1 | Debugging Tips
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2 | ==============
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3 |
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4 | Normally Mesa (and OpenGL) records but does not notify the user of
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5 | errors. It is up to the application to call ``glGetError`` to check for
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6 | errors. Mesa supports an environment variable, ``MESA_DEBUG``, to help
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7 | with debugging. If ``MESA_DEBUG`` is defined, a message will be printed
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8 | to stdout whenever an error occurs.
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9 |
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10 | More extensive error checking is done in DEBUG builds
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11 | (``--buildtype debug`` for Meson).
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12 |
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13 | In your debugger you can set a breakpoint in ``_mesa_error()`` to trap
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14 | Mesa errors.
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15 |
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16 | There is a display list printing/debugging facility. See the end of
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17 | ``src/dlist.c`` for details.
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