1 | Environment Variables
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2 | =====================
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3 |
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4 | Normally, no environment variables need to be set. Most of the
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5 | environment variables used by Mesa/Gallium are for debugging purposes,
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6 | but they can sometimes be useful for debugging end-user issues.
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7 |
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8 | LibGL environment variables
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9 | ---------------------------
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10 |
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11 | :envvar:`LIBGL_DEBUG`
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12 | If defined debug information will be printed to stderr. If set to
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13 | ``verbose`` additional information will be printed.
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14 | :envvar:`LIBGL_DRIVERS_PATH`
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15 | colon-separated list of paths to search for DRI drivers
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16 | :envvar:`LIBGL_ALWAYS_INDIRECT`
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17 | if set to ``true``, forces an indirect rendering context/connection.
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18 | :envvar:`LIBGL_ALWAYS_SOFTWARE`
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19 | if set to ``true``, always use software rendering
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20 | :envvar:`LIBGL_NO_DRAWARRAYS`
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21 | if set to ``true``, do not use DrawArrays GLX protocol (for
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22 | debugging)
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23 | :envvar:`LIBGL_SHOW_FPS`
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24 | print framerate to stdout based on the number of ``glXSwapBuffers``
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25 | calls per second.
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26 | :envvar:`LIBGL_DRI2_DISABLE`
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27 | disable DRI2 if set to ``true``.
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28 | :envvar:`LIBGL_DRI3_DISABLE`
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29 | disable DRI3 if set to ``true``.
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30 |
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31 | Core Mesa environment variables
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32 | -------------------------------
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33 |
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34 | :envvar:`MESA_NO_ASM`
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35 | if set, disables all assembly language optimizations
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36 | :envvar:`MESA_NO_MMX`
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37 | if set, disables Intel MMX optimizations
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38 | :envvar:`MESA_NO_3DNOW`
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39 | if set, disables AMD 3DNow! optimizations
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40 | :envvar:`MESA_NO_SSE`
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41 | if set, disables Intel SSE optimizations
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42 | :envvar:`MESA_NO_ERROR`
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43 | if set to 1, error checking is disabled as per ``KHR_no_error``. This
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44 | will result in undefined behavior for invalid use of the API, but
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45 | can reduce CPU use for apps that are known to be error free.
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46 | :envvar:`MESA_DEBUG`
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47 | if set, error messages are printed to stderr. For example, if the
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48 | application generates a ``GL_INVALID_ENUM`` error, a corresponding
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49 | error message indicating where the error occurred, and possibly why,
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50 | will be printed to stderr. For release builds, :envvar:`MESA_DEBUG`
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51 | defaults to off (no debug output). :envvar:`MESA_DEBUG` accepts the
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52 | following comma-separated list of named flags, which adds extra
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53 | behavior to just set :envvar:`MESA_DEBUG` to ``1``:
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54 |
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55 | ``silent``
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56 | turn off debug messages. Only useful for debug builds.
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57 | ``flush``
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58 | flush after each drawing command
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59 | ``incomplete_tex``
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60 | extra debug messages when a texture is incomplete
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61 | ``incomplete_fbo``
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62 | extra debug messages when a FBO is incomplete
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63 | ``context``
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64 | create a debug context (see ``GLX_CONTEXT_DEBUG_BIT_ARB``) and
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65 | print error and performance messages to stderr (or
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66 | ``MESA_LOG_FILE``).
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67 |
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68 | :envvar:`MESA_LOG_FILE`
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69 | specifies a file name for logging all errors, warnings, etc., rather
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70 | than stderr
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71 | :envvar:`MESA_TEX_PROG`
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72 | if set, implement conventional texture environment modes with fragment
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73 | programs (intended for developers only)
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74 | :envvar:`MESA_TNL_PROG`
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75 | if set, implement conventional vertex transformation operations with
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76 | vertex programs (intended for developers only). Setting this variable
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77 | automatically sets the :envvar:`MESA_TEX_PROG` variable as well.
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78 | :envvar:`MESA_EXTENSION_OVERRIDE`
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79 | can be used to enable/disable extensions. A value such as
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80 | ``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension
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81 | and disable the ``GL_EXT_bar`` extension.
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82 | :envvar:`MESA_EXTENSION_MAX_YEAR`
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83 | The ``GL_EXTENSIONS`` string returned by Mesa is sorted by extension
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84 | year. If this variable is set to year X, only extensions defined on
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85 | or before year X will be reported. This is to work-around a bug in
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86 | some games where the extension string is copied into a fixed-size
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87 | buffer without truncating. If the extension string is too long, the
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88 | buffer overrun can cause the game to crash. This is a work-around for
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89 | that.
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90 | :envvar:`MESA_GL_VERSION_OVERRIDE`
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91 | changes the value returned by ``glGetString(GL_VERSION)`` and
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92 | possibly the GL API type.
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93 |
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94 | - The format should be ``MAJOR.MINOR[FC|COMPAT]``
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95 | - ``FC`` is an optional suffix that indicates a forward compatible
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96 | context. This is only valid for versions >= 3.0.
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97 | - ``COMPAT`` is an optional suffix that indicates a compatibility
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98 | context or ``GL_ARB_compatibility`` support. This is only valid
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99 | for versions >= 3.1.
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100 | - GL versions <= 3.0 are set to a compatibility (non-Core) profile
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101 | - GL versions = 3.1, depending on the driver, it may or may not have
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102 | the ``ARB_compatibility`` extension enabled.
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103 | - GL versions >= 3.2 are set to a Core profile
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104 | - Examples:
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105 |
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106 | ``2.1``
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107 | select a compatibility (non-Core) profile with GL version 2.1.
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108 | ``3.0``
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109 | select a compatibility (non-Core) profile with GL version 3.0.
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110 | ``3.0FC``
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111 | select a Core+Forward Compatible profile with GL version 3.0.
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112 | ``3.1``
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113 | select GL version 3.1 with ``GL_ARB_compatibility`` enabled per
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114 | the driver default.
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115 | ``3.1FC``
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116 | select GL version 3.1 with forward compatibility and
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117 | ``GL_ARB_compatibility`` disabled.
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118 | ``3.1COMPAT``
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119 | select GL version 3.1 with ``GL_ARB_compatibility`` enabled.
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120 | ``X.Y``
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121 | override GL version to X.Y without changing the profile.
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122 | ``X.YFC``
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123 | select a Core+Forward Compatible profile with GL version X.Y.
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124 | ``X.YCOMPAT``
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125 | select a Compatibility profile with GL version X.Y.
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126 |
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127 | - Mesa may not really implement all the features of the given
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128 | version. (for developers only)
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129 |
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130 | :envvar:`MESA_GLES_VERSION_OVERRIDE`
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131 | changes the value returned by ``glGetString(GL_VERSION)`` for OpenGL
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132 | ES.
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133 |
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134 | - The format should be ``MAJOR.MINOR``
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135 | - Examples: ``2.0``, ``3.0``, ``3.1``
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136 | - Mesa may not really implement all the features of the given
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137 | version. (for developers only)
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138 |
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139 | :envvar:`MESA_GLSL_VERSION_OVERRIDE`
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140 | changes the value returned by
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141 | ``glGetString(GL_SHADING_LANGUAGE_VERSION)``. Valid values are
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142 | integers, such as ``130``. Mesa will not really implement all the
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143 | features of the given language version if it's higher than what's
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144 | normally reported. (for developers only)
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145 | :envvar:`MESA_GLSL_CACHE_DISABLE`
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146 | if set to ``true``, disables the GLSL shader cache. If set to
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147 | ``false``, enables the GLSL shader cache when it is disabled by
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148 | default.
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149 | :envvar:`MESA_GLSL_CACHE_MAX_SIZE`
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150 | if set, determines the maximum size of the on-disk cache of compiled
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151 | GLSL programs. Should be set to a number optionally followed by
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152 | ``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
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153 | gigabytes. By default, gigabytes will be assumed. And if unset, a
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154 | maximum size of 1GB will be used.
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155 |
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156 | .. note::
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157 |
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158 | A separate cache might be created for each architecture that Mesa is
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159 | installed for on your system. For example under the default settings
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160 | you may end up with a 1GB cache for x86_64 and another 1GB cache for
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161 | i386.
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162 |
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163 | :envvar:`MESA_GLSL_CACHE_DIR`
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164 | if set, determines the directory to be used for the on-disk cache of
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165 | compiled GLSL programs. If this variable is not set, then the cache
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166 | will be stored in ``$XDG_CACHE_HOME/mesa_shader_cache`` (if that
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167 | variable is set), or else within ``.cache/mesa_shader_cache`` within
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168 | the user's home directory.
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169 | :envvar:`MESA_GLSL`
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170 | :ref:`shading language compiler options <envvars>`
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171 | :envvar:`MESA_NO_MINMAX_CACHE`
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172 | when set, the minmax index cache is globally disabled.
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173 | :envvar:`MESA_SHADER_CAPTURE_PATH`
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174 | see :ref:`Capturing Shaders <capture>`
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175 | :envvar:`MESA_SHADER_DUMP_PATH` and :envvar:`MESA_SHADER_READ_PATH`
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176 | see :ref:`Experimenting with Shader
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177 | Replacements <replacement>`
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178 | :envvar:`MESA_VK_VERSION_OVERRIDE`
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179 | changes the Vulkan physical device version as returned in
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180 | ``VkPhysicalDeviceProperties::apiVersion``.
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181 |
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182 | - The format should be ``MAJOR.MINOR[.PATCH]``
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183 | - This will not let you force a version higher than the driver's
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184 | instance version as advertised by ``vkEnumerateInstanceVersion``
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185 | - This can be very useful for debugging but some features may not be
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186 | implemented correctly. (For developers only)
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187 | :envvar:`MESA_VK_WSI_PRESENT_MODE`
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188 | overrides the WSI present mode clients specify in
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189 | ``VkSwapchainCreateInfoKHR::presentMode``. Values can be ``fifo``,
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190 | ``relaxed``, ``mailbox`` or ``immediate``.
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191 | :envvar:`MESA_LOADER_DRIVER_OVERRIDE`
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192 | chooses a different driver binary such as ``etnaviv`` or ``zink``.
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193 |
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194 | NIR passes environment variables
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195 | --------------------------------
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196 |
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197 | The following are only applicable for drivers that uses NIR, as they
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198 | modify the behavior for the common ``NIR_PASS`` and ``NIR_PASS_V`` macros,
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199 | that wrap calls to NIR lowering/optimizations.
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200 |
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201 | :envvar:`NIR_PRINT`
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202 | If defined, the resulting NIR shader will be printed out at each
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203 | successful NIR lowering/optimization call.
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204 | :envvar:`NIR_TEST_CLONE`
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205 | If defined, cloning a NIR shader would be tested at each successful
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206 | NIR lowering/optimization call.
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207 | :envvar:`NIR_TEST_SERIALIZE`
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208 | If defined, serialize and deserialize a NIR shader would be tested at
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209 | each successful NIR lowering/optimization call.
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210 |
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211 | Mesa Xlib driver environment variables
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212 | --------------------------------------
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213 |
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214 | The following are only applicable to the Mesa Xlib software driver. See
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215 | the :doc:`Xlib software driver page <xlibdriver>` for details.
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216 |
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217 | :envvar:`MESA_RGB_VISUAL`
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218 | specifies the X visual and depth for RGB mode
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219 | :envvar:`MESA_BACK_BUFFER`
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220 | specifies how to implement the back color buffer, either ``pixmap``
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221 | or ``ximage``
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222 | :envvar:`MESA_GAMMA`
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223 | gamma correction coefficients for red, green, blue channels
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224 | :envvar:`MESA_XSYNC`
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225 | enable synchronous X behavior (for debugging only)
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226 | :envvar:`MESA_GLX_FORCE_CI`
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227 | if set, force GLX to treat 8 BPP visuals as CI visuals
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228 | :envvar:`MESA_GLX_FORCE_ALPHA`
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229 | if set, forces RGB windows to have an alpha channel.
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230 | :envvar:`MESA_GLX_DEPTH_BITS`
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231 | specifies default number of bits for depth buffer.
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232 | :envvar:`MESA_GLX_ALPHA_BITS`
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233 | specifies default number of bits for alpha channel.
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234 |
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235 | Intel driver environment variables
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236 | ----------------------------------------------------
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237 |
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238 | :envvar:`INTEL_BLACKHOLE_DEFAULT`
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239 | if set to 1, true or yes, then the OpenGL implementation will
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240 | default ``GL_BLACKHOLE_RENDER_INTEL`` to true, thus disabling any
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241 | rendering.
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242 | :envvar:`INTEL_DEBUG`
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243 | a comma-separated list of named flags, which do various things:
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244 |
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245 | ``ann``
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246 | annotate IR in assembly dumps
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247 | ``aub``
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248 | dump batches into an AUB trace for use with simulation tools
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249 | ``bat``
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250 | emit batch information
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251 | ``blit``
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252 | emit messages about blit operations
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253 | ``blorp``
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254 | emit messages about the blorp operations (blits & clears)
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255 | ``buf``
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256 | emit messages about buffer objects
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257 | ``clip``
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258 | emit messages about the clip unit (for old gens, includes the CLIP
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259 | program)
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260 | ``color``
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261 | use color in output
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262 | ``cs``
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263 | dump shader assembly for compute shaders
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264 | ``do32``
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265 | generate compute shader SIMD32 programs even if workgroup size
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266 | doesn't exceed the SIMD16 limit
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267 | ``dri``
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268 | emit messages about the DRI interface
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269 | ``fbo``
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270 | emit messages about framebuffers
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271 | ``fs``
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272 | dump shader assembly for fragment shaders
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273 | ``gs``
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274 | dump shader assembly for geometry shaders
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275 | ``hex``
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276 | print instruction hex dump with the disassembly
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277 | ``l3``
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278 | emit messages about the new L3 state during transitions
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279 | ``miptree``
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280 | emit messages about miptrees
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281 | ``no8``
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282 | don't generate SIMD8 fragment shader
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283 | ``no16``
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284 | suppress generation of 16-wide fragment shaders. useful for
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285 | debugging broken shaders
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286 | ``nocompact``
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287 | disable instruction compaction
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288 | ``nodualobj``
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289 | suppress generation of dual-object geometry shader code
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290 | ``nofc``
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291 | disable fast clears
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292 | ``norbc``
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293 | disable single sampled render buffer compression
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294 | ``optimizer``
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295 | dump shader assembly to files at each optimization pass and
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296 | iteration that make progress
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297 | ``perf``
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298 | emit messages about performance issues
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299 | ``perfmon``
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300 | emit messages about ``AMD_performance_monitor``
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301 | ``pix``
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302 | emit messages about pixel operations
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303 | ``prim``
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304 | emit messages about drawing primitives
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305 | ``reemit``
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306 | mark all state dirty on each draw call
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307 | ``sf``
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308 | emit messages about the strips & fans unit (for old gens, includes
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309 | the SF program)
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310 | ``shader_time``
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311 | record how much GPU time is spent in each shader
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312 | ``spill_fs``
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313 | force spilling of all registers in the scalar backend (useful to
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314 | debug spilling code)
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315 | ``spill_vec4``
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316 | force spilling of all registers in the vec4 backend (useful to
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317 | debug spilling code)
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318 | ``state``
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319 | emit messages about state flag tracking
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320 | ``submit``
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321 | emit batchbuffer usage statistics
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322 | ``sync``
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323 | after sending each batch, emit a message and wait for that batch
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324 | to finish rendering
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325 | ``tcs``
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326 | dump shader assembly for tessellation control shaders
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327 | ``tes``
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328 | dump shader assembly for tessellation evaluation shaders
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329 | ``tex``
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330 | emit messages about textures.
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331 | ``urb``
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332 | emit messages about URB setup
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333 | ``vert``
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334 | emit messages about vertex assembly
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335 | ``vs``
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336 | dump shader assembly for vertex shaders
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337 |
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338 | :envvar:`INTEL_MEASURE`
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339 | Collects GPU timestamps over common intervals, and generates a CSV report
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340 | to show how long rendering took. The overhead of collection is limited to
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341 | the flushing that is required at the interval boundaries for accurate
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342 | timestamps. By default, timing data is sent to ``stderr``. To direct output
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343 | to a file:
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344 |
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345 | ``INTEL_MEASURE=file=/tmp/measure.csv {workload}``
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346 |
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347 | To begin capturing timestamps at a particular frame:
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348 |
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349 | ``INTEL_MEASURE=file=/tmp/measure.csv,start=15 {workload}``
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350 |
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351 | To capture only 23 frames:
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352 |
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353 | ``INTEL_MEASURE=count=23 {workload}``
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354 |
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355 | To capture frames 15-37, stopping before frame 38:
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356 |
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357 | ``INTEL_MEASURE=start=15,count=23 {workload}``
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358 |
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359 | Designate an asynchronous control file with:
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360 |
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361 | ``INTEL_MEASURE=control=path/to/control.fifo {workload}``
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362 |
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363 | As the workload runs, enable capture for 5 frames with:
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364 |
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365 | ``$ echo 5 > path/to/control.fifo``
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366 |
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367 | Enable unbounded capture:
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368 |
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369 | ``$ echo -1 > path/to/control.fifo``
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370 |
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371 | and disable with:
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372 |
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373 | ``$ echo 0 > path/to/control.fifo``
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374 |
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375 | Select the boundaries of each snapshot with:
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376 |
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377 | ``INTEL_MEASURE=draw``
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378 | Collects timings for every render (DEFAULT)
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379 |
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380 | ``INTEL_MEASURE=rt``
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381 | Collects timings when the render target changes
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382 |
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383 | ``INTEL_MEASURE=batch``
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384 | Collects timings when batches are submitted
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385 |
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386 | ``INTEL_MEASURE=frame``
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387 | Collects timings at frame boundaries
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388 |
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389 | With ``INTEL_MEASURE=interval=5``, the duration of 5 events will be
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390 | combined into a single record in the output. When possible, a single
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391 | start and end event will be submitted to the GPU to minimize
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392 | stalling. Combined events will not span batches, except in
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393 | the case of ``INTEL_MEASURE=frame``.
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394 | :envvar:`INTEL_NO_HW`
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395 | if set to 1, true or yes, prevents batches from being submitted to the
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396 | hardware. This is useful for debugging hangs, etc.
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397 | :envvar:`INTEL_PRECISE_TRIG`
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398 | if set to 1, true or yes, then the driver prefers accuracy over
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399 | performance in trig functions.
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400 | :envvar:`INTEL_SHADER_ASM_READ_PATH`
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401 | if set, determines the directory to be used for overriding shader
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402 | assembly. The binaries with custom assembly should be placed in
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403 | this folder and have a name formatted as ``sha1_of_assembly.bin``.
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404 | The sha1 of a shader assembly is printed when assembly is dumped via
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405 | corresponding :envvar:`INTEL_DEBUG` flag (e.g. ``vs`` for vertex shader).
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406 | A binary could be generated from a dumped assembly by ``i965_asm``.
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407 | For :envvar:`INTEL_SHADER_ASM_READ_PATH` to work it is necessary to enable
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408 | dumping of corresponding shader stages via :envvar:`INTEL_DEBUG`.
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409 | It is advised to use ``nocompact`` flag of :envvar:`INTEL_DEBUG` when
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410 | dumping and overriding shader assemblies.
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411 | The success of assembly override would be signified by "Successfully
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412 | overrode shader with sha1 <sha1>" in stderr replacing the original
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413 | assembly.
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414 |
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415 |
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416 | Radeon driver environment variables (radeon, r200, and r300g)
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417 | -------------------------------------------------------------
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418 |
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419 | :envvar:`RADEON_NO_TCL`
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420 | if set, disable hardware-accelerated Transform/Clip/Lighting.
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421 |
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422 | DRI environment variables
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423 | -------------------------
|
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424 |
|
---|
425 | :envvar:`DRI_NO_MSAA`
|
---|
426 | disable MSAA for GLX/EGL MSAA visuals
|
---|
427 |
|
---|
428 |
|
---|
429 | EGL environment variables
|
---|
430 | -------------------------
|
---|
431 |
|
---|
432 | Mesa EGL supports different sets of environment variables. See the
|
---|
433 | :doc:`Mesa EGL <egl>` page for the details.
|
---|
434 |
|
---|
435 | Gallium environment variables
|
---|
436 | -----------------------------
|
---|
437 |
|
---|
438 | :envvar:`GALLIUM_HUD`
|
---|
439 | draws various information on the screen, like framerate, CPU load,
|
---|
440 | driver statistics, performance counters, etc. Set
|
---|
441 | :envvar:`GALLIUM_HUD` to ``help`` and run e.g. ``glxgears`` for more info.
|
---|
442 | :envvar:`GALLIUM_HUD_PERIOD`
|
---|
443 | sets the HUD update rate in seconds (float). Use zero to update every
|
---|
444 | frame. The default period is 1/2 second.
|
---|
445 | :envvar:`GALLIUM_HUD_VISIBLE`
|
---|
446 | control default visibility, defaults to true.
|
---|
447 | :envvar:`GALLIUM_HUD_TOGGLE_SIGNAL`
|
---|
448 | toggle visibility via user specified signal. Especially useful to
|
---|
449 | toggle HUD at specific points of application and disable for
|
---|
450 | unencumbered viewing the rest of the time. For example, set
|
---|
451 | :envvar:`GALLIUM_HUD_VISIBLE` to ``false`` and
|
---|
452 | :envvar:`GALLIUM_HUD_TOGGLE_SIGNAL` to ``10`` (``SIGUSR1``). Use
|
---|
453 | ``kill -10 <pid>`` to toggle the HUD as desired.
|
---|
454 | :envvar:`GALLIUM_HUD_SCALE`
|
---|
455 | Scale HUD by an integer factor, for high DPI displays. Default is 1.
|
---|
456 | :envvar:`GALLIUM_HUD_DUMP_DIR`
|
---|
457 | specifies a directory for writing the displayed HUD values into
|
---|
458 | files.
|
---|
459 | :envvar:`GALLIUM_DRIVER`
|
---|
460 | useful in combination with :envvar:`LIBGL_ALWAYS_SOFTWARE`=`true` for
|
---|
461 | choosing one of the software renderers ``softpipe``, ``llvmpipe`` or
|
---|
462 | ``swr``.
|
---|
463 | :envvar:`GALLIUM_LOG_FILE`
|
---|
464 | specifies a file for logging all errors, warnings, etc. rather than
|
---|
465 | stderr.
|
---|
466 | :envvar:`GALLIUM_PIPE_SEARCH_DIR`
|
---|
467 | specifies an alternate search directory for pipe-loader which overrides
|
---|
468 | the compile-time path based on the install location.
|
---|
469 | :envvar:`GALLIUM_PRINT_OPTIONS`
|
---|
470 | if non-zero, print all the Gallium environment variables which are
|
---|
471 | used, and their current values.
|
---|
472 | :envvar:`GALLIUM_DUMP_CPU`
|
---|
473 | if non-zero, print information about the CPU on start-up
|
---|
474 | :envvar:`TGSI_PRINT_SANITY`
|
---|
475 | if set, do extra sanity checking on TGSI shaders and print any errors
|
---|
476 | to stderr.
|
---|
477 | :envvar:`DRAW_FSE`
|
---|
478 | Enable fetch-shade-emit middle-end even though its not correct (e.g.
|
---|
479 | for softpipe)
|
---|
480 | :envvar:`DRAW_NO_FSE`
|
---|
481 | Disable fetch-shade-emit middle-end even when it is correct
|
---|
482 | :envvar:`DRAW_USE_LLVM`
|
---|
483 | if set to zero, the draw module will not use LLVM to execute shaders,
|
---|
484 | vertex fetch, etc.
|
---|
485 | :envvar:`ST_DEBUG`
|
---|
486 | controls debug output from the Mesa/Gallium state tracker. Setting to
|
---|
487 | ``tgsi``, for example, will print all the TGSI shaders. See
|
---|
488 | :file:`src/mesa/state_tracker/st_debug.c` for other options.
|
---|
489 |
|
---|
490 | Clover environment variables
|
---|
491 | ----------------------------
|
---|
492 |
|
---|
493 | :envvar:`CLOVER_EXTRA_BUILD_OPTIONS`
|
---|
494 | allows specifying additional compiler and linker options. Specified
|
---|
495 | options are appended after the options set by the OpenCL program in
|
---|
496 | ``clBuildProgram``.
|
---|
497 | :envvar:`CLOVER_EXTRA_COMPILE_OPTIONS`
|
---|
498 | allows specifying additional compiler options. Specified options are
|
---|
499 | appended after the options set by the OpenCL program in
|
---|
500 | ``clCompileProgram``.
|
---|
501 | :envvar:`CLOVER_EXTRA_LINK_OPTIONS`
|
---|
502 | allows specifying additional linker options. Specified options are
|
---|
503 | appended after the options set by the OpenCL program in
|
---|
504 | ``clLinkProgram``.
|
---|
505 |
|
---|
506 | Softpipe driver environment variables
|
---|
507 | -------------------------------------
|
---|
508 |
|
---|
509 | :envvar:`SOFTPIPE_DEBUG`
|
---|
510 | a comma-separated list of named flags, which do various things:
|
---|
511 |
|
---|
512 | ``vs``
|
---|
513 | Dump vertex shader assembly to stderr
|
---|
514 | ``fs``
|
---|
515 | Dump fragment shader assembly to stderr
|
---|
516 | ``gs``
|
---|
517 | Dump geometry shader assembly to stderr
|
---|
518 | ``cs``
|
---|
519 | Dump compute shader assembly to stderr
|
---|
520 | ``no_rast``
|
---|
521 | rasterization is disabled. For profiling purposes.
|
---|
522 | ``use_llvm``
|
---|
523 | the softpipe driver will try to use LLVM JIT for vertex
|
---|
524 | shading processing.
|
---|
525 | ``use_tgsi``
|
---|
526 | if set, the softpipe driver will ask to directly consume TGSI, instead
|
---|
527 | of NIR.
|
---|
528 |
|
---|
529 | LLVMpipe driver environment variables
|
---|
530 | -------------------------------------
|
---|
531 |
|
---|
532 | :envvar:`LP_NO_RAST`
|
---|
533 | if set LLVMpipe will no-op rasterization
|
---|
534 | :envvar:`LP_DEBUG`
|
---|
535 | a comma-separated list of debug options is accepted. See the source
|
---|
536 | code for details.
|
---|
537 | :envvar:`LP_PERF`
|
---|
538 | a comma-separated list of options to selectively no-op various parts
|
---|
539 | of the driver. See the source code for details.
|
---|
540 | :envvar:`LP_NUM_THREADS`
|
---|
541 | an integer indicating how many threads to use for rendering. Zero
|
---|
542 | turns off threading completely. The default value is the number of
|
---|
543 | CPU cores present.
|
---|
544 |
|
---|
545 | VMware SVGA driver environment variables
|
---|
546 | ----------------------------------------
|
---|
547 |
|
---|
548 | :envvar`SVGA_FORCE_SWTNL`
|
---|
549 | force use of software vertex transformation
|
---|
550 | :envvar`SVGA_NO_SWTNL`
|
---|
551 | don't allow software vertex transformation fallbacks (will often
|
---|
552 | result in incorrect rendering).
|
---|
553 | :envvar`SVGA_DEBUG`
|
---|
554 | for dumping shaders, constant buffers, etc. See the code for details.
|
---|
555 | :envvar`SVGA_EXTRA_LOGGING`
|
---|
556 | if set, enables extra logging to the ``vmware.log`` file, such as the
|
---|
557 | OpenGL program's name and command line arguments.
|
---|
558 | :envvar`SVGA_NO_LOGGING`
|
---|
559 | if set, disables logging to the ``vmware.log`` file. This is useful
|
---|
560 | when using Valgrind because it otherwise crashes when initializing
|
---|
561 | the host log feature.
|
---|
562 |
|
---|
563 | See the driver code for other, lesser-used variables.
|
---|
564 |
|
---|
565 | WGL environment variables
|
---|
566 | -------------------------
|
---|
567 |
|
---|
568 | :envvar:`WGL_SWAP_INTERVAL`
|
---|
569 | to set a swap interval, equivalent to calling
|
---|
570 | ``wglSwapIntervalEXT()`` in an application. If this environment
|
---|
571 | variable is set, application calls to ``wglSwapIntervalEXT()`` will
|
---|
572 | have no effect.
|
---|
573 |
|
---|
574 | VA-API environment variables
|
---|
575 | ----------------------------
|
---|
576 |
|
---|
577 | :envvar:`VAAPI_MPEG4_ENABLED`
|
---|
578 | enable MPEG4 for VA-API, disabled by default.
|
---|
579 |
|
---|
580 | VC4 driver environment variables
|
---|
581 | --------------------------------
|
---|
582 |
|
---|
583 | :envvar:`VC4_DEBUG`
|
---|
584 | a comma-separated list of named flags, which do various things:
|
---|
585 |
|
---|
586 | ``cl``
|
---|
587 | dump command list during creation
|
---|
588 | ``qpu``
|
---|
589 | dump generated QPU instructions
|
---|
590 | ``qir``
|
---|
591 | dump QPU IR during program compile
|
---|
592 | ``nir``
|
---|
593 | dump NIR during program compile
|
---|
594 | ``tgsi``
|
---|
595 | dump TGSI during program compile
|
---|
596 | ``shaderdb``
|
---|
597 | dump program compile information for shader-db analysis
|
---|
598 | ``perf``
|
---|
599 | print during performance-related events
|
---|
600 | ``norast``
|
---|
601 | skip actual hardware execution of commands
|
---|
602 | ``always_flush``
|
---|
603 | flush after each draw call
|
---|
604 | ``always_sync``
|
---|
605 | wait for finish after each flush
|
---|
606 | ``dump``
|
---|
607 | write a GPU command stream trace file (VC4 simulator only)
|
---|
608 |
|
---|
609 | RADV driver environment variables
|
---|
610 | ---------------------------------
|
---|
611 |
|
---|
612 | :envvar:`RADV_DEBUG`
|
---|
613 | a comma-separated list of named flags, which do various things:
|
---|
614 |
|
---|
615 | ``llvm``
|
---|
616 | enable LLVM compiler backend
|
---|
617 | ``allbos``
|
---|
618 | force all allocated buffers to be referenced in submissions
|
---|
619 | ``checkir``
|
---|
620 | validate the LLVM IR before LLVM compiles the shader
|
---|
621 | ``forcecompress``
|
---|
622 | Enables DCC,FMASK,CMASK,HTILE in situations where the driver supports it
|
---|
623 | but normally does not deem it beneficial.
|
---|
624 | ``hang``
|
---|
625 | enable GPU hangs detection and dump a report to
|
---|
626 | $HOME/radv_dumps_<pid>_<time> if a GPU hang is detected
|
---|
627 | ``img``
|
---|
628 | Print image info
|
---|
629 | ``info``
|
---|
630 | show GPU-related information
|
---|
631 | ``invariantgeom``
|
---|
632 | Mark geometry-affecting outputs as invariant. This works around a common
|
---|
633 | class of application bugs appearing as flickering.
|
---|
634 | ``metashaders``
|
---|
635 | dump internal meta shaders
|
---|
636 | ``noatocdithering``
|
---|
637 | disable dithering for alpha to coverage
|
---|
638 | ``nobinning``
|
---|
639 | disable primitive binning
|
---|
640 | ``nocache``
|
---|
641 | disable shaders cache
|
---|
642 | ``nocompute``
|
---|
643 | disable compute queue
|
---|
644 | ``nodcc``
|
---|
645 | disable Delta Color Compression (DCC) on images
|
---|
646 | ``nodisplaydcc``
|
---|
647 | disable Delta Color Compression (DCC) on displayable images
|
---|
648 | ``nodynamicbounds``
|
---|
649 | do not check OOB access for dynamic descriptors
|
---|
650 | ``nofastclears``
|
---|
651 | disable fast color/depthstencil clears
|
---|
652 | ``nohiz``
|
---|
653 | disable HIZ for depthstencil images
|
---|
654 | ``noibs``
|
---|
655 | disable directly recording command buffers in GPU-visible memory
|
---|
656 | ``nomemorycache``
|
---|
657 | disable memory shaders cache
|
---|
658 | ``nongg``
|
---|
659 | disable NGG for GFX10+
|
---|
660 | ``nonggc``
|
---|
661 | disable NGG culling on GPUs where it's enabled by default (GFX10.3+ only).
|
---|
662 | ``nooutoforder``
|
---|
663 | disable out-of-order rasterization
|
---|
664 | ``notccompatcmask``
|
---|
665 | disable TC-compat CMASK for MSAA surfaces
|
---|
666 | ``noumr``
|
---|
667 | disable UMR dumps during GPU hang detection (only with
|
---|
668 | :envvar:`RADV_DEBUG`=``hang``)
|
---|
669 | ``novrsflatshading``
|
---|
670 | disable VRS for flat shading (only on GFX10.3+)
|
---|
671 | ``preoptir``
|
---|
672 | dump LLVM IR before any optimizations
|
---|
673 | ``prologs``
|
---|
674 | dump vertex shader prologs
|
---|
675 | ``shaders``
|
---|
676 | dump shaders
|
---|
677 | ``shaderstats``
|
---|
678 | dump shader statistics
|
---|
679 | ``spirv``
|
---|
680 | dump SPIR-V
|
---|
681 | ``startup``
|
---|
682 | display info at startup
|
---|
683 | ``syncshaders``
|
---|
684 | synchronize shaders after all draws/dispatches
|
---|
685 | ``vmfaults``
|
---|
686 | check for VM memory faults via dmesg
|
---|
687 | ``zerovram``
|
---|
688 | initialize all memory allocated in VRAM as zero
|
---|
689 |
|
---|
690 | :envvar:`RADV_FORCE_FAMILY`
|
---|
691 | create a null device to compile shaders without a AMD GPU (e.g. vega10)
|
---|
692 |
|
---|
693 | :envvar:`RADV_FORCE_VRS`
|
---|
694 | allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only
|
---|
695 | forced for pipelines that don't explicitely use VRS or flat shading.
|
---|
696 | The supported values are 2x2, 1x2 and 2x1. Only for testing purposes.
|
---|
697 |
|
---|
698 | :envvar:`RADV_PERFTEST`
|
---|
699 | a comma-separated list of named flags, which do various things:
|
---|
700 |
|
---|
701 | ``bolist``
|
---|
702 | enable the global BO list
|
---|
703 | ``cswave32``
|
---|
704 | enable wave32 for compute shaders (GFX10+)
|
---|
705 | ``dccmsaa``
|
---|
706 | enable DCC for MSAA images
|
---|
707 | ``force_emulate_rt``
|
---|
708 | forces ray-tracing to be emulated in software,
|
---|
709 | even if there is hardware support.
|
---|
710 | ``gewave32``
|
---|
711 | enable wave32 for vertex/tess/geometry shaders (GFX10+)
|
---|
712 | ``localbos``
|
---|
713 | enable local BOs
|
---|
714 | ``nosam``
|
---|
715 | disable optimizations that get enabled when all VRAM is CPU visible.
|
---|
716 | ``pswave32``
|
---|
717 | enable wave32 for pixel shaders (GFX10+)
|
---|
718 | ``nggc``
|
---|
719 | enable NGG culling on GPUs where it's not enabled by default (GFX10.1 only).
|
---|
720 | ``rt``
|
---|
721 | enable rt extensions whose implementation is still experimental.
|
---|
722 | ``sam``
|
---|
723 | enable optimizations to move more driver internal objects to VRAM.
|
---|
724 |
|
---|
725 | :envvar:`RADV_TEX_ANISO`
|
---|
726 | force anisotropy filter (up to 16)
|
---|
727 |
|
---|
728 | :envvar:`ACO_DEBUG`
|
---|
729 | a comma-separated list of named flags, which do various things:
|
---|
730 |
|
---|
731 | ``validateir``
|
---|
732 | validate the ACO IR at various points of compilation (enabled by
|
---|
733 | default for debug/debugoptimized builds)
|
---|
734 | ``validatera``
|
---|
735 | validate register assignment of ACO IR and catches many RA bugs
|
---|
736 | ``perfwarn``
|
---|
737 | abort on some suboptimal code generation
|
---|
738 | ``force-waitcnt``
|
---|
739 | force emitting waitcnt states if there is something to wait for
|
---|
740 | ``novn``
|
---|
741 | disable value numbering
|
---|
742 | ``noopt``
|
---|
743 | disable various optimizations
|
---|
744 | ``noscheduling``
|
---|
745 | disable instructions scheduling
|
---|
746 | ``perfinfo``
|
---|
747 | print information used to calculate some pipeline statistics
|
---|
748 | ``liveinfo``
|
---|
749 | print liveness and register demand information before scheduling
|
---|
750 |
|
---|
751 | radeonsi driver environment variables
|
---|
752 | -------------------------------------
|
---|
753 |
|
---|
754 | :envvar:`AMD_DEBUG`
|
---|
755 | a comma-separated list of named flags, which do various things:
|
---|
756 |
|
---|
757 | ``nodcc``
|
---|
758 | Disable DCC.
|
---|
759 | ``nodccclear``
|
---|
760 | Disable DCC fast clear.
|
---|
761 | ``nodccmsaa``
|
---|
762 | Disable DCC for MSAA
|
---|
763 | ``nodpbb``
|
---|
764 | Disable DPBB.
|
---|
765 | ``nodfsm``
|
---|
766 | Disable DFSM.
|
---|
767 | ``notiling``
|
---|
768 | Disable tiling
|
---|
769 | ``nofmask``
|
---|
770 | Disable MSAA compression
|
---|
771 | ``nohyperz``
|
---|
772 | Disable Hyper-Z
|
---|
773 | ``no2d``
|
---|
774 | Disable 2D tiling
|
---|
775 | ``info``
|
---|
776 | Print driver information
|
---|
777 | ``tex``
|
---|
778 | Print texture info
|
---|
779 | ``compute``
|
---|
780 | Print compute info
|
---|
781 | ``vm``
|
---|
782 | Print virtual addresses when creating resources
|
---|
783 | ``vs``
|
---|
784 | Print vertex shaders
|
---|
785 | ``ps``
|
---|
786 | Print pixel shaders
|
---|
787 | ``gs``
|
---|
788 | Print geometry shaders
|
---|
789 | ``tcs``
|
---|
790 | Print tessellation control shaders
|
---|
791 | ``tes``
|
---|
792 | Print tessellation evaluation shaders
|
---|
793 | ``cs``
|
---|
794 | Print compute shaders
|
---|
795 | ``noir``
|
---|
796 | Don't print the LLVM IR
|
---|
797 | ``nonir``
|
---|
798 | Don't print NIR when printing shaders
|
---|
799 | ``noasm``
|
---|
800 | Don't print disassembled shaders
|
---|
801 | ``preoptir``
|
---|
802 | Print the LLVM IR before initial optimizations
|
---|
803 | ``gisel``
|
---|
804 | Enable LLVM global instruction selector.
|
---|
805 | ``w32ge``
|
---|
806 | Use Wave32 for vertex, tessellation, and geometry shaders.
|
---|
807 | ``w32ps``
|
---|
808 | Use Wave32 for pixel shaders.
|
---|
809 | ``w32cs``
|
---|
810 | Use Wave32 for computes shaders.
|
---|
811 | ``w64ge``
|
---|
812 | Use Wave64 for vertex, tessellation, and geometry shaders.
|
---|
813 | ``w64ps``
|
---|
814 | Use Wave64 for pixel shaders.
|
---|
815 | ``w64cs``
|
---|
816 | Use Wave64 for computes shaders.
|
---|
817 | ``checkir``
|
---|
818 | Enable additional sanity checks on shader IR
|
---|
819 | ``mono``
|
---|
820 | Use old-style monolithic shaders compiled on demand
|
---|
821 | ``nooptvariant``
|
---|
822 | Disable compiling optimized shader variants.
|
---|
823 | ``nowc``
|
---|
824 | Disable GTT write combining
|
---|
825 | ``check_vm``
|
---|
826 | Check VM faults and dump debug info.
|
---|
827 | ``reserve_vmid``
|
---|
828 | Force VMID reservation per context.
|
---|
829 | ``nogfx``
|
---|
830 | Disable graphics. Only multimedia compute paths can be used.
|
---|
831 | ``nongg``
|
---|
832 | Disable NGG and use the legacy pipeline.
|
---|
833 | ``nggc``
|
---|
834 | Always use NGG culling even when it can hurt.
|
---|
835 | ``nonggc``
|
---|
836 | Disable NGG culling.
|
---|
837 | ``switch_on_eop``
|
---|
838 | Program WD/IA to switch on end-of-packet.
|
---|
839 | ``nooutoforder``
|
---|
840 | Disable out-of-order rasterization
|
---|
841 | ``dpbb``
|
---|
842 | Enable DPBB.
|
---|
843 | ``dfsm``
|
---|
844 | Enable DFSM.
|
---|
845 |
|
---|
846 | r600 driver environment variables
|
---|
847 | ---------------------------------
|
---|
848 |
|
---|
849 | :envvar:`R600_DEBUG`
|
---|
850 | a comma-separated list of named flags, which do various things:
|
---|
851 |
|
---|
852 | ``nocpdma``
|
---|
853 | Disable CP DMA
|
---|
854 | ``nosb``
|
---|
855 | Disable sb backend for graphics shaders
|
---|
856 | ``sbcl``
|
---|
857 | Enable sb backend for compute shaders
|
---|
858 | ``sbdry``
|
---|
859 | Don't use optimized bytecode (just print the dumps)
|
---|
860 | ``sbstat``
|
---|
861 | Print optimization statistics for shaders
|
---|
862 | ``sbdump``
|
---|
863 | Print IR dumps after some optimization passes
|
---|
864 | ``sbnofallback``
|
---|
865 | Abort on errors instead of fallback
|
---|
866 | ``sbdisasm``
|
---|
867 | Use sb disassembler for shader dumps
|
---|
868 | ``sbsafemath``
|
---|
869 | Disable unsafe math optimizations
|
---|
870 | ``nirsb``
|
---|
871 | Enable NIR with SB optimizer
|
---|
872 | ``tex``
|
---|
873 | Print texture info
|
---|
874 | ``nir``
|
---|
875 | Enable experimental NIR shaders
|
---|
876 | ``compute``
|
---|
877 | Print compute info
|
---|
878 | ``vm``
|
---|
879 | Print virtual addresses when creating resources
|
---|
880 | ``info``
|
---|
881 | Print driver information
|
---|
882 | ``fs``
|
---|
883 | Print fetch shaders
|
---|
884 | ``vs``
|
---|
885 | Print vertex shaders
|
---|
886 | ``gs``
|
---|
887 | Print geometry shaders
|
---|
888 | ``ps``
|
---|
889 | Print pixel shaders
|
---|
890 | ``cs``
|
---|
891 | Print compute shaders
|
---|
892 | ``tcs``
|
---|
893 | Print tessellation control shaders
|
---|
894 | ``tes``
|
---|
895 | Print tessellation evaluation shaders
|
---|
896 | ``noir``
|
---|
897 | Don't print the LLVM IR
|
---|
898 | ``notgsi``
|
---|
899 | Don't print the TGSI
|
---|
900 | ``noasm``
|
---|
901 | Don't print disassembled shaders
|
---|
902 | ``preoptir``
|
---|
903 | Print the LLVM IR before initial optimizations
|
---|
904 | ``checkir``
|
---|
905 | Enable additional sanity checks on shader IR
|
---|
906 | ``nooptvariant``
|
---|
907 | Disable compiling optimized shader variants.
|
---|
908 | ``testdma``
|
---|
909 | Invoke SDMA tests and exit.
|
---|
910 | ``testvmfaultcp``
|
---|
911 | Invoke a CP VM fault test and exit.
|
---|
912 | ``testvmfaultsdma``
|
---|
913 | Invoke a SDMA VM fault test and exit.
|
---|
914 | ``testvmfaultshader``
|
---|
915 | Invoke a shader VM fault test and exit.
|
---|
916 | ``nodma``
|
---|
917 | Disable asynchronous DMA
|
---|
918 | ``nohyperz``
|
---|
919 | Disable Hyper-Z
|
---|
920 | ``noinvalrange``
|
---|
921 | Disable handling of INVALIDATE_RANGE map flags
|
---|
922 | ``no2d``
|
---|
923 | Disable 2D tiling
|
---|
924 | ``notiling``
|
---|
925 | Disable tiling
|
---|
926 | ``switch_on_eop``
|
---|
927 | Program WD/IA to switch on end-of-packet.
|
---|
928 | ``forcedma``
|
---|
929 | Use asynchronous DMA for all operations when possible.
|
---|
930 | ``precompile``
|
---|
931 | Compile one shader variant at shader creation.
|
---|
932 | ``nowc``
|
---|
933 | Disable GTT write combining
|
---|
934 | ``check_vm``
|
---|
935 | Check VM faults and dump debug info.
|
---|
936 | ``unsafemath``
|
---|
937 | Enable unsafe math shader optimizations
|
---|
938 |
|
---|
939 | :envvar:`R600_DEBUG_COMPUTE`
|
---|
940 | if set to ``true``, various compute-related debug information will
|
---|
941 | be printed to stderr. Defaults to ``false``.
|
---|
942 | :envvar:`R600_DUMP_SHADERS`
|
---|
943 | if set to ``true``, NIR shaders will be printed to stderr. Defaults
|
---|
944 | to ``false``.
|
---|
945 | :envvar:`R600_HYPERZ`
|
---|
946 | If set to ``false``, disables HyperZ optimizations. Defaults to ``true``.
|
---|
947 | :envvar:`R600_NIR_DEBUG`
|
---|
948 | a comma-separated list of named flags, which do various things:
|
---|
949 |
|
---|
950 | ``instr``
|
---|
951 | Log all consumed nir instructions
|
---|
952 | ``ir``
|
---|
953 | Log created R600 IR
|
---|
954 | ``cc``
|
---|
955 | Log R600 IR to assembly code creation
|
---|
956 | ``noerr``
|
---|
957 | Don't log shader conversion errors
|
---|
958 | ``si``
|
---|
959 | Log shader info (non-zero values)
|
---|
960 | ``reg``
|
---|
961 | Log register allocation and lookup
|
---|
962 | ``io``
|
---|
963 | Log shader in and output
|
---|
964 | ``ass``
|
---|
965 | Log IR to assembly conversion
|
---|
966 | ``flow``
|
---|
967 | Log control flow instructions
|
---|
968 | ``merge``
|
---|
969 | Log register merge operations
|
---|
970 | ``nomerge``
|
---|
971 | Skip register merge step
|
---|
972 | ``tex``
|
---|
973 | Log texture ops
|
---|
974 | ``trans``
|
---|
975 | Log generic translation messages
|
---|
976 |
|
---|
977 | Other Gallium drivers have their own environment variables. These may
|
---|
978 | change frequently so the source code should be consulted for details.
|
---|