |
|
---|
1137 | dst.y = src0.y + src1.y
|
---|
1138 |
|
---|
1139 | dst.z = src0.z + src1.z
|
---|
1140 |
|
---|
1141 | dst.w = src0.w + src1.w
|
---|
1142 |
|
---|
1143 |
|
---|
1144 | .. opcode:: UMAD - Integer Multiply And Add
|
---|
1145 |
|
---|
1146 | This instruction works the same for signed and unsigned integers.
|
---|
1147 | The multiplication returns the low 32bit (as does the result itself).
|
---|
1148 |
|
---|
1149 | .. math::
|
---|
1150 |
|
---|
1151 | dst.x = src0.x \times src1.x + src2.x
|
---|
1152 |
|
---|
1153 | dst.y = src0.y \times src1.y + src2.y
|
---|
1154 |
|
---|
1155 | dst.z = src0.z \times src1.z + src2.z
|
---|
1156 |
|
---|
1157 | dst.w = src0.w \times src1.w + src2.w
|
---|
1158 |
|
---|
1159 |
|
---|
1160 | .. opcode:: UMUL - Integer Multiply
|
---|
1161 |
|
---|
1162 | This instruction works the same for signed and unsigned integers.
|
---|
1163 | The low 32bit of the result is returned.
|
---|
1164 |
|
---|
1165 | .. math::
|
---|
1166 |
|
---|
1167 | dst.x = src0.x \times src1.x
|
---|
1168 |
|
---|
1169 | dst.y = src0.y \times src1.y
|
---|
1170 |
|
---|
1171 | dst.z = src0.z \times src1.z
|
---|
1172 |
|
---|
1173 | dst.w = src0.w \times src1.w
|
---|
1174 |
|
---|
1175 |
|
---|
1176 | .. opcode:: IMUL_HI - Signed Integer Multiply High Bits
|
---|
1177 |
|
---|
1178 | The high 32bits of the multiplication of 2 signed integers are returned.
|
---|
1179 |
|
---|
1180 | .. math::
|
---|
1181 |
|
---|
1182 | dst.x = (src0.x \times src1.x) \gg 32
|
---|
1183 |
|
---|
1184 | dst.y = (src0.y \times src1.y) \gg 32
|
---|
1185 |
|
---|
1186 | dst.z = (src0.z \times src1.z) \gg 32
|
---|
1187 |
|
---|
1188 | dst.w = (src0.w \times src1.w) \gg 32
|
---|
1189 |
|
---|
1190 |
|
---|
1191 | .. opcode:: UMUL_HI - Unsigned Integer Multiply High Bits
|
---|
1192 |
|
---|
1193 | The high 32bits of the multiplication of 2 unsigned integers are returned.
|
---|
1194 |
|
---|
1195 | .. math::
|
---|
1196 |
|
---|
1197 | dst.x = (src0.x \times src1.x) \gg 32
|
---|
1198 |
|
---|
1199 | dst.y = (src0.y \times src1.y) \gg 32
|
---|
1200 |
|
---|
1201 | dst.z = (src0.z \times src1.z) \gg 32
|
---|
1202 |
|
---|
1203 | dst.w = (src0.w \times src1.w) \gg 32
|
---|
1204 |
|
---|
1205 |
|
---|
1206 | .. opcode:: IDIV - Signed Integer Division
|
---|
1207 |
|
---|
1208 | TBD: behavior for division by zero.
|
---|
1209 |
|
---|
1210 | .. math::
|
---|
1211 |
|
---|
1212 | dst.x = \frac{src0.x}{src1.x}
|
---|
1213 |
|
---|
1214 | dst.y = \frac{src0.y}{src1.y}
|
---|
1215 |
|
---|
1216 | dst.z = \frac{src0.z}{src1.z}
|
---|
1217 |
|
---|
1218 | dst.w = \frac{src0.w}{src1.w}
|
---|
1219 |
|
---|
1220 |
|
---|
1221 | .. opcode:: UDIV - Unsigned Integer Division
|
---|
1222 |
|
---|
1223 | For division by zero, ``0xffffffff`` is returned.
|
---|
1224 |
|
---|
1225 | .. math::
|
---|
1226 |
|
---|
1227 | dst.x = \frac{src0.x}{src1.x}
|
---|
1228 |
|
---|
1229 | dst.y = \frac{src0.y}{src1.y}
|
---|
1230 |
|
---|
1231 | dst.z = \frac{src0.z}{src1.z}
|
---|
1232 |
|
---|
1233 | dst.w = \frac{src0.w}{src1.w}
|
---|
1234 |
|
---|
1235 |
|
---|
1236 | .. opcode:: UMOD - Unsigned Integer Remainder
|
---|
1237 |
|
---|
1238 | If *src1* is zero, ``0xffffffff`` is returned.
|
---|
1239 |
|
---|
1240 | .. math::
|
---|
1241 |
|
---|
1242 | dst.x = src0.x \bmod src1.x
|
---|
1243 |
|
---|
1244 | dst.y = src0.y \bmod src1.y
|
---|
1245 |
|
---|
1246 | dst.z = src0.z \bmod src1.z
|
---|
1247 |
|
---|
1248 | dst.w = src0.w \bmod src1.w
|
---|
1249 |
|
---|
1250 |
|
---|
1251 | .. opcode:: NOT - Bitwise Not
|
---|
1252 |
|
---|
1253 | .. math::
|
---|
1254 |
|
---|
1255 | dst.x = \sim src.x
|
---|
1256 |
|
---|
1257 | dst.y = \sim src.y
|
---|
1258 |
|
---|
1259 | dst.z = \sim src.z
|
---|
1260 |
|
---|
1261 | dst.w = \sim src.w
|
---|
1262 |
|
---|
1263 |
|
---|
1264 | .. opcode:: AND - Bitwise And
|
---|
1265 |
|
---|
1266 | .. math::
|
---|
1267 |
|
---|
1268 | dst.x = src0.x \& src1.x
|
---|
1269 |
|
---|
1270 | dst.y = src0.y \& src1.y
|
---|
1271 |
|
---|
1272 | dst.z = src0.z \& src1.z
|
---|
1273 |
|
---|
1274 | dst.w = src0.w \& src1.w
|
---|
1275 |
|
---|
1276 |
|
---|
1277 | .. opcode:: OR - Bitwise Or
|
---|
1278 |
|
---|
1279 | .. math::
|
---|
1280 |
|
---|
1281 | dst.x = src0.x | src1.x
|
---|
1282 |
|
---|
1283 | dst.y = src0.y | src1.y
|
---|
1284 |
|
---|
1285 | dst.z = src0.z | src1.z
|
---|
1286 |
|
---|
1287 | dst.w = src0.w | src1.w
|
---|
1288 |
|
---|
1289 |
|
---|
1290 | .. opcode:: XOR - Bitwise Xor
|
---|
1291 |
|
---|
1292 | .. math::
|
---|
1293 |
|
---|
1294 | dst.x = src0.x \oplus src1.x
|
---|
1295 |
|
---|
1296 | dst.y = src0.y \oplus src1.y
|
---|
1297 |
|
---|
1298 | dst.z = src0.z \oplus src1.z
|
---|
1299 |
|
---|
1300 | dst.w = src0.w \oplus src1.w
|
---|
1301 |
|
---|
1302 |
|
---|
1303 | .. opcode:: IMAX - Maximum of Signed Integers
|
---|
1304 |
|
---|
1305 | .. math::
|
---|
1306 |
|
---|
1307 | dst.x = max(src0.x, src1.x)
|
---|
1308 |
|
---|
1309 | dst.y = max(src0.y, src1.y)
|
---|
1310 |
|
---|
1311 | dst.z = max(src0.z, src1.z)
|
---|
1312 |
|
---|
1313 | dst.w = max(src0.w, src1.w)
|
---|
1314 |
|
---|
1315 |
|
---|
1316 | .. opcode:: UMAX - Maximum of Unsigned Integers
|
---|
1317 |
|
---|
1318 | .. math::
|
---|
1319 |
|
---|
1320 | dst.x = max(src0.x, src1.x)
|
---|
1321 |
|
---|
1322 | dst.y = max(src0.y, src1.y)
|
---|
1323 |
|
---|
1324 | dst.z = max(src0.z, src1.z)
|
---|
1325 |
|
---|
1326 | dst.w = max(src0.w, src1.w)
|
---|
1327 |
|
---|
1328 |
|
---|
1329 | .. opcode:: IMIN - Minimum of Signed Integers
|
---|
1330 |
|
---|
1331 | .. math::
|
---|
1332 |
|
---|
1333 | dst.x = min(src0.x, src1.x)
|
---|
1334 |
|
---|
1335 | dst.y = min(src0.y, src1.y)
|
---|
1336 |
|
---|
1337 | dst.z = min(src0.z, src1.z)
|
---|
1338 |
|
---|
1339 | dst.w = min(src0.w, src1.w)
|
---|
1340 |
|
---|
1341 |
|
---|
1342 | .. opcode:: UMIN - Minimum of Unsigned Integers
|
---|
1343 |
|
---|
1344 | .. math::
|
---|
1345 |
|
---|
1346 | dst.x = min(src0.x, src1.x)
|
---|
1347 |
|
---|
1348 | dst.y = min(src0.y, src1.y)
|
---|
1349 |
|
---|
1350 | dst.z = min(src0.z, src1.z)
|
---|
1351 |
|
---|
1352 | dst.w = min(src0.w, src1.w)
|
---|
1353 |
|
---|
1354 |
|
---|
1355 | .. opcode:: SHL - Shift Left
|
---|
1356 |
|
---|
1357 | The shift count is masked with ``0x1f`` before the shift is applied.
|
---|
1358 |
|
---|
1359 | .. math::
|
---|
1360 |
|
---|
1361 | dst.x = src0.x \ll (0x1f \& src1.x)
|
---|
1362 |
|
---|
1363 | dst.y = src0.y \ll (0x1f \& src1.y)
|
---|
1364 |
|
---|
1365 | dst.z = src0.z \ll (0x1f \& src1.z)
|
---|
1366 |
|
---|
1367 | dst.w = src0.w \ll (0x1f \& src1.w)
|
---|
1368 |
|
---|
1369 |
|
---|
1370 | .. opcode:: ISHR - Arithmetic Shift Right (of Signed Integer)
|
---|
1371 |
|
---|
1372 | The shift count is masked with ``0x1f`` before the shift is applied.
|
---|
1373 |
|
---|
1374 | .. math::
|
---|
1375 |
|
---|
1376 | dst.x = src0.x \gg (0x1f \& src1.x)
|
---|
1377 |
|
---|
1378 | dst.y = src0.y \gg (0x1f \& src1.y)
|
---|
1379 |
|
---|
1380 | dst.z = src0.z \gg (0x1f \& src1.z)
|
---|
1381 |
|
---|
1382 | dst.w = src0.w \gg (0x1f \& src1.w)
|
---|
1383 |
|
---|
1384 |
|
---|
1385 | .. opcode:: USHR - Logical Shift Right
|
---|
1386 |
|
---|
1387 | The shift count is masked with ``0x1f`` before the shift is applied.
|
---|
1388 |
|
---|
1389 | .. math::
|
---|
1390 |
|
---|
1391 | dst.x = src0.x \gg (unsigned) (0x1f \& src1.x)
|
---|
1392 |
|
---|
1393 | dst.y = src0.y \gg (unsigned) (0x1f \& src1.y)
|
---|
1394 |
|
---|
1395 | dst.z = src0.z \gg (unsigned) (0x1f \& src1.z)
|
---|
1396 |
|
---|
1397 | dst.w = src0.w \gg (unsigned) (0x1f \& src1.w)
|
---|
1398 |
|
---|
1399 |
|
---|
1400 | .. opcode:: UCMP - Integer Conditional Move
|
---|
1401 |
|
---|
1402 | .. math::
|
---|
1403 |
|
---|
1404 | dst.x = src0.x ? src1.x : src2.x
|
---|
1405 |
|
---|
1406 | dst.y = src0.y ? src1.y : src2.y
|
---|
1407 |
|
---|
1408 | dst.z = src0.z ? src1.z : src2.z
|
---|
1409 |
|
---|
1410 | dst.w = src0.w ? src1.w : src2.w
|
---|
1411 |
|
---|
1412 |
|
---|
1413 |
|
---|
1414 | .. opcode:: ISSG - Integer Set Sign
|
---|
1415 |
|
---|
1416 | .. math::
|
---|
1417 |
|
---|
1418 | dst.x = (src0.x < 0) ? -1 : (src0.x > 0) ? 1 : 0
|
---|
1419 |
|
---|
1420 | dst.y = (src0.y < 0) ? -1 : (src0.y > 0) ? 1 : 0
|
---|
1421 |
|
---|
1422 | dst.z = (src0.z < 0) ? -1 : (src0.z > 0) ? 1 : 0
|
---|
1423 |
|
---|
1424 | dst.w = (src0.w < 0) ? -1 : (src0.w > 0) ? 1 : 0
|
---|
1425 |
|
---|
1426 |
|
---|
1427 |
|
---|
1428 | .. opcode:: FSLT - Float Set On Less Than (ordered)
|
---|
1429 |
|
---|
1430 | Same comparison as SLT but returns integer instead of 1.0/0.0 float
|
---|
1431 |
|
---|
1432 | .. math::
|
---|
1433 |
|
---|
1434 | dst.x = (src0.x < src1.x) ? \sim 0 : 0
|
---|
1435 |
|
---|
1436 | dst.y = (src0.y < src1.y) ? \sim 0 : 0
|
---|
1437 |
|
---|
1438 | dst.z = (src0.z < src1.z) ? \sim 0 : 0
|
---|
1439 |
|
---|
1440 | dst.w = (src0.w < src1.w) ? \sim 0 : 0
|
---|
1441 |
|
---|
1442 |
|
---|
1443 | .. opcode:: ISLT - Signed Integer Set On Less Than
|
---|
1444 |
|
---|
1445 | .. math::
|
---|
1446 |
|
---|
1447 | dst.x = (src0.x < src1.x) ? \sim 0 : 0
|
---|
1448 |
|
---|
1449 | dst.y = (src0.y < src1.y) ? \sim 0 : 0
|
---|
1450 |
|
---|
1451 | dst.z = (src0.z < src1.z) ? \sim 0 : 0
|
---|
1452 |
|
---|
1453 | dst.w = (src0.w < src1.w) ? \sim 0 : 0
|
---|
1454 |
|
---|
1455 |
|
---|
1456 | .. opcode:: USLT - Unsigned Integer Set On Less Than
|
---|
1457 |
|
---|
1458 | .. math::
|
---|
1459 |
|
---|
1460 | dst.x = (src0.x < src1.x) ? \sim 0 : 0
|
---|
1461 |
|
---|
1462 | dst.y = (src0.y < src1.y) ? \sim 0 : 0
|
---|
1463 |
|
---|
1464 | dst.z = (src0.z < src1.z) ? \sim 0 : 0
|
---|
1465 |
|
---|
1466 | dst.w = (src0.w < src1.w) ? \sim 0 : 0
|
---|
1467 |
|
---|
1468 |
|
---|
1469 | .. opcode:: FSGE - Float Set On Greater Equal Than (ordered)
|
---|
1470 |
|
---|
1471 | Same comparison as SGE but returns integer instead of 1.0/0.0 float
|
---|
1472 |
|
---|
1473 | .. math::
|
---|
1474 |
|
---|
1475 | dst.x = (src0.x >= src1.x) ? \sim 0 : 0
|
---|
1476 |
|
---|
1477 | dst.y = (src0.y >= src1.y) ? \sim 0 : 0
|
---|
1478 |
|
---|
1479 | dst.z = (src0.z >= src1.z) ? \sim 0 : 0
|
---|
1480 |
|
---|
1481 | dst.w = (src0.w >= src1.w) ? \sim 0 : 0
|
---|
1482 |
|
---|
1483 |
|
---|
1484 | .. opcode:: ISGE - Signed Integer Set On Greater Equal Than
|
---|
1485 |
|
---|
1486 | .. math::
|
---|
1487 |
|
---|
1488 | dst.x = (src0.x >= src1.x) ? \sim 0 : 0
|
---|
1489 |
|
---|
1490 | dst.y = (src0.y >= src1.y) ? \sim 0 : 0
|
---|
1491 |
|
---|
1492 | dst.z = (src0.z >= src1.z) ? \sim 0 : 0
|
---|
1493 |
|
---|
1494 | dst.w = (src0.w >= src1.w) ? \sim 0 : 0
|
---|
1495 |
|
---|
1496 |
|
---|
1497 | .. opcode:: USGE - Unsigned Integer Set On Greater Equal Than
|
---|
1498 |
|
---|
1499 | .. math::
|
---|
1500 |
|
---|
1501 | dst.x = (src0.x >= src1.x) ? \sim 0 : 0
|
---|
1502 |
|
---|
1503 | dst.y = (src0.y >= src1.y) ? \sim 0 : 0
|
---|
1504 |
|
---|
1505 | dst.z = (src0.z >= src1.z) ? \sim 0 : 0
|
---|
1506 |
|
---|
1507 | dst.w = (src0.w >= src1.w) ? \sim 0 : 0
|
---|
1508 |
|
---|
1509 |
|
---|
1510 | .. opcode:: FSEQ - Float Set On Equal (ordered)
|
---|
1511 |
|
---|
1512 | Same comparison as SEQ but returns integer instead of 1.0/0.0 float
|
---|
1513 |
|
---|
1514 | .. math::
|
---|
1515 |
|
---|
1516 | dst.x = (src0.x == src1.x) ? \sim 0 : 0
|
---|
1517 |
|
---|
1518 | dst.y = (src0.y == src1.y) ? \sim 0 : 0
|
---|
1519 |
|
---|
1520 | dst.z = (src0.z == src1.z) ? \sim 0 : 0
|
---|
1521 |
|
---|
1522 | dst.w = (src0.w == src1.w) ? \sim 0 : 0
|
---|
1523 |
|
---|
1524 |
|
---|
1525 | .. opcode:: USEQ - Integer Set On Equal
|
---|
1526 |
|
---|
1527 | .. math::
|
---|
1528 |
|
---|
1529 | dst.x = (src0.x == src1.x) ? \sim 0 : 0
|
---|
1530 |
|
---|
1531 | dst.y = (src0.y == src1.y) ? \sim 0 : 0
|
---|
1532 |
|
---|
1533 | dst.z = (src0.z == src1.z) ? \sim 0 : 0
|
---|
1534 |
|
---|
1535 | dst.w = (src0.w == src1.w) ? \sim 0 : 0
|
---|
1536 |
|
---|
1537 |
|
---|
1538 | .. opcode:: FSNE - Float Set On Not Equal (unordered)
|
---|
1539 |
|
---|
1540 | Same comparison as SNE but returns integer instead of 1.0/0.0 float
|
---|
1541 |
|
---|
1542 | .. math::
|
---|
1543 |
|
---|
1544 | dst.x = (src0.x != src1.x) ? \sim 0 : 0
|
---|
1545 |
|
---|
1546 | dst.y = (src0.y != src1.y) ? \sim 0 : 0
|
---|
1547 |
|
---|
1548 | dst.z = (src0.z != src1.z) ? \sim 0 : 0
|
---|
1549 |
|
---|
1550 | dst.w = (src0.w != src1.w) ? \sim 0 : 0
|
---|
1551 |
|
---|
1552 |
|
---|
1553 | .. opcode:: USNE - Integer Set On Not Equal
|
---|
1554 |
|
---|
1555 | .. math::
|
---|
1556 |
|
---|
1557 | dst.x = (src0.x != src1.x) ? \sim 0 : 0
|
---|
1558 |
|
---|
1559 | dst.y = (src0.y != src1.y) ? \sim 0 : 0
|
---|
1560 |
|
---|
1561 | dst.z = (src0.z != src1.z) ? \sim 0 : 0
|
---|
1562 |
|
---|
1563 | dst.w = (src0.w != src1.w) ? \sim 0 : 0
|
---|
1564 |
|
---|
1565 |
|
---|
1566 | .. opcode:: INEG - Integer Negate
|
---|
1567 |
|
---|
1568 | Two's complement.
|
---|
1569 |
|
---|
1570 | .. math::
|
---|
1571 |
|
---|
1572 | dst.x = -src.x
|
---|
1573 |
|
---|
1574 | dst.y = -src.y
|
---|
1575 |
|
---|
1576 | dst.z = -src.z
|
---|
1577 |
|
---|
1578 | dst.w = -src.w
|
---|
1579 |
|
---|
1580 |
|
---|
1581 | .. opcode:: IABS - Integer Absolute Value
|
---|
1582 |
|
---|
1583 | .. math::
|
---|
1584 |
|
---|
1585 | dst.x = |src.x|
|
---|
1586 |
|
---|
1587 | dst.y = |src.y|
|
---|
1588 |
|
---|
1589 | dst.z = |src.z|
|
---|
1590 |
|
---|
1591 | dst.w = |src.w|
|
---|
1592 |
|
---|
1593 | Bitwise ISA
|
---|
1594 | ^^^^^^^^^^^
|
---|
1595 | These opcodes are used for bit-level manipulation of integers.
|
---|
1596 |
|
---|
1597 | .. opcode:: IBFE - Signed Bitfield Extract
|
---|
1598 |
|
---|
1599 | Like GLSL bitfieldExtract. Extracts a set of bits from the input, and
|
---|
1600 | sign-extends them if the high bit of the extracted window is set.
|
---|
1601 |
|
---|
1602 | Pseudocode::
|
---|
1603 |
|
---|
1604 | def ibfe(value, offset, bits):
|
---|
1605 | if offset < 0 or bits < 0 or offset + bits > 32:
|
---|
1606 | return undefined
|
---|
1607 | if bits == 0: return 0
|
---|
1608 | # Note: >> sign-extends
|
---|
1609 | return (value << (32 - offset - bits)) >> (32 - bits)
|
---|
1610 |
|
---|
1611 | .. opcode:: UBFE - Unsigned Bitfield Extract
|
---|
1612 |
|
---|
1613 | Like GLSL bitfieldExtract. Extracts a set of bits from the input, without
|
---|
1614 | any sign-extension.
|
---|
1615 |
|
---|
1616 | Pseudocode::
|
---|
1617 |
|
---|
1618 | def ubfe(value, offset, bits):
|
---|
1619 | if offset < 0 or bits < 0 or offset + bits > 32:
|
---|
1620 | return undefined
|
---|
1621 | if bits == 0: return 0
|
---|
1622 | # Note: >> does not sign-extend
|
---|
1623 | return (value << (32 - offset - bits)) >> (32 - bits)
|
---|
1624 |
|
---|
1625 | .. opcode:: BFI - Bitfield Insert
|
---|
1626 |
|
---|
1627 | Like GLSL bitfieldInsert. Replaces a bit region of 'base' with the low bits
|
---|
1628 | of 'insert'.
|
---|
1629 |
|
---|
1630 | Pseudocode::
|
---|
1631 |
|
---|
1632 | def bfi(base, insert, offset, bits):
|
---|
1633 | if offset < 0 or bits < 0 or offset + bits > 32:
|
---|
1634 | return undefined
|
---|
1635 | # << defined such that mask == ~0 when bits == 32, offset == 0
|
---|
1636 | mask = ((1 << bits) - 1) << offset
|
---|
1637 | return ((insert << offset) & mask) | (base & ~mask)
|
---|
1638 |
|
---|
1639 | .. opcode:: BREV - Bitfield Reverse
|
---|
1640 |
|
---|
1641 | See SM5 instruction BFREV. Reverses the bits of the argument.
|
---|
1642 |
|
---|
1643 | .. opcode:: POPC - Population Count
|
---|
1644 |
|
---|
1645 | See SM5 instruction COUNTBITS. Counts the number of set bits in the argument.
|
---|
1646 |
|
---|
1647 | .. opcode:: LSB - Index of lowest set bit
|
---|
1648 |
|
---|
1649 | See SM5 instruction FIRSTBIT_LO. Computes the 0-based index of the first set
|
---|
1650 | bit of the argument. Returns -1 if none are set.
|
---|
1651 |
|
---|
1652 | .. opcode:: IMSB - Index of highest non-sign bit
|
---|
1653 |
|
---|
1654 | See SM5 instruction FIRSTBIT_SHI. Computes the 0-based index of the highest
|
---|
1655 | non-sign bit of the argument (i.e. highest 0 bit for negative numbers,
|
---|
1656 | highest 1 bit for positive numbers). Returns -1 if all bits are the same
|
---|
1657 | (i.e. for inputs 0 and -1).
|
---|
1658 |
|
---|
1659 | .. opcode:: UMSB - Index of highest set bit
|
---|
1660 |
|
---|
1661 | See SM5 instruction FIRSTBIT_HI. Computes the 0-based index of the highest
|
---|
1662 | set bit of the argument. Returns -1 if none are set.
|
---|
1663 |
|
---|
1664 | Geometry ISA
|
---|
1665 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
1666 |
|
---|
1667 | These opcodes are only supported in geometry shaders; they have no meaning
|
---|
1668 | in any other type of shader.
|
---|
1669 |
|
---|
1670 | .. opcode:: EMIT - Emit
|
---|
1671 |
|
---|
1672 | Generate a new vertex for the current primitive into the specified vertex
|
---|
1673 | stream using the values in the output registers.
|
---|
1674 |
|
---|
1675 |
|
---|
1676 | .. opcode:: ENDPRIM - End Primitive
|
---|
1677 |
|
---|
1678 | Complete the current primitive in the specified vertex stream (consisting of
|
---|
1679 | the emitted vertices), and start a new one.
|
---|
1680 |
|
---|
1681 |
|
---|
1682 | GLSL ISA
|
---|
1683 | ^^^^^^^^^^
|
---|
1684 |
|
---|
1685 | These opcodes are part of :term:`GLSL`'s opcode set. Support for these
|
---|
1686 | opcodes is determined by a special capability bit, ``GLSL``.
|
---|
1687 | Some require glsl version 1.30 (UIF/SWITCH/CASE/DEFAULT/ENDSWITCH).
|
---|
1688 |
|
---|
1689 | .. opcode:: CAL - Subroutine Call
|
---|
1690 |
|
---|
1691 | Pseudocode::
|
---|
1692 |
|
---|
1693 | push(pc)
|
---|
1694 | pc = target
|
---|
1695 |
|
---|
1696 |
|
---|
1697 | .. opcode:: RET - Subroutine Call Return
|
---|
1698 |
|
---|
1699 | Pseudocode::
|
---|
1700 |
|
---|
1701 | pc = pop()
|
---|
1702 |
|
---|
1703 |
|
---|
1704 | .. opcode:: CONT - Continue
|
---|
1705 |
|
---|
1706 | Unconditionally moves the point of execution to the instruction after the
|
---|
1707 | last BGNLOOP. The instruction must appear within a BGNLOOP/ENDLOOP.
|
---|
1708 |
|
---|
1709 | .. note::
|
---|
1710 |
|
---|
1711 | Support for CONT is determined by a special capability bit,
|
---|
1712 | ``TGSI_CONT_SUPPORTED``. See :ref:`Screen` for more information.
|
---|
1713 |
|
---|
1714 |
|
---|
1715 | .. opcode:: BGNLOOP - Begin a Loop
|
---|
1716 |
|
---|
1717 | Start a loop. Must have a matching ENDLOOP.
|
---|
1718 |
|
---|
1719 |
|
---|
1720 | .. opcode:: BGNSUB - Begin Subroutine
|
---|
1721 |
|
---|
1722 | Starts definition of a subroutine. Must have a matching ENDSUB.
|
---|
1723 |
|
---|
1724 |
|
---|
1725 | .. opcode:: ENDLOOP - End a Loop
|
---|
1726 |
|
---|
1727 | End a loop started with BGNLOOP.
|
---|
1728 |
|
---|
1729 |
|
---|
1730 | .. opcode:: ENDSUB - End Subroutine
|
---|
1731 |
|
---|
1732 | Ends definition of a subroutine.
|
---|
1733 |
|
---|
1734 |
|
---|
1735 | .. opcode:: NOP - No Operation
|
---|
1736 |
|
---|
1737 | Do nothing.
|
---|
1738 |
|
---|
1739 |
|
---|
1740 | .. opcode:: BRK - Break
|
---|
1741 |
|
---|
1742 | Unconditionally moves the point of execution to the instruction after the
|
---|
1743 | next ENDLOOP or ENDSWITCH. The instruction must appear within a
|
---|
1744 | BGNLOOP/ENDLOOP or SWITCH/ENDSWITCH.
|
---|
1745 |
|
---|
1746 |
|
---|
1747 | .. opcode:: IF - Float If
|
---|
1748 |
|
---|
1749 | Start an IF ... ELSE .. ENDIF block. Condition evaluates to true if
|
---|
1750 |
|
---|
1751 | *src0.x* != 0.0
|
---|
1752 |
|
---|
1753 | where *src0.x* is interpreted as a floating point register.
|
---|
1754 |
|
---|
1755 |
|
---|
1756 | .. opcode:: UIF - Bitwise If
|
---|
1757 |
|
---|
1758 | Start an UIF ... ELSE .. ENDIF block. Condition evaluates to true if
|
---|
1759 |
|
---|
1760 | *src0.x* != 0
|
---|
1761 |
|
---|
1762 | where *src0.x* is interpreted as an integer register.
|
---|
1763 |
|
---|
1764 |
|
---|
1765 | .. opcode:: ELSE - Else
|
---|
1766 |
|
---|
1767 | Starts an else block, after an IF or UIF statement.
|
---|
1768 |
|
---|
1769 |
|
---|
1770 | .. opcode:: ENDIF - End If
|
---|
1771 |
|
---|
1772 | Ends an IF or UIF block.
|
---|
1773 |
|
---|
1774 |
|
---|
1775 | .. opcode:: SWITCH - Switch
|
---|
1776 |
|
---|
1777 | Starts a C-style switch expression. The switch consists of one or multiple
|
---|
1778 | CASE statements, and at most one DEFAULT statement. Execution of a statement
|
---|
1779 | ends when a BRK is hit, but just like in C falling through to other cases
|
---|
1780 | without a break is allowed. Similarly, DEFAULT label is allowed anywhere not
|
---|
1781 | just as last statement, and fallthrough is allowed into/from it.
|
---|
1782 | CASE *src* arguments are evaluated at bit level against the SWITCH *src* argument.
|
---|
1783 |
|
---|
1784 | Example::
|
---|
1785 |
|
---|
1786 | SWITCH src[0].x
|
---|
1787 | CASE src[0].x
|
---|
1788 | (some instructions here)
|
---|
1789 | (optional BRK here)
|
---|
1790 | DEFAULT
|
---|
1791 | (some instructions here)
|
---|
1792 | (optional BRK here)
|
---|
1793 | CASE src[0].x
|
---|
1794 | (some instructions here)
|
---|
1795 | (optional BRK here)
|
---|
1796 | ENDSWITCH
|
---|
1797 |
|
---|
1798 |
|
---|
1799 | .. opcode:: CASE - Switch case
|
---|
1800 |
|
---|
1801 | This represents a switch case label. The *src* arg must be an integer immediate.
|
---|
1802 |
|
---|
1803 |
|
---|
1804 | .. opcode:: DEFAULT - Switch default
|
---|
1805 |
|
---|
1806 | This represents the default case in the switch, which is taken if no other
|
---|
1807 | case matches.
|
---|
1808 |
|
---|
1809 |
|
---|
1810 | .. opcode:: ENDSWITCH - End of switch
|
---|
1811 |
|
---|
1812 | Ends a switch expression.
|
---|
1813 |
|
---|
1814 |
|
---|
1815 | Interpolation ISA
|
---|
1816 | ^^^^^^^^^^^^^^^^^
|
---|
1817 |
|
---|
1818 | The interpolation instructions allow an input to be interpolated in a
|
---|
1819 | different way than its declaration. This corresponds to the GLSL 4.00
|
---|
1820 | interpolateAt* functions. The first argument of each of these must come from
|
---|
1821 | ``TGSI_FILE_INPUT``.
|
---|
1822 |
|
---|
1823 | .. opcode:: INTERP_CENTROID - Interpolate at the centroid
|
---|
1824 |
|
---|
1825 | Interpolates the varying specified by *src0* at the centroid
|
---|
1826 |
|
---|
1827 | .. opcode:: INTERP_SAMPLE - Interpolate at the specified sample
|
---|
1828 |
|
---|
1829 | Interpolates the varying specified by *src0* at the sample id
|
---|
1830 | specified by *src1.x* (interpreted as an integer)
|
---|
1831 |
|
---|
1832 | .. opcode:: INTERP_OFFSET - Interpolate at the specified offset
|
---|
1833 |
|
---|
1834 | Interpolates the varying specified by *src0* at the offset *src1.xy*
|
---|
1835 | from the pixel center (interpreted as floats)
|
---|
1836 |
|
---|
1837 |
|
---|
1838 | .. _doubleopcodes:
|
---|
1839 |
|
---|
1840 | Double ISA
|
---|
1841 | ^^^^^^^^^^^^^^^
|
---|
1842 |
|
---|
1843 | The double-precision opcodes reinterpret four-component vectors into
|
---|
1844 | two-component vectors with doubled precision in each component.
|
---|
1845 |
|
---|
1846 | .. opcode:: DABS - Absolute
|
---|
1847 |
|
---|
1848 | .. math::
|
---|
1849 |
|
---|
1850 | dst.xy = |src0.xy|
|
---|
1851 |
|
---|
1852 | dst.zw = |src0.zw|
|
---|
1853 |
|
---|
1854 | .. opcode:: DADD - Add
|
---|
1855 |
|
---|
1856 | .. math::
|
---|
1857 |
|
---|
1858 | dst.xy = src0.xy + src1.xy
|
---|
1859 |
|
---|
1860 | dst.zw = src0.zw + src1.zw
|
---|
1861 |
|
---|
1862 | .. opcode:: DSEQ - Set on Equal
|
---|
1863 |
|
---|
1864 | .. math::
|
---|
1865 |
|
---|
1866 | dst.x = src0.xy == src1.xy ? \sim 0 : 0
|
---|
1867 |
|
---|
1868 | dst.z = src0.zw == src1.zw ? \sim 0 : 0
|
---|
1869 |
|
---|
1870 | .. opcode:: DSNE - Set on Not Equal
|
---|
1871 |
|
---|
1872 | .. math::
|
---|
1873 |
|
---|
1874 | dst.x = src0.xy != src1.xy ? \sim 0 : 0
|
---|
1875 |
|
---|
1876 | dst.z = src0.zw != src1.zw ? \sim 0 : 0
|
---|
1877 |
|
---|
1878 | .. opcode:: DSLT - Set on Less than
|
---|
1879 |
|
---|
1880 | .. math::
|
---|
1881 |
|
---|
1882 | dst.x = src0.xy < src1.xy ? \sim 0 : 0
|
---|
1883 |
|
---|
1884 | dst.z = src0.zw < src1.zw ? \sim 0 : 0
|
---|
1885 |
|
---|
1886 | .. opcode:: DSGE - Set on Greater equal
|
---|
1887 |
|
---|
1888 | .. math::
|
---|
1889 |
|
---|
1890 | dst.x = src0.xy >= src1.xy ? \sim 0 : 0
|
---|
1891 |
|
---|
1892 | dst.z = src0.zw >= src1.zw ? \sim 0 : 0
|
---|
1893 |
|
---|
1894 | .. opcode:: DFRAC - Fraction
|
---|
1895 |
|
---|
1896 | .. math::
|
---|
1897 |
|
---|
1898 | dst.xy = src.xy - \lfloor src.xy\rfloor
|
---|
1899 |
|
---|
1900 | dst.zw = src.zw - \lfloor src.zw\rfloor
|
---|
1901 |
|
---|
1902 | .. opcode:: DTRUNC - Truncate
|
---|
1903 |
|
---|
1904 | .. math::
|
---|
1905 |
|
---|
1906 | dst.xy = trunc(src.xy)
|
---|
1907 |
|
---|
1908 | dst.zw = trunc(src.zw)
|
---|
1909 |
|
---|
1910 | .. opcode:: DCEIL - Ceiling
|
---|
1911 |
|
---|
1912 | .. math::
|
---|
1913 |
|
---|
1914 | dst.xy = \lceil src.xy\rceil
|
---|
1915 |
|
---|
1916 | dst.zw = \lceil src.zw\rceil
|
---|
1917 |
|
---|
1918 | .. opcode:: DFLR - Floor
|
---|
1919 |
|
---|
1920 | .. math::
|
---|
1921 |
|
---|
1922 | dst.xy = \lfloor src.xy\rfloor
|
---|
1923 |
|
---|
1924 | dst.zw = \lfloor src.zw\rfloor
|
---|
1925 |
|
---|
1926 | .. opcode:: DROUND - Fraction
|
---|
1927 |
|
---|
1928 | .. math::
|
---|
1929 |
|
---|
1930 | dst.xy = round(src.xy)
|
---|
1931 |
|
---|
1932 | dst.zw = round(src.zw)
|
---|
1933 |
|
---|
1934 | .. opcode:: DSSG - Set Sign
|
---|
1935 |
|
---|
1936 | .. math::
|
---|
1937 |
|
---|
1938 | dst.xy = (src.xy > 0) ? 1.0 : (src.xy < 0) ? -1.0 : 0.0
|
---|
1939 |
|
---|
1940 | dst.zw = (src.zw > 0) ? 1.0 : (src.zw < 0) ? -1.0 : 0.0
|
---|
1941 |
|
---|
1942 | .. opcode:: DLDEXP - Multiply Number by Integral Power of 2
|
---|
1943 |
|
---|
1944 | This opcode is the inverse of frexp. The second
|
---|
1945 | source is an integer.
|
---|
1946 |
|
---|
1947 | .. math::
|
---|
1948 |
|
---|
1949 | dst.xy = src0.xy \times 2^{src1.x}
|
---|
1950 |
|
---|
1951 | dst.zw = src0.zw \times 2^{src1.z}
|
---|
1952 |
|
---|
1953 | .. opcode:: DMIN - Minimum
|
---|
1954 |
|
---|
1955 | .. math::
|
---|
1956 |
|
---|
1957 | dst.xy = min(src0.xy, src1.xy)
|
---|
1958 |
|
---|
1959 | dst.zw = min(src0.zw, src1.zw)
|
---|
1960 |
|
---|
1961 | .. opcode:: DMAX - Maximum
|
---|
1962 |
|
---|
1963 | .. math::
|
---|
1964 |
|
---|
1965 | dst.xy = max(src0.xy, src1.xy)
|
---|
1966 |
|
---|
1967 | dst.zw = max(src0.zw, src1.zw)
|
---|
1968 |
|
---|
1969 | .. opcode:: DMUL - Multiply
|
---|
1970 |
|
---|
1971 | .. math::
|
---|
1972 |
|
---|
1973 | dst.xy = src0.xy \times src1.xy
|
---|
1974 |
|
---|
1975 | dst.zw = src0.zw \times src1.zw
|
---|
1976 |
|
---|
1977 |
|
---|
1978 | .. opcode:: DMAD - Multiply And Add
|
---|
1979 |
|
---|
1980 | .. math::
|
---|
1981 |
|
---|
1982 | dst.xy = src0.xy \times src1.xy + src2.xy
|
---|
1983 |
|
---|
1984 | dst.zw = src0.zw \times src1.zw + src2.zw
|
---|
1985 |
|
---|
1986 |
|
---|
1987 | .. opcode:: DFMA - Fused Multiply-Add
|
---|
1988 |
|
---|
1989 | Perform a * b + c with no intermediate rounding step.
|
---|
1990 |
|
---|
1991 | .. math::
|
---|
1992 |
|
---|
1993 | dst.xy = src0.xy \times src1.xy + src2.xy
|
---|
1994 |
|
---|
1995 | dst.zw = src0.zw \times src1.zw + src2.zw
|
---|
1996 |
|
---|
1997 |
|
---|
1998 | .. opcode:: DDIV - Divide
|
---|
1999 |
|
---|
2000 | .. math::
|
---|
2001 |
|
---|
2002 | dst.xy = \frac{src0.xy}{src1.xy}
|
---|
2003 |
|
---|
2004 | dst.zw = \frac{src0.zw}{src1.zw}
|
---|
2005 |
|
---|
2006 |
|
---|
2007 | .. opcode:: DRCP - Reciprocal
|
---|
2008 |
|
---|
2009 | .. math::
|
---|
2010 |
|
---|
2011 | dst.xy = \frac{1}{src.xy}
|
---|
2012 |
|
---|
2013 | dst.zw = \frac{1}{src.zw}
|
---|
2014 |
|
---|
2015 | .. opcode:: DSQRT - Square Root
|
---|
2016 |
|
---|
2017 | .. math::
|
---|
2018 |
|
---|
2019 | dst.xy = \sqrt{src.xy}
|
---|
2020 |
|
---|
2021 | dst.zw = \sqrt{src.zw}
|
---|
2022 |
|
---|
2023 | .. opcode:: DRSQ - Reciprocal Square Root
|
---|
2024 |
|
---|
2025 | .. math::
|
---|
2026 |
|
---|
2027 | dst.xy = \frac{1}{\sqrt{src.xy}}
|
---|
2028 |
|
---|
2029 | dst.zw = \frac{1}{\sqrt{src.zw}}
|
---|
2030 |
|
---|
2031 | .. opcode:: F2D - Float to Double
|
---|
2032 |
|
---|
2033 | .. math::
|
---|
2034 |
|
---|
2035 | dst.xy = double(src0.x)
|
---|
2036 |
|
---|
2037 | dst.zw = double(src0.y)
|
---|
2038 |
|
---|
2039 | .. opcode:: D2F - Double to Float
|
---|
2040 |
|
---|
2041 | .. math::
|
---|
2042 |
|
---|
2043 | dst.x = float(src0.xy)
|
---|
2044 |
|
---|
2045 | dst.y = float(src0.zw)
|
---|
2046 |
|
---|
2047 | .. opcode:: I2D - Int to Double
|
---|
2048 |
|
---|
2049 | .. math::
|
---|
2050 |
|
---|
2051 | dst.xy = double(src0.x)
|
---|
2052 |
|
---|
2053 | dst.zw = double(src0.y)
|
---|
2054 |
|
---|
2055 | .. opcode:: D2I - Double to Int
|
---|
2056 |
|
---|
2057 | .. math::
|
---|
2058 |
|
---|
2059 | dst.x = int(src0.xy)
|
---|
2060 |
|
---|
2061 | dst.y = int(src0.zw)
|
---|
2062 |
|
---|
2063 | .. opcode:: U2D - Unsigned Int to Double
|
---|
2064 |
|
---|
2065 | .. math::
|
---|
2066 |
|
---|
2067 | dst.xy = double(src0.x)
|
---|
2068 |
|
---|
2069 | dst.zw = double(src0.y)
|
---|
2070 |
|
---|
2071 | .. opcode:: D2U - Double to Unsigned Int
|
---|
2072 |
|
---|
2073 | .. math::
|
---|
2074 |
|
---|
2075 | dst.x = unsigned(src0.xy)
|
---|
2076 |
|
---|
2077 | dst.y = unsigned(src0.zw)
|
---|
2078 |
|
---|
2079 | 64-bit Integer ISA
|
---|
2080 | ^^^^^^^^^^^^^^^^^^
|
---|
2081 |
|
---|
2082 | The 64-bit integer opcodes reinterpret four-component vectors into
|
---|
2083 | two-component vectors with 64-bits in each component.
|
---|
2084 |
|
---|
2085 | .. opcode:: I64ABS - 64-bit Integer Absolute Value
|
---|
2086 |
|
---|
2087 | .. math::
|
---|
2088 |
|
---|
2089 | dst.xy = |src0.xy|
|
---|
2090 |
|
---|
2091 | dst.zw = |src0.zw|
|
---|
2092 |
|
---|
2093 | .. opcode:: I64NEG - 64-bit Integer Negate
|
---|
2094 |
|
---|
2095 | Two's complement.
|
---|
2096 |
|
---|
2097 | .. math::
|
---|
2098 |
|
---|
2099 | dst.xy = -src.xy
|
---|
2100 |
|
---|
2101 | dst.zw = -src.zw
|
---|
2102 |
|
---|
2103 | .. opcode:: I64SSG - 64-bit Integer Set Sign
|
---|
2104 |
|
---|
2105 | .. math::
|
---|
2106 |
|
---|
2107 | dst.xy = (src0.xy < 0) ? -1 : (src0.xy > 0) ? 1 : 0
|
---|
2108 |
|
---|
2109 | dst.zw = (src0.zw < 0) ? -1 : (src0.zw > 0) ? 1 : 0
|
---|
2110 |
|
---|
2111 | .. opcode:: U64ADD - 64-bit Integer Add
|
---|
2112 |
|
---|
2113 | .. math::
|
---|
2114 |
|
---|
2115 | dst.xy = src0.xy + src1.xy
|
---|
2116 |
|
---|
2117 | dst.zw = src0.zw + src1.zw
|
---|
2118 |
|
---|
2119 | .. opcode:: U64MUL - 64-bit Integer Multiply
|
---|
2120 |
|
---|
2121 | .. math::
|
---|
2122 |
|
---|
2123 | dst.xy = src0.xy * src1.xy
|
---|
2124 |
|
---|
2125 | dst.zw = src0.zw * src1.zw
|
---|
2126 |
|
---|
2127 | .. opcode:: U64SEQ - 64-bit Integer Set on Equal
|
---|
2128 |
|
---|
2129 | .. math::
|
---|
2130 |
|
---|
2131 | dst.x = src0.xy == src1.xy ? \sim 0 : 0
|
---|
2132 |
|
---|
2133 | dst.z = src0.zw == src1.zw ? \sim 0 : 0
|
---|
2134 |
|
---|
2135 | .. opcode:: U64SNE - 64-bit Integer Set on Not Equal
|
---|
2136 |
|
---|
2137 | .. math::
|
---|
2138 |
|
---|
2139 | dst.x = src0.xy != src1.xy ? \sim 0 : 0
|
---|
2140 |
|
---|
2141 | dst.z = src0.zw != src1.zw ? \sim 0 : 0
|
---|
2142 |
|
---|
2143 | .. opcode:: U64SLT - 64-bit Unsigned Integer Set on Less Than
|
---|
2144 |
|
---|
2145 | .. math::
|
---|
2146 |
|
---|
2147 | dst.x = src0.xy < src1.xy ? \sim 0 : 0
|
---|
2148 |
|
---|
2149 | dst.z = src0.zw < src1.zw ? \sim 0 : 0
|
---|
2150 |
|
---|
2151 | .. opcode:: U64SGE - 64-bit Unsigned Integer Set on Greater Equal
|
---|
2152 |
|
---|
2153 | .. math::
|
---|
2154 |
|
---|
2155 | dst.x = src0.xy >= src1.xy ? \sim 0 : 0
|
---|
2156 |
|
---|
2157 | dst.z = src0.zw >= src1.zw ? \sim 0 : 0
|
---|
2158 |
|
---|
2159 | .. opcode:: I64SLT - 64-bit Signed Integer Set on Less Than
|
---|
2160 |
|
---|
2161 | .. math::
|
---|
2162 |
|
---|
2163 | dst.x = src0.xy < src1.xy ? \sim 0 : 0
|
---|
2164 |
|
---|
2165 | dst.z = src0.zw < src1.zw ? \sim 0 : 0
|
---|
2166 |
|
---|
2167 | .. opcode:: I64SGE - 64-bit Signed Integer Set on Greater Equal
|
---|
2168 |
|
---|
2169 | .. math::
|
---|
2170 |
|
---|
2171 | dst.x = src0.xy >= src1.xy ? \sim 0 : 0
|
---|
2172 |
|
---|
2173 | dst.z = src0.zw >= src1.zw ? \sim 0 : 0
|
---|
2174 |
|
---|
2175 | .. opcode:: I64MIN - Minimum of 64-bit Signed Integers
|
---|
2176 |
|
---|
2177 | .. math::
|
---|
2178 |
|
---|
2179 | dst.xy = min(src0.xy, src1.xy)
|
---|
2180 |
|
---|
2181 | dst.zw = min(src0.zw, src1.zw)
|
---|
2182 |
|
---|
2183 | .. opcode:: U64MIN - Minimum of 64-bit Unsigned Integers
|
---|
2184 |
|
---|
2185 | .. math::
|
---|
2186 |
|
---|
2187 | dst.xy = min(src0.xy, src1.xy)
|
---|
2188 |
|
---|
2189 | dst.zw = min(src0.zw, src1.zw)
|
---|
2190 |
|
---|
2191 | .. opcode:: I64MAX - Maximum of 64-bit Signed Integers
|
---|
2192 |
|
---|
2193 | .. math::
|
---|
2194 |
|
---|
2195 | dst.xy = max(src0.xy, src1.xy)
|
---|
2196 |
|
---|
2197 | dst.zw = max(src0.zw, src1.zw)
|
---|
2198 |
|
---|
2199 | .. opcode:: U64MAX - Maximum of 64-bit Unsigned Integers
|
---|
2200 |
|
---|
2201 | .. math::
|
---|
2202 |
|
---|
2203 | dst.xy = max(src0.xy, src1.xy)
|
---|
2204 |
|
---|
2205 | dst.zw = max(src0.zw, src1.zw)
|
---|
2206 |
|
---|
2207 | .. opcode:: U64SHL - Shift Left 64-bit Unsigned Integer
|
---|
2208 |
|
---|
2209 | The shift count is masked with ``0x3f`` before the shift is applied.
|
---|
2210 |
|
---|
2211 | .. math::
|
---|
2212 |
|
---|
2213 | dst.xy = src0.xy \ll (0x3f \& src1.x)
|
---|
2214 |
|
---|
2215 | dst.zw = src0.zw \ll (0x3f \& src1.y)
|
---|
2216 |
|
---|
2217 | .. opcode:: I64SHR - Arithmetic Shift Right (of 64-bit Signed Integer)
|
---|
2218 |
|
---|
2219 | The shift count is masked with ``0x3f`` before the shift is applied.
|
---|
2220 |
|
---|
2221 | .. math::
|
---|
2222 |
|
---|
2223 | dst.xy = src0.xy \gg (0x3f \& src1.x)
|
---|
2224 |
|
---|
2225 | dst.zw = src0.zw \gg (0x3f \& src1.y)
|
---|
2226 |
|
---|
2227 | .. opcode:: U64SHR - Logical Shift Right (of 64-bit Unsigned Integer)
|
---|
2228 |
|
---|
2229 | The shift count is masked with ``0x3f`` before the shift is applied.
|
---|
2230 |
|
---|
2231 | .. math::
|
---|
2232 |
|
---|
2233 | dst.xy = src0.xy \gg (unsigned) (0x3f \& src1.x)
|
---|
2234 |
|
---|
2235 | dst.zw = src0.zw \gg (unsigned) (0x3f \& src1.y)
|
---|
2236 |
|
---|
2237 | .. opcode:: I64DIV - 64-bit Signed Integer Division
|
---|
2238 |
|
---|
2239 | .. math::
|
---|
2240 |
|
---|
2241 | dst.xy = \frac{src0.xy}{src1.xy}
|
---|
2242 |
|
---|
2243 | dst.zw = \frac{src0.zw}{src1.zw}
|
---|
2244 |
|
---|
2245 | .. opcode:: U64DIV - 64-bit Unsigned Integer Division
|
---|
2246 |
|
---|
2247 | .. math::
|
---|
2248 |
|
---|
2249 | dst.xy = \frac{src0.xy}{src1.xy}
|
---|
2250 |
|
---|
2251 | dst.zw = \frac{src0.zw}{src1.zw}
|
---|
2252 |
|
---|
2253 | .. opcode:: U64MOD - 64-bit Unsigned Integer Remainder
|
---|
2254 |
|
---|
2255 | .. math::
|
---|
2256 |
|
---|
2257 | dst.xy = src0.xy \bmod src1.xy
|
---|
2258 |
|
---|
2259 | dst.zw = src0.zw \bmod src1.zw
|
---|
2260 |
|
---|
2261 | .. opcode:: I64MOD - 64-bit Signed Integer Remainder
|
---|
2262 |
|
---|
2263 | .. math::
|
---|
2264 |
|
---|
2265 | dst.xy = src0.xy \bmod src1.xy
|
---|
2266 |
|
---|
2267 | dst.zw = src0.zw \bmod src1.zw
|
---|
2268 |
|
---|
2269 | .. opcode:: F2U64 - Float to 64-bit Unsigned Int
|
---|
2270 |
|
---|
2271 | .. math::
|
---|
2272 |
|
---|
2273 | dst.xy = (uint64_t) src0.x
|
---|
2274 |
|
---|
2275 | dst.zw = (uint64_t) src0.y
|
---|
2276 |
|
---|
2277 | .. opcode:: F2I64 - Float to 64-bit Int
|
---|
2278 |
|
---|
2279 | .. math::
|
---|
2280 |
|
---|
2281 | dst.xy = (int64_t) src0.x
|
---|
2282 |
|
---|
2283 | dst.zw = (int64_t) src0.y
|
---|
2284 |
|
---|
2285 | .. opcode:: U2I64 - Unsigned Integer to 64-bit Integer
|
---|
2286 |
|
---|
2287 | This is a zero extension.
|
---|
2288 |
|
---|
2289 | .. math::
|
---|
2290 |
|
---|
2291 | dst.xy = (int64_t) src0.x
|
---|
2292 |
|
---|
2293 | dst.zw = (int64_t) src0.y
|
---|
2294 |
|
---|
2295 | .. opcode:: I2I64 - Signed Integer to 64-bit Integer
|
---|
2296 |
|
---|
2297 | This is a sign extension.
|
---|
2298 |
|
---|
2299 | .. math::
|
---|
2300 |
|
---|
2301 | dst.xy = (int64_t) src0.x
|
---|
2302 |
|
---|
2303 | dst.zw = (int64_t) src0.y
|
---|
2304 |
|
---|
2305 | .. opcode:: D2U64 - Double to 64-bit Unsigned Int
|
---|
2306 |
|
---|
2307 | .. math::
|
---|
2308 |
|
---|
2309 | dst.xy = (uint64_t) src0.xy
|
---|
2310 |
|
---|
2311 | dst.zw = (uint64_t) src0.zw
|
---|
2312 |
|
---|
2313 | .. opcode:: D2I64 - Double to 64-bit Int
|
---|
2314 |
|
---|
2315 | .. math::
|
---|
2316 |
|
---|
2317 | dst.xy = (int64_t) src0.xy
|
---|
2318 |
|
---|
2319 | dst.zw = (int64_t) src0.zw
|
---|
2320 |
|
---|
2321 | .. opcode:: U642F - 64-bit unsigned integer to float
|
---|
2322 |
|
---|
2323 | .. math::
|
---|
2324 |
|
---|
2325 | dst.x = (float) src0.xy
|
---|
2326 |
|
---|
2327 | dst.y = (float) src0.zw
|
---|
2328 |
|
---|
2329 | .. opcode:: I642F - 64-bit Int to Float
|
---|
2330 |
|
---|
2331 | .. math::
|
---|
2332 |
|
---|
2333 | dst.x = (float) src0.xy
|
---|
2334 |
|
---|
2335 | dst.y = (float) src0.zw
|
---|
2336 |
|
---|
2337 | .. opcode:: U642D - 64-bit unsigned integer to double
|
---|
2338 |
|
---|
2339 | .. math::
|
---|
2340 |
|
---|
2341 | dst.xy = (double) src0.xy
|
---|
2342 |
|
---|
2343 | dst.zw = (double) src0.zw
|
---|
2344 |
|
---|
2345 | .. opcode:: I642D - 64-bit Int to double
|
---|
2346 |
|
---|
2347 | .. math::
|
---|
2348 |
|
---|
2349 | dst.xy = (double) src0.xy
|
---|
2350 |
|
---|
2351 | dst.zw = (double) src0.zw
|
---|
2352 |
|
---|
2353 | .. _samplingopcodes:
|
---|
2354 |
|
---|
2355 | Resource Sampling Opcodes
|
---|
2356 | ^^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
2357 |
|
---|
2358 | Those opcodes follow very closely semantics of the respective Direct3D
|
---|
2359 | instructions. If in doubt double check Direct3D documentation.
|
---|
2360 | Note that the swizzle on SVIEW (src1) determines texel swizzling
|
---|
2361 | after lookup.
|
---|
2362 |
|
---|
2363 | .. opcode:: SAMPLE
|
---|
2364 |
|
---|
2365 | Using provided address, sample data from the specified texture using the
|
---|
2366 | filtering mode identified by the given sampler. The source data may come from
|
---|
2367 | any resource type other than buffers.
|
---|
2368 |
|
---|
2369 | Syntax: ``SAMPLE dst, address, sampler_view, sampler``
|
---|
2370 |
|
---|
2371 | Example: ``SAMPLE TEMP[0], TEMP[1], SVIEW[0], SAMP[0]``
|
---|
2372 |
|
---|
2373 | .. opcode:: SAMPLE_I
|
---|
2374 |
|
---|
2375 | Simplified alternative to the SAMPLE instruction. Using the provided
|
---|
2376 | integer address, SAMPLE_I fetches data from the specified sampler view
|
---|
2377 | without any filtering. The source data may come from any resource type
|
---|
2378 | other than CUBE.
|
---|
2379 |
|
---|
2380 | Syntax: ``SAMPLE_I dst, address, sampler_view``
|
---|
2381 |
|
---|
2382 | Example: ``SAMPLE_I TEMP[0], TEMP[1], SVIEW[0]``
|
---|
2383 |
|
---|
2384 | The 'address' is specified as unsigned integers. If the 'address' is out of
|
---|
2385 | range [0...(# texels - 1)] the result of the fetch is always 0 in all
|
---|
2386 | components. As such the instruction doesn't honor address wrap modes, in
|
---|
2387 | cases where that behavior is desirable 'SAMPLE' instruction should be used.
|
---|
2388 | address.w always provides an unsigned integer mipmap level. If the value is
|
---|
2389 | out of the range then the instruction always returns 0 in all components.
|
---|
2390 | address.yz are ignored for buffers and 1d textures. address.z is ignored
|
---|
2391 | for 1d texture arrays and 2d textures.
|
---|
2392 |
|
---|
2393 | For 1D texture arrays address.y provides the array index (also as unsigned
|
---|
2394 | integer). If the value is out of the range of available array indices
|
---|
2395 | [0... (array size - 1)] then the opcode always returns 0 in all components.
|
---|
2396 | For 2D texture arrays address.z provides the array index, otherwise it
|
---|
2397 | exhibits the same behavior as in the case for 1D texture arrays. The exact
|
---|
2398 | semantics of the source address are presented in the table below:
|
---|
2399 |
|
---|
2400 | +---------------------------+----+-----+-----+---------+
|
---|
2401 | | resource type | X | Y | Z | W |
|
---|
2402 | +===========================+====+=====+=====+=========+
|
---|
2403 | | ``PIPE_BUFFER`` | x | | | ignored |
|
---|
2404 | +---------------------------+----+-----+-----+---------+
|
---|
2405 | | ``PIPE_TEXTURE_1D`` | x | | | mpl |
|
---|
2406 | +---------------------------+----+-----+-----+---------+
|
---|
2407 | | ``PIPE_TEXTURE_2D`` | x | y | | mpl |
|
---|
2408 | +---------------------------+----+-----+-----+---------+
|
---|
2409 | | ``PIPE_TEXTURE_3D`` | x | y | z | mpl |
|
---|
2410 | +---------------------------+----+-----+-----+---------+
|
---|
2411 | | ``PIPE_TEXTURE_RECT`` | x | y | | mpl |
|
---|
2412 | +---------------------------+----+-----+-----+---------+
|
---|
2413 | | ``PIPE_TEXTURE_CUBE`` | not allowed as source |
|
---|
2414 | +---------------------------+----+-----+-----+---------+
|
---|
2415 | | ``PIPE_TEXTURE_1D_ARRAY`` | x | idx | | mpl |
|
---|
2416 | +---------------------------+----+-----+-----+---------+
|
---|
2417 | | ``PIPE_TEXTURE_2D_ARRAY`` | x | y | idx | mpl |
|
---|
2418 | +---------------------------+----+-----+-----+---------+
|
---|
2419 |
|
---|
2420 | Where 'mpl' is a mipmap level and 'idx' is the array index.
|
---|
2421 |
|
---|
2422 | .. opcode:: SAMPLE_I_MS
|
---|
2423 |
|
---|
2424 | Just like SAMPLE_I but allows fetch data from multi-sampled surfaces.
|
---|
2425 |
|
---|
2426 | Syntax: ``SAMPLE_I_MS dst, address, sampler_view, sample``
|
---|
2427 |
|
---|
2428 | .. opcode:: SAMPLE_B
|
---|
2429 |
|
---|
2430 | Just like the SAMPLE instruction with the exception that an additional bias
|
---|
2431 | is applied to the level of detail computed as part of the instruction
|
---|
2432 | execution.
|
---|
2433 |
|
---|
2434 | Syntax: ``SAMPLE_B dst, address, sampler_view, sampler, lod_bias``
|
---|
2435 |
|
---|
2436 | Example: ``SAMPLE_B TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
|
---|
2437 |
|
---|
2438 | .. opcode:: SAMPLE_C
|
---|
2439 |
|
---|
2440 | Similar to the SAMPLE instruction but it performs a comparison filter. The
|
---|
2441 | operands to SAMPLE_C are identical to SAMPLE, except that there is an
|
---|
2442 | additional float32 operand, reference value, which must be a register with
|
---|
2443 | single-component, or a scalar literal. SAMPLE_C makes the hardware use the
|
---|
2444 | current samplers compare_func (in pipe_sampler_state) to compare reference
|
---|
2445 | value against the red component value for the source resource at each texel
|
---|
2446 | that the currently configured texture filter covers based on the provided
|
---|
2447 | coordinates.
|
---|
2448 |
|
---|
2449 | Syntax: ``SAMPLE_C dst, address, sampler_view.r, sampler, ref_value``
|
---|
2450 |
|
---|
2451 | Example: ``SAMPLE_C TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
|
---|
2452 |
|
---|
2453 | .. opcode:: SAMPLE_C_LZ
|
---|
2454 |
|
---|
2455 | Same as SAMPLE_C, but LOD is 0 and derivatives are ignored. The LZ stands
|
---|
2456 | for level-zero.
|
---|
2457 |
|
---|
2458 | Syntax: ``SAMPLE_C_LZ dst, address, sampler_view.r, sampler, ref_value``
|
---|
2459 |
|
---|
2460 | Example: ``SAMPLE_C_LZ TEMP[0], TEMP[1], SVIEW[0].r, SAMP[0], TEMP[2].x``
|
---|
2461 |
|
---|
2462 |
|
---|
2463 | .. opcode:: SAMPLE_D
|
---|
2464 |
|
---|
2465 | SAMPLE_D is identical to the SAMPLE opcode except that the derivatives for
|
---|
2466 | the source address in the x direction and the y direction are provided by
|
---|
2467 | extra parameters.
|
---|
2468 |
|
---|
2469 | Syntax: ``SAMPLE_D dst, address, sampler_view, sampler, der_x, der_y``
|
---|
2470 |
|
---|
2471 | Example: ``SAMPLE_D TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2], TEMP[3]``
|
---|
2472 |
|
---|
2473 | .. opcode:: SAMPLE_L
|
---|
2474 |
|
---|
2475 | SAMPLE_L is identical to the SAMPLE opcode except that the LOD is provided
|
---|
2476 | directly as a scalar value, representing no anisotropy.
|
---|
2477 |
|
---|
2478 | Syntax: ``SAMPLE_L dst, address, sampler_view, sampler, explicit_lod``
|
---|
2479 |
|
---|
2480 | Example: ``SAMPLE_L TEMP[0], TEMP[1], SVIEW[0], SAMP[0], TEMP[2].x``
|
---|
2481 |
|
---|
2482 | .. opcode:: GATHER4
|
---|
2483 |
|
---|
2484 | Gathers the four texels to be used in a bi-linear filtering operation and
|
---|
2485 | packs them into a single register. Only works with 2D, 2D array, cubemaps,
|
---|
2486 | and cubemaps arrays. For 2D textures, only the addressing modes of the
|
---|
2487 | sampler and the top level of any mip pyramid are used. Set W to zero. It
|
---|
2488 | behaves like the SAMPLE instruction, but a filtered sample is not
|
---|
2489 | generated. The four samples that contribute to filtering are placed into
|
---|
2490 | XYZW in counter-clockwise order, starting with the (u,v) texture coordinate
|
---|
2491 | delta at the following locations (-, +), (+, +), (+, -), (-, -), where the
|
---|
2492 | magnitude of the deltas are half a texel.
|
---|
2493 |
|
---|
2494 |
|
---|
2495 | .. opcode:: SVIEWINFO
|
---|
2496 |
|
---|
2497 | Query the dimensions of a given sampler view. dst receives width, height,
|
---|
2498 | depth or array size and number of mipmap levels as int4. The dst can have a
|
---|
2499 | writemask which will specify what info is the caller interested in.
|
---|
2500 |
|
---|
2501 | Syntax: ``SVIEWINFO dst, src_mip_level, sampler_view``
|
---|
2502 |
|
---|
2503 | Example: ``SVIEWINFO TEMP[0], TEMP[1].x, SVIEW[0]``
|
---|
2504 |
|
---|
2505 | src_mip_level is an unsigned integer scalar. If it's out of range then
|
---|
2506 | returns 0 for width, height and depth/array size but the total number of
|
---|
2507 | mipmap is still returned correctly for the given sampler view. The returned
|
---|
2508 | width, height and depth values are for the mipmap level selected by the
|
---|
2509 | src_mip_level and are in the number of texels. For 1d texture array width
|
---|
2510 | is in dst.x, array size is in dst.y and dst.z is 0. The number of mipmaps is
|
---|
2511 | still in dst.w. In contrast to d3d10 resinfo, there's no way in the tgsi
|
---|
2512 | instruction encoding to specify the return type (float/rcpfloat/uint), hence
|
---|
2513 | always using uint. Also, unlike the SAMPLE instructions, the swizzle on src1
|
---|
2514 | resinfo allowing swizzling dst values is ignored (due to the interaction
|
---|
2515 | with rcpfloat modifier which requires some swizzle handling in the state
|
---|
2516 | tracker anyway).
|
---|
2517 |
|
---|
2518 | .. opcode:: SAMPLE_POS
|
---|
2519 |
|
---|
2520 | Query the position of a sample in the given resource or render target
|
---|
2521 | when per-sample fragment shading is in effect.
|
---|
2522 |
|
---|
2523 | Syntax: ``SAMPLE_POS dst, source, sample_index``
|
---|
2524 |
|
---|
2525 | dst receives float4 (x, y, undef, undef) indicated where the sample is
|
---|
2526 | located. Sample locations are in the range [0, 1] where 0.5 is the center
|
---|
2527 | of the fragment.
|
---|
2528 |
|
---|
2529 | source is either a sampler view (to indicate a shader resource) or temp
|
---|
2530 | register (to indicate the render target). The source register may have
|
---|
2531 | an optional swizzle to apply to the returned result
|
---|
2532 |
|
---|
2533 | sample_index is an integer scalar indicating which sample position is to
|
---|
2534 | be queried.
|
---|
2535 |
|
---|
2536 | If per-sample shading is not in effect or the source resource or render
|
---|
2537 | target is not multisampled, the result is (0.5, 0.5, undef, undef).
|
---|
2538 |
|
---|
2539 | NOTE: no driver has implemented this opcode yet (and no gallium frontend
|
---|
2540 | emits it). This information is subject to change.
|
---|
2541 |
|
---|
2542 | .. opcode:: SAMPLE_INFO
|
---|
2543 |
|
---|
2544 | Query the number of samples in a multisampled resource or render target.
|
---|
2545 |
|
---|
2546 | Syntax: ``SAMPLE_INFO dst, source``
|
---|
2547 |
|
---|
2548 | dst receives int4 (n, 0, 0, 0) where n is the number of samples in a
|
---|
2549 | resource or the render target.
|
---|
2550 |
|
---|
2551 | source is either a sampler view (to indicate a shader resource) or temp
|
---|
2552 | register (to indicate the render target). The source register may have
|
---|
2553 | an optional swizzle to apply to the returned result
|
---|
2554 |
|
---|
2555 | If per-sample shading is not in effect or the source resource or render
|
---|
2556 | target is not multisampled, the result is (1, 0, 0, 0).
|
---|
2557 |
|
---|
2558 | NOTE: no driver has implemented this opcode yet (and no gallium frontend
|
---|
2559 | emits it). This information is subject to change.
|
---|
2560 |
|
---|
2561 | .. opcode:: LOD - level of detail
|
---|
2562 |
|
---|
2563 | Same syntax as the SAMPLE opcode but instead of performing an actual
|
---|
2564 | texture lookup/filter, return the computed LOD information that the
|
---|
2565 | texture pipe would use to access the texture. The Y component contains
|
---|
2566 | the computed LOD lambda_prime. The X component contains the LOD that will
|
---|
2567 | be accessed, based on min/max lod's and mipmap filters.
|
---|
2568 | The Z and W components are set to 0.
|
---|
2569 |
|
---|
2570 | Syntax: ``LOD dst, address, sampler_view, sampler``
|
---|
2571 |
|
---|
2572 |
|
---|
2573 | .. _resourceopcodes:
|
---|
2574 |
|
---|
2575 | Resource Access Opcodes
|
---|
2576 | ^^^^^^^^^^^^^^^^^^^^^^^
|
---|
2577 |
|
---|
2578 | For these opcodes, the resource can be a BUFFER, IMAGE, or MEMORY.
|
---|
2579 |
|
---|
2580 | .. opcode:: LOAD - Fetch data from a shader buffer or image
|
---|
2581 |
|
---|
2582 | Syntax: ``LOAD dst, resource, address``
|
---|
2583 |
|
---|
2584 | Example: ``LOAD TEMP[0], BUFFER[0], TEMP[1]``
|
---|
2585 |
|
---|
2586 | Using the provided integer address, LOAD fetches data from the
|
---|
2587 | specified buffer or texture without any filtering.
|
---|
2588 |
|
---|
2589 | The 'address' is specified as a vector of unsigned integers. If the
|
---|
2590 | 'address' is out of range the result is unspecified.
|
---|
2591 |
|
---|
2592 | Only the first mipmap level of a resource can be read from using this
|
---|
2593 | instruction.
|
---|
2594 |
|
---|
2595 | For 1D or 2D texture arrays, the array index is provided as an
|
---|
2596 | unsigned integer in address.y or address.z, respectively. address.yz
|
---|
2597 | are ignored for buffers and 1D textures. address.z is ignored for 1D
|
---|
2598 | texture arrays and 2D textures. address.w is always ignored.
|
---|
2599 |
|
---|
2600 | A swizzle suffix may be added to the resource argument this will
|
---|
2601 | cause the resource data to be swizzled accordingly.
|
---|
2602 |
|
---|
2603 | .. opcode:: STORE - Write data to a shader resource
|
---|
2604 |
|
---|
2605 | Syntax: ``STORE resource, address, src``
|
---|
2606 |
|
---|
2607 | Example: ``STORE BUFFER[0], TEMP[0], TEMP[1]``
|
---|
2608 |
|
---|
2609 | Using the provided integer address, STORE writes data to the
|
---|
2610 | specified buffer or texture.
|
---|
2611 |
|
---|
2612 | The 'address' is specified as a vector of unsigned integers. If the
|
---|
2613 | 'address' is out of range the result is unspecified.
|
---|
2614 |
|
---|
2615 | Only the first mipmap level of a resource can be written to using
|
---|
2616 | this instruction.
|
---|
2617 |
|
---|
2618 | For 1D or 2D texture arrays, the array index is provided as an
|
---|
2619 | unsigned integer in address.y or address.z, respectively.
|
---|
2620 | address.yz are ignored for buffers and 1D textures. address.z is
|
---|
2621 | ignored for 1D texture arrays and 2D textures. address.w is always
|
---|
2622 | ignored.
|
---|
2623 |
|
---|
2624 | .. opcode:: RESQ - Query information about a resource
|
---|
2625 |
|
---|
2626 | Syntax: ``RESQ dst, resource``
|
---|
2627 |
|
---|
2628 | Example: ``RESQ TEMP[0], BUFFER[0]``
|
---|
2629 |
|
---|
2630 | Returns information about the buffer or image resource. For buffer
|
---|
2631 | resources, the size (in bytes) is returned in the x component. For
|
---|
2632 | image resources, .xyz will contain the width/height/layers of the
|
---|
2633 | image, while .w will contain the number of samples for multi-sampled
|
---|
2634 | images.
|
---|
2635 |
|
---|
2636 | .. opcode:: FBFETCH - Load data from framebuffer
|
---|
2637 |
|
---|
2638 | Syntax: ``FBFETCH dst, output``
|
---|
2639 |
|
---|
2640 | Example: ``FBFETCH TEMP[0], OUT[0]``
|
---|
2641 |
|
---|
2642 | This is only valid on ``COLOR`` semantic outputs. Returns the color
|
---|
2643 | of the current position in the framebuffer from before this fragment
|
---|
2644 | shader invocation. May return the same value from multiple calls for
|
---|
2645 | a particular output within a single invocation. Note that result may
|
---|
2646 | be undefined if a fragment is drawn multiple times without a blend
|
---|
2647 | barrier in between.
|
---|
2648 |
|
---|
2649 |
|
---|
2650 | .. _bindlessopcodes:
|
---|
2651 |
|
---|
2652 | Bindless Opcodes
|
---|
2653 | ^^^^^^^^^^^^^^^^
|
---|
2654 |
|
---|
2655 | These opcodes are for working with bindless sampler or image handles and
|
---|
2656 | require PIPE_CAP_BINDLESS_TEXTURE.
|
---|
2657 |
|
---|
2658 | .. opcode:: IMG2HND - Get a bindless handle for a image
|
---|
2659 |
|
---|
2660 | Syntax: ``IMG2HND dst, image``
|
---|
2661 |
|
---|
2662 | Example: ``IMG2HND TEMP[0], IMAGE[0]``
|
---|
2663 |
|
---|
2664 | Sets 'dst' to a bindless handle for 'image'.
|
---|
2665 |
|
---|
2666 | .. opcode:: SAMP2HND - Get a bindless handle for a sampler
|
---|
2667 |
|
---|
2668 | Syntax: ``SAMP2HND dst, sampler``
|
---|
2669 |
|
---|
2670 | Example: ``SAMP2HND TEMP[0], SAMP[0]``
|
---|
2671 |
|
---|
2672 | Sets 'dst' to a bindless handle for 'sampler'.
|
---|
2673 |
|
---|
2674 |
|
---|
2675 | .. _threadsyncopcodes:
|
---|
2676 |
|
---|
2677 | Inter-thread synchronization opcodes
|
---|
2678 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
2679 |
|
---|
2680 | These opcodes are intended for communication between threads running
|
---|
2681 | within the same compute grid. For now they're only valid in compute
|
---|
2682 | programs.
|
---|
2683 |
|
---|
2684 | .. opcode:: BARRIER - Thread group barrier
|
---|
2685 |
|
---|
2686 | ``BARRIER``
|
---|
2687 |
|
---|
2688 | This opcode suspends the execution of the current thread until all
|
---|
2689 | the remaining threads in the working group reach the same point of
|
---|
2690 | the program. Results are unspecified if any of the remaining
|
---|
2691 | threads terminates or never reaches an executed BARRIER instruction.
|
---|
2692 |
|
---|
2693 | .. opcode:: MEMBAR - Memory barrier
|
---|
2694 |
|
---|
2695 | ``MEMBAR type``
|
---|
2696 |
|
---|
2697 | This opcode waits for the completion of all memory accesses based on
|
---|
2698 | the type passed in. The type is an immediate bitfield with the following
|
---|
2699 | meaning:
|
---|
2700 |
|
---|
2701 | Bit 0: Shader storage buffers
|
---|
2702 | Bit 1: Atomic buffers
|
---|
2703 | Bit 2: Images
|
---|
2704 | Bit 3: Shared memory
|
---|
2705 | Bit 4: Thread group
|
---|
2706 |
|
---|
2707 | These may be passed in in any combination. An implementation is free to not
|
---|
2708 | distinguish between these as it sees fit. However these map to all the
|
---|
2709 | possibilities made available by GLSL.
|
---|
2710 |
|
---|
2711 | .. _atomopcodes:
|
---|
2712 |
|
---|
2713 | Atomic opcodes
|
---|
2714 | ^^^^^^^^^^^^^^
|
---|
2715 |
|
---|
2716 | These opcodes provide atomic variants of some common arithmetic and
|
---|
2717 | logical operations. In this context atomicity means that another
|
---|
2718 | concurrent memory access operation that affects the same memory
|
---|
2719 | location is guaranteed to be performed strictly before or after the
|
---|
2720 | entire execution of the atomic operation. The resource may be a BUFFER,
|
---|
2721 | IMAGE, HWATOMIC, or MEMORY. In the case of an image, the offset works
|
---|
2722 | the same as for ``LOAD`` and ``STORE``, specified above. For atomic
|
---|
2723 | counters, the offset is an immediate index to the base HW atomic
|
---|
2724 | counter for this operation.
|
---|
2725 | These atomic operations may only be used with 32-bit integer image formats.
|
---|
2726 |
|
---|
2727 | .. opcode:: ATOMUADD - Atomic integer addition
|
---|
2728 |
|
---|
2729 | Syntax: ``ATOMUADD dst, resource, offset, src``
|
---|
2730 |
|
---|
2731 | Example: ``ATOMUADD TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2732 |
|
---|
2733 | The following operation is performed atomically:
|
---|
2734 |
|
---|
2735 | .. math::
|
---|
2736 |
|
---|
2737 | dst_x = resource[offset]
|
---|
2738 |
|
---|
2739 | resource[offset] = dst_x + src_x
|
---|
2740 |
|
---|
2741 |
|
---|
2742 | .. opcode:: ATOMFADD - Atomic floating point addition
|
---|
2743 |
|
---|
2744 | Syntax: ``ATOMFADD dst, resource, offset, src``
|
---|
2745 |
|
---|
2746 | Example: ``ATOMFADD TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2747 |
|
---|
2748 | The following operation is performed atomically:
|
---|
2749 |
|
---|
2750 | .. math::
|
---|
2751 |
|
---|
2752 | dst_x = resource[offset]
|
---|
2753 |
|
---|
2754 | resource[offset] = dst_x + src_x
|
---|
2755 |
|
---|
2756 |
|
---|
2757 | .. opcode:: ATOMXCHG - Atomic exchange
|
---|
2758 |
|
---|
2759 | Syntax: ``ATOMXCHG dst, resource, offset, src``
|
---|
2760 |
|
---|
2761 | Example: ``ATOMXCHG TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2762 |
|
---|
2763 | The following operation is performed atomically:
|
---|
2764 |
|
---|
2765 | .. math::
|
---|
2766 |
|
---|
2767 | dst_x = resource[offset]
|
---|
2768 |
|
---|
2769 | resource[offset] = src_x
|
---|
2770 |
|
---|
2771 |
|
---|
2772 | .. opcode:: ATOMCAS - Atomic compare-and-exchange
|
---|
2773 |
|
---|
2774 | Syntax: ``ATOMCAS dst, resource, offset, cmp, src``
|
---|
2775 |
|
---|
2776 | Example: ``ATOMCAS TEMP[0], BUFFER[0], TEMP[1], TEMP[2], TEMP[3]``
|
---|
2777 |
|
---|
2778 | The following operation is performed atomically:
|
---|
2779 |
|
---|
2780 | .. math::
|
---|
2781 |
|
---|
2782 | dst_x = resource[offset]
|
---|
2783 |
|
---|
2784 | resource[offset] = (dst_x == cmp_x ? src_x : dst_x)
|
---|
2785 |
|
---|
2786 |
|
---|
2787 | .. opcode:: ATOMAND - Atomic bitwise And
|
---|
2788 |
|
---|
2789 | Syntax: ``ATOMAND dst, resource, offset, src``
|
---|
2790 |
|
---|
2791 | Example: ``ATOMAND TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2792 |
|
---|
2793 | The following operation is performed atomically:
|
---|
2794 |
|
---|
2795 | .. math::
|
---|
2796 |
|
---|
2797 | dst_x = resource[offset]
|
---|
2798 |
|
---|
2799 | resource[offset] = dst_x \& src_x
|
---|
2800 |
|
---|
2801 |
|
---|
2802 | .. opcode:: ATOMOR - Atomic bitwise Or
|
---|
2803 |
|
---|
2804 | Syntax: ``ATOMOR dst, resource, offset, src``
|
---|
2805 |
|
---|
2806 | Example: ``ATOMOR TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2807 |
|
---|
2808 | The following operation is performed atomically:
|
---|
2809 |
|
---|
2810 | .. math::
|
---|
2811 |
|
---|
2812 | dst_x = resource[offset]
|
---|
2813 |
|
---|
2814 | resource[offset] = dst_x | src_x
|
---|
2815 |
|
---|
2816 |
|
---|
2817 | .. opcode:: ATOMXOR - Atomic bitwise Xor
|
---|
2818 |
|
---|
2819 | Syntax: ``ATOMXOR dst, resource, offset, src``
|
---|
2820 |
|
---|
2821 | Example: ``ATOMXOR TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2822 |
|
---|
2823 | The following operation is performed atomically:
|
---|
2824 |
|
---|
2825 | .. math::
|
---|
2826 |
|
---|
2827 | dst_x = resource[offset]
|
---|
2828 |
|
---|
2829 | resource[offset] = dst_x \oplus src_x
|
---|
2830 |
|
---|
2831 |
|
---|
2832 | .. opcode:: ATOMUMIN - Atomic unsigned minimum
|
---|
2833 |
|
---|
2834 | Syntax: ``ATOMUMIN dst, resource, offset, src``
|
---|
2835 |
|
---|
2836 | Example: ``ATOMUMIN TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2837 |
|
---|
2838 | The following operation is performed atomically:
|
---|
2839 |
|
---|
2840 | .. math::
|
---|
2841 |
|
---|
2842 | dst_x = resource[offset]
|
---|
2843 |
|
---|
2844 | resource[offset] = (dst_x < src_x ? dst_x : src_x)
|
---|
2845 |
|
---|
2846 |
|
---|
2847 | .. opcode:: ATOMUMAX - Atomic unsigned maximum
|
---|
2848 |
|
---|
2849 | Syntax: ``ATOMUMAX dst, resource, offset, src``
|
---|
2850 |
|
---|
2851 | Example: ``ATOMUMAX TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2852 |
|
---|
2853 | The following operation is performed atomically:
|
---|
2854 |
|
---|
2855 | .. math::
|
---|
2856 |
|
---|
2857 | dst_x = resource[offset]
|
---|
2858 |
|
---|
2859 | resource[offset] = (dst_x > src_x ? dst_x : src_x)
|
---|
2860 |
|
---|
2861 |
|
---|
2862 | .. opcode:: ATOMIMIN - Atomic signed minimum
|
---|
2863 |
|
---|
2864 | Syntax: ``ATOMIMIN dst, resource, offset, src``
|
---|
2865 |
|
---|
2866 | Example: ``ATOMIMIN TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2867 |
|
---|
2868 | The following operation is performed atomically:
|
---|
2869 |
|
---|
2870 | .. math::
|
---|
2871 |
|
---|
2872 | dst_x = resource[offset]
|
---|
2873 |
|
---|
2874 | resource[offset] = (dst_x < src_x ? dst_x : src_x)
|
---|
2875 |
|
---|
2876 |
|
---|
2877 | .. opcode:: ATOMIMAX - Atomic signed maximum
|
---|
2878 |
|
---|
2879 | Syntax: ``ATOMIMAX dst, resource, offset, src``
|
---|
2880 |
|
---|
2881 | Example: ``ATOMIMAX TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2882 |
|
---|
2883 | The following operation is performed atomically:
|
---|
2884 |
|
---|
2885 | .. math::
|
---|
2886 |
|
---|
2887 | dst_x = resource[offset]
|
---|
2888 |
|
---|
2889 | resource[offset] = (dst_x > src_x ? dst_x : src_x)
|
---|
2890 |
|
---|
2891 |
|
---|
2892 | .. opcode:: ATOMINC_WRAP - Atomic increment + wrap around
|
---|
2893 |
|
---|
2894 | Syntax: ``ATOMINC_WRAP dst, resource, offset, src``
|
---|
2895 |
|
---|
2896 | Example: ``ATOMINC_WRAP TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2897 |
|
---|
2898 | The following operation is performed atomically:
|
---|
2899 |
|
---|
2900 | .. math::
|
---|
2901 |
|
---|
2902 | dst_x = resource[offset] + 1
|
---|
2903 |
|
---|
2904 | resource[offset] = dst_x <= src_x ? dst_x : 0
|
---|
2905 |
|
---|
2906 |
|
---|
2907 | .. opcode:: ATOMDEC_WRAP - Atomic decrement + wrap around
|
---|
2908 |
|
---|
2909 | Syntax: ``ATOMDEC_WRAP dst, resource, offset, src``
|
---|
2910 |
|
---|
2911 | Example: ``ATOMDEC_WRAP TEMP[0], BUFFER[0], TEMP[1], TEMP[2]``
|
---|
2912 |
|
---|
2913 | The following operation is performed atomically:
|
---|
2914 |
|
---|
2915 | .. math::
|
---|
2916 |
|
---|
2917 | dst_x = resource[offset]
|
---|
2918 |
|
---|
2919 | resource[offset] =
|
---|
2920 | \left\{
|
---|
2921 | \begin{array}{ c l }
|
---|
2922 | dst_x - 1 & \quad \textrm{if } dst_x \gt 0 \textrm{ and } dst_x \lt src_x \\
|
---|
2923 | 0 & \quad \textrm{otherwise}
|
---|
2924 | \end{array}
|
---|
2925 | \right.
|
---|
2926 |
|
---|
2927 | .. _interlaneopcodes:
|
---|
2928 |
|
---|
2929 | Inter-lane opcodes
|
---|
2930 | ^^^^^^^^^^^^^^^^^^
|
---|
2931 |
|
---|
2932 | These opcodes reduce the given value across the shader invocations
|
---|
2933 | running in the current SIMD group. Every thread in the subgroup will receive
|
---|
2934 | the same result. The BALLOT operations accept a single-channel argument that
|
---|
2935 | is treated as a boolean and produce a 64-bit value.
|
---|
2936 |
|
---|
2937 | .. opcode:: VOTE_ANY - Value is set in any of the active invocations
|
---|
2938 |
|
---|
2939 | Syntax: ``VOTE_ANY dst, value``
|
---|
2940 |
|
---|
2941 | Example: ``VOTE_ANY TEMP[0].x, TEMP[1].x``
|
---|
2942 |
|
---|
2943 |
|
---|
2944 | .. opcode:: VOTE_ALL - Value is set in all of the active invocations
|
---|
2945 |
|
---|
2946 | Syntax: ``VOTE_ALL dst, value``
|
---|
2947 |
|
---|
2948 | Example: ``VOTE_ALL TEMP[0].x, TEMP[1].x``
|
---|
2949 |
|
---|
2950 |
|
---|
2951 | .. opcode:: VOTE_EQ - Value is the same in all of the active invocations
|
---|
2952 |
|
---|
2953 | Syntax: ``VOTE_EQ dst, value``
|
---|
2954 |
|
---|
2955 | Example: ``VOTE_EQ TEMP[0].x, TEMP[1].x``
|
---|
2956 |
|
---|
2957 |
|
---|
2958 | .. opcode:: BALLOT - Lanemask of whether the value is set in each active
|
---|
2959 | invocation
|
---|
2960 |
|
---|
2961 | Syntax: ``BALLOT dst, value``
|
---|
2962 |
|
---|
2963 | Example: ``BALLOT TEMP[0].xy, TEMP[1].x``
|
---|
2964 |
|
---|
2965 | When the argument is a constant true, this produces a bitmask of active
|
---|
2966 | invocations. In fragment shaders, this can include helper invocations
|
---|
2967 | (invocations whose outputs and writes to memory are discarded, but which
|
---|
2968 | are used to compute derivatives).
|
---|
2969 |
|
---|
2970 |
|
---|
2971 | .. opcode:: READ_FIRST - Broadcast the value from the first active
|
---|
2972 | invocation to all active lanes
|
---|
2973 |
|
---|
2974 | Syntax: ``READ_FIRST dst, value``
|
---|
2975 |
|
---|
2976 | Example: ``READ_FIRST TEMP[0], TEMP[1]``
|
---|
2977 |
|
---|
2978 |
|
---|
2979 | .. opcode:: READ_INVOC - Retrieve the value from the given invocation
|
---|
2980 | (need not be uniform)
|
---|
2981 |
|
---|
2982 | Syntax: ``READ_INVOC dst, value, invocation``
|
---|
2983 |
|
---|
2984 | Example: ``READ_INVOC TEMP[0].xy, TEMP[1].xy, TEMP[2].x``
|
---|
2985 |
|
---|
2986 | invocation.x controls the invocation number to read from for all channels.
|
---|
2987 | The invocation number must be the same across all active invocations in a
|
---|
2988 | sub-group; otherwise, the results are undefined.
|
---|
2989 |
|
---|
2990 |
|
---|
2991 | Explanation of symbols used
|
---|
2992 | ------------------------------
|
---|
2993 |
|
---|
2994 |
|
---|
2995 | Functions
|
---|
2996 | ^^^^^^^^^^^^^^
|
---|
2997 |
|
---|
2998 |
|
---|
2999 | :math:`|x|` Absolute value of ``x``.
|
---|
3000 |
|
---|
3001 | :math:`\lceil x \rceil` Ceiling of ``x``.
|
---|
3002 |
|
---|
3003 | clamp(x,y,z) Clamp x between y and z.
|
---|
3004 | (x < y) ? y : (x > z) ? z : x
|
---|
3005 |
|
---|
3006 | :math:`\lfloor x\rfloor` Floor of ``x``.
|
---|
3007 |
|
---|
3008 | :math:`\log_2{x}` Logarithm of ``x``, base 2.
|
---|
3009 |
|
---|
3010 | max(x,y) Maximum of x and y.
|
---|
3011 | (x > y) ? x : y
|
---|
3012 |
|
---|
3013 | min(x,y) Minimum of x and y.
|
---|
3014 | (x < y) ? x : y
|
---|
3015 |
|
---|
3016 | partialx(x) Derivative of x relative to fragment's X.
|
---|
3017 |
|
---|
3018 | partialy(x) Derivative of x relative to fragment's Y.
|
---|
3019 |
|
---|
3020 | pop() Pop from stack.
|
---|
3021 |
|
---|
3022 | :math:`x^y` ``x`` to the power ``y``.
|
---|
3023 |
|
---|
3024 | push(x) Push x on stack.
|
---|
3025 |
|
---|
3026 | round(x) Round x.
|
---|
3027 |
|
---|
3028 | trunc(x) Truncate x, i.e. drop the fraction bits.
|
---|
3029 |
|
---|
3030 |
|
---|
3031 | Keywords
|
---|
3032 | ^^^^^^^^^^^^^
|
---|
3033 |
|
---|
3034 |
|
---|
3035 | discard Discard fragment.
|
---|
3036 |
|
---|
3037 | pc Program counter.
|
---|
3038 |
|
---|
3039 | target Label of target instruction.
|
---|
3040 |
|
---|
3041 |
|
---|
3042 | Other tokens
|
---|
3043 | ---------------
|
---|
3044 |
|
---|
3045 |
|
---|
3046 | Declaration
|
---|
3047 | ^^^^^^^^^^^
|
---|
3048 |
|
---|
3049 |
|
---|
3050 | Declares a register that is will be referenced as an operand in Instruction
|
---|
3051 | tokens.
|
---|
3052 |
|
---|
3053 | File field contains register file that is being declared and is one
|
---|
3054 | of TGSI_FILE.
|
---|
3055 |
|
---|
3056 | UsageMask field specifies which of the register components can be accessed
|
---|
3057 | and is one of TGSI_WRITEMASK.
|
---|
3058 |
|
---|
3059 | The Local flag specifies that a given value isn't intended for
|
---|
3060 | subroutine parameter passing and, as a result, the implementation
|
---|
3061 | isn't required to give any guarantees of it being preserved across
|
---|
3062 | subroutine boundaries. As it's merely a compiler hint, the
|
---|
3063 | implementation is free to ignore it.
|
---|
3064 |
|
---|
3065 | If Dimension flag is set to 1, a Declaration Dimension token follows.
|
---|
3066 |
|
---|
3067 | If Semantic flag is set to 1, a Declaration Semantic token follows.
|
---|
3068 |
|
---|
3069 | If Interpolate flag is set to 1, a Declaration Interpolate token follows.
|
---|
3070 |
|
---|
3071 | If file is TGSI_FILE_RESOURCE, a Declaration Resource token follows.
|
---|
3072 |
|
---|
3073 | If Array flag is set to 1, a Declaration Array token follows.
|
---|
3074 |
|
---|
3075 | Array Declaration
|
---|
3076 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3077 |
|
---|
3078 | Declarations can optional have an ArrayID attribute which can be referred by
|
---|
3079 | indirect addressing operands. An ArrayID of zero is reserved and treated as
|
---|
3080 | if no ArrayID is specified.
|
---|
3081 |
|
---|
3082 | If an indirect addressing operand refers to a specific declaration by using
|
---|
3083 | an ArrayID only the registers in this declaration are guaranteed to be
|
---|
3084 | accessed, accessing any register outside this declaration results in undefined
|
---|
3085 | behavior. Note that for compatibility the effective index is zero-based and
|
---|
3086 | not relative to the specified declaration
|
---|
3087 |
|
---|
3088 | If no ArrayID is specified with an indirect addressing operand the whole
|
---|
3089 | register file might be accessed by this operand. This is strongly discouraged
|
---|
3090 | and will prevent packing of scalar/vec2 arrays and effective alias analysis.
|
---|
3091 | This is only legal for TEMP and CONST register files.
|
---|
3092 |
|
---|
3093 | Declaration Semantic
|
---|
3094 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3095 |
|
---|
3096 | Vertex and fragment shader input and output registers may be labeled
|
---|
3097 | with semantic information consisting of a name and index.
|
---|
3098 |
|
---|
3099 | Follows Declaration token if Semantic bit is set.
|
---|
3100 |
|
---|
3101 | Since its purpose is to link a shader with other stages of the pipeline,
|
---|
3102 | it is valid to follow only those Declaration tokens that declare a register
|
---|
3103 | either in INPUT or OUTPUT file.
|
---|
3104 |
|
---|
3105 | SemanticName field contains the semantic name of the register being declared.
|
---|
3106 | There is no default value.
|
---|
3107 |
|
---|
3108 | SemanticIndex is an optional subscript that can be used to distinguish
|
---|
3109 | different register declarations with the same semantic name. The default value
|
---|
3110 | is 0.
|
---|
3111 |
|
---|
3112 | The meanings of the individual semantic names are explained in the following
|
---|
3113 | sections.
|
---|
3114 |
|
---|
3115 | TGSI_SEMANTIC_POSITION
|
---|
3116 | """"""""""""""""""""""
|
---|
3117 |
|
---|
3118 | For vertex shaders, TGSI_SEMANTIC_POSITION indicates the vertex shader
|
---|
3119 | output register which contains the homogeneous vertex position in the clip
|
---|
3120 | space coordinate system. After clipping, the X, Y and Z components of the
|
---|
3121 | vertex will be divided by the W value to get normalized device coordinates.
|
---|
3122 |
|
---|
3123 | For fragment shaders, TGSI_SEMANTIC_POSITION is used to indicate that
|
---|
3124 | fragment shader input (or system value, depending on which one is
|
---|
3125 | supported by the driver) contains the fragment's window position. The X
|
---|
3126 | component starts at zero and always increases from left to right.
|
---|
3127 | The Y component starts at zero and always increases but Y=0 may either
|
---|
3128 | indicate the top of the window or the bottom depending on the fragment
|
---|
3129 | coordinate origin convention (see TGSI_PROPERTY_FS_COORD_ORIGIN).
|
---|
3130 | The Z coordinate ranges from 0 to 1 to represent depth from the front
|
---|
3131 | to the back of the Z buffer. The W component contains the interpolated
|
---|
3132 | reciprocal of the vertex position W component (corresponding to gl_Fragcoord,
|
---|
3133 | but unlike d3d10 which interpolates the same 1/w but then gives back
|
---|
3134 | the reciprocal of the interpolated value).
|
---|
3135 |
|
---|
3136 | Fragment shaders may also declare an output register with
|
---|
3137 | TGSI_SEMANTIC_POSITION. Only the Z component is writable. This allows
|
---|
3138 | the fragment shader to change the fragment's Z position.
|
---|
3139 |
|
---|
3140 |
|
---|
3141 |
|
---|
3142 | TGSI_SEMANTIC_COLOR
|
---|
3143 | """""""""""""""""""
|
---|
3144 |
|
---|
3145 | For vertex shader outputs or fragment shader inputs/outputs, this
|
---|
3146 | label indicates that the register contains an R,G,B,A color.
|
---|
3147 |
|
---|
3148 | Several shader inputs/outputs may contain colors so the semantic index
|
---|
3149 | is used to distinguish them. For example, color[0] may be the diffuse
|
---|
3150 | color while color[1] may be the specular color.
|
---|
3151 |
|
---|
3152 | This label is needed so that the flat/smooth shading can be applied
|
---|
3153 | to the right interpolants during rasterization.
|
---|
3154 |
|
---|
3155 |
|
---|
3156 |
|
---|
3157 | TGSI_SEMANTIC_BCOLOR
|
---|
3158 | """"""""""""""""""""
|
---|
3159 |
|
---|
3160 | Back-facing colors are only used for back-facing polygons, and are only valid
|
---|
3161 | in vertex shader outputs. After rasterization, all polygons are front-facing
|
---|
3162 | and COLOR and BCOLOR end up occupying the same slots in the fragment shader,
|
---|
3163 | so all BCOLORs effectively become regular COLORs in the fragment shader.
|
---|
3164 |
|
---|
3165 |
|
---|
3166 | TGSI_SEMANTIC_FOG
|
---|
3167 | """""""""""""""""
|
---|
3168 |
|
---|
3169 | Vertex shader inputs and outputs and fragment shader inputs may be
|
---|
3170 | labeled with TGSI_SEMANTIC_FOG to indicate that the register contains
|
---|
3171 | a fog coordinate. Typically, the fragment shader will use the fog coordinate
|
---|
3172 | to compute a fog blend factor which is used to blend the normal fragment color
|
---|
3173 | with a constant fog color. But fog coord really is just an ordinary vec4
|
---|
3174 | register like regular semantics.
|
---|
3175 |
|
---|
3176 |
|
---|
3177 | TGSI_SEMANTIC_PSIZE
|
---|
3178 | """""""""""""""""""
|
---|
3179 |
|
---|
3180 | Vertex shader input and output registers may be labeled with
|
---|
3181 | TGIS_SEMANTIC_PSIZE to indicate that the register contains a point size
|
---|
3182 | in the form (S, 0, 0, 1). The point size controls the width or diameter
|
---|
3183 | of points for rasterization. This label cannot be used in fragment
|
---|
3184 | shaders.
|
---|
3185 |
|
---|
3186 | When using this semantic, be sure to set the appropriate state in the
|
---|
3187 | :ref:`rasterizer` first.
|
---|
3188 |
|
---|
3189 |
|
---|
3190 | TGSI_SEMANTIC_TEXCOORD
|
---|
3191 | """"""""""""""""""""""
|
---|
3192 |
|
---|
3193 | Only available if PIPE_CAP_TGSI_TEXCOORD is exposed !
|
---|
3194 |
|
---|
3195 | Vertex shader outputs and fragment shader inputs may be labeled with
|
---|
3196 | this semantic to make them replaceable by sprite coordinates via the
|
---|
3197 | sprite_coord_enable state in the :ref:`rasterizer`.
|
---|
3198 | The semantic index permitted with this semantic is limited to <= 7.
|
---|
3199 |
|
---|
3200 | If the driver does not support TEXCOORD, sprite coordinate replacement
|
---|
3201 | applies to inputs with the GENERIC semantic instead.
|
---|
3202 |
|
---|
3203 | The intended use case for this semantic is gl_TexCoord.
|
---|
3204 |
|
---|
3205 |
|
---|
3206 | TGSI_SEMANTIC_PCOORD
|
---|
3207 | """"""""""""""""""""
|
---|
3208 |
|
---|
3209 | Only available if PIPE_CAP_TGSI_TEXCOORD is exposed !
|
---|
3210 |
|
---|
3211 | Fragment shader inputs may be labeled with TGSI_SEMANTIC_PCOORD to indicate
|
---|
3212 | that the register contains sprite coordinates in the form (x, y, 0, 1), if
|
---|
3213 | the current primitive is a point and point sprites are enabled. Otherwise,
|
---|
3214 | the contents of the register are undefined.
|
---|
3215 |
|
---|
3216 | The intended use case for this semantic is gl_PointCoord.
|
---|
3217 |
|
---|
3218 |
|
---|
3219 | TGSI_SEMANTIC_GENERIC
|
---|
3220 | """""""""""""""""""""
|
---|
3221 |
|
---|
3222 | All vertex/fragment shader inputs/outputs not labeled with any other
|
---|
3223 | semantic label can be considered to be generic attributes. Typical
|
---|
3224 | uses of generic inputs/outputs are texcoords and user-defined values.
|
---|
3225 |
|
---|
3226 |
|
---|
3227 | TGSI_SEMANTIC_NORMAL
|
---|
3228 | """"""""""""""""""""
|
---|
3229 |
|
---|
3230 | Indicates that a vertex shader input is a normal vector. This is
|
---|
3231 | typically only used for legacy graphics APIs.
|
---|
3232 |
|
---|
3233 |
|
---|
3234 | TGSI_SEMANTIC_FACE
|
---|
3235 | """"""""""""""""""
|
---|
3236 |
|
---|
3237 | This label applies to fragment shader inputs (or system values,
|
---|
3238 | depending on which one is supported by the driver) and indicates that
|
---|
3239 | the register contains front/back-face information.
|
---|
3240 |
|
---|
3241 | If it is an input, it will be a floating-point vector in the form (F, 0, 0, 1),
|
---|
3242 | where F will be positive when the fragment belongs to a front-facing polygon,
|
---|
3243 | and negative when the fragment belongs to a back-facing polygon.
|
---|
3244 |
|
---|
3245 | If it is a system value, it will be an integer vector in the form (F, 0, 0, 1),
|
---|
3246 | where F is ``0xffffffff`` when the fragment belongs to a front-facing polygon
|
---|
3247 | and ``0`` when the fragment belongs to a back-facing polygon.
|
---|
3248 |
|
---|
3249 |
|
---|
3250 | TGSI_SEMANTIC_EDGEFLAG
|
---|
3251 | """"""""""""""""""""""
|
---|
3252 |
|
---|
3253 | For vertex shaders, this semantic label indicates that an input or
|
---|
3254 | output is a boolean edge flag. The register layout is [F, x, x, x]
|
---|
3255 | where F is 0.0 or 1.0 and x = don't care. Normally, the vertex shader
|
---|
3256 | simply copies the edge flag input to the edgeflag output.
|
---|
3257 |
|
---|
3258 | Edge flags are used to control which lines or points are actually
|
---|
3259 | drawn when the polygon mode converts triangles/quads/polygons into
|
---|
3260 | points or lines.
|
---|
3261 |
|
---|
3262 |
|
---|
3263 | TGSI_SEMANTIC_STENCIL
|
---|
3264 | """""""""""""""""""""
|
---|
3265 |
|
---|
3266 | For fragment shaders, this semantic label indicates that an output
|
---|
3267 | is a writable stencil reference value. Only the Y component is writable.
|
---|
3268 | This allows the fragment shader to change the fragments stencilref value.
|
---|
3269 |
|
---|
3270 |
|
---|
3271 | TGSI_SEMANTIC_VIEWPORT_INDEX
|
---|
3272 | """"""""""""""""""""""""""""
|
---|
3273 |
|
---|
3274 | For geometry shaders, this semantic label indicates that an output
|
---|
3275 | contains the index of the viewport (and scissor) to use.
|
---|
3276 | This is an integer value, and only the X component is used.
|
---|
3277 |
|
---|
3278 | If PIPE_CAP_VS_LAYER_VIEWPORT or PIPE_CAP_TES_LAYER_VIEWPORT is
|
---|
3279 | supported, then this semantic label can also be used in vertex or
|
---|
3280 | tessellation evaluation shaders, respectively. Only the value written in the
|
---|
3281 | last vertex processing stage is used.
|
---|
3282 |
|
---|
3283 |
|
---|
3284 | TGSI_SEMANTIC_LAYER
|
---|
3285 | """""""""""""""""""
|
---|
3286 |
|
---|
3287 | For geometry shaders, this semantic label indicates that an output
|
---|
3288 | contains the layer value to use for the color and depth/stencil surfaces.
|
---|
3289 | This is an integer value, and only the X component is used.
|
---|
3290 | (Also known as rendertarget array index.)
|
---|
3291 |
|
---|
3292 | If PIPE_CAP_VS_LAYER_VIEWPORT or PIPE_CAP_TES_LAYER_VIEWPORT is
|
---|
3293 | supported, then this semantic label can also be used in vertex or
|
---|
3294 | tessellation evaluation shaders, respectively. Only the value written in the
|
---|
3295 | last vertex processing stage is used.
|
---|
3296 |
|
---|
3297 |
|
---|
3298 | TGSI_SEMANTIC_CLIPDIST
|
---|
3299 | """"""""""""""""""""""
|
---|
3300 |
|
---|
3301 | Note this covers clipping and culling distances.
|
---|
3302 |
|
---|
3303 | When components of vertex elements are identified this way, these
|
---|
3304 | values are each assumed to be a float32 signed distance to a plane.
|
---|
3305 |
|
---|
3306 | For clip distances:
|
---|
3307 | Primitive setup only invokes rasterization on pixels for which
|
---|
3308 | the interpolated plane distances are >= 0.
|
---|
3309 |
|
---|
3310 | For cull distances:
|
---|
3311 | Primitives will be completely discarded if the plane distance
|
---|
3312 | for all of the vertices in the primitive are < 0.
|
---|
3313 | If a vertex has a cull distance of NaN, that vertex counts as "out"
|
---|
3314 | (as if its < 0);
|
---|
3315 |
|
---|
3316 | Multiple clip/cull planes can be implemented simultaneously, by
|
---|
3317 | annotating multiple components of one or more vertex elements with
|
---|
3318 | the above specified semantic.
|
---|
3319 | The limits on both clip and cull distances are bound
|
---|
3320 | by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT define which defines
|
---|
3321 | the maximum number of components that can be used to hold the
|
---|
3322 | distances and by the PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT
|
---|
3323 | which specifies the maximum number of registers which can be
|
---|
3324 | annotated with those semantics.
|
---|
3325 | The properties NUM_CLIPDIST_ENABLED and NUM_CULLDIST_ENABLED
|
---|
3326 | are used to divide up the 2 x vec4 space between clipping and culling.
|
---|
3327 |
|
---|
3328 | TGSI_SEMANTIC_SAMPLEID
|
---|
3329 | """"""""""""""""""""""
|
---|
3330 |
|
---|
3331 | For fragment shaders, this semantic label indicates that a system value
|
---|
3332 | contains the current sample id (i.e. gl_SampleID) as an unsigned int.
|
---|
3333 | Only the X component is used. If per-sample shading is not enabled,
|
---|
3334 | the result is (0, undef, undef, undef).
|
---|
3335 |
|
---|
3336 | Note that if the fragment shader uses this system value, the fragment
|
---|
3337 | shader is automatically executed at per sample frequency.
|
---|
3338 |
|
---|
3339 | TGSI_SEMANTIC_SAMPLEPOS
|
---|
3340 | """""""""""""""""""""""
|
---|
3341 |
|
---|
3342 | For fragment shaders, this semantic label indicates that a system
|
---|
3343 | value contains the current sample's position as float4(x, y, undef, undef)
|
---|
3344 | in the render target (i.e. gl_SamplePosition) when per-fragment shading
|
---|
3345 | is in effect. Position values are in the range [0, 1] where 0.5 is
|
---|
3346 | the center of the fragment.
|
---|
3347 |
|
---|
3348 | Note that if the fragment shader uses this system value, the fragment
|
---|
3349 | shader is automatically executed at per sample frequency.
|
---|
3350 |
|
---|
3351 | TGSI_SEMANTIC_SAMPLEMASK
|
---|
3352 | """"""""""""""""""""""""
|
---|
3353 |
|
---|
3354 | For fragment shaders, this semantic label can be applied to either a
|
---|
3355 | shader system value input or output.
|
---|
3356 |
|
---|
3357 | For a system value, the sample mask indicates the set of samples covered by
|
---|
3358 | the current primitive. If MSAA is not enabled, the value is (1, 0, 0, 0).
|
---|
3359 |
|
---|
3360 | For an output, the sample mask is used to disable further sample processing.
|
---|
3361 |
|
---|
3362 | For both, the register type is uint[4] but only the X component is used
|
---|
3363 | (i.e. gl_SampleMask[0]). Each bit corresponds to one sample position (up
|
---|
3364 | to 32x MSAA is supported).
|
---|
3365 |
|
---|
3366 | TGSI_SEMANTIC_INVOCATIONID
|
---|
3367 | """"""""""""""""""""""""""
|
---|
3368 |
|
---|
3369 | For geometry shaders, this semantic label indicates that a system value
|
---|
3370 | contains the current invocation id (i.e. gl_InvocationID).
|
---|
3371 | This is an integer value, and only the X component is used.
|
---|
3372 |
|
---|
3373 | TGSI_SEMANTIC_INSTANCEID
|
---|
3374 | """"""""""""""""""""""""
|
---|
3375 |
|
---|
3376 | For vertex shaders, this semantic label indicates that a system value contains
|
---|
3377 | the current instance id (i.e. gl_InstanceID). It does not include the base
|
---|
3378 | instance. This is an integer value, and only the X component is used.
|
---|
3379 |
|
---|
3380 | TGSI_SEMANTIC_VERTEXID
|
---|
3381 | """"""""""""""""""""""
|
---|
3382 |
|
---|
3383 | For vertex shaders, this semantic label indicates that a system value contains
|
---|
3384 | the current vertex id (i.e. gl_VertexID). It does (unlike in d3d10) include the
|
---|
3385 | base vertex. This is an integer value, and only the X component is used.
|
---|
3386 |
|
---|
3387 | TGSI_SEMANTIC_VERTEXID_NOBASE
|
---|
3388 | """""""""""""""""""""""""""""""
|
---|
3389 |
|
---|
3390 | For vertex shaders, this semantic label indicates that a system value contains
|
---|
3391 | the current vertex id without including the base vertex (this corresponds to
|
---|
3392 | d3d10 vertex id, so TGSI_SEMANTIC_VERTEXID_NOBASE + TGSI_SEMANTIC_BASEVERTEX
|
---|
3393 | == TGSI_SEMANTIC_VERTEXID). This is an integer value, and only the X component
|
---|
3394 | is used.
|
---|
3395 |
|
---|
3396 | TGSI_SEMANTIC_BASEVERTEX
|
---|
3397 | """"""""""""""""""""""""
|
---|
3398 |
|
---|
3399 | For vertex shaders, this semantic label indicates that a system value contains
|
---|
3400 | the base vertex (i.e. gl_BaseVertex). Note that for non-indexed draw calls,
|
---|
3401 | this contains the first (or start) value instead.
|
---|
3402 | This is an integer value, and only the X component is used.
|
---|
3403 |
|
---|
3404 | TGSI_SEMANTIC_PRIMID
|
---|
3405 | """"""""""""""""""""
|
---|
3406 |
|
---|
3407 | For geometry and fragment shaders, this semantic label indicates the value
|
---|
3408 | contains the primitive id (i.e. gl_PrimitiveID). This is an integer value,
|
---|
3409 | and only the X component is used.
|
---|
3410 | FIXME: This right now can be either a ordinary input or a system value...
|
---|
3411 |
|
---|
3412 |
|
---|
3413 | TGSI_SEMANTIC_PATCH
|
---|
3414 | """""""""""""""""""
|
---|
3415 |
|
---|
3416 | For tessellation evaluation/control shaders, this semantic label indicates a
|
---|
3417 | generic per-patch attribute. Such semantics will not implicitly be per-vertex
|
---|
3418 | arrays.
|
---|
3419 |
|
---|
3420 | TGSI_SEMANTIC_TESSCOORD
|
---|
3421 | """""""""""""""""""""""
|
---|
3422 |
|
---|
3423 | For tessellation evaluation shaders, this semantic label indicates the
|
---|
3424 | coordinates of the vertex being processed. This is available in XYZ; W is
|
---|
3425 | undefined.
|
---|
3426 |
|
---|
3427 | TGSI_SEMANTIC_TESSOUTER
|
---|
3428 | """""""""""""""""""""""
|
---|
3429 |
|
---|
3430 | For tessellation evaluation/control shaders, this semantic label indicates the
|
---|
3431 | outer tessellation levels of the patch. Isoline tessellation will only have XY
|
---|
3432 | defined, triangle will have XYZ and quads will have XYZW defined. This
|
---|
3433 | corresponds to gl_TessLevelOuter.
|
---|
3434 |
|
---|
3435 | TGSI_SEMANTIC_TESSINNER
|
---|
3436 | """""""""""""""""""""""
|
---|
3437 |
|
---|
3438 | For tessellation evaluation/control shaders, this semantic label indicates the
|
---|
3439 | inner tessellation levels of the patch. The X value is only defined for
|
---|
3440 | triangle tessellation, while quads will have XY defined. This is entirely
|
---|
3441 | undefined for isoline tessellation.
|
---|
3442 |
|
---|
3443 | TGSI_SEMANTIC_VERTICESIN
|
---|
3444 | """"""""""""""""""""""""
|
---|
3445 |
|
---|
3446 | For tessellation evaluation/control shaders, this semantic label indicates the
|
---|
3447 | number of vertices provided in the input patch. Only the X value is defined.
|
---|
3448 |
|
---|
3449 | TGSI_SEMANTIC_HELPER_INVOCATION
|
---|
3450 | """""""""""""""""""""""""""""""
|
---|
3451 |
|
---|
3452 | For fragment shaders, this semantic indicates whether the current
|
---|
3453 | invocation is covered or not. Helper invocations are created in order
|
---|
3454 | to properly compute derivatives, however it may be desirable to skip
|
---|
3455 | some of the logic in those cases. See ``gl_HelperInvocation`` documentation.
|
---|
3456 |
|
---|
3457 | TGSI_SEMANTIC_BASEINSTANCE
|
---|
3458 | """"""""""""""""""""""""""
|
---|
3459 |
|
---|
3460 | For vertex shaders, the base instance argument supplied for this
|
---|
3461 | draw. This is an integer value, and only the X component is used.
|
---|
3462 |
|
---|
3463 | TGSI_SEMANTIC_DRAWID
|
---|
3464 | """"""""""""""""""""
|
---|
3465 |
|
---|
3466 | For vertex shaders, the zero-based index of the current draw in a
|
---|
3467 | ``glMultiDraw*`` invocation. This is an integer value, and only the X
|
---|
3468 | component is used.
|
---|
3469 |
|
---|
3470 |
|
---|
3471 | TGSI_SEMANTIC_WORK_DIM
|
---|
3472 | """"""""""""""""""""""
|
---|
3473 |
|
---|
3474 | For compute shaders started via OpenCL this retrieves the work_dim
|
---|
3475 | parameter to the clEnqueueNDRangeKernel call with which the shader
|
---|
3476 | was started.
|
---|
3477 |
|
---|
3478 |
|
---|
3479 | TGSI_SEMANTIC_GRID_SIZE
|
---|
3480 | """""""""""""""""""""""
|
---|
3481 |
|
---|
3482 | For compute shaders, this semantic indicates the maximum (x, y, z) dimensions
|
---|
3483 | of a grid of thread blocks.
|
---|
3484 |
|
---|
3485 |
|
---|
3486 | TGSI_SEMANTIC_BLOCK_ID
|
---|
3487 | """"""""""""""""""""""
|
---|
3488 |
|
---|
3489 | For compute shaders, this semantic indicates the (x, y, z) coordinates of the
|
---|
3490 | current block inside of the grid.
|
---|
3491 |
|
---|
3492 |
|
---|
3493 | TGSI_SEMANTIC_BLOCK_SIZE
|
---|
3494 | """"""""""""""""""""""""
|
---|
3495 |
|
---|
3496 | For compute shaders, this semantic indicates the maximum (x, y, z) dimensions
|
---|
3497 | of a block in threads.
|
---|
3498 |
|
---|
3499 |
|
---|
3500 | TGSI_SEMANTIC_THREAD_ID
|
---|
3501 | """""""""""""""""""""""
|
---|
3502 |
|
---|
3503 | For compute shaders, this semantic indicates the (x, y, z) coordinates of the
|
---|
3504 | current thread inside of the block.
|
---|
3505 |
|
---|
3506 |
|
---|
3507 | TGSI_SEMANTIC_SUBGROUP_SIZE
|
---|
3508 | """""""""""""""""""""""""""
|
---|
3509 |
|
---|
3510 | This semantic indicates the subgroup size for the current invocation. This is
|
---|
3511 | an integer of at most 64, as it indicates the width of lanemasks. It does not
|
---|
3512 | depend on the number of invocations that are active.
|
---|
3513 |
|
---|
3514 |
|
---|
3515 | TGSI_SEMANTIC_SUBGROUP_INVOCATION
|
---|
3516 | """""""""""""""""""""""""""""""""
|
---|
3517 |
|
---|
3518 | The index of the current invocation within its subgroup.
|
---|
3519 |
|
---|
3520 |
|
---|
3521 | TGSI_SEMANTIC_SUBGROUP_EQ_MASK
|
---|
3522 | """"""""""""""""""""""""""""""
|
---|
3523 |
|
---|
3524 | A bit mask of ``bit index == TGSI_SEMANTIC_SUBGROUP_INVOCATION``, i.e.
|
---|
3525 | ``1 << subgroup_invocation`` in arbitrary precision arithmetic.
|
---|
3526 |
|
---|
3527 |
|
---|
3528 | TGSI_SEMANTIC_SUBGROUP_GE_MASK
|
---|
3529 | """"""""""""""""""""""""""""""
|
---|
3530 |
|
---|
3531 | A bit mask of ``bit index >= TGSI_SEMANTIC_SUBGROUP_INVOCATION``, i.e.
|
---|
3532 | ``((1 << (subgroup_size - subgroup_invocation)) - 1) << subgroup_invocation``
|
---|
3533 | in arbitrary precision arithmetic.
|
---|
3534 |
|
---|
3535 |
|
---|
3536 | TGSI_SEMANTIC_SUBGROUP_GT_MASK
|
---|
3537 | """"""""""""""""""""""""""""""
|
---|
3538 |
|
---|
3539 | A bit mask of ``bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION``, i.e.
|
---|
3540 | ``((1 << (subgroup_size - subgroup_invocation - 1)) - 1) << (subgroup_invocation + 1)``
|
---|
3541 | in arbitrary precision arithmetic.
|
---|
3542 |
|
---|
3543 |
|
---|
3544 | TGSI_SEMANTIC_SUBGROUP_LE_MASK
|
---|
3545 | """"""""""""""""""""""""""""""
|
---|
3546 |
|
---|
3547 | A bit mask of ``bit index <= TGSI_SEMANTIC_SUBGROUP_INVOCATION``, i.e.
|
---|
3548 | ``(1 << (subgroup_invocation + 1)) - 1`` in arbitrary precision arithmetic.
|
---|
3549 |
|
---|
3550 |
|
---|
3551 | TGSI_SEMANTIC_SUBGROUP_LT_MASK
|
---|
3552 | """"""""""""""""""""""""""""""
|
---|
3553 |
|
---|
3554 | A bit mask of ``bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION``, i.e.
|
---|
3555 | ``(1 << subgroup_invocation) - 1`` in arbitrary precision arithmetic.
|
---|
3556 |
|
---|
3557 |
|
---|
3558 | TGSI_SEMANTIC_VIEWPORT_MASK
|
---|
3559 | """""""""""""""""""""""""""
|
---|
3560 |
|
---|
3561 | A bit mask of viewports to broadcast the current primitive to. See
|
---|
3562 | :ext:`GL_NV_viewport_array2` for more details.
|
---|
3563 |
|
---|
3564 |
|
---|
3565 | TGSI_SEMANTIC_TESS_DEFAULT_OUTER_LEVEL
|
---|
3566 | """"""""""""""""""""""""""""""""""""""
|
---|
3567 |
|
---|
3568 | A system value equal to the default_outer_level array set via set_tess_level.
|
---|
3569 |
|
---|
3570 |
|
---|
3571 | TGSI_SEMANTIC_TESS_DEFAULT_INNER_LEVEL
|
---|
3572 | """"""""""""""""""""""""""""""""""""""
|
---|
3573 |
|
---|
3574 | A system value equal to the default_inner_level array set via set_tess_level.
|
---|
3575 |
|
---|
3576 |
|
---|
3577 | Declaration Interpolate
|
---|
3578 | ^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3579 |
|
---|
3580 | This token is only valid for fragment shader INPUT declarations.
|
---|
3581 |
|
---|
3582 | The Interpolate field specifies the way input is being interpolated by
|
---|
3583 | the rasterizer and is one of TGSI_INTERPOLATE_*.
|
---|
3584 |
|
---|
3585 | The Location field specifies the location inside the pixel that the
|
---|
3586 | interpolation should be done at, one of ``TGSI_INTERPOLATE_LOC_*``. Note that
|
---|
3587 | when per-sample shading is enabled, the implementation may choose to
|
---|
3588 | interpolate at the sample irrespective of the Location field.
|
---|
3589 |
|
---|
3590 |
|
---|
3591 | Declaration Sampler View
|
---|
3592 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3593 |
|
---|
3594 | Follows Declaration token if file is TGSI_FILE_SAMPLER_VIEW.
|
---|
3595 |
|
---|
3596 | DCL SVIEW[#], resource, type(s)
|
---|
3597 |
|
---|
3598 | Declares a shader input sampler view and assigns it to a SVIEW[#]
|
---|
3599 | register.
|
---|
3600 |
|
---|
3601 | resource can be one of BUFFER, 1D, 2D, 3D, 1D_ARRAY and 2D_ARRAY.
|
---|
3602 |
|
---|
3603 | type must be 1 or 4 entries (if specifying on a per-component
|
---|
3604 | level) out of UNORM, SNORM, SINT, UINT and FLOAT.
|
---|
3605 |
|
---|
3606 | For TEX\* style texture sample opcodes (as opposed to SAMPLE\* opcodes
|
---|
3607 | which take an explicit SVIEW[#] source register), there may be optionally
|
---|
3608 | SVIEW[#] declarations. In this case, the SVIEW index is implied by the
|
---|
3609 | SAMP index, and there must be a corresponding SVIEW[#] declaration for
|
---|
3610 | each SAMP[#] declaration. Drivers are free to ignore this if they wish.
|
---|
3611 | But note in particular that some drivers need to know the sampler type
|
---|
3612 | (float/int/unsigned) in order to generate the correct code, so cases
|
---|
3613 | where integer textures are sampled, SVIEW[#] declarations should be
|
---|
3614 | used.
|
---|
3615 |
|
---|
3616 | NOTE: It is NOT legal to mix SAMPLE\* style opcodes and TEX\* opcodes
|
---|
3617 | in the same shader.
|
---|
3618 |
|
---|
3619 | Declaration Resource
|
---|
3620 | ^^^^^^^^^^^^^^^^^^^^
|
---|
3621 |
|
---|
3622 | Follows Declaration token if file is TGSI_FILE_RESOURCE.
|
---|
3623 |
|
---|
3624 | DCL RES[#], resource [, WR] [, RAW]
|
---|
3625 |
|
---|
3626 | Declares a shader input resource and assigns it to a RES[#]
|
---|
3627 | register.
|
---|
3628 |
|
---|
3629 | resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1D_ARRAY and
|
---|
3630 | 2D_ARRAY.
|
---|
3631 |
|
---|
3632 | If the RAW keyword is not specified, the texture data will be
|
---|
3633 | subject to conversion, swizzling and scaling as required to yield
|
---|
3634 | the specified data type from the physical data format of the bound
|
---|
3635 | resource.
|
---|
3636 |
|
---|
3637 | If the RAW keyword is specified, no channel conversion will be
|
---|
3638 | performed: the values read for each of the channels (X,Y,Z,W) will
|
---|
3639 | correspond to consecutive words in the same order and format
|
---|
3640 | they're found in memory. No element-to-address conversion will be
|
---|
3641 | performed either: the value of the provided X coordinate will be
|
---|
3642 | interpreted in byte units instead of texel units. The result of
|
---|
3643 | accessing a misaligned address is undefined.
|
---|
3644 |
|
---|
3645 | Usage of the STORE opcode is only allowed if the WR (writable) flag
|
---|
3646 | is set.
|
---|
3647 |
|
---|
3648 | Hardware Atomic Register File
|
---|
3649 | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3650 |
|
---|
3651 | Hardware atomics are declared as a 2D array with an optional array id.
|
---|
3652 |
|
---|
3653 | The first member of the dimension is the buffer resource the atomic
|
---|
3654 | is located in.
|
---|
3655 | The second member is a range into the buffer resource, either for
|
---|
3656 | one or multiple counters. If this is an array, the declaration will have
|
---|
3657 | an unique array id.
|
---|
3658 |
|
---|
3659 | Each counter is 4 bytes in size, and index and ranges are in counters not bytes.
|
---|
3660 | DCL HWATOMIC[0][0]
|
---|
3661 | DCL HWATOMIC[0][1]
|
---|
3662 |
|
---|
3663 | This declares two atomics, one at the start of the buffer and one in the
|
---|
3664 | second 4 bytes.
|
---|
3665 |
|
---|
3666 | DCL HWATOMIC[0][0]
|
---|
3667 | DCL HWATOMIC[1][0]
|
---|
3668 | DCL HWATOMIC[1][1..3], ARRAY(1)
|
---|
3669 |
|
---|
3670 | This declares 5 atomics, one in buffer 0 at 0,
|
---|
3671 | one in buffer 1 at 0, and an array of 3 atomics in
|
---|
3672 | the buffer 1, starting at 1.
|
---|
3673 |
|
---|
3674 | Properties
|
---|
3675 | ^^^^^^^^^^^^^^^^^^^^^^^^
|
---|
3676 |
|
---|
3677 | Properties are general directives that apply to the whole TGSI program.
|
---|
3678 |
|
---|
3679 | FS_COORD_ORIGIN
|
---|
3680 | """""""""""""""
|
---|
3681 |
|
---|
3682 | Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin.
|
---|
3683 | The default value is UPPER_LEFT.
|
---|
3684 |
|
---|
3685 | If UPPER_LEFT, the position will be (0,0) at the upper left corner and
|
---|
3686 | increase downward and rightward.
|
---|
3687 | If LOWER_LEFT, the position will be (0,0) at the lower left corner and
|
---|
3688 | increase upward and rightward.
|
---|
3689 |
|
---|
3690 | OpenGL defaults to LOWER_LEFT, and is configurable with the
|
---|
3691 | :ext:`GL_ARB_fragment_coord_conventions` extension.
|
---|
3692 |
|
---|
3693 | DirectX 9/10 use UPPER_LEFT.
|
---|
3694 |
|
---|
3695 | FS_COORD_PIXEL_CENTER
|
---|
3696 | """""""""""""""""""""
|
---|
3697 |
|
---|
3698 | Specifies the fragment shader TGSI_SEMANTIC_POSITION pixel center convention.
|
---|
3699 | The default value is HALF_INTEGER.
|
---|
3700 |
|
---|
3701 | If HALF_INTEGER, the fractional part of the position will be 0.5
|
---|
3702 | If INTEGER, the fractional part of the position will be 0.0
|
---|
3703 |
|
---|
3704 | Note that this does not affect the set of fragments generated by
|
---|
3705 | rasterization, which is instead controlled by half_pixel_center in the
|
---|
3706 | rasterizer.
|
---|
3707 |
|
---|
3708 | OpenGL defaults to HALF_INTEGER, and is configurable with the
|
---|
3709 | :ext:`GL_ARB_fragment_coord_conventions` extension.
|
---|
3710 |
|
---|
3711 | DirectX 9 uses INTEGER.
|
---|
3712 | DirectX 10 uses HALF_INTEGER.
|
---|
3713 |
|
---|
3714 | FS_COLOR0_WRITES_ALL_CBUFS
|
---|
3715 | """"""""""""""""""""""""""
|
---|
3716 | Specifies that writes to the fragment shader color 0 are replicated to all
|
---|
3717 | bound cbufs. This facilitates OpenGL's fragColor output vs fragData[0] where
|
---|
3718 | fragData is directed to a single color buffer, but fragColor is broadcast.
|
---|
3719 |
|
---|
3720 | VS_PROHIBIT_UCPS
|
---|
3721 | """"""""""""""""""""""""""
|
---|
3722 | If this property is set on the program bound to the shader stage before the
|
---|
3723 | fragment shader, user clip planes should have no effect (be disabled) even if
|
---|
3724 | that shader does not write to any clip distance outputs and the rasterizer's
|
---|
3725 | clip_plane_enable is non-zero.
|
---|
3726 | This property is only supported by drivers that also support shader clip
|
---|
3727 | distance outputs.
|
---|
3728 | This is useful for APIs that don't have UCPs and where clip distances written
|
---|
3729 | by a shader cannot be disabled.
|
---|
3730 |
|
---|
3731 | GS_INVOCATIONS
|
---|
3732 | """"""""""""""
|
---|
3733 |
|
---|
3734 | Specifies the number of times a geometry shader should be executed for each
|
---|
3735 | input primitive. Each invocation will have a different
|
---|
3736 | TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, assumed to
|
---|
3737 | be 1.
|
---|
3738 |
|
---|
3739 | VS_WINDOW_SPACE_POSITION
|
---|
3740 | """"""""""""""""""""""""""
|
---|
3741 | If this property is set on the vertex shader, the TGSI_SEMANTIC_POSITION output
|
---|
3742 | is assumed to contain window space coordinates.
|
---|
3743 | Division of X,Y,Z by W and the viewport transformation are disabled, and 1/W is
|
---|
3744 | directly taken from the 4-th component of the shader output.
|
---|
3745 | Naturally, clipping is not performed on window coordinates either.
|
---|
3746 | The effect of this property is undefined if a geometry or tessellation shader
|
---|
3747 | are in use.
|
---|
3748 |
|
---|
3749 | TCS_VERTICES_OUT
|
---|
3750 | """"""""""""""""
|
---|
3751 |
|
---|
3752 | The number of vertices written by the tessellation control shader. This
|
---|
3753 | effectively defines the patch input size of the tessellation evaluation shader
|
---|
3754 | as well.
|
---|
3755 |
|
---|
3756 | TES_PRIM_MODE
|
---|
3757 | """""""""""""
|
---|
3758 |
|
---|
3759 | This sets the tessellation primitive mode, one of ``MESA_PRIM_TRIANGLES``,
|
---|
3760 | ``MESA_PRIM_QUADS``, or ``MESA_PRIM_LINES``. (Unlike in GL, there is no
|
---|
3761 | separate isolines settings, the regular lines is assumed to mean isolines.)
|
---|
3762 |
|
---|
3763 | TES_SPACING
|
---|
3764 | """""""""""
|
---|
3765 |
|
---|
3766 | This sets the spacing mode of the tessellation generator, one of
|
---|
3767 | ``PIPE_TESS_SPACING_*``.
|
---|
3768 |
|
---|
3769 | TES_VERTEX_ORDER_CW
|
---|
3770 | """""""""""""""""""
|
---|
3771 |
|
---|
3772 | This sets the vertex order to be clockwise if the value is 1, or
|
---|
3773 | counter-clockwise if set to 0.
|
---|
3774 |
|
---|
3775 | TES_POINT_MODE
|
---|
3776 | """"""""""""""
|
---|
3777 |
|
---|
3778 | If set to a non-zero value, this turns on point mode for the tessellator,
|
---|
3779 | which means that points will be generated instead of primitives.
|
---|
3780 |
|
---|
3781 | NUM_CLIPDIST_ENABLED
|
---|
3782 | """"""""""""""""""""
|
---|
3783 |
|
---|
3784 | How many clip distance scalar outputs are enabled.
|
---|
3785 |
|
---|
3786 | NUM_CULLDIST_ENABLED
|
---|
3787 | """"""""""""""""""""
|
---|
3788 |
|
---|
3789 | How many cull distance scalar outputs are enabled.
|
---|
3790 |
|
---|
3791 | FS_EARLY_DEPTH_STENCIL
|
---|
3792 | """"""""""""""""""""""
|
---|
3793 |
|
---|
3794 | Whether depth test, stencil test, and occlusion query should run before
|
---|
3795 | the fragment shader (regardless of fragment shader side effects). Corresponds
|
---|
3796 | to GLSL early_fragment_tests.
|
---|
3797 |
|
---|
3798 | NEXT_SHADER
|
---|
3799 | """""""""""
|
---|
3800 |
|
---|
3801 | Which shader stage will MOST LIKELY follow after this shader when the shader
|
---|
3802 | is bound. This is only a hint to the driver and doesn't have to be precise.
|
---|
3803 | Only set for VS and TES.
|
---|
3804 |
|
---|
3805 | CS_FIXED_BLOCK_WIDTH / HEIGHT / DEPTH
|
---|
3806 | """""""""""""""""""""""""""""""""""""
|
---|
3807 |
|
---|
3808 | Threads per block in each dimension, if known at compile time. If the block size
|
---|
3809 | is known all three should be at least 1. If it is unknown they should all be set
|
---|
3810 | to 0 or not set.
|
---|
3811 |
|
---|
3812 | LEGACY_MATH_RULES
|
---|
3813 | """""""""""""""""
|
---|
3814 |
|
---|
3815 | The MUL TGSI operation (FP32 multiplication) will return 0 if either
|
---|
3816 | of the operands are equal to 0. That means that 0 * Inf = 0. This
|
---|
3817 | should be set the same way for an entire pipeline. Note that this
|
---|
3818 | applies not only to the literal MUL TGSI opcode, but all FP32
|
---|
3819 | multiplications implied by other operations, such as MAD, FMA, DP2,
|
---|
3820 | DP3, DP4, DST, LOG, LRP, and possibly others. If there is a
|
---|
3821 | mismatch between shaders, then it is unspecified whether this behavior
|
---|
3822 | will be enabled.
|
---|
3823 |
|
---|
3824 | FS_POST_DEPTH_COVERAGE
|
---|
3825 | """"""""""""""""""""""
|
---|
3826 |
|
---|
3827 | When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples
|
---|
3828 | that have failed the depth/stencil tests. This is only valid when
|
---|
3829 | FS_EARLY_DEPTH_STENCIL is also specified.
|
---|
3830 |
|
---|
3831 | LAYER_VIEWPORT_RELATIVE
|
---|
3832 | """""""""""""""""""""""
|
---|
3833 |
|
---|
3834 | When enabled, the TGSI_SEMATNIC_LAYER output value is relative to the
|
---|
3835 | current viewport. This is especially useful in conjunction with
|
---|
3836 | TGSI_SEMANTIC_VIEWPORT_MASK.
|
---|
3837 |
|
---|
3838 |
|
---|
3839 | Texture Sampling and Texture Formats
|
---|
3840 | ------------------------------------
|
---|
3841 |
|
---|
3842 | This table shows how texture image components are returned as (x,y,z,w) tuples
|
---|
3843 | by TGSI texture instructions, such as :opcode:`TEX`, :opcode:`TXD`, and
|
---|
3844 | :opcode:`TXP`. For reference, OpenGL and Direct3D conventions are shown as
|
---|
3845 | well.
|
---|
3846 |
|
---|
3847 | +--------------------+--------------+--------------------+--------------+
|
---|
3848 | | Texture Components | Gallium | OpenGL | Direct3D 9 |
|
---|
3849 | +====================+==============+====================+==============+
|
---|
3850 | | R | (r, 0, 0, 1) | (r, 0, 0, 1) | (r, 1, 1, 1) |
|
---|
3851 | +--------------------+--------------+--------------------+--------------+
|
---|
3852 | | RG | (r, g, 0, 1) | (r, g, 0, 1) | (r, g, 1, 1) |
|
---|
3853 | +--------------------+--------------+--------------------+--------------+
|
---|
3854 | | RGB | (r, g, b, 1) | (r, g, b, 1) | (r, g, b, 1) |
|
---|
3855 | +--------------------+--------------+--------------------+--------------+
|
---|
3856 | | RGBA | (r, g, b, a) | (r, g, b, a) | (r, g, b, a) |
|
---|
3857 | +--------------------+--------------+--------------------+--------------+
|
---|
3858 | | A | (0, 0, 0, a) | (0, 0, 0, a) | (0, 0, 0, a) |
|
---|
3859 | +--------------------+--------------+--------------------+--------------+
|
---|
3860 | | L | (l, l, l, 1) | (l, l, l, 1) | (l, l, l, 1) |
|
---|
3861 | +--------------------+--------------+--------------------+--------------+
|
---|
3862 | | LA | (l, l, l, a) | (l, l, l, a) | (l, l, l, a) |
|
---|
3863 | +--------------------+--------------+--------------------+--------------+
|
---|
3864 | | I | (i, i, i, i) | (i, i, i, i) | N/A |
|
---|
3865 | +--------------------+--------------+--------------------+--------------+
|
---|
3866 | | UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) |
|
---|
3867 | | | | [#envmap-bumpmap]_ | |
|
---|
3868 | +--------------------+--------------+--------------------+--------------+
|
---|
3869 | | Z | (z, z, z, z) | (z, z, z, 1) | (0, z, 0, 1) |
|
---|
3870 | | | | [#depth-tex-mode]_ | |
|
---|
3871 | +--------------------+--------------+--------------------+--------------+
|
---|
3872 | | S | (s, s, s, s) | unknown | unknown |
|
---|
3873 | +--------------------+--------------+--------------------+--------------+
|
---|
3874 |
|
---|
3875 | .. [#envmap-bumpmap] https://registry.khronos.org/OpenGL/extensions/ATI/ATI_envmap_bumpmap.txt
|
---|
3876 | .. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
|
---|
3877 | or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.
|
---|